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[invalid] New GAMEMODE!!! CHECK IT OUT!

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
NattyC
PLEASE SHARE WITH ANYONE YOU KNOW WHO PLAYS OSU! AND FEEL FREE TO ASK ANY QUESTION! :D Hey people of Osu!. I've always wondered about a Rhythm that is like Osu! that you don't need to aim at ALL. You need only a keyboard and skill. I wanted this because as an Osu! player I have really bad acc when it comes to jumps so I decided why not come up with an Osu! game mode in which you have to click on the dots that appear in a set location on the screen depending on what mode you play it on e.g 2F(meaning 2 fingers only) or 4F(meaning 4 fingers like mania but slightly different)(All of the textures used in these images are my skin meaning they can be changed. I take no credit for the skins used only the Image itself because I created them). PLEASE..... If you don't fully understand this gamemode just ask me about it rather than being stupid and saying its a mania remake. If you just ask me I can clarify everything so that you can understand that it isn't anything like mania. PLEASE JUST ASK.

I will expain each section of this in detail and I will have some concept art for each section also

LAYOUT :)
SPOILER
In this game mode the approach circle does not move unlike Osu!.
The approach circles are placed at the vertex of a squire as shown in the image below.




There is also other modes withing this game mode just like mania's 2K 3k and so on but in these modes they are called 2F 4F and 8F, F meaning fingers so in 2F mode you use 2 fingers. The first screenshot you looked at was 2F mode. The one below is 4F and im sure you can guess what 8F would be


HIT ANIMATIONS AND HITSCORES :P
SPOILER
In this mode the approach circle does not move rather the hit circle grows and once it touches the outer circle which is the approach circle you need to press the defined key as shown in the images. The inner circle is the hit circle, In the images it is shown as a dashed circle.
Once the hit circle is clicked you will receive a score like in the other modes but rather than being displayed in the centre of the hit circle as a number it is displayed as a green or blue glow over the approach circle allowing the player to see what is coming next but also allow them to see the hit score. (the green glow is a 100 score and the blue glow is a 50 score. Also keep in mind that this is my skin being used in these images so textures can change)
Below is an example of how this mode would look ingame.


The below image shows what the approach animation and the scoring animation would look like

300 score
http://imgur.com/QIZAEKB
100 score
http://imgur.com/Jmg3NBe
50 score
http://imgur.com/eis0qwM

FOR THE PEOPLE WHO THINK THIS IS JUST A MANIA REMAKE IT ISN'T. IT DOESN'T LOOK OR PLAY ANYTHING LIKE MANIA IF YOU JUST TRY AND UNDERSTAND THAT ITS A CROSS BETWEEN OSU! AND MANIA BUT RATHER THAN BEING LIKE A MUSIC KEYBOARD(LIKE IN MANIA) ITS MORE LIKE TYPING ON A PC KEYBOARD. YOU NEED TO MOVE YOUR FINGERS UP AND DOWN ON THE KEYBOARD. THIS MAKES THE GAMEPLAY TOTALLY DIFFERENT. ALSO ITS NOTHING LIKE JUBEAT SAUCER. SO STOP SAYING ITS JUST A MANIA CLONE OR SOMETHING!
Sandy Hoey
Explain to me how this isn't just mania, but the notes don't move. I honestly dont see the difference besides the little gimmicks like how the approach circle is now from the inside and how you show the score for a note.
Topic Starter
NattyC

Sandy Hoey wrote:

Explain to me how this isn't just mania, but the notes don't move. I honestly dont see the difference besides the little gimmicks like how the approach circle is now from the inside and how you show the score for a note.
you see this game mode requires you to use not only one row of keys on your keyboard but two rows. You have to move your fingers up and down on your keyboard more like typing making it more interesting in my opinion. Also with the different approach animation it can make it easier for people how are bad at mania and it gives the gameplay a different feel. thanks you for your question.
Sandy Hoey
You can change the keybindings for mania to be on different rows. Nothing stopping you there. As for the reading aspect. I feel like this isnt so much a new gamemode as rebranding mania. Maybe it would be a better request not as a new gamemode, but as a new visual option for mania, because the gamepaly really isnt new. Just looks different
Topic Starter
NattyC

Sandy Hoey wrote:

You can change the keybindings for mania to be on different rows. Nothing stopping you there. As for the reading aspect. I feel like this isnt so much a new gamemode as rebranding mania. Maybe it would be a better request not as a new gamemode, but as a new visual option for mania, because the gamepaly really isnt new. Just looks different
I don't think your understand the concept. Also about what you said about it being like mania, well in that sense isn't taiko just a mania reskin? The point of this game mode is to feel like your playing osu! without needing a mouse and its more interesting then playing with auto on. Could you please give me some good points so that maybe I can then work on it.
Sandy Hoey
I guess you are right about them being similar. Although I think the point was that they each have their origins, mania in other rhythm games and piano. Taiko in...well...taiko. Lets wait for some other opinions
Topic Starter
NattyC

Sandy Hoey wrote:

I guess you are right about them being similar. Although I think the point was that they each have their origins, mania in other rhythm games and piano. Taiko in...well...taiko. Lets wait for some other opinions
well in that case of what you just said. If your saying wait for it to be made well I am the person to make it. It would never happen if someone was always put down by people and I'm going to be the person who sticks with this idea to make it a think and not put the problems down to other people to handle. And again thanks for the questions
Yona
My english is bad so i can't develop but good luck for your nice idea :)
Topic Starter
NattyC

Yonakr wrote:

My english is bad so i can't develop but good luck for your nice idea :)
Thanks my guy
Neyra
SO COOL GG CONTINUE
Axaptice
Personally, I don't see why this would be a good edition to the game. However iirc, osu!lazer is gonna allow people to make their own gamemodes, so look forward to that (fact check me before you look forward to it).
Topic Starter
NattyC

UnNVus wrote:

Personally, I don't see why this would be a good edition to the game. However iirc, osu!lazer is gonna allow people to make their own gamemodes, so look forward to that (fact check me before you look forward to it).
This gamemode would not be possible with that update. It is simply a texture editor and that would not work for this at all. but thanks for telling me.
Topic Starter
NattyC

bryan9772 wrote:

SO COOL GG CONTINUE
Glad you like it @bryan9772
Caput Mortuum
I dunno, I'd rather see a much more unique gamemode than an improvised mania
Topic Starter
NattyC

Eraser wrote:

I dunno, I'd rather see a much more unique gamemode than an improvised mania
omfg can you stop with these comments. its NOTHING LIKE MANIA FFS. it doesn't even look or play the same GOD DAM IT. I added a brief explanation for why this isn't mania in the post at the bottom.
Sandy Hoey
Another question. Real one this time. Are the notes in fixed positions? For example, in 2F, are there only 2 spots where the circles will appear. One on the right and one on the left?
Caput Mortuum

NattyC wrote:

Eraser wrote:

I dunno, I'd rather see a much more unique gamemode than an improvised mania
omfg can you stop with these comments. its NOTHING LIKE MANIA FFS. it doesn't even look or play the same GOD DAM IT. I added a brief explanation for why this isn't mania in the post at the bottom.
I didn't say it's mania, I said it's improvised mania. You can play mania the same way as this new game mode and vice versa. I don't even have to play this new mode differently from mania btw, because I can reach both middle row and bottom row with my middle and index finger easily.
O2MasterFX
So basically Jubeat Saucer but with different layouts and uses keyboard?

Topic Starter
NattyC

Sandy Hoey wrote:

Another question. Real one this time. Are the notes in fixed positions? For example, in 2F, are there only 2 spots where the circles will appear. One on the right and one on the left?
no, there will be 4, 2 on the left and 2 on the right. The reason its called 2F is because you use only 2 fingers to play.
Topic Starter
NattyC

Eraser wrote:

I didn't say it's mania, I said it's improvised mania. You can play mania the same way as this new game mode and vice versa. I don't even have to play this new mode differently from mania btw, because I can reach both middle row and bottom row with my middle and index finger easily.
you may be able to do that but that isn't the purpous. that would be like playing mania with one hand. Also as I have already explained the gameplay in this gamemode is totally different. Just do this one thing and you will understand. I want to you ask any Taiko player why they play Taiko and not mania. It is likely that they play not because you use the same key layout its because of the different visual ques and change in play style. Please think logically about it before asking stupid questions or saying stupid things.
Topic Starter
NattyC

O2MasterFX wrote:

So basically Jubeat Saucer but with different layouts and uses keyboard?

NO, ITS NOTHING LIKE THAT AT ALL. NOT EVEN SLIGHTLY LIKE THAT. READ THE POST AND TRY TO BE SMART ABOUT IT FFS.
Caput Mortuum

NattyC wrote:

you may be able to do that but that isn't the purpous. that would be like playing mania with one hand. Also as I have already explained the gameplay in this gamemode is totally different. Just do this one thing and you will understand. I want to you ask any Taiko player why they play Taiko and not mania. It is likely that they play not because you use the same key layout its because of the different visual ques and change in play style. Please think logically about it before asking stupid questions or saying stupid things.
But I'm gaining an advantage here if I can play it with all my 4 fingers on 2F lmao. If I can play it like in mania, then I can be a pro right away. There's no need to add another game mode if it plays the same. Don't use taiko as your defense. Taiko has only one lane, is horizontal, and only two mandatory keys. Not to mention it was added before mania even exist here and I wasn't there to boycott about it. The only real difference this new mode has is the reading.

Also, insulting people probably isn't the best way to get them to agree with you.
c418vgytre
Tbh it would play the exact same as mania just with a different way of reading. Thats like taking taiko but instead of the taiko notes coming from the right they come from the left and right or something. Its not innovative enough to warrant its own mode. Work a bit more though im sure there is potential.
Topic Starter
NattyC

Eraser wrote:

But I'm gaining an advantage here if I can play it with all my 4 fingers on 2F lmao. If I can play it like in mania, then I can be a pro right away. There's no need to add another game mode if it plays the same. Don't use taiko as your defense. Taiko has only one lane, is horizontal, and only two mandatory keys. Not to mention it was added before mania even exist here and I wasn't there to boycott about it. The only real difference this new mode has is the reading.

Also, insulting people probably isn't the best way to get them to agree with you.
first of all I don't insult people I call out peoples stupidity. If you aint stupid then I don't call you out. ALSO you could try to play it like mania but the thing is it would be very uncomfortable as you would somehow have to get 1 finger under another on 1 hand because although you can change the keybindings the game will set the key under that one to be for the circle below it. ALSO if you where a mania pro you would not be instantly pro at this mode. See, again if you where to just read, look, and try to understand the gamemode instead of just instantly looking past it you would understand that because the not does not drop down mania style and instead the circle grows from the centre of each hit circle it is totally different to read and understand. You would have to be pro at both Osu! AND Mania to be instantly good at this and even then you wouldn't be too good because it takes the reading skills from Osu! players and mixes it with the reaction and hand eye coordination skills from Mania player. Please stop talking sh*t..... And try to understand a simple concept or say nothing at all and just leave. Stop trying to insult an idea that I worked hard on even though you couldn't even dream of coming up with a better idea. GO AWAY!
Topic Starter
NattyC

c418vgytre wrote:

Tbh it would play the exact same as mania just with a different way of reading. Thats like taking taiko but instead of the taiko notes coming from the right they come from the left and right or something. Its not innovative enough to warrant its own mode. Work a bit more though im sure there is potential.
OK, I'LL SAY THE SAME THING TO YOU AS I DID TO SOMEONE ELSE ALREADY. by what you just said you are then stating that Taiko is just the same as mania. IT ISN'T. please stop trying to use flaud logic to compare this to mania because its nothing like it. if you read the entire post you would know that. I know you didn't read all of it because at the end it clearly says in BOLD "STOP SAYING ITS LIKE MANIA". If people are going to be this ignorant and stupid I'll just go and talk to Peppy himself. FFS you could at least ask questions instead of trying to sh*t on my work. PLEASE. I AM TRYING TO GET FEEDBACK AND GET A NEW GAMEMODE FOR YOU GUYS AND YOUR F*CKING SH*TTING ALL OVER IT JUST BECAUSE OF YOUR OWN IGNORANCE AND STUPIDITY.
Endaris
Calm down pal or this is simply going to get locked.
On first glance I can't see how the mode is different from mania either so it would be good if you worked on your OP so that it becomes clear how that mode is NOT mania.
Topic Starter
NattyC

Endaris wrote:

Calm down pal or this is simply going to get locked.
On first glance I can't see how the mode is different from mania either so it would be good if you worked on your OP so that it becomes clear how that mode is NOT mania.
Thanks for being a person who can at least help. See if more people acted like you I would consider doing something. Why do you think this gamemode is like mania? thanks for the help btw. thats all im asking for.
Sandy Hoey
He is saying the exact same thing as all of us...

Axaptice
How do you think this idea is better than a currently existing game mode? Pitch it to me.
_Meep_
This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
Topic Starter
NattyC

UnNVus wrote:

How do you think this idea is better than a currently existing game mode? Pitch it to me.
I can't say its better than the existing gamemodes but I am saying it plays and looks totally different from the other gamemodes. The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input. I also wanted a gamemode that is more like typing rather than having to stick to one row of keys like in Mania or Taiko. I wanted to create a gamemode that gives the player feel like they can be as good as any other player and I did this by creating a more diverse gamemode that would take what people know about osu! and mania including peoples skills on these modes but put it into a more satisfying experience that emulates something all osu! players do a lot which is typing.
Topic Starter
NattyC

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
I'm sorry but your comment was just stupid. very little of what you said is at all valid. Your trying to say that a games design student doesn't understand what games a game unique. Also you said that this would be hard to map, and you are wrong. it would be very easy to map in fact more people will map in this gamemode because of the appeal to both osu! and Mania players also there would be one less thing to worry about in mapping for this gamemode as the placement of notes is not as important because you can only place notes in specific locations meaning that people who are new to mapping can also make good maps and they won't be judged on positioning of each note. If you where just open to new ideas I think you could enjoy this gamemode. ALSO, I worked on this idea for days making the concept art, animations, image art, and diagrams which you couldn't do at all and your trying to say that I just put a random idea on the forum for shits. NO. I found this quite offensive in fact.
Sandy Hoey
Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
_Meep_

NattyC wrote:

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
I'm sorry but your comment was just stupid. very little of what you said is at all valid. Your trying to say that a games design student doesn't understand what games a game unique. Also you said that this would be hard to map, and you are wrong. it would be very easy to map in fact more people will map in this gamemode because of the appeal to both osu! and Mania players also there would be one less thing to worry about in mapping for this gamemode as the placement of notes is not as important because you can only place notes in specific locations meaning that people who are new to mapping can also make good maps and they won't be judged on positioning of each note. If you where just open to new ideas I think you could enjoy this gamemode.
If you don't get what I'm saying, It's this : How is this gamemodr unique on it's own? All I can visualize about this game is you looking at a screen and tap to approach circles coming in. Taiko and Mania has it's own SV manipulation, CTB has its hyperdashes, Standard has it's jumps,sliders,etc.
What dors this gamemodr have in store in the first place? If there's just going to be approach circles being clicked, no movement whatsoever on anything,how is this going to be interesting?
Also, this doesn't appeal to mania players as much as standard players
You're using standard elements and just saying 'let's just stop the circles and give you another 6 mote buttons to press!' Mania players read the columns where notes fall, this is entirely different from mania aside from the fact that you use more than 4 keys.
Having less to worry about in mapping is a bigger concern than having more worries, because in this game,quality is kept at its highest,with BN(Beatmap Nominators) qualifying maps one by one,check by check,they do it really,really thoroughly. With more to worry about,you can be rest assured no beatmaps with wrong metadeta, artist, bpm, etc would appear in the ranked section. You said they 'can't be judged by the positioning of each note' then whats the point of mapping? You place notes that have meaning to make your map likeable and enjoyed by the community. Just because you're a game designer student doesn't mean you can map, neither does it mean you understand the whole mapping process as well as mappers who have been in the scene for ages.
Your reply is really short-sighted tbh.

Sandy Hoey wrote:

Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
That's what I'm worried about, there's no indication at all on how notes can be displayed to the players visually so that they can understand it very well. It would just be a million approach circles coming in from all sides left and right and no one would know which to press (except for those EZ mod gods lul)
Topic Starter
NattyC

Sandy Hoey wrote:

Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
first of all you can only map the keys for the top layer of circles and the bottom layer is mapped automatically depending on where you map the top key. Also you would be able to see note that appear quickly in the same circle as you can see in the first image in the second dropdown box, just look at the stop left circle you can see that there are 2 notes layered here and you can see both clearly.
Topic Starter
NattyC

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr


If you don't get what I'm saying, It's this : How is this gamemodr unique on it's own? All I can visualize about this game is you looking at a screen and tap to approach circles coming in. Taiko and Mania has it's own SV manipulation, CTB has its hyperdashes, Standard has it's jumps,sliders,etc.
What dors this gamemodr have in store in the first place? If there's just going to be approach circles being clicked, no movement whatsoever on anything,how is this going to be interesting?
Also, this doesn't appeal to mania players as much as standard players
You're using standard elements and just saying 'let's just stop the circles and give you another 6 mote buttons to press!' Mania players read the columns where notes fall, this is entirely different from mania aside from the fact that you use more than 4 keys.
Having less to worry about in mapping is a bigger concern than having more worries, because in this game,quality is kept at its highest,with BN(Beatmap Nominators) qualifying maps one by one,check by check,they do it really,really thoroughly. With more to worry about,you can be rest assured no beatmaps with wrong metadeta, artist, bpm, etc would appear in the ranked section. You said they 'can't be judged by the positioning of each note' then whats the point of mapping? You place notes that have meaning to make your map likeable and enjoyed by the community. Just because you're a game designer student doesn't mean you can map, neither does it mean you understand the whole mapping process as well as mappers who have been in the scene for ages.
Your reply is really short-sighted tbh.


That's what I'm worried about, there's no indication at all on how notes can be displayed to the players visually so that they can understand it very well. It would just be a million approach circles coming in from all sides left and right and no one would know which to press (except for those EZ mod gods lul)
everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
Axaptice

NattyC wrote:

everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
He is giving you good feedback. The problem with your mode is that there isn't anything (as far as I can tell) interesting about it. There's nothing of substance, nothing that makes it special. There's no meat. I'm not trying to berate your idea, however I think even your description of it lacks depth.

So what I understand about your game mode is this: People have certain slots that they can place notes. These notes correspond to specific keys on the keyboard and players have to make an input every time a circle is at its apex. And? What makes this game mode special? Why should a player want to play this instead of any other game mode? That's the question I was trying to get you to answer with my previous comment. Why would this mode be more special, more interesting, or an improvement on any of the existing modes?

You say it would be different because:

NattyC wrote:

The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input.
But that's just mania, taiko, and catch the beat.

You say you want it separate from mania by diversifying the rows of keys that this is played on, however you could just rebind the keys to be on different rows for mania. Or you could play Starcraft to music or something like that if you want different key inputs to link to different commands.

You say your mode will be easier to map, but that might actually end up being a bad thing. Simplifying things so much will result in fast stagnation. Nobody will want to map for your mode over extended periods of time because there's nothing special about it. How do you improve upon something with only a single facet of difficulty? Your mode might be fun to try out for half an hour, maybe an hour, but it won't keep players dedicated to it. To do that, ther needs to be depth. Standard, mania, taiko, and catch all have depth to them in vastly different way, however your mode is just "click the circles to the beat" with no strings attached.

Again, I mean no disrespect here, so if you have answers to all of this please explain to me and everyone else who seems to be in the same position as I am. I have no problem being totally wrong about all of this as long as you offer me a sound reason why this mode not having anything to call it's own is better than it having a unique element.

tl;dr - I don't see how adding this mode will benefit anyone in comparison to the amount of work it would be to make.
Topic Starter
NattyC

UnNVus wrote:

NattyC wrote:

everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
He is giving you good feedback. The problem with your mode is that there isn't anything (as far as I can tell) interesting about it. There's nothing of substance, nothing that makes it special. There's no meat. I'm not trying to berate your idea, however I think even your description of it lacks depth.

So what I understand about your game mode is this: People have certain slots that they can place notes. These notes correspond to specific keys on the keyboard and players have to make an input every time a circle is at its apex. And? What makes this game mode special? Why should a player want to play this instead of any other game mode? That's the question I was trying to get you to answer with my previous comment. Why would this mode be more special, more interesting, or an improvement on any of the existing modes?

You say it would be different because:

NattyC wrote:

The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input.
But that's just mania, taiko, and catch the beat.

You say you want it separate from mania by diversifying the rows of keys that this is played on, however you could just rebind the keys to be on different rows for mania. Or you could play Starcraft to music or something like that if you want different key inputs to link to different commands.

You say your mode will be easier to map, but that might actually end up being a bad thing. Simplifying things so much will result in fast stagnation. Nobody will want to map for your mode over extended periods of time because there's nothing special about it. How do you improve upon something with only a single facet of difficulty? Your mode might be fun to try out for half an hour, maybe an hour, but it won't keep players dedicated to it. To do that, ther needs to be depth. Standard, mania, taiko, and catch all have depth to them in vastly different way, however your mode is just "click the circles to the beat" with no strings attached.

Again, I mean no disrespect here, so if you have answers to all of this please explain to me and everyone else who seems to be in the same position as I am. I have no problem being totally wrong about all of this as long as you offer me a sound reason why this mode not having anything to call it's own is better than it having a unique element.

tl;dr - I don't see how adding this mode will benefit anyone in comparison to the amount of work it would be to make.
I'm sorry but i'm done with these stupid comment. If your to stupid to understand a good explanation then I don't want your vote. Any even slightly inelegant person would understand why this gamemode is different and why it plays differently. Its simple yet it seams like this community has the mental capability of a frog with its eyes closed.
Sandy Hoey
The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Topic Starter
NattyC

Sandy Hoey wrote:

The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Caput Mortuum
LMAO

I'm looking forward to see a lock on the bottom left!
Sandy Hoey
I would like to make an official request to move this thread to off-topic. Stefan, make it happen
_Meep_

NattyC wrote:

Sandy Hoey wrote:

The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Probably it's because he just submitted a map 15 days ago and is like 'oh shit mapping is so easy!!' and then thought this would be a great idea...
He hasnt even tried or went through the whole process of ranking a song and wants to be mr smartass LOL

Had fun being nice to you lil noob
Guess this game designer really has an IQ below 70 lol
Axaptice

_Meep_ wrote:

NattyC wrote:

Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Probably it's because he just submitted a map 15 days ago and is like 'oh shit mapping is so easy!!' and then thought this would be a great idea...
He hasnt even tried or went through the whole process of ranking a song and wants to be mr smartass LOL

Had fun being nice to you lil noob
Guess this game designer really has an IQ below 70 lol
I don't think that insulting people is gonna help anything. I'm not trying to defend OP or his... insightful responses, but I do think that this may be getting a little out of hand on all fronts.
_Meep_
meh, he did just insult our whole community without giving a second thought
*shrug*
why not


lets staph the drama here and let mr gmts lock dis
Raveille
If you take all of this as offensive I'm sorry dude but that means you can't take feedback.

Meep here has explained pretty well why this won't work well and you got offended by what he said. Kinda explains a lot about you and the way you are going with this feature request.

Anyways, foresee a lock.
Caradine
this potato pc perform on this game same as 5x more expensive carrot pc-s
Blitzfrog
I see circles on da screen, CLICK WITH DA KEYBOARD

AHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEE

THIS IS DA TOUCH SCREEN OSU NO?
AHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEE
Chaos
First, bashing anybody who has given you undesirable feedback is not a way to garner support for your suggestion. They are legitimate concerns and questions and should be addressed as such.

Second, this proposed mode does not add any notable difference in gameplay compared to the parts of mania and standard you have cobbled together. I don't see how this is supposed to be different enough to warrant discussion about adding such a mode into the game.

While I would personally dismiss this simply as an unnecessary request, I will hesitantly keep this thread open for now with the hope that people will behave appropriately. I will not hesitate to lock it if the insults and such continue.
-Makishima S-
It's copy & paste of mania, more to this, it looks on paper even worse than mania. You basically copied mania, added some Project DIVA to this and call it a game mode? No, seriously, no, nothing special, nothing interesting in this. If i will want to play what you proposed, i will simply run project DIVA and enjoy similar gameplay with WAY BETTER quality.

you see this game mode requires you to use not only one row of keys on your keyboard but two rows.
This is an easy way to get RSI. There is a reason why mania players use one row, there is a reason why KSM/IIDX controllers have a specific key configuration. Yours is just plain impractical.

first of all I don't insult people I call out peoples stupidity. If you aint stupid then I don't call you out.
That is not the way how you handle criticism.

If people are going to be this ignorant and stupid I'll just go and talk to Peppy himself.
Ehehehehe, good luck with that.
You will end up here: https://www.reddit.com/r/peppyRoastedHimGood/

first of all you can only map the keys for the top layer of circles and the bottom layer is mapped automatically depending on where you map the top key.
That's not how it works pal. Before you put coding part for it, get knowledge WHY every mode has freedom in mapping keys.

Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
You are clearly not capable of taking any criticism.

Good luck with getting ANY votes for it. Like seriously good luck since what i see now is your crying over people giving you constructive criticism and trust me:

NOBODY likes people like you in this subforum

Calling random people out is not how you should act as a newb here. You may end up roasted to the oblivion till you quit.
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