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posted
From my queue - Short mod ~

  • Escape

  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly


GL
posted
Mod from my queue for Taiko Tension uwu

Note for the SB (Using 1366x768 resolution so it might differ, and if you wonder if its noticeable in gameplay, yes it is (i have eagle eyes apparently))
also this applies when i play in taiko mode
intro: the black bg from the SB seems to appear too late, might want to fix its beginning?
00:21:669 - the other bg seems to pop in a bit too early before the flash
00:43:002 - ^
01:07:002 - the word is hidden behind the taiko scroll bar, might want to move? xD
01:08:335 - ^ completly hidden
01:12:002 - ^ completly hidden
01:15:002 - ^ completly hidden
01:23:002 - ^ completly hidden
01:25:669 - ^ completly hidden
01:28:335 - ^ Its just slightly obstructed, but still, might want to move a little down
01:36:335 - ^ its the echo, just move it a bit up
01:44:335 - ^ move it a bit up (yes this includes the echo too)
02:21:335 - ^ completly hidden
02:27:002 - ^ completly hidden
02:29:669 - ^ completly hidden
02:45:669 - the other bg went literally over the white flash, too sudden also it looks a bit too lowres
02:48:335 - lyrics completly hidden
02:53:669 - ^ completly hidden
02:59:002 - ^ kinda hidden, but still hidden
03:07:002 - other bg appeared a bit too late
03:11:669 - lyrics completly hidden (also i think it ment "Run Away..." instead of "Runaway...")
03:39:002 - other bg appeared too late
03:49:669 - lyrics completly hidden
04:00:335 - too close to being obscure, move it a bit down
04:05:335 - lyrics completly hidden
04:05:669 - other bg appeared too late
04:11:002 - lyrics completly hidden
04:16:669 - ^ completly hidden
04:19:002 - ^ completly hidden
04:21:669 - ^ a bit hidden, move it a little bit lower
04:27:002 - other bg appeared too late and overlapped the flash a bit
04:31:669 - lyrics completly hidden
04:40:669 - ^ completly hidden (its the nutshack echo)

-Taiko Tension-
00:20:502 (68) - que tal k? combina mejor con el cymbal de fondo
00:29:502 (120) - d podria servir para que combine con el k que viene despues
00:40:002 - yo creo que sonaria mejor si fuese k d k en vez de k kdk
00:49:335 (216) - k? para seguir el sonido del tambor
01:12:335 - quizas quieras revisar esta parte, es un poco raro no seguir la voz tanto aca como lo hiciste despues
01:17:669 (311) - un finisher aca para el cymbal podria servir
01:26:835 - https://osu.ppy.sh/ss/9535414 Yo creo que serviria mejor asi para seguir la voz un poco mejor, quizas añadir un k entre 365 y 366 (01:27:585 - ) si haces esto, porque ese kdddk no creo que combine bien ahi
01:28:335 (370) - Finisher quizas? para el cymbal
01:33:669 (407) - ^
01:43:002 - un d podria caber aca para que el K sea consistente con las k que vienen, hablando de ellas...
01:43:669 (462,464,465) - por que no hacer esas k unas K grandes para que sea incluso mas consistente?
01:48:835 (495) - k serviria creo yo, seria mas comodo para los ddddk
01:50:835 (508,509) - Ctrl+G seria una buena idea aca, seria consistente con lo que haces con la voz anteriormente
01:52:335 - https://osu.ppy.sh/ss/9535464 para que sea consistente
02:02:835 (584) - un k quizas podria servir? seria comodo para el k que viene
02:04:668 (598) - d quizas serviria, diferenciara los sonidos con el k anterior
02:10:502 (633) - ^
02:15:002 - una k podria caber aca
02:45:669 - quizas quieras revisar un poco aca, no sigues la voz como la seguiste despues
02:51:003 (32) - finisher aca podria servir para el cymbal
03:07:085 (1,1) - Yo creo que esos spinners se ven raros tan cerca
03:16:502 (13) - Quizas finisher? para el cymbal
03:17:669 - Creo que esta parte esta muy poco densa comparado con el resto del mapa
03:25:002 - Suena un poco raro con la guitarra
03:26:502 - d k 1/2 para que sea consistente, o d K si haces 03:25:669 (56,58,63) - finisher (lo cual recomiendo)
03:27:669 (65) - k quizas?
03:28:335 (69) - finisher creo yo que serviria aca
03:33:002 - d d k d K 1/2 suena mejor creo yo
03:36:335 - https://osu.ppy.sh/ss/9535653 para seguir la guitarra
03:39:085 (1) - spinner se ve raro tan cerca, quizas ponlo en el 1/2 que viene despues
04:05:669 - no combina mucho con la voz aca
04:11:002 (67) - un finisher podria caber aca imo, para el cymbal
04:20:336 (119) - d aca y poner un k en 04:20:502 - , para que siga la voz y el tambor
04:20:669 (121) - y hacer d esta para que siga el tambor tambien
04:21:669 (128) - finisher? para el cymbal
04:26:002 - d k 1/2 para seguir el tambor y la voz juntos
04:27:002 - yo creo que el fin de kiai caberia mejor aca
04:27:085 (1) - spinner se ve raro imo, mover 1/4 mas tarde
04:36:336 (40) - quizas d? para diferenciar la nota del finisher
04:37:669 (49) - un finisher podria caber aca, por el cymbal
04:46:669 (100) - k podria servir aca, suena mejor imo
04:48:336 (111) - finisher quizas? enfatiza el comienzo de kiai y la guitarra
04:57:918 (168) - que tal d? para que sea distinto, ya que el tono es distinto
05:08:584 (243) - ^
05:19:169 (272,273) - Ctrl+G? el tono es distinto

Suerte/Good luck!
posted
mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
1|2|3|4

  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 -
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya
  4. 01:33:215 - add col 1
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh
  8. 03:06:548 - add col 4
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ?
  10. 03:09:715 (189715|2) - ^
  11. 03:12:381 (192381|2) - ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 -
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 -
  15. 03:25:381 (205381|3) - move 03:25:548 -
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v
  18. 04:24:381 - ^
  19. wew

hitsound in mania diff make me ears sick :v
ok good luck
posted

Hailie wrote:

From my queue - Short mod ~

  • Escape

  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
    As for now im keeping as it is cause it actually keeps it different yet the same on the intro
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
    Thanks for pointing that out!~
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    Didnt notice that, must be when i changed the circle size, i have to check the other overlaps as well, Thanks for pointing that out~
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly

Done so!

GL
Thanks for the short mod!
posted

atian540 wrote:

mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
Hijiri is da best milf eaaa yukari mah noob kowakwaokoawo
1|2|3|4

  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 - stay ah btw svnya juga msh enak kok kwkwk
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN okelah kalau begitu :p
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya ah enggk deh buat konsisten sama rythm drumnya aja
  4. 01:33:215 - add col 1 for what njiir XD
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note 01:43:381 - yg dsitu ga denger apa2 .. yg 881 okelah
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh oh iya2 fix2 kwkwkw
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh siip
  8. 03:06:548 - add col 4 nope kwkwk
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ? ngikut vokalnya kwkwkw
  10. 03:09:715 (189715|2) - ^ biar flow n biar gak sepi aj gt
  11. 03:12:381 (192381|2) - ^ ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 - udh pas njiir wkwkwk
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 - re-arrange lg deh
  15. 03:25:381 (205381|3) - move 03:25:548 - ^
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu some fixed
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v okelah
  18. 04:24:381 - ^ ^
  19. wew

hitsound in mania diff make me ears sick :v
ok good luck
Thx ea
Hijiri still da beztt milf eaa XD XD

http://www78.zippyshare.com/v/Nw4zPZNc/file.html
posted

Zxozmo wrote:

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~

[-Crissaegrim-] wrote:

Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)
Changed it!

00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -
Yep done so

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them
Done~

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have
Used a 1/8 slider

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me
Yep made it so

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this
Changed but to something different to still have some circular flow

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)
Changed

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference
made it into a hook and stacked 4 into 5's head

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle
Changed

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity
Changed

00:32:881 (3,5) - you could stack them maybe
Nope the reason being it's that specific combo's unique pattern, that aside it allows players to see the slider's heads without reading too much into it

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8
It works nicely

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap
Changed it into something more interesting

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle
Fixed the blanket

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option
Put 5 into the supposed blanket of the 2nd curve of 00:53:870 (2) -

01:20:881 (1) - you missed a clap i think
i actually did, whoops, thanks for pointing that out~!

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same
done so!

02:16:548 (2,1) - blanket think, you could make it cleaner
Fixed 2's curve

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this
Changed!

03:12:215 (5) - a circle would fit much better imo
I feel it's better the way it is now though

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section
Added a circle and stacked it on top of 03:59:204 (1)

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect


I felt like there was a lot of missing hitsounds through the whole map, and random ones too
Will recheck
Soon

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me
Well the main focus of this map is the beats of the drums (dictated by the hitsounds) but i felt that it would be too boring if it just followed that through and through so i followed the Instruments(mainly drums) and vocals but having a circle almost every 2 beats was over kill so here it is in it's awkward self


Great song, i loved it!
Good Luck~
Thanks for modding!
And good luck to you as well~
posted
Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC

01:25:704 (1,3) - Better blanket

02:44:370 (4) - NC

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left

05:20:037 (6) - NC

General:

Nice map, I really like various sections of the map. Good luck~!
posted
offset should be 361

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 -

your map is good ! nice SB too , but u need to fix this :)

good luck !
posted

xJ1 wrote:

Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC
Yes

01:25:704 (1,3) - Better blanket
Yup

02:44:370 (4) - NC
Aye~

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high
Reduced Spacing!

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)
That does look better~

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left
The first slider tick is already visible by the time they hit the circle on the slider
But i did make the slider tail more visible

05:20:037 (6) - NC Yeet

General:

Nice map, I really like various sections of the map. Good luck~!Thanks <3
posted

Kyousukee wrote:

offset should be 361 i set it 306.. maybe changed later

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 - Thx~

your map is good ! nice SB too , but u need to fix this :)

good luck !
http://www27.zippyshare.com/v/ufRYBoJF/file.html
posted
srsly , your offset is kind a wrong , 368 is good imo
posted
fakeng toho matemetik tim deragonforos
posted

Surono wrote:

fakeng toho matemetik tim deragonforos
Toho is life
Remember Toho is built upon errytin
posted

Surono wrote:

fakeng toho matemetik tim deragonforos
mmpphhh shhh ahhnnn mmmppp >////<
posted
http://www4.zippyshare.com/v/XjAkZRoK/file.html
posted
Im back from the land of hell!

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