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Owl City - Shy Violet

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on domingo, 14 de agosto de 2011 at 17:37:06

Artist: Owl City
Title: Shy Violet
Tags: eldnl all things bright and beautiful
BPM: 110
Filesize: 5471kb
Play Time: 03:19
Difficulties Available:
  1. Easy (1,04 stars, 138 notes)
  2. Hard (4,32 stars, 249 notes)
  3. Normal (2,25 stars, 185 notes)
Download: Owl City - Shy Violet
Information: Scores/Beatmap Listing
---------------
For the project of Larto Owl City - All Things Bright and Beautiful

Easy - 100%
Normal - 100%
Hard - 100%

Thanks to:
eldnl:For the guest diff "Hard"
eldnl
Tengo que escribir algo aquí o si no no me deja comentar. Y el comentario es muy corto.

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
HeatKai
Hi. ^^

[general]
mp3 is 320kbps == ....
use this

offset for the new mp3 : 611


[easy]
01:03:822 (x) - add a circle.
01:06:004 (1) - start this slider from 01:05:731 would be better ?

doesn't have any big problems.
Good :D

[normal]

what a beautiful diff <3

[hard]
00:36:004 (5) - delete
01:06:550 (2) - delete
01:35:731 (8) - please reduce the slider repeat by 2.
02:29:459 (2) - delete
02:33:823 (2) - delete

didn't like the long sliders at the ending part.
but maybe its okay..

the "delete" at hard. if you do that , it sounds better IMO :>

Good job MoodyRPG, its well-mapped ^^

star.
Topic Starter
MoodyRPG

HeatKai wrote:

Hi. ^^

[general]
mp3 is 320kbps == ....
use this

offset for the new mp3 : 611


[easy]
01:03:822 (x) - add a circle.
01:06:004 (1) - start this slider from 01:05:731 would be better ?

doesn't have any big problems.
Good :D

[normal]

what a beautiful diff <3

[hard]
00:36:004 (5) - delete
01:06:550 (2) - delete
01:35:731 (8) - please reduce the slider repeat by 2.
02:29:459 (2) - delete
02:33:823 (2) - delete

didn't like the long sliders at the ending part.
but maybe its okay..

the "delete" at hard. if you do that , it sounds better IMO :>

Good job MoodyRPG, its well-mapped ^^

star.
Thanks For Mod ^^

Fixed
dkun
Hello.

modding key:
this is a suggestion
this is something I really recommend
this is unrankable

General
Hey, an Owl City song I've never heard of. Great song choice!
Change the last timing point to 201337, it's off since you did timing changes (?)

Hard
01:01:700 (1,2) - If you're going to keep this, keep consistency with (5) and (1)? It would sound much better.
This is one nice Hard! Awesome job.

Normal
A bit linear, but what can you expect from a Normal, right? Great job as before.

Easy
01:40:973 (1,2) - It would feel much better with a beat in between these in the middle.
01:45:337 (1,2,3) - Perhaps align on Y axis?
02:13:155 (2,3) - Perhaps another beat in between?
02:24:609 (1,2,3) - Move this so it's right in the middle of Y axis? Move 4 if necessary.
But a fun and playable hard! Good job.

what a great mapset. awesome work. you have my star!
:P
EEeee
Easy
00:37:700 (3) - add new combo, cause all previous notes in this area ended with a 2 combo on the same beat
01:34:428 (3) - ^
01:47:519 (3) - ^
02:48:610 (4) - add new combo

Normal
00:48:610 (1,2,5) - add claps at the end of each slider
01:01:700 (1,2,3) - add claps on the very end of each of these notes, matching the music, then add a clap on 01:05:519 (5)
01:07:700 (2,4) - add claps
01:10:428 (1,2,3) - same as b4, and then add clap on 5
01:16:428 (2,4) - add claps
01:51:882 (1,2) - add whistles at the end of these sliders
02:35:519 (3) - add claps on the rebounds at 02:36:064 and at 02:37:155
02:55:155 (1,2,3) - just saying u got the claps going on here, awesome :D

Hard
wow this diff's hitsounds and patterns move very smooth, well done
01:38:791 (4) - add clap at end of slider
01:41:519 (2) - add clap on the beginning of slider only
01:43:155 (4) - add clap at end of slider
01:45:882 (2,5) - add clap at the beginning of these sliders
01:49:700 (1,4) - add claps at the end of these sliders
02:28:973 (1) - this is kinda awkward since this note sounds similar and it's ending at a white note
02:39:882 (6) - add new combo
02:46:428 (1) - this combo <3
03:03:882 (1) - ^

Pretty interesting, never heard of this song, but i know owl city and this is pretty awesome, great map :)
Nerv_Mario
Hola ;P

[General]
Me gustó el mappeo que se utilizó en esta canción y el uso de los hitsounds <3~
No encontre problemas en términos generales (:

[Normal]
00:27:337 (2): Checa el spacing de esta nota, porque no es el mismo spacing que se usa en los sliders (5) y (6) del mismo combo (por lo menos si quieres mantener ese spacing en esa parte entonces cambia el spacing de los sliders, recomiendo cambiar el spacing de las notas porque el distance spacing de toda la dificultad es de x0,8 y no x1,0).
00:27:882 (3): Checha el spacing si no harás el cambio de los sliders~
00:28:428 (4): ^
00:31:700 (2): ^
00:32:246 (3): ^
00:32:791 (4): ^
00:33:337 (5): ^
00:34:973 (6): ^
00:35:519 (1): ^
00:36:064 (2): ^
00:36:610 (3): ^
00:37:155 (4): ^
00:37:700 (5): ^
00:38:519 (6): ^
00:38:791 (7): ^
00:44:246 (1): ^
00:44:791 (2): ^
00:45:337 (3): ^
00:45:882 (4): ^
00:46:428 (1): ^
00:46:973 (2): ^
00:47:519 (3): ^
00:47:791 (4): ^

No encontre nada más (:
Amé tus sliders al final eldnl *-*

Star! quiero verlo rankeado luego >_> :)
eldnl

dkun wrote:

Hard
01:01:700 (1,2) - If you're going to keep this, keep consistency with (5) and (1)? It would sound much better.
This is one nice Hard! Awesome job. Sure fixed.

EEeee wrote:

Hard
wow this diff's hitsounds and patterns move very smooth, well done
01:38:791 (4) - add clap at end of slider In this part I prefer to use whistles but If other mod mentioned it I change it ^^
01:41:519 (2) - add clap on the beginning of slider only ^
01:43:155 (4) - add clap at end of slider^
01:45:882 (2,5) - add clap at the beginning of these sliders ^
01:49:700 (1,4) - add claps at the end of these sliders ^
02:28:973 (1) - this is kinda awkward since this note sounds similar and it's ending at a white note I don't understand
02:39:882 (6) - add new combo Nah it's fine
02:46:428 (1) - this combo <3 <3
03:03:882 (1) - ^ <3
Thanks a lot guys :)

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Kenezz
Owl City!!!
Kenezz's Bakamod~

Easy
  1. 00:26:791 (1) - Agrega Whistle en el repeat~
  2. 00:28:973 (1) - ^
  3. 00:44:246 (1) - Finish al inicio
  4. 00:58:973 (x) - Agrega una nota con clap aqui?
  5. 01:01:155 (x)- ^
  6. 01:01:700 (1) - Finish al inicio
  7. 01:10:428 (1,2,3,4) - Estos beats rompen con el flow y imo no se oyen nada bien, ademas 2 y 4 tienen clap en donde el patron no lo marca y se oye mal, te aconsejaria cambarlos por sliders y beats en zonas donde puedas colocar claps talvez... http://puu.sh/3SF3
  8. 01:32:246 (1,2,1,2) - Lo mismo que el punto anterior
  9. 01:45:337 (1,2,1,2) - Nuevamente, recuerda que puedes variar en la colocacion de sliders y claps~
  10. 01:54:064 (3) - Cambia el Finish por un whistle, el finish suena demasiado fuerte comparado con el cambio del nivel de volumen de la pista
  11. 02:07:155 (x)- Agrega un Spinner que inicie aqui y termine en 02:09:337 ademas agregale whistle~
  12. 02:11:519 (1) - Finish al inicio
  13. 02:15:882 (1,3) - Clap en la repeticion, trata de preservar el patron de claps hacen que suene mejor :3
  14. 02:20:246 (1) - Finish al inicio
  15. 02:26:791 (3) - Agrega Whistle en el inicio
  16. 02:33:882 (2) - Clap, recuerda el patron de claps por si se me pasa postear uno
  17. 02:36:064 (2) - ^
  18. 02:37:700 (1) - Finish en el inicio
  19. Durante el kiai time faltan varios claps sigue el patron y colocalos :3 ah si, los whistle se oyen bien pero imo es mejor con claps ademas es el coro con kiai y creo que debes enfatizarlo mas
  20. 02:50:791 (3) - Uhmm new combo y remuevelo aqui 02:53:519 (1)
  21. 02:55:155 (1) - Finish o whistle en el inicio
  22. 03:12:610 (1) - ^
Normal
  1. Toma en cuenta lo del patron de claps que puse en la diff Easy para ya no hacer este modpost mas largo, ojala y los coloques u_u
  2. 00:33:337 (5) - Whistle en el repeat
  3. 00:44:246 (1) - Finish
  4. 01:47:519 (4) - Supongo que para seguir el patron de new combos que has hecho es necesario uno aqui
  5. 01:54:064 (3) - Sustituye el Finish por Whistle
  6. 02:11:519 (1) - Finish
  7. 02:46:428 (1) - NAZI ALERT! xD muevelo un poco a la izquierda para que quede justo en el centro :3
  8. 03:01:700 (1) - Agregale Finish
  9. 03:12:610 (1) - ^ al inicio~
Hard
  1. 02:04:973 (1) - imo este spinner deberia empezar en 02:07:155
  2. No veo Problema mayor aqui, bonitos sliders y hitsounds <3
Buen Map Moody, espero que se rankee pronto, de momento solo queda dejar mi estrella xD
Starred~

PD: Puedes Agregar el nombre el album a los tags~
y u c a
hi~:3

General

combo color suggestion:3
how about this?

Easy

OD+1..

00:44:246 (1) - add finish
01:01:700 (1) - ^
02:11:519 (1) - ^
02:28:973 (1) - ^
02:44:246 (3) - remove finish
02:55:700 (1) - add clap
02:57:882 (3) - ^
03:01:700 (3) - remove finish



Normal

00:47:519 (3,4,5) - all stack is better imo
00:48:064 (5) - add clap
00:52:973 (1) - add finish
00:58:428 (2,3,4) - try this
01:01:700 (1) - add finish
01:19:155 (5) - new combo
01:36:610 (3) - ^
01:37:155 (1) - remove new combo
01:45:337 (3) - new combo
01:45:882 (1) - remove new combo
02:11:519 (1) - add finish
02:36:064 (3) - add clap
02:37:155 (3) - ^
02:37:700 (1) - add finish
02:46:428 (1) - ^
02:55:155 (1) - ^
03:03:882 - ^
03:12:610 (1) - ^






Hard

HP+1
OD+1

02:11:519~long time copy and past? :D
its not fun to play imo


good luck~★
Topic Starter
MoodyRPG

Kenezz wrote:

Owl City!!!
Kenezz's Bakamod~

Easy
  1. 00:26:791 (1) - Agrega Whistle en el repeat~
  2. 00:28:973 (1) - ^
  3. 00:44:246 (1) - Finish al inicio
  4. 00:58:973 (x) - Agrega una nota con clap aqui?
  5. 01:01:155 (x)- ^
  6. 01:01:700 (1) - Finish al inicio
  7. 01:10:428 (1,2,3,4) - Estos beats rompen con el flow y imo no se oyen nada bien, ademas 2 y 4 tienen clap en donde el patron no lo marca y se oye mal, te aconsejaria cambarlos por sliders y beats en zonas donde puedas colocar claps talvez... http://puu.sh/3SF3
  8. 01:32:246 (1,2,1,2) - Lo mismo que el punto anterior
  9. 01:45:337 (1,2,1,2) - Nuevamente, recuerda que puedes variar en la colocacion de sliders y claps~
  10. 01:54:064 (3) - Cambia el Finish por un whistle, el finish suena demasiado fuerte comparado con el cambio del nivel de volumen de la pista
  11. 02:07:155 (x)- Agrega un Spinner que inicie aqui y termine en 02:09:337 ademas agregale whistle~
  12. 02:11:519 (1) - Finish al inicio
  13. 02:15:882 (1,3) - Clap en la repeticion, trata de preservar el patron de claps hacen que suene mejor :3
  14. 02:20:246 (1) - Finish al inicio
  15. 02:26:791 (3) - Agrega Whistle en el inicio
  16. 02:33:882 (2) - Clap, recuerda el patron de claps por si se me pasa postear uno
  17. 02:36:064 (2) - ^
  18. 02:37:700 (1) - Finish en el inicio
  19. Durante el kiai time faltan varios claps sigue el patron y colocalos :3 ah si, los whistle se oyen bien pero imo es mejor con claps ademas es el coro con kiai y creo que debes enfatizarlo mas
  20. 02:50:791 (3) - Uhmm new combo y remuevelo aqui 02:53:519 (1)
  21. 02:55:155 (1) - Finish o whistle en el inicio
  22. 03:12:610 (1) - ^
Normal
  1. Toma en cuenta lo del patron de claps que puse en la diff Easy para ya no hacer este modpost mas largo, ojala y los coloques u_u
  2. 00:33:337 (5) - Whistle en el repeat
  3. 00:44:246 (1) - Finish
  4. 01:47:519 (4) - Supongo que para seguir el patron de new combos que has hecho es necesario uno aqui
  5. 01:54:064 (3) - Sustituye el Finish por Whistle
  6. 02:11:519 (1) - Finish
  7. 02:46:428 (1) - NAZI ALERT! xD muevelo un poco a la izquierda para que quede justo en el centro :3
  8. 03:01:700 (1) - Agregale Finish
  9. 03:12:610 (1) - ^ al inicio~
Hard
  1. 02:04:973 (1) - imo este spinner deberia empezar en 02:07:155
  2. No veo Problema mayor aqui, bonitos sliders y hitsounds <3
Buen Map Moody, espero que se rankee pronto, de momento solo queda dejar mi estrella xD
Starred~

PD: Puedes Agregar el nombre el album a los tags~
Thanks For Mod ^^ and y u c a

All Fixed
lovhin456
Hi! Here's my mod
EDIT; Hice el mod y no me di cuenta que habias hecho un update de los mapas ): Perdon si algo que mencione ya esta hecho ~

General;
- Preview time on Easy is different
- Try these colors ?
Combo1 : 108,221,216
Combo2 : 121,227,185
Combo3 : 51,95,174
Combo4 : 88,95,167

Easy;
- 00:44:246 >> Finish at start ?
- 01:01:700 >> ^
- 01:19:155 >> Switch to normal finish ?
- 01:40:973 (3,4) >> Ugly ): try this maybe ?
- 01:53:519 >> Add note with clap
- 02:11:519 >> Finish at start
- 02:15:064 (4~1) >> It would be easier for new players to hit (1) if you put it under the end of (4)
- 02:20:246 >> Don't force the curve like that, try to make it smoother
- 03:21:337 >> Switch to normal finish ?
- Your clapping pattern is inconsistent, you don't do the regular clapping pattern (2nd and 4th beat) but try to keep it consistent with the 2nd beat clap pattern
- Some parts seem like beats are missing to me but is an Easy so I guess is fine

Normal;
- 00:26:791 (1,2,3,4) >> 1/1 seriously ? I was expecting something that followed the music more, like this

- 00:38:791 >> Remove a repeat and move to 00:39:064
- 00:44:246 >> Finish
- 00:48:064 >> Missed clap ?
- 00:51:882 >> Divide into 3 notes
- 01:00:882 >> Add a note
- 01:07:700 (2,4) >> Remove the whistles and add claps
- 01:18:337 >> Add a note
- 01:36:610 >> Start the new combo here
- 01:37:428 >> Make a short slider from here to 01:37:700 fits better
- 01:40:973 >> Remove the new combo
- 01:42:064 (1,2,3) >> Sounds better if mixed into a slide, also add a note at 01:42:882
- 01:46:428 (2,3) >> Make a slider from where (2) is until (3)
- 01:50:519 >> Add a note
- 01:52:973 >> Shorten this slider to 01:53:246 and add a note at 01:53:519
- 02:11:519 >> Finish
- 02:14:246 >> Clap
- 02:23:791 >> Add a note
- 02:35:519 >> Repetitive ): try this

- 02:46:428 >> Finish at start
- 03:16:155 >> Add a note
- You missed some claps on the whole map, check

Hard;
- 02:33:337 (1,2,3,4) >> Unstack (4), players might think they have to hit (3,4) like (1,2) because it seems like it but is not
- 03:11:791 >> Add a repeat

* Star ~
Topic Starter
MoodyRPG

lovhin456 wrote:

Hi! Here's my mod
EDIT; Hice el mod y no me di cuenta que habias hecho un update de los mapas ): Perdon si algo que mencione ya esta hecho ~

General;
- Preview time on Easy is different
- Try these colors ?
Combo1 : 108,221,216
Combo2 : 121,227,185
Combo3 : 51,95,174
Combo4 : 88,95,167

Easy;
- 00:44:246 >> Finish at start ?
- 01:01:700 >> ^
- 01:19:155 >> Switch to normal finish ?
- 01:40:973 (3,4) >> Ugly ): try this maybe ?
- 01:53:519 >> Add note with clap
- 02:11:519 >> Finish at start
- 02:15:064 (4~1) >> It would be easier for new players to hit (1) if you put it under the end of (4)
- 02:20:246 >> Don't force the curve like that, try to make it smoother
- 03:21:337 >> Switch to normal finish ?
- Your clapping pattern is inconsistent, you don't do the regular clapping pattern (2nd and 4th beat) but try to keep it consistent with the 2nd beat clap pattern
- Some parts seem like beats are missing to me but is an Easy so I guess is fine

Normal;
- 00:26:791 (1,2,3,4) >> 1/1 seriously ? I was expecting something that followed the music more, like this

- 00:38:791 >> Remove a repeat and move to 00:39:064
- 00:44:246 >> Finish
- 00:48:064 >> Missed clap ?
- 00:51:882 >> Divide into 3 notes
- 01:00:882 >> Add a note
- 01:07:700 (2,4) >> Remove the whistles and add claps
- 01:18:337 >> Add a note
- 01:36:610 >> Start the new combo here
- 01:37:428 >> Make a short slider from here to 01:37:700 fits better
- 01:40:973 >> Remove the new combo
- 01:42:064 (1,2,3) >> Sounds better if mixed into a slide, also add a note at 01:42:882
- 01:46:428 (2,3) >> Make a slider from where (2) is until (3)
- 01:50:519 >> Add a note
- 01:52:973 >> Shorten this slider to 01:53:246 and add a note at 01:53:519
- 02:11:519 >> Finish
- 02:14:246 >> Clap
- 02:23:791 >> Add a note
- 02:35:519 >> Repetitive ): try this

- 02:46:428 >> Finish at start
- 03:16:155 >> Add a note
- You missed some claps on the whole map, check

Hard;
- 02:33:337 (1,2,3,4) >> Unstack (4), players might think they have to hit (3,4) like (1,2) because it seems like it but is not
- 03:11:791 >> Add a repeat

* Star ~
Thanks For Mod ^^
eldnl

Kenezz wrote:

Hard
  1. 02:04:973 (1) - imo este spinner deberia empezar en 02:07:155 Ok cambiado
  2. No veo Problema mayor aqui, bonitos sliders y hitsounds <3

y u c a wrote:

Hard

HP+1 Sure
OD+1 Ok

02:11:519~long time copy and past? :D When you are playing is fun lol
its not fun to play imo

lovhin456 wrote:

Hard;
- 02:33:337 (1,2,3,4) >> Unstack (4), players might think they have to hit (3,4) like (1,2) because it seems like it but is not Perhaps moody already change that >.> but it's okay.
- 03:11:791 >> Add a repeat I don't like a jump here :P
Thanks a lot ~

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Gomo Psivarh
Hi :)

[Nomo]
01:01:155 (6) - move it a little closer to (5) ?


bonus 80000!
Lightgazer
Greetings~

General

hm maybe cut the mp3 a bit cuz 12% after the last note are unused and it would be a great way to reduce the filesize here
I attached a Soft Sliderslide for you
03:03:882 add a fountain here maybe?

Easy

01:01:700 (1) endpoint overlaps 3 really bad and doesnt look beautiful...
01:32:246 (1,2,1,2) maybe use in this part sliders? (1,2,3,1,2,3)
01:40:973 a much more neater wave slider here http://puu.sh/3VLk
01:53:519 (3) hm jump~

Normal
00:37:700 (5) add a whistle at the end?
00:38:791 (7) same here?
02:36:610 (4,5,6) move them to X:376 Y:192 and arrange 1,2,3 like this? http://puu.sh/3VNw looks like a good pattern
03:16:700 add a note here and delete 03:16:973 (1) ?

Hard

A bit easy for an hard but its ok

00:33:337 (5) put it on X:256 Y:136 so it doesnt get overlapped by the previous 4
00:53:791 (2,3,4) dont stack them so much and use normal distance (1,0)
01:35:246 (4,5,6,7,8) especially this is really hard to read

Try to reduce them if you agree or not, its your decision
Kurai
Easy
  1. 01:03:882 (3) - This circle is partially hidden by the end of the slider and the 300/100/50 image. You should avoid this kind of thing in easy to ensure the readability of the map for new players.
  2. 01:09:882 - Because of the drums, you should add a note here, else this part feels empty and it can confuse the player.
  3. 01:33:337 (2,1,2) - This pattern doesn't fit the music. The circles should be on the clap that you can hear in the music because this part is based on them, so try something like :
  4. 02:19:700 - Add a note here for the same reasons as 01:09:882
  5. 03:09:882 (2,3,4) - You should use clap on them, it's kinda weird if you suddenly stop to add claps and besides, whistles don't fit here.
Normal
  1. 00:37:700 (5,6,7) - This is not a good idea, you did it just for the sake of making the end of the pattern harder, but It would be better if you continued to map this part in the same way you did before, that is, using only 1/1
  2. 01:41:519 (5,3,1,2) - As I have already said in Easy, if you suddenly use whistles instead of claps, it's weird and confusing because it breaks the rhythm you did with hitsounds in the map before.
Hard
  1. 01:14:519 (1) - The spot where this slider ends is not appropriate. Consider shortening it by 1/2, it will sound better. (Use the scale function if you want this slider to keep the same shape. ctrl+shift+S)
  2. 02:41:791 (1) - As you did a copy/paste, same as above
  3. Nice slider job :)
Short mod :) You did a good job in this map. Have my star ;)
Charles445
So two people modded before me, so some of my suggestions may be the same as them. I'll make sure to point out which ones.


Easy
Set the hitsound volume 80% to match Hard
AR +3
01:53:519 (3,4) - Move these to x:131 y:216 to fix the spacing (Also found by Lightgazer)

Normal
Set the hitsound volume 80% to match Hard
AR +1
OD -1
HP -1
00:38:246 - Whistle
00:38:519 - Remove whistle
00:39:337 - Whistle
01:00:882 (5) - Move this to x:206 y:238
01:40:973 (3) - New combo
01:42:064 (1) - Remove new combo
01:46:973 (3) - Move this to x:51 y:269

Hard
Tickrate 2
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer)


That's all, solid mapset you got here
I would recommend using grid snap in the future. It makes everything nice and tidy
Topic Starter
MoodyRPG

Charles445 wrote:

So two people modded before me, so some of my suggestions may be the same as them. I'll make sure to point out which ones.


Easy
Set the hitsound volume 80% to match Hard
AR +3
01:53:519 (3,4) - Move these to x:131 y:216 to fix the spacing (Also found by Lightgazer)

Normal
Set the hitsound volume 80% to match Hard
AR +1
OD -1
HP -1
00:38:246 - Whistle
00:38:519 - Remove whistle
00:39:337 - Whistle
01:00:882 (5) - Move this to x:206 y:238
01:40:973 (3) - New combo
01:42:064 (1) - Remove new combo
01:46:973 (3) - Move this to x:51 y:269

Hard
Tickrate 2
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer)


That's all, solid mapset you got here
I would recommend using grid snap in the future. It makes everything nice and tidy
Thanks For Mod ^^

All Fixed
SapphireGhost
Owl City, must mod. I've also decided to put the whole thing in violet to fit the song and to annoy you.

[Stuff]
- In the future, I would advise using Distance Snap x1.0 because it just looks a lot less messy and there's less ugly overlap, and ugly overlap is ugly.
- It would be nice if you could differentiate more Combo Color 1 and 4 because they're quite similar at the moment.
- You really need some sort of indication that you didn't make [Hard], such as a storyboarded name or the mapper's name in the difficulty name. Also I said name a lot. Go me.

[Easy]
03:19:155 (3,1) - Remove (3) and start (1) here like you did in [Normal] for consistency.

[Normal]
01:18:337 (4,5,1) - Eh, probably shouldn't do this for Normal. I would put (1) elsewhere.
01:53:519 (3) - I don't remember seeing notes under sliders in the rest of the diff and it would be good to keep consistency.

[Hard]
01:52:973 (1) - Spinner is sort of short, meh, not sure if you care, doesn't matter much, don't know (don't know, don't know, don't know) why I'm pointing this out.

SHE GOT A TAN AND I GOT A SUNBURN

NotShinta
YOU'RE
TOO
SHY-SHY
HUSH HUSH
EYE TO EYE

Sorry.

General:
- Tick rate 2, thank you. It may look a bit excessive, but it fits the µsic, as with most 1/2 songs.

Hard:
- Please rename this to "eldnl's Hard", right now it looks as if you're taking credit for something you didn't make. And before you point out this is mentioned in the creator's words, realise many people use osu!direct so will never see that, and the ones that don't may miss the creator's words.
- 01:07:700 (4) - I would say perhaps space this away from the end of the slider, as it can be slightly confusing having a hitcircle stacked 1/2 after a slider end right after the same is done with a 1/4.

Normal:
- 00:37:700 (5,6) - The repeats on a 1/2 don't seem to fit anything in the music. They would fit if they were extended by 1/1 with the repeat removed, or with them extended by 1/4, but without the repeat on 6.
01:19:155 (1) - Yeah, this seems a bit mean for a Normal, I suggest placing it elsewhere.
01:53:519 (3) - I wouldn't recommend slider end stacking at all on an easier difficulty like a Normal, actually. It can be slightly confusing.

Easy:
Nice stuff.

Cool
eldnl

Lightgazer wrote:

Hard
00:33:337 (5) put it on X:256 Y:136 so it doesnt get overlapped by the previous 4 No because I love this <3
00:53:791 (2,3,4) dont stack them so much and use normal distance (1,0) I don't like large streams in hard diffs
01:35:246 (4,5,6,7,8) especially this is really hard to read How this can be hard to read ? ._.

KuraiPettan wrote:

Hard
  1. 01:14:519 (1) - The spot where this slider ends is not appropriate. Consider shortening it by 1/2, it will sound better. (Use the scale function if you want this slider to keep the same shape. ctrl+shift+S) Sure, fixed
  2. 02:41:791 (1) - As you did a copy/paste, same as above ^
  3. Nice slider job :)

Charles445 wrote:

Hard
Tickrate 2 Ok
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer) Why don't like it? ;_; I don't change it :P

SapphireGhost wrote:

[Hard]
01:52:973 (1) - Spinner is sort of short, meh, not sure if you care, doesn't matter much, don't know (don't know, don't know, don't know) why I'm pointing this out. Ok I start the spin in the previous red tick

NotShinta wrote:

Hard:
- Please rename this to "eldnl's Hard", right now it looks as if you're taking credit for something you didn't make. And before you point out this is mentioned in the creator's words, realise many people use osu!direct so will never see that, and the ones that don't may miss the creator's words. lol Change it only if you want moody, I do not care.
- 01:07:700 (4) - I would say perhaps space this away from the end of the slider, as it can be slightly confusing having a hitcircle stacked 1/2 after a slider end right after the same is done with a 1/4. Maybe that's why it is called hard difficulty, if another mod mention it'll change it.
Thanks a lot guys, very helpful mods ! ;)

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
theMikeAG
Hoot. Hoot, hoot hoot! (I couldn't resist.)

~Easy~
00:50:246 (2,4) - Weird spacing here. Move them around until the spacing is equal (note (2) is closer to the sliders where note (3) is farther).

~Normal~
00:45:610 (x) - Add note here?
01:01:700 (1,2,3,4,5) - This section just sounds... bleh. A pattern more like this (http://osu.ppy.sh/ss/124668) would sound better. Also fix 01:10:428 (1,2,3,4,5), 02:55:155 (1,2,3,4,5).
02:12:882 (x) - Add note?
02:15:064 (x) - Ditto.

~Hard~
01:14:519 (1) - End this slider here? (nice slider by the way). Make a similar change to 02:41:791 (1).

HAVE A STAR.
Fight69
Hi o/

[Hard]

00:33:337 (5) - The whistle sliderslide hitsound is here in purpose ?
01:47:519 (4) - New combo here, because of this anti-jump.

[Normal]

01:01:700 (1) - I don't know if anti-jump in a Normal is a good idea...
01:05:246 (4) - ^

[Easy]

01:35:519 (6) - A clap here sounds a bit weird, use a whistle instead.
02:55:155 (1) - Add a finish.

I guess that's all lol
Cool mapset, so : ~Starz'd !
Eirene
Hard :
01:01:700 (1,2,3,4) - patterns like that are confusing. You stack 2 circles just after sliders, but this is not the same time gap :(
01:47:519 (4) - really bad antijump
02:58:973 (8) - I lol'd >w< super cool idea these moon circles *.*

Normal:
not sure if slider tick rate 2 is a good idea ._.
03:06:064 (4) - don't like when the previous circle is not the "center" in this kind of pattern. it's not hard to correct this...

Easy :
same remark about slider tick rate
01:38:791 (1,3) - oh god these sliders are ugly *.* move the middle point something like a square left for the first and top for the other.
there are few other sliders like these in the map, try to make them cooler >w<

yeaaah nazi modding easy diff :p

good job *.*
eldnl

theMikeAG wrote:

~Hard~
01:14:519 (1) - End this slider here? (nice slider by the way). Make a similar change to 02:41:791 (1). where? lol

Fight69 wrote:

[Hard]

00:33:337 (5) - The whistle sliderslide hitsound is here in purpose ? Not, fixed ^^
01:47:519 (4) - New combo here, because of this anti-jump. Hell, I miss a note, sorry.

Eirene wrote:

Hard :
01:01:700 (1,2,3,4) - patterns like that are confusing. You stack 2 circles just after sliders, but this is not the same time gap :( The second note are not stacked.
01:47:519 (4) - really bad antijump Yeah, I just miss a note here, I don't know why D:
02:58:973 (8) - I lol'd >w< super cool idea these moon circles *.* ^^ thanks.
Thanks guys ~

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Kert
[Normal]
03:01:700 (1) - This spinner doesn't fit :<
03:19:155 (1) - ^
I would map something else here, if I were you

[Hard]
Oh! The last chorus with it's sliders is cool. Nice job here

That's pretty much it. Decent mapset
Star
NoHitter
General
Color 1 and 4 look very similar. Change them.
IMO remove the countdown too.

Easy
Sliders could use tidying up.
01:10:428 (1,2,3,4,5) - IMO you should follow the rhythm pattern at 00:52:973 (1,2,3,4,5).
01:14:791 (1,2) - IMO you should follow the rhythm pattern at 00:57:337 (1,2,3,4).
01:32:246 (3) - New combo.
01:38:791 (1) - Remove new combo.
01:40:973 (5) - New combo.

Normal
01:10:428 (1,2,3,4,5) - I think you should repeat the rhythm you used at 01:01:700 (1,2,3,4,5).
02:07:155 (x) - Why is this part empty? It had a spinner in Easy and Hard.

Hard
00:30:609 (1) - Remove new combo
00:31:155 (3) - New combo
00:34:973 (1) - Remove new combo
00:35:519 (4) - New combo
Topic Starter
MoodyRPG

NoHItter wrote:

General
Color 1 and 4 look very similar. Change them.
IMO remove the countdown too.

Easy
Sliders could use tidying up.
01:10:428 (1,2,3,4,5) - IMO you should follow the rhythm pattern at 00:52:973 (1,2,3,4,5).
01:14:791 (1,2) - IMO you should follow the rhythm pattern at 00:57:337 (1,2,3,4).
01:32:246 (3) - New combo.
01:38:791 (1) - Remove new combo.
01:40:973 (5) - New combo.

Normal
01:10:428 (1,2,3,4,5) - I think you should repeat the rhythm you used at 01:01:700 (1,2,3,4,5).
02:07:155 (x) - Why is this part empty? It had a spinner in Easy and Hard.

Hard
00:30:609 (1) - Remove new combo
00:31:155 (3) - New combo
00:34:973 (1) - Remove new combo
00:35:519 (4) - New combo
Thanks For Mod

Fixed
eldnl

NoHItter wrote:

Hard
00:30:609 (1) - Remove new combo Isn't necessary and looks bad with the consistence :c
00:31:155 (3) - New combo ^
00:34:973 (1) - Remove new combo ^
00:35:519 (4) - New combo ^
Thaanks anyway o/
Selee
hmm...

[Easy]

AR0 or AR1 looks a lot better...cuz the spacing is too low to fill the screen, also newbies could have more time to react

There're some inconsistent new combos...
  • 00:28:973 (1) - Remove new combo?
    00:33:337 (1) - ^
    00:37:700 (1) - ^
    01:19:155 (5) - New combo?
    01:30:064 (1) - Remove new combo?
    01:47:519 (1) - ^
    02:30:064 (3,3) - Whistle begin?
[Normal]

Same with the new combo thing in easy...Use 1 new combo per 2 whole beats is better imo...so remove new combo at 00:46:428 (1), 01:30:064 (1), 01:34:428 (1), 01:38:791 (1), 01:43:155 (1), 01:47:519 (1), 01:51:882 (1), 02:18:064 (1), 02:52:973 (1)?

[Hard]

  • 00:35:519 (4) - Whistle end?
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this?
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline?
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin?
Nice work~ Star
Topic Starter
MoodyRPG

Selee wrote:

hmm...

[Easy]

AR0 or AR1 looks a lot better...cuz the spacing is too low to fill the screen, also newbies could have more time to react

There're some inconsistent new combos...
  • 00:28:973 (1) - Remove new combo?
    00:33:337 (1) - ^
    00:37:700 (1) - ^
    01:19:155 (5) - New combo?
    01:30:064 (1) - Remove new combo?
    01:47:519 (1) - ^
    02:30:064 (3,3) - Whistle begin?
[Normal]

Same with the new combo thing in easy...Use 1 new combo per 2 whole beats is better imo...so remove new combo at 00:46:428 (1), 01:30:064 (1), 01:34:428 (1), 01:38:791 (1), 01:43:155 (1), 01:47:519 (1), 01:51:882 (1), 02:18:064 (1), 02:52:973 (1)?

[Hard]

  • 00:35:519 (4) - Whistle end?
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this?
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline?
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin?
Nice work~ Star
Thanks For Mod
eldnl

Selee wrote:

  • 00:35:519 (4) - Whistle end? orz fixed
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this? No, it's fine.
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline? Sounds bad to me.
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin? Ok
Nice work~ Star
Thanks :)

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
vivere
ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :>

Anyway, solo tengo una sugerencia, podrías agregar otro kiai comenzando en "01:01:700" hasta "01:19:155" en todas las diffs.

Luego a el mapa lo encontré bien... imo.

Star
Astom
o/
Solo dos sugerencias.
[Hard]
-01:14:519 (1) - borrarlo y cambiarlo por un circle en 01:14:519 y un slider de 01:14:791 a 01:15:882 o un slider de 01:14:519 a 01:15:337 con una repeticion, creo que sigue mejor la voz, el ritmo de la cancion y adicionalmente el ritmo de los hitsounds.
-02:41:791 (1) - -^

Uhm eso, no kudos si es que haces los cambios.
~

vivere wrote:

ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :> haha eso mismo llevo pensando algun tiempo, pero una cosa es q no hayan errores y otra es q sus mapas sean fluidos o entretenidos xD
eldnl

Astom wrote:

o/
Solo dos sugerencias.
[Hard]
-01:14:519 (1) - borrarlo y cambiarlo por un circle en 01:14:519 y un slider de 01:14:791 a 01:15:882 o un slider de 01:14:519 a 01:15:337 con una repeticion, creo que sigue mejor la voz, el ritmo de la cancion y adicionalmente el ritmo de los hitsounds.
-02:41:791 (1) - -^

Uhm eso, no kudos si es que haces los cambios.
~

vivere wrote:

ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :> haha eso mismo llevo pensando algun tiempo, pero una cosa es q no hayan errores y otra es q sus mapas sean fluidos o entretenidos xD
Ya me han hecho cambiar esa parte muchas veces T~T
no more.
LKs
as your in-game request

i suggest to add 1 red line at 44,239
Easy

[00:39:882] (spinner) turn down the volume to 60%
[01:38:239] (2,3) spacing is too close, do something
[01:53:519] (1,2,3) make spacing between 1,2,3 the same please
[03:02:791]
186,306,182791,2,0,B|269:348|269:348|346:307,1,180,0|4

Normal

I found nothing that breaks rules, and nothing looks weird
but remember to reduce the volume when there is a spinner

Hard


increase AR to 8 looks better to me

[01:16:973] volumw down
[spinners] volume down
[03;07:973] ctrl+r

i like this diff, especially the claps and beautiful sliders
Topic Starter
MoodyRPG

LKs wrote:

as your in-game request

i suggest to add 1 red line at 44,239
Easy

[00:39:882] (spinner) turn down the volume to 60%
[01:38:239] (2,3) spacing is too close, do something
[01:53:519] (1,2,3) make spacing between 1,2,3 the same please
[03:02:791]
186,306,182791,2,0,B|269:348|269:348|346:307,1,180,0|4

Normal

I found nothing that breaks rules, and nothing looks weird
but remember to reduce the volume when there is a spinner

Hard


increase AR to 8 looks better to me

[01:16:973] volumw down
[spinners] volume down
[03;07:973] ctrl+r

i like this diff, especially the claps and beautiful sliders
Thanks For Mod ^^
eldnl

LKs wrote:

Hard

increase AR to 8 looks better to me Nope

[01:16:973] volumw down Ok
[spinners] volume down Ok
[03;07:973] ctrl+r No

i like this diff, especially the claps and beautiful sliders
Thanks :D

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
roleykatsu
No problems found within any of the 3 maps.


I can also make and contribute a Taiko map for this beautiful song if you'd like. Just be sure to PM me if you want me to, since I'm not always able to check the beatmap threads I post in.

Anyhow, great set of maps, great song, needs more stars.
Kytoxid
Very polished maps, nice. I'll just give a few suggestions, since there's nothing really unrankable that I saw.

[General]

No real issues here. Finally, not a map with an absolutely ridiculous Insane. Good job. :P

Oh, actually, how about flipping combo colours 3 and 4? The transition between colour 2 and 3 is a bit hard to catch, so green-blue-green-blue might be better.

As a whole, I encourage using grid snap, since a few of the formations are a few pixels or grids out of line. Not enough to detract from the map flow, mind you, but a little more perfect doesn't hurt.

[Easy]

01:36:609 (1) - 3 looks nice, 1 is a bit off symmetry. You could just copy+paste+vertical flip+reverse 3, and use that instead of 1.
02:42:064 (1) - A bit to the left so that it's right below the endpoint of 4? It's at a kinda awkward place where it's just enough to be noticeable but not enough to look intentional.
02:50:791 (1) - Same thing here, except to the right.

Nice. I like the occasional use of the red ticks so that it doesn't sound really boring. Could've used them a bit more, but this works well too.

[Normal]

01:14:791 (1,3) - Symmetry's a bit off, adjust the sliders a bit?
01:18:610 (4,1) - How about moving these to the left of 3, kinda like where 2 is? Just makes that last pattern lead into the break.
01:52:973 (7) - New combo for emphasis?
02:29:519 (1,2,3) - The combo colour doesn't blend too much into the background normally, but it does make this stack bit harder to catch, so maybe rearrange it, since this is a 3-star Normal?

[Hard]

It would be cool if the kiai section was at 100%, just to match the other diffs. I guess this is a guest difficulty though, so it's up to...eldnl, was it?

01:03:882 (5) - Haha, clever. This is cool.
01:14:519 (1) - If you have time, you should adjust this sliders and the other loop sliders so that the two ticks at the intersection stack on each other; it'd look a lot better.
01:35:791 (8) - Maybe change this into a 1-repeat, 1/2 slider instead of a 3-repeat, 1/4 slider? It felt a bit hard to catch after the stream. On an Insane, it'd be fine, but the rest of your map is a really nice-flowing Hard, so this stands out a bit. You can still have your claps too with the 1/2 slider.
02:41:791 (1) - Same as before for this loopy slider.
02:50:519 (4) - So close to being perfect that I fixed this one for you! http://osu.ppy.sh/ss/130362

Really, really smooth mapset. Fits the song very well too, and plays very smoothly.
eldnl

Kytoxid wrote:

[Hard]

It would be cool if the kiai section was at 100%, just to match the other diffs. I guess this is a guest difficulty though, so it's up to...eldnl, was it?

01:03:882 (5) - Haha, clever. This is cool. hehe
01:14:519 (1) - If you have time, you should adjust this sliders and the other loop sliders so that the two ticks at the intersection stack on each other; it'd look a lot better. If I want to do a symmetric slider, this is not possible u.u http://puu.sh/4lWr
01:35:791 (8) - Maybe change this into a 1-repeat, 1/2 slider instead of a 3-repeat, 1/4 slider? It felt a bit hard to catch after the stream. On an Insane, it'd be fine, but the rest of your map is a really nice-flowing Hard, so this stands out a bit. You can still have your claps too with the 1/2 slider. Right, fixed.
02:41:791 (1) - Same as before for this loopy slider. ^
02:50:519 (4) - So close to being perfect that I fixed this one for you! http://osu.ppy.sh/ss/130362 I try but I can't ;_;
Thanks ~

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
eldnl
Some IRC Fixed ~
Good Luck.

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Kytoxid
Final touches/tweaks done over IRC. (no kudosu)

Bubbled. :)
Topic Starter
MoodyRPG

Kytoxid wrote:

Final touches/tweaks done over IRC. (no kudosu)

Bubbled. :)
Thanks :)
James2250
-Keep the tick rate consistent on every difficulty if possible, try tick rate 2 on Easy and Normal?

Easy:
01:36:610 (5) - would look better with a new combo here
01:49:700 (1,2) - space these out more

Normal:
-Drag the start of the break back so it starts at 01:54:064 instead? It fits more with the song this way

Hard:
01:14:519 (1) - could look nicer if the 2 ticks near the middle overlapped each other so you only saw 1 instead of how it is now
02:41:791 (1) - ^

Everything else looks good, call me back after fixes and I will rank
eldnl

James2250 wrote:

Hard:
01:14:519 (1) - could look nicer if the 2 ticks near the middle overlapped each other so you only saw 1 instead of how it is now If I overlapped the ticks the slider looks bad.
02:41:791 (1) - ^ ^
Thanks.
James2250
Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Topic Starter
MoodyRPG

James2250 wrote:

Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Thanks James ^^
eldnl

James2250 wrote:

Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Krisom is my god.
Congratz moody !
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