Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda

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Topic Starter
Asuka_-

kookoo11 wrote:

from my nm q
  • 01:22:646 (3,4) - blanket better
  • 01:26:583 (1,2,3) - ^^^
  • 01:29:396 (1,2,4) - ^^^^^^^^^^

uhh 3 nazi mod op op


nice eroge, i can't find any more problems lol
all fixed xD
Thanks!!
Topic Starter
Asuka_-

Nines wrote:

ヤーホーm4mですよ
[Insane]
  1. 00:33:521 (4,5) - this flow is very strange. consider something like these littele changed
  2. 00:39:052 (2,3) - space further away from 1 to indicate the 1/8 beat delay of this duplet keep~
  3. 00:41:208 (1) - blanket this slider with the circle below it
  4. 00:47:958 (4) - fix blanket
  5. 00:51:896 (1) - fix so that instead of the first picture, it looks like the second picture
  6. 00:52:927 (5) - not sure why this is a triplet, but if you want to create your own drum beat to it, add whistle here. it sounds good.
  7. 01:04:271 (3) - fix blanket
  8. 01:11:021 (5) - instead of the first picture, make like the second picture
  9. 01:18:427 (4,5,6,7,1) - there's a beat missing at 01:18:614 that should be mapped. keep for now~
  10. 01:23:396 (1) - there's a noticeable beat half-way into this slider, so maybe map like this instead? (objects moved closer on timeline for image clarity) [img]http://puu.sh/vBUm3/d7c4f46608.jpg%20keep~[/img]
  11. 01:29:396 (1) - same idea here


[Light Insane]
  1. does not need any changing in my opinion


[Hard]
  1. 00:18:896 (1) - blanket perhaps?
  2. 00:21:896 (1) - also blanket maybe?
  3. 00:26:208 (1) - kind of an ugly overlap. avoid if possible little changed
  4. 00:59:771 (2) - blanket?
  5. 01:07:083 (2) - fix blanket
  6. 01:14:208 (1) - fix blanket
  7. 01:17:958 (4) - fix blanket
  8. 01:22:458 (2) - another ugly overlap. match the overlap with the other pretty ones like this and fix 01:23:021 (3) accordingly little changed
no reply = fixed
Thanks!!
Topic Starter
Asuka_-
im not good at english
i use google translation

- Frontier - wrote:

nm

[General]
  1. May add "cut ver" in tags. because it's a cut version~


[Easy]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • Fix this in .osu file. Change from 0.899999999999999 to 0.9
  • 00:11:208 (2,3) - Players can misunderstand that these are spaced 1/1 beat. DS here is inconsistent too. (0.68x) Move (3) to somewhere that makes ds consistent. (hard to explain ;;) nice
  • 00:42:146 (4,1) - (1) isn't blanket with (4)'s slider-tail perfectly. Change (1)'s slider
  • 00:58:646 (2,4) - (4) isn't stacked with (2)'s slider-tail properly. Move (4) to x:456 y:95. it is fine
  • 01:10:646 (2,4) - ^. Move (4) to x:211 y:97.
  • 02:02:583 (4) - I think you could move this upward to avoid overlapping from 02:02:958 (5). Like this.
  • 02:08:771 (1,2) - You might make (2) blanket with (1) if you care about this.

    [
Normal]
      1. 00:38:775
      2. 00:39:531
      3. 01:18:906
      4. 01:36:906
  • 00:14:396 - I think you shouldn't miss this cymbal sound here. Because there is a big sound and noticeable. You may make 1/2 beat slider and a note or make something like you did on 00:17:208 (4). nice
  • 01:08:208 (4) - You might ctrl+h for a better flow. keep

    [
Hard]
      1. 00:00:900
      2. 00:12:900
      3. 00:38:775
      4. 00:39:531
      5. 01:18:906
      6. 01:36:900
      7. 01:36:906
  • ar 7? ar in this mapset will order like 3/5/7/9.
  • 00:23:864 - There is a sound here so you should fill here. Something like [urlhttp://puu.sh/vC2nk/9dc5a3f323.jpg]this[/url] might be a great idea.
    I would like to put stream on.
    However, it can not be more than four, so it looks like this.


  • 00:23:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:512 y:143 ok changed
  • 00:25:833 (4,1) - Maybe avoid making these overlap. It looks weird imo.
  • 00:35:021 (4) - just my opinion. but i think you could move this up. It makes more flow than before.
  • 01:26:396 - I think you should add a note here since there is a sound here.
    Sure it is. but keep for now... sorry...
  • 01:32:396 - ^
  • 01:53:208 (1,2,3) - (2,3) aren't stack with (1)'s slider-tail perfectly. Move them to x:469 y:235 ok changed
  • 01:53:864 - There is a sound here so you should fill here.^

    [
Light Insane]
  1. You use difficulty (AR, CS blah blah) as same as Insane diff. Since it's light insane diff, I'd recommend you to reduce these. (make sure you didn't adjust these lower than hard diff! keep it between~) OK!


sorry i feel lazy now :P
gl~ take my star (ノ≧ڡ≦)ノ☆
no reply (blue comment) = fixed
THanks!!
Topic Starter
Asuka_-

BetaStar wrote:

[easy]
00:38:775 - Objectがないから、remove green line
01:05:958 (4) - add finish?
01:11:396 (3) - remove clap。Clapがあるとき、ちょっと変だと思います。。
02:02:958 (5) - sliderのテイルにremove clap

[normal]
00:11:958 (7) - stackしないでください。
00:14:208 (4,5) - これしてみてください。https://puu.sh/vBWuk/3facdfff34.jpg これはいったん保留で。
00:17:208 (4,5,6) - ^これも。歌のcrash(finish)は強いですから。 ここもです。 finishが強いのはわかりますが、ボーカルを拾いたいので。
00:20:208 (4,5) - ^ 
00:38:775 - Objectがないから、remove green line

[hard]
00:12:896 (1) - sliderのテイルはunsnapped. あらま
00:50:958 (3) - finish?
01:05:958 (4) - ^
01:21:896 (1,2) - overlapはきれいじゃないです 少し変更しました。
01:47:958 (3,4) - これを1Sliderで作るのがいいです Aパートの2回目の同じ場所はこの音取りでボーカルが拾えます。なので、1回目も統一性を考えて同じ音取りにしました。 ボーカルではないですが、大きいベルの音が拾えるので問題ないと思います。
01:42:333 (1,2) - (#1は01:41:958 (4) - の上に、#2のテイルは01:41:583 (2) - の上に、)はどうですか 少し変更しました。
01:47:583 (2,3,4,5) - (4,5)のFlowはちょっと変です OK
01:53:208 (1,2,3,4,5) - Light Insaneので、このように→02:07:271 (2,3) - してください。 ここは問題ないです
02:09:708 (6,1) - remove#6、02:09:896 (1) - は 02:09:708 から始めてください

[insane]
00:23:208 (1,2,3,4,5) - remove #4, #5は00:24:333 (1) - の上に 保留で
00:30:521 (1) - 00:30:896にClickable(circle)を使ってください Extraならダメですが、Insaneならいいと思います。 個人的に
00:36:802 (9) - remove 歌に、これBeatがないです 大丈夫!
02:06:802 (9) - ^ 大丈夫!
00:43:271 (3,4) - remove #4, #3はSliderで使って、00:43:646 と 00:43:833 にCircleを使ってください
01:05:958 (4) - Finish? おk
01:11:021 (5) - 変。。 おk
01:21:521 (4) - remove. 01:21:521 と 01:21:708 にCircle使ってください
01:53:208 (1,2,3,4,5) - ^remove #4, move #5 大丈夫だとおもいます

moe moe song, good map !

good luck~
ありがとおおおおおおおおおおおお
Akitoshi
#modreqsから
General
  1. Hard = HP6, Light Insane = HP5.7という所が怪しいです


Easy
  1. 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
  2. 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります


Normal
  1. 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
  2. 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
  3. 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
  4. 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも
  5. 02:05:583 (5,6,7,8,1) - 最初と似たやつ


Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
  2. 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら?
  3. 01:53:771 (3,4,5) - hitsound
  4. 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います


9歳なので変な事言ってたらごめんなさい
goodluck~
Topic Starter
Asuka_-

Akitoshi wrote:

#modreqsから
General
  1. Hard = HP6, Light Insane = HP5.7という所が怪しいです Hardが6だったので LightInsaneも6にしました。
    Insaneとの差はARとODでokですかね...


Easy
  1. 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
  2. 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります


Normal
  1. 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
  2. 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
  3. 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
  4. 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも 
  5. 02:05:583 (5,6,7,8,1) - 最初と似たやつ


Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
  2. 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら? ここは保留にさせてくださいなー
  3. 01:53:771 (3,4,5) - hitsound
  4. 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います 0.8ではないですが、少し狭めました。


9歳なので変な事言ってたらごめんなさい 天才児です。
goodluck~
no reply = fixed

akitoshiさんに見てもらえてうれしいですw
ものすごく助かりました~w
ありがとうございます!!
CucumberCuc
Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified...
Topic Starter
Asuka_-

CucumberCuc wrote:

Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified... kk
fixed all for now
thanks!
Momochikun
sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ?
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
Time Capsule

Akitoshi wrote:

#modreqsから
Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います あったけど
  2. 01:53:771 (3,4,5) - hitsound kiaiなの

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there
meski begitu dengan alur drum pattern hs yang sekarang cukup kuat kok menurutku buat nutupin disbanding aslinya. lagipula udah tak coba calm sampleset dan kurang nendang hasilntya lol
@Asuka 01:11:396 (1) - こっちはDrumサンプルセットです、注意して。
hyouri

Asuka_- wrote:

:cry: :idea:

Alveryn wrote:

You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
That point adopts IamKwan's opinion.

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html


Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".

i'll check again your general mod
Thing is CV means "Character Voice" which is almost always (99.999999% of the time) in uppercase. If it's cv and not CV then imo it is a mistake most likely due to lazy writings. In English, to shorten two words you use uppercase, if it's one word it's lowercased or both.
Examples:
Junior -> Jr.
Joking -> jk
Featuring -> ft.
League Champion Ship -> LCS
Character Voice -> CV
Also the link you sent to yimg.jp has "CV" and not "cv" http://puu.sh/vE5qC/5177da5f4a.jpg
All links I've checked all have CV in uppercase, only the video has "cv" and is probably mistake by the designer.
http://puu.sh/vE5qC/5177da5f4a.jpg
https://puu.sh/vE5R8/6529499bd3.jpg
https://puu.sh/vE5T1/c1ce35a3bc.png
https://www.youtube.com/watch?v=itDhg5HEJfg
Topic Starter
Asuka_-
@Alveryn

Im not good at english.
I use google translation.


Some maps rank using "cv".
Https://osu.ppy.sh/s/114579
Https://osu.ppy.sh/s/518377
We should follow the notation of the official .

In this case....
I do not know if your image is official.

your refernce : https://www.youtube.com/watch?v=itDhg5HEJfg
Certainly, "CV" is written in the title.
But I can not confirm if it is official.
Because there is an official channel "yuzusoft公式チャンネル"

In the video of the official channel "cv" is stated.
https://www.youtube.com/watch?v=XvclwsRqtp8

Next, Please look at IamKwan's Reference.
"cv" is written on official CD.

Next, Your Reference
Certainly, "CV" is written in the page.

If "cv" is not written on CD, I think I should have used "CV" instead.
However, since "cv" is written in CD, I think that I should use this.

I'll check to alacat when get qualified state.
Topic Starter
Asuka_-

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ? keep~ its fine ^^
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
little change.
no reply = fixed
thanks!!!!
Lemaire
hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
01:15:146 (5) - ブランケット

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ 
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)

ranked頑張ってください!
Time Capsule
本当に。。。
Topic Starter
Asuka_-

RepL4y wrote:

hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。 oki~
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
うわほんとや。。
00:43:458 (4) - 00:49:458 (4,5) - 音取りが違うから修正しなきゃなんですけど
00:39:896 (1) - 00:45:896 (1) - でこういうギターを1/1で取ってるので、00:49:458 (4,5) - を1/1に変えたほうが一貫性があるのかな...
でも確かに中で大きい音が鳴ってるよね...   5.0のinsaneだから埋めるべきなのか...  ちょい保留で!!


01:15:146 (5) - ブランケット うい

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも ここはバランス的にkeep
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから nice!!!!
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ yes!!!
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)Nice!!

ranked頑張ってください!
ありがとうございます!!!!!!!!!!!!!
Narcissu
Multiple account ?
Topic Starter
Asuka_-
@Narcissu no..
The low Playcount and Playtime are because I was playing offline before.
I am sorry for the chaos caused...

thanks kds~
Mitkoff
Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail?
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them
  4. 02:20:396 - snap timeline, instead of 02:20:404 -
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these


[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure.
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well.
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat


[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it


[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre?
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)?

[]
That's it.
Hope You'll find smting usefull.
GL~
Topic Starter
Asuka_-

Mitkoff wrote:

Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail? ok
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here keep for mow
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them no
  4. 02:20:396 - snap timeline, instead of 02:20:404 - ok
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these ok


[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure. nice
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well. keep for mow
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat
    i should follow 01:38:396 - for bigginer i think. keep


[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider its fine
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp its fine
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it nice


[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre? i try
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds its fine
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds keep its fine
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)? k

[]
That's it.
Hope You'll find smting usefull.
GL~
Thanks!!! good mod!!
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