smth smth lifetime related and process
yeah maybe looool, but im lazy
yeah maybe looool, but im lazy
ahue thanks <3Asherz007 wrote:
My turn again I guess
Weber smh I'm taking this check now weeber at least
So, the taiko stuff all cleared up? yes, frac feels ready with the taiko.[General]
Hitsounded funny, but it works I guess... :"D lmao tacobell
Time for some quick maths :^)Anyways, the timing points that have 0.7x should have this value, else fastjam (or whatever the opposite of slowjam is) alrigh
- 181.02 / 275 = 0.65825455... ≈ 0.66. Try it out. okok, please oh dem TOHO MATHEMATHIC TEAM DRAGONFORCCcc
A reminder that due to how the client handles SVs outside of these values, rankable SVs are between 0.1x and 10x. how about 0.1111111111?!
XD lol changed to 0.10 alsmot forget zz
I feel like the first timing point should be moved forward about 10ms or so (so the ticks line up a bit more at roughly the same noise as at the end). Might just be me though. the parenthesis words mmm yeah maybe keep it for now, as long the metronome still fine
1|2|3|4
[The Easy that's not really an Easy *I guess I made pp for baby diff LMAO]I definitely feel like I'm the first person to check this lol. Changes are minor I reckon so no big deal?Why is this diff here :thinking:[Normal]Not too much to point out here tbh, pretty solid
- 00:00:115 (115|0,333|0,551|0) - I'm not really sure about having the break after these tbh lol. I'm thinking 2/1 LNs would work better here. demm good concept, ok
- 00:05:339 (5339|3) - Not too sure about these being 1/2 rather than 1/1 (which would then also make them capped and much easier to read for newer players) ez pz
- 00:46:107 (46107|3) - +clap :prokprok:
- 00:50:085 (50085|3,50085|0,50251|2,50251|1,50416|3) - This pattern is much harder than the one used in Normal. Might want to swap them around. I dunno tbh hmm keep it? yeah I feel the normal density harder so yea like that, in this diff seems balance for me..
- 01:08:978 (68978|3,69475|2) - I'd make it so that each pair uses both hands. ie the first pair could be 42 and the second 13, something like that. dem playable intensifies, its nice theory emphasis too <3
- 01:13:950 (73950|3,74115|0) - Perhaps make this one LN and then 01:14:281 (74281|2) - can be a double (makes sense intensity-wise imo) hmm just make differ placement, doubles added for normal.
- 01:30:191 (90191|3,90409|2,90627|1) - like at the start swag
[Hard]Hitsound the damn thing properly like the other diffs kthx dem osh thingy, not me not me. tehh fak orz, done properly hs - _-
- 00:15:614 (15614|2) - +clap clapper
- 00:45:942 (45942|0,46107|1,46107|2) - what happened to the hitsounds here lol lmao pls osh exe edotir
Also 00:15:614 (15614|0) - double for snare (normal has double) osh it!!
Rest of it's fine to me tbh. Perhaps lacking slightly in variation but it's not too much of a big problem. hel yeh rip hard pp
[Insanity, much like my life *:anger: :peanuts:*]Is too rolly uwu ..... ewe
Covered most of what I wanted to say in the irc a while back; if logs are necessary then I'll post them another time.That should be everything I reckon. Hopefully my brain hasn't died or anything >_>
- 00:05:339 - You really notice how repetitive something like this is when it occurs so often. Also super rolly, so I suggest you shake these up a little bit to be not so rolly. Some can be rolls, just not all. (Use some ideas from Hard because I think those seemed to work fairly well.) /sweat
- 00:15:614 (15614|0,15614|1) - Dunno whether you wanted this to be a triple for the snare? Up to you since it's not that strong. yeah not strong
- 00:26:552 - Also too rolly lul aaaaa
- 01:01:189 (61189|3,61354|3,61520|3,61686|3,61852|3) - I think the strain caused by this is a little excessive in comparison to the rest of the difficulty. A suggestion would just simply be to ctrl + h 01:01:354 (61354|2,61354|3,61437|1). done
- 01:05:498 - Would also suggest horizontally flipping, since you're entering exactly the same patterns in more or less exactly the same way. 01:06:492 (66492|3,66658|3,66823|3,66989|3,67155|3) still poses the same issue as earlier. dem..
- 01:19:584 - Rolls are killing me D: /sweatblobs
xfraczynho wrote:
I liked the effect of "fast" SV on spinner specially in Oni but yes, taiko is good ~
zz nvmSurono wrote:
changed taiko svs values of 275bpm to 0,66 "to fit with the speed of 180bpm"
because they are human.. hoping Nominator is bot?.. or boat, not madnuts people like surno yehVulkin wrote:
why is everyone a BN on this thread w
angery with peanutsVulkin wrote:
why is everyone a BN on this thread w
sorry no changesWadu wrote:
Insanity Diff (Mania):
00:00:115 (115|0,333|0,551|0,769|0) - Why going for same col here and then different cols here: 00:03:605 (3605|0,3824|1,4042|2,4260|3) ? flat emphasis concept every alteration of the flows 00:00:987 - 00:01:860 - 00:02:733 - , but yeah 00:03:605 - I felt in here start goes up than flat sounds
00:04:478 (4478|1,4478|0,4696|1,4696|0,4914|2,4914|3,5133|3,5133|2) - Same cols fit better, don't you think? Same sound. its mirror variation and I dont think if all same cols would be better for this part, it would be awkward or dull plays. somehow it can be 12 34 12 34 but I chose 12 12 34 34. same cols not good idea imo
00:05:339 (5339|0,5421|1,5504|2) - This (etc) feels very awkward to play. It doesn't fit the sound, there should be only 1 LN and the rest are normal notes (applies to the entire map). dont you notice 00:05:421 - this alteration synth and etc? yeah thats why I mapped it as 2 short LNs and 1 LN
01:08:978 (68978|0) - Why do you emhpasis this (very) differently rather than the entire map? yeah? it is. variation
01:14:281 (74281|0,74281|3) - You added a shorter note for the vibrating sound, but it actually lasts longer than the previous sound.. to give double emphasis 01:14:281 - here and stop emphasis the other one 01:14:447 - in here rather than start the other one ln from 01:14:447 - here which would make awkward emphasis at flows, so yeah and etc
I'll be honest, this map feels extremely awkward, no offense, and a lot of work has to be done in those parts, and I'm saying that as a player first and then as a mapper. Please consider my notes, and I wish you luck ranking the map! just did my best since the song just like this, its repetitive. but well its not bad at all,
if its really bad this map doesnt get qualified.