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*namirin - Kanade [OsuMania|Osu|Taiko]

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Topic Starter
_Meep_

mancuso_JM_ wrote:

I'm finally here.. Sorry for the late replay, but you know the reasons c:

Let's clarify some things.

_Meep_ wrote:

IM REMOVING THE SKIN FOR NOW AND PLACING IT IN THE DESCRIPTION AS THE SKINNER SEEMS TO BE REALLY BUSY
Hmm.. I downloaded the map and it looks like you didn't remove it. Did you change your mind or did you forget to do so? I alr updated without any skin files twice, idk, maybe bug


Btw.. I don't know a lot of things about skinning but AiMod is mentioning me that "reversearrow@2x.png" must be 256x256. I don't know if this is a rule nowadays, feel free to ignore that if I'm wrong. since the skinner seems really busy, i placed it in the description alr.


[Kaori]

  1. 00:00:350 ~ 00:21:918 - The sliderslide sounds pretty bad here, really loud to my eyes and it doesn't represent the music at all. You can silence it in this section, if you don't have any slidertick, you're not having both things silenced here. got a silent drum sliderslide and added drum samplesets to those sliders that sounded gay
  2. 01:11:515 (3) - 02:17:115 (3) - I personally think you can do something more interesting to play, I think you can emphasize a bit more drums/vocals in both sections by using a pattern like [url]this[/url]. Providing you some additional explanation (in case is needed) you can emphasize much better drums with a single note and I feel the vocals in 01:11:715 & 02:17:315 need to be follow by some object if you ask me. I hope you consider that. Can't really say much because u didnt add in a url in the url text LOL, but talking about those vocals on parts like 02:17:315 - . If I were to map the vocals, it'd be at the cost of making the part feel slightly awkward, considering that 02:17:315 - 'te' kinds of ends abruptly, so it wouldn't be wise to follow it unless I would want awkward pauses in my maps here and there, placing a 1/1 or a 1/2 slider there ( 02:17:315 ) wouldnt work either because of the abrupt vocal as i explained earlier. I won't be changing this, sorry.
  3. 01:18:715 (1) - Rotate this to improve the flow with the following note. It feels a bit uncomfortable actually.
    Fixed
  4. 01:46:715 (2,1) - Increase a bit more the spacing between these objects to emphasize the music change Fixed
  5. 02:26:615 (x) - You're missing a great opportunity to add a note here. It'll follow drums and it'll provide a great effect during the gameplay. Fixed, works well too since it would feel like difficulty scales smoothly throughout each of the choruses, naisu!
  6. 02:29:915 - Are you missing a clap here? Fixed!
  7. 03:58:747 (1,2,3) - What are you trying to follow with this custom hitsound? Follow the piano please! These "drum sounds" don't have anything to do here, sincerely. I still think a gradual effect would work perfect here. I hitsounded them according to what neonat toild me to. I agree with him since I am actually mapping to and emphasising the piano. For me I don't think a physical gradual effect would work well. In any case, this is a hard-light insane difficulty. This part is too calm for me to think about even placing more notes than it already has, it'd feel too dense otherwise. The 'drum sounds' were to emphasise the piano sounds as did on parts like 03:57:161 - or 03:54:750 - . Though what you said was already done, but not physically, it is a gradual effect in the increasing usage of the whistles to indicate that the parts are changing and that it's moving on into a different part of the song.
  8. 04:34:335 ~ 04:52:935 - As I said at the beginning, sliderslide sounds bad here too. In addition, all objects sound really high for this section so try to reduce the volume around 15%, I'd try more interesting things in term of hitsounding in this section if you ask me but it's your map and you probably want this simpler. Btw, I personally think a silence sliderslide works better than a soft slidertick in this section, some sliders like 04:40:335 (1) - take advantage of piano if you use the common slidertick. u fukin genius, i'll do that! <3
    I've to say that keeping this as it is, is not an option because we're trying to follow the music closely with those hitsounds.
  9. 04:53:170 ~ 04:55:040 - This section is worrying me a bit, I don't know if the timing is 100% correct. In addition some objects aren't snapped properly (for example: 04:53:170 (1) - should end 1/8 earlier or 1/8 forward, but not over the white tick.. 04:53:970 (2) - this one should end in 04:54:420 - (over a yellow tick). I'd like to have some other confirmation, would be great if you can find it. this is techincally the best i can do, i only found problems with 04:55:040 (2) - ending too late, i used 1/16 to resnap it. the others are mapped to the violin because thats more accurate than the piano in most cases for this part. I have 0 confirmation about the timing honestly, Mir did the timing but failed, I did the timing but also failed, the pianist was probably drunk while playing this song and namirin probably didn't notice the subtle changes in bpm it had compared to the original version. I don't blame her tho <3
    I spent two full days retiming this song and yea this is the best I can get.
That's should be all. I have to say that the hitsounding is really far to be my favourite, but well, anyway it could be worse.
Those points are the most important, everything should be ok afterwards.
Make sure to confirm me the timing and contact me once again (try to do it before of Monday, please. I won't have time during the week).
mancuso_JM_
Changed some patterns in std via IRC. Here's the log in case you want to check it:

Log
14:37 _Meep_: o/
14:58 mancuso_JM_: [http://up.ppy.sh/files/newrhythm-1.jpg at least let me show you that missed image[/url]
14:59 mancuso_JM_: [http://up.ppy.sh/files/newrhythm-1.jpg at least let me show you that missed image]
14:59 _Meep_: yea that one XD
14:59 mancuso_JM_: that fail xD
14:59 _Meep_: LOL
15:00 _Meep_: hmm
15:00 _Meep_: if i did that i'd have to add a circle inbetween
15:00 _Meep_: it'd feel really odd just to have a 1/1 gap there
15:01 _Meep_: and if i do add that circle inbetween, it'd be weird since thats one of the only parts where i'd map the vocals over the instrumentals ;/
15:02 mancuso_JM_: as I said before, you wouldn't map only vocals here
15:03 mancuso_JM_: and this single note emphasize much better drums
15:03 mancuso_JM_: it's up to you but in my opinion you're leaving this pattern not really interesting for the difficulty
15:03 _Meep_: hmm
15:03 mancuso_JM_: that 1/1 with a repetition is not really following instrumental really well after all if this is your argument
15:04 _Meep_: k fine i'll add a note
15:06 _Meep_: added w
15:07 _Meep_: anything else?
15:08 mancuso_JM_: 04:46:735 - I think you can add a a green line here with 21%, it still sounds loud to me
15:08 _Meep_: hmm, sure
15:09 mancuso_JM_: some additional idea, you can add a green line at some slider tail to reduce unnecesary sound.. for example 04:48:735 - / 04:51:935 - you can add some green line with 5%
15:10 _Meep_: sure
15:10 mancuso_JM_: remember to add a new one with 21% afterwards
15:10 mancuso_JM_: saying that just in case hehe
15:11 _Meep_: yep x33 i did
15:11 mancuso_JM_: btw.. have you listened 04:53:170 (1) - in 25% playback rate? I'm pretty sure that this one is not well snapped
15:11 mancuso_JM_: as I said in my mod
15:11 _Meep_: o
15:11 _Meep_: wait leme retime this
15:12 _Meep_: placed it on 04:53:160 -
15:12 _Meep_: gonna fix the other diffs too
15:13 mancuso_JM_: oh wait.. I was talking about slider end :o
15:14 _Meep_: .
15:14 _Meep_: well either way
15:14 _Meep_: the sliderend fixed as well
15:15 mancuso_JM_: :ok_hand_
15:15 mancuso_JM_: :ok_hand:*
15:15 _Meep_: leme just uh
15:20 _Meep_: wait a min~ fuckin gota add more timing points REEEEEEE
15:22 mancuso_JM_: seriously? :o
15:22 _Meep_: wait wtf is bss down?
15:22 _Meep_: its stuck at 'creating package'
15:22 _Meep_: nani de fok
15:22 _Meep_: leme relog
15:23 _Meep_: back
15:24 _Meep_: and updated!
15:24 _Meep_: bubburu? :3c
15:27 _Meep_: :eyes:
15:28 mancuso_JM_: it looks like you're nervous or something like that
15:28 _Meep_: no
15:28 _Meep_: im excited
15:28 mancuso_JM_: just let me do my job, don't hurry me up pls..
15:28 _Meep_: i want it to be ranked :EYES:
15:28 _Meep_: ok sorry ;c
15:29 mancuso_JM_: if I'm checking it again, that means I have intentions to bubble your map
15:29 mancuso_JM_: don't worry :p
15:29 _Meep_: x3
15:30 mancuso_JM_: 04:01:935 (1) - try to move this one to x:32 y:160, it'll emphasize the music change better
15:30 mancuso_JM_: the spacing between 04:01:147 (1,1) - is really tiny xd
15:30 mancuso_JM_: update the map afterwards (in case you do it)
15:32 _Meep_: updated!!!!1!111
15:34 mancuso_JM_: have you touched anything in taiko difficulty? D:
15:35 mancuso_JM_: why the fuck the slider velocity is 2.74?
15:36 _Meep_: i added a line on 04:53:985 -
15:36 _Meep_: thats it
15:36 _Meep_: its 2,74 cuz BPM? idk
15:36 _Meep_: i never touched the SV
15:36 _Meep_: well neonat said its ok
15:36 mancuso_JM_: that's weird
15:37 mancuso_JM_: we generally use around 1,4/1,6 in taiko, and actually this slider velocity works really forced
15:37 mancuso_JM_: I'm pretty usre it was a bug or something like that
15:37 _Meep_: want me to ask some others?
15:37 _Meep_: hmm
15:38 _Meep_: ima ask kisses and some people who map taco
15:38 mancuso_JM_: I'm going to do a post in your thread, I only want to know what Volta's say
15:39 mancuso_JM_: (yeah, I'm taiko BN as well)
15:39 _Meep_: ok sure xd
15:39 mancuso_JM_: I'm just redownloading once again, but std difficulty won't need any other change imo

I'm not bubbling this right now because I want to Volta clear me one doubt, why is taiko difficulty mapped with 2.74 SV? It feels really forced due the pace of the difficulty/song in general. I'd like to know if it's a bug or something like that because the first time I saw the map you had a coherent slider velocity.
If that's the case, make sure to fix that.

I'll be back afterwards.
_handholding
@it's most likely the ai mod bug. It always sets 1.4 to 2.74 SV. I told meep about this

@volta I think it would look better aesthetically if you omitted the bar line at 04:53:985
Volta
@Mancuso: SV's supposed to be 1.4. Fixed via notepad.
@Kisses: wtf it was omitted iirc. Fixed the barline stuffs
@Meep: to prevent SV bug, don't open aimod from Taiko diff ;w;

update .osu code
osu file format v14

[General]
AudioFilename: audio2.mp3
AudioLeadIn: 0
PreviewTime: 221715
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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EpilepsyWarning: 1
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[Metadata]
Title:Kanade
TitleUnicode:奏
Artist:*namirin
ArtistUnicode:*なみりん
Creator:_Meep_
Version:Volta's Taiko
Source:一週間フレンズ。
Tags:isshuukan Friends one week ending ed full version volta arcwinolivirus -_frontier_- comfywolf shockolatte
BeatmapID:1284833
BeatmapSetID:607014

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CircleSize:2
OverallDifficulty:5
ApproachRate:10
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192,128,182115,1,0,0:0:0:0:
160,96,182315,1,0,0:0:0:0:
160,96,182515,1,8,0:0:0:0:
192,128,182715,1,4,0:0:0:0:
192,96,183115,1,8,0:0:0:0:
224,96,183515,1,0,0:0:0:0:
224,96,183615,1,0,0:0:0:0:
224,96,183715,1,0,0:0:0:0:
224,96,183915,1,12,0:0:0:0:
192,96,184515,1,8,0:0:0:0:
160,128,184715,1,8,0:0:0:0:
256,160,184915,1,0,0:0:0:0:
256,160,185015,1,0,0:0:0:0:
256,160,185115,1,8,0:0:0:0:
256,192,185315,1,8,0:0:0:0:
192,160,185515,1,0,0:0:0:0:
192,160,185715,1,8,0:0:0:0:
192,160,185915,1,4,0:0:0:0:
224,128,186315,1,0,0:0:0:0:
128,160,186515,1,8,0:0:0:0:
128,160,186615,1,8,0:0:0:0:
224,128,186715,1,8,0:0:0:0:
192,128,187115,1,4,0:0:0:0:
224,64,187715,1,8,0:0:0:0:
224,64,187915,1,0,0:0:0:0:
256,96,188115,1,0,0:0:0:0:
288,128,188315,1,8,0:0:0:0:
256,128,188515,1,0,0:0:0:0:
256,128,188615,1,0,0:0:0:0:
256,128,188715,1,8,0:0:0:0:
256,128,188815,1,8,0:0:0:0:
320,64,188915,1,8,0:0:0:0:
320,96,189115,1,4,0:0:0:0:
224,96,189515,1,0,0:0:0:0:
192,96,189915,1,8,0:0:0:0:
192,64,190115,1,0,0:0:0:0:
256,128,190315,1,8,0:0:0:0:
256,128,190515,1,8,0:0:0:0:
288,96,190615,1,8,0:0:0:0:
288,96,190715,1,0,0:0:0:0:
288,96,190915,1,8,0:0:0:0:
288,96,191015,1,8,0:0:0:0:
224,96,191115,1,8,0:0:0:0:
96,160,191315,1,0,0:0:0:0:
96,160,191515,1,8,0:0:0:0:
128,128,191715,1,8,0:0:0:0:
256,128,191815,1,8,0:0:0:0:
256,128,191915,1,0,0:0:0:0:
256,128,192015,1,0,0:0:0:0:
256,128,192115,1,8,0:0:0:0:
256,128,192315,1,4,0:0:0:0:
160,128,192715,1,0,0:0:0:0:
160,128,193115,1,8,0:0:0:0:
160,96,193515,1,8,0:0:0:0:
160,96,193715,1,8,0:0:0:0:
160,96,193915,1,0,0:0:0:0:
96,128,194115,1,8,0:0:0:0:
96,128,194215,1,8,0:0:0:0:
96,128,194315,1,0,0:0:0:0:
96,128,194515,1,0,0:0:0:0:
192,128,194715,1,8,0:0:0:0:
192,128,194915,1,8,0:0:0:0:
160,128,195115,1,0,0:0:0:0:
224,160,195215,1,0,0:0:0:0:
224,160,195315,1,0,0:0:0:0:
128,128,195515,1,0,0:0:0:0:
160,96,195915,1,0,0:0:0:0:
160,96,196315,1,8,0:0:0:0:
256,96,196715,1,0,0:0:0:0:
256,64,196915,1,8,0:0:0:0:
256,64,197115,1,0,0:0:0:0:
128,160,197315,1,0,0:0:0:0:
128,192,197415,1,0,0:0:0:0:
128,160,197515,1,8,0:0:0:0:
192,192,197715,1,0,0:0:0:0:
192,160,197915,1,8,0:0:0:0:
192,160,198115,1,0,0:0:0:0:
192,128,198315,1,8,0:0:0:0:
256,128,198415,1,8,0:0:0:0:
224,128,198515,1,8,0:0:0:0:
256,192,198715,1,0,0:0:0:0:
32,128,199115,1,0,0:0:0:0:
32,128,199515,1,8,0:0:0:0:
64,128,199915,1,8,0:0:0:0:
192,160,200115,1,8,0:0:0:0:
192,160,200315,1,0,0:0:0:0:
224,160,200515,1,0,0:0:0:0:
224,160,200615,1,0,0:0:0:0:
224,160,200715,1,8,0:0:0:0:
224,160,200915,1,0,0:0:0:0:
224,160,201115,1,8,0:0:0:0:
224,160,201315,1,8,0:0:0:0:
224,160,201515,1,0,0:0:0:0:
256,128,201915,1,0,0:0:0:0:
224,64,202315,1,8,0:0:0:0:
224,96,202515,1,0,0:0:0:0:
256,192,202715,1,8,0:0:0:0:
256,192,202815,1,8,0:0:0:0:
256,192,202915,1,0,0:0:0:0:
256,224,203115,1,8,0:0:0:0:
256,128,203315,1,8,0:0:0:0:
256,224,203515,1,0,0:0:0:0:
224,160,203715,1,0,0:0:0:0:
288,160,203815,1,0,0:0:0:0:
288,160,203915,1,8,0:0:0:0:
224,160,204115,1,0,0:0:0:0:
224,160,204315,1,8,0:0:0:0:
224,160,204515,1,8,0:0:0:0:
32,160,204715,1,0,0:0:0:0:
64,160,204815,1,0,0:0:0:0:
32,160,204915,1,0,0:0:0:0:
192,192,205115,5,4,0:0:0:0:
128,64,205515,1,0,0:0:0:0:
128,64,205915,1,8,0:0:0:0:
224,96,206315,1,0,0:0:0:0:
160,64,206515,1,8,0:0:0:0:
160,64,206715,1,0,0:0:0:0:
192,160,206915,1,0,0:0:0:0:
192,160,207015,1,0,0:0:0:0:
192,160,207115,1,0,0:0:0:0:
192,160,207315,1,0,0:0:0:0:
224,160,207515,1,8,0:0:0:0:
224,160,207715,1,0,0:0:0:0:
224,192,207815,1,0,0:0:0:0:
224,192,207915,1,8,0:0:0:0:
224,160,208115,1,8,0:0:0:0:
224,160,208315,1,0,0:0:0:0:
96,128,208715,1,0,0:0:0:0:
192,192,208915,1,0,0:0:0:0:
192,192,209115,1,8,0:0:0:0:
64,128,209215,1,8,0:0:0:0:
224,160,209315,1,0,0:0:0:0:
288,96,209515,1,12,0:0:0:0:
128,128,210115,1,8,0:0:0:0:
128,128,210315,1,0,0:0:0:0:
224,224,210515,1,0,0:0:0:0:
224,224,210715,1,8,0:0:0:0:
224,224,210815,1,8,0:0:0:0:
224,224,210915,1,8,0:0:0:0:
224,96,211115,1,0,0:0:0:0:
224,96,211315,1,8,0:0:0:0:
64,160,211515,1,0,0:0:0:0:
32,160,211715,1,0,0:0:0:0:
32,160,211815,1,0,0:0:0:0:
128,128,211915,1,8,0:0:0:0:
64,192,212115,1,0,0:0:0:0:
32,192,212315,1,8,0:0:0:0:
160,64,212715,1,0,0:0:0:0:
192,32,213115,1,8,0:0:0:0:
160,96,213315,1,8,0:0:0:0:
160,96,213515,1,0,0:0:0:0:
160,64,213715,1,0,0:0:0:0:
160,64,213915,1,8,0:0:0:0:
128,160,214115,1,0,0:0:0:0:
128,160,214215,1,0,0:0:0:0:
128,160,214315,1,0,0:0:0:0:
160,128,214515,1,0,0:0:0:0:
128,160,214715,1,8,0:0:0:0:
192,96,214915,1,8,0:0:0:0:
192,96,215015,1,8,0:0:0:0:
256,96,215115,1,8,0:0:0:0:
256,96,215315,1,0,0:0:0:0:
160,96,215515,1,8,0:0:0:0:
192,96,215715,1,8,0:0:0:0:
192,64,215815,1,8,0:0:0:0:
192,96,215915,1,0,0:0:0:0:
192,96,216115,1,8,0:0:0:0:
192,96,216315,1,0,0:0:0:0:
160,192,216715,1,0,0:0:0:0:
192,160,216915,1,0,0:0:0:0:
160,192,217115,1,8,0:0:0:0:
224,192,217515,1,0,0:0:0:0:
224,160,217715,1,8,0:0:0:0:
288,160,217915,1,0,0:0:0:0:
32,160,218115,1,0,0:0:0:0:
32,160,218215,1,0,0:0:0:0:
32,160,218315,1,0,0:0:0:0:
32,160,218515,1,0,0:0:0:0:
32,160,218715,1,8,0:0:0:0:
96,192,218915,1,8,0:0:0:0:
128,160,219015,1,8,0:0:0:0:
96,192,219115,1,0,0:0:0:0:
96,192,219315,1,0,0:0:0:0:
288,160,219515,5,4,0:0:0:0:
256,192,219715,12,0,221915,0:0:0:0:
288,128,222750,5,8,0:0:0:0:
192,64,224350,1,8,0:0:0:0:
288,160,225950,1,0,0:0:0:0:
288,160,226750,1,0,0:0:0:0:
288,160,227550,1,8,0:0:0:0:
192,64,229150,1,0,0:0:0:0:
192,64,230750,1,8,0:0:0:0:
192,64,232350,1,0,0:0:0:0:
192,64,233150,1,8,0:0:0:0:
192,64,233950,1,8,0:0:0:0:
192,96,235561,1,0,0:0:0:0:
192,96,237161,1,0,0:0:0:0:
192,64,238747,1,8,0:0:0:0:
192,64,239547,1,8,0:0:0:0:
192,64,240347,1,8,0:0:0:0:
192,64,241935,1,0,0:0:0:0:
96,128,242735,1,0,0:0:0:0:
96,128,243135,1,0,0:0:0:0:
96,128,243535,1,8,0:0:0:0:
96,128,244335,1,8,0:0:0:0:
96,128,244735,1,0,0:0:0:0:
96,128,245135,1,8,0:0:0:0:
192,96,245935,5,8,0:0:0:0:
288,128,246535,1,8,0:0:0:0:
288,128,246635,1,8,0:0:0:0:
288,128,246735,1,8,0:0:0:0:
288,128,246935,1,0,0:0:0:0:
288,128,247135,1,8,0:0:0:0:
288,128,247335,1,0,0:0:0:0:
192,128,247435,1,0,0:0:0:0:
192,128,247535,1,8,0:0:0:0:
192,128,247635,1,0,0:0:0:0:
192,128,247735,1,8,0:0:0:0:
160,160,247935,1,0,0:0:0:0:
192,192,248035,1,0,0:0:0:0:
192,192,248135,1,0,0:0:0:0:
192,192,248335,1,4,0:0:0:0:
128,64,248735,1,0,0:0:0:0:
32,128,248935,1,0,0:0:0:0:
128,32,249135,1,8,0:0:0:0:
32,160,249535,1,0,0:0:0:0:
128,96,249735,1,8,0:0:0:0:
64,160,249935,1,0,0:0:0:0:
32,160,250035,1,0,0:0:0:0:
96,128,250135,1,0,0:0:0:0:
96,96,250335,1,8,0:0:0:0:
96,96,250535,1,0,0:0:0:0:
64,160,250735,1,8,0:0:0:0:
96,160,250935,1,8,0:0:0:0:
96,160,251035,1,8,0:0:0:0:
96,160,251135,1,0,0:0:0:0:
96,160,251335,1,0,0:0:0:0:
128,160,251535,1,0,0:0:0:0:
192,96,251935,1,8,0:0:0:0:
192,96,252135,1,0,0:0:0:0:
192,96,252335,1,8,0:0:0:0:
160,128,252435,1,8,0:0:0:0:
160,128,252535,1,0,0:0:0:0:
224,128,252735,1,0,0:0:0:0:
192,160,252935,1,8,0:0:0:0:
192,160,253135,1,0,0:0:0:0:
96,128,253235,1,0,0:0:0:0:
96,128,253335,1,0,0:0:0:0:
160,128,253535,1,8,0:0:0:0:
192,128,253735,1,0,0:0:0:0:
224,96,253935,1,8,0:0:0:0:
96,192,254035,1,8,0:0:0:0:
32,160,254135,1,8,0:0:0:0:
96,192,254335,1,0,0:0:0:0:
160,128,254535,1,8,0:0:0:0:
160,128,254735,1,0,0:0:0:0:
128,128,255135,1,0,0:0:0:0:
128,128,255335,1,0,0:0:0:0:
128,128,255535,1,8,0:0:0:0:
256,128,255935,5,0,0:0:0:0:
256,128,256135,1,8,0:0:0:0:
256,128,256335,1,0,0:0:0:0:
64,192,256435,1,0,0:0:0:0:
96,192,256535,1,8,0:0:0:0:
96,192,256735,1,0,0:0:0:0:
224,128,256935,1,0,0:0:0:0:
224,128,257135,1,8,0:0:0:0:
224,128,257235,1,8,0:0:0:0:
224,128,257335,1,8,0:0:0:0:
128,160,257535,1,0,0:0:0:0:
128,192,257735,1,8,0:0:0:0:
128,192,257935,1,0,0:0:0:0:
160,96,258335,1,0,0:0:0:0:
160,96,258535,1,0,0:0:0:0:
192,64,258735,1,8,0:0:0:0:
192,64,258835,1,8,0:0:0:0:
96,128,258935,1,8,0:0:0:0:
96,128,259135,1,0,0:0:0:0:
128,160,259335,1,8,0:0:0:0:
224,64,259535,1,8,0:0:0:0:
128,96,259635,1,8,0:0:0:0:
384,192,259735,1,0,0:0:0:0:
384,192,259935,1,0,0:0:0:0:
64,96,260035,1,0,0:0:0:0:
192,128,260135,1,0,0:0:0:0:
64,128,260235,1,0,0:0:0:0:
256,96,260335,1,8,0:0:0:0:
192,128,260535,1,8,0:0:0:0:
160,128,260735,1,0,0:0:0:0:
192,128,260835,1,0,0:0:0:0:
192,128,260935,1,0,0:0:0:0:
192,128,261135,1,4,0:0:0:0:
192,160,261535,1,0,0:0:0:0:
192,160,261735,1,0,0:0:0:0:
224,160,261935,1,8,0:0:0:0:
192,192,262335,1,0,0:0:0:0:
192,192,262535,1,8,0:0:0:0:
224,160,262735,1,0,0:0:0:0:
224,160,262935,1,0,0:0:0:0:
224,160,263035,1,0,0:0:0:0:
288,64,263135,1,8,0:0:0:0:
288,128,263235,1,8,0:0:0:0:
192,96,263335,1,0,0:0:0:0:
192,96,263535,1,8,0:0:0:0:
192,160,263735,1,0,0:0:0:0:
192,192,263935,1,0,0:0:0:0:
192,192,264035,1,0,0:0:0:0:
192,192,264135,1,0,0:0:0:0:
192,192,264335,1,8,0:0:0:0:
128,96,264735,1,8,0:0:0:0:
128,96,264935,1,0,0:0:0:0:
96,160,265135,1,8,0:0:0:0:
224,160,265235,1,8,0:0:0:0:
224,160,265335,1,0,0:0:0:0:
224,160,265435,1,0,0:0:0:0:
224,160,265535,1,8,0:0:0:0:
224,160,265735,1,8,0:0:0:0:
224,192,265935,1,0,0:0:0:0:
256,160,266135,1,0,0:0:0:0:
288,192,266235,1,0,0:0:0:0:
288,192,266335,1,0,0:0:0:0:
288,192,266535,1,0,0:0:0:0:
128,160,266735,1,8,0:0:0:0:
288,192,266835,1,8,0:0:0:0:
288,192,266935,1,0,0:0:0:0:
288,192,267135,1,0,0:0:0:0:
96,160,267335,1,8,0:0:0:0:
224,128,267535,1,0,0:0:0:0:
192,96,267935,1,0,0:0:0:0:
192,96,268135,1,0,0:0:0:0:
192,96,268335,1,8,0:0:0:0:
224,96,268735,1,8,0:0:0:0:
224,96,268935,1,8,0:0:0:0:
224,96,269135,1,0,0:0:0:0:
224,96,269235,1,0,0:0:0:0:
224,96,269335,1,0,0:0:0:0:
256,128,269535,1,8,0:0:0:0:
256,128,269735,1,0,0:0:0:0:
224,128,269935,1,8,0:0:0:0:
192,128,270335,1,8,0:0:0:0:
256,128,270535,1,8,0:0:0:0:
256,128,270735,1,0,0:0:0:0:
256,96,271535,1,0,0:0:0:0:
224,128,271935,1,0,0:0:0:0:
224,128,272135,1,0,0:0:0:0:
256,96,272335,1,8,0:0:0:0:
192,128,273135,1,8,0:0:0:0:
192,128,273935,1,0,0:0:0:0:
256,192,274135,8,0,277135,0:0:0:0:
96,160,280335,5,0,0:0:0:0:
96,160,281935,1,8,0:0:0:0:
96,160,282735,1,0,0:0:0:0:
96,160,283535,1,8,0:0:0:0:
96,160,284335,1,8,0:0:0:0:
96,160,285135,1,8,0:0:0:0:
96,160,285935,1,0,0:0:0:0:
96,160,286735,1,8,0:0:0:0:
96,160,289935,1,8,0:0:0:0:
128,128,293160,1,8,0:0:0:0:
128,160,294840,1,8,0:0:0:0:
192,160,295690,1,8,0:0:0:0:
192,160,296140,1,0,0:0:0:0:
256,192,296640,12,0,301440,0:0:0:0:
mancuso_JM_
Bubbled!

Note: The timing at the end of the map (after 04:53:160 - ) sounds a bit weird to me. If the next nominator can check that once again, I'll be more than grateful.
Topic Starter
_Meep_
broke bubb cuz im adding nc to the 1/3 part, its unreadable and hard to know its 1/3 without those ncs
suggested by kisses
_handholding
did irc with meep in discord

We reverted the NC pattern for the 1/3 part even though many people convinced him it was unnecessary. It is astronomically unlikely for a player to read that pattern as 1/3 given that it's the only 1/3 burst in the entire song so I feel it's fitting and is appropriate.

Rebubbled ~
Shima Rin
Take care!
YukiZura-
nice meep owo
JierYagtama
gratz
Topic Starter
_Meep_
wooooo
Nardoxyribonucleic
Hey there, may I know why the taiko difficulty was named as "Guest's Taiko"? It is fine to use a custom difficulty name for approved maps or the top difficulty of a set, but the prime purpose of difficulty naming is to inform players how difficult a map is. Using a custom difficulty name that indicates the playing mode is just unnecessary and redundant. It looks also weird as you may imagine the three difficulties of this set could be equivalently named as "Standard", "Volta's Taiko" and "Arcwin's Piano/Mania".

Therefore, I would recommend using "Volta's Oni" as the difficulty name to indicate level of difficulty or a completely custom difficulty name like standard does without mentioning the playing mode solely.
Raiden
Agree with Nardo here. "Taiko" is misleading as it does not indicate any kind of difficulty, it just redundantly indicates the mode.

RC wrote:

Excluding a mapset’s hardest difficulty, a difficulty’s name must accurately indicate its level of difficulty. Conventional difficulty names vary between game modes, but any set of clearly progressive difficulty names can be alternatively used. Additionally, a mapset’s hardest difficulty should not use a misrepresentative difficulty name.
Volta's Oni or Volta's "custom diff name" goes better here
Topic Starter
_Meep_
@Nardo
Page 6 of 9

Volta wrote:

- Frontier - wrote:

z
short mod and bad mod as well


  1. diff name Taiko might be pretty straightforward, maybe like volta's oni might be more appropriate? i think it's nice being straightforward. keeping the uncreative diffname for now.
edit: wait hello it was dq’d without even any effort to allow evidence to be shown? wtf is dis
mancuso_JM_

Nardoxyribonucleic wrote:

Hey there, may I know why the taiko difficulty was named as "Guest's Taiko"? It is fine to use a custom difficulty name for approved maps or the top difficulty of a set, but the prime purpose of difficulty naming is to inform players how difficult a map is. Using a custom difficulty name that indicates the playing mode is just unnecessary and redundant. It looks also weird as you may imagine the three difficulties of this set could be equivalently named as "Standard", "Volta's Taiko" and "Arcwin's Piano/Mania".

Therefore, I would recommend using "Volta's Oni" as the difficulty name to indicate level of difficulty or a completely custom difficulty name like standard does without mentioning the playing mode.
I personally think that this is not a problem here, as you said there is no need to represent the level of a difficilty in a marathon map but at least he's writting the gamemode this difficuly is representing and that's ok for an approved map. Arcwin is not representing a difficulty name either, you can only find the number of keys (that represent properly the gamemode) and the other word is "Marathon". This is not a reason to disqualify a map imo.

Anyway, I'd like to know if this "-1 stars" in the first post (in taiko difficulty) is common. I didn't notice that before and it looks weird.

Edit: Oh well.. it's dq'd
Topic Starter
_Meep_
Unless QATs can change diffnames or alter the map or smth I can’t fix this ‘issue’ in anyway because im in japan
Nardoxyribonucleic

mancuso_JM_ wrote:

Anyway, I'd like to know if this "-1 stars" in the first post (in taiko difficulty) is common. I didn't notice that before and it looks weird.
It is not common as I have never seen that before, so probably something is wrong there.
coco
what the fuck does showing the difficulty of the diff with a custom diffname matter if it's a fucking marathon

also nice dq the map before the mapper can argue back

edit: reword
Fu Xuan
feelsdqman
Volta
I'll leave the diffnaming to meep, i think it's good to indicate the game mode since this set is a hybrid marathon, but i don't mind changing it to Oni or other custom related name.
Xinnoh
do you realise using that much profanity pretty much removes any credibility from what you're trying to say

that said I dunno why there's no consistency regarding the mania diff name, else would be Arc's Mania or something
Topic Starter
_Meep_
I kinda left it to the gders to name it to whatever they want
as I said above, i’ll fix it once i get back from jp i guess
rip 2 maps in qualified
Raiden
Sorry but there is really no argument to use "Taiko" as diffname since it's one of the most if not the most misleading difficulty names for any difficulty of the game mode after the mode icons were released. The only difficulty names more misleading than "Taiko" could be having used "Kantan" for example, but then again "Taiko" indicates literally nothing, as "Taiko" is implied in the icon, it gives literally zero information, while any custom difficulty name would already imply that it's the hardest possible difficulty tier for that game mode.

According to RC, the difficulty name should not be misleading. And there is no reason to break the RC in this case, literally no reason. That's why it was disqualified without waiting for an answer, because it NEEDS to be changed.

Oh, and this can be requalified immediately once the diff name is changed, so calm yourselves down.
Caput Mortuum
could use a long ass dramatic name tbh
coco
alright sory for getting angry boys
Topic Starter
_Meep_

Raiden wrote:

Oh, and this can be requalified immediately once the diff name is changed, so calm yourselves down.
main problem here is that will that requalification process be available for the whole week? since i cant update while in japan, no comp, will be back in 5 days
_handholding
I would love to write why I think the diff name is acceptable but it would just fall on deaf ears
Chromoxx
Rename to „Volta‘s Motto! (Take My Hand And Together We Can Reclaim What Was Stolen From Us)“

(kds pls applying for bn next round)
MBomb
custom difficulty names really indicate so much more than taiko definitely
Topic Starter
_Meep_
renamed taiko diff to Volta's Marathon since I feel it fits better rather than feeling out of place with mania
that fine?
Volta
I don't know, it may cause confusion since Arcwin's diff is also named Marathon but it's mania and at a glance people might think my diff is also mania but different version (without looking at mode icon).

After some consideration, i think Volta's Oni or chromoxx' suggestion is the best option to indicate my taiko diff.
Raiden
Back~
_handholding
Kaori > Marathon > Marathon

It’s like people don’t give much thought under what is fine line rankable. I’m still not sure how Marathon is considered to “not be misleading” to it’s difficultly, which was the issue leading to the DQ in the first place. If someone could explain that to me that would much appreciated
Nardoxyribonucleic
Disqualified as Volta would like to rename his difficulty as "Volta's Oni".
Nardoxyribonucleic
And back~

Requalified~
Kyouren
Why "bg friends.jpg" looks disproportionated? I mean you edit it with adding height with forced

Topic Starter
_Meep_

KittyAdventure wrote:

Why "bg friends.jpg" looks disproportionated? I mean you edit it with adding height with forced

already addressed this in pms with kittyadventure.
Feerum
Hallu. I have something to point out for the Mania diff so this is for arcwin!

Hi arcwin, long time not seen!
Soo.. it's regarding of snapping at some places.

[Arcwin's Marathon]
So it's about 03:46:350 (226350|0,226550|3) - . I have to assume that you follow with your notes the Piano in this part, because.. almost all notes do so. If this is the case, these two notes are not correctly snapped and come way too late.

03:46:350 (226350|0) - This one should be on 03:46:300 - (1/8)
03:46:550 (226550|3) - And this one at 03:46:500 - (1/8)

I first thought you might follow the vocal, but even if so, the note at 03:46:550 (226550|3) - would be still wrong snapped and too early.

03:57:761 (237761|0) - This one is debatable. It is too late.. but for simplification i would leave it where it is.

04:00:547 (240547|2) - This one seems to be too early too. Should be moved 1/12 up i think

Okay, and now the ending from 04:53:160 - where a bunch of problems appear regarding the snaps.

04:53:360 (293360|1) - This one should be on 04:53:393 - (1/12) to catch the piano.

04:53:560 (293560|2) - This one is weird. Before the note is a sound, after the note is a sound.. but not at the note lol. So which one you tried to follow?
Guitar is on 04:53:535 - (1/16) and the Piano is on 04:53:610 - (1/8).. uhh.. yeah. I really don't know which sound you tried to catch so i just point out both :D

04:53:760 (293760|0) - I first thought this would be a ghost note.. but after increase the volume to 100% i hear a really silent piano sound.. i am not sure if it's correctly snapped.. maybe move it 1/16 up? But i am really unsure because it's so quiet..

04:54:185 (294185|0) - This one should clearly be on 04:54:218 - (1/12)

04:54:385 (294385|2) - This one should be on 04:54:410 - (1/16)

04:56:540 (296540|3) - This is the last one.. mh.. it seems to be too late and i would move it 1/16 down.

That's all. Remaining looks cool. Like i said i would like to hear from you about this. Some seem to be really off but maybe you have some kind of plan behind all this :D

Otherwise really nice song, i like *namirin <3
arcwinolivirus

Feerum wrote:

Hallu. I have something to point out for the Mania diff so this is for arcwin!

Hi arcwin, long time not seen! Heyo long time as well o/
Soo.. it's regarding of snapping at some places.

[Arcwin's Marathon]
SPOILER
So it's about 03:46:350 (226350|0,226550|3) - . I have to assume that you follow with your notes the Piano in this part, because.. almost all notes do so. If this is the case, these two notes are not correctly snapped and come way too late.

03:46:350 (226350|0) - This one should be on 03:46:300 - (1/8)
03:46:550 (226550|3) - And this one at 03:46:500 - (1/8)
I first thought you might follow the vocal, but even if so, the note at 03:46:550 (226550|3) - would be still wrong snapped and too early. For regularity, I made it 1/4 and it matches along with the vocal so I'll left it like that. at 03:46:550 - It may sound like it is too early but it is where the sound of vocal exactly started (like 0 to 100 volume). The standard mode has this note as well.

03:57:761 (237761|0) - This one is debatable. It is too late.. but for simplification i would leave it where it is. same as above

04:00:547 (240547|2) - This one seems to be too early too. Should be moved 1/12 up i think same as above.

Okay, and now the ending from 04:53:160 - where a bunch of problems appear regarding the snaps. Replied on my message below.

04:53:360 (293360|1) - This one should be on 04:53:393 - (1/12) to catch the piano.

04:53:560 (293560|2) - This one is weird. Before the note is a sound, after the note is a sound.. but not at the note lol. So which one you tried to follow?
Guitar is on 04:53:535 - (1/16) and the Piano is on 04:53:610 - (1/8).. uhh.. yeah. I really don't know which sound you tried to catch so i just point out both :D

04:53:760 (293760|0) - I first thought this would be a ghost note.. but after increase the volume to 100% i hear a really silent piano sound.. i am not sure if it's correctly snapped.. maybe move it 1/16 up? But i am really unsure because it's so quiet..

04:54:185 (294185|0) - This one should clearly be on 04:54:218 - (1/12)

04:54:385 (294385|2) - This one should be on 04:54:410 - (1/16)

04:56:540 (296540|3) - This is the last one.. mh.. it seems to be too late and i would move it 1/16 down.
That's all. Remaining looks cool. Like i said i would like to hear from you about this. Some seem to be really off but maybe you have some kind of plan behind all this :D

Otherwise really nice song, i like *namirin <3 I like her songs too <3
Thank you so much for the mod, Sir Feerum! About the snaps, they are made on regular snaps for simplification (without using any irregular snaps except a little on the very last part). Piano sounds are really sensitive to be mapped especially if it is played by a human and not computer generated where it can be snapped even on the highest snaps like 1/32 and 1/64. Most snaps are based on the timing points given and it is no problem if played on the normal rate (as they are so minimal). Even with these opinions, I will leave it to you or other QATs to decide and to check the difficulty/snaps whether they are acceptable or not. Though, all points are acknowledged and noted appreciatively and will be used as reference if ever to re-update. :oops:
Protastic101
Sorry about the late DQ orz

While a lot of snaps can just be simplified to the nearest 1/2 or 1/4 or whatever is more commonly encountered by the player, the part at 03:45:850 - is too nuanced to be simplified as it currently is.
03:45:883 - 03:45:916 - Not really that important, but if you wanted to add the 1/12 graces here, I think it'd be cool but I doubt it's all that important and the 1/4 is fine.
03:46:350 (226350|0,226550|3) - Should be shifted down by 1/8
03:47:550 (227550|3,227550|2) - 1/16 above at 03:47:575 -
03:57:761 (237761|0) - 1/16 below at 03:57:736 - , but this and the one above aren't really as necessary
04:00:547 (240547|2) - Up by 1/8 to 04:00:597 -

Otherwise I feel like the snaps should be fine as they currently are.

Final thing I'd like to mention is the hitsound volume. I would keep the hs vol at 04:53:160 - the same as at 04:33:935 - because 20% is barely audible and took me a few tries to hear it even on 0% music and 100% effects. Similarly, the beginning at 00:00:350 - is only audible on the jumps because of the double hit.
arcwinolivirus

Protastic101 wrote:

Sorry about the late DQ orz

While a lot of snaps can just be simplified to the nearest 1/2 or 1/4 or whatever is more commonly encountered by the player, the part at 03:45:850 - is too nuanced to be simplified as it currently is.
03:45:883 - 03:45:916 - Not really that important, but if you wanted to add the 1/12 graces here, I think it'd be cool but I doubt it's all that important and the 1/4 is fine. keeping the 1/4th then o/
03:46:350 (226350|0,226550|3) - Should be shifted down by 1/8 ok!
03:47:550 (227550|3,227550|2) - 1/16 above at 03:47:575 -
03:57:761 (237761|0) - 1/16 below at 03:57:736 - , but this and the one above aren't really as necessary I'll keep them then o u o)b
04:00:547 (240547|2) - Up by 1/8 to 04:00:597 - 1/8 seems too late, used 1/12 instead just what Sir Feerum's suggested

Otherwise I feel like the snaps should be fine as they currently are.

Final thing I'd like to mention is the hitsound volume. I would keep the hs vol at 04:53:160 - the same as at 04:33:935 - because 20% is barely audible and took me a few tries to hear it even on 0% music and 100% effects. Similarly, the beginning at 00:00:350 - is only audible on the jumps because of the double hit. done! also done other points of Sir Feerum's
Thank you so much for the check Mam Protastic! Applied points of Sir Feerum as well on the snap issues. It should be all alright now following those points. :oops:
Protastic101
can you just make the beginning hs vol 35% like the end? I still can't hear the hitnormals for the single notes. Even then, the ending is also pretty hard at 35% and 40% may be better but idk
arcwinolivirus

Protastic101 wrote:

can you just make the beginning hs vol 35% like the end? I still can't hear the hitnormals for the single notes. Even then, the ending is also pretty hard at 35% and 40% may be better but idk
Fast fixed > u <)b also adjusted other hitsounds (20 => 35% , 35 => 40)
Topic Starter
_Meep_
so when is my 99th qualify gonna be
Shima Rin
[Arcwin's Marathon]
  1. 03:48:000 (228000|0) - Just too weak this one here so I don't really think you need this. (You didn't catch the weak one here 03:48:750 - too).
Fix and I will bubble. ;)
Topic Starter
_Meep_

Tofu1222 wrote:

[Arcwin's Marathon]
  1. 03:48:000 (228000|0) - Just too weak this one here so I don't really think you need this. (You didn't catch the weak one here 03:48:750 - too).
Fix and I will bubble. ;)
fixed
Shima Rin
Bubbled :3
Protastic101
qualified =w=
Kensuke
inb4 get dq'ed again
intiaz
Looks like it’ll get ranked this time! GG for Meep!
Exclusives
finally hecking ranked.
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