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[invalid] New GAMEMODE!!! CHECK IT OUT!

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Caput Mortuum

NattyC wrote:

you may be able to do that but that isn't the purpous. that would be like playing mania with one hand. Also as I have already explained the gameplay in this gamemode is totally different. Just do this one thing and you will understand. I want to you ask any Taiko player why they play Taiko and not mania. It is likely that they play not because you use the same key layout its because of the different visual ques and change in play style. Please think logically about it before asking stupid questions or saying stupid things.
But I'm gaining an advantage here if I can play it with all my 4 fingers on 2F lmao. If I can play it like in mania, then I can be a pro right away. There's no need to add another game mode if it plays the same. Don't use taiko as your defense. Taiko has only one lane, is horizontal, and only two mandatory keys. Not to mention it was added before mania even exist here and I wasn't there to boycott about it. The only real difference this new mode has is the reading.

Also, insulting people probably isn't the best way to get them to agree with you.
c418vgytre
Tbh it would play the exact same as mania just with a different way of reading. Thats like taking taiko but instead of the taiko notes coming from the right they come from the left and right or something. Its not innovative enough to warrant its own mode. Work a bit more though im sure there is potential.
Topic Starter
NattyC

Eraser wrote:

But I'm gaining an advantage here if I can play it with all my 4 fingers on 2F lmao. If I can play it like in mania, then I can be a pro right away. There's no need to add another game mode if it plays the same. Don't use taiko as your defense. Taiko has only one lane, is horizontal, and only two mandatory keys. Not to mention it was added before mania even exist here and I wasn't there to boycott about it. The only real difference this new mode has is the reading.

Also, insulting people probably isn't the best way to get them to agree with you.
first of all I don't insult people I call out peoples stupidity. If you aint stupid then I don't call you out. ALSO you could try to play it like mania but the thing is it would be very uncomfortable as you would somehow have to get 1 finger under another on 1 hand because although you can change the keybindings the game will set the key under that one to be for the circle below it. ALSO if you where a mania pro you would not be instantly pro at this mode. See, again if you where to just read, look, and try to understand the gamemode instead of just instantly looking past it you would understand that because the not does not drop down mania style and instead the circle grows from the centre of each hit circle it is totally different to read and understand. You would have to be pro at both Osu! AND Mania to be instantly good at this and even then you wouldn't be too good because it takes the reading skills from Osu! players and mixes it with the reaction and hand eye coordination skills from Mania player. Please stop talking sh*t..... And try to understand a simple concept or say nothing at all and just leave. Stop trying to insult an idea that I worked hard on even though you couldn't even dream of coming up with a better idea. GO AWAY!
Topic Starter
NattyC

c418vgytre wrote:

Tbh it would play the exact same as mania just with a different way of reading. Thats like taking taiko but instead of the taiko notes coming from the right they come from the left and right or something. Its not innovative enough to warrant its own mode. Work a bit more though im sure there is potential.
OK, I'LL SAY THE SAME THING TO YOU AS I DID TO SOMEONE ELSE ALREADY. by what you just said you are then stating that Taiko is just the same as mania. IT ISN'T. please stop trying to use flaud logic to compare this to mania because its nothing like it. if you read the entire post you would know that. I know you didn't read all of it because at the end it clearly says in BOLD "STOP SAYING ITS LIKE MANIA". If people are going to be this ignorant and stupid I'll just go and talk to Peppy himself. FFS you could at least ask questions instead of trying to sh*t on my work. PLEASE. I AM TRYING TO GET FEEDBACK AND GET A NEW GAMEMODE FOR YOU GUYS AND YOUR F*CKING SH*TTING ALL OVER IT JUST BECAUSE OF YOUR OWN IGNORANCE AND STUPIDITY.
Endaris
Calm down pal or this is simply going to get locked.
On first glance I can't see how the mode is different from mania either so it would be good if you worked on your OP so that it becomes clear how that mode is NOT mania.
Topic Starter
NattyC

Endaris wrote:

Calm down pal or this is simply going to get locked.
On first glance I can't see how the mode is different from mania either so it would be good if you worked on your OP so that it becomes clear how that mode is NOT mania.
Thanks for being a person who can at least help. See if more people acted like you I would consider doing something. Why do you think this gamemode is like mania? thanks for the help btw. thats all im asking for.
Sandy Hoey
He is saying the exact same thing as all of us...

Axaptice
How do you think this idea is better than a currently existing game mode? Pitch it to me.
_Meep_
This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
Topic Starter
NattyC

UnNVus wrote:

How do you think this idea is better than a currently existing game mode? Pitch it to me.
I can't say its better than the existing gamemodes but I am saying it plays and looks totally different from the other gamemodes. The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input. I also wanted a gamemode that is more like typing rather than having to stick to one row of keys like in Mania or Taiko. I wanted to create a gamemode that gives the player feel like they can be as good as any other player and I did this by creating a more diverse gamemode that would take what people know about osu! and mania including peoples skills on these modes but put it into a more satisfying experience that emulates something all osu! players do a lot which is typing.
Topic Starter
NattyC

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
I'm sorry but your comment was just stupid. very little of what you said is at all valid. Your trying to say that a games design student doesn't understand what games a game unique. Also you said that this would be hard to map, and you are wrong. it would be very easy to map in fact more people will map in this gamemode because of the appeal to both osu! and Mania players also there would be one less thing to worry about in mapping for this gamemode as the placement of notes is not as important because you can only place notes in specific locations meaning that people who are new to mapping can also make good maps and they won't be judged on positioning of each note. If you where just open to new ideas I think you could enjoy this gamemode. ALSO, I worked on this idea for days making the concept art, animations, image art, and diagrams which you couldn't do at all and your trying to say that I just put a random idea on the forum for shits. NO. I found this quite offensive in fact.
Sandy Hoey
Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
_Meep_

NattyC wrote:

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr
I'm sorry but your comment was just stupid. very little of what you said is at all valid. Your trying to say that a games design student doesn't understand what games a game unique. Also you said that this would be hard to map, and you are wrong. it would be very easy to map in fact more people will map in this gamemode because of the appeal to both osu! and Mania players also there would be one less thing to worry about in mapping for this gamemode as the placement of notes is not as important because you can only place notes in specific locations meaning that people who are new to mapping can also make good maps and they won't be judged on positioning of each note. If you where just open to new ideas I think you could enjoy this gamemode.
If you don't get what I'm saying, It's this : How is this gamemodr unique on it's own? All I can visualize about this game is you looking at a screen and tap to approach circles coming in. Taiko and Mania has it's own SV manipulation, CTB has its hyperdashes, Standard has it's jumps,sliders,etc.
What dors this gamemodr have in store in the first place? If there's just going to be approach circles being clicked, no movement whatsoever on anything,how is this going to be interesting?
Also, this doesn't appeal to mania players as much as standard players
You're using standard elements and just saying 'let's just stop the circles and give you another 6 mote buttons to press!' Mania players read the columns where notes fall, this is entirely different from mania aside from the fact that you use more than 4 keys.
Having less to worry about in mapping is a bigger concern than having more worries, because in this game,quality is kept at its highest,with BN(Beatmap Nominators) qualifying maps one by one,check by check,they do it really,really thoroughly. With more to worry about,you can be rest assured no beatmaps with wrong metadeta, artist, bpm, etc would appear in the ranked section. You said they 'can't be judged by the positioning of each note' then whats the point of mapping? You place notes that have meaning to make your map likeable and enjoyed by the community. Just because you're a game designer student doesn't mean you can map, neither does it mean you understand the whole mapping process as well as mappers who have been in the scene for ages.
Your reply is really short-sighted tbh.

Sandy Hoey wrote:

Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
That's what I'm worried about, there's no indication at all on how notes can be displayed to the players visually so that they can understand it very well. It would just be a million approach circles coming in from all sides left and right and no one would know which to press (except for those EZ mod gods lul)
Topic Starter
NattyC

Sandy Hoey wrote:

Is it intended that you wouldn't be able to map the same button twice in a row? As in, it would be impossible to have the player click the same key because each key only corresponds to one position and you can't have notes in quick succession because you wouldn't be able to see the note behind in time.
first of all you can only map the keys for the top layer of circles and the bottom layer is mapped automatically depending on where you map the top key. Also you would be able to see note that appear quickly in the same circle as you can see in the first image in the second dropdown box, just look at the stop left circle you can see that there are 2 notes layered here and you can see both clearly.
Topic Starter
NattyC

_Meep_ wrote:

This just feels like standard without any movement and all you have to do is click
Even if this does come true,it won't be as simple to even do mapping for it
So far as I see it, there is practically no way of telling which circle is played to what sound in any song
I rather you rethink this whole thing again because you simply thought of an idea and just posted it here,however did not consider about the other aspects that make this game osu! unqiue compared to other games. You can 'create' your own beatmaps in osu and I assume you have played at least one or two, however you haven't explored the mapping scene and from my perspective its pretty much impossible to do anything sensible with this gamemodr


If you don't get what I'm saying, It's this : How is this gamemodr unique on it's own? All I can visualize about this game is you looking at a screen and tap to approach circles coming in. Taiko and Mania has it's own SV manipulation, CTB has its hyperdashes, Standard has it's jumps,sliders,etc.
What dors this gamemodr have in store in the first place? If there's just going to be approach circles being clicked, no movement whatsoever on anything,how is this going to be interesting?
Also, this doesn't appeal to mania players as much as standard players
You're using standard elements and just saying 'let's just stop the circles and give you another 6 mote buttons to press!' Mania players read the columns where notes fall, this is entirely different from mania aside from the fact that you use more than 4 keys.
Having less to worry about in mapping is a bigger concern than having more worries, because in this game,quality is kept at its highest,with BN(Beatmap Nominators) qualifying maps one by one,check by check,they do it really,really thoroughly. With more to worry about,you can be rest assured no beatmaps with wrong metadeta, artist, bpm, etc would appear in the ranked section. You said they 'can't be judged by the positioning of each note' then whats the point of mapping? You place notes that have meaning to make your map likeable and enjoyed by the community. Just because you're a game designer student doesn't mean you can map, neither does it mean you understand the whole mapping process as well as mappers who have been in the scene for ages.
Your reply is really short-sighted tbh.


That's what I'm worried about, there's no indication at all on how notes can be displayed to the players visually so that they can understand it very well. It would just be a million approach circles coming in from all sides left and right and no one would know which to press (except for those EZ mod gods lul)
everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
Axaptice

NattyC wrote:

everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
He is giving you good feedback. The problem with your mode is that there isn't anything (as far as I can tell) interesting about it. There's nothing of substance, nothing that makes it special. There's no meat. I'm not trying to berate your idea, however I think even your description of it lacks depth.

So what I understand about your game mode is this: People have certain slots that they can place notes. These notes correspond to specific keys on the keyboard and players have to make an input every time a circle is at its apex. And? What makes this game mode special? Why should a player want to play this instead of any other game mode? That's the question I was trying to get you to answer with my previous comment. Why would this mode be more special, more interesting, or an improvement on any of the existing modes?

You say it would be different because:

NattyC wrote:

The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input.
But that's just mania, taiko, and catch the beat.

You say you want it separate from mania by diversifying the rows of keys that this is played on, however you could just rebind the keys to be on different rows for mania. Or you could play Starcraft to music or something like that if you want different key inputs to link to different commands.

You say your mode will be easier to map, but that might actually end up being a bad thing. Simplifying things so much will result in fast stagnation. Nobody will want to map for your mode over extended periods of time because there's nothing special about it. How do you improve upon something with only a single facet of difficulty? Your mode might be fun to try out for half an hour, maybe an hour, but it won't keep players dedicated to it. To do that, ther needs to be depth. Standard, mania, taiko, and catch all have depth to them in vastly different way, however your mode is just "click the circles to the beat" with no strings attached.

Again, I mean no disrespect here, so if you have answers to all of this please explain to me and everyone else who seems to be in the same position as I am. I have no problem being totally wrong about all of this as long as you offer me a sound reason why this mode not having anything to call it's own is better than it having a unique element.

tl;dr - I don't see how adding this mode will benefit anyone in comparison to the amount of work it would be to make.
Topic Starter
NattyC

UnNVus wrote:

NattyC wrote:

everything you have said is just wrong. this gamemode will be mapped differently to osu! meaning that the components for making a map good will be different. your trying to use the same rules to judge this gamemode even though it isn't the same. new ranking rules would have to be make to rank maps of this gamemode and if you don't understand that then I don't think your smart enough to even be talking about this as you clearly don't at all understand the concept of a different idea. you have contradicted yourself and others because you have said that this is totally different to mania because the notes do not fall which is a point that I have been making all this time and now your saying the same thing as me. stop with the stupid arguments that make no sense and maybe try doing something useful like giving me some good feedback or just go away because your just complaining about nothing for stupid reasons. Also if you looked at the animations you would know how the notes would be displayed to the player. It is also very easy for the player to read. Also you said that it would just be circles appearing from all locations but that is just the same for osu!. stop trying to argue with me as you clearly don't know what your talking about when it comes to game design. I try to be understanding but if your going to be this stupid then just go away. I want to talk to smart people. If you want to be smart and talk to be privately then I can explain why your wrong. add me on discord NattyC#6487
He is giving you good feedback. The problem with your mode is that there isn't anything (as far as I can tell) interesting about it. There's nothing of substance, nothing that makes it special. There's no meat. I'm not trying to berate your idea, however I think even your description of it lacks depth.

So what I understand about your game mode is this: People have certain slots that they can place notes. These notes correspond to specific keys on the keyboard and players have to make an input every time a circle is at its apex. And? What makes this game mode special? Why should a player want to play this instead of any other game mode? That's the question I was trying to get you to answer with my previous comment. Why would this mode be more special, more interesting, or an improvement on any of the existing modes?

You say it would be different because:

NattyC wrote:

The reason why this would play differently and requires a different play style and skills is because I made it so that it would be like playing Osu! but without any tablet or mouse input.
But that's just mania, taiko, and catch the beat.

You say you want it separate from mania by diversifying the rows of keys that this is played on, however you could just rebind the keys to be on different rows for mania. Or you could play Starcraft to music or something like that if you want different key inputs to link to different commands.

You say your mode will be easier to map, but that might actually end up being a bad thing. Simplifying things so much will result in fast stagnation. Nobody will want to map for your mode over extended periods of time because there's nothing special about it. How do you improve upon something with only a single facet of difficulty? Your mode might be fun to try out for half an hour, maybe an hour, but it won't keep players dedicated to it. To do that, ther needs to be depth. Standard, mania, taiko, and catch all have depth to them in vastly different way, however your mode is just "click the circles to the beat" with no strings attached.

Again, I mean no disrespect here, so if you have answers to all of this please explain to me and everyone else who seems to be in the same position as I am. I have no problem being totally wrong about all of this as long as you offer me a sound reason why this mode not having anything to call it's own is better than it having a unique element.

tl;dr - I don't see how adding this mode will benefit anyone in comparison to the amount of work it would be to make.
I'm sorry but i'm done with these stupid comment. If your to stupid to understand a good explanation then I don't want your vote. Any even slightly inelegant person would understand why this gamemode is different and why it plays differently. Its simple yet it seams like this community has the mental capability of a frog with its eyes closed.
Sandy Hoey
The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Topic Starter
NattyC

Sandy Hoey wrote:

The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Caput Mortuum
LMAO

I'm looking forward to see a lock on the bottom left!
Sandy Hoey
I would like to make an official request to move this thread to off-topic. Stefan, make it happen
_Meep_

NattyC wrote:

Sandy Hoey wrote:

The fact that it isn't just one person that can't understand you means...
:babyrage:

Best of luck getting any votes
Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Probably it's because he just submitted a map 15 days ago and is like 'oh shit mapping is so easy!!' and then thought this would be a great idea...
He hasnt even tried or went through the whole process of ranking a song and wants to be mr smartass LOL

Had fun being nice to you lil noob
Guess this game designer really has an IQ below 70 lol
Axaptice

_Meep_ wrote:

NattyC wrote:

Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
Probably it's because he just submitted a map 15 days ago and is like 'oh shit mapping is so easy!!' and then thought this would be a great idea...
He hasnt even tried or went through the whole process of ranking a song and wants to be mr smartass LOL

Had fun being nice to you lil noob
Guess this game designer really has an IQ below 70 lol
I don't think that insulting people is gonna help anything. I'm not trying to defend OP or his... insightful responses, but I do think that this may be getting a little out of hand on all fronts.
_Meep_
meh, he did just insult our whole community without giving a second thought
*shrug*
why not


lets staph the drama here and let mr gmts lock dis
Raveille
If you take all of this as offensive I'm sorry dude but that means you can't take feedback.

Meep here has explained pretty well why this won't work well and you got offended by what he said. Kinda explains a lot about you and the way you are going with this feature request.

Anyways, foresee a lock.
Caradine
this potato pc perform on this game same as 5x more expensive carrot pc-s
Blitzfrog
I see circles on da screen, CLICK WITH DA KEYBOARD

AHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEE

THIS IS DA TOUCH SCREEN OSU NO?
AHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEEAHWEEE
Chaos
First, bashing anybody who has given you undesirable feedback is not a way to garner support for your suggestion. They are legitimate concerns and questions and should be addressed as such.

Second, this proposed mode does not add any notable difference in gameplay compared to the parts of mania and standard you have cobbled together. I don't see how this is supposed to be different enough to warrant discussion about adding such a mode into the game.

While I would personally dismiss this simply as an unnecessary request, I will hesitantly keep this thread open for now with the hope that people will behave appropriately. I will not hesitate to lock it if the insults and such continue.
-Makishima S-
It's copy & paste of mania, more to this, it looks on paper even worse than mania. You basically copied mania, added some Project DIVA to this and call it a game mode? No, seriously, no, nothing special, nothing interesting in this. If i will want to play what you proposed, i will simply run project DIVA and enjoy similar gameplay with WAY BETTER quality.

you see this game mode requires you to use not only one row of keys on your keyboard but two rows.
This is an easy way to get RSI. There is a reason why mania players use one row, there is a reason why KSM/IIDX controllers have a specific key configuration. Yours is just plain impractical.

first of all I don't insult people I call out peoples stupidity. If you aint stupid then I don't call you out.
That is not the way how you handle criticism.

If people are going to be this ignorant and stupid I'll just go and talk to Peppy himself.
Ehehehehe, good luck with that.
You will end up here: https://www.reddit.com/r/peppyRoastedHimGood/

first of all you can only map the keys for the top layer of circles and the bottom layer is mapped automatically depending on where you map the top key.
That's not how it works pal. Before you put coding part for it, get knowledge WHY every mode has freedom in mapping keys.

Proof that the Osu! community is full of people with an IQ of 70. Also why not tell your friends how bad this gamemode is so they can come an join the crew or IQ70's. If they turn out to be logical people then I may ask them to reconsider there friendship.
You are clearly not capable of taking any criticism.

Good luck with getting ANY votes for it. Like seriously good luck since what i see now is your crying over people giving you constructive criticism and trust me:

NOBODY likes people like you in this subforum

Calling random people out is not how you should act as a newb here. You may end up roasted to the oblivion till you quit.
Toxi

[Taiga] wrote:

NOBODY likes people like you in this subforum
I understand hes being a butthole, but you did go a little too far.

Now for the criticism.
This could almost be done by re-skinning Mania and making the notes not move. not only that, but the 2-row of keys is an amazing way to ruin your wrist. There are two other game modes that don't have any jumps, Mania and Taiko, so instead of making a mix between them because you don't like standard jumps, practice and get better like everybody else that can make jumps. If you want want to do that, play another game-mode.

Now, also, cutting people down because they are pointing out the flaws in the idea is the wrong way of doing anything. Simply explain why what they said is wrong and leave it at that. Doing that could make other people leave the idea before even reading it all the way through, and that's a potential vote that you just lost.
Sandy Hoey

_Toxi wrote:

Now for the criticism.
This could almost be done by re-skinning Mania and making the notes not move. not only that, but the 2-row of keys is an amazing way to ruin your wrist. There are two other game modes that don't have any jumps, Mania and Taiko, so instead of making a mix between them because you don't like standard jumps, practice and get better like everybody else that can make jumps. If you want want to do that, play another game-mode.
You have to realize that this thread is 4 pages of exactly what you just said. He has responded with nothing but REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Caradine
facking normis
Caradine

Caradine wrote:

facking normis
ree
DJ Enetro

Chaos wrote:

First, bashing anybody who has given you undesirable feedback is not a way to garner support for your suggestion. They are legitimate concerns and questions and should be addressed as such.

Second, this proposed mode does not add any notable difference in gameplay compared to the parts of mania and standard you have cobbled together. I don't see how this is supposed to be different enough to warrant discussion about adding such a mode into the game.

While I would personally dismiss this simply as an unnecessary request, I will hesitantly keep this thread open for now with the hope that people will behave appropriately. I will not hesitate to lock it if the insults and such continue.
Any idea, except for a poisonous one, is a gold bar for the osu!community, and this is an example. Your locking threat is very CHAOtic, if you get the pun.
NattyC, however, Chaos was right about your explosive reactions to criticism. Chill out, consider their suggestions.

Anyways, like this idea. Reminds me of that game where you have a circular plate, and you have to swipe up/down and rotate the plate even in order to harmonize.

I see why this is resembled to mania but yet it isn't. But I do have a few suggestions:

  1. Allow rotation or movement of circle positions
  2. Spinners similar to all game modes: hit keys in sequence, minimum required, bonus before spinner end
  3. Show (Silver)S/SS comboburst, guidelines same as osu!standard
  4. TAG Maps = Many circles going around
Keep faith.
johnmedina999
This is mania. No way around it.
Sorry, pal; better luck next time.
DJ Enetro

johnmedina999 wrote:

This is mania.
No way around it.
Do you have evidence?
johnmedina999

DJ Enetro wrote:

Do you have evidence?
I can preview this "new" game mode by doing this:

Axaptice

johnmedina999 wrote:

I can preview this "new" game mode by doing this:

So then what would you do to make it not a mania clone?
DJ Enetro

johnmedina999 wrote:

DJ Enetro wrote:

Do you have evidence?
I can preview this "new" game mode by doing this:

Nah, you wouldn't get the same feel as the idea. Mania is top down but this is center put
johnmedina999

UnNVus wrote:

So then what would you do to make it not a mania clone?
Nothing. This is styled as jubeat with the hitcircles coming in from the center, and also styled like mania where you use 4+ keys to hit 4+ targets. You can't change this so it doesn't copy either jubeat or mania.
This is jubeat or this is mania, take your pick.

DJ Enetro wrote:

Nah, you wouldn't get the same feel as the idea. Mania is top down but this is center put
So this is a reskin of mania? Gotcha.
DJ Enetro
Did you not read? I said nothing about this being a ripoff of osu!mania.
You scrub, read between the lines
Blitzfrog
Who even likes mania

Osu for the win
johnmedina999

DJ Enetro wrote:

Did you not read? I said nothing about this being a ripoff of osu!mania.
You scrub, read between the lines
...

DJ Enetro wrote:

Mania is top down but this is center put

DJ Enetro wrote:

"Mania is top down, this is a slight variation of mania"
Read what you write before you post.
Stop trying to deny it, you can't get around it.
DJ Enetro
Ok fine. But still his idea is good
Full Tablet
You can implement this game mode with a custom osu!mania skin and storyboards.
In a similar way they did with osu!DIVA t/365396
kai99
I dunno, as john said, it sounds like modified jubeat..
DJ Enetro
Nonetheless, this idea has potential
_Meep_

DJ Enetro wrote:

Nonetheless, this idea has potential
If you read page 3 you can see he didn't even answer a simple question as to 'how is this unique'
I doubt this has potential at all
DJ Enetro
Well, i'll start making the ideas and help.

first of all, osu!taiko and osu!mania targets are static. You press the keys once the dons/notes reach the drum/bottom row. That doesn't move in osu!taiko or osu!mania. osu!standard has circles, sliders, and spinners. that's it.

So he could have the notes/holders/spinners come from different directions and the targets can move during the song. Do you get this?

EDIT: also, on osu!diva, the targets change, moving across the screen. in this gamemode there is one location that moves per button.

and yes the keybinds can be osu!mania style.

EDIT 2: If you really doubt it, I'll make you see the good side. Don't hate on _Mee, P_lease.
_Meep_

DJ Enetro wrote:

Well, i'll start making the ideas and help.

first of all, osu!taiko and osu!mania targets are static. You press the keys once the dons/notes reach the drum/bottom row. That doesn't move in osu!taiko or osu!mania. osu!standard has circles, sliders, and spinners. that's it.

So he could have the notes/holders/spinners come from different directions and the targets can move during the song. Do you get this?

EDIT: also, on osu!diva, the targets change, moving across the screen. in this gamemode there is one location that moves per button.

and yes the keybinds can be osu!mania style.

EDIT 2: If you really doubt it, I'll make you see the good side. Don't hate on _Mee, P_lease.
Different directions? What are you talking about? Didn't you see http://imgur.com/QIZAEKB ?

Also,even if they are static, I already stated that they have their own specific SV manipulation, you didn't read it fully.

Have the targets move during the song is ultimately the worst thing you can ever ask for in a rhythm game. What I'm saying is: In standard, you can move your mouse and aim the target on your free will. However in a game mode where the targets move AND the circles have to be clicked at the same instance? That's too hard of a job for almost anybody to do. https://play.google.com/store/apps/deta ... estrel.BBV This game is very similar to this idea (except that it's on the phone and no usage of the keyboard) ,however the notes don't simply 'move around', but appear in random places, and that the notes don't simply stay in one place. This phone game is already more interesting than this idea that you have just proposed ;/

don't worry dj i don't hate ya, just saying facts that this 'game designer student' should know about.
Luqanted

kai99 wrote:

I dunno, as john said, it sounds like modified jubeat..

Blitzfrog wrote:

Who even likes mania

Osu for the win
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