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Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely...

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Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Saturday, October 01, 2011 at 4:17:13 PM

Artist: Foozogz
Title: Rainbow Dash and Fluttershy Go For a Leisurely Glide
Tags: MLP My Little Pony Friendship is Magic Azure_Kyte rainbowdash
BPM: 200
Filesize: 5489kb
Play Time: 03:32
Difficulties Available:
  1. Azure's Taiko Poni (5 stars, 1218 notes)
  2. Basic (0.86 stars, 144 notes)
  3. Difficult (3.78 stars, 286 notes)
  4. Expert (4.97 stars, 526 notes)
Download: Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely Glide
Information: Scores/Beatmap Listing
---------------
NOTE: The original title is "Rainbowdash And Fluttershy Go For A Leisurely Glide". However, that title got the character's name wrong and had bad grammar, so it was fixed.

NOTE 2: If you downloaded it before I "fixed" the title, you'll have to redownload.

My Little Pony: Friendship is Magic is awesome. Though, this song is only related by... 4 voice clips and an overall very lesbian tone that supports "Rainbow Dash Likes Girls". BUT IT STILL COUNTS!!!!!!!!!!!

normal-hitclap and normal-hitwhistle are from the custom hitsound thread, the latter thanks to Ph0x. normal-hitclap2 is thanks to Sandpig.

Basic = Easy
Difficult = Normal
Expert = Hard +
Azure's Taiko Poni = Azure_Kyte's Taiko Oni

I used the difficulty names I did because "Hard+" sounds retarded. And before you ask, yes, this is a rankable beatmap spread; it has 2 non-Insane difficulties, one of them under 3 stars.
Azure_Kite
Here's a Preview. taking a break for now, then I'll map the rest and update this post

EDIT: Done and dusted. Combos are in place so that it can be played in tag if they ever wanted to.




Download: Foozogz - Rainbowdash And Fluttershy Go For A Leisurely Glide (Ekaru) [Azure's Taiko Poni].osu
DeathxShinigami
I should have picked a more proper timing to give you that sub >...>

Ah well.

Good luck I guess?
lolcubes
\:D Ekaru.

[Hard]:
  1. I'll be honest. This is nowhere near a hard diff. This is your regular insane diff nowadays. AR8 OD8 on a hard (I'd say od7 ar7/8 is max a hard should have, only if it fits the song as well)? So many triplets as well, combined with some (slightly) confusing patterns (for people who play hards). Just no. Rename to Insane and remap some parts (I'll tell you which ones don't fit).
  2. 00:08:680 (2,3) - I won't spacing nazi your map, but I don't see a point for these to be this far apart. You should just distance snap here.
  3. 00:15:580 (1,2,3,4,5,6,7,8) - Well I can see why you wanted this, it's not that bad of a pattern, but maybe map the melody instead of these? Would be much more fun. In case you want to keep them like this for whatever reason, slap a new combo on 5.
  4. 00:27:580 (1) - Hmm, I didn't like this one cause it didn't follow the melody properly. You could remove one of the repeats and map a circle after it on a red tick. Sounds better too.
  5. 00:39:580 (3) - Finish as well?
  6. 00:49:180 (1,1,1) - Ehh, this is kinda extreme for a hard. Also, this is something you should remap if you choose to go Insane. These aren't fun nor they follow the specific part in the music, they are just "there". As for what you should probably map here, listen to the melody, it's quite an interesting to follow.
  7. 00:53:980 (1,1,1) - ^
  8. 01:32:380 (1) - Well this looks nice. I won't tell you to remap it, but if you do get some idea you should probably use it. :p I like how it looks, but instead of looking nice, I prefer maps to play good first. :D
  9. 01:55:480 (2) - Remember how I told you I won't nazi you? I semi-lied hehe. 1 grid down please. I'll just point those really obvious stuff I noticed while playing.
  10. 02:16:480 (3,4,5) - Like they are currently, they sound bad. What you could do is swap 3 and 4, so you would have a circle+slider+circle on the timeline. I will leave the positions up to you, but they sound much much better like that.
[Normal]:
  1. This is too hard for a normal. The slider velocity is too high, od5 is too high, ar6 (fits the slider speed) doesn't fit the normal that much either. You should rename this to hard and place more notes on the timeline for it to become a real hard.
  2. 00:20:380 (1) - This slider's arrow is too close to the edge of the screen and it's off the grid. Curve it so it's not that far.
  3. 00:27:580 (1) - This slider felt really weird. You aren't following the melody at all at this part, yet this one tries to end where melody ends. And you even have a finish on the slider end. It's distracting. You should make a decision, do you want to map the white ticks (for it to be easier), or to follow the melody.
  4. 00:32:230 (6) - Remove this clap, it sounds bad.
  5. 00:33:580 (1,2,3,4,5) - This is the main problem with such high slider velocity. We're dealing with 200 bpm here and with 1.4 SV (which is actually enough for insane diffs) these are spaced so far apart from each other. The circle 1 is almost off the grid (it's acceptable but it's certainly not nice). You should really use lower spacing for the whole diff in general, or just reduce the SV. This can't fit in a normal at all, but it's not that bad for a hard, just think of a better pattern and lower the spacing a little.
  6. 00:37:180 (1) - This slider totally doesn't fit. It's better than the slider i pointed out before, because this one isn't as confusing. Just try to map the similar stuff i told you above. I'll just stop with my own suggestions unless they are really good ones and more specific cause I want to let you handle the mapping. :D
  7. 01:20:380 - Add a note, it's slightly confusing as it is now (without it).
  8. 02:01:180 (5) - Slider end is off the grid. Borderline offscreen too. You shouldn't do stuff like this, curve it or make it a bit different.
  9. 02:58:780 (3,4) - Whoa what is with this spacing? It's double what you used in your map. If you intend to make this a hard, I suppose it's okay, but for a normal this is a big no.
  10. 03:08:680 (2) - Another slider with it's end off the grid.
[Easy]:
  1. SV too high for an easy. But I guess a slightly harder easy won't hurt anyone.
  2. 00:15:580 (1) - End it at 00:19:030 instead and without a finish. A subtle whistle is fine though.
  3. 00:57:580 (1) - You shouldn't use anti jumps in an easy if you can help it.
There you go, a rather short mod than what I usually do, but only because I don't want to nazi every minor thing and give you some advice *I* think it's best. See what other people say as well hehe.
Don't take this mod as an insult or anything I just want to be as honest as possible without turning into a jerk.

That being said, what you should probably do is rename hard to insane, rename normal to hard (and place more notes in both diffs, where fitting ofc) and you should make a completely new normal. Now, your slider velocities are just too fast in general. Personally what I think is, unless you plan on using a super dense timeline with 1.4-1.5 SV for insane (and AR9 in that case), you should just lower it to like 1.3 (1.15 for hard, 1.0 for normal and 0.7-0.8 for easy). Those SV values make much more sense in my opinion. This also may lead to remapping everything though, so it's just a suggestion. ;x;
In general way too few hitsounds used imo. You could have placed some nice whistles to emphasize certain notes, or just place the generic hitsounds which follow the music (the claps were okay for example, but there were places where you could have added more claps and they would perfectly fit).

Hope this helped and good luck!
Charles445
General
The backgrounds aren't 4:3 resolution. It's technically okay, but it would be nice to have them the correct resolution
 Your mp3 bitrate averages to 214! Re-encode it to between 128 and 192! For your convenience, here's a chart of the mp3's variable bitrate. http://puu.sh/4tSg
 Fluttershy.png is an unused file in your map! Remove it and fullsubmit!
Why is Hard the only difficulty with combo colors? Apply them to Easy and Normal as well!


Easy
00:15:580 (1) - This spinner would sound better if it ended at 00:19:180
01:22:780 (1) - Move this 1 space down so it's not touching the HP bar.
Very nice easy!

Normal
00:49:030 - Perhaps change the slider velocity here so the sliders aren't so huge?
01:47:380 (2,4) - Two sliders on the same spot seems a bit too confusing for a Normal.
It's alright, slider velocity seems a little fast.

Hard
00:08:380 (1,2,3) - Spacing, this is a noticeable error
00:23:380 - Woaaah was not expecting this diff to have 200 bpm streams. Heck, I'd stick to 1/4 repeat sliders for this difficulty. Right now it's Insane.
00:27:580 (1) - Shorten this a repeat and add a circle at 00:28:630?
00:49:030 - Perhaps change the slider velocity here so the sliders aren't so huge?
01:17:380 (1,2) - Spacing's pretty bad here
02:16:180 (2,3,4,5) - Spacing is very bad here!

Taiko
Why change the speed? It's fast enough as it is ._.


Cute map.
Azure_Kite
Changing the speed here and there makes a map interesting, and I tried to change speed at points where it fits well.
NotShinta
General:
- My favourite episode of My Little Pony: Friendship is Magic is the one where Fluttershy turns into a chicken. What I mean is it's kind of weird to have the BG and title contradict like this, especially with a source with so much fanart, but the BG still fits the original attitude so it's fine. As you know. But I like Fluttershy.
- Referring to the title, the 'A's in 'And' and 'A' would look much better uncapitalised, i.e. 'and'. Also, Rainbowdash should totally have a space in it. I looked it up and realised that Foozogz named the title like this, but you might be better correcting him. (Also title cut off in forum thread title ("Glid") so you might just want to end it with 'Leisurely...', but I'm waffling on now.)
- "Fluttershy.png" is still unwanted and in the song folder.
- Other difficulties need Hard's custom colours. In fact, I realise you haven't applied Charles' mod yet despite giving him kudosu, so I may echo him at times.
- It feels a bit weird to have a chorus in a break (02:35:080), and it could be mapped. Your choice, of course.
- Lastly, I think the default clap is slightly too loud, especially in the chorus. It's possible you could find a softer yet still appropriate custom one, or slightly lower hitsounds generally when needed, or even being replaced with whistles or finishes.

Hard:
- As everyone ever has previously pointed out, the triples and streams could come as a surprise for a Hard. I don't really see it as a problem, however.
00:17:380 (7,8) - In my opinion, both of these having standard claps sounds a bit odd, as they are a little loud. In fact, this being mapped to 1/1 sounds a bit weird, considering what you've mapped to here before, but s/31306.
00:28:630 (2) - Move a grid up so that it 1 blankets this slightly better?
00:49:180 (1,1,1) - When you see it. These sliders are apparently so long you can't move them easily, but they could do with a couple of grids right/left so that they don't appear as 'broken.'
01:22:780 (1) - It feels a bit weird to suddenly have a long repeat slider in an Hard+, quite an unexpected contrast to the borderline overmapping.
02:03:580 (1,2,3) - Getting a bit nitpicky, but the distance between the previous combo and this is slightly different from the one before the previous one and the previous one. This is noticable with hitbursts, moving this combo a 4grid down would easily fix this. Sorry.
02:19:480 (11) - A little asymmetrical here, moving this up literally a grid would fix it.
02:27:730 (6,7) - You could easily move this a grid left for symmetry, sorry for nitpicking.

Normal:
- The 200 BPM 1/2 triplets are a bit hard for a Normal with their current spacing, to be honest.
01:20:230 (8) - Add a clap/whistle? (and with copypasta)
01:26:230 (6) - For consistency, you could maybe move this 1/2 back and fix spacing/stack accordingly, as you have done before and it fits the music here.
02:02:980 (3) - Not quite symmetrical, but only just noticeable, moving this a grid down would make it so. (same with next combo, up)
02:27:580 (4) - I think this works slightly better if this was removed, as it maps to something different than the previous 2 hitcircles. It doesn't play too bad, though.
- Last chorus seems a little anticlimatic considering you used less 1/2 than the previous one.

Easy:
00:15:580 (1) - Extend by 1/1 so that it ends on the start of a bar, perhaps?
- Lovely.

My general opinion of this beatmap, despite my nitpicking. Good job.
MMzz
Taiko Mod:

Just a few little things I saw, not with the pattern but with speed changes.

00:20:450: This small speed up is kinda unnecessary, especially since it's just that small section.
01:37:400: Move this timing point to: 01:37:250, for a smoother scroll-down, where you have it now kinda blocks the next note and it's hard to see.

That's all, I love how you mapped it <3
Sandpig
Expert

00:07:700 - the clap on the red tick sounds weird...
00:23:450 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I recommand 1.0x distance spacing for part like this(for example 00:32:900,02:28:250...). 0.8x makes it hard to read.
01:12:500 (1,2,3,4) - it's better to use a lower distance spacing for stream. the pattern here is hard to read.
01:22:850 (1) - I think it's too long...try reducing some repeat times and using more circles...


Difficult

I think it's a Normal diff but slider is a little fast and notes seem too far away from each other...I think using 1.0 - 1.2 slider velocity would be better but it will cause remap...depends on you



as for hitsounds, although sometimes I also use peculiar hitsounds but normal-hitclap2 is too werid for me...it sounds as if player is missing a note...I don't know what kind of effect you try to make so I have no idea how to change it. Maybe we can have some further discussion. Other custom hitsounds sound good.
Crimmi
Modding, CrimmiStyle!!

[General]

"ponibg" is 1011 x 768, can you resize it to 1024 x 768? (i know it's lame but yeah.)
"PONIESAREAWESOME" is 911 x 683, reszie it to 900 x 680?

[Basic]

Nothing~

[Difficult]

01:22:250 (3) - This looks better stacked on (1).
00:34:850 (3) - New combo?
01:20:300 (8) - Spacing.
03:09:650 (3) I would like it better like this: http://osu.ppy.sh/ss/134545

[Expert]

00:05:450 (7,8) - Both should go a grid down to perfectly align with (2,3) (Yeah, grid modding is lame :P)

The rest is fine with me.
Deif
Mod from "The Challenge Queue":

General:
  1. "ponibg" is 1011x768. Resize it to 1024x768. Ninja'd
  2. "PONIESAREAWESOME" is 911x683. Resize it to 800x600 better.
Basic:
  1. Pretty nice job.
Difficult:
  1. Slider Velocity is a bit high IMO, but it's ok I guess.
  2. 02:58:850 (3,4,5) - Those jumps felt a bit hard for this diff. Consider reduce them.
Expert:
  1. It feels more as an Insane than a Hard+, but since you're using a different diff spread, there's no problem.
  2. 00:16:850 (5) - New combo, this is a sudden distance increase.
  3. 00:17:750 (8) - ^, only if you feel like to.
  4. 02:19:850 (12) - NC.
Azure's Taiko Poni:
  1. Completely disagree about that 5 different slider velocity multipiers (0,7-0,8-1,0-1,1-1,3). Also 1,3 is too fast, consider reducing it.
  2. Patterns are ok, but there are some D's inside 1/2 regular notes that made me asdasfsdgfjh, you know :p
Sorry if I wasn't really helpful, but your map is really good ^^

/me shoots 1 star
Suzully
Came from challenge queue :)

[General]

  • Taiko diff's AudioLeadIn is different from others.
[Basic]

  • Nothing to say.
    This is clear mapset!
[Difficult]

  • Is this normal? o.o
  1. (00:01:250 - 00:17:450) - I feel hitsound is a bit loud. Remove some clap sounds?
    00:01:250 (1) - ^ At the turning point.
    00:06:050 (3) - ^ At the end.
    00:07:250 (4) - ^
    00:10:850 (1) - ^ At the turning point.
    00:16:250 (2,4) - ^
  2. 01:26:450 (6) - Move it to 01:26:300?
  3. 02:58:850 (3) - Add new combo?
[Expert]
  1. 00:24:350 (9) - Combo is too long. Add new combo?
  2. 00:33:950 (11) - ^
  3. 01:02:750 (11) - ^
  4. 01:21:650 (8) - ^
  5. 02:29:300 (11) - ^
    Nice symmetry formation<3
It's too hard to mod because your map is perfect lol
Good luck with each other~ :D
Kawayi Rika
Hi request from the challenge queue.

[General]

Rhythmic map, to do good.

[Basic]

good job. :)

[Difficult]

00:03:350 - You can try to use slider.
00:08:450 - add NC
00:22:550 (3) - You can try to use slider.
01:00:650 (6) - add NC
01:06:050 (5) - ^
01:19:100 (5) - It sounds not smooth suggest Remove.
01:24:950 (1) - Remove NC
01:25:250 (2) - add NC
02:55:400 (2,4) - Suggestion Remove.
03:05:000 (2,4) - ^

[Expert]
00:08:450 (1,3) - maybe add whistles on these 2 note?
00:22:250 (5) - left 1 grid
00:33:950 (11) - maybe new combo? these combos too long
02:18:350 (5) - add NC
02:50:450 (1) - ^
03:00:050 (1) - ^

My English is very poor. I hope you can understand.

nice map, good luck :)
Nyquill
Saw this in irc :/

And now I have to mod this :o

I'm having a terrible time trying to find something to complain about. Sorry I couldn't make this mod longer :/
[Taiko]
Has a slightly shorter lead in xD

[Basic]
Couldn't find anything :o

[Diffucult]
00:27:655 (1) - Since you were mapping on beat for the entire previous combo, it would make sense to end the slider onbeat as well. Perhaps shorten the slider and add a note on 00:28:705? Personally I would like the slider to be extended, but that would cause an inconsistency with the hitsound with the other diffs.
00:39:055 (1) - Remove NC
01:10:855 (8) - NC

[Expert]
00:09:055 (3) - Move this to the vertical center line. Looks nicer imo.
01:54:805 (4,5) - To keep consistency, swap (4) with (5).
Topic Starter
Ekaru

Nyquill wrote:

[Expert]
01:54:805 (4,5) - To keep consistency, swap (4) with (5).
Just to clarify, the reason I switched those two around for that combo was to make that part more interesting; by swapping those notes but keeping the same visual pattern, I create a legimate "trick" that requires you to pay attention.
Raging Bull
Hi.

General:
Not a big deal though, but I kinda prefer BGs with 4:3 ratio :3 If you ever feel like it, mind if you change your BG to 1024x768 or 800x600?
Azure's taiko has a different audio lead in. Can you change it to match yours which is 2118? Although I would just change all of your audio lead ins to 2000 instead.

Easy:
00:01:255 I kinda prefer if you remove this slow down here. It would be rather confusing to see the slider start off slow but then it goes faster at
00:20:455.
03:08:455 (1) - Man that is one long spinner. Mind if you shorten it a bit? Start from 03:10:855 instead?

Difficult:
Dat slider speed. :3
00:27:655 (1) - Maybe end this at the big white tick instead?
00:49:255 (1,2,3) - Think you can add some shapes to these sliders?
00:54:055 (1,2,3) - ^
02:31:255 (6) - NC?
02:46:705 (4,1) - Rather long gap here. Why don't you add some notes or a slider at least?

Expert:
Really nothing to say, though I feel like the difficulty gap jumped pretty big here.

Good luck!
Topic Starter
Ekaru

Raging Bull wrote:

General:
Not a big deal though, but I kinda prefer BGs with 4:3 ratio :3 If you ever feel like it, mind if you change your BG to 1024x768 or 800x600?
1. It is 4:3 (Well, Azure's isn't but it's close enough). 2. Changing the size like that would be messing with the quality for no real reason whatsoever. The best quality comes from leaving it as it currently is.

Easy:
00:01:255 I kinda prefer if you remove this slow down here. It would be rather confusing to see the slider start off slow but then it goes faster at
00:20:455.
03:08:455 (1) - Man that is one long spinner. Mind if you shorten it a bit? Start from 03:10:855 instead?
1. That would be counter-intuitive - the music feels slower there, therefore you expect the map to be slow there. When you feel the music speed up, you expect the map to speed up; there are a couple of beats to get you into the rhythm, too, and really, it's fine. The sliders aren't so fast that you can't react to them.

2. The spinner isn't that long.

And about that slider in Difficult... No, guys, I'm not changing it; I prefer it as it is. Stop pointing it out, please.

I did add a couple hit circles at that one part in Difficult though, so have your kudosu ;P
nimi
Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
Topic Starter
Ekaru

Wiinter wrote:

Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
The title is the way it is because Foozogz fails at grammar. :P Heck, he originally had the character's name gramatically incorrect. While I fixed that, I'm not sure if I can fix the rest of the title without getting nazi'd to death about it because some people are unnecessarily picky.

Did modify a few sliders, including the two you pointed out, on Basic, though. I also added a couple new combos on Expert like you suggested, but during the streams? Nah, I've tried that before but it's just disorienting to me for most of the streams.

Thanks a lot for the mod post! ^_^
nimi

Ekaru wrote:

Wiinter wrote:

Heya :)

General
Hm.. I might be wrong, but shouldn't the song title be "Rainbow Dash and Fluttershy Go For a Leisurely Glide"?

[Basic]
Not much to mention here, it's a really.. solid map. but i think you could improve some of your sliders, such as 00:01:255 (1) and 01:22:855 (1) -- making this one more 'curvy'. They almost go out of the screen and that looks a bit ugly :v but ehh, it's ok I guess.

[Expert]
00:17:755 (1) - i don't see a reason for this new combo D: consider removing it
00:52:855 (2) - maybe add new combo to keep the new combo pattern?
aand something else that i noticed was that there were some huuge combos -mostly due to streams- but still :v maybe look for some places where you could add new combo on them so they don't go that big? for example:
00:24:355 (9) -
00:33:955 (11) -
01:02:755 (11) -
01:21:955 (9) -
aand some other x3

Hope it's useful >w<
The title is the way it is because Foozogz fails at grammar. :P Heck, he originally had the character's name gramatically incorrect. While I fixed that, I'm not sure if I can fix the rest of the title without getting nazi'd to death about it because some people are unnecessarily picky.

Did modify a few sliders, including the two you pointed out, on Basic, though. I also added a couple new combos on Expert like you suggested, but during the streams? Nah, I've tried that before but it's just disorienting to me for most of the streams.

Thanks a lot for the mod post! ^_^
haha, i know what you mean.. but nee.. i'm a bit ldfkgjldfjk with those kind of things D: sorry for being kinda picky, that doesn't change much on the map anyways :v aand you're welcome :)
spboxer3
HI~here my suggest

[Difficult]

01:54:655 (2) - you can copy 01:54:055 (1) - and put it

[Azure's Taiko Poni]
00:20:445 - speedx1.1? I thinks you need move timing to 00:20:530 - is more better
02:15:655 - speed change too suddenly. I think
02:54:045 - I think you need put kiai in this way. but speed x1.3 put in 02:54:130 -
03:22:855 (1,2) - big Don?
03:24:055 (2,3) - ^
03:27:655 (1,2) - ^
03:28:855 (2,3) - ^
Sallad4ever
Hai Ekaru :D

[General]
- Yup the title really pique my interest with the wrong grammar and how it's shorten up
- The cheering hitsound is a good idea
- Add bronies to tags (lol)
- 00:49:255 ~ 00:54:055 - for this section I think max volume is too loud if you compare with the music in the background. I suggest using 80% volume for this section

[Basic]
00:49:255 (1) - it'll be better if you used the same costum hitclap here just like on the other 2 diffs
00:54:055 (1) - ^

[Difficult]
00:15:055 (2) - finish?
01:01:255 (3) - because of 00:59:905 (5) and the music, I always think this is on 1/2 orz

[Expert]
01:22:855 (1) - neat trick~
02:34:855 (3) - hmm maybe remove the little green area on the break?
02:46:855 (7) - NC this
I agree with wiinter, you should consider giving NC on those long stream. It'll be more forgivable in case players miss in the middle of the stream

[Azure's Taiko Poni]
An awesome diff name
00:20:305 (8,9,10) - because of the timing section, it's kinda difficult to notice that this is a triple. I suggest to put the timing section on 00:20:455 to 00:20:305 to make it more easier to predict
00:34:405 (19,20,21) - for this rhythm, I suggest to remove 20 then add d on 00:34:630
00:57:655 (1) - in play mode, this spinner doesn't seem to end in the same place as intended in the editor. It looks like it ends 1/2 beat earlier. Is this the nature of taiko diff I wonder :?

That's all from me, not much to point out
I never watch MLP but this music is lovely
Starred and good luck~
Topic Starter
Ekaru
All fixed. Thanks! ~

Obligatory spam to demonstrate how flawed the idea of this filter is.
L_P
hi there, i mod 2 diff. 1st, tomorrow the other 2.cause im busy, but the main thing is damn im not going to say.

easy
10,255 add note? i think like this the rhythm is likely better
25,255 are you sure to make it straight? 258,855 also. im not saying this is not good, but it looks awkward.

and i notice about sometimes there are few seconds without a note, i think add one in the middle will be better.

and also, your note are in straight line, most of them, could you change it a little way round?
nothing more to say, just too easy.

normal
12,955 to many similar pattern. change to slider? you may alternate slider and notes in your patterns, i do think so.

34,855 move it around please, too many straight pattern. and maybe 35,755 add a note, and the notes could stack, repeat with a rhythm or else, just move it around

49,255 you know what im going to say ==

155,255 at this time period , the clap sounds gay, i think my normal 2's clap is better
226,755 add note. i dont know why, i felt this better
300,655 add return

you have most of your pattern repeated, repetition is good but dont overload.haha
mod other two later



from L_P's que
L_P
ok lets continue boy

expert

3,655 change the pattern to a circle?
16,855 you changed the spacing suddenly, so i suggest either you change back (normally youll say no) or move it even further, but only for a short period or even two notes just to make player know that you changed the spacing system.you judge it by yourself la.you will sure ask why, and i ll say that its "fate", kidding.

mostly because of mapper always do such things and they got good ratings (mostly by those who think they are good at hitting notes), but if they changed the spacing only a little theyll possibly got raped. and again, i dont know why.

24,505 square please
25,555 spacing please, or you can stack them together
26,755^
33,055 ive notice you got so many triplets and you can stack them, just to make the pattern more interesting
55,255 change those two sliders into spinner or spinnerd. and yeah the other diff. has also pattern like this, i recommend you not to make so much sliders and take more spinners.
101,855 just make it all notes hitting like dominos till 103,430.(not domino's pizza you know) experts do like these.especially those rank in 1000
105,155 spacing please
122,855 too many repeats. long sliders shouldnt appear too much in expert
132,455 long sliders
155,105 add note
155,255 i feel like you could do some jumping
227,655 add note with some jump distance?
309,655 anti jump?!

taiko
8,455 make less notes, follow the "mi re do mi re"
13,030 delete this note and the following note
15,055 make triplets?like those in osu mode
19,255 i like drum roll with note style from here, just making the player feel the excitement
49,105 add whistle
argh too much for me to mod this taiko.i could only do 4.5 stars and below damnit

could you please forgive me my lord?
yeah mod4mod cleared.do you think im a good guy?
winber1
Expert

00:16:555 (4) - add clap?
00:17:455 (3) - remove clap?
00:29:455 (1,2,3) - :)
00:31:705 (6) - delete note?
01:02:455 (10,11) - *nazi* not perfectly symmetrical about y-axis
01:02:455 (10) - new combo?
01:03:055 (1) - remove combo?
01:22:855 (1) - idk, just seems really random here.
02:00:805 (x) - omg i have a sudden urge to add a note here (and below). it just sounds so good to me. idk
02:01:105 (x) - ^
you can consider adding them to the next pattern if you want or not.
02:18:805 (4) - doesn't really fit the music as well as it could imo.
02:57:805 (x) - you could consider adding a note here.
03:09:355 (5,1) - i have no problems with this anti-spacing since i read it perfectly fine, but it just seems a little out of place at least in comparison to the rest of the map, maybe not. idk. maybe im dumb.

Difficult

00:27:655 (1) - just the asymmetry of this is just.. idk
01:29:155 (7,8) - space this the same way as you did earlier?
02:03:955 (2) - i would delete this note for consistency purposes, and it sounds better actully imo if you don't deviate from the original pattern
0245:955 (x) - i would really like a note here, but you're gonna have to rearrange some notes to do that.
02:52:255 (2,3) - this is just my personal preference, but i like it better if these two notes were symmetrical with 02:48:055 (1,2) -
02:57:955 (x) - maybe add a note here? and 02:58:555 (x) - ? and rearrange spacing/notes or whatever?
03:00:955 (x) - add note.

Basic


--definitely a true easy, but perhaps there is kinda difficulty gap between this and difficult? (0.9 vs 3.74 stars? lol)

00:52:855 (1) - add clap?
00:58:855 (1,2,3,4) - Ctrl+J?
01:08:455 (1,2,3,4) - ^ i see this pattern so many times already, and in like the exact same fashion lol >_>
02:49:255 (1,2,3) - use same spacing as before?

Nice map! :3
Chewin
Hayo ~
They are suggestions, you will decide if you want follow them or not.

Basic:

Nothing to say, it's ok o.O

Difficult:

  1. 00:27:655 (1) - End it at 00:28:855? Sound seems better.
  2. 01:51:355 (5) - Move it at x256 y264
It's ok..

Expert:

  1. 00:28:705 (2) - Move it at x256 y264 so the blanket of the slider is better?
  2. 00:32:905 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - Set new combos as here: 00:23:455 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) or the opposite.
  3. 01:09:505 (5) - Improve the shape of the slider. Maybe move the second waypoint at x92 y304
  4. 01:11:005 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7) - The same of 2nd point ^
That's all I found >w< I hope It will help you, good luck ~
Topic Starter
Ekaru
I used the suggestions that I liked, thanks. ~ It was the minority in this case, but I do appreciate the mod posts.
Kytoxid
Let's pretend this isn't really late due to my Internet issues.

[General]

You have 2 .osb files. Rid your map of their damning aura and full submit?

Felt like the kiai didn't really fit since nothing happened there.

[Basic]

This map is structurally fine, but really repetitive. Even if the song is really repetitive, you should try to switch it up a bit; the entirety of the map (or at least 80% of it) consists of a long one-repeat slider, followed by 2, 3, or 4 notes within the next 4 beats.

No real other comments.

[Difficult]

Seemed a bit hard for a Normal at times.

00:03:355 (3,4) - I'd recommend not stacking the first one, so it's a bit easier to read the first time.
00:27:655 (1) - This slider looked a bit messy/awkwardly shaped, dunno if it's just me.
01:48:655 (4) - This stacked slider might be a bit hard to react to for a Normal.
02:00:055 (1) - Dunno if it's intentional, but from here to 02:04:255 (3), your square is a bit off, and the two triplets are both slightly asymmetric. (about a grid for each, use Ctrl-H to confirm)
02:14:455 (1,2,3,4,1) - I'd recommend not having a stack followed by a non-stacked but same-timing note on a Normal because of difficulty, but it's not that bad.
02:22:255 (6) - Left+down a bit for an equilateral triangle?
02:44:455 (1) - The sound drop-off for normal->soft here is very harsh; I'd put a whistle on this slider to ease into it, or just more whistles in the soft hitsound section in general.
02:58:255 (2) - Doesn't really need to be spaced correctly since it's 2/1 in such a fast section; I'd move it up to be vertically symmetrical with 1, which will also make the spacing for the next note nicer.
03:03:655 (1,2,3,4,5) - Make this (and the one before it) a smooth curve? It looks nicer, and you use a smooth curve for this combo: 03:06:655 (1).

[Expert]

00:23:455 (1) - Wow, sudden jump in difficulty.
01:17:455 (1) - Looks a bit pointy.

This was good. The only really difficult sections were those triplet sections though, which were like, miles above the rest in difficulty.

[Azure's Taiko]

Kiais aren't snapped (no green lines are). Otherwise good.
Behon
Basic:
- 00:15:055 (2): This part of the song seems too quiet for a finish.

Difficult:
- 01:19:255 (6): Is this circle necessary?

Expert:
Looks hard as hell, but no real problems that I noticed.
ax_pokl
I saw your Easy. It's pretty good. Some notes have revers probelm.
I will start to mod your map, i only give you some suggestion. But if you think my mod is bad, just skip it.
ax_pokl
[Basic]

the color "purple" is too light, try to use "pink" and be "more gray".

00:10:855 (1) - reverse
00:30:055 (1) - reverse
00:58:855 (1,2,3,4) - Flip V
01:03:655 (1) - too high
01:18:055 (1) - too low
01:26:455 (3) - too left
the same problem i will not say. Just mind it.
02:27:355 (3,4) - reverse
02:48:955 (6) - delete?

no more suggestion

try to play in flashsight.

thanks.

Don't forget to resnap all.
ax_pokl
[Difficult]

BTW, the music is boring, it doesn't change for lang time.

00:03:055 (2,3,4) - not direct line
00:03:355 (3,4) - snapp it
00:09:505 (5,1) - add some note between that?
00:12:655 (2,3,4) - line?
00:25:255 (3) - NC?
00:36:055 (4) - NC?
01:01:255 (4) - 2 return? I lost combo in this one.
01:02:455 (5) - also
01:07:105 (5,1) - add note
01:10:555 (7,1) - add note?
01:14:455 (4,5,6) - not so beautiful. try to order the location.
01:21:055 (1,2,3) - add some note?
01:24:355 (6,7) - too far?
01:36:655 (1,2,3) - add 2 note?
01:46:855 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) -
You'd better to make slider in same sytle. Line or corner. Hitcircle same.
so like this part is good: 02:30:055 (1,2,3,4,5,1,2,3,4,5,1,1,2,3) -
02:44:455 (1) - the corner is too big.
03:08:755 (2,3,4) - not good.

that's it.

i will make a guest diff for taiko.

About spaceing:
follow notes may have problem:

TIME1 TIME2 TIME DIS SPEED SPDIS SPABS

2449 3055 606 168 277 -195 192

4855 5455 600 168 280 -59 104

14455 15055 600 168 280 -49 49

21655 22255 600 224 373 -113 133

24055 24655 600 224 373 -182 182

28705 30055 1350 306 226 169 348
30055 30655 600 226 376 -150 324

33655 34255 600 224 373 -180 183

50155 50455 300 109 363 -335 325

57655 58855 1200 302 251 122 244

63355 63655 300 93 310 63 119
63655 64255 600 224 373 -63 73
64255 64855 600 256 426 -53 43
64855 65455 600 224 373 53 106

68455 68755 300 112 373 -154 154

72955 73255 300 92 306 67 134

84355 84505 150 68 453 -80 160

86305 87055 750 158 210 163 326

89755 89905 150 72 480 -107 221

107155 107455 300 109 363 -347 334

126055 134455 8400 254 30 343 343

165649 166255 606 168 277 -262 273

168055 168655 600 168 280 -142 112

176455 176755 300 113 376 57 194

178255 178855 600 178 296 237 400

183055 183655 600 272 453 -80 160

186055 186355 300 113 376 57 157

189355 189655 300 320 1066 -693 1406
189655 189955 300 111 370 696 1585
190555 190855 300 170 566 -196
ax_pokl
[Expert]

Lead in time too long.

00:23:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too many notes! try not to use so many notes on begining~
you can make it at the end. this one is better to put in the middle of the song.
00:23:530 (2,5,4,7) - this for notes should be deleted.
00:32:905 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - also..
01:00:655 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - you can put these at the end. I lost many notes and will hardly fail here.
01:22:855 (1,2,3) - connect with the last one made it too hard.
01:36:655 (1,2,3) - this one can be more far for a jump~.
02:52:705 (5,1) - better no pause~
03:12:655 (1,2,3) - Jump

try to use more slider and delete notes!
ax_pokl
[Taiko]

there are no some place to change.

i just change few place.

if you do have other questions , ask me.

finished.

kds plz

Download: Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely Glide (Ekaru) [Azure's Taiko Poni (ax_pokl's diff.)].osu

Download: Foozogz - Rainbow Dash and Fluttershy Go For a Leisurely Glide (Ekaru) [Azure's Taiko Poni].osu
Shadow
I cant find anything wrong.

I'll just say, the last diff felt really over-mapped, even though it follows the music =p

Otherwise good work.
Shohei Ohtani
PONIES.

Overall:
Why is the taiko background the preview background thing? :3

Insane:
SUGGESTION: On the streams, use soft hitsounds
01:37:255 (3) - Add finish

Nothing much wrong here. I'll star it.
YTYuyu
Yo modding ur map because of your request.

Basic:
02:04:855(1,2,3,4,5) - can u make it a diagonal pattern like this?


Difficult:
00:15:580(1) - Aline it with (2)
00:17:455(4) - Aline it with (1)
00:52:855(4,5,6) - diagonal to the left.
00:54:055(1,2,3) - make it like this

alright im gonna stop for now once i get back from school ill do the rest.
00:57:655(4) - Overlap with the end point of the slider.
01:14:155(2,3,4,5,6) - Make it like this

01:23:155(2,3) - 1 grid right
02:01:255(5) - it looks like the end of the slider is off the screen a bit.
02:30:430(2,3,4) - 1 grid left.
02:31:555(2,3,4) - ^

Expert:
I'm just curious about the 9 and 0 note
01:09:505(5) - Make the slider like this?

01:36:955(2) - Stack it with (4) and (5)
03:08:005(7) - Aline it with (6)
03:08:305(10) - Aline it with (9)

there that sould do it. GL :D
bmin11
Remember me on #mod? or DFO forum? DxS's irc? and probably more lol you must be sleepy


(un)fortunatly, I couldn't find any problems. Flawless
Pereira006
Hello~~

sorry later ;_;

General

I did download and i open folder you have bg 911x683 should be 1024x768 or 800x600
Bg taiko are 1011x768 should 1024x768

you have 2 OSB empety should be remove it and full submit

i can see audio lead-in 3 diff are 2118 but taiko diff are 2115 should same all diff
now

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]

HP and OD -1?

00:07:255 (4,1) - i can see is inscosiente spacing if you fix this don't forget fix spacing at 00:09:055 (2,3,1)
00:10:855 (1,1) - ^
00:28:255 (2,3) - ^
01:49:255 (1,2) - only (2) space these out more.?if you fix this fix spacing at 01:51:055 (3) -
02:48:055 (3,4,5,6,1) - why spacing is 1.10x?

dude i play and i start sleep orz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[difficult]

00:03:055 (2,3,4) - no no i no like it and 00:03:355 (3,4) - spacing should be get another place and fix spacing or stack it
00:27:655 (1) - http://puu.sh/6cv6 i suggest get another place
00:30:055 (1,2,3,4,5,6) - for me is weird rythm try this http://puu.sh/6cwb is fit IMO
00:39:055 (2,3,4) - First 00:39:055 (2) - remove new combo and 00:39:055 (2,3,4) - try this http://puu.sh/6cwz this will great gameplay IMO because this is better than Stack 3
00:57:655 (4) - stack weird with 00:55:255 (2) maybe stack it better?
01:10:705 why not try add note like same 01:00:955 (2,3,4)?
01:14:905 (6) - the end slider point need 1 grid dowm to better stack with start slider 01:13:705 (3)
01:15:955 (2,3,4,5) - grid 1 dowm and only (5) again 1 dowm and 01:17:455 (1) - stack it 01:15:655 (1) if you change this you need fix spacing at 01:17:755 (2,3,4,5,6,7,8)
02:46:255 (2,3,4) - spacing
03:03:055 (1) - Forever alone
SPOILER
[url][/url]
03:03:055 (1,1) - inscosiente spacing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Expert]

Hp+1 ? because you have lot note stream but IMO

00:55:255 (1) - same with difficult at 00:27:655 (1) try 00:54:055 (1,1,1) - spacing 0.70x that you did like 00:49:255 (1,1,1)
01:32:455 (1) - ^ and not look good symentrical so look this http://puu.sh/6cC1 is better if you like here code
128,300,92455,6,0,B|76:228|68:84|108:28|256:-8|404:28|444:84|436:228|384:300,2,720
01:56:455 at 02:06:055 wooow is aswome like Note ryhthm rapper hip hop orz
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
sorry later anyway STAR for aswome expert and music aswome sleep orz
good luck~~
Lidan
Hey~

[General]
  1. There are two .osb files, both only have the "[Events]" part in it. I guess you can delete them.
[Azure's Taiko Poni]
  1. 02:00:955 (1) - Replace with a big kat, sounds better imo.
  2. 02:05:755 (1) - ^
  3. 02:09:055 (1) - ^
  4. 02:09:955 (1) - ^
  5. 02:10:555 (1) - ^
Only suggestions, first time I modded a taiko diff, so...^^

[Expert]
  1. 01:01:705 (X) - Add circle
  2. 01:02:305 (X) - Add circle
  3. 01:14:155 (5) - Add clap on first repeat
  4. 01:14:905 (6) - ^
  5. 01:15:655 (7) - Add clap
[Difficult]
  1. Nice diff, couldn’t find anything.
[Basic]
  1. Also couldn't find anything.
Whew... couldn't find anything serious.
Good job. :)
Turnyp
>Rainbow Dash
>LEISURELY glide

Nice map.
Topic Starter
Ekaru

Stanley Richards wrote:

>Rainbow Dash
>LEISURELY glide
LMFAO

And thanks. ^_^
Akemi_Homura
I'm sorry for late modding~~~ :cry:

[General]

Azure's Taiko Poni Diff AudioLeadIn is 2115 , other Diff is all 2118. Please Make all 2118.

[Basic]

Fine~!

[Difficult]

00:27:655 - Slider is hidden by HP Bar. Replace please~ ;)
00:50:455 - NC
00:51:655 - ^
00:52:855 - ^
00:55:255 - ^
00:56:455 - ^
00:57:655 - ^

[Expert]

Fine~! :)

Nice Song and Hit Sounds and Funny Note Pattern~!!! :D
Star and Good Luck~~!!!
mancuso_JM_
Mod request :P
Let's start

General:
Your BG is 911 x 683, Please resize to 1024 x 768 or 800 x 600

Basic:
Some patterns are quite difficult to new players
For example in 00:22:255 (2,3,4) or 00:31:855 (2,3,4), you can remove the circles and add a slider with reverse arrow.
Try to don't repeat the same patterns for example 00:20:455 and 00:58:855 you make the same
00:38:155 (4,5): Remove the circles and add a slider-- Start Here and finish in 00:38:305 (Red tick)

Difficult:
00:27:655 (1): HP Drain is over the slider: Please move it.
00:31:555 (5): Maybe New Combo

Expert:
01:07:255 (x): Add a note. Remove the clap on (5) add this clap in the new note.
Add this circle below (4) and (5)

Azure's Taiko Poni:
I think that Normal Audio sound better than Soft
01:02:455 : kkd
01:03:055 : kkd
01:03:355 : kdk
02:28:555 : kkd

I couldn't find big mistakes
Well good luck
P.S: I love your Hitsounds xD
Topic Starter
Ekaru
Moved that slider on Difficultand am reuploading a more correct Taiko BG. Thanks, you two!
NotShinta
Hello.

General:
- Obviously, the preview image is evil and using the wrong image, as osu! maps are usually the highlight of osu!. The preview will probably correct itself over time once the new Taiko background is up, so yay.
- I'm actually interested on what the ratings would be, considering how polarising My Little Pony is. Good map, anyway, so hopefully not too bad.
- If I didn't mention it, I think the volume in the first section should be lower, that is, the intro, before everything comes in. ~60% could work. In fact, most 100% sections could do with a lowering, if only to about 80.

Expert:
- 01:22:855 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This stream of notes seemed a bit forced for me. Considering the BPM, it's a bit of a jump up from the rest of the difficulty. I think one problem is the lack of breaks in it; you could easily remove 7 and the whole thing will a lot play better. Plus, the volume is loud here, at 100%, making a long stream unpleasant to listen to.
- 02:26:155 (7,8) - If you move these a grid right, and fix symmetry, you can make 02:27:805 (6,7) symmetrical fit in between (1,2,3) and (4,5). Like I think I suggested last time. I forgot.

Difficult:
- I loved the patterns on this, especially. Good job, as with Expert.

Basic:
- Nothing really stuck out to me, here, either. The main problem with all these difficulties is the hitsounding volume, and even then the hitsounds are otherwise good.

I'd say this was more or less ready for a bubble, once you consider the stream and the other things. Ask me for a recheck once I'm a brave pony like Fluttershy.
Topic Starter
Ekaru
Fixed, thanks. ~
NotShinta
That'll be wonderful then. Bubbled. I hope.
Sakura
Alright with OD+1 on Expert this is now

Ranked!

Although i still cant tell what the Genre is :(
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