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Renard + Adraen - Physicality [OsuMania|Taiko]

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Topic Starter
Surono
This beatmap was submitted using in-game submission on 20 Desember 2017 at 20:13:22

Artist: Renard + Adraen
Title: Physicality
Tags: lapfox trax vulpvibe records acid intravenous electronic breakcore system of a down
BPM: 275
Filesize: 3881kb
Play Time: 01:35
Difficulties Available:
  1. Easy - 4Key (1,6 stars, 380 notes)
  2. Futsuu (2,52 stars, 243 notes)
  3. Hard - 4Key (2,65 stars, 774 notes)
  4. Insanity - 4Key (3,84 stars, 1044 notes)
  5. Kantan (1,77 stars, 138 notes)
  6. Muzukashii (3,04 stars, 380 notes)
  7. Normal - 4Key (1,96 stars, 553 notes)
  8. Oni (4,25 stars, 538 notes)
Download: Renard + Adraen - Physicality
Information: Scores/Beatmap Listing
---------------
:anger: :peanuts:
Skull Kid
MADNUST
Topic Starter
Surono
Bursthammy
heyo

1/2/3/4

General

Offset is a bit fast, roll it back about 20-30, i got about 120-124 for the first timing point.

Set could also use an EZ diff which i might be able to supply owo


Normal

00:48:925 (48925|0,48925|3,49090|1,49256|2) - I'd like to see these different from the last 4 notes, something like this: https://i.imgur.com/k5aVQPf.png A lot of this map is pretty repetitive, but instances like these where the repetition is so close that it's super noticeable can be adjusted. Apply this to the later examples of this as well.
01:08:980 - Every other LN starting from this one until 01:13:952 - should last 3/4 instead of 1/2, the synth lasts SLIGHTLY longer on those notes.


Hard

00:07:157 (7157|2) - Move to column 1 for better hand balance.
00:07:654 (7654|1) - Move to column 4 to prevent column anchors like 00:07:322 (7322|1,7654|1,7820|1) (which also fixes hand balance whodathought)
00:12:461 (12461|1) - Column 4
00:12:958 (12958|2) - Column 1
00:17:764 (17764|2,17847|1,17930|3,17930|0) - Changing this to https://i.imgur.com/utmi404.png would fix some of the monotonous 1-4 doubles you keep using in this section (also move 00:18:179 (18179|1) - to 3 for some nice upwards-->downwards-->upwards hand movement here)
00:23:068 (23068|2,23151|1,23234|0,23234|3,23400|1,23483|2) - Repeat ^ but try coming up with something different.
00:37:157 - You could make some of the doubles on the big white ticks (00:37:157 - 00:38:483 - 00:39:809 - 00:41:135 - etc) into some 3/4th long LNs
01:08:980 - Same as Normal.
01:08:980 (68980|0,69477|1,70306|3,70803|2,71632|0,72129|1,72958|3,73455|2) - I'd ctrl-H these and move 01:13:952 (73952|2) - to 2 for pitch relevance.
01:14:284 (74284|0,74284|3,74781|1,74781|2,75610|3,75610|0,76107|2,76107|1,76936|0,76936|3,77433|1,77433|2,78262|3,78262|0,78759|2,78759|1) - Would really like to see some variance with these, way too repetitive.

A lot of these suggestions have identical patterns just like them later in the song, so I'd suggest you apply them to these duplicates as well whenever they show up.


Insanity

01:08:980 (68980|0) - Again, same suggestion as Normal and Hard, make every other LN 1/4 longer.
01:35:322 (95322|1) - No sound here, remove pls.


Set is pretty solid rhythm-wise, the only major concern is the major repetition but otherwise it's alright.

Good luck!
Topic Starter
Surono

Weber wrote:

heyo dem

1/2/3/4

General

Offset is a bit fast, roll it back about 20-30, i got about 120-124 for the first timing point. im not good at timing ff...

Set could also use an EZ diff which i might be able to supply owo :eyes: 1.999999999999999999999


Normal

00:48:925 (48925|0,48925|3,49090|1,49256|2) - I'd like to see these different from the last 4 notes, something like this: https://i.imgur.com/k5aVQPf.png A lot of this map is pretty repetitive, but instances like these where the repetition is so close that it's super noticeable can be adjusted. Apply this to the later examples of this as well. did chaos things for this
01:08:980 - Every other LN starting from this one until 01:13:952 - should last 3/4 instead of 1/2, the synth lasts SLIGHTLY longer on those notes. yeh


Hard

00:07:157 (7157|2) - Move to column 1 for better hand balance.
00:07:654 (7654|1) - Move to column 4 to prevent column anchors like 00:07:322 (7322|1,7654|1,7820|1) (which also fixes hand balance whodathought)
00:12:461 (12461|1) - Column 4
00:12:958 (12958|2) - Column 1 thx hand balance cause tesply <3
00:17:764 (17764|2,17847|1,17930|3,17930|0) - Changing this to https://i.imgur.com/utmi404.png would fix some of the monotonous 1-4 doubles you keep using in this section (also move 00:18:179 (18179|1) - to 3 for some nice upwards-->downwards-->upwards hand movement here) good idea cuz my map so boring and same place duud dudd dut dot det dut drut ya....
00:23:068 (23068|2,23151|1,23234|0,23234|3,23400|1,23483|2) - Repeat ^ but try coming up with something different. ffffff
00:37:157 - You could make some of the doubles on the big white ticks (00:37:157 - 00:38:483 - 00:39:809 - 00:41:135 - etc) into some 3/4th long LNs yeh looks baby diff.. added added
01:08:980 - Same as Normal. ok
01:08:980 (68980|0,69477|1,70306|3,70803|2,71632|0,72129|1,72958|3,73455|2) - I'd ctrl-H these and move 01:13:952 (73952|2) - to 2 for pitch relevance. qq
01:14:284 (74284|0,74284|3,74781|1,74781|2,75610|3,75610|0,76107|2,76107|1,76936|0,76936|3,77433|1,77433|2,78262|3,78262|0,78759|2,78759|1) - Would really like to see some variance with these, way too repetitive. boring diff

A lot of these suggestions have identical patterns just like them later in the song, so I'd suggest you apply them to these duplicates as well whenever they show up. ya~


Insanity

01:08:980 (68980|0) - Again, same suggestion as Normal and Hard, make every other LN 1/4 longer. Long Noddle
01:35:322 (95322|1) - No sound here, remove pls. ye


Set is pretty solid rhythm-wise, the only major concern is the major repetition but otherwise it's alright.

Good luck!
thx to mod this repetitiv map.. ill try to make it something woah qwq

edit:
did selfmodded to make variation for overall set, yeah I've thought if doing variation would hurts the consistency that makes it random but nah... just made it now as consistent at variaton lel

2nd edit 21:00 05/10/2017 :
hello tacoz, speed mapping 0. 69mins with simple spreads 8-)
Tyistiana
Claim free pp

IRC?
2560-10-05 23:46 Surono: `_L`
2560-10-05 23:48 Tyistiana: (/・ω・)/
2560-10-05 23:49 Surono: pls mod your map thx qwq
2560-10-05 23:49 Surono: oh :resident_sleeper:
2560-10-05 23:50 Tyistiana: Which one, my map or my GD on shelter.
2560-10-05 23:50 Tyistiana: Maybe both XD
2560-10-05 23:50 Surono: ACTION is editing [https://osu.ppy.sh/b/1432878 Renard + Adraen - Physicality [Oni]]
2560-10-05 23:51 i mean this :'d * mod my map hehehehqheh
2560-10-05 23:51 Tyistiana: Oh
2560-10-05 23:51 Tyistiana: I see LOL
2560-10-05 23:51 can we do ingame mod? i need mod qwq *dem
2560-10-05 23:51 Tyistiana: Okay =w=
2560-10-05 23:51 Surono: - _- im sleepy
2560-10-05 23:51 Surono: same there ya xd
2560-10-05 23:51 Tyistiana: 275 BPM map
2560-10-05 23:51 Tyistiana: WOWOWOWOWOWOWOW
2560-10-05 23:51 Surono: ez map dw :^
2560-10-05 23:51 Surono: LOL
2560-10-05 23:52 Surono: just bpm dont woah woah XDDDDDd
2560-10-05 23:52 Surono: >275bpm
2560-10-05 23:52 Surono: >just spinners
2560-10-05 23:52 Surono: dw lul
2560-10-05 23:52 Tyistiana: LOL , I see
2560-10-05 23:53 Surono: welp me to find inconsistent such finishers, around diffs below of oni qwq
2560-10-05 23:53 Surono: im lazy -.- or idk
2560-10-05 23:53 Tyistiana: Okay, I'll do my best.
2560-10-05 23:54 Tyistiana: Not worry, everyone are lazy.
2560-10-05 23:54 Tyistiana: LOL
2560-10-05 23:54 Surono: nvm, dont take seriously my words.. yeh its me!1!!!
2560-10-05 23:54 Surono: suroni -.-
2560-10-05 23:54 Surono: or surinner oni
2560-10-05 23:54 Tyistiana: But I just wondering on Kantan 00:36:825-
2560-10-05 23:54 Tyistiana: Why we have 2 greenlines here XD ??
2560-10-05 23:55 Surono: yah idk
2560-10-05 23:55 Surono: it was copypaste from mania set X"D
2560-10-05 23:55 Surono: yeh I will delete them lol im lazy =w=
2560-10-05 23:55 Tyistiana: I see, LOL
2560-10-05 23:55 Tyistiana: 00:47:435-
2560-10-05 23:55 Surono: dem rip link
2560-10-05 23:56 Tyistiana: WTF my timestamp
2560-10-05 23:56 Surono: XD
2560-10-05 23:57 Tyistiana: 01:14:781 -
2560-10-05 23:57 Tyistiana: Seems like this slider doesn't fit to the finisher imo ;;w;;
2560-10-05 23:58 Surono: LOL just wanna make different with 01:16:107 - the weak flow uwu u c....
2560-10-05 23:58 Surono: 01:14:781 - cuz this flow smth a bit deeply
2560-10-05 23:58 Tyistiana: I see, weaker as you said. uwu
2560-10-05 23:59 Surono: ewe
2560-10-06 00:01 Tyistiana: I found something inconsistent on Kantan [Maybe not XD]
2560-10-06 00:01 Tyistiana: Let's compare 01:19:588 -
2560-10-06 00:01 Tyistiana: and 00:05:334 -
2560-10-06 00:01 Surono: yep intended
2560-10-06 00:02 Surono: for this last part, intend to correct mapped at sound. yeh challengin qwq
2560-10-06 00:02 Tyistiana: I see, nice idea :3
2560-10-06 00:02 Surono: bcus 1/1 boring - _-
2560-10-06 00:02 Surono: Tyistiana best helper hi asfdafsdfasd
2560-10-06 00:03 Tyistiana: I'm not the best helper uuwuu
2560-10-06 00:03 Tyistiana: Futsuu, interesting...
2560-10-06 00:03 Surono: owo
2560-10-06 00:03 Tyistiana: 00:38:483 (13,15) -
2560-10-06 00:03 Tyistiana: Shouldn't be K ? , as the other difficulty does uwu
2560-10-06 00:04 Surono: :^3
2560-10-06 00:04 Surono: dw, there are many breaks
2560-10-06 00:04 Surono: X""D im evir mappel
2560-10-06 00:04 Surono: dem..... i forget to change them some to kat finishers orz
2560-10-06 00:05 Tyistiana: orzzz
2560-10-06 00:05 Surono: ty notice this part asdasfdsad
2560-10-06 00:05 Tyistiana: 00:41:135 -
2560-10-06 00:05 Tyistiana: 00:43:787 -
2560-10-06 00:06 Surono: asdasfdafsd
2560-10-06 00:06 Tyistiana: 00:46:438 -
2560-10-06 00:06 Tyistiana: uwu
2560-10-06 00:06 Surono: hmm, what do you think if kantan's kiai have 5plet 1/1 ?
2560-10-06 00:06 Surono: :"""""""""""""""""D
2560-10-06 00:08 Tyistiana: It's okay for me. Any pattern don't exceed 5plet is good for Kantan imo :3
2560-10-06 00:08 Surono: 00:59:698 - example from here as ddddk d kkkkd 1/1 , its hard for newbie eh? hehehe
2560-10-06 00:08 Surono: qwdqggfhqfjqhbwqf
2560-10-06 00:08 Surono: <3 newbiez shuld hard playing
2560-10-06 00:08 Tyistiana: ^ Of course! tehe
2560-10-06 00:09 Surono: >w> anything else?
2560-10-06 00:10 Tyistiana: Let me check :3
2560-10-06 00:10 Tyistiana: Just a minor thing on Kantan.
2560-10-06 00:11 Tyistiana: 01:06:328 -
2560-10-06 00:11 Tyistiana: This one is K on Kantan
2560-10-06 00:11 Surono: ya
2560-10-06 00:11 Tyistiana: But in other difficulty, it is D uwu
2560-10-06 00:11 Tyistiana: I'm not sure about this one.
2560-10-06 00:11 Surono: dw, just for kantan :'3
2560-10-06 00:11 Tyistiana: I see =w=
2560-10-06 00:12 Surono: consistency each diffs such your said are not problem.. but if in 1 diff has inconsistent thats the real problem
2560-10-06 00:12 Surono: asdfsfadfsadfadfafdsfad
2560-10-06 00:12 Tyistiana: LOLLOLLOL
2560-10-06 00:12 Tyistiana: Wait, Kantan HP9
2560-10-06 00:12 Tyistiana: LOLLOLLOLLOLLOLLOL
2560-10-06 00:12 Surono: learn tacos mappong (`w`)9
2560-10-06 00:12 Surono: OMG
2560-10-06 00:12 Surono: lol too hight :""D
2560-10-06 00:12 Surono: i will readjust all hp
2560-10-06 00:13 Surono: learn tacos guide i mean.. eh wrong.. i mean learn de wugjjjjjjfqf idk my engrish bath xd
2560-10-06 00:14 Tyistiana: tbh , idk what are you typing to me. lmao uwu
2560-10-06 00:14 Surono: same uwu
2560-10-06 00:14 Surono: idk what i typing rn fasdfasad
2560-10-06 00:15 Surono: okay, just it?
2560-10-06 00:16 Surono: do you use discord?
2560-10-06 00:16 Tyistiana: I don't have a discord. Sorry ;;w;;
2560-10-06 00:16 Surono: ahehaeuhe
2560-10-06 00:16 Tyistiana: I even don't have a microphone uwu
2560-10-06 00:17 Surono: create huhu
2560-10-06 00:17 Surono: i will add you on osu! modding discord if you want, there are many poii poii friends ig uess XD
2560-10-06 00:17 Surono: okay, you can post it to thread and free kudosu! X"D
2560-10-06 00:17 Tyistiana: I see, I might join :3 // Thanks for free (?) kudosu.
2560-10-06 00:18 Tyistiana: Let me check Oni before
2560-10-06 00:18 Tyistiana: Muzukashii is pretty fine for me XD
2560-10-06 00:18 Surono: OWO !
2560-10-06 00:18 Surono: :"D dem muzukashii fine always.. i really luv anything muzukashii
2560-10-06 00:18 Surono: cuz muzkashii is pf diff.. mostly i cant mod them - _- maybe...... lel
2560-10-06 00:19 Tyistiana: WARNING : "Widescreen support" doesn't uncheck yet on Kantan , Futsuu , Muzukashii
2560-10-06 00:19 Tyistiana: uwu
2560-10-06 00:19 Surono: asdgasgdsdfdd
2560-10-06 00:19 Surono: widescreen support xd
2560-10-06 00:20 Surono: btw, your friend that god english wuhh really gg
2560-10-06 00:20 Tyistiana: Yeah, he is god on english.
2560-10-06 00:20 Surono: done uncheckd
2560-10-06 00:20 Tyistiana: Okay, great >w<
2560-10-06 00:21 Surono: :^
2560-10-06 00:24 Tyistiana: Okay
2560-10-06 00:24 Tyistiana: Everything is fine for me >w<
2560-10-06 00:24 Tyistiana: But I have my (useless) opinion
2560-10-06 00:25 Tyistiana: Something like 00:38:814 -
2560-10-06 00:25 Surono: dem why said useless yeh what is it? owo
2560-10-06 00:25 Tyistiana: How about k? , It would be D k D _ K "d" K , sounds good in my opinion uwu
2560-10-06 00:25 Surono: ohhhhhh
2560-10-06 00:26 Surono: :^3 good alternatezs variance colors
2560-10-06 00:26 Surono: yes applideddedede
2560-10-06 00:26 Tyistiana: Oops. I mean d
2560-10-06 00:27 Tyistiana: Seems like I'm sleepy
2560-10-06 00:27 Tyistiana: LOL
2560-10-06 00:27 Tyistiana: Let it go LOL
2560-10-06 00:27 Surono: :""""""
2560-10-06 00:27 Tyistiana: That's all from me, very nice mapset!! >w<
2560-10-06 00:27 Surono: post before u fall asleep
2560-10-06 00:27 Tyistiana: Okay :3
Topic Starter
Surono
makasih pro checker <3
Ayachi Meme

Surono wrote:

Ayachi Meme wrote:

sadly deny :thinking: :sweatsblob: :frowning:

i honestly dont see anything wrong with this map lol
demmm thanks for checking :"D
have a star tho <3

tfw ive never given anyone a star before. u r lucky!
Topic Starter
Surono
really? XDD

demm very thanks duud <3
Umo-
Hello
NM req from some random modding queue
1|2|3|4

General
I think you should get an easy difficulty for mania because Normal difficulty is really complex for a new players
Normal
00:10:637 - missing note?
00:15:941 - add a note here to represent the loud (drum?) sound
00:26:549 - same as before
00:45:941 (45941|1,46107|0) - ctrl+g, plays better imo
01:01:853 (61853|1,62019|2) - shouldn't this be a jack like 00:59:698 - ?

Hard
00:00:152 (152|0,370|1,588|2,806|0) - I think those LN's are 1/2
00:13:787 - unbalanced on left hand, column 1 is really empty
00:15:941 - could add a note on 4 to make a triple pattern
00:19:671 (19671|2) - this feels like a ghost
00:20:996 (20996|0) - ghost
00:26:300 (26300|0) - ^
00:52:820 (52820|3) - ghost
01:00:527 (60527|3,60610|0) - imo those 2 would work nice as doubles
01:29:864 (89864|0,90030|0) - I think those shouldn't be stacked since this note 01:30:030 (90030|0) - sounds diffrend from 01:29:864 (89864|0) -

Insanity
00:18:262 (18262|2,18262|0,18262|3) - I feel like this triple is a bit random because you only followed this sound 00:17:930 - with triples and I dont really hear it there
01:00:693 (60693|2) - move to 4, feels better
Nice map
Good Luck!
Topic Starter
Surono

Umo- wrote:

Hello
NM req from some random modding queue
1|2|3|4

[General]I think you should get an easy difficulty for mania because Normal difficulty is really complex for a new players I will try to make it
[Normal]00:10:637 - missing note? nope, intended as single ln
00:15:941 - add a note here to represent the loud (drum?) sound 2notes for snare
00:26:549 - same as before same above
00:45:941 (45941|1,46107|0) - ctrl+g, plays better imo applied and moved 00:45:444 - 4 to 3
01:01:853 (61853|1,62019|2) - shouldn't this be a jack like 00:59:698 - ? as I said before, 2notes for snare and normal drum as 1notes

[Hard]00:00:152 (152|0,370|1,588|2,806|0) - I think those LN's are 1/2 changed
00:13:787 - unbalanced on left hand, column 1 is really empty rearranged for overall
00:15:941 - could add a note on 4 to make a triple pattern 2notes enough for me
00:19:671 (19671|2) - this feels like a ghost I still hear that hithat
00:20:996 (20996|0) - ghost same above
00:26:300 (26300|0) - ^ same
00:52:820 (52820|3) - ghost above
01:00:527 (60527|3,60610|0) - imo those 2 would work nice as doubles 1notes its enough, 2notes are for snare
01:29:864 (89864|0,90030|0) - I think those shouldn't be stacked since this note 01:30:030 (90030|0) - sounds diffrend from 01:29:864 (89864|0) - moved to 3

[Insanity]00:18:262 (18262|2,18262|0,18262|3) - I feel like this triple is a bit random because you only followed this sound 00:17:930 - with triples and I dont really hear it there its snare thats why it was 3notes
01:00:693 (60693|2) - move to 4, feels better intended as 123 for variation
Nice map
Good Luck!
Thank you very much!
Faputa
M4M
Why, is Footshoe and Moozukashh too gud for me.


[Kantan]
⏩01:00:361 (48,49,50) - Why the inconsistency with the higher diffs? shouldn’t it be k k D or you just do something with the higher diffs.
⏩01:01:687 (51,52) - ^


[Oni]
⏩00:18:593 (40) - Not like designs stuff, but I really think you should remove the finisher here because it doesn’t have sounds that can make it a finisher like 00:21:245 (60) - .
⏩00:23:897 (78) - ^


[Easy]
⏩00:00:152 (152|0,370|0,588|0,1024|1,1242|1,1461|1,1897|2,2115|2,2333|2,2770|3,2988|3,3206|3,3642|0,3861|1,4079|2,4515|3,4733|2,4951|1) - From the density of the map, it has 1/1 mainly, so should you go fo 1/1s here instead?
⏩01:08:980 (68980|3,69477|0,70306|2,70803|1,71632|3,72129|0) - at least make them reflected, or stick to the lane placements of the higher diffs, not like right now barely reflects the melody.


[Normal]
⏩00:59:035 (59035|3,59035|0,59201|2,59367|2,59532|0,59532|3,59698|1,59864|1,60030|3) - Doesn’t fit with your general style on the diff lmao.
⏩01:04:339 (64339|3,64339|0,64505|2,64671|2,64836|0,64836|3,65002|1,65168|1,65333|3) - ^
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|3,4733|0,4951|3,5170|0) - Should look the same with 01:30:195 (90195|1,90413|0,90631|1,90849|2,91067|3,91285|2,91504|1,91722|0) - , from what you did in hard and insanity.


[Hard]
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|0,4733|3,4951|0,5170|3) - From what you did in Insanity, should it be better if it is:
for spread consistency
|0,x,x,x| <- 00:03:642-
|x,0,x,x|
|x,x,0,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0| <- 00:05:170 -
⏩01:30:195 (90195|3,90413|0,90631|3,90849|0,91067|2,91285|1,91504|2,91722|1) - ^
⏩01:15:610 (75610|0,75610|2,76107|1,76107|3,76936|2,76936|1,77433|3,77433|0,78262|1,78262|3,78759|0,78759|2) - Should you make them on the same lanes with insanity diff for consistency?



[Insanity]
⏩00:00:370 (370|0) - Starting from here the notes seems a bit drift off, probably have problems in BPM or just notes starting from here has unstable BPMs.
⏩00:47:433 - This SV change is really confusing. Although I didn’t choke while testplaying, it seems out of place and I would just apply what you did in 00:36:825 - .
⏩01:14:284 (74284|0,74284|3) - 01:14:781 (74781|1,74781|2) - 01:15:610 (75610|3,75610|0) - 01:16:107 (76107|2,76107|1) - 01:16:936 (76936|0,76936|3) - 01:17:433 (77433|1,77433|2) - 01:18:262 (78262|3,78262|0) - 01:18:759 (78759|2,78759|1) - It feels weird when you just have them only in this section of song. Should probably extend the shorter hold to the longer one.

ye
Topic Starter
Surono

Faputa wrote:

M4M
Why, is Footshoe and Moozukashh too gud for me. Hasukashii - _-


[Kantan]
⏩01:00:361 (48,49,50) - Why the inconsistency with the higher diffs? shouldn’t it be k k D or you just do something with the higher diffs.
⏩01:01:687 (51,52) - ^ lol "inconsistency"? I dont think each diffs should be consistent. if theres in 1 diff has inconsistency thats the problem, yeah its only intended for this diff


[Oni]
⏩00:18:593 (40) - Not like designs stuff, but I really think you should remove the finisher here because it doesn’t have sounds that can make it a finisher like 00:21:245 (60) - .
⏩00:23:897 (78) - ^ but still, those are impacts so thats why finishers


[Easy]
⏩00:00:152 (152|0,370|0,588|0,1024|1,1242|1,1461|1,1897|2,2115|2,2333|2,2770|3,2988|3,3206|3,3642|0,3861|1,4079|2,4515|3,4733|2,4951|1) - From the density of the map, it has 1/1 mainly, so should you go fo 1/1s here instead? I dont get it cuz Im dumb lol, i think these fine
⏩01:08:980 (68980|3,69477|0,70306|2,70803|1,71632|3,72129|0) - at least make them reflected, or stick to the lane placements of the higher diffs, not like right now barely reflects the melody. I will swap with the higher diffs, yeah seems hard lol


[Normal]
⏩00:59:035 (59035|3,59035|0,59201|2,59367|2,59532|0,59532|3,59698|1,59864|1,60030|3) - Doesn’t fit with your general style on the diff lmao. pls im nub
⏩01:04:339 (64339|3,64339|0,64505|2,64671|2,64836|0,64836|3,65002|1,65168|1,65333|3) - ^ what keks
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|3,4733|0,4951|3,5170|0) - Should look the same with 01:30:195 (90195|1,90413|0,90631|1,90849|2,91067|3,91285|2,91504|1,91722|0) - , from what you did in hard and insanity. ya ok


[Hard]
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|0,4733|3,4951|0,5170|3) - From what you did in Insanity, should it be better if it is: dem
[for spread consistency]|0,x,x,x| <- 00:03:642-
|x,0,x,x|
|x,x,0,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0| <- 00:05:170 - pro explanination
⏩01:30:195 (90195|3,90413|0,90631|3,90849|0,91067|2,91285|1,91504|2,91722|1) - ^ yeah made the 2nd stairs
⏩01:15:610 (75610|0,75610|2,76107|1,76107|3,76936|2,76936|1,77433|3,77433|0,78262|1,78262|3,78759|0,78759|2) - Should you make them on the same lanes with insanity diff for consistency? dem c o n s i s t e n c y, there were simpler. dw



[Insanity]
⏩00:00:370 (370|0) - Starting from here the notes seems a bit drift off, probably have problems in BPM or just notes staring from here has unstable BPMs. yeah soonTM im badtimer
⏩00:47:433 - This SV change is really confusing. Although I didn’t choke while testplaying, it seems out of place and I would just apply what you did in 00:36:825 - . haha :^)
⏩01:14:284 (74284|0,74284|3) - 01:14:781 (74781|1,74781|2) - 01:15:610 (75610|3,75610|0) - 01:16:107 (76107|2,76107|1) - 01:16:936 (76936|0,76936|3) - 01:17:433 (77433|1,77433|2) - 01:18:262 (78262|3,78262|0) - 01:18:759 (78759|2,78759|1) - It feels weird when you just have them only in this section of song. Should probably extend the shorter hold to the longer one. please lol, to make differents emphasis

ye
ty pro <3 please become mania BN
Faputa

Surono wrote:

ty pro <3 please become mania BN
:residentsleeper:
Hotaru-
Suronos ft. pee Pee - the mapss
Fahrie6775
OH MY

sorry ur map is too good :o im really, really cannot found somethin' to mod :'< *perharp

yet sorry for long respond from meh :3 GL ranked om >w<)/
Topic Starter
Surono
:"D at least youve told me about that, thanks dirimu for checkhin my mania set and star tho. appreciate it
Aisha
Let's write it here xD

General

  1. Offset: Pretty sure it could be +5 (noticed 00:05:334 (1) - sounds a little early)
  2. Background: lol bgname xD
  3. 00:00:042 - shouldn't spinner start from here? Considering you're following raise-up (all diffs)
  4. 01:35:431 - greenline on here to silence spinner ending?
[Kantan]
  1. You know, what I told you by IRC xD: 00:05:334 - 00:26:549 - I would suggest making the same on them, so I think using redlines like 00:26:549 - on 00:05:334 -it's clearly a better way cause it feels really delayed now
  2. 00:39:809 - not sure about this >< I think redline fits nice too, but blue line is a good way also, I'm gonna pref to wait for other comments on this
  3. It's pretty strange to see not any 4/1 break in the whole song until 01:08:980 - (from 00:00:152 - )
  4. 01:14:284 - 01:19:588 - I highly suggest to swap them; first section with notes and second with sliders cause it doesn't make sense to have sliders on a calm part like 01:14:781 (7,9,11,13) -
  5. Kiai seems nice
[Futsuu]
  1. 00:10:472 (8) - delete maybe? Seems a little overmapped :c and sounds better without it (e.g. 00:15:610 - )
  2. 00:59:035 - 01:03:676 - , 01:04:339 - 01:08:980 - a little dense for fut diff imo, even it's 180~ bpm D: and kiai :c
  3. 01:14:284 - refer to Kantan diff but 01:19:588 - looks nice
  4. 01:24:726 (10) - same as above
[Muzukashii]
  1. 01:14:284 - same lol
    I don't see any problem than above here
[Oni]
  1. 00:06:162 - I think adding a don here and forming triple fills better
  2. 00:08:814 - ^
  3. 00:11:466 - ^
  4. 00:14:118 - ^
  5. :arrow: 00:07:571 (19,20) - this one fills nice while playing and hearing cause break on 00:07:322 - more notorious than the others :D
  6. 00:17:267 - 00:26:549 - I think triples could be a little more better distributed on this section ><, feels really weird to see 3/4 triples in a row then lot of singletaps D:
  7. 00:26:549 - refer to first comment
  8. 00:47:764 - same about triple usage
  9. 01:14:284 - same lol

I think that's all by me, let's wait for other opinions on Kantan specially :P
Topic Starter
Surono

xfraczynho wrote:

Let's write it here xD dem sir

General

  1. Offset: Pretty sure it could be +5 (noticed 00:05:334 (1) - sounds a little early) imma bad timing, soonTM find someone. ok later will +5 da offset
  2. Background: lol bgname xD stupud furrrr fox
  3. 00:00:042 - shouldn't spinner start from here? Considering you're following raise-up (all diffs) weh dem before the redlines rip, but in whiteline is the noticeable impact.. red weak orz
  4. 01:35:431 - greenline on here to silence spinner ending? dem, is not ctb std pls xd
[Kantan]
  1. You know, what I told you by IRC xD: 00:05:334 - 00:26:549 - I would suggest making the same on them, so I think using redlines like 00:26:549 - on 00:05:334 -it's clearly a better way cause it feels really delayed now yahh I tell this now, why the first part mapped at 1/1 snaps? yeah cuz at 1st part wanna give simpler pattern -> then 2nd part on the actual sound -> and 3rd da final part were contrast colors
  2. 00:39:809 - not sure about this >< I think redline fits nice too, but blue line is a good way also, I'm gonna pref to wait for other comments on this the impact sounds mostly on blue ticks, so if its moved to redlines.. would be confusing.. and overall all diffs
  3. It's pretty strange to see not any 4/1 break in the whole song until 01:08:980 - (from 00:00:152 - ) from beginin, this 00:05:334 - part are simple, 00:15:941 - from here mehh dw, its fine if you look at pattern colors or simple 1/1 gap pattern, then example 00:27:212 - here.. in this part were breaks already, kiai simple pattern. i just idk where to put breaks lol at least its simple diff
  4. 01:14:284 - 01:19:588 - I highly suggest to swap them; first section with notes and second with sliders cause it doesn't make sense to have sliders on a calm part like 01:14:781 (7,9,11,13) its fine, im layering the flow lol
  5. Kiai seems nice krkr
[Futsuu]
  1. 00:10:472 (8) - delete maybe? Seems a little overmapped :c and sounds better without it (e.g. 00:15:610 - ) yes
  2. 00:59:035 - 01:03:676 - , 01:04:339 - 01:08:980 - a little dense for fut diff imo, even it's 180~ bpm D: and kiai :c C:< dw, kantan has 5plet, in here dense pattern. dw dw there were some breaks
  3. 01:14:284 - refer to Kantan diff but 01:19:588 - looks nice rip dont kill sliderz mapper spirit
  4. 01:24:726 (10) - same as above ok, i just tried to balance with muzu.. or i dumb to check the spread between kantan and muzu xd
[Muzukashii]
  1. 01:14:284 - same lol dont killllllllllll slider tradiSON asdasdfd </3
    I don't see any problem than above here all muzu are pf diff, lol my 2D religionzz
[Oni]
  1. 00:06:162 - I think adding a don here and forming triple fills better
  2. 00:08:814 - ^
  3. 00:11:466 - ^
  4. 00:14:118 - ^ wanna make here simpler since in this area are bg percussions lel and wanna have mini breaks
  5. :arrow: 00:07:571 (19,20) - this one fills nice while playing and hearing cause break on 00:07:322 - more notorious than the others :D <3
  6. 00:17:267 - 00:26:549 - I think triples could be a little more better distributed on this section ><, feels really weird to see 3/4 triples in a row then lot of singletaps D: sound it is, dont blame me ww gasdgasdg
  7. 00:26:549 - refer to first comment mmhh
  8. 00:47:764 - same about triple usage ONIION CHAN
  9. 01:14:284 - same lol TREE-GET-RED

I think that's all by me, let's wait for other opinions on Kantan specially :P
thanks KookY <<<,3333333333333333333333333
Kyouren
You should be mapping osu!standard and osu!CTB mode too :^)
Topic Starter
Surono
smth smth lifetime related and process

yeah maybe looool, but im lazy
Aisha
Futsuu and above looks nice! I'm not sure about Kantan tbh, I feel it so dense specially about 4/1 breaks and 00:37:162 - this section, I know you're following the second sound of the drum, but it's a little hard to read for newbie players maybe.
May i suggest removing some notes like 00:08:653 (2) - to make good breaks? idk :D
Topic Starter
Surono
yes
00:09:979 - 00:14:952 - 00:30:863 - 00:36:167 - 00:41:471 - 01:23:902 -

00:37:162 - from here, yeah I think its enough already since it has many gaps and yeh the accurate beat mostly are on 1/4 the high impact beat than simpler it to 1/2 instead.

maybe try to have a confirmation if the timing is accurate? and waiting zz * /poke weber *
Topic Starter
Surono
thanks fruko for help timing, okay.. double post sorry and edit thingy is likely, bugg.. i will bcum old creator of this game if do that.. or through newsite, zz my conection and shitty laptop

edit wont 3combos:

dont let mo dooowwwwwwnnnnn~
its been 48years ago weebs since 1969
Aisha
hey so, i feel it's kinda ready, but im still concerned about 4/1 breaks on kantan:

first: i think it's way strange to have 00:00:115 - 00:58:371 - not any 4/1 break on this whole section then suddenly on Kiai that's supposed to be the most intense section of the song

second: i can agree with the 4/1 break on that part on Kiai cause 00:59:697 - from here starts longest pattern on the song so that's fine

third: 00:15:945 - 00:47:765 - these intensity are way similar, so i don't get why the rhythm change on 00:26:552 - and 00:58:371 - you make calmer kiai than the other part

tl;dr: i think by deleting 00:27:049 (2) - should be enough imo
00:32:352 (2) - also this for consistency if you get my point


that's all :D
Topic Starter
Surono
m a n i a BN where are Y O U

00:19:260 - 00:24:563 - just deleted these notes, it feels weird if 00:27:049 - eg deleting this, its main rhythm of this diff and also why I didnt changes for break at kiai? ( 00:51:411 - I decided to delete it as a mini break with simple single snap 1/1 pattern ) as the concept of futsuu that has increased intensity of notes and 00:58:537 - from here you can see it has many between breaks each 5plet so I think its fine enough for kantan level

thanks for quality checking

edit:
thanks asher for helping mania diff on Insanity, now :whathinking:
Asherz007
My turn again I guess

Weber smh I'm taking this check now

So, the taiko stuff all cleared up?

[General]
Hitsounded funny, but it works I guess...

Time for some quick maths :^)
  1. 181.02 / 275 = 0.65825455... ≈ 0.66. Try it out.
Anyways, the timing points that have 0.7x should have this value, else fastjam (or whatever the opposite of slowjam is)

A reminder that due to how the client handles SVs outside of these values, rankable SVs are between 0.1x and 10x.

I feel like the first timing point should be moved forward about 10ms or so (so the ticks line up a bit more at roughly the same noise as at the end). Might just be me though.

1|2|3|4

The Easy that's not really an Easy
I definitely feel like I'm the first person to check this lol. Changes are minor I reckon so no big deal?
Why is this diff here :thinking:

  1. 00:00:115 (115|0,333|0,551|0) - I'm not really sure about having the break after these tbh lol. I'm thinking 2/1 LNs would work better here.
  2. 00:05:339 (5339|3) - Not too sure about these being 1/2 rather than 1/1 (which would then also make them capped and much easier to read for newer players)
  3. 00:46:107 (46107|3) - +clap
  4. 00:50:085 (50085|3,50085|0,50251|2,50251|1,50416|3) - This pattern is much harder than the one used in Normal. Might want to swap them around. I dunno tbh
  5. 01:08:978 (68978|3,69475|2) - I'd make it so that each pair uses both hands. ie the first pair could be 42 and the second 13, something like that.
  6. 01:13:950 (73950|3,74115|0) - Perhaps make this one LN and then 01:14:281 (74281|2) - can be a double (makes sense intensity-wise imo)
  7. 01:30:191 (90191|3,90409|2,90627|1) - like at the start

Normal
Not too much to point out here tbh, pretty solid

  1. 00:15:614 (15614|2) - +clap
  2. 00:45:942 (45942|0,46107|1,46107|2) - what happened to the hitsounds here lol

Hard
Hitsound the damn thing properly like the other diffs kthx

Also 00:15:614 (15614|0) - double for snare (normal has double)

Rest of it's fine to me tbh. Perhaps lacking slightly in variation but it's not too much of a big problem.

Insanity, much like my life
Is too rolly uwu

Covered most of what I wanted to say in the irc a while back; if logs are necessary then I'll post them another time.

  1. 00:05:339 - You really notice how repetitive something like this is when it occurs so often. Also super rolly, so I suggest you shake these up a little bit to be not so rolly. Some can be rolls, just not all. (Use some ideas from Hard because I think those seemed to work fairly well.)
  2. 00:15:614 (15614|0,15614|1) - Dunno whether you wanted this to be a triple for the snare? Up to you since it's not that strong.
  3. 00:26:552 - Also too rolly lul
  4. 01:01:189 (61189|3,61354|3,61520|3,61686|3,61852|3) - I think the strain caused by this is a little excessive in comparison to the rest of the difficulty. A suggestion would just simply be to ctrl + h 01:01:354 (61354|2,61354|3,61437|1).
  5. 01:05:498 - Would also suggest horizontally flipping, since you're entering exactly the same patterns in more or less exactly the same way. 01:06:492 (66492|3,66658|3,66823|3,66989|3,67155|3) still poses the same issue as earlier.
  6. 01:19:584 - Rolls are killing me D:

That should be everything I reckon. Hopefully my brain hasn't died or anything >_>
Topic Starter
Surono

Asherz007 wrote:

My turn again I guess

Weber smh I'm taking this check now weeber at least

So, the taiko stuff all cleared up? yes, frac feels ready with the taiko.

[General]
Hitsounded funny, but it works I guess... :"D lmao tacobell

Time for some quick maths :^)
  1. 181.02 / 275 = 0.65825455... ≈ 0.66. Try it out. okok, please oh dem TOHO MATHEMATHIC TEAM DRAGONFORCCcc
Anyways, the timing points that have 0.7x should have this value, else fastjam (or whatever the opposite of slowjam is) alrigh

A reminder that due to how the client handles SVs outside of these values, rankable SVs are between 0.1x and 10x. how about 0.1111111111?!
XD lol changed to 0.10 alsmot forget zz


I feel like the first timing point should be moved forward about 10ms or so (so the ticks line up a bit more at roughly the same noise as at the end). Might just be me though. the parenthesis words mmm yeah maybe keep it for now, as long the metronome still fine

1|2|3|4

[The Easy that's not really an Easy *I guess I made pp for baby diff LMAO]I definitely feel like I'm the first person to check this lol. Changes are minor I reckon so no big deal?
Why is this diff here :thinking:

  1. 00:00:115 (115|0,333|0,551|0) - I'm not really sure about having the break after these tbh lol. I'm thinking 2/1 LNs would work better here. demm good concept, ok
  2. 00:05:339 (5339|3) - Not too sure about these being 1/2 rather than 1/1 (which would then also make them capped and much easier to read for newer players) ez pz
  3. 00:46:107 (46107|3) - +clap :prokprok:
  4. 00:50:085 (50085|3,50085|0,50251|2,50251|1,50416|3) - This pattern is much harder than the one used in Normal. Might want to swap them around. I dunno tbh hmm keep it? yeah I feel the normal density harder so yea like that, in this diff seems balance for me..
  5. 01:08:978 (68978|3,69475|2) - I'd make it so that each pair uses both hands. ie the first pair could be 42 and the second 13, something like that. dem playable intensifies, its nice theory emphasis too <3
  6. 01:13:950 (73950|3,74115|0) - Perhaps make this one LN and then 01:14:281 (74281|2) - can be a double (makes sense intensity-wise imo) hmm just make differ placement, doubles added for normal.
  7. 01:30:191 (90191|3,90409|2,90627|1) - like at the start swag
[Normal]Not too much to point out here tbh, pretty solid

  1. 00:15:614 (15614|2) - +clap clapper
  2. 00:45:942 (45942|0,46107|1,46107|2) - what happened to the hitsounds here lol lmao pls osh exe edotir
[Hard]Hitsound the damn thing properly like the other diffs kthx dem osh thingy, not me not me. tehh fak orz, done properly hs - _-

Also 00:15:614 (15614|0) - double for snare (normal has double) osh it!!

Rest of it's fine to me tbh. Perhaps lacking slightly in variation but it's not too much of a big problem. hel yeh rip hard pp

[Insanity, much like my life *:anger: :peanuts:*]Is too rolly uwu ..... ewe

Covered most of what I wanted to say in the irc a while back; if logs are necessary then I'll post them another time.

  1. 00:05:339 - You really notice how repetitive something like this is when it occurs so often. Also super rolly, so I suggest you shake these up a little bit to be not so rolly. Some can be rolls, just not all. (Use some ideas from Hard because I think those seemed to work fairly well.) /sweat
  2. 00:15:614 (15614|0,15614|1) - Dunno whether you wanted this to be a triple for the snare? Up to you since it's not that strong. yeah not strong
  3. 00:26:552 - Also too rolly lul aaaaa
  4. 01:01:189 (61189|3,61354|3,61520|3,61686|3,61852|3) - I think the strain caused by this is a little excessive in comparison to the rest of the difficulty. A suggestion would just simply be to ctrl + h 01:01:354 (61354|2,61354|3,61437|1). done
  5. 01:05:498 - Would also suggest horizontally flipping, since you're entering exactly the same patterns in more or less exactly the same way. 01:06:492 (66492|3,66658|3,66823|3,66989|3,67155|3) still poses the same issue as earlier. dem..
  6. 01:19:584 - Rolls are killing me D: /sweatblobs
That should be everything I reckon. Hopefully my brain hasn't died or anything >_>
ahue thanks <3
Asherz007
Alrighty. Think we're good to go then.


mania also ready so let's go

dem
Topic Starter
Surono
Uwwwwwwwwwaaaaaaaaaa pianos fur fur <3

updated:
changed taiko svs values of 275bpm to 0,66 to fit with the speed of 180bpm
Aisha
I liked the effect of fast SV on spinner specially in Oni but yes, taiko is good ~
Vulkin
why is everyone a BN on this thread w
Litharrale
The elusive double bubble
Topic Starter
Surono
:resident_sleeper: gladly its just a game.. no need to sickbrain

xfraczynho wrote:

I liked the effect of "fast" SV on spinner specially in Oni but yes, taiko is good ~

Surono wrote:

changed taiko svs values of 275bpm to 0,66 "to fit with the speed of 180bpm"
zz nvm

Vulkin wrote:

why is everyone a BN on this thread w
because they are human.. hoping Nominator is bot?.. or boat, not madnuts people like surno yeh
Uta

Vulkin wrote:

why is everyone a BN on this thread w
angery with peanuts
Asherz007
dem
Topic Starter
Surono
asherz007 boiya of JBHyperion a.k.a James Bone Hyperion
Uta
0w0
Topic Starter
Surono
3w3
Wadu
Insanity Diff (Mania):

00:00:115 (115|0,333|0,551|0,769|0) - Why going for same col here and then different cols here: 00:03:605 (3605|0,3824|1,4042|2,4260|3) ?
00:04:478 (4478|1,4478|0,4696|1,4696|0,4914|2,4914|3,5133|3,5133|2) - Same cols fit better, don't you think? Same sound.
00:05:339 (5339|0,5421|1,5504|2) - This (etc) feels very awkward to play. It doesn't fit the sound, there should be only 1 LN and the rest are normal notes (applies to the entire map).
01:08:978 (68978|0) - Why do you emhpasis this (very) differently rather than the entire map?
01:14:281 (74281|0,74281|3) - You added a shorter note for the vibrating sound, but it actually lasts longer than the previous sound..

I'll be honest, this map feels extremely awkward, no offense, and a lot of work has to be done in those parts, and I'm saying that as a player first and then as a mapper. Please consider my notes, and I wish you luck ranking the map!
Topic Starter
Surono

Wadu wrote:

Insanity Diff (Mania):

00:00:115 (115|0,333|0,551|0,769|0) - Why going for same col here and then different cols here: 00:03:605 (3605|0,3824|1,4042|2,4260|3) ? flat emphasis concept every alteration of the flows 00:00:987 - 00:01:860 - 00:02:733 - , but yeah 00:03:605 - I felt in here start goes up than flat sounds
00:04:478 (4478|1,4478|0,4696|1,4696|0,4914|2,4914|3,5133|3,5133|2) - Same cols fit better, don't you think? Same sound. its mirror variation and I dont think if all same cols would be better for this part, it would be awkward or dull plays. somehow it can be 12 34 12 34 but I chose 12 12 34 34. same cols not good idea imo
00:05:339 (5339|0,5421|1,5504|2) - This (etc) feels very awkward to play. It doesn't fit the sound, there should be only 1 LN and the rest are normal notes (applies to the entire map). dont you notice 00:05:421 - this alteration synth and etc? yeah thats why I mapped it as 2 short LNs and 1 LN
01:08:978 (68978|0) - Why do you emhpasis this (very) differently rather than the entire map? yeah? it is. variation
01:14:281 (74281|0,74281|3) - You added a shorter note for the vibrating sound, but it actually lasts longer than the previous sound.. to give double emphasis 01:14:281 - here and stop emphasis the other one 01:14:447 - in here rather than start the other one ln from 01:14:447 - here which would make awkward emphasis at flows, so yeah and etc

I'll be honest, this map feels extremely awkward, no offense, and a lot of work has to be done in those parts, and I'm saying that as a player first and then as a mapper. Please consider my notes, and I wish you luck ranking the map! just did my best since the song just like this, its repetitive. but well its not bad at all,
if its really bad this map doesnt get qualified.
sorry no changes
thanks for your feedback, I appreciate it!
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