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Minase Mashiro - Runaway(Halozy Mix) [OsuMania|Taiko|Osu]

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Ibnu_magang
idk how to mod, this is my first time but i'll try to fix the metadata
SPOILER
Source: 東方Project
Tags: Halozy Touhou Seirensen Star Lotus Ship 星蓮船 ~ Undefined Fantastic Object 2009 stage 6 theme 法界の火 Fires of Hokkai 感情の摩天楼 Hijiri Byakuren Emotional Skyscraper ~ Cosmic Mind Grand Slam c90 90 水瀬ましろ Mashiro Minase sumijun c88 comiket 88 2015 Marathon 幻奏響UROBOROS肆dEATHtINYoVERdRIVE
Topic Starter
Raiyn

Ibnu_magang wrote:

idk how to mod, this is my first time but i'll try to fix the metadata
SPOILER
Source: 東方Project
Tags: Halozy Touhou Seirensen Star Lotus Ship 星蓮船 ~ Undefined Fantastic Object 2009 stage 6 theme 法界の火 Fires of Hokkai 感情の摩天楼 Hijiri Byakuren Emotional Skyscraper ~ Cosmic Mind Grand Slam c90 90 水瀬ましろ Mashiro Minase sumijun c88 comiket 88 2015 Marathon 幻奏響UROBOROS肆dEATHtINYoVERdRIVE
thanks a bunch~
Mombei
From my modding queue :)

IRC mod
13:21 Zxozmo: hello
13:21 Mombei: Oh, hi
13:21 Zxozmo: sorry bout my map
13:21 Zxozmo: but im ready whenever you are
13:22 Mombei: It would be better to get this over with as soon as possible
13:22 Zxozmo: ill just wait until you finish with your mods
13:22 Mombei: I had started, so I have a saved draft with some suggestions already
13:22 Zxozmo: thanks
13:23 Mombei: Let me fix up a couple of things and we may get started
13:23 Zxozmo: ok
13:24 Mombei: Okay then
13:24 Mombei: I only got as far as the first bit before the pause
13:24 Zxozmo: iim ready as well\
13:25 Mombei: 00:00:329 (1,2,3)
13:25 Mombei: 3 should blanket 1's sliderhead and be arranged as a triangle (1-2-3)
13:26 Zxozmo: ok done
13:26 Mombei: [https://puu.sh/wk8L9/01671e42f6.jpg this is what it would look like]
13:26 Zxozmo: ah yes
13:26 Mombei: Don't eyeball triangles, especially when you're going to build a lot of them
13:26 Zxozmo: should i also rotate is as well so that 3 doesnt lead into a dead zone?
13:27 Mombei: A way to make perfect triangles is to create 2 new circles that overlap perfectly 1 and 2 and rotate them by 60 degrees, and overlap again
13:27 Mombei: Then you'll have a placeholder for 3 that makes a perfect triangle
13:27 Mombei: rotate what?
13:27 Zxozmo: um
13:27 Zxozmo: 00:00:329 (1,2,3) -
13:28 Mombei: Why would you? Just make the placeholder the way I just explained and make 3 so it blankets 1
13:28 Zxozmo: ok then
13:29 Mombei: 00:01:328 (5) - It's probably better to make this slider just blanket 1 instead of overlapping it awkwardly [url=https://puu.sh/wk95x/aae2844ffe.jpg like this]
13:29 Mombei: Oh dammit
13:29 Mombei: That looks neat though
13:29 Mombei: You there?
13:29 Zxozmo: ye
13:30 Zxozmo: im trying to see where the slider tail of 2 went
13:30 Zxozmo: sorry
13:30 Zxozmo: i meant 1
13:30 Mombei: 00:01:828 (6) - With the new 5 if you just ctrlG this it looks good and plays fine, so do that
13:30 Mombei: 1's slidertail position doesn't matter, it's already faded
13:30 Zxozmo: ah
13:31 Mombei: 00:02:662 (9,1) - bring your stack leniency down to like, 3 (in the song setup, last tab) and overlap these
13:32 Zxozmo: ok done
13:32 Mombei: Also, you should delete 1 and use a flipped copy of 00:02:328 (8) instead
13:32 Mombei: Move 9 and 1 so that the slidertail overlaps with 00:01:828 (6)'s head and blankets 8 too, like [https://puu.sh/wk9fZ/0ed57d5d48.jpg this]
13:32 Zxozmo: ok
13:33 Mombei: 00:02:995 (1,2,3,4,5) - This pattern is better arranged like the previous one. [https://puu.sh/wk9BE/159a663eb8.jpg sketch]
13:33 Mombei: That's as far as I had gotten, from there I guess 6 would have to be fixed
13:35 Mombei: I'm thinking something like [https://puu.sh/wlECS/89416c391a.jpg this]
13:35 Mombei: Dude wth
13:36 Zxozmo: sorry
13:36 Zxozmo: router crashed
13:36 Zxozmo: anyways i did what you asked me
13:36 Mombei: I was saying
13:36 Mombei: I'm thinking something like [https://puu.sh/wlECS/89416c391a.jpg this] for 6
13:37 Zxozmo: ah thats nice
13:37 Mombei: You probably want to make it look as close to 00:01:828 (6,7,8,9) - as possible
13:37 Mombei: And just repeat that arrangement for the rest of the section
13:38 Mombei: It probably requires some replacement, it's not something that can be done with just tweaking around
13:38 Zxozmo: how about hitcircles?
13:38 Mombei: Mh?
13:38 Zxozmo: to change some of the sliders
13:39 Mombei: I don't understand what you're attempting to convey to me
13:39 Zxozmo: 00:02:328 (8) -
13:40 Zxozmo: replacing it with hitcricles instead of the usual slider?
13:40 Zxozmo: something like that
13:40 Mombei: I mean, you could do that, but why would you?
13:41 Zxozmo: i dont mean it like change it there
13:41 Zxozmo: for the other parts
13:41 Mombei: Again
13:41 Mombei: You could do that, but why would you?
13:41 Zxozmo: ah
13:44 Mombei: Well
13:44 Mombei: Pretty much the same applies to everything else after that
13:44 Zxozmo: im doing the same changes before the first break
13:45 Mombei: You need to consider more how objects play into each other
13:45 Mombei: And have a reason to change the flow
13:45 Mombei: A reason to use different spacings
13:45 Mombei: A reason to arrange objects a certain way
13:45 Mombei: What you lack is a criteria behind object placement
13:45 Zxozmo: how can i change that?
13:45 Mombei: If I just told you "make this pattern like this" you wouldn't get anything out of it
13:46 Mombei: Honestly, it's the same as getting better
13:46 Mombei: play more
13:46 Mombei: map more
13:46 Mombei: Focus on it
13:46 Mombei: Prioritize flow until it's second nature
13:46 Mombei: You got rhythm down pretty well
13:46 Mombei: Now practice object placement
13:46 Zxozmo: is it possible for me to use how other maps flow into each other?
13:46 Mombei: Flow is a pretty vague and general concept
13:47 Mombei: It's more about comfortable and uncomfortable movement
13:47 Zxozmo: pishifat?
13:47 Mombei: Yeah, that
13:47 Mombei: A good rule of thumb is to use comfortable movement unless you have a reason not to
13:47 Zxozmo: what are those reasons tho?
13:47 Mombei: A sound that stands out a lot, perhaps
13:48 Mombei: Or maybe a repetition of the same section
13:48 *Mombei is listening to [https://osu.ppy.sh/b/1291493 Daniel Ingram - My Little Pony Theme Song]
13:48 Zxozmo: i see
13:48 Mombei: This is the map I used to practice circular flow
13:49 *Mombei is editing [https://osu.ppy.sh/b/1317729 Fractal Dreamers - Fortuna Redux [Extra]]
13:49 Zxozmo: ill try it
13:49 Mombei: And with this I've been practicing streams
13:49 Mombei: Making neat streams is tougher than it looks
13:50 Zxozmo: ill keep that in mind if i decide to make streams
13:51 Mombei: Sometimes it's good to get inspiration from other mappers
13:51 Mombei: For example
13:51 *Mombei is editing [https://osu.ppy.sh/b/1301681 Daniel Ingram - My Little Pony Theme Song [Insane]]
13:51 Mombei: 00:12:589 (2,3,4,5) - Seen these anywhere?
13:52 Zxozmo: i havent mapped that long that i havent seen those types of patterns yet
13:53 Zxozmo: one last question
13:53 Zxozmo: do you use silders for streams?
13:53 Mombei: Of course
13:53 Mombei: No sane man handdraws their streams
13:53 *Mombei is editing [https://osu.ppy.sh/b/869222 BABYMETAL - Road of Resistance [Rebellion]]
13:53 Zxozmo: but some people dont though?
13:54 Mombei: 01:35:007 (1,2,3,4) -
13:54 Mombei: The people that don't can't have neat streams unless they spend an unreasonable amount of time drawing them
13:54 Mombei: Using sliders is just better
13:54 Zxozmo: ok ok
13:55 Zxozmo: also
13:55 *Zxozmo is editing [https://osu.ppy.sh/b/1317729 Fractal Dreamers - Fortuna Redux [Extra]]
13:55 Zxozmo: how did you make those streams with different spacing
13:55 Mombei: By using different sliders
13:55 Mombei: You don't make the whole stream with just one slider
13:55 Mombei: Otherwise shaping them would be painful
13:56 Zxozmo: and when is a good idea to expand or shorten the streams?
13:56 Mombei: That's usually based on the instensity of the song
13:57 Mombei: A lot of the time it's also just for variation
13:57 Mombei: Whether that's correct varies from case to case though
13:57 Zxozmo: how?
13:57 Mombei: I just told you - it's case dependent
13:57 Zxozmo: ah
13:57 Mombei: You'd have to look at the map to see if it actually fits
13:58 Zxozmo: hmm like drumrolls?
13:58 Mombei: I suppose
13:59 Zxozmo: thanks
13:59 Zxozmo: ill get to mapping once im done taking a break
13:59 Mombei: I guess I'll post this as an IRC mod
13:59 Mombei: Sorry again for the delay
Prinsep
SPOILER
19:27 My Angel Settia: i can
19:27 My Angel Settia: test
19:27 Zxozmo: thanks so much
19:27 Zxozmo: ill spec you
19:27 Zxozmo: i just finished the aesthetics for that and want to see if its playable
19:27 My Angel Settia: ok
19:28 My Angel Settia: send map?
19:28 *Zxozmo is listening to [https://osu.ppy.sh/b/1352597 Susumu Hirasawa - Hai Yo]
19:28 Zxozmo: not that one
19:28 *Zxozmo is listening to [https://osu.ppy.sh/b/1291985 Halozy - Runaway]
19:28 Zxozmo: i meant this^
19:28 My Angel Settia: 1 min
19:28 Zxozmo: ok
19:29 My Angel Settia: ok
19:29 My Angel Settia: specing?
19:29 Zxozmo: ready to spec
19:29 Zxozmo: ye
19:35 My Angel Settia: mmm
19:35 My Angel Settia: the map
19:35 Zxozmo: yes?
19:35 My Angel Settia: still looked kinda weird at some points
19:35 My Angel Settia: want me to point them out?
19:35 Zxozmo: which points
19:35 Zxozmo: iyes
19:35 My Angel Settia: ok
19:36 My Angel Settia: 00:00:828 (3) - think this blanket is too close
19:36 Zxozmo: ah ok
19:36 Zxozmo: moved it a bit
19:36 My Angel Settia: 00:01:328 (5,6) - these 2 are a perfect blanket
19:37 My Angel Settia: 00:01:828 (6,7,8) - 8 and 6 not perfect blanket
19:37 My Angel Settia: 00:03:995 (5,6,7) - 7 and 5 weird over lap
19:37 Zxozmo: ok changed
19:37 Zxozmo: 5 is already faded by that time though
19:37 My Angel Settia: 00:09:828 (5,6,7) - 7 and 5 again weird overlap
19:38 My Angel Settia: but still it's kinda noticable
19:38 My Angel Settia: 00:18:995 (1) - this is kinda weird
19:38 My Angel Settia: maybe use a simpler shape
19:38 My Angel Settia: 00:21:662 (1) - this shape isnt that great
19:39 My Angel Settia: 00:25:328 (4) - this^
19:39 Zxozmo: yeah
19:39 My Angel Settia: some jumps felt random
19:39 My Angel Settia: like sort of no circular flow
19:40 Zxozmo: it reversed sometimes
19:40 Zxozmo: and sometimese it switched from circular to sharp anglese
19:40 My Angel Settia: 01:04:328 (1,2,3,4,5,6) - this doesnt look very nice
19:40 My Angel Settia: well, i meant the jumps were kinda over lapping alot, which doesnt look that good
19:41 My Angel Settia: 01:27:828 (2,3,4,5,6,7) - did u sue slider to stream for this?
19:41 Zxozmo: hmm how should i change that?
19:41 My Angel Settia: use*
19:41 Zxozmo: yes
19:41 Zxozmo: but i changed the spacing for it using ctrl shift s
19:42 My Angel Settia: just have them not over lap and have circular flow
19:42 My Angel Settia: or some sort of flow
19:42 My Angel Settia: 01:35:662 (3) - dont do this
19:43 Zxozmo: the shape?
19:43 Zxozmo: or the flow?
19:43 My Angel Settia: shape
19:43 My Angel Settia: 02:17:662 (2) - ^
19:43 Zxozmo: shouldi make into a wave like shape?
19:44 Zxozmo: its supposed to blanket 02:16:495 (1) -
19:44 My Angel Settia: https://osu.ppy.sh/ss/8604260
19:44 My Angel Settia: regular shape like this can work
19:44 My Angel Settia: brb
19:44 Zxozmo: ok ok
19:45 Zxozmo: alright
19:46 *My Angel Settia is listening to [https://osu.ppy.sh/b/1353484 Nero - Ariadne]
19:46 My Angel Settia: you can look at my map and the sliders i use
19:46 Zxozmo: ty
19:47 My Angel Settia: i feel what's most important is forming a consitent theme or pattern with your jumps
19:47 Zxozmo: i try to teach the basic rhythm or patter in the first part before the first kiai time
19:47 Zxozmo: then add elements to it as the song scales up
19:48 My Angel Settia: i couldnt tell what the basic pattern was >_<
19:48 Zxozmo: well if you look at it
19:48 Zxozmo: 00:33:828 (1,2,3,4,5,6) -
19:48 Zxozmo: 00:33:328 (5,1) - if it overlaps like such
19:49 Zxozmo: 1 and 1/2 pause
19:49 My Angel Settia: but the jumps
19:49 Zxozmo: 00:34:662 (6,1) - if it does this it's only a 1 whole pause
19:49 My Angel Settia: 00:33:828 (1,2,3,4,5,6) -
19:49 Zxozmo: the jumpst reverse on itself
19:49 My Angel Settia: this feels very messy and random
19:49 My Angel Settia: 1 4 and 6 overlap
19:49 Zxozmo: hmm your right
19:50 Zxozmo: ill move 5
19:50 Zxozmo: and 4
19:50 Zxozmo: so counter clockwise
19:52 Zxozmo: best example i got so that it changes from clockwise to counter clockwise to sharp angles are these jumps
19:52 Zxozmo: 04:16:328 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4) -
19:52 My Angel Settia: is this map going for ranked?
19:53 Zxozmo: as much as possible yes
19:53 My Angel Settia: well, it definatelt still needs alot of work]
19:53 Zxozmo: if you want to turn this into an irc mod
19:54 My Angel Settia: umm sure
19:54 My Angel Settia: im farming kudos anyway
19:54 Zxozmo: ok
19:55 Zxozmo: so is the flow change the problem because it isnt smooth and also other overlapping things
19:55 My Angel Settia: weird flow
19:55 My Angel Settia: slider shapes
19:55 Zxozmo: yep
19:55 My Angel Settia: and over lapping messy jumps
19:55 Zxozmo: slidershapes im too confident
19:55 Zxozmo: and that
Usaha
My first mod, sry if i dont find much :/
Halozy - Runaway

General
  1. fix aimod stuff
  2. audio is only 128 kbps, if you can find some higher quality that would help (128 is still rankable)
  3. i saw that you had a silent slider slide and tick hit sound, make sure you don't make them both silent on sliders(i didn't find any but make sure)




Escape

  1. 00:07:995 (1,1,1) - This stack feels weird, breaks the rhythm you had going without any change in the song
  2. 01:11:495 (1) - snap slider end to blue tick? feels to short.
  3. 02:37:663 (1) - personally i would make this stream section less curvy and for it to have consistent spacing
  4. 02:54:829 (2,2) - make these 2 sliders curve better instead of more straight, the only time where you made the sliders not curved
  5. 04:24:329 (1) - doesn't line up with the burst
  6. 04:24:828 (1) - ^
  7. 04:25:328 (1) - ^
Good song and fun to play, good luck. ^^
Topic Starter
Raiyn

Takekii wrote:

My first mod, sry if i dont find much :/
Halozy - Runaway

General
  1. fix aimod stuff Fixed the kiai times being not snapped, also this is a marathon map anyways so no 2 more difficulties
  2. audio is only 128 kbps, if you can find some higher quality that would help (128 is still rankable) I found a 320 kbps version so thanks for letting me know!
  3. i saw that you had a silent slider slide and tick hit sound, make sure you don't make them both silent on sliders(i didn't find any but make sure) Ill counter check then~




Escape

  1. 00:07:995 (1,1,1) - This stack feels weird, breaks the rhythm you had going without any change in the song Intentional so they can be taught about other spacing anomalies later in the song (especially around before the first kiai time)
  2. 01:11:495 (1) - snap slider end to blue tick? feels to short.Intentional cause of the music
  3. 02:37:663 (1) - personally i would make this stream section less curvy and for it to have consistent spacing its for variety, also it warns you about spacing change if it starts a new combo mid stream(also works in other parts of the song)
  4. 02:54:829 (2,2) - make these 2 sliders curve better instead of more straight, the only time where you made the sliders not curved Fixed~
  5. 04:24:329 (1) - doesn't line up with the burst Fixed!
  6. 04:24:828 (1) - ^
  7. 04:25:328 (1) - ^
Good song and fun to play, good luck. ^^

Thanks for modding :)
Kibbleru
Aesthetics and Visual Spacing
ur visual spacing is not very consistent at all, i will give an example to try to explain what i mean
00:00:329 (1,2,3) - the distance between the objects here visually is known as visual spacing. here its rather close together
then when it gets to here 00:01:328 (5,6,7,8,9) - it becomes further apart. u want to keep the visual spacing concept as consistent as possible to make ur map look neat and clean
00:29:662 (1,3) - 00:35:995 (5,1) - 00:24:828 (3,4) - and here its just way too close, give some moderate distance to ur blankets

overlapping
avoid overlaps that seem unintentional
00:07:161 (6,1) -
00:17:328 (4,2) -
00:19:828 (5,2,5,6) - 01:02:995 (2,1) -

Rhythm Consistency
00:08:328 (1,1) - here u randomly just put 2 circles instead of ur usual 1/1 slider
00:35:995 (5) - normally u use a circle but u put a slider here actually u seem to just randomly swap around these 2 variations, u could either just stick with one or just swap them in a systematic order

Hitsounding
00:21:662 - while i can see that you put the claps on the dominant beat, the standard usage of the clap is to follow the snare or the beat of the music which usually go on the 2nd and 4th white ticks 00:21:995 - 00:22:662 -


others
01:09:495 (1,2,3,1,2,3,1,2,3,4,5) - what in the hell is this supposed to be following here lol? the 1,2,3 1,2,3 circle pattern should be starting on 01:09:662 - ur 1/2 a beat early
01:12:328 - half the kiai seems to be just following the drums on a 1/1 track without much diversity. why not follow the vocals some more? ur literally just mapping to the beat until 01:20:328 -
not to mention ur rhythm consistency here strays off from the first half of the kiai 01:28:328 -
01:39:828 - im not sure what happens here but the rhythm just stops following the music around here lol, u stop following the 1,2,3 structure u've developped for urself


k ill stop here for now. try to improve the map urself with some of these points
Simuzax
First mod, sry if theres something wrong

Offset feels a bit off, try 317

00:10:995 (8) - Maybe use x0,5 SV until here, then, 00:21:662 (1) - x0,75 SV until here fits better imo since the song is still building up until that point
00:46:328 (5) - i think a long slider instead of a spinner would be better here
00:56:995 (6) - ^
02:19:662 (2) - ^
02:37:663 (1) - 02:42:494 (8) - this stream has a lot of unnecessary direction changes, try redrawing it into something like this https://puu.sh/wZ7ak/343aa82e43.mp4
03:25:662 (1) - 03:28:162 (16) - theres no need to put this jumps here
04:26:662 (4) - i think kiai should end here, not sure
03:54:162 (1,2) - space this more from 03:53:662 (1,2) -
03:54:662 (1) - ^

that was it i think, map is really fun
GL :D
Topic Starter
Raiyn

Kibbleru wrote:

Aesthetics and Visual Spacing
ur visual spacing is not very consistent at all, i will give an example to try to explain what i mean (fixed! for the slow parts)
00:00:329 (1,2,3) - the distance between the objects here visually is known as visual spacing. here its rather close together
then when it gets to here 00:01:328 (5,6,7,8,9) - it becomes further apart. u want to keep the visual spacing concept as consistent as possible to make ur map look neat and clean (Fixed)
00:29:662 (1,3) - 00:35:995 (5,1) - 00:24:828 (3,4) - and here its just way too close, give some moderate distance to ur blankets (Fixed!)

overlapping
avoid overlaps that seem unintentional (fixed these!)
00:07:161 (6,1) -
00:17:328 (4,2) -
00:19:828 (5,2,5,6) - 01:02:995 (2,1) -

Rhythm Consistency
00:08:328 (1,1) - here u randomly just put 2 circles instead of ur usual 1/1 slider
00:35:995 (5) - normally u use a circle but u put a slider here actually u seem to just randomly swap around these 2 variations, u could either just stick with one or just swap them in a systematic order

Fixed the Screwy Rhythm!

Hitsounding
00:21:662 - while i can see that you put the claps on the dominant beat, the standard usage of the clap is to follow the snare or the beat of the music which usually go on the 2nd and 4th white ticks 00:21:995 - 00:22:662 -

Changed the hitsounds~


others
01:09:495 (1,2,3,1,2,3,1,2,3,4,5) - what in the hell is this supposed to be following here lol? the 1,2,3 1,2,3 circle pattern should be starting on 01:09:662 - ur 1/2 a beat early (Ikr it took me a while to fixed but anyways (Fixed!)
01:12:328 - half the kiai seems to be just following the drums on a 1/1 track without much diversity. why not follow the vocals some more? ur literally just mapping to the beat until 01:20:328 -
not to mention ur rhythm consistency here strays off from the first half of the kiai 01:28:328 -
(Well I try to actually follow the voice and the beat with the beat on top, if i follow the vocals too much it'll lead into rhythm inconsistency)
Also fixed the first part!
01:39:828 - im not sure what happens here but the rhythm just stops following the music around here lol, u stop following the 1,2,3 structure u've developped for urself (Yeah pretty much it was a stupid rhythm i made, but Either way its fixed!)


k ill stop here for now. try to improve the map urself with some of these points
Thanks for modding!

Simuzax wrote:

First mod, sry if theres something wrong

Offset feels a bit off, try 317

00:10:995 (8) - Maybe use x0,5 SV until here, then, 00:21:662 (1) - x0,75 SV until here fits better imo since the song is still building up until that point
(True, also changed it into x0.75 now

00:46:328 (5) - i think a long slider instead of a spinner would be better here
00:56:995 (6) - ^
02:19:662 (2) - ^
(Changed!)
02:37:663 (1) - 02:42:494 (8) - this stream has a lot of unnecessary direction changes, try redrawing it into something like this https://puu.sh/wZ7ak/343aa82e43.mp4
(Changed!)
03:25:662 (1) - 03:28:162 (16) - theres no need to put this jumps here
(Well i considered it as boss battle, also there's a sweer guitar sound here that i accomapanied it with
04:26:662 (4) - i think kiai should end here, not sure
(Yep changed)
03:54:162 (1,2) - space this more from 03:53:662 (1,2) -
03:54:662 (1) - ^
(Done!)

that was it i think, map is really fun
GL :D
Done! ill be working on it now non-stop since it's my sembreak!

Thanks for modding guys!
Ayana Hana
Title: runaway
Source: 東方星蓮船 ~ Undefined Fantastic Object.

Disc 3 http://www.toranoana.jp/info/dojin/toho_uroboros4/
http://www16.big.or.jp/~zun/html/th12top.html
Topic Starter
Raiyn

Lama Poluna wrote:

Title: runaway
Source: 東方星蓮船 ~ Undefined Fantastic Object.

Disc 3 http://www.toranoana.jp/info/dojin/toho_uroboros4/
http://www16.big.or.jp/~zun/html/th12top.html
Ty letting me know to change the source but i dont know what to do with the links can you please tell me?
YukiZura-
hi , from my q :)

General

  • *hmm disable countdown lol
    *also disable the widescreen support as well .. no need them
    *about the hitsound volume .. dont put it to 100% it is too loud ..
Escape

  • 00:46:410 (1) - what with this random spinner lol
    00:57:076 (1) - hmm i think better both of them change into a long slider
    01:00:826 (4,1) - blanket this
    01:04:326 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8) - can be better .. i mean the arragement
    01:11:160 (5) - i think you shound distance this more .. cuz the sound is a bit louder at that part
    01:52:243 (1) - idk what up with you and your random slider xD
    03:20:993 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be better
    03:23:826 (3,6) - blanket this
    03:25:660 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - idk why you increase the distance as the song goes ... i see it is unnecessary because the sound is just the same .. i think it would be better is the jump distance same and arrange it in different angle

    hmm sorry but to be honest with you your map arrangement note is kindda messy and all over the place ... i think you should work more on arranging them so it look neatly for rank .. practice make perfect :)
    goodluck with your map ^^
Envory
Ok Marked GD as req! (4K Insane)
xtrem3x
Ok, marked GD as req (3x's Oni)
Cerulean Veyron
o

[- - General - -]
  • - I compressed the mp3 file into 192kbps, the maximum bit rate rankable and also reduced the file size. Here it is, and you might want to change the offset a little too.
    - By any chance, are you using the custom hitsound "soft-slidertick.wav"? You might need to delete it, or try to make a good use of it in some of the sections in the map.
    - Not sure if I'm gonna be right about it, but I've seen some storyboard file elements hanging around the beatmap folder which are also unused. Or is it still WIP? I might be wrong, but saying it just in case.

[- - Escape - -]
  1. 00:23:160 (1,2,3,4,5,6) - 00:25:826 (1,2,3,4,5,6) - The structures here aren't really well organized and way cluttered, pattern designing seems really lacking at some point. The overall flow and distance spacing are kinda out of place as well... So in order to fix that, you might need to reconsider a few note placements or density and rearrange the pattern nto something better than the current ones. There are others further that also applies the same issue as these two parts, so I may not gonna repeat this.
  2. 00:34:993 (1,3,5) - 00:37:660 (1,3,5) - The slider positionings over these, and many more further of course, are probably not the best way to comprehend the smooth flow somehow. They don't seem to be appealing as well, so maybe you should try to reshape those sliders a bit curvy rather than random. But hey, I've found some good sliders around, unfortunately it wasn't using consistently for aesthetics.
  3. 00:45:326 (1,2,3,4,5) - Because of the velocity change on 00:46:160 - , the visual aspect here looked really harshen as if it is extending its distance spacing in all of the sudden. I would recommend removing the green inherited point and balance the spacing in between the notes to make things cleaner.
  4. 00:58:993 (3) - You probably had a good idea on this one long slider art, sadly it wasn't executed properly due lack of polishing. But there's an option to change the slider shap of this if you want it to look better in many ways. Bt to me personally, you can stick with this design and redo to this type of slider positioning. It might save you some more time rather than thinking of another shape of slider.
  5. 01:09:493 - I have no idea why would you literally skip this beat just after the stream. It sounds quite promising for at least a circle or a 1/2 slider in my opinion. But it's up to you for sure.
  6. 01:41:576 (1) - 01:52:243 (1) - Well, I can see you're mostly following the melody and some vocal. But to be honest, the whole tracks that's being added as a spinner has a lot of good beats that's worth mapping on it. The section in these two are covering the whole thing that has something potential especially the percussion and downbeat at the end of the spinner, which is supposed to be clicked than lifted. So I would suggest removing the spinners and just add a few more notes in order to not skip beats that are too great to map.
  7. 02:02:326 (4,5,6,7,8) - 02:07:660 (4,5,6,7,8) - 02:12:493 (1,2,3,4,5) - These streams appear out of nowhere. There aren't any audible soundwaves over the blue ticks in the song track, even the inaudible ones are barely heard. So this might be having an overmap issue or something related to it. I highly recommend to remove the 1/4 circles to avoid overburdening the note density.

The map still needed more tweaks and improvements, especially the structure though. You executed the rhythm compositions quite okay, but the design of the difficulty itself wasn't really perfect. I hope you'll do better!
Topic Starter
Raiyn

Cerulean Veyron wrote:

o

[- - General - -]
  • - I compressed the mp3 file into 192kbps, the maximum bit rate rankable and also reduced the file size. Here it is, and you might want to change the offset a little too.
    Thanks!

    - By any chance, are you using the custom hitsound "soft-slidertick.wav"? You might need to delete it, or try to make a good use of it in some of the sections in the map.
    Yes i am on the slow parts of the song

    - Not sure if I'm gonna be right about it, but I've seen some storyboard file elements hanging around the beatmap folder which are also unused. Or is it still WIP? I might be wrong, but saying it just in case.
    Believe me, the story board is WIP as all heck (cause i dont know how TO storyboard :(

[- - Escape - -]
  1. 00:23:160 (1,2,3,4,5,6) - 00:25:826 (1,2,3,4,5,6) - The structures here aren't really well organized and way cluttered, pattern designing seems really lacking at some point. The overall flow and distance spacing are kinda out of place as well... So in order to fix that, you might need to reconsider a few note placements or density and rearrange the pattern nto something better than the current ones. There are others further that also applies the same issue as these two parts, so I may not gonna repeat this.
    Changed!
  2. 00:34:993 (1,3,5) - 00:37:660 (1,3,5) - The slider positionings over these, and many more further of course, are probably not the best way to comprehend the smooth flow somehow. They don't seem to be appealing as well, so maybe you should try to reshape those sliders a bit curvy rather than random. But hey, I've found some good sliders around, unfortunately it wasn't using consistently for aesthetics.
    Changed into something much better!
  3. 00:45:326 (1,2,3,4,5) - Because of the velocity change on 00:46:160 - , the visual aspect here looked really harshen as if it is extending its distance spacing in all of the sudden. I would recommend removing the green inherited point and balance the spacing in between the notes to make things cleaner.
    When i asked some people to test play it it seems as they had no problem with that change as the instruments actually become silenced in this part and the vocals are left
  4. 00:58:993 (3) - You probably had a good idea on this one long slider art, sadly it wasn't executed properly due lack of polishing. But there's an option to change the slider shap of this if you want it to look better in many ways. Bt to me personally, you can stick with this design and redo to this type of slider positioning. It might save you some more time rather than thinking of another shape of slider.
    That's actually a smoother slider than i made, Using it!
  5. 01:09:493 - I have no idea why would you literally skip this beat just after the stream. It sounds quite promising for at least a circle or a 1/2 slider in my opinion. But it's up to you for sure.
    Changed it!
  6. 01:41:576 (1) - 01:52:243 (1) - Well, I can see you're mostly following the melody and some vocal. But to be honest, the whole tracks that's being added as a spinner has a lot of good beats that's worth mapping on it. The section in these two are covering the whole thing that has something potential especially the percussion and downbeat at the end of the spinner, which is supposed to be clicked than lifted. So I would suggest removing the spinners and just add a few more notes in order to not skip beats that are too great to map.
    Changed the (some) of the spinners into circles/sliders
    Though the spinners are there to make sure that there are sufficient break times for the player
  7. 02:02:326 (4,5,6,7,8) - 02:07:660 (4,5,6,7,8) - 02:12:493 (1,2,3,4,5) - These streams appear out of nowhere. There aren't any audible soundwaves over the blue ticks in the song track, even the inaudible ones are barely heard. So this might be having an overmap issue or something related to it. I highly recommend to remove the 1/4 circles to avoid overburdening the note density.
    The streams are changed into simple jumps now since that IS overmapping apparantly

The map still needed more tweaks and improvements, especially the structure though. You executed the rhythm compositions quite okay, but the design of the difficulty itself wasn't really perfect. I hope you'll do better!
First of all thank you for modding!
Secondly thanks for the compressed one!
Peter
IRC mod
Chat
16:10 Zxozmo: uh hey
16:11 PeterEU: okay then
16:14 PeterEU: 00:02:669 (9,1) - i feel like those could be stacked but not sure
16:15 Zxozmo: it has a 1 beat apart i also use that later in the song
16:15 Zxozmo: wait let me update it first
16:16 PeterEU: okay tell when you update
16:17 Zxozmo: updated
16:17 Zxozmo: done
16:17 Zxozmo: ready to spec as well
16:18 PeterEU: ok
16:22 PeterEU: OH
16:22 PeterEU: no
16:22 PeterEU: xd
16:23 PeterEU: i;ve noticed some things that can be improved
16:23 Zxozmo: yes?
16:23 PeterEU: so will point out
16:23 Zxozmo: sure
16:23 Zxozmo: also i apologize
16:23 Zxozmo: i just realized some parts arent hitsounded yet
16:24 PeterEU: 00:13:669 (1,3,5) - distance of these are not the same 00:14:169 (3,5) - these are closer
16:24 PeterEU: it feels weird
16:24 PeterEU: while playing
16:25 Zxozmo: if you rotate them they have the same distance though
16:25 PeterEU: nope
16:26 Zxozmo: oh yep
16:26 Zxozmo: nvm
16:26 Zxozmo: i fixed it
16:26 PeterEU: ok
16:26 PeterEU: there are more
16:26 PeterEU: things
16:26 PeterEU: 00:24:669 (2,3,4) - it feels weird
16:27 Zxozmo: well i did forget to move that
16:27 Zxozmo: that wasnt intentional btw
16:27 Zxozmo: it used to be
16:27 PeterEU: 00:36:002 (5) - shape of this slider is weird and idk if you wanted to make blanket here
16:27 PeterEU: if yes its off
16:28 Zxozmo: there used to be another slider there
16:28 Zxozmo: when i first mapped this
16:28 Zxozmo: fixed
16:29 PeterEU: 01:25:335 (7) - it feels unnatural because you jumped to the right and then slider goes to the left
16:30 Zxozmo: fixed
16:32 PeterEU: 03:11:669 (1,2,3,4,5) - i feel like this jumps could be improved
16:32 Zxozmo: ah yes
16:32 Zxozmo: do you have any suggestions regarding that?
16:32 PeterEU: http://osu.ppy.sh/ss/9393866
16:32 PeterEU: im bad at making extras
16:32 PeterEU: so idk
16:32 PeterEU: xd
16:33 Zxozmo: well you know im bad at making easier diffs so it balances out haha
16:33 Zxozmo: ethat's a good suggestion
16:33 Zxozmo: ok donne it~
16:34 PeterEU: 03:18:335 (3) - this is hmm wierd also because jumps goes down and then slider is going up at weird angle
16:34 Zxozmo: made it look smoother now
16:35 PeterEU: 03:33:669 (2) - https://osu.ppy.sh/ss/9393887 this is how it should look
16:35 PeterEU: wavy sliders are that hard :p
16:36 PeterEU: also http://osu.ppy.sh/ss/9393897
16:36 Zxozmo: yeah i agree
16:36 Zxozmo: done it
16:37 PeterEU: 03:47:835 (4,5) - fix blanket rotate slider better
16:38 PeterEU: 04:31:669 (1,2) - it feels weird
16:39 Zxozmo: that's supposed to be stacked
16:39 PeterEU: but it isnt >_<
16:39 Zxozmo: yeah thanks for pointing that out
16:40 Zxozmo: 04:32:335 (6) - extended it
16:41 PeterEU: ok i think its fine
16:41 PeterEU: now
16:41 Zxozmo: 04:27:002 (1) - ^
16:41 Zxozmo: you wanna post this as an IRC mod?
16:41 PeterEU: sure why not
Topic Starter
Raiyn

YukiZura- wrote:

hi , from my q :)

General

  • *hmm disable countdown lol
    Yep
    *also disable the widescreen support as well .. no need them
    I do when im gonna storyboard
    *about the hitsound volume .. dont put it to 100% it is too loud ..
    Yeah changed it~


Escape

  • 00:46:410 (1) - what with this random spinner lol
    Idk, i changed though

    00:57:076 (1) - hmm i think better both of them change into a long slider
    Yep changed!

    01:00:826 (4,1) - blanket this
    Aye Captain

    01:04:326 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8) - can be better .. i mean the arragement
    Changed the arrangement!

    01:11:160 (5) - i think you shound distance this more .. cuz the sound is a bit louder at that part
    Done!

    01:52:243 (1) - idk what up with you and your random slider xD
    Dunno man, i just like em, changed though into a spinner

    03:20:993 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - can be better
    Made em look smoother

    03:23:826 (3,6) - blanket this
    Yep

    03:25:660 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - idk why you increase the distance as the song goes ... i see it is unnecessary because the sound is just the same .. i think it would be better is the jump distance same and arrange it in different angle
    It accompanies the sweet guitar riff


    hmm sorry but to be honest with you your map arrangement note is kindda messy and all over the place ... i think you should work more on arranging them so it look neatly for rank .. practice make perfect :) (I remapped this when you posted this lol, but i think it looks nicer now~)

    goodluck with your map ^^ (Thanks!
Late reply cause life
Phos-
Hey, m4m from #modreqs!

[General]
  1. The soft-sliderend.wav file is unused, which goes against the ranking criteria as it adds artificially bloats the filesize of the map. So I would get rid of it.
  2. Pretty much all your green timing points are unsnapped. I would go over every one of them and make sure that they're on the appropriate spot in the timeline.
[Escape]
  1. 00:08:335 (1) - You seem to be missing a whistle here. You placed whistles everywhere else in respect to the high pitched sound, but not here, which is inconsistent.
  2. 00:19:002 (1) - You should end this slider on the beat, there isn't a significant sound on the blue tick so having the slider end there will sound off.
  3. 01:06:669 (15,1,2,3) - This flows bad because the direction of the stream contradicts the direction of (15), causing the cursor to move at quite an awkward angle to follow it. Something like this would flow much better.
  4. 01:13:002 (4,1) - You should increase the spacing between these two notes. Because (1) lands on a powerful sound, spacing them apart would give it more emphasis in the map, which is better because it would make your map represent the music more accurately.
  5. 01:22:335 (1,2,3) - You should make these three notes equidistant. You can see that different sides have differing amounts of overlap, and it is quite noticeable. So I would brush up on this.
  6. 01:28:669 (2,3) - Like I mentioned earlier, (3) is on a strong sound so it deserves more emphasis.
  7. 02:37:669 (1) - A 60 note + deathstream seems quite difficult, and somewhat out of place if you compare it to the average difficulty of the map. I would highly recommend breaking it up with kick sliders, like you did with the stream at 01:04:335 (1) -
  8. 03:25:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Another peculiar difficulty spike, The song doesn't particularly call for jumps of this calibre, so they're unfitting. I would nerf them a bit.
  9. 04:00:335 (1,3) - This overlap is quite messy. Structure wise, something like this would look much nicer.
  10. 05:04:335 (1,2,3) - Flow here is a bit off, due to how the sliders mislead each other. Perhaps you could instead move (2) so it is blanketed under (1), and then ctrl+G (3)? Like this. This will improve the flow by utilising a smooth circular motion, and it'll improve the structure through the use of two blankets.
As others have said, you need to work on your map's structure. Look at a pattern like 04:13:669 (1,2,1,2,1,2,1,2) - for example. This pattern is good because a clear, nice looking arrangement is formed within the notes. You want every note within the map to construct some sort of pattern with each other. In the pattern I linked, it's clear that every note serves some sort of purpose, right? You want to be able to say that about every pattern within the map. That being said though, this map handles emphasis and flow quite well. Good luck ~
Topic Starter
Raiyn

-Faded- wrote:

Hey, m4m from #modreqs!

[General]
  1. The soft-sliderend.wav file is unused, which goes against the ranking criteria as it adds artificially bloats the filesize of the map. So I would get rid of it.
    Forgot to delete that, thanks for reminding me~
  2. Pretty much all your green timing points are unsnapped. I would go over every one of them and make sure that they're on the appropriate spot in the timeline.
When i used the AiMod, nothing pops up about this though

[Escape]
  1. 00:08:335 (1) - You seem to be missing a whistle here. You placed whistles everywhere else in respect to the high pitched sound, but not here, which is inconsistent.
    Thanks for pointing that out actually
  2. 00:19:002 (1) - You should end this slider on the beat, there isn't a significant sound on the blue tick so having the slider end there will sound off.
    Ah yes i changed the slider velocity here, maybe i forgot to fix that one
  3. 01:06:669 (15,1,2,3) - This flows bad because the direction of the stream contradicts the direction of (15), causing the cursor to move at quite an awkward angle to follow it. Something like this would flow much better.
    That's a good one~ ill use that instead
  4. 01:13:002 (4,1) - You should increase the spacing between these two notes. Because (1) lands on a powerful sound, spacing them apart would give it more emphasis in the map, which is better because it would make your map represent the music more accurately.
    Moved it a bit more
  5. 01:22:335 (1,2,3) - You should make these three notes equidistant. You can see that different sides have differing amounts of overlap, and it is quite noticeable. So I would brush up on this.
    Os sorry i forgot that used to be a stream and for got to actually use the snap when i fixed it, thanks for poiting that out
  6. 01:28:669 (2,3) - Like I mentioned earlier, (3) is on a strong sound so it deserves more emphasis.
    Swappd 2 and 3!
  7. 02:37:669 (1) - A 60 note + deathstream seems quite difficult, and somewhat out of place if you compare it to the average difficulty of the map. I would highly recommend breaking it up with kick sliders, like you did with the stream at 01:04:335 (1) -
    Done! change 2 of the streams into pure kicksliders~
  8. 03:25:669 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Another peculiar difficulty spike, The song doesn't particularly call for jumps of this calibre, so they're unfitting. I would nerf them a bit.
    Nerfed them by sacling them to 0.8
  9. 04:00:335 (1,3) - This overlap is quite messy. Structure wise, something like this would look much nicer.
    Changed!
  10. 05:04:335 (1,2,3) - Flow here is a bit off, due to how the sliders mislead each other. Perhaps you could instead move (2) so it is blanketed under (1), and then ctrl+G (3)? Like this. This will improve the flow by utilising a smooth circular motion, and it'll improve the structure through the use of two blankets.
Great idea! changed!


As others have said, you need to work on your map's structure. Look at a pattern like 04:13:669 (1,2,1,2,1,2,1,2) - for example. This pattern is good because a clear, nice looking arrangement is formed within the notes. You want every note within the map to construct some sort of pattern with each other. In the pattern I linked, it's clear that every note serves some sort of purpose, right? You want to be able to say that about every pattern within the map. That being said though, this map handles emphasis and flow quite well. Good luck ~

I dont really get much about to make "clean structures" but ill try my hand at it!
Envory
Envory's ...
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71745
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 29662,74995,80078,86828,88162,110912,197662,244162,269995,274995
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Runaway
TitleUnicode:Runaway
Artist:Halozy
ArtistUnicode:Halozy
Creator:Zxozmo
Version:Envory's ...
Source:東方星蓮船~ Undefined Fantastic Object.
Tags:Halozy Touhou Seirensen Star Lotus Ship 星蓮船 ~ Undefined Fantastic Object 2009 stage 6 theme 法界の火 Fires of Hokkai 感情の摩天楼 Hijiri Byakuren Emotional Skyscraper ~ Cosmic Mind Grand Slam c90 90 水瀬ましろ Mashiro Minase sumijun c88 comiket 88 2015 Marathon 幻奏響UROBOROS肆dEATHtINYoVERdRIVE 東方Project Disc 3
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.6
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-730150.jpg",0,0
//Break Periods
2,176526,196484
2,216193,286484
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
327,333.333333333333,4,2,1,100,1,0
21326,-333.333333333333,4,2,1,80,0,0
21576,-58.8235294117647,4,2,1,80,0,0
21660,-100,4,2,1,80,0,0
72326,-100,4,2,1,80,0,1
80326,-100,4,2,1,80,0,0
82993,-100,4,2,1,80,0,1
90993,-100,4,2,1,100,0,0
93660,-100,4,2,1,100,0,1
115076,-100,4,2,1,80,0,0
149410,-100,4,2,1,80,0,0
150076,-100,4,2,2,80,0,0
150326,-100,4,2,2,80,0,0
151826,-100,4,2,1,80,0,0
162743,-100,4,2,1,80,0,0
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191660,-100,4,2,1,80,0,0
192326,-100,4,2,1,80,0,0
195326,-100,4,1,0,80,0,0
197660,-100,4,1,0,80,0,1
205660,-100,4,1,0,80,0,0
208326,-100,4,1,0,80,0,1
218993,-142.857142857143,4,1,0,80,0,0
224326,-125,4,1,0,80,0,0
234993,-111.111111111111,4,1,0,80,0,0
245660,-100,4,1,0,80,0,1
253660,-100,4,1,0,80,0,0
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264326,-100,4,1,0,80,0,0
266993,-100,4,1,0,80,0,1
277660,-100,4,2,1,80,0,0
288326,-100,4,2,1,80,0,1
309660,-105.263157894737,4,3,1,70,0,0
312326,-111.111111111111,4,3,1,40,0,0
314993,-125,4,3,1,40,0,0
317660,-142.857142857143,4,3,1,40,0,0


[HitObjects]
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64,192,327,1,0,0:0:0:0:
192,192,660,1,0,0:0:0:0:
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320,192,1160,1,0,0:0:0:0:
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448,192,2993,128,0,3326:0:0:0:0:
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448,192,5660,1,0,0:0:0:0:
192,192,5660,128,0,5993:0:0:0:0:
320,192,5993,1,0,0:0:0:0:
64,192,6160,128,0,6493:0:0:0:0:
320,192,6493,1,0,0:0:0:0:
448,192,6660,128,0,6993:0:0:0:0:
192,192,6993,1,0,0:0:0:0:
320,192,7160,128,0,7493:0:0:0:0:
64,192,7493,1,0,0:0:0:0:
192,192,7660,128,0,7993:0:0:0:0:
64,192,7993,1,0,0:0:0:0:
192,192,8326,1,0,0:0:0:0:
448,192,8326,128,0,8660:0:0:0:0:
320,192,8660,1,0,0:0:0:0:
448,192,8826,128,0,9160:0:0:0:0:
192,192,9160,1,0,0:0:0:0:
64,192,9326,128,0,9660:0:0:0:0:
448,192,9660,1,0,0:0:0:0:
320,192,9826,128,0,10160:0:0:0:0:
64,192,10160,1,0,0:0:0:0:
192,192,10326,128,0,10660:0:0:0:0:
320,192,10660,128,0,10993:0:0:0:0:
448,192,10993,1,0,0:0:0:0:
192,192,10993,1,0,0:0:0:0:
64,192,10993,128,0,13660:0:0:0:0:
448,192,11493,128,0,11993:0:0:0:0:
192,192,11993,128,0,12493:0:0:0:0:
320,192,12493,1,0,0:0:0:0:
448,192,12826,1,0,0:0:0:0:
320,192,12993,128,0,13326:0:0:0:0:
192,192,13326,1,0,0:0:0:0:
192,192,13660,1,0,0:0:0:0:
448,192,13660,1,0,0:0:0:0:
320,192,13660,128,0,14993:0:0:0:0:
448,192,13993,1,0,0:0:0:0:
192,192,14160,128,0,14660:0:0:0:0:
64,192,14660,1,0,0:0:0:0:
192,192,14993,1,0,0:0:0:0:
64,192,14993,1,0,0:0:0:0:
448,192,14993,128,0,16326:0:0:0:0:
320,192,15160,1,0,0:0:0:0:
64,192,15493,1,0,0:0:0:0:
320,192,15660,128,0,15993:0:0:0:0:
64,192,15993,128,0,16326:0:0:0:0:
192,192,16326,128,0,18993:0:0:0:0:
320,192,16326,1,0,0:0:0:0:
320,192,16826,1,0,0:0:0:0:
448,192,16993,128,0,17160:0:0:0:0:
320,192,17160,1,0,0:0:0:0:
64,192,17326,128,0,17826:0:0:0:0:
448,192,17826,1,0,0:0:0:0:
320,192,18326,1,0,0:0:0:0:
64,192,18660,1,0,0:0:0:0:
64,192,18993,128,0,20493:0:0:0:0:
320,192,18993,1,0,0:0:0:0:
448,192,18993,1,0,0:0:0:0:
448,192,19493,1,0,0:0:0:0:
320,192,19576,1,0,0:0:0:0:
192,192,19660,1,0,0:0:0:0:
448,192,19826,1,0,0:0:0:0:
320,192,19993,1,0,0:0:0:0:
192,192,20160,1,0,0:0:0:0:
192,192,20493,1,0,0:0:0:0:
320,192,20493,1,0,0:0:0:0:
448,192,20493,1,0,0:0:0:0:
320,192,20826,1,0,0:0:0:0:
448,192,20826,1,0,0:0:0:0:
192,192,20993,1,0,0:0:0:0:
64,192,20993,1,0,0:0:0:0:
448,192,20993,1,0,0:0:0:0:
320,192,21326,1,0,0:0:0:0:
192,192,21326,1,0,0:0:0:0:
320,192,21660,1,0,0:0:0:0:
448,192,21660,1,0,0:0:0:0:
64,192,21660,1,0,0:0:0:0:
64,192,21826,1,0,0:0:0:0:
448,192,21993,1,0,0:0:0:0:
192,192,21993,1,0,0:0:0:0:
320,192,21993,1,0,0:0:0:0:
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192,192,22326,1,0,0:0:0:0:
64,192,22326,1,0,0:0:0:0:
320,192,22493,1,0,0:0:0:0:
192,192,22493,1,0,0:0:0:0:
320,192,22660,1,0,0:0:0:0:
448,192,22660,1,0,0:0:0:0:
64,192,22660,1,0,0:0:0:0:
192,192,22826,1,0,0:0:0:0:
448,192,22993,1,0,0:0:0:0:
64,192,22993,1,0,0:0:0:0:
320,192,23160,1,0,0:0:0:0:
448,192,23326,1,0,0:0:0:0:
192,192,23326,1,0,0:0:0:0:
64,192,23326,1,0,0:0:0:0:
320,192,23493,1,0,0:0:0:0:
448,192,23660,1,0,0:0:0:0:
192,192,23660,1,0,0:0:0:0:
64,192,23826,1,0,0:0:0:0:
320,192,23993,1,0,0:0:0:0:
448,192,23993,1,0,0:0:0:0:
192,192,23993,1,0,0:0:0:0:
64,192,24160,1,0,0:0:0:0:
320,192,24326,1,0,0:0:0:0:
448,192,24326,1,0,0:0:0:0:
448,192,24493,1,0,0:0:0:0:
320,192,24660,1,0,0:0:0:0:
64,192,24660,1,0,0:0:0:0:
192,192,24660,1,0,0:0:0:0:
64,192,24826,1,0,0:0:0:0:
192,192,24993,1,0,0:0:0:0:
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192,192,25160,1,0,0:0:0:0:
320,192,25326,1,0,0:0:0:0:
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64,192,25326,1,0,0:0:0:0:
192,192,25493,1,0,0:0:0:0:
448,192,25660,1,0,0:0:0:0:
64,192,25660,1,0,0:0:0:0:
320,192,25826,1,0,0:0:0:0:
192,192,25993,1,0,0:0:0:0:
448,192,25993,1,0,0:0:0:0:
64,192,25993,1,0,0:0:0:0:
320,192,26160,1,0,0:0:0:0:
192,192,26326,1,0,0:0:0:0:
64,192,26326,1,0,0:0:0:0:
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320,192,26493,1,0,0:0:0:0:
448,192,26660,1,0,0:0:0:0:
64,192,26660,1,0,0:0:0:0:
192,192,26660,1,0,0:0:0:0:
320,192,26826,1,0,0:0:0:0:
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64,192,26993,1,0,0:0:0:0:
192,192,27160,1,0,0:0:0:0:
64,192,27326,1,0,0:0:0:0:
320,192,27326,1,0,0:0:0:0:
448,192,27326,1,0,0:0:0:0:
448,192,27493,1,0,0:0:0:0:
192,192,27660,1,0,0:0:0:0:
64,192,27660,1,0,0:0:0:0:
64,192,27826,1,0,0:0:0:0:
192,192,27826,1,0,0:0:0:0:
192,192,27993,1,0,0:0:0:0:
320,192,27993,1,0,0:0:0:0:
448,192,27993,1,0,0:0:0:0:
64,192,28160,1,0,0:0:0:0:
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320,192,28326,1,0,0:0:0:0:
192,192,28493,1,0,0:0:0:0:
320,192,28660,1,0,0:0:0:0:
448,192,28660,1,0,0:0:0:0:
64,192,28660,1,0,0:0:0:0:
192,192,28826,1,0,0:0:0:0:
64,192,28993,1,0,0:0:0:0:
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320,192,29160,1,0,0:0:0:0:
192,192,29326,1,0,0:0:0:0:
64,192,29326,1,0,0:0:0:0:
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320,192,29493,1,0,0:0:0:0:
64,192,29660,1,0,0:0:0:0:
192,192,29660,1,0,0:0:0:0:
192,192,29826,1,0,0:0:0:0:
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64,192,29993,1,0,0:0:0:0:
192,192,30160,1,0,0:0:0:0:
448,192,30326,1,0,0:0:0:0:
320,192,30326,1,0,0:0:0:0:
320,192,30493,1,0,0:0:0:0:
448,192,30493,1,0,0:0:0:0:
192,192,30660,1,0,0:0:0:0:
64,192,30660,1,0,0:0:0:0:
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320,192,30826,1,0,0:0:0:0:
192,192,30993,1,0,0:0:0:0:
64,192,30993,1,0,0:0:0:0:
320,192,31160,1,0,0:0:0:0:
192,192,31326,1,0,0:0:0:0:
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320,192,31493,1,0,0:0:0:0:
448,192,31660,1,0,0:0:0:0:
64,192,31660,1,0,0:0:0:0:
192,192,31826,1,0,0:0:0:0:
64,192,31993,1,0,0:0:0:0:
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320,192,31993,1,0,0:0:0:0:
192,192,32160,1,0,0:0:0:0:
320,192,32326,1,0,0:0:0:0:
448,192,32326,1,0,0:0:0:0:
64,192,32326,1,0,0:0:0:0:
320,192,32493,1,0,0:0:0:0:
192,192,32660,1,0,0:0:0:0:
64,192,32660,1,0,0:0:0:0:
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320,192,32826,1,0,0:0:0:0:
192,192,32993,1,0,0:0:0:0:
448,192,32993,1,0,0:0:0:0:
192,192,33160,1,0,0:0:0:0:
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320,192,33326,1,0,0:0:0:0:
448,192,33326,1,0,0:0:0:0:
64,192,33326,1,0,0:0:0:0:
192,192,33493,1,0,0:0:0:0:
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320,192,33660,1,0,0:0:0:0:
64,192,33826,1,0,0:0:0:0:
192,192,33993,1,0,0:0:0:0:
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320,192,33993,1,0,0:0:0:0:
64,192,34160,1,0,0:0:0:0:
192,192,34326,1,0,0:0:0:0:
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320,192,34493,1,0,0:0:0:0:
64,192,34493,1,0,0:0:0:0:
320,192,34660,1,0,0:0:0:0:
192,192,34660,1,0,0:0:0:0:
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64,192,34826,1,0,0:0:0:0:
192,192,34993,1,0,0:0:0:0:
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192,192,35326,1,0,0:0:0:0:
320,192,35326,1,0,0:0:0:0:
64,192,35326,1,0,0:0:0:0:
64,192,35493,1,0,0:0:0:0:
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192,192,35660,1,0,0:0:0:0:
192,192,35826,1,0,0:0:0:0:
320,192,35993,1,0,0:0:0:0:
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192,192,36160,1,0,0:0:0:0:
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192,192,36660,1,0,0:0:0:0:
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192,192,36993,1,0,0:0:0:0:
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192,192,37326,1,0,0:0:0:0:
64,192,37326,1,0,0:0:0:0:
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192,192,37826,1,0,0:0:0:0:
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64,192,37993,1,0,0:0:0:0:
192,192,38160,1,0,0:0:0:0:
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320,192,38493,1,0,0:0:0:0:
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192,192,38660,1,0,0:0:0:0:
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320,192,38660,1,0,0:0:0:0:
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192,192,38993,1,0,0:0:0:0:
64,192,38993,1,0,0:0:0:0:
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192,192,39326,1,0,0:0:0:0:
64,192,39326,1,0,0:0:0:0:
320,192,39493,1,0,0:0:0:0:
64,192,39660,1,0,0:0:0:0:
192,192,39660,1,0,0:0:0:0:
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320,192,39826,1,0,0:0:0:0:
320,192,39993,1,0,0:0:0:0:
192,192,39993,1,0,0:0:0:0:
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64,192,40326,1,0,0:0:0:0:
320,192,40326,1,0,0:0:0:0:
320,192,40493,1,0,0:0:0:0:
192,192,40660,1,0,0:0:0:0:
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320,192,40826,1,0,0:0:0:0:
192,192,40993,1,0,0:0:0:0:
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192,192,41160,1,0,0:0:0:0:
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192,192,41326,1,0,0:0:0:0:
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320,192,41326,1,0,0:0:0:0:
320,192,41493,1,0,0:0:0:0:
192,192,41660,1,0,0:0:0:0:
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192,192,42243,1,0,0:0:0:0:
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192,192,44493,1,0,0:0:0:0:
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192,192,130326,1,0,0:0:0:0:
64,192,130493,1,0,0:0:0:0:
192,192,130493,1,0,0:0:0:0:
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192,192,130826,1,0,0:0:0:0:
64,192,130993,1,0,0:0:0:0:
320,192,130993,1,0,0:0:0:0:
320,192,131160,1,0,0:0:0:0:
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192,192,131826,1,0,0:0:0:0:
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64,192,131993,1,0,0:0:0:0:
192,192,132160,1,0,0:0:0:0:
320,192,132326,1,0,0:0:0:0:
448,192,132326,1,0,0:0:0:0:
64,192,132493,1,0,0:0:0:0:
192,192,132660,1,0,0:0:0:0:
320,192,132660,1,0,0:0:0:0:
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192,192,133160,1,0,0:0:0:0:
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192,192,133493,1,0,0:0:0:0:
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320,192,134493,1,0,0:0:0:0:
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192,192,134993,1,0,0:0:0:0:
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320,192,135160,1,0,0:0:0:0:
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192,192,135493,1,0,0:0:0:0:
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320,192,135576,1,0,0:0:0:0:
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192,192,135660,1,0,0:0:0:0:
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192,192,135993,1,0,0:0:0:0:
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192,192,136326,1,0,0:0:0:0:
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192,192,136493,1,0,0:0:0:0:
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192,192,137826,1,0,0:0:0:0:
448,192,138326,1,0,0:0:0:0:
64,192,138660,128,0,138993:0:0:0:0:
192,192,138826,128,0,138993:0:0:0:0:
320,192,138993,1,0,0:0:0:0:
448,192,138993,1,0,0:0:0:0:
320,192,139493,1,0,0:0:0:0:
192,192,139993,1,0,0:0:0:0:
64,192,139993,1,0,0:0:0:0:
320,192,140160,1,0,0:0:0:0:
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192,192,140826,1,0,0:0:0:0:
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192,192,141160,1,0,0:0:0:0:
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192,192,141660,1,0,0:0:0:0:
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192,192,141993,1,0,0:0:0:0:
320,192,141993,1,0,0:0:0:0:
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192,192,142326,1,0,0:0:0:0:
192,192,142493,1,0,0:0:0:0:
320,192,142493,1,0,0:0:0:0:
320,192,142660,1,0,0:0:0:0:
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192,192,142993,1,0,0:0:0:0:
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320,192,143326,1,0,0:0:0:0:
448,192,143326,1,0,0:0:0:0:
192,192,143660,1,0,0:0:0:0:
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320,192,143826,1,0,0:0:0:0:
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192,192,143993,1,0,0:0:0:0:
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320,192,144326,1,0,0:0:0:0:
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192,192,144660,1,0,0:0:0:0:
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320,192,145160,1,0,0:0:0:0:
64,192,145160,1,0,0:0:0:0:
192,192,145326,1,0,0:0:0:0:
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320,192,145660,1,0,0:0:0:0:
192,192,145660,1,0,0:0:0:0:
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192,192,146160,1,0,0:0:0:0:
64,192,146160,1,0,0:0:0:0:
320,192,146243,1,0,0:0:0:0:
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192,192,146326,1,0,0:0:0:0:
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320,192,146493,1,0,0:0:0:0:
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192,192,146660,1,0,0:0:0:0:
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192,192,147493,1,0,0:0:0:0:
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192,192,149326,1,0,0:0:0:0:
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192,192,149826,1,0,0:0:0:0:
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192,192,152660,1,0,0:0:0:0:
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192,192,153160,1,0,0:0:0:0:
192,192,153326,1,0,0:0:0:0:
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192,192,155326,1,0,0:0:0:0:
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320,192,155993,1,0,0:0:0:0:
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192,192,156826,1,0,0:0:0:0:
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192,192,156993,1,0,0:0:0:0:
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192,192,157326,1,0,0:0:0:0:
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192,192,159160,1,0,0:0:0:0:
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192,192,159410,1,0,0:0:0:0:
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xtrem3x
Finally ...

this
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[Metadata]
Title:Runaway
TitleUnicode:Runaway
Artist:Halozy
ArtistUnicode:Halozy
Creator:Zxozmo
Version:Taiko Tension
Source:東方星蓮船~ Undefined Fantastic Object.
Tags:Halozy Touhou Seirensen Star Lotus Ship 星蓮船 ~ Undefined Fantastic Object 2009 stage 6 theme 法界の火 Fires of Hokkai 感情の摩天楼 Hijiri Byakuren Emotional Skyscraper ~ Cosmic Mind Grand Slam c90 90 水瀬ましろ Mashiro Minase sumijun c88 comiket 88 2015 Marathon 幻奏響UROBOROS肆dEATHtINYoVERdRIVE 東方Project Disc 3
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256,192,299335,1,0,0:0:0:0:
256,192,299502,1,8,0:0:0:0:
256,192,299669,1,8,0:0:0:0:
256,192,299835,1,0,0:0:0:0:
256,192,300002,1,8,0:0:0:0:
256,192,300335,1,0,0:0:0:0:
256,192,300502,1,8,0:0:0:0:
256,192,300585,1,8,0:0:0:0:
256,192,300668,1,8,0:0:0:0:
256,192,300835,1,0,0:0:0:0:
256,192,301002,1,8,0:0:0:0:
256,192,301085,1,8,0:0:0:0:
256,192,301168,1,8,0:0:0:0:
256,192,301252,1,8,0:0:0:0:
256,192,301335,1,0,0:0:0:0:
256,192,301502,1,0,0:0:0:0:
256,192,301668,1,8,0:0:0:0:
256,192,301835,1,8,0:0:0:0:
256,192,301919,1,0,0:0:0:0:
256,192,302001,1,0,0:0:0:0:
256,192,302168,1,8,0:0:0:0:
256,192,302335,1,8,0:0:0:0:
256,192,302501,1,0,0:0:0:0:
256,192,302668,1,8,0:0:0:0:
256,192,303001,1,0,0:0:0:0:
256,192,303168,1,8,0:0:0:0:
256,192,303251,1,8,0:0:0:0:
256,192,303334,1,8,0:0:0:0:
256,192,303501,1,0,0:0:0:0:
256,192,303668,1,8,0:0:0:0:
256,192,303751,1,8,0:0:0:0:
256,192,303834,1,8,0:0:0:0:
256,192,303919,1,8,0:0:0:0:
256,192,304001,1,0,0:0:0:0:
256,192,304335,1,8,0:0:0:0:
256,192,304419,1,8,0:0:0:0:
256,192,304502,1,8,0:0:0:0:
256,192,304668,1,0,0:0:0:0:
256,192,304835,1,8,0:0:0:0:
256,192,305002,1,8,0:0:0:0:
256,192,305168,1,0,0:0:0:0:
256,192,305335,1,8,0:0:0:0:
256,192,305668,1,0,0:0:0:0:
256,192,305835,1,8,0:0:0:0:
256,192,305918,1,8,0:0:0:0:
256,192,306001,1,8,0:0:0:0:
256,192,306168,1,0,0:0:0:0:
256,192,306335,1,8,0:0:0:0:
256,192,306418,1,8,0:0:0:0:
256,192,306501,1,8,0:0:0:0:
256,192,306585,1,8,0:0:0:0:
256,192,306668,1,0,0:0:0:0:
256,192,306835,1,0,0:0:0:0:
256,192,307001,1,8,0:0:0:0:
256,192,307085,1,8,0:0:0:0:
256,192,307168,1,8,0:0:0:0:
256,192,307334,1,0,0:0:0:0:
256,192,307501,1,8,0:0:0:0:
256,192,307668,1,8,0:0:0:0:
256,192,307834,1,0,0:0:0:0:
256,192,308001,1,8,0:0:0:0:
256,192,308334,1,0,0:0:0:0:
256,192,308501,1,8,0:0:0:0:
256,192,308584,1,8,0:0:0:0:
256,192,308669,1,8,0:0:0:0:
256,192,308834,1,0,0:0:0:0:
256,192,309001,1,8,0:0:0:0:
256,192,309084,1,8,0:0:0:0:
256,192,309169,1,8,0:0:0:0:
256,192,309251,1,8,0:0:0:0:
256,192,309334,1,0,0:0:0:0:
256,192,309669,1,12,0:0:0:0:
256,192,310169,1,8,0:0:0:0:
256,192,310669,1,8,0:0:0:0:
256,192,311169,1,8,0:0:0:0:
256,192,311669,1,0,0:0:0:0:
256,192,312002,1,0,0:0:0:0:
256,192,312335,1,8,0:0:0:0:
256,192,312835,1,8,0:0:0:0:
256,192,313335,1,8,0:0:0:0:
256,192,313835,1,8,0:0:0:0:
256,192,314335,1,0,0:0:0:0:
256,192,314669,1,0,0:0:0:0:
256,192,315002,1,8,0:0:0:0:
256,192,315502,1,8,0:0:0:0:
256,192,316002,1,8,0:0:0:0:
256,192,316502,1,8,0:0:0:0:
256,192,317003,1,0,0:0:0:0:
256,192,317336,1,0,0:0:0:0:
256,192,317669,1,8,0:0:0:0:
256,192,318169,1,8,0:0:0:0:
256,192,318669,1,8,0:0:0:0:
256,192,319169,1,8,0:0:0:0:
256,192,319669,1,0,0:0:0:0:
256,192,320002,1,0,0:0:0:0:
Envory
Hi Bro!
This one are 100% done by me!

http://www31.zippyshare.com/v/kmwolFbM/file.html

And dont forget to add a GD distributor nickname into tags..
Ok Thx~
MrMan
m4m

Escape
00:15:048 (1,2,3) - Maybe make these 3 straight or aligned perfectly.

00:53:881 (2) - Maybe make this slider shape symmetrical, its kinda awkward looking in my opinion.

01:04:381 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) - I can't really agree with these jump streams here. There's nothing in the music changing or really asking for this type of mapping, this stream is one consistent sound no change in pitch or anything. Consider turning the jumps into sharp angles. Up to you.

01:07:548 (1,2,3,4) - These sliders are tilted towards different angles, rather than hand making each one just copy and paste one shape for a more clean looking map.

01:46:381 (3) - This super curvy slider here feels really out of place in my opinion. And flows poorly with these two objects 01:46:881 (1,2)

02:04:048 (6) - ^ (this one flows fine just that there is nothing in the music asking for this type of slider shape.)

02:26:548 (1,2,3,4,5,6,7) - There is nothing in the music asking for such a sharp angle. Consider making this flow better.

02:28:381 (1) - So many anchors on this slider, would be a lot easier and a lot simpler if you tried something more like This.

02:40:381 (1,2,3,4,5,6) - Inconsistent slider angles.

02:48:381 (1,2,1,2,1,2,1,2,1,2,1,2) - I can't really hear anything in the music asking for this pattern or the nc's every 3 circles. Just feels out of place.

03:17:048 (1,2,3,4,5,6,7,8) - This stream isn't equally spaced. Some are are further or closer to one another.

03:19:048 (7) - This shape makes more sense to be like this. it's something you heard the music asking for a more rounded slider and you mapped it accordingly.

03:21:048 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Unequal stream. (kind of)

03:22:381 (1,2,3,4) - bit of awkward flow going on here.

03:25:715 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - It would make more sense to put nc every objects here instead I think.

03:36:881 (3,4,5,6,1) - I feel like this stream should be more spaced out from the slider (2) to emphasize the higher note in the guitar.

04:32:381 (6) - Fancy but why?

04:39:715 (4) - This slider looks really strange tbh.

05:06:715 (6,1) - maybe copy and paste one another these two are pointing different directions. Just looks kind of messy as all.

05:08:048 (6) - Maybe make the middle anchor of this slider a red anchor.

05:20:131 - Spinner? Up to you.

Cool map. Good luck
Topic Starter
Raiyn

-CerealBox- wrote:

m4m

Escape
00:15:048 (1,2,3) - Maybe make these 3 straight or aligned perfectly.
Done~

00:53:881 (2) - Maybe make this slider shape symmetrical, its kinda awkward looking in my opinion.
Eh it serves it's purpose by balnketing 00:53:548 (7,3) -

01:04:381 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) - I can't really agree with these jump streams here. There's nothing in the music changing or really asking for this type of mapping, this stream is one consistent sound no change in pitch or anything. Consider turning the jumps into sharp angles. Up to you.
I might change it if people really see it as a problem, but im keeping it for now

01:07:548 (1,2,3,4) - These sliders are tilted towards different angles, rather than hand making each one just copy and paste one shape for a more clean looking map.they were apparently due to rotate feature (used playfield center instead of the other one) Changed!


01:46:381 (3) - This super curvy slider here feels really out of place in my opinion. And flows poorly with these two objects 01:46:881 (1,2)
Changed!

02:04:048 (6) - ^ (this one flows fine just that there is nothing in the music asking for this type of slider shape.)
Changed~

02:26:548 (1,2,3,4,5,6,7) - There is nothing in the music asking for such a sharp angle. Consider making this flow better.
changed to make it flow smoother~

02:28:381 (1) - So many anchors on this slider, would be a lot easier and a lot simpler if you tried something more like This.Well it does blanket 02:28:048 (2,2) - pretty well, and that's it's purpose

02:40:381 (1,2,3,4,5,6) - Inconsistent slider angles.
they arent when i tried them by overlapping :/

02:48:381 (1,2,1,2,1,2,1,2,1,2,1,2) - I can't really hear anything in the music asking for this pattern or the nc's every 3 circles. Just feels out of place.
Changed into sharp jumps with increasing space due to vocals

03:17:048 (1,2,3,4,5,6,7,8) - This stream isn't equally spaced. Some are are further or closer to one another.
Intentional, changed how it looks though

03:19:048 (7) - This shape makes more sense to be like this. it's something you heard the music asking for a more rounded slider and you mapped it accordingly. Thanks~

03:21:048 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Unequal stream. (kind of)
Changed! but still retains the low distance snap to high DS cause drum roll

03:22:381 (1,2,3,4) - bit of awkward flow going on here.
Yeah, fixed!

03:25:715 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - It would make more sense to put nc every objects here instead I think.
Done so!

03:36:881 (3,4,5,6,1) - I feel like this stream should be more spaced out from the slider (2) to emphasize the higher note in the guitar.
Done! changed!

04:32:381 (6) - Fancy but why?
Cause my map, needs more aesthetics, also making another spinner here seems dull

04:39:715 (4) - This slider looks really strange tbh.
Whoops! forgot to change that, changed!

05:06:715 (6,1) - maybe copy and paste one another these two are pointing different directions. Just looks kind of messy as all.


05:08:048 (6) - Maybe make the middle anchor of this slider a red anchor.
Done, also adjusted the other anchrs so it'll look smooth

05:20:131 - Spinner? Up to you.
Well it is the end of the song so i had to fix it with an echo finish

Cool map. Good luck
Thanks!
Yusomi
hii m4m

escape
00:02:715 (9,1) - suggest either spacing this out a lot, or directly stacking it
00:01:881 (6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - spending so much time in the same area of the playfield isn't really something you wanna do, try to move around and use the full playfield to your advantage :)
00:11:048 (8) - omg jumpscare storyboard
00:17:715 (5,2,4) - maybe have the slider end of 00:18:381 (4) - continue the in straight line with 00:17:715 (5,2) - to make it more tidy
00:24:381 (1,2,3,4) - how come the rhythm is different here. i'd just make this the same as the other patterns, such as 00:21:715 (1,2,3,4,5) - or 00:27:048 (1,2,3,4,5) -, since it's the same sounds afterall
00:40:715 (2,3) - such a dramatic change in spacing without any justification in the music, suggest moving 00:40:881 (3) - up further, and rotating to maintain the blanket on 00:41:381 (5) -
00:48:715 (1,3,5) - when doing stuff like this try to keep the overlaps consistently spaced it looks much prettier
00:51:048 (6) - ctrl+g would be much better flow from previous slider. the following notes may need to be adjusted if you agree to that change
01:03:881 (1) - unnecessary nc
01:05:215 (11) - i think it would make more sense to end the stream here on the vocals. 01:05:215 (11,12) - just change these 2 notes into a 1/4 slider like 01:05:381 (13) - and space appropriately.
01:06:548 (13) - same here
01:07:465 (8,1) - this is so out of place and defies your previous spacing logic
01:20:381 (1,2) - the intensity of the music increases so much here so your spacing between 1/2 beats should increase in stead of decrease. like look how spaced you made these 01:19:548 (6,7) - compared to the spacings in the climax
01:31:215 (2,3,4) - i think it would be better to space these like the previous pattern
02:08:881 (3,4) - the spacing and flow here could be improved a lot
02:49:215 (1,1,1) - there's a lot of ncs that just don't seem to be following anything. try to choose a strong repetitive beat to nc on.
03:04:548 (2,3,4,2,3,4) - again i think these should be spaced out to match that first pattern you made in the first kiai
03:17:048 (1,2,3,4,5,6,7,8,9) - nice idea! i think to improve it 03:17:048 (1,2,3) - these shouldn't be stacked since that implies the intensity isn't changing which contradicts what you do with the following notes. just give them a slight spacing.
03:17:381 (5) - also i think it's best if every single note increases in spacing, since having this 5 equally spaced from it's previous and next note implies those sounds are equal in intensity, but they aren't. so yeah just ensure every note gradually increases in spacing, but I wouldn't go beyond a ds of 1.1x
03:25:715 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 1-2 jumps here don't make sense since the rhythm is 1-2-3 1-2-3 1-2-3. you hitsounds even follow the 1-2-3 rhythm
03:39:048 (1) - there's a strong finish sound at the start of this spinner. but spinner starts don't provide any feedback. so it's best to place a circle here then start the spinner a 1/4 beat later like
03:49:381 (1) - it's good that you made this consistent with the intro, but like I said earlier i think it's a little messy, suggest just stacking it under 03:49:048 (9) -
03:54:715 (1) - i don't think it's a good idea to ignore the strong sound on the big white tick after this note. in fact i don't think this should be a break at all. since the next vocal section here 04:00:381 (1) - is pretty much same thing but isn't a break.
04:32:381 (6) - the direction of this slider is almost unpredictable, try not to stack sliderends and sliderheads. pretty sure this is unrankable
04:49:881 (4,5) - and 05:05:215 (4,5) - these stacks look a little out of place since you usually don't use stacks for these sounds in this kiai

good luck !
Topic Starter
Raiyn

Yusomi wrote:

hii m4m

escape
00:02:715 (9,1) - suggest either spacing this out a lot, or directly stacking it
it is a re-occurring style so ill keep it as it is

00:01:881 (6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - spending so much time in the same area of the playfield isn't really something you wanna do, try to move around and use the full playfield to your advantage :)
Right now i have idea how to change this but for now ill keep it as it is!

00:11:048 (8) - omg jumpscare storyboard
it's quite an intro after all~

00:17:715 (5,2,4) - maybe have the slider end of 00:18:381 (4) - continue the in straight line with 00:17:715 (5,2) - to make it more tidy
Done so!

00:24:381 (1,2,3,4) - how come the rhythm is different here. i'd just make this the same as the other patterns, such as 00:21:715 (1,2,3,4,5) - or 00:27:048 (1,2,3,4,5) -, since it's the same sounds afterall
Changed!

00:40:715 (2,3) - such a dramatic change in spacing without any justification in the music, suggest moving 00:40:881 (3) - up further, and rotating to maintain the blanket on 00:41:381 (5) -
Done!

00:48:715 (1,3,5) - when doing stuff like this try to keep the overlaps consistently spaced it looks much prettier
Moved 1,3,5!

00:51:048 (6) - ctrl+g would be much better flow from previous slider. the following notes may need to be adjusted if you agree to that change
Changed~

01:03:881 (1) - unnecessary nc
Well they are different triplets and drums make them apart from each other so im keeping this

01:05:215 (11) - i think it would make more sense to end the stream here on the vocals. 01:05:215 (11,12) - just change these 2 notes into a 1/4 slider like 01:05:381 (13) - and space appropriately.
Changed!

01:06:548 (13) - same here
Changed!

01:07:465 (8,1) - this is so out of place and defies your previous spacing logic
Changed!

01:20:381 (1,2) - the intensity of the music increases so much here so your spacing between 1/2 beats should increase in stead of decrease. like look how spaced you made these 01:19:548 (6,7) - compared to the spacings in the climax
Moved father from each other!

01:31:215 (2,3,4) - i think it would be better to space these like the previous pattern
Spaced farther from each other but the triplets remain the same

02:08:881 (3,4) - the spacing and flow here could be improved a lot
Stacked 3 on top of 4!

02:49:215 (1,1,1) - there's a lot of ncs that just don't seem to be following anything. try to choose a strong repetitive beat to nc on.
Sorry i forgot to update it this was changed~

03:04:548 (2,3,4,2,3,4) - again i think these should be spaced out to match that first pattern you made in the first kiai
Made it farther for a jump!

03:17:048 (1,2,3,4,5,6,7,8,9) - nice idea! i think to improve it 03:17:048 (1,2,3) - these shouldn't be stacked since that implies the intensity isn't changing which contradicts what you do with the following notes. just give them a slight spacing.
Thanks! And Done so!

03:17:381 (5) - also i think it's best if every single note increases in spacing, since having this 5 equally spaced from it's previous and next note implies those sounds are equal in intensity, but they aren't. so yeah just ensure every note gradually increases in spacing, but I wouldn't go beyond a ds of 1.1x
Done so!

03:25:715 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 1-2 jumps here don't make sense since the rhythm is 1-2-3 1-2-3 1-2-3. you hitsounds even follow the 1-2-3 rhythm
Changed into triangle jumps!

03:39:048 (1) - there's a strong finish sound at the start of this spinner. but spinner starts don't provide any feedback. so it's best to place a circle here then start the spinner a 1/4 beat later like
Changed

03:49:381 (1) - it's good that you made this consistent with the intro, but like I said earlier i think it's a little messy, suggest just stacking it under 03:49:048 (9) - Stacked~
03:54:715 (1) - i don't think it's a good idea to ignore the strong sound on the big white tick after this note. in fact i don't think this should be a break at all. since the next vocal section here 04:00:381 (1) - is pretty much same thing but isn't a break.
Added a part!

04:32:381 (6) - the direction of this slider is almost unpredictable, try not to stack sliderends and sliderheads. pretty sure this is unrankable
Changed it's slider end postion, though i would need some future help if this becomes an unrankable slider

04:49:881 (4,5) - and 05:05:215 (4,5) - these stacks look a little out of place since you usually don't use stacks for these sounds in this kiai
Changed!

good luck !
Thanks!
error_exe777
hello mania mod here

thank god this is old modding because modding v2 makes me want to neck myself

General - All Mappers Open
Difficulties: cool hybrid
Spread: marathon
Hitsounds: ooo i guess they're done. they feel off in some places but that could just be me
Metadata: remove "星蓮船" "undefined" "fantastic" and "object" from the tags since they're in the title
AiMod: nothing in mania. some letterbox'ing things though, may want to check it out
Other: nothing


box
00:17:881 (17881|3,18381|2,18715|0) - would be cool to stack these since they are all for the same snare drum thingy

00:19:548 (19548|3,19631|2,19715|1,19881|3,20048|2,20215|1) - the flow is all in the same direction which is pretty boring and doesnt help with the 1/4 to 1/2 transition. i would move some tbh

00:21:381 (21381|2,21381|1) - first of all this should be a triple but i feel an LN ontop with be cool since there is a shhhhhh sound there

00:32:048 (32048|0,32048|2,32048|3) - i think a triple is too much. to be honest, i think this whole section from 00:31:715 - could be better. here is a recommendation: https://osu.ppy.sh/ss/9499742

00:35:881 (35881|1) - shouldn't this be a double? everything else around it is

speaking of which, i feel like all of them in this section should be the same. for instance 00:23:715 (23715|3,23715|1,23881|0) - 00:29:048 (29048|0,29048|3,29215|2) - arent so fix these

00:56:215 (56215|2,56215|1,56215|3,56548|3,56548|1,56548|0) - some LNs would be nice

01:12:048 (72048|3) - why is this one LN when the vocal has two different sounds?

01:32:715 (92715|1,92715|2,92715|0,93048|1,93048|0,93381|1,93381|2) - these should all be the same since they are the same sound

01:44:381 (104381|3,104381|2,104381|0,104381|1) - woahhhhh quad is too much

02:03:715 (123715|0,123715|1,123881|1) - missing more. make sure you include ALL of these in the map. i wont mention any further

02:05:215 - missing a double because you've done the same before eg somewhere i cba to find

02:13:715 (133715|0,133881|0) - in these sections there are also lots of weird jacks which are there sometimes and not at other times. thought id mention it

03:06:048 (186048|2,186048|3,186048|1,186381|2,186381|3,186715|2,186715|1) - again should be the same

03:15:548 (195548|3,195631|2,195715|1,195881|3,196048|2,196215|1) - same problems as before

04:26:965 (266965|2) - ghost note

04:27:548 (267548|1,268548|2,271215|1) - i cant here any sound behind these LNs and they are very random and dont suit the very to-the-book style of map if you know what i mean.

05:17:715 (317715|0) - this ends at 05:20:048 -

05:20:381 (320381|2) - ghost note

alot of what i said can be applied elsewhere in the map. i didnt repeat myself to one save my sanity and two not make the box too big

overall, i feel like the concepts you used aren't applied consistently between the map. and considering the song itself is repetitive blaming this on variation just doesnt work since in a map like this consistency > variation. though, i feel like if all these were fixed it would be rankable.

good luck!

04:04:215 - daisuki
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Escape]
Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 -
Object at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 -
Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 -
Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 -
Object at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 -
Object at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 -
Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 -
Object at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Object at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Object at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 -
Object at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 -
Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 -
Object at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 -
Object at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 -
Object at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 -
Object at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 -
Object at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 -
Object at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 -
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Topic Starter
Raiyn

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats
[Escape]
Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 -
Fixed
Object at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 -
intentional overlap~
Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 -
intentional overlap~
Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 -
Fixed
Object at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 -
seems like it's an insignificant one but changed nonetheless
Object at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 -
intentional overlap~
Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 -
Fixed
Object at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Fixed
Object at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -
Fixed
Object at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 -
Fixed
Object at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 -
intentional overlap~
Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 -
Fixed
Object at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 -
Fixed
Object at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 -
Fixed
Object at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 -
Fixed
Object at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 -
Fixed
Object at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 -
Fixed
Object at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 -
Fixed
Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.
Well that's a useful mod~
Hope to see more of this in the future
Thanks~
Envory

error_exe777 wrote:

hello mania mod here

thank god this is old modding because modding v2 makes me want to neck myself

General - All Mappers Open
Difficulties: cool hybrid
Spread: marathon
Hitsounds: ooo i guess they're done. they feel off in some places but that could just be me
Metadata: remove "星蓮船" "undefined" "fantastic" and "object" from the tags since they're in the title
AiMod: nothing in mania. some letterbox'ing things though, may want to check it out
Other: nothing


box
00:17:881 (17881|3,18381|2,18715|0) - would be cool to stack these since they are all for the same snare drum thingy Hahaha great isn't?

00:19:548 (19548|3,19631|2,19715|1,19881|3,20048|2,20215|1) - the flow is all in the same direction which is pretty boring and doesnt help with the 1/4 to 1/2 transition. i would move some tbh umm.. it is not about bored or not.. but the drum sounds are followed from right to left in my headset imo .. so i want to keep

00:21:381 (21381|2,21381|1) - first of all this should be a triple but i feel an LN ontop with be cool since there is a shhhhhh sound there

00:32:048 (32048|0,32048|2,32048|3) - i think a triple is too much. to be honest, i think this whole section from 00:31:715 - could be better. here is a recommendation: https://osu.ppy.sh/ss/9499742 i think not .. i placed 3 notes are for consistanly like 00:31:381 (31381|1,31381|3,31381|0) - and that jacking didn't match with it

00:35:881 (35881|1) - shouldn't this be a double? everything else around it is fixed!

speaking of which, i feel like all of them in this section should be the same. for instance 00:23:715 (23715|3,23715|1,23881|0) - 00:29:048 (29048|0,29048|3,29215|2) - arent so fix these wow nice

00:56:215 (56215|2,56215|1,56215|3,56548|3,56548|1,56548|0) - some LNs would be nice nice

01:12:048 (72048|3) - why is this one LN when the vocal has two different sounds? for flowing in to the kiai mode

01:32:715 (92715|1,92715|2,92715|0,93048|1,93048|0,93381|1,93381|2) - these should all be the same since they are the same sound 01:32:715 (92715|0,92715|1,92715|2) - for cymbal

01:44:381 (104381|3,104381|2,104381|0,104381|1) - woahhhhh quad is too much fixed

02:03:715 (123715|0,123715|1,123881|1) - missing more. make sure you include ALL of these in the map. i wont mention any further hahaha thx

02:05:215 - missing a double because you've done the same before eg somewhere i cba to find thx dude!

02:13:715 (133715|0,133881|0) - in these sections there are also lots of weird jacks which are there sometimes and not at other times. thought id mention it fixed

03:06:048 (186048|2,186048|3,186048|1,186381|2,186381|3,186715|2,186715|1) - again should be the same nope i think.. caused by cymbal

03:15:548 (195548|3,195631|2,195715|1,195881|3,196048|2,196215|1) - same problems as before same as b4 too

04:26:965 (266965|2) - ghost note oh nice!

04:27:548 (267548|1,268548|2,271215|1) - i cant here any sound behind these LNs and they are very random and dont suit the very to-the-book style of map if you know what i mean. i'll re-arrange the LNs so its look consistant and variative pattern

05:17:715 (317715|0) - this ends at 05:20:048 -

05:20:381 (320381|2) - ghost note it was faded

alot of what i said can be applied elsewhere in the map. i didnt repeat myself to one save my sanity and two not make the box too big

overall, i feel like the concepts you used aren't applied consistently between the map. and considering the song itself is repetitive blaming this on variation just doesnt work since in a map like this consistency > variation. though, i feel like if all these were fixed it would be rankable.

good luck!

04:04:215 - daisuki

Thx for mod!
Ok Thx~ the update at my reply at Umo's Mod~
Umo-
hi

[General]
Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]
reduce hitsound volume on first red line to somewhere around 40% since its really loud
00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background
00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) -
00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part
00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern?
00:37:715 (37715|0,37715|3) - change to quad, same reason as before
00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that
00:55:548 (55548|2,55715|3) - ctrl+j for PR
00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change
00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish
01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern
01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple?
01:11:548 (71548|2,71548|1) - ^
01:12:215 - add a LN here for vocals+buildup
01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ?
01:31:048 - not consistent with 01:20:381 -
01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with LNs. You could make the pattern something like this to follow synt sound in the background
02:30:381 (150381|3,150715|0) - weird hitsound change
02:45:715 - change this pattern since its really repetitive and get boring to play imo
03:31:881 (211881|1) - missing LN for a guitar
03:37:215 (217215|0) - ^
In overall pretty repetitive, I bet that you can make this more interesting

Good Luck!
Envory

Umo- wrote:

hi

[General]
Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]
reduce hitsound volume on first red line to somewhere around 40% since its really loud
00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background but at that part the sounds feel didn't holding ..
00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) - already changed!
00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part sure
00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern? re-arranged before
00:37:715 (37715|0,37715|3) - change to quad, same reason as before stay
00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that i think not :/
00:55:548 (55548|2,55715|3) - ctrl+j for PR ok
00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change ok
00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish done!
01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern Ok done!
01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple? Didn't strong enough for placed 3 notes
01:11:548 (71548|2,71548|1) - ^ same
01:12:215 - add a LN here for vocals+buildup ok
01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ? pattern variety
01:31:048 - not consistent with 01:20:381 - the kick wasn't too strong and i follow her vocal too
01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with Lns.k
You could make the pattern something like this to follow synt sound in the background no thx
02:30:381 (150381|3,150715|0) - weird hitsound change Ask creator since i not yet placed hs at my gd
02:45:715 - change this pattern since its really repetitive and get boring to play imo0] later XD XD[/color]
03:31:881 (211881|1) - missing LN for a guitar Thx
03:37:215 (217215|0) - ^

In overall pretty repetitive, I bet that you can make this more interesting

Good Luck!
Updated Umo's and Error's Mod!

http://www89.zippyshare.com/v/8qbbbZ7f/file.html
Crissa
Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)

Escape
00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity

00:32:881 (3,5) - you could stack them maybe

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option

01:20:881 (1) - you missed a clap i think

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same

02:16:548 (2,1) - blanket think, you could make it cleaner

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this

03:12:215 (5) - a circle would fit much better imo

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect

I felt like there was a lot of missing hitsounds through the whole map, and random ones too

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me

Great song, i loved it!
Good Luck~
Topic Starter
Raiyn

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~
Chanyah
From my queue - Short mod ~

  • Escape
  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly
GL
Vulkin
Mod from my queue for Taiko Tension uwu

Note for the SB (Using 1366x768 resolution so it might differ, and if you wonder if its noticeable in gameplay, yes it is (i have eagle eyes apparently))
also this applies when i play in taiko mode
intro: the black bg from the SB seems to appear too late, might want to fix its beginning?
00:21:669 - the other bg seems to pop in a bit too early before the flash
00:43:002 - ^
01:07:002 - the word is hidden behind the taiko scroll bar, might want to move? xD
01:08:335 - ^ completly hidden
01:12:002 - ^ completly hidden
01:15:002 - ^ completly hidden
01:23:002 - ^ completly hidden
01:25:669 - ^ completly hidden
01:28:335 - ^ Its just slightly obstructed, but still, might want to move a little down
01:36:335 - ^ its the echo, just move it a bit up
01:44:335 - ^ move it a bit up (yes this includes the echo too)
02:21:335 - ^ completly hidden
02:27:002 - ^ completly hidden
02:29:669 - ^ completly hidden
02:45:669 - the other bg went literally over the white flash, too sudden also it looks a bit too lowres
02:48:335 - lyrics completly hidden
02:53:669 - ^ completly hidden
02:59:002 - ^ kinda hidden, but still hidden
03:07:002 - other bg appeared a bit too late
03:11:669 - lyrics completly hidden (also i think it ment "Run Away..." instead of "Runaway...")
03:39:002 - other bg appeared too late
03:49:669 - lyrics completly hidden
04:00:335 - too close to being obscure, move it a bit down
04:05:335 - lyrics completly hidden
04:05:669 - other bg appeared too late
04:11:002 - lyrics completly hidden
04:16:669 - ^ completly hidden
04:19:002 - ^ completly hidden
04:21:669 - ^ a bit hidden, move it a little bit lower
04:27:002 - other bg appeared too late and overlapped the flash a bit
04:31:669 - lyrics completly hidden
04:40:669 - ^ completly hidden (its the nutshack echo)

-Taiko Tension-
00:20:502 (68) - que tal k? combina mejor con el cymbal de fondo
00:29:502 (120) - d podria servir para que combine con el k que viene despues
00:40:002 - yo creo que sonaria mejor si fuese k d k en vez de k kdk
00:49:335 (216) - k? para seguir el sonido del tambor
01:12:335 - quizas quieras revisar esta parte, es un poco raro no seguir la voz tanto aca como lo hiciste despues
01:17:669 (311) - un finisher aca para el cymbal podria servir
01:26:835 - https://osu.ppy.sh/ss/9535414 Yo creo que serviria mejor asi para seguir la voz un poco mejor, quizas añadir un k entre 365 y 366 (01:27:585 - ) si haces esto, porque ese kdddk no creo que combine bien ahi
01:28:335 (370) - Finisher quizas? para el cymbal
01:33:669 (407) - ^
01:43:002 - un d podria caber aca para que el K sea consistente con las k que vienen, hablando de ellas...
01:43:669 (462,464,465) - por que no hacer esas k unas K grandes para que sea incluso mas consistente?
01:48:835 (495) - k serviria creo yo, seria mas comodo para los ddddk
01:50:835 (508,509) - Ctrl+G seria una buena idea aca, seria consistente con lo que haces con la voz anteriormente
01:52:335 - https://osu.ppy.sh/ss/9535464 para que sea consistente
02:02:835 (584) - un k quizas podria servir? seria comodo para el k que viene
02:04:668 (598) - d quizas serviria, diferenciara los sonidos con el k anterior
02:10:502 (633) - ^
02:15:002 - una k podria caber aca
02:45:669 - quizas quieras revisar un poco aca, no sigues la voz como la seguiste despues
02:51:003 (32) - finisher aca podria servir para el cymbal
03:07:085 (1,1) - Yo creo que esos spinners se ven raros tan cerca
03:16:502 (13) - Quizas finisher? para el cymbal
03:17:669 - Creo que esta parte esta muy poco densa comparado con el resto del mapa
03:25:002 - Suena un poco raro con la guitarra
03:26:502 - d k 1/2 para que sea consistente, o d K si haces 03:25:669 (56,58,63) - finisher (lo cual recomiendo)
03:27:669 (65) - k quizas?
03:28:335 (69) - finisher creo yo que serviria aca
03:33:002 - d d k d K 1/2 suena mejor creo yo
03:36:335 - https://osu.ppy.sh/ss/9535653 para seguir la guitarra
03:39:085 (1) - spinner se ve raro tan cerca, quizas ponlo en el 1/2 que viene despues
04:05:669 - no combina mucho con la voz aca
04:11:002 (67) - un finisher podria caber aca imo, para el cymbal
04:20:336 (119) - d aca y poner un k en 04:20:502 - , para que siga la voz y el tambor
04:20:669 (121) - y hacer d esta para que siga el tambor tambien
04:21:669 (128) - finisher? para el cymbal
04:26:002 - d k 1/2 para seguir el tambor y la voz juntos
04:27:002 - yo creo que el fin de kiai caberia mejor aca
04:27:085 (1) - spinner se ve raro imo, mover 1/4 mas tarde
04:36:336 (40) - quizas d? para diferenciar la nota del finisher
04:37:669 (49) - un finisher podria caber aca, por el cymbal
04:46:669 (100) - k podria servir aca, suena mejor imo
04:48:336 (111) - finisher quizas? enfatiza el comienzo de kiai y la guitarra
04:57:918 (168) - que tal d? para que sea distinto, ya que el tono es distinto
05:08:584 (243) - ^
05:19:169 (272,273) - Ctrl+G? el tono es distinto

Suerte/Good luck!
Yukari_Sama
mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
1|2|3|4

wew
  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 -
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya
  4. 01:33:215 - add col 1
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh
  8. 03:06:548 - add col 4
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ?
  10. 03:09:715 (189715|2) - ^
  11. 03:12:381 (192381|2) - ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 -
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 -
  15. 03:25:381 (205381|3) - move 03:25:548 -
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v
  18. 04:24:381 - ^
  19. wew
hitsound in mania diff make me ears sick :v
ok good luck
Topic Starter
Raiyn

Hailie wrote:

From my queue - Short mod ~

  • Escape
  1. 00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this section
    As for now im keeping as it is cause it actually keeps it different yet the same on the intro
  2. 00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)
    Thanks for pointing that out!~
  3. some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)
    Didnt notice that, must be when i changed the circle size, i have to check the other overlaps as well, Thanks for pointing that out~
    There is others like this but I will only point this 1 out
  4. 00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly
Done so!

GL
Thanks for the short mod!
Envory

atian540 wrote:

mania mod here<
m4m he said =w=
hijiri is a milf,, yeah i like her :* but yukari is da best =w=)b
Hijiri is da best milf eaaa yukari mah noob kowakwaokoawo
1|2|3|4

wew
  1. sv 0,3 di taruh disini lah 00:21:548 - kaget coeg, trus 1,7 disini 00:21:673 - stay ah btw svnya juga msh enak kok kwkwk
  2. 00:43:548 - 00:44:048 - 00:44:548 - 00:45:048 - 00:45:715 - 00:46:215 - 00:46:715 - 00:47:215 - 00:54:215 - 00:54:715 - 00:55:215 - 00:55:715 - 00:56:048 - 00:56:881 - 00:57:381 - 00:57:881 - menurutku lebih ena kalo dijadiin 1/4 LN okelah kalau begitu :p
  3. 00:42:048 - 00:42:881 - add note ? buat suara gitar rythmnya ah enggk deh buat konsisten sama rythm drumnya aja
  4. 01:33:215 - add col 1 for what njiir XD
  5. 01:43:381 - 01:43:881 - disini gw denger suara drum kick, mungkin bisa add 2 note 01:43:381 - yg dsitu ga denger apa2 .. yg 881 okelah
  6. loh kok ini dari 02:34:381 ke 02:36:715 - kaga ada pattern kek gini 02:33:048 (153048|3,153048|2,153215|1,153215|2,153381|0,153381|1,153381|3) - padahal ada sound kicknya loh oh iya2 fix2 kwkwkw
  7. 02:43:215 - 02:43:715 - add 2 note buat kick, biar ngeh siip
  8. 03:06:548 - add col 4 nope kwkwk
  9. 03:07:048 (187048|1) - napa ga di jadiin LN aja sampe 03:07:715 ? ngikut vokalnya kwkwkw
  10. 03:09:715 (189715|2) - ^ biar flow n biar gak sepi aj gt
  11. 03:12:381 (192381|2) - ^ ^
  12. 03:13:048 (193048|1) - ini LN dimulai disini 03:12:881 -
  13. 03:25:048 (205048|0) - ga pas banget njir,extend ke 03:25:298 - udh pas njiir wkwkwk
  14. 03:25:215 (205215|2) - move 03:25:298 - trus extend ke 03:25:548 - re-arrange lg deh
  15. 03:25:381 (205381|3) - move 03:25:548 - ^
  16. 03:28:381 (208381|3) - ini di reduce ke 03:29:215 - aja soalnya gitar rytmnya berhenti disitu some fixed
  17. 04:19:048 - kok quad ? buat suara apa ? mending triple :v okelah
  18. 04:24:381 - ^ ^
  19. wew
hitsound in mania diff make me ears sick :v
ok good luck

Thx ea
Hijiri still da beztt milf eaa XD XD

Update!
http://www78.zippyshare.com/v/Nw4zPZNc/file.html
Topic Starter
Raiyn

Zxozmo wrote:

[-Crissaegrim-] wrote:

Placeholder

I'm sorry for being this late :(
Ah it's fine~

[-Crissaegrim-] wrote:

Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)
Changed it!

Escape
00:00:382 (1,2) - try fixing this blanket so it's others from this section
same for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettier
i.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -
Yep done so

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them
Done~

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have
Used a 1/8 slider

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me
Yep made it so

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this
Changed but to something different to still have some circular flow

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2,
a zig zag maybe (here)
Changed

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference
made it into a hook and stacked 4 into 5's head

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle
Changed

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity
Changed

00:32:881 (3,5) - you could stack them maybe
Nope the reason being it's that specific combo's unique pattern, that aside it allows players to see the slider's heads without reading too much into it

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8
It works nicely

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap
Changed it into something more interesting

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle
Fixed the blanket

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option
Put 5 into the supposed blanket of the 2nd curve of 00:53:870 (2) -

01:20:881 (1) - you missed a clap i think
i actually did, whoops, thanks for pointing that out~!

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds
01:22:715 (1) - same
done so!

02:16:548 (2,1) - blanket think, you could make it cleaner
Fixed 2's curve

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this
Changed!

03:12:215 (5) - a circle would fit much better imo
I feel it's better the way it is now though

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section
Added a circle and stacked it on top of 03:59:204 (1)

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect


I felt like there was a lot of missing hitsounds through the whole map, and random ones too
Will recheck
Soon

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) -
Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me
Well the main focus of this map is the beats of the drums (dictated by the hitsounds) but i felt that it would be too boring if it just followed that through and through so i followed the Instruments(mainly drums) and vocals but having a circle almost every 2 beats was over kill so here it is in it's awkward self

Great song, i loved it!
Good Luck~
Thanks for modding!
And good luck to you as well~
J1_
Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC

01:25:704 (1,3) - Better blanket

02:44:370 (4) - NC

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left

05:20:037 (6) - NC

General:

Nice map, I really like various sections of the map. Good luck~!
ABD007
offset should be 361

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 -

your map is good ! nice SB too , but u need to fix this :)

good luck !
Topic Starter
Raiyn

xJ1 wrote:

Heyo from my mod queue,

Escape:

Display epilepsy warning!!!!!

00:11:037 (8) - NC
Yes

01:25:704 (1,3) - Better blanket
Yup

02:44:370 (4) - NC
Aye~

03:25:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - The flow from one triangle to another is really painful to hit especially when the spacing is very high
Reduced Spacing!

04:03:204 (3,4,5,6,7) - Make a perfect pentagon (72 degree rotate)
That does look better~

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the left
The first slider tick is already visible by the time they hit the circle on the slider
But i did make the slider tail more visible

05:20:037 (6) - NC Yeet

General:

Nice map, I really like various sections of the map. Good luck~!Thanks <3
Envory

Kyousukee wrote:

offset should be 361 i set it 306.. maybe changed later

Resonance of Faith

please listen carefully that drum like at here 03:13:860 - 03:14:360 - and 03:14:694 - Thx~

your map is good ! nice SB too , but u need to fix this :)

good luck !

Update!
http://www27.zippyshare.com/v/ufRYBoJF/file.html
ABD007
srsly , your offset is kind a wrong , 368 is good imo
Surono
fakeng toho matemetik tim deragonforos
Topic Starter
Raiyn

Surono wrote:

fakeng toho matemetik tim deragonforos
Toho is life
Remember Toho is built upon errytin
Envory

Surono wrote:

fakeng toho matemetik tim deragonforos

mmpphhh shhh ahhnnn mmmppp >////<
Envory
Update for offset
http://www4.zippyshare.com/v/XjAkZRoK/file.html
Topic Starter
Raiyn
Im back from the land of hell!

Let's continue
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