09:24 Bibbity Bill: so are ya free now to give me a mod or something?
09:24 Bibbity Bill: seriously want your feedback lol
09:25 HML: Yeah, in a bit
09:25 Bibbity Bill: aight
09:25 HML: Someone wanted me to help them with their map
09:25 Bibbity Bill: just redl when you are because i added a few hs and stuff
09:25 *Bibbity Bill is listening to [https://osu.ppy.sh/b/1603635 DragonForce - Astral Empire]
09:25 HML: kk
09:25 Bibbity Bill: might as well do it rn
09:45 HML: You ready?
09:46 Bibbity Bill: yeah
09:46 Bibbity Bill: ive been its just whatever you want to say
09:46 Bibbity Bill: i just want another opinion because ive put alot of work into it this week
09:46 Bibbity Bill: and you probably can notice lol
09:46 HML: YEah, it shows
09:47 HML: I still don't like the rhythm at the start. Like how you ignore stuff 00:05:319 (1) -
09:47 HML: and 00:06:391 (1) - 00:09:605 (1) - 00:10:676 (1) -
09:47 Bibbity Bill: i did that to mostly follow the guitar there but its like
09:47 Bibbity Bill: everyone doesnt like that
09:47 Bibbity Bill: so you got any suggestion?
09:48 HML: Don't ignore the drums you hitsounded it
09:48 HML: That's what I suggesy
09:48 HML: *suggest
09:48 Bibbity Bill: so a triple and a slider?
09:48 HML: Yes
09:49 HML: That is much better
09:49 Bibbity Bill: aight ill do that
09:50 HML: Coolio
09:50 HML: Another problem I see a lot is your slider angles often dont' match your jump angles like 00:06:926 (2,3,4) -
09:51 HML: The slider body and stuff is ugly becuase it doesn't fit
09:51 Bibbity Bill: i see that
09:51 Bibbity Bill: its like i wanted to change the intro but really had no suggestions and if everyone wants it change ill chang it
09:52 HML: Also, I don't like overlaps like 00:07:060 (3,1,3) -
09:53 HML: Be crative and use the playfield, don't narrow down on one place and cause overlaps
09:53 Bibbity Bill: i dont even think its put on evenly anyway
09:53 Bibbity Bill: lol
09:53 Bibbity Bill: yea its just the intro i had alot of issues with
09:53 Bibbity Bill: and didnt really have ways of fixing it
09:53 Bibbity Bill: and now with more freedom i should be able to polish it
09:54 HML: Yeah, just take your time on it
09:54 HML: No one is rushing you but yourself
09:54 Bibbity Bill: yea yea
09:55 HML: 00:15:498 (2,4,1) - Things like these are really ugly. I'd prefer if you blanket 00:16:301 (1) - with either 00:15:498 (2) - or 00:15:766 (4) -
09:55 HML: The between is just unsightly imo
09:56 Bibbity Bill: yea i agree there
09:56 Bibbity Bill: its like i can make a triangle with the slider end
09:56 HML: 00:15:766 (4,4) - These small overlaps can be easily avoided by just changing the angle of 00:16:704 (3,4) - by a few degrees, so anything like this is unexceptable imo
09:56 Bibbity Bill: 00:15:498 (2,4) -
09:56 Bibbity Bill: with these 2
09:56 HML: Mhmm
09:57 HML: 00:22:194 (7,8,9,1) - Like here too
09:57 Bibbity Bill: but does that minor overlap really affect much at all
09:57 HML: No, but it makes it look so much cleaner
09:58 Bibbity Bill: i see
09:58 HML: Remeber, maps are just as much visual pieces as they are playing ones
09:58 HML: Fun map that looks ugly isn;t a good map
09:58 Bibbity Bill: yea i get whatcha mean
09:58 HML: Bad map that looks bad is Kroytz
09:59 HML: You don't wanna be Kroytz
10:00 Bibbity Bill: yea DEFINITELY dont want it to be artistically challenged
10:00 HML: LOL
10:00 HML: 00:24:069 (2,3) - You ignore tripples a lot
10:00 Bibbity Bill: following vocals
10:00 HML: You either map to all of them or none
10:01 HML: I don't care, it needs to be represented if you've followed it imo
10:01 HML: Use like 1/4 sliders are smthn
10:02 Bibbity Bill: i did that sorta mapping in the chorus to make it stand out
10:02 Bibbity Bill: i just didnt want the map to be differnet before then
10:02 Bibbity Bill: and if i used kicksliders throughout
10:02 Bibbity Bill: what difference would the chorus be
10:02 HML: 00:31:838 (6,7,8,9,10,11,12,13,1) - I like using smaller spacing for tom rolls
10:03 Bibbity Bill: yea i just liked the perfect curve there
10:03 Bibbity Bill: and to keep the spacing consistant throughout the map
10:04 HML: The difference would be that in the chorus, you use notes then a slider, here it'll just be a slider into a note
10:04 HML: If you keep spacing the same for everything, it'll get boring
10:05 HML: Represent sounds, don't ignore emphasis for consistency sake
10:05 Bibbity Bill: i get it
10:07 HML:
https://osu.ppy.sh/ss/1068274410:07 HML: Poor thing lmao
10:08 Bibbity Bill: ;-;
10:08 Bibbity Bill: did he eat something bad?
10:09 HML: 00:34:515 (1,2,3,4) - This might play a bit stange. I think the angle or placement of 00:35:051 (4) - needs to change with the pattern
10:09 HML: Idk, maybe
10:09 Bibbity Bill: yea i could easily flip that
10:10 HML: And no, probably just a puppy thing
10:10 Bibbity Bill: yea hopefully
10:11 HML: 00:46:971 (7,8,9) - I don't like playing these. They're not fun because you stop flow at the end of a slider which is never good unless it's for a long pause in time
10:12 HML: Also under emphasizes the first sound
10:12 Bibbity Bill: yea thats like one spot where i did it that slider kinda annoyed me too
10:13 HML: 00:49:783 (2,3,4,1) - Fix blanket
10:14 Bibbity Bill: it is fixed with stacking enabled
10:14 Bibbity Bill: with it disabled its not fixed
10:14 HML: I have stacking on
10:14 Bibbity Bill: then how is it not right
10:14 Bibbity Bill: ss what you mean by fixed then
10:15 HML: The tail overlaps with the approach circle
10:15 Bibbity Bill: a pixel off?
10:15 HML:
https://osu.ppy.sh/ss/1068279710:15 HML: No, for me it's pretty bad
10:16 HML: Because there is a gap, but then there isn't between the body and the approach circle
10:16 HML: Just move it away more
10:16 Bibbity Bill: yea i see what you mean
10:17 Bibbity Bill: will fix
10:17 HML: Close blankets like that usually aren;t good
10:18 Bibbity Bill: yea i agree i just eyeballed it badly
10:18 Bibbity Bill: was no point to keep it so close
10:18 HML: 01:10:141 (1,2,3,1) - What's cool is in these parts I usually do a quiet reverse slider for the guitar tremming and have the next one start on the next drum beat
10:19 HML:
https://osu.ppy.sh/ss/10682819 Placement is random
10:19 HML: But like, this is really cool imo
10:19 Bibbity Bill: yea i like the 3 notes to emphasize it than a single repeat
10:19 Bibbity Bill: for 1:10
10:20 Bibbity Bill: oh wait you meant like that?
10:20 HML: Yeah
10:21 Bibbity Bill: oh wait thats kinda dope actually
10:25 Bibbity Bill: but yea you got any other thoughts?
10:25 HML: Yeah, was just making sure my replays worked because my client was being gay af
10:25 Bibbity Bill: ic aha
10:25 Bibbity Bill: yea the osu client has been kinda broken tbis last week
10:25 Bibbity Bill: i got a ghost process for the first time
10:26 HML: ALmost all of my collections were deleted, and with that usually means it deletes all of my replay data
10:26 HML: WHich it did
10:26 Bibbity Bill: damn
10:26 HML: Yeah
10:26 HML: So all of my replays are broken
10:26 HML: None of them work
10:26 HML: Only ones I download
10:26 HML: 3rd time this has happened
10:27 HML: 01:11:212 (2,3) - Make thing like this the same angle as the tail and not the head
10:27 HML: Becauce that's what the player will corralate better with
10:27 Bibbity Bill: if the replay data is still there you could try rebuilding em
10:27 Bibbity Bill:
https://z.s-ul.eu/nd8JukdC.zip with this
10:27 Bibbity Bill: see if that might work
10:28 Bibbity Bill: just place it in your osu folder and run it
10:28 HML: kk
10:28 HML: brb
10:28 Bibbity Bill: itll go through your maps
10:28 Bibbity Bill: and try to rebuild rom your data folder
10:28 Bibbity Bill: if it can be rebuilt itll rebuild em
10:29 Bibbity Bill: if that doesnt work your replays are probably gone though
10:31 HML: Woah, it worked wtf
10:31 Bibbity Bill: yea just your replay data was still present then
10:31 Bibbity Bill: just wasnt built
10:31 HML: REEEEEEEEE WTF
10:31 HML:
https://osu.ppy.sh/ss/1068290710:31 HML: Fucking 2 YEARS OLD AKDFHNSDG
10:31 Bibbity Bill: lol
10:32 Bibbity Bill: i dont think ive passed that map in 2 years myself
10:32 Bibbity Bill: :thinking:
10:40 HML: lol
10:40 HML: Okay, sorry
10:41 HML: Was trying to see if some old replays I did still existed
10:41 Bibbity Bill: nono its fine not trying to rush you or anything lol
10:42 HML: 02:10:141 (5,6,7,8,1,2,3,4,5,6,7,8,1) - I think you need a spacing change for the toms here again
10:43 HML: I think what I've said is just general advice for the map
10:43 Bibbity Bill: yea no its good advice
10:43 Bibbity Bill: just minor inconsistancies i have to fix
10:44 Bibbity Bill: they always pop up after mods because theres sounds i didnt realize
10:44 Bibbity Bill: and all that sorta stuff
10:44 Bibbity Bill: just modding for ya
10:44 Bibbity Bill: but yea i agree ill have those toms be a bit more noticible
10:45 HML: So when you comb through it again, look for 1) blanket fixes are places you could have place them, 2) rhythmic changes that you can emphasize better, 3) avoidable overlaps, and 4) question if your rhythms are the best for that part
10:46 Bibbity Bill: yea definitely
10:46 Bibbity Bill: i mean besides some minor inconsistancies the maps improved alot hasnt it
10:46 Bibbity Bill: atleast clean factor wise
10:47 HML: Yeah
10:47 Bibbity Bill: 03:17:051 (1,1) - like here for example
10:47 Bibbity Bill: ez fix
10:47 HML: I still think you should utilize corners and the edges of the playfield more though
10:48 Bibbity Bill: yea i tried my best to utilize them more
10:48 Bibbity Bill: maybe not absolute corners but atleast 95% of it
10:49 Bibbity Bill: 03:40:819 - mistake here i just noticed
10:49 Bibbity Bill: but yea thanks for the feedback
10:50 HML: Sure, I'm glad to help