[skin]
spinner is wobbly. Please refer to my spinner guide (check signature). While you're there you can read on the osu theory topic, which explains a little more on why I don't like the sliders in insane. Alternatively just make it again, and make sure that you use a proper circle this time.
[easy]
00:56:460 (1,2) - why is there no clap on the end this time?
[normal]
01:43:774 (1,2) - this section was strange. I thought this rhythm here was prominent, but you only did it once at this part, and didn't do it later on. I think there should be a note of some sort at these locations:
01:47:032 -
01:47:374 -
01:49:774 -
Maybe it's too hard for normal, but IMO you have an easy already, and this one isn't quite hard enough.
[lunet+] what is the plus for?
00:10:346 (1) - take whistle off end
00:10:689 (2) - take whistle off the middle note
00:15:146 - finish
00:15:146 (3) - this doesn't make sense to be a repeating slider either. Make it a long slider and extend 1/2. I don't understand why you want to slow it down here either, as long sliders such as these are excellent for making interesting designs, and the longer the slider is, the easier it is to make such designs.
00:20:974 (7) - split this into 2 repeating sliders
00:29:032 (1,2,3) - I'm not sure what in the music this is following
00:55:774 (5,6) - reverse selection (press ctrl r) and rearrange. New combo on 6. The next section has very short combos, this one is up to 8. If you put the new combos on every other downbeat (long white tick) it should flow a little better in tag. PM me if you don't understand this and I'll tell you what to do exactly.
01:04:689 (1) - Just a suggestion to avoid a potential antijump: You haven't yet actually switched slider speed yet until you hit the note, so this should be at 1.4x so it doesn't look like an antijump to the player. It's your call.
01:17:031 (3) - I don't think I messed this up, but it's ending on a blue tick for me. Should be white or red.
01:21:317 (6) - as before
01:32:289 (7) - ^
01:34:860 (3) - remove first clap
01:40:346 (1,2,3) - as before
[hinacle]
ah overmapping. Assume no comment as something you should delete.
00:21:746 (2) -
00:31:517 (2) -
00:31:689 (4) - somewhat hilariously this one is 1/6, not that I recommend you do it.
00:33:060 (2) -
00:35:803 (2) -
00:53:031 (5,7) - blue tick overmapped
00:56:974 - put a note here. I would start a slider here, preferably a 1/1 slider, but it could be 1/2 too.
01:02:974 (7) - take off a repeat, add a circle.
01:04:260 - could add a note
01:08:803 (5) - split this up into 2 sliders or a slider and circle(s).
01:15:489 - put a note here
01:23:117 (5) -
01:23:632 - could add a note
01:29:203 (1) - delete, put a circle on the downbeat.
01:30:746 (5) - no whistle, put one before and/or after
01:34:089 (3) -
01:34:774 (2) -
01:39:574 - you can make up for any notes you deleted by putting in a run here.
01:43:003 - could add a note
01:45:060 - ^
01:45:146 (7) - take off a repeat, add circle with new combo
01:47:889 (5) - ^
[insane]
A lot of the sliders seem lazy. I won't point them out because that's not my job as a modder (it's pretty much nazi stuff). I want you to want your map to be as perfect as it can be and when you attempt to make a symmetrical slider without even using ctrl H/J, it shows the low quality of your beatmap. For example:
00:26:974 (2) - is not symmetrical when it's really easy to make it symmetrical.
Is it rankable? Sure. Will changing it affect how the beatmap plays? No. It's just polish and could bring your map from a 9 in some people's eyes up to a 10.
A common mistake people make is sliding over the long white tick. This beat is very important. If you omit this, it ruins the map's flow in my eyes. As you learn more about music you should be able to feel where the beats that are emphasized are, and hopefully you'll put a note on those notes. For example:
00:20:460 (1) - this note slides over an important downbeat. That downbeat is the perfect place for a new combo, and by putting a slider on that, you can't do it. From what I can tell, odd numbered measures are the important downbeat (press timing, if the long white tick's measure is an odd number, you should try to put a note there)
00:31:345 (8) - delete, overmapped
01:39:574 - you mapped this earlier, but left it out this time?