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posted
This beatmap was submitted using in-game submission on Sunday, October 8, 2017 at 2:30:44 PM

Artist: C-Show
Title: On the FM
Source: beatmania IIDX 23 copula
Tags: KONAMI BEMANI Kaitsuu! Tokotoko line 24 SINOBUZ PANIC HOLIC ZiRoX Spectator Emiru FoxyGrandpa Hareimu Sorcerer Tomthewizard CShow RADIO SHOWCASE 開通!とことこライン
BPM: 200
Filesize: 10683kb
Play Time: 01:41
Difficulties Available:
  1. Ascendance vs. Spec's Rain (4.31 stars, 372 notes)
  2. Emiru's Hi-Speed Deluge (6.05 stars, 499 notes)
  3. Reimu's Overdose (5.13 stars, 482 notes)
  4. Salad (2.37 stars, 236 notes)
  5. Sorcerer's Hi-Speed Overdose (5.87 stars, 479 notes)
  6. You've got me shaking! (6.81 stars, 500 notes)
  7. ZiRoX's Cup (1.65 stars, 183 notes)
  8. ZiRoX's Platter (3.2 stars, 324 notes)


Download: C-Show - On the FM
Information: Scores/Beatmap Listing
---------------


#103 Mapset / Ranked #26
C-Show - On the FM

<-- Previous | My Mapsets | Next -->
COMMUNITY CHOICE 2017 #1 MAP! THANK YOU!
MAPPER'S CHOICE AWARDS 2017 #1 MAP, THANKS AGAIN!


You've got me shaking ;)
Pending on May 7, 2017
Bubbled on October 6, 2017 by alienflybot
Qualified on October 8, 2017 by - Magic Bomb -
Disqualified on October 8, 2017 by JBHyperion
Qualified on October 8, 2017 by JBHyperion
Cup : By ZiRoX
Salad : By Ascendance
Platter : By ZiRoX
Rain : By Ascendance and Spectator
Overdose : By Hareimu
Hi-Speed Overdose : By Sorcerer
Hi-Speed Deluge : By Emiru
You've got me shaking! : By Ascendance
Banner : By Luisina
Hitsounds : By FoxyGrandpa
posted
I'm sorry but you can't use this bg, it has already been used :(
posted
I'm sorry but you can't use this bg, it has already been used :(
posted
im sorry but you cant use this bg because it offends me Lol
posted
I'm sorry
posted

Spectator wrote:

I'm sorry
gd plz B)
posted
General


Tags
  1. Good!


Metadata
  1. Good!


Spread/Other
  1. Good! For now...


Hitsounds

  • General Hitsounding

    Where.
You've got me shaking!


General



  1. Lemme start by saying this is easily one of the best maps you've ever made! It's super creative, and fun to play. There are a few minor concerns of mine I'd like addressed though :)
  2. 00:03:436 (1,2) - these two are 1.65x away from each other, while 00:03:736 (2,3) - are 1.40x away from each other. Then, you switch back on 00:04:036 (3,4) - to 1.65x. Minor detail, but there's nothing in the music to justify it changing randomly like that. Please make it either 1.40x or 1.65x for each distance
  3. 00:07:486 (3,4,5) - I like the idea of the vertical tap hyperdashes here, but after playing it a few times it doesn't feel as nice to play as it looks, especially 00:07:486 (3,4) - . It'd be really nice to get a slight tilt for each of them
  4. 00:13:036 (1,2,3,4) - When you get around to hitsounding this, it'd be nice if the ends of these sliders were a lot quieter. 00:14:836 (1,2) - These two should be a bit quieter, not a lot since the music mostly masks the sound.
  5. 00:37:636 (6,7,8) - The antiflow here isn't really fun to look at or play, please do something a bit different instead :(
  6. 00:39:436 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1) - I like the choice of not using hypers here! :)
  7. 01:04:536 (5) - This would be awesome if it was 0.73x or 0.68x from the previous note, to make it nicer to catch after the previous large jump. It would also make the jump from 01:04:536 (5,1) - more fun too
  8. 01:18:436 (3,4) - Distance too far... please reduce slightly
  9. 01:19:936 (5,6) - This would function nicer as a slider, since the sound is held between the two notes.
  10. 01:35:686 (1,2) - So the distance here is smaller than the distance between 01:36:436 (2,3) - , which doesn't make a lot of sense since the latter is a stronger sound. Furthermore, the former has a distance that I think is slightly too large for this section. The same "too large of a distance" issue is present here as well: 01:33:736 (3,7) -
That's all! Again, great map! Call me back when you hitsound, as well as complete the set and I'd be more than happy to expand this mod.
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60661
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15586,17536,53536,90136
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.899999

[Metadata]
Title:On the FM
TitleUnicode:On the FM
Artist:C-Show
ArtistUnicode:C-Show
Creator:Ascendance
Version:Rain
Source:beatmania IIDX 23 copula
Tags:KONAMI BEMANI Kaitsuu! Tokotoko line 24 SINOBUZ PANIC HOLIC
BeatmapID:1392604
BeatmapSetID:609679

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,11236,0,"drum-hitclap3.wav",70

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179,108,63936,1,0,0:0:0:0:
355,168,64036,2,0,P|407:123|408:61,1,126.666666666667
314,277,64336,2,0,P|262:232|261:170,1,126.666666666667
349,177,64636,6,0,L|491:176,1,126.666666666667
313,336,64936,2,0,L|245:312,2,63.3333333333333
400,237,65236,2,0,L|258:236,1,126.666666666667
85,286,65536,2,0,L|17:262,2,63.3333333333333
381,343,65836,6,0,P|431:298|409:217,1,126.666666666667
349,242,66136,2,0,P|299:197|321:116,1,126.666666666667
485,140,66436,5,0,0:0:0:0:
330,109,66636,1,0,0:0:0:0:
263,92,66736,1,0,0:0:0:0:
415,64,66936,1,0,0:0:0:0:
489,47,67036,2,0,L|499:187,1,126.666666666667
397,247,67336,2,0,L|237:234,1,126.666666666667
67,263,67636,1,0,0:0:0:0:
44,190,67736,1,0,0:0:0:0:
77,122,67836,1,0,0:0:0:0:
253,65,67936,2,0,L|352:63,2,63.3333333333333
72,345,68236,5,0,0:0:0:0:
22,287,68336,1,0,0:0:0:0:
6,212,68436,1,0,0:0:0:0:
27,138,68536,1,0,0:0:0:0:
83,87,68636,1,0,0:0:0:0:
158,77,68736,1,0,0:0:0:0:
340,120,68836,2,0,L|423:114,2,63.3333333333333
180,243,69136,2,0,L|137:110,1,126.666666666667
341,256,69436,6,0,P|393:224|406:134,1,126.666666666667
334,163,69736,2,0,P|282:131|269:41,1,126.666666666667
343,340,70036,2,0,L|363:202,1,126.666666666667
182,340,70336,2,0,L|162:202,1,126.666666666667
232,153,70636,5,0,0:0:0:0:
384,230,70836,1,0,0:0:0:0:
448,282,70936,2,0,P|484:217|447:159,1,126.666666666667
286,209,71236,2,0,P|250:144|287:86,1,126.666666666667
356,109,71536,2,0,P|392:44|355:-14,1,126.666666666667
129,293,71836,6,0,L|91:160,1,126.666666666667
304,192,72136,2,0,L|334:132,2,63.3333333333333
130,168,72436,2,0,L|60:155,2,63.3333333333333
290,247,72736,2,0,P|354:213|376:132,1,126.666666666667
181,359,73036,5,0,0:0:0:0:
121,322,73136,1,0,0:0:0:0:
88,260,73236,1,0,0:0:0:0:
93,190,73336,1,0,0:0:0:0:
132,132,73436,1,0,0:0:0:0:
199,114,73536,1,0,0:0:0:0:
416,302,73636,6,0,P|470:263|466:156,1,126.666666666667
294,190,73936,2,0,P|240:151|244:44,1,126.666666666667
320,32,74236,2,0,L|466:35,1,126.666666666667
361,155,74536,2,0,L|215:158,1,126.666666666667
49,248,74836,2,0,L|28:92,1,126.666666666667
216,58,75136,2,0,L|301:45,2,63.3333333333333
115,151,75436,6,0,P|95:79|153:26,1,126.666666666667
300,215,75736,2,0,P|320:143|262:90,1,126.666666666667
210,105,76036,1,0,0:0:0:0:
331,261,76236,1,0,0:0:0:0:
409,263,76336,1,0,0:0:0:0:
224,320,76536,1,0,0:0:0:0:
54,317,76636,6,0,L|43:171,1,126.666666666667
123,152,76936,2,0,L|262:145,1,126.666666666667
454,341,77236,1,0,0:0:0:0:
396,306,77336,1,0,0:0:0:0:
359,249,77436,1,0,0:0:0:0:
356,181,77536,1,0,0:0:0:0:
385,120,77636,1,0,0:0:0:0:
445,91,77736,1,0,0:0:0:0:
277,352,77836,6,0,L|285:274,1,63.3333333333333
348,230,78036,1,0,0:0:0:0:
256,190,78136,2,0,L|264:112,1,63.3333333333333
327,68,78336,1,0,0:0:0:0:
154,114,78436,2,0,L|81:69,2,63.3333333333333
403,332,78936,2,0,B|494:332|494:332|380:334,1,190
215,256,79336,2,0,L|71:255,1,126.666666666667
297,256,79636,2,0,L|441:255,1,126.666666666667
196,270,79936,6,0,P|141:218|184:171,1,126.666666666667
350,184,80236,6,0,P|416:136|323:97,1,190,4|0,0:0|0:0,0:0:0:0:
219,284,80686,2,0,L|422:283,1,190
162,184,81136,6,0,P|96:136|189:97,1,190,4|0,0:0|0:0,0:0:0:0:
293,284,81586,2,0,L|90:283,1,190
246,279,82036,2,0,L|263:167,1,95
116,137,82336,2,0,L|99:34,1,95
394,88,82636,6,0,L|500:81,1,95
506,191,82936,1,0,0:0:0:0:
286,191,83086,2,0,L|180:184,1,95
174,294,83386,1,0,0:0:0:0:
394,88,83536,6,0,L|500:81,1,95
506,191,83836,1,0,0:0:0:0:
286,191,83986,2,0,L|180:184,1,95
174,294,84286,1,0,0:0:0:0:
396,354,84436,6,0,L|417:226,1,95
299,212,84736,2,0,L|275:106,1,95
421,298,85036,6,0,L|447:179,1,95
194,300,85336,2,0,L|168:181,1,95
326,171,85636,2,0,L|352:52,1,95
99,173,85936,2,0,L|73:54,1,95
327,350,86236,6,0,L|344:276,1,63.3333333333333
268,235,86436,1,0,0:0:0:0:
185,350,86536,2,0,L|168:276,1,63.3333333333333
244,235,86736,1,0,0:0:0:0:
418,210,86836,2,0,L|435:136,1,63.3333333333333
359,95,87036,1,0,0:0:0:0:
94,210,87136,2,0,L|77:136,1,63.3333333333333
153,95,87336,1,0,0:0:0:0:
409,329,87436,6,0,P|467:278|371:208,1,190
274,295,87886,2,0,P|216:244|312:174,1,190
404,174,88336,2,0,L|421:51,1,95
119,77,88636,5,0,0:0:0:0:
116,130,89536,2,0,L|91:26,1,95,2|0,0:0|0:0,0:0:0:0:
367,47,89836,5,0,0:0:0:0:
217,331,90136,2,0,P|190:260|281:197,1,190
389,196,90586,2,0,L|179:197,1,190
376,288,91186,2,0,P|440:250|419:146,1,190
201,279,91636,2,0,L|179:173,1,95
323,146,91936,2,0,L|345:40,1,95
86,286,92236,6,0,L|64:180,1,95
309,278,92536,2,0,P|384:263|416:142,1,190
203,278,92986,2,0,P|128:263|96:142,2,190
327,281,93736,2,0,L|341:163,1,95
96,177,94036,2,0,L|82:59,1,95
228,46,94336,2,0,L|456:46,1,190
201,322,94936,6,0,L|309:298,2,95
78,278,95386,2,0,P|55:220|158:152,1,190
277,201,95836,2,0,L|283:81,1,95
141,203,96136,2,0,L|135:83,1,95
282,321,96436,2,0,L|170:314,1,95
313,208,96736,2,0,L|425:201,1,95
266,210,97036,5,0,0:0:0:0:
143,212,97186,1,0,0:0:0:0:
143,212,97261,1,0,0:0:0:0:
143,212,97336,1,0,0:0:0:0:
277,211,97486,1,0,0:0:0:0:
38,316,97636,2,0,L|22:197,1,95
169,226,97936,1,0,0:0:0:0:
42,229,98086,1,0,0:0:0:0:
291,223,98236,6,0,L|402:220,1,95
248,108,98536,2,0,L|142:106,1,95
300,256,98836,2,0,P|385:227|314:151,1,190
134,347,99436,6,0,P|91:282|198:268,1,190,4|0,0:0|0:0,0:0:0:0:
431,350,99886,2,0,P|474:285|367:271,1,190,4|0,0:0|0:0,0:0:0:0:
96,253,100336,2,0,L|68:139,1,95
356,160,100636,1,4,0:0:0:0:
188,160,100936,1,0,0:0:0:0:
426,157,101236,1,2,0:0:0:0:
posted
Should change tick rate to 1 on all diffs. Kiai is 1/3 so makes no sense for ticks snapped to 1/2 to be there. Can't use TR 3 either since rest of map is 1/2

Salad
00:08:236 (1,2) - decrease 1,2 so 2,3 is more obvious dash
00:45:736 (4,5,1,2) - too far for walk too short for dash
01:17:236 (3,4,1) - ^
01:40:336 (2,3) - reduce spacing here not much on 3

Platter
00:30:886 (7) - do an nc check, lots of combos that are too long
01:21:586 (4,5,6) - two dashes here was bit tricky
01:39:436 (1,2) - this spacing is too small

Rain
00:24:886 (6,1) - Antiflow is a bit too strong here
00:34:636 (1,2,3) - don't use same spacing, 3 is stronger sound
00:39:436 (1,2,3,4) - reduce spacing a bit just to ease into next section
00:50:236 (6) - nc
00:56:236 (1) - Doesn't really fit since slider ends meant nothing in previous section, now they are equal. Just use 1/1 circles
01:10:636 (1) - downbeat kinda needs hyper
kiai nc patterns are weird check those

Overdose
00:04:636 (1) - hello check hitsound
00:22:936 (1,2) - & 00:23:536 (3,1) - Spacing is a bit much, reduce just a little for better flow
00:50:536 (1,2) - Increase spacing here bit too small, almost same as 1/2
01:01:936 (3,4) - ^

1/3 spam
01:19:336 (3,4) - Make these droplets a bit easier to catch
01:36:736 (3,1,2,3) - same as rain antiflow kinda strong here messes up next part
posted
for slider tick i like 2 for aes sucks for the 1/3 parts but they dont look horrible so yolo

will reply tomorrow
posted

Sinnoh wrote:

Should change tick rate to 1 on all diffs. Kiai is 1/3 so makes no sense for ticks snapped to 1/2 to be there. Can't use TR 3 either since rest of map is 1/2


Overdose
00:04:636 (1) - hello check hitsound 👏C 👏 H 👏 E 👏 C 👏K 👏 E 👏 D 👏

00:22:936 (1,2) - & 00:23:536 (3,1) - Spacing is a bit much, reduce just a little for better flow Ok

00:50:536 (1,2) - Increase spacing here bit too small, almost same as 1/2 I don't want to increase it because it feel better this way for me

01:01:936 (3,4) - ^ Nah it's ok imo

1/3 spam
01:19:336 (3,4) - Make these droplets a bit easier to catch They are EZ2CATCH as hell

01:36:736 (3,1,2,3) - same as rain antiflow kinda strong here messes up next part
It's fine i think


http://puu.sh/xfALl/4abd9194fb.osu with fix from myself
posted

Emiru wrote:

Sinnoh wrote:

1/3 spam
01:19:336 (3,4) - Make these droplets a bit easier to catch They are EZ2CATCH as hell

01:36:736 (3,1,2,3) - same as rain antiflow kinda strong here messes up next part
It's fine i think
why did i think it was a good idea to give top diff some random name
posted
Oh my bad well it was kinda confusing :o
posted

-wwwww wrote:

General


Tags
  1. Good!


Metadata
  1. Good!


Spread/Other
  1. Good! For now...


Hitsounds

  • General Hitsounding

    Where.
You've got me shaking!


General



  1. Lemme start by saying this is easily one of the best maps you've ever made! It's super creative, and fun to play. There are a few minor concerns of mine I'd like addressed though :)
  2. 00:03:436 (1,2) - these two are 1.65x away from each other, while 00:03:736 (2,3) - are 1.40x away from each other. Then, you switch back on 00:04:036 (3,4) - to 1.65x. Minor detail, but there's nothing in the music to justify it changing randomly like that. Please make it either 1.40x or 1.65x for each distance Fixed
  3. 00:07:486 (3,4,5) - I like the idea of the vertical tap hyperdashes here, but after playing it a few times it doesn't feel as nice to play as it looks, especially 00:07:486 (3,4) - . It'd be really nice to get a slight tilt for each of them Mmmm I really prefer the rigid structure to bring these sounds out a bit more.
  4. 00:13:036 (1,2,3,4) - When you get around to hitsounding this, it'd be nice if the ends of these sliders were a lot quieter. 00:14:836 (1,2) - These two should be a bit quieter, not a lot since the music mostly masks the sound. sure!
  5. 00:37:636 (6,7,8) - The antiflow here isn't really fun to look at or play, please do something a bit different instead :(Just made it a bit more manageable instead
  6. 00:39:436 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1) - I like the choice of not using hypers here! :) <3
  7. 01:04:536 (5) - This would be awesome if it was 0.73x or 0.68x from the previous note, to make it nicer to catch after the previous large jump. It would also make the jump from 01:04:536 (5,1) - more fun too Fixed!
  8. 01:18:436 (3,4) - Distance too far... please reduce slightly reduced
  9. 01:19:936 (5,6) - This would function nicer as a slider, since the sound is held between the two notes. hm ok
  10. 01:35:686 (1,2) - So the distance here is smaller than the distance between 01:36:436 (2,3) - , which doesn't make a lot of sense since the latter is a stronger sound. Furthermore, the former has a distance that I think is slightly too large for this section. The same "too large of a distance" issue is present here as well: 01:33:736 (3,7) - did stuff
That's all! Again, great map! Call me back when you hitsound, as well as complete the set and I'd be more than happy to expand this mod.

Sinnoh wrote:

Should change tick rate to 1 on all diffs. Kiai is 1/3 so makes no sense for ticks snapped to 1/2 to be there. Can't use TR 3 either since rest of map is 1/2

Salad
00:08:236 (1,2) - decrease 1,2 so 2,3 is more obvious dash it's fine imo
00:45:736 (4,5,1,2) - too far for walk too short for dash yes
01:17:236 (3,4,1) - ^ g
01:40:336 (2,3) - reduce spacing here not much on 3 kind of

Rain
00:24:886 (6,1) - Antiflow is a bit too strong here reduced slightly
00:34:636 (1,2,3) - don't use same spacing, 3 is stronger sound gg
00:39:436 (1,2,3,4) - reduce spacing a bit just to ease into next section aDFHGH
00:50:236 (6) - nc gadfgsdf
00:56:236 (1) - Doesn't really fit since slider ends meant nothing in previous section, now they are equal. Just use 1/1 circles s t y l e
01:10:636 (1) - downbeat kinda needs hyper yes
kiai nc patterns are weird check those did

1/3 spam
01:19:336 (3,4) - Make these droplets a bit easier to catch should be ok
01:36:736 (3,1,2,3) - same as rain antiflow kinda strong here messes up next part adjusted slightly
thanks!
posted

Sinnoh wrote:

Platter
00:30:886 (7) - do an nc check, lots of combos that are too long Added NCs
01:21:586 (4,5,6) - two dashes here was bit tricky I reduced the distance a bit based on the antiflow of this movement, but I don't consider it that tricky since there has been a similar pattern before so players should know what to expect.
01:39:436 (1,2) - this spacing is too small Increased.
Gave update to Ascendance on Discord.
posted
hi
ZiRoX's Cup

  1. 00:04:636 (1,1) - I would add more spacing for the flow here, because we actually have a big gap in the timeline so more spacing is needed. Something like 1.20x would be nice.
  2. 00:07:036 (1) - Maybe curve it a bit to the right ? to emphasize the wub wub sound.
  3. 00:26:236 (3) - It doesn't really fit the song, because we can clearly hear that the melody start 1/1 ticks after. I advise you to delete 00:26:836 (4) - so you can move 00:26:236 (3) - forward, then add a circle to fill the gap.
  4. Same thing for 00:22:036 (4) - but rearward.
  5. 01:01:536 (2,3) - 1/3 doublets like these are pretty tricky for a cup, they increase the density a lot because of the high BPM. I advise you to turn the second one 01:01:836 (3) - into a single circle since it's less intense. If you really want to keep the second doublet, then I advise you to bend both more.
  6. Same thing for other sections: 01:03:936 (2,3) - 01:06:336 (2,3) - 01:08:436 (2,3,4) - etc.
Salad

  1. 00:02:986 (4,1) - It's indeed a pretty strong beat but not enough to deserve a 1/2 dash. I advise you to make them walkable.
  2. 00:03:136 (1,2) - But you can put one here.
  3. 00:05:386 (2,1) - Same thing, a 1/1 dash here would be good to emphasize the really strong beat.
  4. 00:07:336 (2,3,4) - They are way too tricky for a salad, the main problem is the 1/2 dash at the end, after using 1/2 sliders with high spacing just before. Not to mention that you're using more spacing here than 00:05:836 (1,2,3) - while the song is less intense. I advise you to reduce the spacing scaling to ~1.50x for them, including (4).
  5. 00:08:686 (2,3) - You're using a 1/2 dash while we don't have any beat strong enough to deserve one, I would make it walkable like 00:09:586 (1,2) -
  6. 00:14:836 (5,1) - It's only my opinion but I really don't like this antiflow slider, I would prefer a vertical slider like 00:20:236 (1) - .
  7. 00:23:836 (1,2) - Same thing than 00:08:686 (2,3) - I don't think this one deserve to be a 1/2 dash since they are really hard at this BPM, so I would make them walkable.
  8. 00:24:586 (4,5,1) - Wrong emphasis, the dash should be between (5) and (1) because we can clearly hear the (1) is stronger + it's a new section.
  9. 00:34:336 (7,8,1) - Same thing, wrong emphasis.
  10. 00:36:286 (4,5) - Same thing than 00:23:836 (1,2) -
  11. 01:07:336 (2,3,4) - I would follow the flow normally because 1/3 antiflow for a salad are pretty edgy :(
ZiRoX's Platter

  1. I wouldn't recommend slider ticks 2 because of 2/3 sliders, they are pretty hard to read at this AR.
  2. 00:07:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't think it's a good idea to make a full stream here since we don't even have it on higher diff, I advise you to turn it into a slider.
  3. 00:09:886 (2,3) - Wrong emphasis, the dash should be on the white tick, and it doesn't deserve to by a hyper since the beat isn't strong enough (it's just a normal kick)
  4. Last kiai: Since it's the same than the first one I would at least mirror them to avoid total repetition.
    I always loved your platters :)
Ascendance vs. Spec's Rain

  1. 00:08:236 (1,2) - SV is too high imo, I would bend them more for less potential shitmiss.
  2. 00:08:986 (4,1) - This one doesn't deserve a jump since we can't hear anything strong, while 00:08:836 (3,4) - deserve one because of the new section and stronger beat.
  3. 00:21:436 (1,2,3) - Wrong emphasis, the hyper should be between (2) and (3) since the strong beat is here.
  4. 00:22:486 (5,1) - You can add a dash here too, It would be fun. You did it for the previous section 00:26:686 (3,4) - so it's also for consistency.
  5. 00:31:486 (3,4) - ^
  6. 00:36:136 (2,3) - ^
  7. 00:49:936 (5,1) - I don't think this one deserve to be a dash since I can't hear anything strong enough to deserve one.
  8. 00:50:536 (2) - The actual slider can be easily overshot since the last jump is a hyperdash, I advise you to curve it to the right.
  9. 00:52:336 (3) - I advise you to move it to x:398 for spacing consistency: we had ~1.40x for 1/2 so it would be nice to have the same here.
  10. 01:17:836 (1,2,3,4) - It's easy to overshot them because of their inclination, I would bend it to the left to make it less shitmissable.
Emiru's Hi-Speed Overdose

  1. 00:03:136 (4,1) - Tu pourrais mettre un HDash ici pour souligner le gros beat, il faut marquer une différence avec les autres.
  2. 00:12:961 (7,1) - HDash ici aussi ? ça le mérite clairement.
  3. 00:15:586 (1) - Je pense que ce slider devrait commencer sur le tic blanc juste avant y'a pas vraiment de sons ici. Je te conseille aussi de nerf un peu les gauches droites de la fin mais c'est optionnel.
  4. 00:22:336 (1,2) - Pourquoi pas en faire un stream pointu ? ça pourrait coller avec les triplets
  5. 00:27:286 (2,1) - ça mérite clairement un HDash, j'ai même une petite suggestion pour régler ce problème en plus ça colle plutôt bien:
  6. 00:28:486 (1,2,3,4,5,6,7) - c'est de la bonne bb
  7. 00:34:036 (1,2) - L'hyper devrait être entre le (7) et le (1)
  8. 00:34:486 (4,1) - J'aurais placé un hyperdash ici vu le gros beat.
  9. 00:37:936 (5,1) - Pareil, surtout que t'en a mit un pour 00:28:336 (2,1) -
  10. 00:53:536 (1,1) - Si tu mets un HDash ici alors il faut en faire de même pour 00:50:836 (2,1) - car c'est la même chose mais en miroir.
  11. 00:57:736 (1,2,3) - Ctrl H ? comme ça tu déplaces l'hyper vers le prochain triplet qui est bien plus intense.
  12. 01:00:286 (1) - Ce slider devrait commencer sur le prochain tic blanc vu que le "HOW" de la musique se trouve ici, de plus il devrait finir sur un 1/3 avant 01:00:736 (1) - .
  13. 01:00:936 (3,1) - Vu que c'est le début du kiai j'aurais mit un Hyper ici. Si t'es d'accord avec moi oublie pas de fix 01:02:136 (4,1) - aussi.
  14. 01:04:536 (5,1) - Si tu mets un Hyper ici alors il en faut un pour 01:03:136 (1,1) - pour la consistance.
  15. 01:05:536 (4,1) - Ici aussi j'aurais aimé voir un hyper, le beat est super fort en plus.
  16. 01:06:936 (4,1) - ^
  17. 01:09:386 (1,1) - ^
  18. 01:10:586 (2,1) - ^
  19. 01:15:136 (2,3) - Je te conseille plutôt de répéter (2) comme ça tu peux placer un dash juste après:
  20. 01:20:136 (5,1) - ici aussi tu dois mettre un hyper car il y en a un pour 01:22:336 (1,1) - . Aussi la transition entre (4) et (5) est bizarre: je pense que tu devrait mettre plus de spacing entre les 2 pour améliorer le flow.
  21. 01:24:736 (1,1) - ^
  22. 01:27:136 (6,7,8) - Ce triplet mérite plus de volume que les autres vu qu'il est plus intense.
  23. 01:29:236 - Y'a moyen de remplir ce trou ici, mais c'est optionnel.
    Elle est trop bien ta diff ♥ j'ai bien pu mod car c'est du Français
You've got me shaking!

  1. 00:07:336 (2,3,4,5) - I would reduce the spacing since they are too intense atm: we don't have really strong beat but you can still keep Hypers.
  2. 00:09:736 (2,3) - If you put a HDash here then you should put one at 00:12:286 (3,4) - too since they are the same.
  3. 00:57:436 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Try to reduce the spacing scaling please, it's pretty shitmissable. Something like -0.30x for all of them would be great.
  4. 01:05:236 (3,4) - This one deserve to be a HDash because of the strong beat, you did it for 01:00:586 (5,1) -
  5. 01:08:236 (1,2,3,4,5,6) - This one is really shitmissable because of the high spacing. I advise you to move 01:08:436 (2,4,6) - to x:240 for the reading, don't forget to fix 01:08:736 (4,5) - if you're agree.
  6. 01:14:836 (3,4) - ^
  7. 01:17:836 (1,2,1,2,3,4,5) - Same thing than 01:08:236 (1,2,3,4,5,6) -, I advise you to reduce the spacing scaling.
  8. 01:25:036 (1,2,3,4) - I would keep using HDash here :(
  9. 01:26:836 (3,4,5) - This one is really shitmissable, reduce it to 1.64x please.
  10. 01:28:336 (3,4) - I would keep using HDash here too.
  11. 01:29:236 - Like Emiru's diff you could fill this gap, but it's really optionnal.
  12. 01:40:936 (5,6) - Ctrl H ? I don't think a antiflow would be a good idea with this spacing.
I hope it will be helpful, the set is nice. Good luck.
posted

Kyuare wrote:

hi
ZiRoX's Cup

  1. 00:04:636 (1,1) - I would add more spacing for the flow here, because we actually have a big gap in the timeline so more spacing is needed. Something like 1.20x would be nice. Personally I prefer larger gaps in the timeline like this to have a spacing below the "equivalent" spacing of more denser patterns for leniency, as that sort of break can "relax" players.
  2. 00:07:036 (1) - Maybe curve it a bit to the right ? to emphasize the wub wub sound. Curved to the left a bit instead.
  3. 00:26:236 (3) - It doesn't really fit the song, because we can clearly hear that the melody start 1/1 ticks after. I advise you to delete 00:26:836 (4) - so you can move 00:26:236 (3) - forward, then add a circle to fill the gap. It does fit the song, there are strong 1/2 sounds there.
  4. Same thing for 00:22:036 (4) - but rearward. ^Same
  5. 01:01:536 (2,3) - 1/3 doublets like these are pretty tricky for a cup, they increase the density a lot because of the high BPM. I advise you to turn the second one 01:01:836 (3) - into a single circle since it's less intense. If you really want to keep the second doublet, then I advise you to bend both more.
  6. Same thing for other sections: 01:03:936 (2,3) - 01:06:336 (2,3) - 01:08:436 (2,3,4) - etc. I'm keeping the doublets for a while, cause they are all within walkable distance and oriented so they mostly flow into the next object. I might consider this if it gets mentioned again. However, I tilted the doublets in the second half a bit more so that they flow a bit better.
ZiRoX's Platter

  1. I wouldn't recommend slider ticks 2 because of 2/3 sliders, they are pretty hard to read at this AR. Changed for now, though it will be a hard thing to convince Ascendance to change TR2 in the other diffs.
  2. 00:07:036 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I don't think it's a good idea to make a full stream here since we don't even have it on higher diff, I advise you to turn it into a slider. I like the way this stream plays, and this falls within GD leniency, so I'm keeping it.
  3. 00:09:886 (2,3) - Wrong emphasis, the dash should be on the white tick, and it doesn't deserve to by a hyper since the beat isn't strong enough (it's just a normal kick) This is mapped this way to add leniency, as having a 1/1 dash after a 1/2 HDash requires stronger sounds, like 00:12:736 (4,1,2) - . Also, both 00:10:186 (3,4) - have drum based sounds as opposed to the synths of the previous objects, so it isn't a wrong emphasis.
  4. Last kiai: Since it's the same than the first one I would at least mirror them to avoid total repetition. Mirrored.
    I always loved your platters :)
Thanks for the mod!

Cup
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144,48,10336,1,0,0:0:0:0:
392,48,10636,5,0,0:0:0:0:
128,48,10936,2,0,L|108:109,1,65
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184,240,13036,5,0,0:0:0:0:
408,240,13486,1,0,0:0:0:0:
136,240,13936,1,0,0:0:0:0:
456,240,14386,1,0,0:0:0:0:
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456,112,15436,5,0,0:0:0:0:
256,192,15586,12,0,19936,0:0:0:0:
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170,287,20311,1,0,0:0:0:0:
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308,236,20686,1,0,0:0:0:0:
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216,336,22711,1,0,0:0:0:0:
184,336,22786,1,0,0:0:0:0:
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280,208,27886,1,0,0:0:0:0:
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100,321,39436,6,0,L|89:282,2,32.5
192,228,39736,2,0,L|200:191,2,32.5
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188,120,40336,2,0,L|248:64,1,65
324,64,40636,6,0,L|412:80,1,65
228,136,40936,2,0,L|156:152,1,65
324,200,41236,2,0,L|402:205,2,65
64,200,41836,5,0,0:0:0:0:
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368,200,42586,2,0,L|444:200,1,65
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476,44,43486,1,0,0:0:0:0:
256,44,43636,2,0,L|160:44,1,65
116,44,43936,1,0,0:0:0:0:
376,44,44236,5,0,0:0:0:0:
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96,200,44986,2,0,L|20:200,1,65
112,120,45286,2,0,L|44:120,1,65
128,44,45586,6,0,L|60:44,1,65
128,44,45886,1,0,0:0:0:0:
344,44,46036,2,0,L|492:44,1,130
208,44,46636,5,0,0:0:0:0:
470,44,46936,2,0,L|330:44,1,130
480,48,47386,2,0,L|485:112,1,65
328,336,47686,2,0,L|336:248,1,65
480,48,47986,6,0,L|485:112,1,65
328,336,48286,1,0,0:0:0:0:
252,336,48436,2,0,L|163:336,1,65
328,336,48736,1,0,0:0:0:0:
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184,280,50236,6,0,L|257:280,1,65
336,280,50536,2,0,L|401:280,1,65
248,280,50836,2,0,L|183:280,1,65
336,280,51136,2,0,L|401:280,1,65
184,280,51436,6,0,L|56:220,1,130
16,176,51886,2,0,L|145:159,1,130
188,108,52336,2,0,L|39:99,1,130
4,48,52786,2,0,L|153:39,1,130
316,44,53236,1,0,0:0:0:0:
52,44,53536,1,0,0:0:0:0:
328,280,53836,6,0,L|456:220,1,130
496,176,54286,2,0,L|367:159,1,130
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196,40,55636,1,0,0:0:0:0:
459,20,55936,1,0,0:0:0:0:
204,68,56236,6,0,L|73:69,1,130
332,68,56836,2,0,L|463:69,1,130
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316,68,58336,2,0,L|360:92,1,43.3333333333333
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228,252,60736,1,0,0:0:0:0:
196,247,60811,1,0,0:0:0:0:
164,243,60886,1,0,0:0:0:0:
444,248,61036,6,0,P|472:192|436:144,1,112.666661509196
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144,152,63136,1,0,0:0:0:0:
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28,376,79936,1,0,0:0:0:0:
400,284,80236,6,0,P|461:237|476:172,1,130
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60,48,82036,1,0,0:0:0:0:
344,56,82336,1,0,0:0:0:0:
92,48,82636,6,0,L|196:144,1,130
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324,324,84736,1,0,0:0:0:0:
52,320,85036,6,0,L|42:187,1,130
304,200,85636,2,0,L|314:67,1,130
88,56,86236,5,0,0:0:0:0:
82,89,86336,1,0,0:0:0:0:
77,121,86436,1,0,0:0:0:0:
192,162,86536,1,0,0:0:0:0:
198,194,86636,1,0,0:0:0:0:
204,226,86736,1,0,0:0:0:0:
88,56,86836,1,0,0:0:0:0:
124,79,86936,1,0,0:0:0:0:
160,103,87036,1,0,0:0:0:0:
197,126,87136,1,0,0:0:0:0:
233,150,87236,1,0,0:0:0:0:
444,224,87436,6,0,P|476:264|452:348,1,130
312,328,87886,2,0,L|163:319,1,130
312,256,88336,2,0,L|216:252,1,65
116,252,88636,6,0,L|180:254,1,65
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440,200,89836,5,0,0:0:0:0:
176,200,90136,2,0,L|320:200,1,130
144,200,90586,2,0,L|68:200,1,65
160,120,90886,2,0,L|92:120,1,65
176,44,91186,6,0,L|108:44,1,65
36,44,91486,1,0,0:0:0:0:
256,44,91636,2,0,L|352:44,1,65
396,44,91936,1,0,0:0:0:0:
136,44,92236,5,0,0:0:0:0:
396,44,92536,2,0,L|248:44,1,130
416,200,92986,2,0,L|492:200,1,65
400,120,93286,2,0,L|468:120,1,65
384,44,93586,6,0,L|452:44,1,65
384,44,93886,1,0,0:0:0:0:
168,44,94036,2,0,L|20:44,1,130
304,44,94636,5,0,0:0:0:0:
42,44,94936,2,0,L|182:44,1,130
32,48,95386,2,0,L|27:112,1,65
184,336,95686,2,0,L|176:248,1,65
32,48,95986,6,0,L|27:112,1,65
184,336,96286,1,0,0:0:0:0:
260,336,96436,2,0,L|349:336,1,65
184,336,96736,1,0,0:0:0:0:
440,32,97036,6,0,P|464:84|432:156,1,130
296,164,97486,2,0,P|272:216|304:288,1,130
428,280,97936,2,0,L|496:280,1,65
328,280,98236,6,0,L|255:280,1,65
176,280,98536,2,0,L|111:280,1,65
355,296,98836,2,0,L|491:307,1,130
231,20,99436,6,0,L|7:32,1,195
332,268,100336,2,0,L|334:127,1,130
72,192,100936,1,0,0:0:0:0:
440,192,101236,1,0,0:0:0:0:
posted
Emiru's Hi-Speed Overdose

  1. 00:03:136 (4,1) - Tu pourrais mettre un HDash ici pour souligner le gros beat, il faut marquer une différence avec les autres. Ok
  2. 00:12:961 (7,1) - HDash ici aussi ? ça le mérite clairement. k
  3. 00:15:586 (1) - Je pense que ce slider devrait commencer sur le tic blanc juste avant y'a pas vraiment de sons ici. Je te conseille aussi de nerf un peu les gauches droites de la fin mais c'est optionnel. J'ai gardé le design par défaut vraiment flemme de le refaire aha , mais j'ai supprimé le gauche droite de fin
  4. 00:22:336 (1,2) - Pourquoi pas en faire un stream pointu ? ça pourrait coller avec les triplets
    Ouai :)
  5. 00:27:286 (2,1) - ça mérite clairement un HDash, j'ai même une petite suggestion pour régler ce problème en plus ça colle plutôt bien:
    ~~
  6. 00:28:486 (1,2,3,4,5,6,7) - c'est de la bonne bb : Chronoxia Style w :P
  7. 00:34:036 (1,2) - L'hyper devrait être entre le (7) et le (1) ui
  8. 00:34:486 (4,1) - J'aurais placé un hyperdash ici vu le gros beat. Dakor
  9. 00:37:936 (5,1) - Pareil, surtout que t'en a mit un pour 00:28:336 (2,1) - Oui
  10. 00:53:536 (1,1) - Si tu mets un HDash ici alors il faut en faire de même pour 00:50:836 (2,1) - car c'est la même chose mais en miroir. Ah non la voix sur le premier est bien plus fort !
  11. 00:57:736 (1,2,3) - Ctrl H ? comme ça tu déplaces l'hyper vers le prochain triplet qui est bien plus intense. ui
  12. 01:00:286 (1) - Ce slider devrait commencer sur le prochain tic blanc vu que le "HOW" de la musique se trouve ici, de plus il devrait finir sur un 1/3 avant 01:00:736 (1) - . Oki
  13. 01:00:936 (3,1) - Vu que c'est le début du kiai j'aurais mit un Hyper ici. Si t'es d'accord avec moi oublie pas de fix 01:02:136 (4,1) - aussi. Nan je préfère garder comme ça
  14. 01:04:536 (5,1) - Si tu mets un Hyper ici alors il en faut un pour 01:03:136 (1,1) - pour la consistance. Toutafé
  15. 01:05:536 (4,1) - Ici aussi j'aurais aimé voir un hyper, le beat est super fort en plus. Mmmmh c'est ok imo
  16. 01:06:936 (4,1) - ^ Le design devient mauvais +c'est bien moin intuitif
  17. 01:09:386 (1,1) - ^ ^
  18. 01:10:586 (2,1) - ^ ^
  19. 01:15:136 (2,3) - Je te conseille plutôt de répéter (2) comme ça tu peux placer un dash juste après:
    Oui
  20. 01:20:136 (5,1) - ici aussi tu dois mettre un hyper car il y en a un pour 01:22:336 (1,1) - . Aussi la transition entre (4) et (5) est bizarre: je pense que tu devrait mettre plus de spacing entre les 2 pour améliorer le flow. Nan l'entrée du slider risque d'être trop tricky sinon
  21. 01:24:736 (1,1) - ^ Nan :(
  22. 01:27:136 (6,7,8) - Ce triplet mérite plus de volume que les autres vu qu'il est plus intense. Ok
  23. 01:29:236 - Y'a moyen de remplir ce trou ici, mais c'est optionnel. Je vais garder comme ç
    Elle est trop bien ta diff ♥ j'ai bien pu mod car c'est du Français
Merci :)

https://puu.sh/xhB5u/1c7e629f54.osu ~
posted

Kyuare wrote:

hi
Salad

  1. 00:02:986 (4,1) - It's indeed a pretty strong beat but not enough to deserve a 1/2 dash. I advise you to make them walkable. It's not that it's a strong sound, but mostly that it's a unique sound that deserves distance.
  2. 00:03:136 (1,2) - But you can put one here.I think it's okay!
  3. 00:05:386 (2,1) - Same thing, a 1/1 dash here would be good to emphasize the really strong beat. Ok!
  4. 00:07:336 (2,3,4) - They are way too tricky for a salad, the main problem is the 1/2 dash at the end, after using 1/2 sliders with high spacing just before. Not to mention that you're using more spacing here than 00:05:836 (1,2,3) - while the song is less intense. I advise you to reduce the spacing scaling to ~1.50x for them, including (4). Made them more lenient but kept the dash between 00:07:636 (3,4) -
  5. 00:08:686 (2,3) - You're using a 1/2 dash while we don't have any beat strong enough to deserve one, I would make it walkable like 00:09:586 (1,2) - Fixed
  6. 00:14:836 (5,1) - It's only my opinion but I really don't like this antiflow slider, I would prefer a vertical slider like 00:20:236 (1) - . Should be ok :D
  7. 00:23:836 (1,2) - Same thing than 00:08:686 (2,3) - I don't think this one deserve to be a 1/2 dash since they are really hard at this BPM, so I would make them walkable. I think making it a dash is fine but I reduced it a lot
  8. 00:24:586 (4,5,1) - Wrong emphasis, the dash should be between (5) and (1) because we can clearly hear the (1) is stronger + it's a new section. I disagree here, 00:24:886 (5) - has a "boop" sound on it that's pretty significant, the only strong thing about 00:25:036 (1) - is that it's a downbeat.
  9. 00:34:336 (7,8,1) - Same thing, wrong emphasis. Same
  10. 00:36:286 (4,5) - Same thing than 00:23:836 (1,2) - Same thing
  11. 01:07:336 (2,3,4) - I would follow the flow normally because 1/3 antiflow for a salad are pretty edgy :(I think it's okay but if more people point it out I'll change it
Ascendance vs. Spec's Rain

  1. 00:08:236 (1,2) - SV is too high imo, I would bend them more for less potential shitmiss. Just changed the tilt to make it more manageable but it's the same thing so lol
  2. 00:08:986 (4,1) - This one doesn't deserve a jump since we can't hear anything strong, while 00:08:836 (3,4) - deserve one because of the new section and stronger beat. I think 00:08:986 (4,1) - has an upswing, so it deserves a dash to me
  3. 00:21:436 (1,2,3) - Wrong emphasis, the hyper should be between (2) and (3) since the strong beat is here. oops, fixed
  4. 00:22:486 (5,1) - You can add a dash here too, It would be fun. You did it for the previous section 00:26:686 (3,4) - so it's also for consistency. increased
  5. 00:31:486 (3,4) - ^ b
  6. 00:36:136 (2,3) - ^ b
  7. 00:49:936 (5,1) - I don't think this one deserve to be a dash since I can't hear anything strong enough to deserve one. Volume increase causes jumps to increase
  8. 00:50:536 (2) - The actual slider can be easily overshot since the last jump is a hyperdash, I advise you to curve it to the right. Fixed
  9. 00:52:336 (3) - I advise you to move it to x:398 for spacing consistency: we had ~1.40x for 1/2 so it would be nice to have the same here. okok
  10. 01:17:836 (1,2,3,4) - It's easy to overshot them because of their inclination, I would bend it to the left to make it less shitmissable. fixed a different way
You've got me shaking!

  1. 00:07:336 (2,3,4,5) - I would reduce the spacing since they are too intense atm: we don't have really strong beat but you can still keep Hypers. reduced it a bit~
  2. 00:09:736 (2,3) - If you put a HDash here then you should put one at 00:12:286 (3,4) - too since they are the same. oops nice catch
  3. 00:57:436 (1,2,3,1,2,3,1,2,3,1,2,3,1) - Try to reduce the spacing scaling please, it's pretty shitmissable. Something like -0.30x for all of them would be great. Adjusted only the big ones
  4. 01:05:236 (3,4) - This one deserve to be a HDash because of the strong beat, you did it for 01:00:586 (5,1) - yup
  5. 01:08:236 (1,2,3,4,5,6) - This one is really shitmissable because of the high spacing. I advise you to move 01:08:436 (2,4,6) - to x:240 for the reading, don't forget to fix 01:08:736 (4,5) - if you're agree. yup
  6. 01:14:836 (3,4) - ^ fixed
  7. 01:17:836 (1,2,1,2,3,4,5) - Same thing than 01:08:236 (1,2,3,4,5,6) -, I advise you to reduce the spacing scaling. I actually played it a few times and I believe this one is fine
  8. 01:25:036 (1,2,3,4) - I would keep using HDash here :(nicenice
  9. 01:26:836 (3,4,5) - This one is really shitmissable, reduce it to 1.64x please. I actually made it a hyper for consistency with the earlier section
  10. 01:28:336 (3,4) - I would keep using HDash here too. yup
  11. 01:29:236 - Like Emiru's diff you could fill this gap, but it's really optionnal. I actually wanted the break here for the player to take a rest after the intense part of the song.
  12. 01:40:936 (5,6) - Ctrl H ? I don't think a antiflow would be a good idea with this spacing. Ok~
I hope it will be helpful, the set is nice. Good luck.
Thanks!
posted
Double Post:

Changes:

  1. All hitsounds have been applied to diffs (Didn't apply to Emiru's since he did his own hitsounds)
  2. Removed the "hitsounds" difficulty since it's no longer needed
  3. Changed the direction of some 1/8th patterns in the top diff that were causing awkward flow


Ready for rank~
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