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Owl City - Shy Violet

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Lightgazer
Greetings~

General

hm maybe cut the mp3 a bit cuz 12% after the last note are unused and it would be a great way to reduce the filesize here
I attached a Soft Sliderslide for you
03:03:882 add a fountain here maybe?

Easy

01:01:700 (1) endpoint overlaps 3 really bad and doesnt look beautiful...
01:32:246 (1,2,1,2) maybe use in this part sliders? (1,2,3,1,2,3)
01:40:973 a much more neater wave slider here http://puu.sh/3VLk
01:53:519 (3) hm jump~

Normal
00:37:700 (5) add a whistle at the end?
00:38:791 (7) same here?
02:36:610 (4,5,6) move them to X:376 Y:192 and arrange 1,2,3 like this? http://puu.sh/3VNw looks like a good pattern
03:16:700 add a note here and delete 03:16:973 (1) ?

Hard

A bit easy for an hard but its ok

00:33:337 (5) put it on X:256 Y:136 so it doesnt get overlapped by the previous 4
00:53:791 (2,3,4) dont stack them so much and use normal distance (1,0)
01:35:246 (4,5,6,7,8) especially this is really hard to read

Try to reduce them if you agree or not, its your decision
Kurai
Easy
  1. 01:03:882 (3) - This circle is partially hidden by the end of the slider and the 300/100/50 image. You should avoid this kind of thing in easy to ensure the readability of the map for new players.
  2. 01:09:882 - Because of the drums, you should add a note here, else this part feels empty and it can confuse the player.
  3. 01:33:337 (2,1,2) - This pattern doesn't fit the music. The circles should be on the clap that you can hear in the music because this part is based on them, so try something like :
  4. 02:19:700 - Add a note here for the same reasons as 01:09:882
  5. 03:09:882 (2,3,4) - You should use clap on them, it's kinda weird if you suddenly stop to add claps and besides, whistles don't fit here.
Normal
  1. 00:37:700 (5,6,7) - This is not a good idea, you did it just for the sake of making the end of the pattern harder, but It would be better if you continued to map this part in the same way you did before, that is, using only 1/1
  2. 01:41:519 (5,3,1,2) - As I have already said in Easy, if you suddenly use whistles instead of claps, it's weird and confusing because it breaks the rhythm you did with hitsounds in the map before.
Hard
  1. 01:14:519 (1) - The spot where this slider ends is not appropriate. Consider shortening it by 1/2, it will sound better. (Use the scale function if you want this slider to keep the same shape. ctrl+shift+S)
  2. 02:41:791 (1) - As you did a copy/paste, same as above
  3. Nice slider job :)
Short mod :) You did a good job in this map. Have my star ;)
Charles445
So two people modded before me, so some of my suggestions may be the same as them. I'll make sure to point out which ones.


Easy
Set the hitsound volume 80% to match Hard
AR +3
01:53:519 (3,4) - Move these to x:131 y:216 to fix the spacing (Also found by Lightgazer)

Normal
Set the hitsound volume 80% to match Hard
AR +1
OD -1
HP -1
00:38:246 - Whistle
00:38:519 - Remove whistle
00:39:337 - Whistle
01:00:882 (5) - Move this to x:206 y:238
01:40:973 (3) - New combo
01:42:064 (1) - Remove new combo
01:46:973 (3) - Move this to x:51 y:269

Hard
Tickrate 2
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer)


That's all, solid mapset you got here
I would recommend using grid snap in the future. It makes everything nice and tidy
Topic Starter
MoodyRPG

Charles445 wrote:

So two people modded before me, so some of my suggestions may be the same as them. I'll make sure to point out which ones.


Easy
Set the hitsound volume 80% to match Hard
AR +3
01:53:519 (3,4) - Move these to x:131 y:216 to fix the spacing (Also found by Lightgazer)

Normal
Set the hitsound volume 80% to match Hard
AR +1
OD -1
HP -1
00:38:246 - Whistle
00:38:519 - Remove whistle
00:39:337 - Whistle
01:00:882 (5) - Move this to x:206 y:238
01:40:973 (3) - New combo
01:42:064 (1) - Remove new combo
01:46:973 (3) - Move this to x:51 y:269

Hard
Tickrate 2
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer)


That's all, solid mapset you got here
I would recommend using grid snap in the future. It makes everything nice and tidy
Thanks For Mod ^^

All Fixed
SapphireGhost
Owl City, must mod. I've also decided to put the whole thing in violet to fit the song and to annoy you.

[Stuff]
- In the future, I would advise using Distance Snap x1.0 because it just looks a lot less messy and there's less ugly overlap, and ugly overlap is ugly.
- It would be nice if you could differentiate more Combo Color 1 and 4 because they're quite similar at the moment.
- You really need some sort of indication that you didn't make [Hard], such as a storyboarded name or the mapper's name in the difficulty name. Also I said name a lot. Go me.

[Easy]
03:19:155 (3,1) - Remove (3) and start (1) here like you did in [Normal] for consistency.

[Normal]
01:18:337 (4,5,1) - Eh, probably shouldn't do this for Normal. I would put (1) elsewhere.
01:53:519 (3) - I don't remember seeing notes under sliders in the rest of the diff and it would be good to keep consistency.

[Hard]
01:52:973 (1) - Spinner is sort of short, meh, not sure if you care, doesn't matter much, don't know (don't know, don't know, don't know) why I'm pointing this out.

SHE GOT A TAN AND I GOT A SUNBURN

NotShinta
YOU'RE
TOO
SHY-SHY
HUSH HUSH
EYE TO EYE

Sorry.

General:
- Tick rate 2, thank you. It may look a bit excessive, but it fits the µsic, as with most 1/2 songs.

Hard:
- Please rename this to "eldnl's Hard", right now it looks as if you're taking credit for something you didn't make. And before you point out this is mentioned in the creator's words, realise many people use osu!direct so will never see that, and the ones that don't may miss the creator's words.
- 01:07:700 (4) - I would say perhaps space this away from the end of the slider, as it can be slightly confusing having a hitcircle stacked 1/2 after a slider end right after the same is done with a 1/4.

Normal:
- 00:37:700 (5,6) - The repeats on a 1/2 don't seem to fit anything in the music. They would fit if they were extended by 1/1 with the repeat removed, or with them extended by 1/4, but without the repeat on 6.
01:19:155 (1) - Yeah, this seems a bit mean for a Normal, I suggest placing it elsewhere.
01:53:519 (3) - I wouldn't recommend slider end stacking at all on an easier difficulty like a Normal, actually. It can be slightly confusing.

Easy:
Nice stuff.

Cool
eldnl

Lightgazer wrote:

Hard
00:33:337 (5) put it on X:256 Y:136 so it doesnt get overlapped by the previous 4 No because I love this <3
00:53:791 (2,3,4) dont stack them so much and use normal distance (1,0) I don't like large streams in hard diffs
01:35:246 (4,5,6,7,8) especially this is really hard to read How this can be hard to read ? ._.

KuraiPettan wrote:

Hard
  1. 01:14:519 (1) - The spot where this slider ends is not appropriate. Consider shortening it by 1/2, it will sound better. (Use the scale function if you want this slider to keep the same shape. ctrl+shift+S) Sure, fixed
  2. 02:41:791 (1) - As you did a copy/paste, same as above ^
  3. Nice slider job :)

Charles445 wrote:

Hard
Tickrate 2 Ok
00:33:337 (5) - Move this 2 grids up and to the left. This makes it look nicer and play the same. (Also found by Lightgazer) Why don't like it? ;_; I don't change it :P

SapphireGhost wrote:

[Hard]
01:52:973 (1) - Spinner is sort of short, meh, not sure if you care, doesn't matter much, don't know (don't know, don't know, don't know) why I'm pointing this out. Ok I start the spin in the previous red tick

NotShinta wrote:

Hard:
- Please rename this to "eldnl's Hard", right now it looks as if you're taking credit for something you didn't make. And before you point out this is mentioned in the creator's words, realise many people use osu!direct so will never see that, and the ones that don't may miss the creator's words. lol Change it only if you want moody, I do not care.
- 01:07:700 (4) - I would say perhaps space this away from the end of the slider, as it can be slightly confusing having a hitcircle stacked 1/2 after a slider end right after the same is done with a 1/4. Maybe that's why it is called hard difficulty, if another mod mention it'll change it.
Thanks a lot guys, very helpful mods ! ;)

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
theMikeAG
Hoot. Hoot, hoot hoot! (I couldn't resist.)

~Easy~
00:50:246 (2,4) - Weird spacing here. Move them around until the spacing is equal (note (2) is closer to the sliders where note (3) is farther).

~Normal~
00:45:610 (x) - Add note here?
01:01:700 (1,2,3,4,5) - This section just sounds... bleh. A pattern more like this (http://osu.ppy.sh/ss/124668) would sound better. Also fix 01:10:428 (1,2,3,4,5), 02:55:155 (1,2,3,4,5).
02:12:882 (x) - Add note?
02:15:064 (x) - Ditto.

~Hard~
01:14:519 (1) - End this slider here? (nice slider by the way). Make a similar change to 02:41:791 (1).

HAVE A STAR.
Fight69
Hi o/

[Hard]

00:33:337 (5) - The whistle sliderslide hitsound is here in purpose ?
01:47:519 (4) - New combo here, because of this anti-jump.

[Normal]

01:01:700 (1) - I don't know if anti-jump in a Normal is a good idea...
01:05:246 (4) - ^

[Easy]

01:35:519 (6) - A clap here sounds a bit weird, use a whistle instead.
02:55:155 (1) - Add a finish.

I guess that's all lol
Cool mapset, so : ~Starz'd !
Eirene
Hard :
01:01:700 (1,2,3,4) - patterns like that are confusing. You stack 2 circles just after sliders, but this is not the same time gap :(
01:47:519 (4) - really bad antijump
02:58:973 (8) - I lol'd >w< super cool idea these moon circles *.*

Normal:
not sure if slider tick rate 2 is a good idea ._.
03:06:064 (4) - don't like when the previous circle is not the "center" in this kind of pattern. it's not hard to correct this...

Easy :
same remark about slider tick rate
01:38:791 (1,3) - oh god these sliders are ugly *.* move the middle point something like a square left for the first and top for the other.
there are few other sliders like these in the map, try to make them cooler >w<

yeaaah nazi modding easy diff :p

good job *.*
eldnl

theMikeAG wrote:

~Hard~
01:14:519 (1) - End this slider here? (nice slider by the way). Make a similar change to 02:41:791 (1). where? lol

Fight69 wrote:

[Hard]

00:33:337 (5) - The whistle sliderslide hitsound is here in purpose ? Not, fixed ^^
01:47:519 (4) - New combo here, because of this anti-jump. Hell, I miss a note, sorry.

Eirene wrote:

Hard :
01:01:700 (1,2,3,4) - patterns like that are confusing. You stack 2 circles just after sliders, but this is not the same time gap :( The second note are not stacked.
01:47:519 (4) - really bad antijump Yeah, I just miss a note here, I don't know why D:
02:58:973 (8) - I lol'd >w< super cool idea these moon circles *.* ^^ thanks.
Thanks guys ~

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Kert
[Normal]
03:01:700 (1) - This spinner doesn't fit :<
03:19:155 (1) - ^
I would map something else here, if I were you

[Hard]
Oh! The last chorus with it's sliders is cool. Nice job here

That's pretty much it. Decent mapset
Star
NoHitter
General
Color 1 and 4 look very similar. Change them.
IMO remove the countdown too.

Easy
Sliders could use tidying up.
01:10:428 (1,2,3,4,5) - IMO you should follow the rhythm pattern at 00:52:973 (1,2,3,4,5).
01:14:791 (1,2) - IMO you should follow the rhythm pattern at 00:57:337 (1,2,3,4).
01:32:246 (3) - New combo.
01:38:791 (1) - Remove new combo.
01:40:973 (5) - New combo.

Normal
01:10:428 (1,2,3,4,5) - I think you should repeat the rhythm you used at 01:01:700 (1,2,3,4,5).
02:07:155 (x) - Why is this part empty? It had a spinner in Easy and Hard.

Hard
00:30:609 (1) - Remove new combo
00:31:155 (3) - New combo
00:34:973 (1) - Remove new combo
00:35:519 (4) - New combo
Topic Starter
MoodyRPG

NoHItter wrote:

General
Color 1 and 4 look very similar. Change them.
IMO remove the countdown too.

Easy
Sliders could use tidying up.
01:10:428 (1,2,3,4,5) - IMO you should follow the rhythm pattern at 00:52:973 (1,2,3,4,5).
01:14:791 (1,2) - IMO you should follow the rhythm pattern at 00:57:337 (1,2,3,4).
01:32:246 (3) - New combo.
01:38:791 (1) - Remove new combo.
01:40:973 (5) - New combo.

Normal
01:10:428 (1,2,3,4,5) - I think you should repeat the rhythm you used at 01:01:700 (1,2,3,4,5).
02:07:155 (x) - Why is this part empty? It had a spinner in Easy and Hard.

Hard
00:30:609 (1) - Remove new combo
00:31:155 (3) - New combo
00:34:973 (1) - Remove new combo
00:35:519 (4) - New combo
Thanks For Mod

Fixed
eldnl

NoHItter wrote:

Hard
00:30:609 (1) - Remove new combo Isn't necessary and looks bad with the consistence :c
00:31:155 (3) - New combo ^
00:34:973 (1) - Remove new combo ^
00:35:519 (4) - New combo ^
Thaanks anyway o/
Selee
hmm...

[Easy]

AR0 or AR1 looks a lot better...cuz the spacing is too low to fill the screen, also newbies could have more time to react

There're some inconsistent new combos...
  • 00:28:973 (1) - Remove new combo?
    00:33:337 (1) - ^
    00:37:700 (1) - ^
    01:19:155 (5) - New combo?
    01:30:064 (1) - Remove new combo?
    01:47:519 (1) - ^
    02:30:064 (3,3) - Whistle begin?
[Normal]

Same with the new combo thing in easy...Use 1 new combo per 2 whole beats is better imo...so remove new combo at 00:46:428 (1), 01:30:064 (1), 01:34:428 (1), 01:38:791 (1), 01:43:155 (1), 01:47:519 (1), 01:51:882 (1), 02:18:064 (1), 02:52:973 (1)?

[Hard]

  • 00:35:519 (4) - Whistle end?
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this?
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline?
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin?
Nice work~ Star
Topic Starter
MoodyRPG

Selee wrote:

hmm...

[Easy]

AR0 or AR1 looks a lot better...cuz the spacing is too low to fill the screen, also newbies could have more time to react

There're some inconsistent new combos...
  • 00:28:973 (1) - Remove new combo?
    00:33:337 (1) - ^
    00:37:700 (1) - ^
    01:19:155 (5) - New combo?
    01:30:064 (1) - Remove new combo?
    01:47:519 (1) - ^
    02:30:064 (3,3) - Whistle begin?
[Normal]

Same with the new combo thing in easy...Use 1 new combo per 2 whole beats is better imo...so remove new combo at 00:46:428 (1), 01:30:064 (1), 01:34:428 (1), 01:38:791 (1), 01:43:155 (1), 01:47:519 (1), 01:51:882 (1), 02:18:064 (1), 02:52:973 (1)?

[Hard]

  • 00:35:519 (4) - Whistle end?
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this?
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline?
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin?
Nice work~ Star
Thanks For Mod
eldnl

Selee wrote:

  • 00:35:519 (4) - Whistle end? orz fixed
    01:14:519 (1) - hmm..reduce 1/2 beat and move 1/2 beat forward to catch the drum beat sounds better to me..make like this? No, it's fine.
    01:36:609~01:54:064 - For this part...try use normal-hit for every long whiteline? Sounds bad to me.
    02:46:428 (1) - xD
    03:19:973 (2) - Try whistle begin? Ok
Nice work~ Star
Thanks :)

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
vivere
ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :>

Anyway, solo tengo una sugerencia, podrías agregar otro kiai comenzando en "01:01:700" hasta "01:19:155" en todas las diffs.

Luego a el mapa lo encontré bien... imo.

Star
Astom
o/
Solo dos sugerencias.
[Hard]
-01:14:519 (1) - borrarlo y cambiarlo por un circle en 01:14:519 y un slider de 01:14:791 a 01:15:882 o un slider de 01:14:519 a 01:15:337 con una repeticion, creo que sigue mejor la voz, el ritmo de la cancion y adicionalmente el ritmo de los hitsounds.
-02:41:791 (1) - -^

Uhm eso, no kudos si es que haces los cambios.
~

vivere wrote:

ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :> haha eso mismo llevo pensando algun tiempo, pero una cosa es q no hayan errores y otra es q sus mapas sean fluidos o entretenidos xD
eldnl

Astom wrote:

o/
Solo dos sugerencias.
[Hard]
-01:14:519 (1) - borrarlo y cambiarlo por un circle en 01:14:519 y un slider de 01:14:791 a 01:15:882 o un slider de 01:14:519 a 01:15:337 con una repeticion, creo que sigue mejor la voz, el ritmo de la cancion y adicionalmente el ritmo de los hitsounds.
-02:41:791 (1) - -^

Uhm eso, no kudos si es que haces los cambios.
~

vivere wrote:

ugh... Los mappers de ahora lo hacen todo bien... o seré yo que me estoy volviendo malo en modding :> haha eso mismo llevo pensando algun tiempo, pero una cosa es q no hayan errores y otra es q sus mapas sean fluidos o entretenidos xD
Ya me han hecho cambiar esa parte muchas veces T~T
no more.
LKs
as your in-game request

i suggest to add 1 red line at 44,239
Easy

[00:39:882] (spinner) turn down the volume to 60%
[01:38:239] (2,3) spacing is too close, do something
[01:53:519] (1,2,3) make spacing between 1,2,3 the same please
[03:02:791]
186,306,182791,2,0,B|269:348|269:348|346:307,1,180,0|4

Normal

I found nothing that breaks rules, and nothing looks weird
but remember to reduce the volume when there is a spinner

Hard


increase AR to 8 looks better to me

[01:16:973] volumw down
[spinners] volume down
[03;07:973] ctrl+r

i like this diff, especially the claps and beautiful sliders
Topic Starter
MoodyRPG

LKs wrote:

as your in-game request

i suggest to add 1 red line at 44,239
Easy

[00:39:882] (spinner) turn down the volume to 60%
[01:38:239] (2,3) spacing is too close, do something
[01:53:519] (1,2,3) make spacing between 1,2,3 the same please
[03:02:791]
186,306,182791,2,0,B|269:348|269:348|346:307,1,180,0|4

Normal

I found nothing that breaks rules, and nothing looks weird
but remember to reduce the volume when there is a spinner

Hard


increase AR to 8 looks better to me

[01:16:973] volumw down
[spinners] volume down
[03;07:973] ctrl+r

i like this diff, especially the claps and beautiful sliders
Thanks For Mod ^^
eldnl

LKs wrote:

Hard

increase AR to 8 looks better to me Nope

[01:16:973] volumw down Ok
[spinners] volume down Ok
[03;07:973] ctrl+r No

i like this diff, especially the claps and beautiful sliders
Thanks :D

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
roleykatsu
No problems found within any of the 3 maps.


I can also make and contribute a Taiko map for this beautiful song if you'd like. Just be sure to PM me if you want me to, since I'm not always able to check the beatmap threads I post in.

Anyhow, great set of maps, great song, needs more stars.
Kytoxid
Very polished maps, nice. I'll just give a few suggestions, since there's nothing really unrankable that I saw.

[General]

No real issues here. Finally, not a map with an absolutely ridiculous Insane. Good job. :P

Oh, actually, how about flipping combo colours 3 and 4? The transition between colour 2 and 3 is a bit hard to catch, so green-blue-green-blue might be better.

As a whole, I encourage using grid snap, since a few of the formations are a few pixels or grids out of line. Not enough to detract from the map flow, mind you, but a little more perfect doesn't hurt.

[Easy]

01:36:609 (1) - 3 looks nice, 1 is a bit off symmetry. You could just copy+paste+vertical flip+reverse 3, and use that instead of 1.
02:42:064 (1) - A bit to the left so that it's right below the endpoint of 4? It's at a kinda awkward place where it's just enough to be noticeable but not enough to look intentional.
02:50:791 (1) - Same thing here, except to the right.

Nice. I like the occasional use of the red ticks so that it doesn't sound really boring. Could've used them a bit more, but this works well too.

[Normal]

01:14:791 (1,3) - Symmetry's a bit off, adjust the sliders a bit?
01:18:610 (4,1) - How about moving these to the left of 3, kinda like where 2 is? Just makes that last pattern lead into the break.
01:52:973 (7) - New combo for emphasis?
02:29:519 (1,2,3) - The combo colour doesn't blend too much into the background normally, but it does make this stack bit harder to catch, so maybe rearrange it, since this is a 3-star Normal?

[Hard]

It would be cool if the kiai section was at 100%, just to match the other diffs. I guess this is a guest difficulty though, so it's up to...eldnl, was it?

01:03:882 (5) - Haha, clever. This is cool.
01:14:519 (1) - If you have time, you should adjust this sliders and the other loop sliders so that the two ticks at the intersection stack on each other; it'd look a lot better.
01:35:791 (8) - Maybe change this into a 1-repeat, 1/2 slider instead of a 3-repeat, 1/4 slider? It felt a bit hard to catch after the stream. On an Insane, it'd be fine, but the rest of your map is a really nice-flowing Hard, so this stands out a bit. You can still have your claps too with the 1/2 slider.
02:41:791 (1) - Same as before for this loopy slider.
02:50:519 (4) - So close to being perfect that I fixed this one for you! http://osu.ppy.sh/ss/130362

Really, really smooth mapset. Fits the song very well too, and plays very smoothly.
eldnl

Kytoxid wrote:

[Hard]

It would be cool if the kiai section was at 100%, just to match the other diffs. I guess this is a guest difficulty though, so it's up to...eldnl, was it?

01:03:882 (5) - Haha, clever. This is cool. hehe
01:14:519 (1) - If you have time, you should adjust this sliders and the other loop sliders so that the two ticks at the intersection stack on each other; it'd look a lot better. If I want to do a symmetric slider, this is not possible u.u http://puu.sh/4lWr
01:35:791 (8) - Maybe change this into a 1-repeat, 1/2 slider instead of a 3-repeat, 1/4 slider? It felt a bit hard to catch after the stream. On an Insane, it'd be fine, but the rest of your map is a really nice-flowing Hard, so this stands out a bit. You can still have your claps too with the 1/2 slider. Right, fixed.
02:41:791 (1) - Same as before for this loopy slider. ^
02:50:519 (4) - So close to being perfect that I fixed this one for you! http://osu.ppy.sh/ss/130362 I try but I can't ;_;
Thanks ~

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
eldnl
Some IRC Fixed ~
Good Luck.

Download: Owl City - Shy Violet (MoodyRPG) [Hard].osu
Kytoxid
Final touches/tweaks done over IRC. (no kudosu)

Bubbled. :)
Topic Starter
MoodyRPG

Kytoxid wrote:

Final touches/tweaks done over IRC. (no kudosu)

Bubbled. :)
Thanks :)
James2250
-Keep the tick rate consistent on every difficulty if possible, try tick rate 2 on Easy and Normal?

Easy:
01:36:610 (5) - would look better with a new combo here
01:49:700 (1,2) - space these out more

Normal:
-Drag the start of the break back so it starts at 01:54:064 instead? It fits more with the song this way

Hard:
01:14:519 (1) - could look nicer if the 2 ticks near the middle overlapped each other so you only saw 1 instead of how it is now
02:41:791 (1) - ^

Everything else looks good, call me back after fixes and I will rank
eldnl

James2250 wrote:

Hard:
01:14:519 (1) - could look nicer if the 2 ticks near the middle overlapped each other so you only saw 1 instead of how it is now If I overlapped the ticks the slider looks bad.
02:41:791 (1) - ^ ^
Thanks.
James2250
Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Topic Starter
MoodyRPG

James2250 wrote:

Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Thanks James ^^
eldnl

James2250 wrote:

Ok that's fine with the sliders shapes then, I don't mind how they look too much anyway

Everything looks good now, the sliders on Hard remind me of Krisom sliders :P

Ranked~
Krisom is my god.
Congratz moody !
Gonzvlo
Moody, que rapidez para terminar tus mapas, felicidades!

(esperaba más morado/violeta)
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