[General]
- OD 7 for Normal might be better since there's a lot more short notes than noodles
- Might do OD/HP 7.4/7.4 for the Advanced since it's mostly just 1/2 light jumpstreams
- As for Hard, since the 1/2 jumpstreams are denser with a few more 1/4 bursts, I'd do OD/HP 7.8/7.8 or so
- Then, for symmetry, I'd do OD/HP 8.2/8.2 for the Yeah! diff cause of the 1/8 bursts which you want to avoid people mash passing
- Turn down the volume of all your green lines to like 50% or something cause 75% is really loud
[Normal]
00:13:632 (13632|0,13995|1,14359|0,14723|1) - Imo, I'd make these 1/2 LNs to emphasize the trumpet that comes on the upbeats
00:16:541 (16541|3,16904|2,17268|3,17632|2,17995|3) - Similarly ^
00:17:995 - The trumpet here is much louder and stands out more here, so I might use a jump here instead, like so
https://osu.ppy.sh/ss/812193000:26:904 (26904|0) - The trumpet here is a bit weird cause it decrescendos to silence at 00:27:268 - , only to crescendo at 00:27:450 - half a beat later.
So I would split it like this
https://osu.ppy.sh/ss/8121948 That looks awkward. I think I'd rather not for this diff. For the others, maybe.00:32:723 (32723|3) - Same thing, it lasts for 1 beat, breaks for 1/2, then comes back
00:36:359 (36359|2,36723|1) - Technically, these don't really follow anything cause the rhythm here is 2/3, not 1/3, so you'd be better off arranging it like this instead
https://osu.ppy.sh/ss/8121957 00:39:268 (39268|3,39632|2) - Similarly, they're unsnapped basically since 1/1 is not equally divisble by 2/3
Au contraire, ma cherie. The bass notes are on the 1/1s. Still debatable as to whether to follow 1/1 or 2/3 for this bit though.00:40:723 - Might suggest adding an LN here for the 1/3 roll, like so
https://osu.ppy.sh/ss/8121967 . But, I also think it would be acceptable to use 1/3 here instead because the bpm isn't super fast, and if you make it linear, it should be pretty easy to read, like this
https://osu.ppy.sh/ss/8121972 Went for 1/3s.00:44:177 - 00:47:086 - Could probs add 1/1 LNs here for the trumpet since it's kind of prominent and hard to miss in the music.
00:49:086 - Similar to the above, you could use short 1/2 LNs on the downbeats here to help accentuate the trumpet, like this
https://osu.ppy.sh/ss/812198101:04:723 - Might try something with LNs to make this part stand out a bit more as the transition into the next phrase
https://osu.ppy.sh/ss/812198901:29:450 - Similar to what I mentioned in the beginning about adding 1/2 LNs for the trumpets, I'd do all that stuff here too
01:43:995 (103995|2) - stuff i said about trumpet becoming silent because why not. Tbh, you could vary some of the jumps so that they're not all just the same [12] doubles.
https://osu.ppy.sh/ss/812200302:11:632 - K, so one thing I notice in general about this diff is the fact that the 1/2 streams are really linear. This would be great if it was 1/4 or something,
but because the bpm is on the moderate side of things and it's not very dense, it makes gameplay kind of repetitive since there's no real variation to the hand movement. I would try making the streams feel a bit more random like this instead
https://osu.ppy.sh/ss/812201803:12:359 (192359|2) - Extend this to 03:12:904 - to cap off the LN
03:12:904 - Similar to what I said a while back about making this transitional measure a bit unique compared to everything else, I'd try playing around with some LNs for variation, like so
https://osu.ppy.sh/ss/812202703:48:267 (228267|1,228267|3,228267|2) - fam, pls no use triples in 4k normals. I'd wait to introduce them in advanced diffs or higher because it's already 3/4 of your columns and players probably won't have that level of finger independence yet.
Aw c'mon... fine...