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Chata - Mirai no Monogatari (Short Ver.)

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Topic Starter
hoLysoup

net45291 wrote:

As per your Request
hi!
I love Chata <3 me too<3
If this mod not helpful , Don't KUDOS this]
General


Set Audio Lead-in to 1.00 in all Diff pls I think .5 seconds is enough ww

Easy


AR -1 ?

00:05:717 (3) - New Combo
00:34:517 (3) - ^
00:35:889 (1) - Delete New Combo
00:37:260 (3) - New Combo
00:38:631 (2) - Move right 3 grid ? x:360 y:292
01:18:403 (1) - Finish ?
01:52:517 (1) - End here 01:54:060 ?
fixed most~~

Normal


00:26:289 (3) - New Combo
00:31:774 (1) - Move ? , When finish spin Text after spin will show and can't see a note ; w ;
00:41:374 (4) - New Combo
00:43:431 (1) - Remove New combo
00:45:831 (1) - ^
00:46:517 (5) - New Combo
00:49:603 (1) - Remove New Combo
00:50:974 (1) - New Combo
01:11:203 (1) - Remove New Combo
01:23:889 (1) - New Combo
01:25:260 (1) - Remove New Combo
01:26:631 (5) - New Combo
01:36:232 (1) - Remove New Combo
01:37:603 (8) - New Combo
01:52:517 (1) - Orz :3?
fixed most~
Insane

CS +1 ?

00:13:774 (4) - New Combo
01:26:631 (4) - ^
01:38:974 (5) - ^fixed~So tired = w ="
thanks!
I like this map , Star ~~!
Thankyou for mod! and star net-chan ^^

wcx19911123 wrote:

from my que
hihi!
[General]
fine

[Easy]
this diff has many useless timing sections , check and delete them
01:55:432 (1) - remove whistle ?
oK~
[Normal]
this diff has many useless timing sections , check and delete them
00:12:574 (2) - delete , add slider from 00:12:403 to 00:12:746 and 00:12:917 to 00:13:260 ?
00:32:803 - add note
00:35:546 - ^
01:06:746 (3) - delete , add slider from 01:06:746 to 01:07:089
01:38:974 (5) - 1 more repeat ?
01:51:317 (1) - 1 more repeat , spinner start at 01:52:689 ?
01:55:432 (1) - remove whistle ?
fixed~

[Insane]
this diff has many useless timing sections , check and delete them
01:00:574 (1,2,3,4,5) - too hard.. I'll make a smaller star??
01:04:003 (2,3,4,5,6,1) - kinda confusing , but I don't know how to do ..
01:50:803 (5,1) - spacing kinda confusing here
fixed the last part~

that's all
good luck ThankS!
Thankyou for mod! and double star ^^ 多謝wcx
Hinacle
VTC
Hi ~ modding is here ~
Sorry for late T.T

[General]


[Easy]
01:11:203 - add circle
01:17:717 - add slider till the this section 01:18:060

NICE diff .


[Nomal]
CS -1 this is nomal . CS 2 is too small
00:33:146 (1,2) - maybe some nomal user do not pass this. fix it.
01:01:260 (1,2) - ^
01:04:689 (1,2) - ^

NICEEEEEEEEEEEEEEEEE!


[Lunet+]
00:20:460 - missing clap
00:56:803 (7) - remove whistle and add clap
00:56:974 (8) - remove whistle too
00:57:489 (1) - add clap
01:21:489 - remove whistle and add clap
01:32:460 - ^
01:34:860 - remove clap

AWESOME ☆

[Hinacle]

01:29:117 - add circle
01:39:660 (3,4) - chane beat. like http://puu.sh/6j8W

SO COOL

[insane]

if remake more harder it is funny.

01:04:346 (4) - overlap.3
01:17:546 (1,2,3,4) - more widely


YOU ARE GOOD MAPPER !







that's all~
mochi
[Easy]
00:45:489 - delete timing section

[Lunet+]
01:04:689 - delete timing section
Medi-chan_old
Chata~

Easy:
01:55:432 (1) - I would just make this spinner as silent as possible, the CHING CHING CHING of the spinner bonus is slightly annoying on this spinner lmao.

Normal:
00:02:974 (1) - Move the second slidertick two grid up, that way 1 and 2 are the same slider.
00:19:089 - I would add a note here like this - http://puu.sh/6lgz
00:35:889 (3) - move the fourth slider tick one grid right and three down and the last slidertick one up so that the curves on the slider are the same.
01:55:432 (1) - Again I would make this spinner as quiet as possible.

Lunet+:
01:04:689 (1,2,3) - the spacing from 1 to 2 and from 2 to 3 is strange, unless it was intentional please fix it.
01:10:174 (1,2) - spacing feels a little wierd here as well between 1 and 2.

Up the health drain by like 2 or 3, it's way too low lol
Possibly up the AR by 1 as well

Hinacle:
00:28:860 (3) - Maybe make this slider curve like this - http://puu.sh/6liF ? It looks kind of bland comparatively to the other sliders lol

Personally I would add 1 to AR, but I like high AR so up to you lol.

Insane:
00:15:146 (1) - Move the third slider tick 3 up and 2 right and it will look more circular at least on my screen.
01:40:003 (1,2,3,4,5) - Maybe make this stream something like this - http://puu.sh/6ljC ?
01:48:317 - I would add a note to the stack here.
01:55:603 (1) - Again I think this last spinner should be as silent as possible lol

I can honestly say that I would use AR 9 on this, it plays really well imo.

Taiko:
I don't mod taiko patterns, but I can tell you that your finish are a little annoying at times. Try to save them for the places where they really fit best and just don't use them when they don't fit or play well enough.
Snowy Dream
Mod request from Snowy Dream's Queue
has already been mod, so recheck
-------------------------------------------------
[Easy]
00:15:146 (1) - finish
01:43:089 (1) - finish at the beginning


[Normal]
01:40:174 (1) - finish


[Lunet+]
00:03:660 (2) - spacing?
00:05:717 (1) - ^
00:20:974 (7) - reduce an reverse arrow
00:22:003 (8) - add a note


[Hinacle]
Excellent.


[Insane]
01:01:260 (5) - what about this

Also great
-------------------------------------------------
so nice :oops:
Haruhi_sama
ヘ(^_^ヘ)茶太~♥ (ノ^_^)ノ

Here My Easy/nORMAL mod
Easy
00:02:974 (1) - Dele(delete) whis(whistle)
00:04:346 (2) - ^
00:05:717 (1) - add finish and hitsound 40!

00:18:060 (1) - 80% sound

00:23:546 (1) - NC
01:06:060 (2) - add clap
01:07:431 (1) - ^
01:08:803 (2) - ^
01:55:432 (1) - hitsound 5%
Musty
Here's my mod

[Insane]

00:10:174 (1) - Remove New Combo
00:11:032 (4) - Add New Combo
00:12:403 (1) - Remove New Combo
00:20:460 (1) - ^
00:20:974 (2) - New Combo
00:30:917 (3,4,5,6,7,8,9) - I don't understand this..
01:24:403 (x) - add a note
01:42:232 (2,3,4,5,6,7,8) - Don't understand this too

[Hinacle]

Love your diff <333

[i_k's taiko]

00:02:289 - Add a don here
00:22:003 (2,3) - don.

uh some things i don't like but i've not said all because the mod will be 484634page if i take every thing idon't like here xD

[Lunet+]

00:02:974 (1,2,3) - Remove these nonsense notes ;w;
00:35:889 (3) - Whistle
01:04:689 (1) - Don't like at all

[Easy&Novelmal]

Both nice :)

Nice map. :p
Ekaru
Note: I spent all day on this modpost (on and off of course), so you may have fixed some of this already. Anyways...

General:

20-30% Soft hitsounds are, like, impossible to hear, so I have to rely on my mouse's clicks for feedback. Can you please turn them up just a *tad*?

Insane:

SPOILER
00:06:403 (1,2,3,4) - I would tilt this just a few degrees more; right now it looks too close to horizontal to look good and intentional, but rotating it by just a few more degrees will fix it.
00:10:174 (1,2,3) - Add hit circles in between (1) and (2) and between (2) and (3). Right now, the jump to the (4,5,6) stack is a bit sudden rhythm-wise; you want a smoother, more gradual increase in the rhythm's speed so it doesn't feel awkward.
00:17:203 (1,2,3,4) - Make these hit circles jumps. The vocals here stand out a lot, so there should be jumps to fit with that.
01:04:260 (3,4) - This goes against the flow; the flow is to the left, but here you suddenly disrupt the flow by going abruptly down before going left again. Either stack these, or put (4) to the left of (3), not below it.
01:07:603 (1,2,3) - You have jumps in a very quiet part of the music. Jumps should be in "loud" parts of the music. So, put (2) a lot closer to (1,3), because right now it's awkward.
01:11:203 (1,2,3,4,5) - These should be a series of jumps where the spacing gradually decreases, not anti-jumps. This is simply because this part starts off with a high amount of emphasis, and then gradually decreases with each one.
01:17:546 (1,2,3,4) - These jumps are too small for my tastes, but worse players might find them challenging, so eh.
01:26:460 (3) - This would look better if it was moved up just one grid. /nazi'ing
01:40:860 (3) - This sounds weird because it misses the loud "boop"; the "boop" has more emphasis than the vocals at this point, actually, so it's important to hit that "boop" so it doesn't feel weird.

Hinacle:

SPOILER
01:10:174 (1,2,3,4) – Again, I think these jumps are too small. But eh.
01:11:203 (1,2,3,4,1) – Same as Insane: I think these are spaced way too closely together. It gives me hand cramps, doesn't fit the music IMO, and I just don't find it very fun.
01:23:117 (5) – This really shouldn't be here. It just goes against the music and this part would flow better without this hit circle.
01:40:174 (3) – On the other hand, there should be two hit circles stacked on top of this slider's start right before it, each ¼ apart, because the music is like, “1/4 Stack please!” so it feels awkward without said stack.

Taiko:

It's good to go.

Lunet+:

SPOILER
00:29:032 (1,2,3) – I would remap this section to the “beeps”. It would fit the music a lot better and flow better as a result.
00:45:831 (6,7) – Prior to this you're mapping to the beat. Suddenly putting a ½ here that goes to a quiet part in the music is unintuitive.
00:56:803 (7,8) – It's louder here, so it's okay, I guess.
01:04:689 (1,2,3) – The spacing between (1)'s end, 2, and the start of (3) is horribly, horribly uneven. Smoothing that out would look much nicer.
01:30:060 (3) – Consider changing this slider into a ½ stack instead. It would flow better IMO.
01:49:260 (4) - ^

Normal:

SPOILER
Up until the first spinner (~15 seconds in): The red ticks feel out of place and awkward. It's not too bad once you get used to it, but going with the beat for this entire section would probably feel much better.
00:45:831 (1,2,3,4) – This just feels weird to me; you're skipping the downbeat and stuff. Try deleting 4, moving 2 and 3 one beat back, and adding a hit circle one beat after 1.
01:11:203 (1,2,3,4,1) – I would put some small jumps here. Small jumps are allowed on a Normal and would fit perfectly here (just don't go overboard!).

Easy:

It's fine.

Have a star. ~
Topic Starter
hoLysoup

Ekaru wrote:

Note: I spent all day on this modpost (on and off of course), so you may have fixed some of this already. Anyways...

General:

20-30% Soft hitsounds are, like, impossible to hear, so I have to rely on my mouse's clicks for feedback. Can you please turn them up just a *tad*?
I think hitsounds are fine. Mainly because I'm not a big fan of loud hitsounds, especially on this song where it's not especially loud anywhere besides the accented beats which I've turned up already. Of course this is referring to insane only. I've turned up hitsounds for normal and easy because well, you really need them on lower difficulties. But for Insane, I'm quite satisfied with the hitsound volume right now.
Insane:

00:06:403 (1,2,3,4) - I would tilt this just a few degrees more; right now it looks too close to horizontal to look good and intentional, but rotating it by just a few more degrees will fix it. sure
00:10:174 (1,2,3) - Add hit circles in between (1) and (2) and between (2) and (3). Right now, the jump to the (4,5,6) stack is a bit sudden rhythm-wise; you want a smoother, more gradual increase in the rhythm's speed so it doesn't feel awkward. mmm no, nothing really happening in the music to map that much.
00:17:203 (1,2,3,4) - Make these hit circles jumps. The vocals here stand out a lot, so there should be jumps to fit with that. no, because it's too fast and the song is just starting. I don't want that many jumps.
01:04:260 (3,4) - This goes against the flow; the flow is to the left, but here you suddenly disrupt the flow by going abruptly down before going left again. Either stack these, or put (4) to the left of (3), not below it. Well, with the triangular jump you go left AND down so it's actually alright. And plus if you only go left, you wouldn't miss the beat anyway.
01:07:603 (1,2,3) - You have jumps in a very quiet part of the music. Jumps should be in "loud" parts of the music. So, put (2) a lot closer to (1,3), because right now it's awkward. sure, lowered the distance in between.
01:11:203 (1,2,3,4,5) - These should be a series of jumps where the spacing gradually decreases, not anti-jumps. This is simply because this part starts off with a high amount of emphasis, and then gradually decreases with each one. It's true they should be jumps, but I'd like them to stay as anti-jumps because the next part is the chorus and it picks up speed so I don't want that many jumps.
01:17:546 (1,2,3,4) - These jumps are too small for my tastes, but worse players might find them challenging, so eh.
01:26:460 (3) - This would look better if it was moved up just one grid. /nazi'ing sure
01:40:860 (3) - This sounds weird because it misses the loud "boop"; the "boop" has more emphasis than the vocals at this point, actually, so it's important to hit that "boop" so it doesn't feel weird. not quite sure what you mean but I guess I've added a normal hitsound green line?

Normal:

Up until the first spinner (~15 seconds in): The red ticks feel out of place and awkward. It's not too bad once you get used to it, but going with the beat for this entire section would probably feel much better.
00:45:831 (1,2,3,4) – This just feels weird to me; you're skipping the downbeat and stuff. Try deleting 4, moving 2 and 3 one beat back, and adding a hit circle one beat after 1. fixed~
01:11:203 (1,2,3,4,1) – I would put some small jumps here. Small jumps are allowed on a Normal and would fit perfectly here (just don't go overboard!).nah, I want this to be relaxing difficulty

Have a star. ~thanks a lot!
Thanks a lot for modding~ and thanks a lot to all the modders!!!: VocaloidTACU, qilliam, Medi-chan, Snowy Dream, Suimaru, Mustaash :>
frost-b-spec
thx reqs~

little things...

[Insane]
0.13.432(3) - spacing(x0.0)

:)
jossieP

Medi-chan wrote:

Taiko:
I don't mod taiko patterns, but I can tell you that your finish are a little annoying at times. Try to save them for the places where they really fit best and just don't use them when they don't fit or play well enough. can you tell me where finish fit correctly?

Mustaash wrote:

[i_k's taiko]

00:02:289 - Add a don here =o
00:22:003 (2,3) - don. x.x

uh some things i don't like but i've not said all because the mod will be 484634page if i take every thing idon't like here xD :roll:

Ekaru wrote:

Taiko:

It's good to go. but there up saw that need a mod of 48463 pages long ._.
Kawayi Rika
hello~ hoLysoup~ :)

sorry,my little NAZI.

[General]

Map with almost perfect~ nice song~
If you do not use SB, please delete the OSB file.

[Insane]

01:16:689 (4) - add NC.


[Lunet+]


This is Hard diff?
It is CZ+1
01:11:203 (3) - add NC.

[Normal]

01:15:660 (1) - add finish is Better listen.

good luck~ ;)
Bobo_old
HEY

Modded on request.

-Easy-

Looks fine! :D

-Normal-

CS 3?

01:11:203 - Delete new combo?

-Lunet+-

Rename to just Lunet?

00:15:146 - New combo for the slider speed change?
01:07:089 - Re-Distance Snap with grid size 4.

-Hinacle-

01:07:089 - Start the new combo here?

-Insane-

00:30:917 - Ugly stream.
01:42:232 - ^

Nice map~

Topic Starter
hoLysoup
ThankYou Kawayi Rika, Bobo, fbs mod :D!
Where is Lunet... :< Lunetはどこ
winber1
Insane

00:11:203 (6) - makes more sense to add new combo here and remove combo at 00:12:403 (1) - , but that's my opinion.
[
00:20:460 (1) - remove combo
00:20:974 (2) - new combo
00:21:832 (5) - new combo
00:22:517 (1) - remove combo
]
00:37:260 (7) - new combo here and at 00:38:631 (4) instead of 00:38:117 (1)?

01:36:917 (5) - i like better if you delete this note. if you don't like that weird space, you could always add in a longer slider, like:

Hinacle

00:28:346 (1) - i don't see the point of the new combo, remove it?
01:04:260 (x) - add note? i like the sound of it in the Insane difficulty and it follows the music a bit more.
01:40:174 (3) - sounds better to me if you end this slider at 01:40:517.
01:46:346 (2) - I don't like where this note starts. The melody in the music doesn't play this note and you did not add any note here either in similar patterns. Something like this sounds better. You don't have to do it the exact way I did, but this rhythm just sounds better.

Lunet


00:31:774 - end kiai time here

00:15:146 (3) - new combo for SV change
01:04:003 (3,4,1) - not a very big fan of this spacing...
01:04:689 (1,2,3) - space more equally? D:
01:10:174 (1,2) - I would change this into one repeat slider.

Normal


0:46:174 (2) - move note to 00:46:507 and rearrange spacing. you could also consider adding a note at 00:47:546 - if you want
01:37:260 (1) - remove combo and new combo on next note
01:46:517 (2) - try this:

Easy

01:11:546 (2) - new combo

Nice map! :3


Astom
o/

[General]
  1. Take off white of combo colours, sometimes overlap with video.
[Normal]
Suggestions:
  1. 00:12:917 (3) - delete it and add two sliders, one from 00:12:746 to 00:12:917 and nother one from 00:13:260 to 00:13:432, like this:
  2. 01:07:946 (2,3) - spacing? probably will be better set it in same position than 01:06:746 (3).
  3. 01:14:632 add circle?
  4. 01:15:317 -^
  5. 01:30:060 (4,1) - delete them and set a slider from 01:30:060 to 01:30:574 with one repetition, like this:
  6. 01:48:574 (1,2) - delete them and try something like this:
    It not looks so hard and for me sounds better.
Hitsounds suggestions:
  1. 00:13:946 (5) - whistle at beginning
[Hinacle]
Suggestions:
  1. 01:10:860 useless timing point, delete it.
[Lunet+]
Suggestions:
  1. 01:04:603 useless timing point, delete it.
  2. 01:55:517 (1) - finish it in 01:58:174?
[Insane]
I want to be fixed:
  1. 01:18:403 (1,2,3,4,5,6,7,8) - change white combo colour to another one because overlap with video + kiai
[Thoughts/Opinions]
  1. Every diff looks pretty good except for Normal diff =/
Good luck ~
Topic Starter
hoLysoup

Astom wrote:

o/
hi Astom!
[General]
  1. Take off white of combo colours, sometimes overlap with video.
[Normal]
Suggestions:
  1. 00:12:917 (3) - delete it and add two sliders, one from 00:12:746 to 00:12:917 and nother one from 00:13:260 to 00:13:432, like this:
  2. 01:07:946 (2,3) - spacing? probably will be better set it in same position than 01:06:746 (3).
  3. 01:14:632 add circle?
  4. 01:15:317 -^
  5. 01:30:060 (4,1) - delete them and set a slider from 01:30:060 to 01:30:574 with one repetition, like this:
  6. 01:48:574 (1,2) - delete them and try something like this:
    It not looks so hard and for me sounds better.
Hitsounds suggestions:
  1. 00:13:946 (5) - whistle at beginning
[Insane]
I want to be fixed:
  1. 01:18:403 (1,2,3,4,5,6,7,8) - change white combo colour to another one because overlap with video + kiai
ok
[Thoughts/Opinions]
  1. Every diff looks pretty good except for Normal diff =/
yea I actually remapped normal... a bit. Because as you said, it's quite terrible. So, I hope you can check it again now. Now it's finished~
Good luck ~
Hinacle
Astom
o/
Well some parts look better, still same suggestions for things than you didn't change.

Anyway is playable so probably will be better if you catch a MAT.

Good luck again~
merchat7
Normal not good? Lemme see :P

If you still feel like remapping. Try circle size 3 (smallest) and increase approach rate to 4. Also try 1.2x distant snapping. The main problem is that the slider velocity is so slow (the circle size make this even worse), really make this Normal feel boring, but you can't increase it anyway because of Lunet diff. Also don't hesitate to follow the music a bit more rather than the beat. Rather weird to play a note on a white tick when I can hear it being on the red tick and so forth.

- Should be fixed, increase hp drain of Lunet+ to 4. It's even lower than Normal right now.

Isn't really a mod so no kudos.

Also, to give you some ideas, I remap the first 25% of the song. I did this really quickly so some stuff may be weird.
If you need help with Normal feel free to pm. ^^

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [Ideas for Normal].osu
Orgol
mod

Miu Matsuoka wrote:

Lunet+
00:20:117 (5) - Clap at slider end
00:20:974 (7) - Clap at first repeat (Highlighted in red: http://osu.ppy.sh/ss/143817&#41;
01:17:031 (3) - End at red or white tick
01:21:317 (6) - Clap at first repeat
01:55:517 (1) - Mute this spinner?
All fixed.

Zelos wrote:

Lunet+:
Remove the + in the name.
01:34:860 (3) - remove the clap on the beginning of this slider.fixed
01:55:517 (1) - end this spinner at the same time the last spinner ends on the Normal and easy difficulty.changed 01:58:174

loveFantasy wrote:

[Lunet+]
  1. why have a "+" in the diff name..? fixed.
  2. i don't know if this is [Normal] or [Hard], but i really think circle size = 4 better no.
  3. 00:31:689 (T) - KIAI line snap to 00:31:774 please~ fixed.
  4. from 00:53:717 to 01:03:317 you use soft claps, i think the volume is too high since this is soft paragraph (unlike KIAI, which is much stronger), maybe should lower by 15~20%. changed to 45%~
  5. 01:05:717 (2) - spacing fixed.
  6. 01:49:774 (5,6,1,2) - feel like whistles suddenly "disappear"... added to whistle for 5 and 6
  7. 01:55:517 (1) - end on previous high white tick? (01:59:546) no.

cmn_891127 wrote:

Lunet+
  1. HPDrainRate:2 -> 4 no. because I want to beginner cleared to the end~
  2. 00:04:346 you can set like this, and avoid the spacing problem
    SPOILER
    ATTACH[screenshot004.jpg]
    nice suggestion~ fixed.
  3. 01:54:060 (1,2,3) (1)01:54:060~01:54:403, (2)01:54:574~01:54:917 and with a repeat, (3)01:55:089~01:55:432 and with a repeat no.
  4. 01:55:517 the spinner should end at 01:58:174 fixed.

karenying wrote:

Lunet+
00:10:003 (1) - maybe remove whisle of slider end?fixed
00:15:146 (3) - finish head~? no..
00:20:974 (7) - make like this sound better for me no..
01:55:517 (1) - maybe finish at 01:58:174 ? fixed.

KoHaRuN wrote:

Lunet+
01:09:832(5)正常にスタックされなかったです。 ?_?
01:21:317(6)
ここのリバースを1個前の赤線までにしてみてはいかがですか?
もしかしたらつながりが悪くなるかもしれませんが検討してください;; no..
01:32:289(7)^ no..
01:48:574(3)New combo? fixed.

HellDawn wrote:


[b]Lunet+

Hp Drain Rate +1 no..
01:29:546- add a note ? no..

DragonSparta wrote:

Lunet+
00:53:717 (1,2,3,4,5,6,7,8) - Maybe add a new combo somewhere in the middle cause other combos are 4 notes short fixed
01:29:374 (1,2,3,4,5,6,7) - ^ fixed

kokoroanime wrote:

~Lunet+~
[*]01:05:289 (2): Better if you move this to x:216 y:248???? no...but changed~

Suzully wrote:

[Lunet+]

  • HP+1. no.
    KIAI TIMEでほぼすべてのノートにwhistleが乗っていますが、特にclapと重なったときにちょっとうるさく感じます。
    もう少しKIAI TIMEでのwhistleは控えめにした方が良いと思います。 changed volume (60% > 50%)
    前にも何人かの人が言っていますが、Normal+の意味でも名前に+をつけるのはやはり不自然かなーと思います。fixed
  1. 00:18:060 (1) - 始端にfinish。no.
  2. 00:44:117 (3) - スペーシングが不揃いなので、gridlevel4で1grid上へ。fixed
  3. 00:53:717 (T) - 他のdiffよりclap音で少しうるさく感じるのでここでボリュームを下げた方が良いと思います。no.
  4. 01:04:689 (T) - ここの緑線は不要です。fixed
  5. 01:04:689 (1) - SVの変化でdistanceも変わっていますが、ここで(4)とくっつくのは不自然なのでもう少し離した方が良いと思います。fixed
  6. 01:05:717 (2) - (1)と近すぎます。 no.
  7. 01:10:174 (1,2,3,4) - SVが1.00xと0.70xが混在していてスペーシングが非常に分かりづらいです。SVはそのままでいいので、スペーシングは統一しましょう。fixed
  8. 01:17:031 (3) - 終端は赤線か白線に乗せてください。fixed
  9. 01:21:317 (6) - Normal+と言えどプレイするのはビギナーなので、この折り返しスライダーは読みづらいと思います。no change.
  10. 01:32:289 (7) - ^ no change.
  11. 01:34:860 (3) - 始端のclap削除。 fixed
  12. 01:55:517 (1) - 終端を他のdiffと同様に01:58:174に合わせた方が良いと思います。fixed

galvenize wrote:

[Lunet+]
00:03:660 (2) - needs to go two grid right one grid down. Don't really want to nazi more of that stuff so try to check if there aren't any other similar distance errors. fixed
01:32:289 (7) - End it at 01:32:974, fits the strings more. Start 01:33:489 (1) here instead at 01:33:317 and make the according changes to the next notes/sliders. no.

shikyu wrote:

[Lunet +]
CS -1 no.
00:04:346 (3) - 1 grid left changed.
00:20:974 (7) - add clap at third repeat, remove clap at last repeat fixed.
00:31:774 (1) - 1 grid down fixed.
01:07:432 (1) - remove whistle at the end of slider fixed.
01:08:117 (2) - add clap at the start of slider
01:32:289 (7) - same suggestion at 00:20:974 fixed.
01:34:860 (3) - remove clap at the start of slider fixed.

-Gamu- wrote:

[Lunet+]
●HP+1 no.
●00:04:346 (3) - spacing? changed.
●00:05:717 (1) - ^ changed.
●00:15:146 (3) - ^(Grid level 4)no.
●01:05:717 (2) - ^ changed.
●01:07:089 (4) - 1 grid left changed.
●01:11:203 (3) - spacing? no.
●Normal+であるのなら spacingを1.20xで統一したほうがいいかもしれません(たぶん) no.

Akemi_Homura wrote:

[Lunet+]
01:04:689(1) - add finish start of slider~ fixed
01:07:432(1) - ^
01:10:174(1) - finish~!
01:29:374(1) - add finish~(whistle,finish)
All fixed.

Byakugan249 wrote:

Lunet+
00:04:346(3,1) - 2 grids right on (3) and spacing.changed
01:09:832(5) - aline it with (4) no.
01:10:346(2,3) - Spacing if u follow this fix the spacing until ur at 01:15:660 no.

Verdisphena wrote:

Lunet+
00:15:146 (3) - New combo due the change of the speed fixed
01:03:317 (1,2,3,4) - This is a little hard for a normal+ imo @A@ no...
01:05:717 (2) - Spacing changed
01:11:203 (3) - New combo fixed

net45291 wrote:

Lunet++++
Use Custom Hit Sound please Lunet > A < ~~~~ :D~
01:04:689 (1,2,3) - Spacing error Orz no....mini jumps
01:09:831 (5) - Move up 1 grid ? fixed.
01:29:374 (1) - Finish instead Whistle ? fixed.
01:55:517 (1) - End here 01:58:174 ? fixed.

wcx19911123 wrote:

[Lunet+] ← why there is a "+" in diff name 0.0? changed.
00:02:974 (1,2,3) - strange spacing changed.
00:15:146 (3) - x:316 y:156 ? fixed.
00:16:689 (4,1,2) - kinda sudden here , for the slider speed changing no..
00:20:974 (7) - change to 2 sliders , each one repeat 1 time , other sliders all repeat 1 time , this is confusing no..
00:24:746 - add note ? no..
00:25:603 (3) - start at 00:25:432 ? no..
01:11:203 (3,4) - spacing bigger ? no..
01:17:031 (3,1) - change to a slider is better fixed.
01:32:289 (7) - confusing no..
01:55:517 (1) - end at 01:58:174 fixed.

VocaloidTACU wrote:

[Lunet+]
00:20:460 - missing clap
00:56:803 (7) - remove whistle and add clap
00:56:974 (8) - remove whistle too
00:57:489 (1) - add clap
01:21:489 - remove whistle and add clap
01:32:460 - ^
01:34:860 - remove clap
All fixed.

qilliam wrote:

01:04:689 - delete timing section fixed.

Medi-chan wrote:

Lunet+:
01:04:689 (1,2,3) - the spacing from 1 to 2 and from 2 to 3 is strange, unless it was intentional please fix it. fixed.
01:10:174 (1,2) - spacing feels a little wierd here as well between 1 and 2. fixed.
Up the health drain by like 2 or 3, it's way too low lol
Possibly up the AR by 1 as well no...

Snowy Dream wrote:

[Lunet+]
00:03:660 (2) - spacing? fixed.
00:05:717 (1) - ^ fixed.
00:20:974 (7) - reduce an reverse arrow no...
00:22:003 (8) - add a note no...

Mustaash wrote:

[Lunet+]
00:02:974 (1,2,3) - Remove these nonsense notes ;w; fixed.
00:35:889 (3) - Whistle fixed.
01:04:689 (1) - Don't like at all no..

Ekaru wrote:

Lunet+:
00:29:032 (1,2,3) – I would remap this section to the “beeps”. It would fit the music a lot better and flow better as a result. no..
00:45:831 (6,7) – Prior to this you're mapping to the beat. Suddenly putting a ½ here that goes to a quiet part in the music is unintuitive. no..
00:56:803 (7,8) – It's louder here, so it's okay, I guess. no..
01:04:689 (1,2,3) – The spacing between (1)'s end, 2, and the start of (3) is horribly, horribly uneven. Smoothing that out would look much nicer. changed
01:30:060 (3) – Consider changing this slider into a ½ stack instead. It would flow better IMO. no..
01:49:260 (4) - ^ no..

Kawayi Rika wrote:

[Lunet+][/color]
This is Hard diff? noo
It is CZ+1 no..
01:11:203 (3) - add NC. fixed.

Bobo wrote:

-Lunet+-
Rename to just Lunet? fixed.
00:15:146 - New combo for the slider speed change? fixed.
01:07:089 - Re-Distance Snap with grid size 4. fixed.

winber1 wrote:

Lunet[/b]
00:31:774 - end kiai time here fixed.
00:15:146 (3) - new combo for SV change fixed.
01:04:003 (3,4,1) - not a very big fan of this spacing... no..
01:04:689 (1,2,3) - space more equally? D: fixed.
01:10:174 (1,2) - I would change this into one repeat slider. no..

Astom wrote:

[Lunet+]
[*]01:04:603 useless timing point, delete it. fixed.
[*]01:55:517 (1) - finish it in 01:58:174? fixed.
Sorry for toooooooooooooooooooo late because of busy Orz
Thank you for modding !!!

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [Lunet].osu
Topic Starter
hoLysoup
Lunet! お帰り^^
LOL that's the longest mod fix ever haha :D

@merchat
hey! thanks for giving some ideas!
spaced out the beats more and fixed some sliders
also made circle size largest :3

@Hinacle
/me eats Hinacle :3
Sure
Hi there :D


[Insane]
00:10:003 (4) - New combo here. Then remove new combo from next note.
00:11:032 (4) - New combo
00:11:889 (1) - Remove new combo
00:12:403 (3) - New combo. Yeah, this is the pattern of yours exactly.
00:37:260 (7) - New combo
01:11:203 (1,2,3,4,5,1) - (nazi) Make them same distance spacing
01:44:632 (4) - New combo to be consistent with 01:47:374 (1)


[Hinacle]
Very good.


[Lunet]
HP Drain is lower than Normal. It's ridiculous. I suggest at least 4.
00:08:460 (5) - New combo
00:10:003 (1) - Remove new combo
00:11:203 (3) - New combo
01:30:574 (1) - Remove new combo to be consistent with 01:19:603 (3)
01:32:289 (1) - Remove new combo to be consistent with 01:21:317 (6)


[Normal]
00:58:860 (3,4) - How about this shape? http://osu.ppy.sh/ss/162438
01:51:317 (1) - Remove new combo to be consistent with 00:13:946 (4)


[Easy]
Fine!


Cute song and map :oops:
ziin
[skin]
spinner is wobbly. Please refer to my spinner guide (check signature). While you're there you can read on the osu theory topic, which explains a little more on why I don't like the sliders in insane. Alternatively just make it again, and make sure that you use a proper circle this time.

[easy]
00:56:460 (1,2) - why is there no clap on the end this time?

[normal]
01:43:774 (1,2) - this section was strange. I thought this rhythm here was prominent, but you only did it once at this part, and didn't do it later on. I think there should be a note of some sort at these locations:
01:47:032 -
01:47:374 -
01:49:774 -
Maybe it's too hard for normal, but IMO you have an easy already, and this one isn't quite hard enough.

[lunet+] what is the plus for?
00:10:346 (1) - take whistle off end
00:10:689 (2) - take whistle off the middle note
00:15:146 - finish
00:15:146 (3) - this doesn't make sense to be a repeating slider either. Make it a long slider and extend 1/2. I don't understand why you want to slow it down here either, as long sliders such as these are excellent for making interesting designs, and the longer the slider is, the easier it is to make such designs.
00:20:974 (7) - split this into 2 repeating sliders
00:29:032 (1,2,3) - I'm not sure what in the music this is following
00:55:774 (5,6) - reverse selection (press ctrl r) and rearrange. New combo on 6. The next section has very short combos, this one is up to 8. If you put the new combos on every other downbeat (long white tick) it should flow a little better in tag. PM me if you don't understand this and I'll tell you what to do exactly.
01:04:689 (1) - Just a suggestion to avoid a potential antijump: You haven't yet actually switched slider speed yet until you hit the note, so this should be at 1.4x so it doesn't look like an antijump to the player. It's your call.
01:17:031 (3) - I don't think I messed this up, but it's ending on a blue tick for me. Should be white or red.
01:21:317 (6) - as before
01:32:289 (7) - ^
01:34:860 (3) - remove first clap
01:40:346 (1,2,3) - as before

[hinacle]
ah overmapping. Assume no comment as something you should delete.
00:21:746 (2) -
00:31:517 (2) -
00:31:689 (4) - somewhat hilariously this one is 1/6, not that I recommend you do it.
00:33:060 (2) -
00:35:803 (2) -
00:53:031 (5,7) - blue tick overmapped
00:56:974 - put a note here. I would start a slider here, preferably a 1/1 slider, but it could be 1/2 too.
01:02:974 (7) - take off a repeat, add a circle.
01:04:260 - could add a note
01:08:803 (5) - split this up into 2 sliders or a slider and circle(s).
01:15:489 - put a note here
01:23:117 (5) -
01:23:632 - could add a note
01:29:203 (1) - delete, put a circle on the downbeat.
01:30:746 (5) - no whistle, put one before and/or after
01:34:089 (3) -
01:34:774 (2) -
01:39:574 - you can make up for any notes you deleted by putting in a run here.
01:43:003 - could add a note
01:45:060 - ^
01:45:146 (7) - take off a repeat, add circle with new combo
01:47:889 (5) - ^

[insane]
A lot of the sliders seem lazy. I won't point them out because that's not my job as a modder (it's pretty much nazi stuff). I want you to want your map to be as perfect as it can be and when you attempt to make a symmetrical slider without even using ctrl H/J, it shows the low quality of your beatmap. For example:
00:26:974 (2) - is not symmetrical when it's really easy to make it symmetrical.
Is it rankable? Sure. Will changing it affect how the beatmap plays? No. It's just polish and could bring your map from a 9 in some people's eyes up to a 10.

A common mistake people make is sliding over the long white tick. This beat is very important. If you omit this, it ruins the map's flow in my eyes. As you learn more about music you should be able to feel where the beats that are emphasized are, and hopefully you'll put a note on those notes. For example:
00:20:460 (1) - this note slides over an important downbeat. That downbeat is the perfect place for a new combo, and by putting a slider on that, you can't do it. From what I can tell, odd numbered measures are the important downbeat (press timing, if the long white tick's measure is an odd number, you should try to put a note there)

00:31:345 (8) - delete, overmapped
01:39:574 - you mapped this earlier, but left it out this time?
Topic Starter
hoLysoup

ziin wrote:

[skin]
spinner is wobbly. Please refer to my spinner guide (check signature). While you're there you can read on the osu theory topic, which explains a little more on why I don't like the sliders in insane. Alternatively just make it again, and make sure that you use a proper circle this time.
hope it's ok now
[easy]
00:56:460 (1,2) - why is there no clap on the end this time?

[normal]
01:43:774 (1,2) - this section was strange. I thought this rhythm here was prominent, but you only did it once at this part, and didn't do it later on. I think there should be a note of some sort at these locations:
01:47:032 -
01:47:374 -
01:49:774 -
Maybe it's too hard for normal, but IMO you have an easy already, and this one isn't quite hard enough.
yea I left this part this way because it's much easier to play than adding those beats you mentioned.

[insane]
A lot of the sliders seem lazy. I won't point them out because that's not my job as a modder (it's pretty much nazi stuff). I want you to want your map to be as perfect as it can be and when you attempt to make a symmetrical slider without even using ctrl H/J, it shows the low quality of your beatmap. For example:
00:26:974 (2) - is not symmetrical when it's really easy to make it symmetrical.
Is it rankable? Sure. Will changing it affect how the beatmap plays? No. It's just polish and could bring your map from a 9 in some people's eyes up to a 10.
fixed quite a few sliders that are meant to be symmetrical
A common mistake people make is sliding over the long white tick. This beat is very important. If you omit this, it ruins the map's flow in my eyes. As you learn more about music you should be able to feel where the beats that are emphasized are, and hopefully you'll put a note on those notes. For example:
00:20:460 (1) - this note slides over an important downbeat. That downbeat is the perfect place for a new combo, and by putting a slider on that, you can't do it. From what I can tell, odd numbered measures are the important downbeat (press timing, if the long white tick's measure is an odd number, you should try to put a note there)
I understand what you're saying and fixed that part. I think I have the rest of the down beats where they count.
00:31:345 (8) - delete, overmapped too hard to stream that way
01:39:574 - you mapped this earlier, but left it out this time? yea purposely left it out because it's weird to play and unexpected after that jump even though there is a drum beat there. So I omitted it and followed the vocals instead
Thanks for modding!

ykcarrot wrote:

Hi there :D
hihi!

[Insane]
00:10:003 (4) - New combo here. Then remove new combo from next note.
00:11:032 (4) - New combo
00:11:889 (1) - Remove new combo
00:12:403 (3) - New combo. Yeah, this is the pattern of yours exactly.
00:37:260 (7) - New combo
01:11:203 (1,2,3,4,5,1) - (nazi) Make them same distance spacing
01:44:632 (4) - New combo to be consistent with 01:47:374 (1)
allfixed~

[Normal]
00:58:860 (3,4) - How about this shape? http://osu.ppy.sh/ss/162438
01:51:317 (1) - Remove new combo to be consistent with 00:13:946 (4)
ok~


Cute song and map :oops:
thanks for modding!
also I don't think Hinacle's diff is overmapped. I think it's perfect :>
/me eats Hinacle :3
ziin
overmapping = notes where no note exists in the music.

When defined this way, it's not an opinion, it's a fact.
Hinacle

ziin wrote:

overmapping = notes where no note exists in the music.

When defined this way, it's not an opinion, it's a fact.

hmm...Where does not match music? :?
I will not change this mapping~~><
This is my map style!!=w=/
sorry!!

Fixed a little :)
Thank you mod~!>w</

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [Hinacle].osu
Natteke

ziin wrote:

overmapping = notes where no note exists in the music.

When defined this way, it's not an opinion, it's a fact.
SapphireGhost
I'm here again!

[General]
- I'm pretty sure combobursts are supposed to be under template dimensions (388 x 767) but then again, I should probably ask some people about that. Change it to be on the safe side, if you want to keep it, I'll get to asking some other MAT/BATs.
- Combo colours are different on [Normal] for some reason, make them consistent with the other osu!standard difficulties.
- I'd suggest using Slider Tick Rate 2 for the usual reasons, (less empty sliders, appropriate HP recovery during sliders, more readable speed changes, makes the player follow the track more closely) but in the end it's your choice.
- Edit the thread title to be consistent with the map title.

[Insane]
- Your mapping seems to have improved since the last one I checked, so good job on that.
00:30:917 (3,4,5,6,7,8,9) - Why all the 1/4 here? They don't seem to be following anything, so try to simplify this pattern in to one that follows the music more. (Or maybe I'm deaf and it does follow something.)
01:47:889 (3,1,2,3) - It's sort of hard to tell when you're supposed to hit (1) here, (I thought it was on the blue tick) so try to move the stack out from underneath the slider to make the map more readable.
01:42:232 (2,3,4,5,6,7,8) - Same thing about random 1/4.

[Hinacle]
00:16:689 (3,1) - This pattern seemed very confusing, it's hard to tell when (3) ends due to the invisible tick and then you have to figure out when to hit (1) and stuff. Overall, try to make it a bit more sightreadable.

[Easy]
01:11:546 (2,3) - Remove the little overlap here.

I'm pretty sure that's all but maybe I fell asleep. Hopefully not. Either way forum PM me after fixes and stuff so I can hopefully get to it, yay.
OzzyOzrock
I WILL MOD THIS AGAIN TWO MONTHS LATER, BUT TAIKO ONLY MUAHAHAHAHA

[i_k's taiko]
00:02:632 (2,3,4,1,2) - kkkkd
00:05:374 (1,2,3,1,2) - ddkkk
00:14:803 (1,1) - kkd. As in, no finish on that don, katu in middle.
00:25:174 (2) - move this to the red tick behind it, no need for doubles.
00:31:689 (1) - don. don't try too many kkkdd or dddkk feels weird.

rest is 'fine'
Topic Starter
hoLysoup

SapphireGhost wrote:

I'm here again!
hihi!
[General]
- I'm pretty sure combobursts are supposed to be under template dimensions (388 x 767) but then again, I should probably ask some people about that. Change it to be on the safe side, if you want to keep it, I'll get to asking some other MAT/BATs.
- Combo colours are different on [Normal] for some reason, make them consistent with the other osu!standard difficulties.
- I'd suggest using Slider Tick Rate 2 for the usual reasons, (less empty sliders, appropriate HP recovery during sliders, more readable speed changes, makes the player follow the track more closely) but in the end it's your choice.
- Edit the thread title to be consistent with the map title.
-I confirmed combo burst resolution in modhelp. Max resolution is 500x767, not template size anymore.
-Sorry about that, fixed [Normal] colours to be consistent.
-thread title changed
-umm.. tick rate 2? sure I guess~

[Insane]
- Your mapping seems to have improved since the last one I checked, so good job on that.
00:30:917 (3,4,5,6,7,8,9) - Why all the 1/4 here? They don't seem to be following anything, so try to simplify this pattern in to one that follows the music more. (Or maybe I'm deaf and it does follow something.)
01:47:889 (3,1,2,3) - It's sort of hard to tell when you're supposed to hit (1) here, (I thought it was on the blue tick) so try to move the stack out from underneath the slider to make the map more readable.
01:42:232 (2,3,4,5,6,7,8) - Same thing about random 1/4.
-the 1/4s is actually following this tiny tick sound in the background of the music. Remove the beats and listen closely, you'll hear it. I think it's cute.
and fixed the other mod.



[Easy]
01:11:546 (2,3) - Remove the little overlap here.
done
I'm pretty sure that's all but maybe I fell asleep. Hopefully not. Either way forum PM me after fixes and stuff so I can hopefully get to it, yay.
EDIT: all fixed! :) thanks for modd SG
Hinacle
[Hinacle]
00:16:689 (3,1) - This pattern seemed very confusing, it's hard to tell when (3) ends due to the invisible tick and then you have to figure out when to hit (1) and stuff. Overall, try to make it a bit more sightreadable.Done~

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [Hinacle].osu
jossieP

OzzyOzrock wrote:

I WILL MOD THIS AGAIN TWO MONTHS LATER, BUT TAIKO ONLY MUAHAHAHAHA

[i_k's taiko]
00:02:632 (2,3,4,1,2) - kkkkd playable =O
00:05:374 (1,2,3,1,2) - ddkkk :3
00:14:803 (1,1) - kkd. As in, no finish on that don, katu in middle. =o
00:25:174 (2) - move this to the red tick behind it, no need for doubles. doubles :<
00:31:689 (1) - don. don't try too many kkkdd or dddkk feels weird. I like that combo but anyways

rest is 'fine' =OOO thanks

sorry for late holy >.< Im off-line

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [i_k's Taiko].osu
SapphireGhost
Thanks for making fixes, things are delicious now. It's been like, a whole three days since I gave a bubble, so here ya go.
Bubbled!
Andrea
[Lunet]

HP Drain is lower than Normal. Increase it by 1 or 2 ticks.


00:23:546 (3) - New combo.
00:24:232 (1) - Remove new combo.
01:17:031 (3,1) - Spacing. I know that there's a new combo, but it's still kinda confusing.


[i_k's Taiko]

Remove the video from this difficulty.


[Insane]

00:11:032 (1,2,3,4,5) - I don't really like this anti-jump.

Sadly have to pop this >_< I can probably rank when you're done with the fixes, though!
Topic Starter
hoLysoup

osuplayer111 wrote:

[i_k's Taiko]

Remove the video from this difficulty.

ikari_kyon I fixed this for you. just update~ ^^
[Insane]

00:11:032 (1,2,3,4,5) - I don't really like this anti-jump.
fixed~
Sadly have to pop this >_< I can probably rank when you're done with the fixes, though!
Thanks for mod Andrea!^^ will msg you when Lunet updates
Orgol

osuplayer111 wrote:

[Lunet]
HP Drain is lower than Normal. Increase it by 1 or 2 ticks.


00:23:546 (3) - New combo.
00:24:232 (1) - Remove new combo.
01:17:031 (3,1) - Spacing. I know that there's a new combo, but it's still kinda confusing.
All fixed thank you !

Download: Chata - Mirai no Monogatari (Short Ver.) (hoLysoup) [Lunet].osu
Andrea
[Insane]

00:11:032 (1,2,3,4,5) - The anti-jump is still there D:

Nothing else other than that.
Topic Starter
hoLysoup

osuplayer111 wrote:

[Insane]

00:11:032 (1,2,3,4,5) - The anti-jump is still there D:

Nothing else other than that.
Omg so sorry. LOL I read the time wrong. Because there's an antijump at 01:11:203 (1,2,3,4,5). So sorry... fixed LOL
Andrea
Don't worry, anyway, since a bit too many time passed and you made a bit more changes (like adding a new taikobg and so on), I'm not confident on ranking this, sorry.

Re-Bubbled~
ztrot
I can see why osuplayer modded this :U any ways looks goo been quite some time since I've seen tiny circles are they making a comeback?
anyways good job ranked.
merchat7
Grats on rank holysoup!! :D
Hinacle
omedeto~!!

chata~ :)
Kawayi Rika
吃掉 hoLysoup ~

Congratulations ~ :)
Gamu
(*・x・)/。・:*:・゚´★゚・:*:・。☆Congratulations ;*・'゜☆v(*'-^*);*・'゜☆
Nymph
:> grats
Kotone
holysoup-chan gratz<3
Chata♥♥♥
Shiro

ztrot wrote:

been quite some time since I've seen tiny circles are they making a comeback?
I started a trend with i LOVE YOU *sunglasses*
Topic Starter
hoLysoup

ztrot wrote:

I can see why osuplayer modded this :U any ways looks goo been quite some time since I've seen tiny circles are they making a comeback?
anyways good job ranked.
just woke up and saw this.. best morning ever! :D and Skyrim's out today! BEST MORNING EVER!

Thank you everyone!! :D
Orgol
\:D/
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