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Yousei Teikoku - Hades: The Rise [Approval]

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Topic Starter
lolcubes

p3n wrote:

[Insane]
- The general 1,2x spacing breaks the playflow between sliders and notefollows and most of all for the compressed 0,5x streams - plays like unnessecary mini-jumps for the 1/2 notes and feels like hitting a wall on the compresses streams. It is still somewhat playable but could be much better in terms of playflow @1,0x notefollow and 0,6~7x compressed streams imo (would be a lot of work to rearrange the exact same patterns with new spacings though :| )
- AR9 is bonkers for this map... -1? AR9 really fits due to the speedy nature of the song, patterns and the slider speed. Having it 8 doesn't feel that good, atleast to me.
- maybe reduce OD by 1 or even 2 (had to test different general offsets until I could hit "most" streams and transitions @300 but as it varies throughout the map I guess it is more song-related than actual timing-problem) Hmm, offset is fine for most people, I might get some corrections from pro timers if necessary, I could 98% the map. <_<
OD8 is okay for this speed I think, and since it's approval I guess it wouldn't hurt to have it a little harder.


01:14:144 (3,4,5,6) - feels unnessesary as the (5,6) jump doesn't fit the rest of the mapping style imo, maybe just use an anti-clockwise pattern that flows more naturally from (2) to (7)? http://puu.sh/62xY This is intentional because the pitch of the music is going down, and I wanted to emphasize it with the position of the notes. The pattern plays okay as well so I won't be changing this.
01:18:572 (2,3,4,5) - again kinda unnatural flow that stands out; plays better if you keep smooth movements throughout the combo imo: http://puu.sh/62zd Changed this in a different way (had to remap certain patterns after this).
464,176,78144,38,0,B|448:224|416:252|364:260|320:244,1,180,6|8
219,203,78572,1,0
131,139,78715,1,0
194,51,78858,1,0
281,114,79001,2,0,B|283:166|269:210|236:241|186:256,1,180,10|2
300,260,79430,2,0,B|348:264|374:307,2,90,0|10|2
192,254,79858,1,0
168,254,79930,1,0
148,262,80001,1,0
03:25:001 (5,6,7,8) - weird jump pattern (chaotic spacing [2,3] - 1,7 - 1,2 - 1,7 - 1,2) Also changed in a different way, should have much better flow now.


Overall good job with many really fitting patterns and very good hitsounds! Maybe I'm alone with the playflow thing because the "stop&go" feel (that annoyed me) might be intended but you know suggestions are suggestions 8-)

I'm still out of kd but you'll get a star soon (need to turn off lazy mode and mod some maps that don't deserve stars...)
Thanks for the mod!
YGOkid8
General:
- The fadeout at the very end fades out WAY too slowly. No one's gonna watch through that.

Insane:
This is fun!.. flow is anyway. Was playing on Relax, hehe. However.

- Your slowdowns from 1.0x to 0.5x are way to drastic. They're predictable, but imo they don't play and look really good. Maybe try 0.75x spacing instead?

I don't mod Taiko. Get lepidopodus to look at it before i consider this for (first) bubble. He's the only guy I trust for this anyway :)
Topic Starter
lolcubes

YGOkid8 wrote:

General:
- The fadeout at the very end fades out WAY too slowly. No one's gonna watch through that. I know, most people will just skip anyway. I made it that way just to have some kind of closure hehe.

Insane:
This is fun!.. flow is anyway. Was playing on Relax, hehe. However.

- Your slowdowns from 1.0x to 0.5x are way to drastic. They're predictable, but imo they don't play and look really good. Maybe try 0.75x spacing instead? Hmm, nah I think it fits, I'm a mouseclicker and it feels really nice for me. Also those sections are that slow on purpose, because of the intensity of the other sections, would have to add more breaks if I sped these up.

I don't mod Taiko. Get lepidopodus to look at it before i consider this for (first) bubble. He's the only guy I trust for this anyway :) Will do, thanks.
Thanks for the mod!
OzzyOzrock
Aha! Lepi mod will set this straight for sure .
Topic Starter
lolcubes

OzzyOzrock wrote:

Aha! Lepi mod will set this straight for sure .
If I can catch him.
You can give it a go as well if you want hehe.
Roddie
Hi.

Insane
  1. You're missing two kiai time sections on first and second chorus for this difficulty. Verdi's Taiko has kiai time for all three. choruses.

Verdi's Taiko looks okay to me but it's over mapped. D:

Well, that's it for my mod. Good luck!
Topic Starter
lolcubes
Hmm, well it's intentional that I'm "missing" them. I like to put kiai at the most epic part rather than all of the choruses, so I won't change that, sorry. :(

Thanks for taking a look though!
lepidopodus
Taiko mod.

I'm really sorry to say this, but I'll leave somewhat harsh comment. If you don't want to feel bad, just don't see this. (Well, I excluded some of my words that might be considered as bad...)
SPOILER
Verdi's Taiko
- It's a general crisis. I don't think I can specifiy which patterns are bad.
- You never considered that this has BPM 210. It's really high, but you used really harsh patterns that can't be read that fast to hit them properly.
- You just merely spread those patterns without considering composition that much. You might considered density of those patterns a bit, but as I already said, you ignored that this has really high BPM, so those density is just too high for feeling anything.
- This is 4-minute-long map. Does not need to be this hard for all 4 minutes.
- Even it will be approved, there is some kind of limitation. You absolutly overdid something. Nice hard maps will be remembered as special, but merely hard map will leave only frustration to players. It might be a temporal issue, but I guess you will know what will remain after that.
- You might call me as a noob, but what I felt was a mere irritation since I can't feel that I'm really 'playing' this map.
Summary: I disapprove. I guess you really need to know how to place typical things and atypical things correctly. Try finding second opinion or something if you don't like my comment.
Raging Bull
I tried challenging your opening statement by looking at her eyes. I then noticed I had two less kudosu. Something must have happened.
Topic Starter
lolcubes

lepidopodus wrote:

Taiko mod.

I'm really sorry to say this, but I'll leave somewhat harsh comment. If you don't want to feel bad, just don't see this. (Well, I excluded some of my words that might be considered as bad...)
SPOILER
Verdi's Taiko
- It's a general crisis. I don't think I can specifiy which patterns are bad.
- You never considered that this has BPM 210. It's really high, but you used really harsh patterns that can't be read that fast to hit them properly.
- You just merely spread those patterns without considering composition that much. You might considered density of those patterns a bit, but as I already said, you ignored that this has really high BPM, so those density is just too high for feeling anything.
- This is 4-minute-long map. Does not need to be this hard for all 4 minutes.
- Even it will be approved, there is some kind of limitation. You absolutly overdid something. Nice hard maps will be remembered as special, but merely hard map will leave only frustration to players. It might be a temporal issue, but I guess you will know what will remain after that.
- You might call me as a noob, but what I felt was a mere irritation since I can't feel that I'm really 'playing' this map.
Summary: I disapprove. I guess you really need to know how to place typical things and atypical things correctly. Try finding second opinion or something if you don't like my comment.
It's fine, also big thanks for taking a look. I will talk to Verdi and see what happens. :3
Call me if you need me!

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
Verdisphena
Remove my name from tags
no kudo
Your message is too short.Your message is too short.Your message is too short.Your message is too short.
YGOkid8

lolcubes wrote:

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
get lepidopodus LOLOLOL
i'm serious btw
Topic Starter
lolcubes
Ozzy is making a diff. Will have to get lepi to take a look at it once it's done though, hehe.
Well I could have asked lepi as well, I guess, but I already spoke to Ozzy about it, so there is no turning back now I guess.
Shiikoyu

YGOkid8 wrote:

lolcubes wrote:

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
get lepidopodus LOLOLOL
i'm serious btw
You trust him yet you only have 100 plays. What a shame. You should've looked more up in the posts.

lolcubes wrote:

Ozzy is making a diff. Will have to get lepi to take a look at it once it's done though, hehe.
Well I could have asked lepi as well, I guess, but I already spoke to Ozzy about it, so there is no turning back now I guess.
I really love this song, so if anything, I'll have one of my friends look at it since he has 8k+ plays and also maps somewhat decently to mod the taiko and have him star it :3. He's such an awesome neighbor.
OzzyOzrock
I would've also like Lepi to make it, he's very good at mapping high BPM well, but luckily this seems like a song I could make nice.
Topic Starter
lolcubes
Uh oh, so does this mean you will still map it or are you giving up? :D
Sorry, I'm kinda confused haha.
YGOkid8
Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
Topic Starter
lolcubes
Oh, well that's okay then. :D
OzzyOzrock
Topic Starter
lolcubes
Awesome, let's upload this then!

edit: Done.
<3
OnosakiHito
Hi~

[Requested Taiko Mod by a Mapper]

- God thank's the Taiko diff. has a normal name -

Overall the Taiko diff. is really good. I like it.
But honestly, I don't think the speed change is in a 4:30min long map neseccary. 1/2 would be probably okay, but to use 1/4 is too much.
Also the diff. spread is now higher and makes the part just as a combobreaker.
It's true, after some tryes player could play it, but I personally thing this is just annoying.

Well, that's all. Dosen't need kd for this. Good luck.

[offtopic]
@lolcubes: Ooooh, snaci si sat MAT? To si se stvarno zasluzio! Congratulation. :)
[offtopic]
wmfchris
Taiko mod as requested:

Suggestions:

00:42:430 - the vocal's tone is as high as the previous k note so k would fit the music more.
00:43:430 - remain 2 beats of 1/1 seperation, k k k d---d----k stays with vocal well.
01:49:858 - remain consistancy and there's no tonal change here so put a d here, d d k can be considered as well.
01:51:787 - vocal changes here so use dkkkd
03:07:430 - make it kdk / kkk to fit witht the rising tone

Problems:

1)03:03:287 ~ 03:17:001 - I don't see the reason to put accelertation here and it doesn't make any sense.

2) 03:44:572 ~ 03:49:001 - a simple copying without any sincerity. D:

3) 04:11:287 ~ 04:21:001 - same, I don't understand the point to fill with repeating/random streams.

Before 03:00 it is quite nice to me but it simply needs more modding after 03:00. There's no need to make it exceptionally hard just because it's for app.
Love

YGOkid8 wrote:

Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?

----------------------------------------------------------

Grats on the MAT position btw lolcubes ^^

My thoughts on the taiko:

The speedups are a bit unnecessary and there are some missing dons, but that's just the way I would map it.
I also agree with wmfchris about the random streams, very confusing and doesn't go well with the song.

wmfchris wrote:

There's no need to make it ridiculously hard just because it's for app.
I did say the map was a little to easy at first, but bleh, listen to the song more Ozzy, I know you can do better.
Topic Starter
lolcubes
Well, just to say one thing among all this confusion. I asked Ozzy to make a relatively easier taiko diff if he can help it. The song is long, it's high bpm and this doesn't need to be a map which only machines can play imo.
So I take the blame for the "easy" part. :D

Ofcourse all suggestions on how to improve it are welcome. And why is this WiP lol, moving to pending.


OnosakiHito wrote:

[offtopic]
@lolcubes: Ooooh, snaci si sat MAT? To si se stvarno zasluzio! Congratulation. :)
[offtopic]
Thanks. :D
Love

lolcubes wrote:

Well, just to say one thing among all this confusion. I asked Ozzy to make a relatively easier taiko diff if he can help it. The song is long, it's high bpm and this doesn't need to be a map which only machines can play imo.
So I take the blame for the "easy" part. :D
Well, there's not enough noticeable ambient sounds to actually make it harder with. Which will make the song more repetitive. So I don't blame him, but there are guitar rifts that can make it interesting and a bit more challenging if mapped starting in the middle. I'll suggest some notes to add on in a different post later, I'm too tired. =w=b
wmfchris
I withdraw the word saying that the diff is ridiculously hard because every mapper had paid their effort to map and I'm just too excited that time. But I do agree that the accel. part and streams are way over the top while it's possible to have more variation in the beginning part as Love said.
OzzyOzrock
lol fine i'll remove the speed changess, add more 1/2 breaks during the last kiai, and break up the rage stream www

Love wrote:

YGOkid8 wrote:

Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?
I think you've misread this lol. Check the last page, lolcubes was confused by what I said, and YGO cleared it up.
Love

OzzyOzrock wrote:

lol fine i'll remove the speed changess, add more 1/2 breaks during the last kiai, and break up the rage stream www

Love wrote:

I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?
I think you've misread this lol. Check the last page, lolcubes was confused by what I said, and YGO cleared it up.
I'm talking about him just going on and on about "Lepi being the greatest mapper/will map it good" which is giving me the idea that he's the only one that will map this song good, and I really have to disagree so much on that. I know everyone has their own opinions, but at least make it sound like other player's maps have some potential. There are so many good taiko mappers out there, but there are some maps that are just, ugh. That's what modding is for, some maps are almost perfect and need very little mods, others might need a lot. That's what makes maps better of course. Just as long as the maps are fun, who cares really, Ozzy's map is really fun besides the "wth" streams. Which I'm glad he saw that.
OzzyOzrock
Wmf and Ono, I've only changed the speed up. This satisfies Ono. Wmf's suggestions were hugely in contrast to the drum rhythms, so none were applied. About the k ddk ddk ddddddk parts, that's meant to follow the blast beats heard in the song.

Download: Yousei Teikoku - Hades The Rise (lolcubes) [Ozzy's Taiko].osu
This was a good representation of my feelings:

Topic Starter
lolcubes
Okay then, uploaded!
val0108
woo!

so fun!!

Edit:

[Insane]
00:09:287 (9) - slider end 00:09:501 - ? and add note at 00:09:572 -
00:13:144 (6) - stack it on the last 4 sliders
00:34:715 (2,3,4) - spacing http://puu.sh/6vDy this is better.
00:41:858 (2) - I missed everytime T_T
01:24:715 (10) - I think thisor something better.
01:45:858 (2) - I missed everytimme again T_T
02:25:430 (6) - stack it on the last 3 sliders
02:29:287 (2,4) - stack? with last of 02:29:858 (5,7) -
02:48:430 (1) - slider end 02:49:430 - ? and add note at 02:49:572 -
02:54:572 (2) - can't see a reverse abit.It's fine...? I dunno T_T
03:01:858 (1) - spin end 03:03:144 - ? I still hear the voice.
03:13:572 - why break start here? I think that this is the best in the left.
03:21:287 (1) - slider end 03:21:501 - and 03:21:572 - add note
[Ozzy's Taiko]
this is good!!maybe!!because taiko diff by Ozzy.
oh yes!!
Topic Starter
lolcubes

val0108 wrote:

woo!

so fun!!

Edit:

[Insane]
00:09:287 (9) - slider end 00:09:501 - ? and add note at 00:09:572 - Nah, that buildup ends where that note would start, in your suggestion i could just remove the 1/8 slider completely, but I don't want to do that. :D
00:13:144 (6) - stack it on the last 4 sliders Done!
00:34:715 (2,3,4) - spacing http://puu.sh/6vDy this is better. Done in a similar way!
00:41:858 (2) - I missed everytime T_T ;x;, well the monochrome colors mean a slowdown, plus the SB fades out! In any case I will leave it as it is now, it's a slow down section hehe.
01:24:715 (10) - I think thisor something better. Thanks. I used linear sliders instead, they flow better.
01:45:858 (2) - I missed everytimme again T_T ;x;
02:25:430 (6) - stack it on the last 3 sliders Done.
02:29:287 (2,4) - stack? with last of 02:29:858 (5,7) - Ah, can't, unfortunately the sliders have awkward length. Would be nice to have that, but it just doesn't work. ._.
02:48:430 (1) - slider end 02:49:430 - ? and add note at 02:49:572 - Same thing as the beginning, I prefer to leave it as it is now.
02:54:572 (2) - can't see a reverse abit.It's fine...? I dunno T_T Hmm, is it maybe because of a skin you use? Dunno, looks fine here. :\
03:01:858 (1) - spin end 03:03:144 - ? I still hear the voice. True, but the next note is in a corner. I think it would be too harsh to have spinner end that late, considering the note is that far.
03:13:572 - why break start here? I think that this is the best in the left. This is intentional because else you would see the PASS circle and the sound of it, and since the music is quiet, that would ruin it.
03:21:287 (1) - slider end 03:21:501 - and 03:21:572 - add note Same as the other cases.
[Ozzy's Taiko]
this is good!!maybe!!because taiko diff by Ozzy.
oh yes!!
Thanks alot! I really liked your ideas, they actually made me think of something really nice for certain patterns!
YGOkid8

Love wrote:

I'm talking about him just going on and on about "Lepi being the greatest mapper/will map it good" which is giving me the idea that he's the only one that will map this song good, and I really have to disagree so much on that. I know everyone has their own opinions, but at least make it sound like other player's maps have some potential. There are so many good taiko mappers out there, but there are some maps that are just, ugh. That's what modding is for, some maps are almost perfect and need very little mods, others might need a lot. That's what makes maps better of course. Just as long as the maps are fun, who cares really, Ozzy's map is really fun besides the "wth" streams. Which I'm glad he saw that.
i apologise for my wording then but as Ozzy said, i was clearing up his statement.
also, the only thing my previous statements have said is that i think lepidopodus is a good taiko mapper.
i haven't said anything else about other mappers not being capable or good or anything.
OzzyOzrock

val0108 wrote:

[Ozzy's Taiko]
this is good!!maybe!!because taiko diff by Ozzy.
oh yes!!
>///<
thanks! >w<
val very moe \:D/
Louis Cyphre
Remove audio lead in, 7.5 seconds are enough. (well if you don't want, then set it to 2000, but i really suggest to remove it, useless 2 seconds)
00:41:572 starting from here you used slowdown. Due to color of slider it's almost unreadable. I think you should change combo colour, or add custom slidertick.
01:45:572 - ^

01:15:572 (12) - ugly overlap with 01:14:715 (7,8)

Nothing else, i like this map.
Topic Starter
lolcubes

Louis Cyphre wrote:

Remove audio lead in, 7.5 seconds are enough. (well if you don't want, then set it to 2000, but i really suggest to remove it, useless 2 seconds) Done.
00:41:572 starting from here you used slowdown. Due to color of slider it's almost unreadable. I think you should change combo colour, or add custom slidertick.
01:45:572 - ^
They are fine. They have these colors on purpose. Also, 1-2 is pretty readable and the slider 3 comes afterwards which is pretty logical to be a slow one, plus you can see a tick on it (well I guess you didn't see it so I assume that's what this is about, but there are numerous other hints that this is a slow one so I think it's fine). I haven't seen players missing this really (except for val haha, but he missed the circle 2 and not the slider :p).
01:15:572 (12) - ugly overlap with 01:14:715 (7,8) Should be okay, because it's in the middle of the hitbursts. If I make it "more pretty" then I have to move everything afterwards, which is rather hard, but I doubt it can be more pretty anyway, because the hitburst below it can still be barely seen.

Nothing else, i like this map.
Thanks, fixed some stuff.
rEdo
SPOILER
20:34 *rEdo is playing (Yousei Teikoku - Hades: The Rise)[http://osu.ppy.sh/s/33911] [Insane] -NoFail
20:37 <lolcubes> : just dont comment on the repetitiveness, its hard to map 4 mins of same stuff :D
20:39 <rEdo> : i like to play stuff like that mouse only
20:39 <lolcubes> : haha
20:40 <rEdo> : well
20:41 <rEdo> : the only things i didnt like
20:41 <rEdo> : were some random weird slider overlaying with the circles before/after them
20:41 <rEdo> : like 00:13:287 (7) - this one
20:41 <lolcubes> : ah
20:42 <rEdo> : its beginning placement feels quite artifically short in comparison to that (8) note
20:42 <rEdo> : you know what i mean?
20:42 <lolcubes> : fix that one
20:42 <lolcubes> : ye
20:43 <lolcubes> : http://osu.ppy.sh/ss/169573
20:43 <lolcubes> : im still fixing the slider 5 though
20:45 <rEdo> : yeah, quite like this
20:45 <lolcubes> : http://osu.ppy.sh/ss/169574 the only problem is i cant fit the stream in the complete middle between the
20:45 <lolcubes> : sliders
20:45 <lolcubes> : cause i would have to remap everything
20:45 <lolcubes> : but this works :p
20:46 <rEdo> : just move that slider a little bit higher
20:46 <rEdo> : and it will work perfectly for me now :p
20:47 <lolcubes> : 00:34:001 (8) - fix this slider too
20:47 <lolcubes> : :p
20:47 <rEdo> : just a bit lower
20:47 <rEdo> : and it's done
20:47 <lolcubes> : ye
20:48 <lolcubes> : reshaped it a little too
20:48 <lolcubes> : so it blankets
20:48 <rEdo> : 00:39:287 (2) - quite useless finish, perhaps?
20:49 <lolcubes> : yep
20:49 <lolcubes> : removed
20:49 <rEdo> : 00:44:430 (9) - i'd add that clap at the end of this slider rather than at the beginning, sounds a lot better
20:49 <rEdo> : this would apply to all of the sliders like that
20:50 <lolcubes> : ah
20:50 <lolcubes> : i wouldn't because the drum is louder
20:50 <lolcubes> : at the white tick
20:50 <lolcubes> : :3
20:50 <rEdo> : then maybe something like, umm
20:50 <rEdo> : whistle at the beginning + clap at the end
20:50 <rEdo> : D=
20:51 <lolcubes> : nah, 00:42:144 (3) - check this one
20:51 <lolcubes> : in the slow section
20:51 <lolcubes> : all important drums are on the 3rd white tick
20:51 <rEdo> : ah, right
20:51 <rEdo> : k, i get it now
20:51 <rEdo> : then you're right
20:51 <rEdo> : although that slider's end sounds quite null, meh
20:51 <lolcubes> : :D
20:51 <lolcubes> : (currently it doesn't sound at all cause my sound is bugged again ;x;)
20:51 <lolcubes> : no hitsounds \:D/
20:52 <rEdo> : D=
20:52 <rEdo> : 00:58:715 (1) - maybe start those more vivid colors at this point?
20:52 <lolcubes> : i still use low spacing here
20:52 <lolcubes> : cause of 0.5 section
20:53 <rEdo> : k
20:53 <lolcubes> : basically, monochrome colors = 0.5
20:54 <rEdo> : oh, that's k
20:54 <rEdo> : 01:02:858 (4) - http://osu.ppy.sh/ss/169578
20:54 <rEdo> : looks a lot better like that imo
20:55 <lolcubes> : true
20:55 <lolcubes> : http://osu.ppy.sh/ss/169580
20:55 <lolcubes> : changed the way it points
20:55 <lolcubes> : better flow :p
20:56 <rEdo> : rorate it CW a bit, so it 'comes into' that (1) slider's shape
20:56 <rEdo> : cause that was my point at first of all ;)
20:57 <lolcubes> : haha hmm that will be hard
20:57 <lolcubes> : will have to break the patterns above
20:57 <lolcubes> : maybe ill think of something
20:57 <lolcubes> : haha
20:57 <lolcubes> : for it to fit
20:58 <rEdo> : http://osu.ppy.sh/ss/169582
20:58 <rEdo> : DERP
20:58 <rEdo> : yeah, it's just too short
20:58 <rEdo> : let's leave it like it is now :D
20:58 <lolcubes> : i made it linear
20:58 <lolcubes> : its also too short
20:58 <lolcubes> : :D
20:59 <rEdo> : http://osu.ppy.sh/ss/169582 meh, it's just too perfect like that
20:59 <lolcubes> : ye
20:59 <lolcubes> : thats how i left it
20:59 <rEdo> : well, that's what i would to, although i'm leaving that to you
20:59 <rEdo> : ah, k :P
21:00 <lolcubes> : 01:05:572 (7) - im thinking
21:00 <lolcubes> : maybe i should turn it the opposite way
21:00 <lolcubes> : what do you think
21:00 <rEdo> : 01:11:144 (9) - maybe i'm nitpicking, but you could've used the space below, like that
21:00 <rEdo> : http://osu.ppy.sh/ss/169585
21:00 <lolcubes> : so its like 8 but ctrl+h/j
21:01 <lolcubes> : ah cant
21:01 <lolcubes> : check the next circle
21:01 <rEdo> : you mean, ctrl+r?
21:01 <lolcubes> : this one is right at the back of the slider
21:01 <rEdo> : ah, that's right too
21:01 <lolcubes> : next circle is is right at the back of the next slider
21:01 <rEdo> : actually
21:02 <rEdo> : you can use the place at the top too
21:02 <rEdo> : it doesnt look well in the editor, but when you play it
21:02 <rEdo> : it feels alright
21:02 <lolcubes> : http://osu.ppy.sh/ss/169586
21:02 <lolcubes> : this is what i meant atleast
21:02 <lolcubes> : nah ill leave that circle, it just makes the pattern i wanted there
21:02 <lolcubes> : its probably weird
21:02 <lolcubes> : but i am weird too
21:02 <lolcubes> : :p
21:02 <rEdo> : k, thats ok
21:03 <rEdo> : also everyone's weird in his/her own way :D
21:03 <lolcubes> : :D
21:03 <rEdo> : that (7) slider, yeah
21:03 <rEdo> : look a lot better like that
21:03 <rEdo> : also nice (8) fix
21:03 <lolcubes> : ye fixd 8
21:05 <rEdo> : 01:12:715 (6,7,8,9,10,11,12,13) - that stream covers with the next slider a bit
21:05 <rEdo> : just move that (7) note somewhere higher and the rest is easy
21:05 <rEdo> : actually, you can push (6) more to the left too, it will give even a better flow
21:06 <lolcubes> : im gonna turn the stream
21:06 <rEdo> : 01:14:144 (3,4,5,6) - doesnt form a perfect parallelogram, 5 is too close to the other notes :p
21:06 <rEdo> : ah, that's a good idea too
21:07 <rEdo> : 01:16:715 (4) - despite the distance snap, you can move it a bit higher and to the left, like x:20 y:128
21:08 <lolcubes> : fixed 5
21:08 <lolcubes> : made this slider linear
21:08 <lolcubes> : and moved it to the left
21:08 <rEdo> : hmm
21:08 <lolcubes> : http://osu.ppy.sh/ss/169591
21:08 <rEdo> : 01:21:287 (5) - for some reason i dislike its shape, doesnt look like a bow to me, for some reason u.u'
21:09 <rEdo> : oh, that's pretty nice too
21:09 <lolcubes> : ye i see what you mean
21:09 <lolcubes> : sec ill remake this section
21:09 <lolcubes> : this was modded in the past
21:09 <lolcubes> : and i had to remap
21:09 <lolcubes> : ill change the long linear one too
21:09 <rEdo> : yupyup
21:10 <rEdo> : 01:27:001 (13,14,1) - mm, quite inconsistent spacing, also i don't like when people add a new combo at the very
21:10 <rEdo> : last note of the section =(
21:11 <lolcubes> : sec
21:11 <lolcubes> : im busy remapping this :D
21:11 <rEdo> : k, then i'll go to the kitchen in meanwhile c:
21:12 <lolcubes> : k :D
21:16 <rEdo> : alrighty, back with some tea
21:16 <lolcubes> : oki
21:16 <lolcubes> : i fixed the stuff
21:16 <lolcubes> : want me to submit?
21:17 <rEdo> : yeah, please
21:17 <lolcubes> : let me just fix this last stream
21:17 <lolcubes> : gonna leave the combo
21:17 <lolcubes> : i like it
21:17 <lolcubes> : also if i remove it
21:18 <lolcubes> : i need to manually redo every single combo on the map
21:18 <lolcubes> : :p
21:18 <rEdo> : y so lazy
21:18 <rEdo> : y no rEdoing every single combo on the map :(
21:18 <lolcubes> : ;_;
21:18 <rEdo> : well, that's alright
21:18 <lolcubes> : k submitted
21:20 <lolcubes> : since im remapping some stuff already, what do you think about 01:37:430 (4,5,6,7) -
21:20 <lolcubes> : haha
21:21 <rEdo> : it's alright, i just don't like the shape of 1 and 2 :P
21:21 <rEdo> : quite too sharp
21:21 <rEdo> : 01:43:215 (2,3) - does this actually fit the song? :c
21:22 <lolcubes> : yeah
21:22 <lolcubes> : vocals
21:22 <rEdo> : oookay o_o
21:22 <lolcubes> : made 1 and 2 less sharp
21:22 <lolcubes> : delete those
21:22 <lolcubes> : and play at 25%
21:22 <lolcubes> : youll hear the vocals :D
21:23 <lolcubes> : vocal is coming a little late
21:23 <lolcubes> : atleast i hear it on the blue tick
21:23 <lolcubes> : but i can remove it i guess..
21:23 <lolcubes> : .its not like people would notice anyway lol
21:23 <rEdo> : well, maybe it is late
21:24 <rEdo> : but im totally sure Teikoku didnt meant to sing it late heh
21:24 <lolcubes> : ye ill remove it
21:25 <rEdo> : 02:18:144 (3,4,5,6) - hi i'm the #1 hater of patterns of that kind
21:25 <rEdo> : swap 4 with 5 perhaps? :c
21:25 <lolcubes> : one sec changing one pattern :D
21:25 <rEdo> : k
21:27 <lolcubes> : 01:41:430 (3,4,5,6,7,8) - i changed this part a little
21:27 <lolcubes> : this part you say you hate
21:27 <lolcubes> : plays incredibly well with hard rock
21:28 <lolcubes> : it was originally something else here
21:28 <lolcubes> : but it didnt flow good
21:28 <rEdo> : well, ok
21:28 <lolcubes> : ill leave it unless i find something better
21:28 <lolcubes> : :p
21:28 <rEdo> : i'm gonna QQ, but if other people like it, it's fine :)
21:28 <lolcubes> : ill invert 3456 tho
21:28 <lolcubes> : 3->4 5->6
21:29 <rEdo> : k
21:29 <rEdo> : oh, yeah
21:29 <rEdo> : that quite makes sense like that
21:31 <rEdo> : 02:39:787 (9) - that note is unnecessary i guess, the drums actually start at the 3rd white tick
21:31 <lolcubes> : thats the snare
21:31 <lolcubes> : i mean
21:31 <lolcubes> : 02:39:858 (10,11,12,13,14,15,1) - is the snare
21:31 <lolcubes> : without 1
21:31 <lolcubes> : 8 and 9 are kick
21:32 <lolcubes> : thats why 8 and 9 have no claps :p
21:32 <rEdo> : oh, ok o.o
21:32 <rEdo> : 02:40:287 (1,2) - swap new combos mayeb?
21:32 <rEdo> : maybe*
21:33 <lolcubes> : hmm nah, the slider ends starts the slow section, plus it makes it more obvious that its gonna be a slow down
21:33 <lolcubes> : section
21:33 <rEdo> : k
21:33 <rEdo> : also, is it just me
21:33 <rEdo> : or the offset is kind of late in this whole section?
21:33 <lolcubes> : its probably just you
21:33 <rEdo> : =[
21:33 <lolcubes> : soft hitsounds feel differently
21:34 <lolcubes> : its only one offset too, it could technically be possible that the whole offset is a little late for you :D
21:34 <rEdo> : 3:13:572 (breaktime)
21:34 <rEdo> : why
21:34 <rEdo> : so
21:34 <rEdo> : late
21:34 <rEdo> : o.o'
21:34 <lolcubes> : so you dont get the pass circle
21:34 <lolcubes> : only arrows
21:34 <lolcubes> : pass circle in this quiet section kinda ruins the music
21:35 <rEdo> : you can turn off the letterboxes in general
21:35 <lolcubes> : ye i know
21:35 <lolcubes> : but you hear that
21:35 <lolcubes> : DINGDING
21:35 <lolcubes> : when you have a pass circle
21:35 <lolcubes> : and i dont want to remove that
21:35 <lolcubes> : because of the earlier break
21:35 <lolcubes> : i find it nice there
21:35 <rEdo> : ah
21:35 <rEdo> : then yeah
21:35 <rEdo> : i dont remember if there was a way of deleting a single letterbreak
21:35 <lolcubes> : or that
21:35 <lolcubes> : BADUM
21:36 <lolcubes> : when you get X
21:36 <lolcubes> : xD
21:36 <rEdo> : so let's leave it like it is now
21:36 <rEdo> : :D
21:36 <rEdo> : 03:23:572 (13) - dat spacing
21:36 <lolcubes> : fixd
21:37 <rEdo> : 03:40:572 (5) - 219/57 instead?
21:37 <rEdo> : or, nah
21:37 <rEdo> : this looks even worse XD"
21:37 <lolcubes> : this and one more part after
21:37 <lolcubes> : is a part i dont like either
21:37 <lolcubes> : but i just dont know what to do about it
21:39 <rEdo> : heh, i've no clue too
21:39 <lolcubes> : i might just delete all the circles
21:39 <lolcubes> : and go happy30 style
21:39 <lolcubes> : jumpy sliders all over the place
21:39 <lolcubes> : :D
21:39 <rEdo> : D'
21:39 <rEdo> : D=*
21:39 <lolcubes> : thats what i was doing in my new map atleast haha
21:40 <rEdo> : i always prefer going with the distance snap though, i dont like those ridiculous jumps :P
21:40 <lolcubes> : depends
21:40 <lolcubes> : i usually place sliders
21:40 <rEdo> : 03:47:144 (3) - a bit lower perhaps?
21:40 <lolcubes> : that you don't even feel they jump
21:40 <lolcubes> : done
21:40 <rEdo> : 03:48:001 (7) - and well, a bit higher ;P
21:40 <lolcubes> : 1 grid, and moved endpoint 1 grid up
21:40 <lolcubes> : also did with 76
21:40 <lolcubes> : 7*
21:40 <rEdo> : k
21:41 <lolcubes> : sec ill restart
21:41 <rEdo> : 03:55:001 (5,6,7,8,9,10,1) - i know it's supposed to form a hexagon
21:41 <rEdo> : but meh
21:41 <lolcubes> : my osu is about to crash
21:41 <rEdo> : ah, k
21:41 <lolcubes> : what did you say?
21:41 <rEdo> : 03:55:001 (5,6,7,8,9,10,1) - i know it's supposed to form a hexagon, but meh
21:41 <lolcubes> : hexagon something
21:42 <lolcubes> : you mean pentagon, but yeah ill fix it a little
21:42 <rEdo> : FFFFFFF-
21:42 <rEdo> : i'm ALWAYS mistaking them XD
21:42 <lolcubes> : XD
21:42 <rEdo> : 04:16:001 (10) - a bit to the left
21:43 <lolcubes> : http://osu.ppy.sh/ss/169604 what do you think of this
21:43 <lolcubes> : flows good atleast
21:43 <lolcubes> : tested :P
21:43 <rEdo> : well that's a lot better than what you've had :P
21:43 <lolcubes> : 1 grid left on that slider
21:44 <rEdo> : k
21:44 <rEdo> : and well, that's it i guess
21:44 <lolcubes> : \:D/
21:44 <rEdo> : you can add a fade-to-black at the end of the beatmap
21:44 <lolcubes> : there is one
21:44 <lolcubes> : if you're willing to wait
21:44 <lolcubes> : xD
21:44 <rEdo> : yeah, I know
21:44 <lolcubes> : right as the music starts fading
21:44 <lolcubes> : so does the bg
21:44 <rEdo> : but do that totally earlier :P
21:44 <rEdo> : i'm pretty sure no one will wait haha
21:45 <lolcubes> : you never know!
21:45 <rEdo> : !
21:45 <lolcubes> : i wanted to start fading
21:45 <lolcubes> : once the synth stops playing
21:45 <lolcubes> : and only the harp stays
21:45 <lolcubes> : or w/e that is
21:45 <rEdo> : D
21:45 <rEdo> : 8D*
21:45 <lolcubes> : post in thread
21:45 <lolcubes> : i has the log
21:45 <rEdo> : i do as well
21:45 <lolcubes> : or just you post it then
21:45 <lolcubes> : :d
21:46 <rEdo> : :>

~
Topic Starter
lolcubes
Updated, thanks alot!
narakucrimson
Yo!

[General]
  1. [Storyboard]
    Just wanted to make some suggestions here:
    1. In the parts where you make the only the eyes glow (such as 00:18:715), you could try to darken the whole background image a liiittle so that the eyes would be more highlighted. Just a thought here :P
    2. Perhaps some light effects would look good in some parts. If you feel too lazy as to do that, just don't :P It would make this look a bit sexier, of course~
    3. In the parts where you made the background black (like around 00:51:858 - 00:57:572), you could scale the image (at some point) to create taht feeling as if the girl in the background came closer to you. And some pulses could work too! I don't know, I'm just throwing some ideas ^^
    4. Also, you could make a version of the storyboard for the Taiko. That would be not only more consistent, but really awesome.
As for the rest in this point...
  1. Capitalize OzzyOzrock in tags? :3 It's not reeeeally necessary, but his name has those capitals so... :3
  2. Ozzy's Taiko has 3 kiais, while your difficutly has one. For the sake of consistency (:P), I'd suggest using the same kiai settings for both difficulties. Personally, I think having just one kiai is better~
  3. I thiiiiink the offset should have like -2 ms. It's such a tiny difference that I don't dare to confirm this. Please check it~
[Insane]
  1. 00:15:287 (5,6) - I see how these blanket (3) and (4), but I feel they would play better like this:
    I know, I know, your pattern would be screwed, and sorry if you change it :( But the music has a slight change that feels better imo witha change in the flow of the map - like, not following the same pattern :P
    Remember to replace (7), (8), (9) and (10)!
  2. 00:17:572 (5) - This placed here is hmmm I don't know, it just doesn't feel right. It's totally in the opposite direction in which (4) points, and with such a high BPM, it feels weird. I'd place it somewhere around:
    SPOILER

    ...There.
    Of course, you'd have to place the following circles accordingly fue to the new spacing :P
  3. 00:35:858 (4) - Just a suggestion here: what do you think of placing this over (7)'s start? It plays great! :D
  4. 00:38:572 (7) - To improve the flow, I'd invert this (Ctrl + R).
  5. 00:59:287 (1,2,3,4,5,6,7,8) - How about trying a crescendo here? (You know, making the volumes increase with every circle). It's pretty good as it is now, but maybe - and just maybe - that could make it sound even better.
  6. 01:23:858 (7) - You could use a new combo here~
  7. 01:37:572 (5) - Hmm... This doesn't feel so well there. How about this?
  8. 02:03:287 (1,2,3,4,5,6,7,8) - Same crescendo suggestion ^^
  9. 02:23:858 (7,8,9) - Since all the previous triplets (that weren't kick sliders) in the map were not stacked, I'd say this shouldn't be stacked. It would feel more natural, I guess - and also, I'd place it somewhere else to make this more visible. There's a hitburst around there when the circles apprear and though it doesn't make it difficult to play, it should be better to see it more clearly~
  10. 02:27:858 (6) - As I suggested in the previous chorus, you could use a new combo here~
  11. 02:49:572 - 03:12:430 - Niiiiiiice!
  12. 03:13:572 - Seems pretty pointless to drag the start of the break here, I think it should start at 03:12:430 (right after (3)).
  13. 03:59:287 (5) - New combo~
Very nice job! And I'm on my way to learning to map and mod taiko, I swear ;w;
Good luck :D!
Topic Starter
lolcubes

narakucrimson wrote:

Yo!

[General]
  1. [Storyboard]
    Just wanted to make some suggestions here:
    1. In the parts where you make the only the eyes glow (such as 00:18:715), you could try to darken the whole background image a liiittle so that the eyes would be more highlighted. Just a thought here :P Nah, I wanted the SB to be as less distracting as possible. The glow in the eyes was for a charm and a very subtle move for players to figure out. I want to stay it that subtle.
    2. Perhaps some light effects would look good in some parts. If you feel too lazy as to do that, just don't :P It would make this look a bit sexier, of course~ Nah, I don't like flashing or pulsing. I would only use flashing if I had a slideshow and I would change a scene. :3
    3. In the parts where you made the background black (like around 00:51:858 - 00:57:572), you could scale the image (at some point) to create taht feeling as if the girl in the background came closer to you. And some pulses could work too! I don't know, I'm just throwing some ideas ^^ Uh, maaaaaaaaybe I could do this, but at this point it's too much work. It took insane amounts of time to position the eyes sprite properly, and it would take even more for that. I am not lazy, but I don't want to do this because I don't feel it would be that much better haha.
    4. Also, you could make a version of the storyboard for the Taiko. That would be not only more consistent, but really awesome. While I think it's a good idea, taiko players I trust disagree. SB @taiko would pointlessly lag the player on a weaker machine.
As for the rest in this point...
  1. Capitalize OzzyOzrock in tags? :3 It's not reeeeally necessary, but his name has those capitals so... :3 It's not really necessary because the site automatically converts it to lowercase. :3
  2. Ozzy's Taiko has 3 kiais, while your difficutly has one. For the sake of consistency (:P), I'd suggest using the same kiai settings for both difficulties. Personally, I think having just one kiai is better~ This is on purpose. I like my kiai used on a really special moment, in this case the final chorus which is longer and more intense.
  3. I thiiiiink the offset should have like -2 ms. It's such a tiny difference that I don't dare to confirm this. Please check it~ I already checked it, it's perfect for me this way. :3
[Insane]
  1. 00:15:287 (5,6) - I see how these blanket (3) and (4), but I feel they would play better like this:
    I know, I know, your pattern would be screwed, and sorry if you change it :( But the music has a slight change that feels better imo witha change in the flow of the map - like, not following the same pattern :P
    Remember to replace (7), (8), (9) and (10)! I actually made this pattern on purpose with some careful planning. I will keep it for now, it plays good, atleast to me. (Especially on HR!)
  2. 00:17:572 (5) - This placed here is hmmm I don't know, it just doesn't feel right. It's totally in the opposite direction in which (4) points, and with such a high BPM, it feels weird. I'd place it somewhere around:
    SPOILER

    ...There.
    Of course, you'd have to place the following circles accordingly fue to the new spacing :P Same as the above, it's the continuation of that pattern I had in mind. I don't know really, I feel that it plays great, especially with HR. I will keep it.
  3. 00:35:858 (4) - Just a suggestion here: what do you think of placing this over (7)'s start? It plays great! :D I might consider this somehow. Currently I don't like it because it makes too big of a spacing, but the current placement of the previous slider kinda makes this awkward.
  4. 00:38:572 (7) - To improve the flow, I'd invert this (Ctrl + R). Done in a different way.
  5. 00:59:287 (1,2,3,4,5,6,7,8) - How about trying a crescendo here? (You know, making the volumes increase with every circle). It's pretty good as it is now, but maybe - and just maybe - that could make it sound even better. Done. The increments are really small because I really don't like going low volume on streams. Streams need to be very clear, else the accuracy suffers too much.
  6. 01:23:858 (7) - You could use a new combo here~ Good point.
  7. 01:37:572 (5) - Hmm... This doesn't feel so well there. How about this? Also done in a different way. (I guess I am handling this in my most recent mapping style lol)
  8. 02:03:287 (1,2,3,4,5,6,7,8) - Same crescendo suggestion ^^ Yeah okay.
  9. 02:23:858 (7,8,9) - Since all the previous triplets (that weren't kick sliders) in the map were not stacked, I'd say this shouldn't be stacked. It would feel more natural, I guess - and also, I'd place it somewhere else to make this more visible. There's a hitburst around there when the circles apprear and though it doesn't make it difficult to play, it should be better to see it more clearly~ The reason I stacked them was to continue the triangular patterns in this section. I know there is a hitburst there, but because they are stacked they are easy to read in the first place. There are a few more spots where the triplets are stacked, and all for the pattern purpose hehe. Gonna keep it. :D
  10. 02:27:858 (6) - As I suggested in the previous chorus, you could use a new combo here~ Done.
  11. 02:49:572 - 03:12:430 - Niiiiiiice!
  12. 03:13:572 - Seems pretty pointless to drag the start of the break here, I think it should start at 03:12:430 (right after (3)). Everyone is saying this. But I keep it this way so you don't get the pass circle or the fail X. Since the music is kinda quiet here, that would ruin the music for no reason, while it's obvious it's a break here even while being slightly dragged out.
  13. 03:59:287 (5) - New combo~ Done.
Very nice job! And I'm on my way to learning to map and mod taiko, I swear ;w;
Good luck :D! Thanks!
Applied some suggestions, and deleted the lonely combos at the end of a few sections.
Thanks!
MMzz
I didn't see anything wrong with ozzy's taiko, as usual Ozzy's taiko is pretty clean and nothing notably wrong.
As expected though when I was playing I was waiting for the lol streams he likes to do, and granted they were there at the end, I really think it's unfair that they are there since the entire map is super easy, but they are fun and this IS APPROVAL, so yay streams \:D/.
All in all the map could have been harder, but whatever.
Have a star.
kanpakyin
As per your request:
Here's my Taiko Mod

[Ozzy's Taiko]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 18 object didn't resnap.Please fix this.
  2. 04:18:573 (1,2,1,1,2,1,1,1,2,1,1,1,2,1,1,1,1,1,2,1,1,1,2,1,1,1,2,1,1,1,2,1,2,1) - oh what?This was causing a really bad gameplay,this two pattern is totally difficult then overall and it doesn't fit the music like you placed them randomly.
Difficulty setting
(I suggest the difficulty setting for better gameplay.)
  1. OD-1?
  2. Rename this to Ozzy's Taiko Oni?
Patttern/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:41:358 (x) - Listen to the music,and I feel like to add a note here.
  2. 01:19:144 (2) - Please change this to don due to your regular kat pattern.
  3. 02:12:287 (1,1,2) - I think that would be much better if you change this back to ddk.
  4. 02:56:001 (2) - How about change this to don to fit your pattern,thus,change 02:56:287 (1) - to kat after that.
  5. 02:58:858 ~ 03:03:287 - The notes density dosen't fit the whole song,I think some simple 1/2 and 1/4 is good enough no need to stuff a lot of 1/4 especially the long stream.
  6. 03:16:144 (7) ~ 03:16:715 (15) - Add the clap in regular form like you did in previous.
  7. 04:09:430 (1,2,1) - Again,change this to kkd to fit your kat pattern.
  8. 04:25:572 (x) - You can end at here the notes after this seems a little bit superabundance.
That's it.btw you should kuds narakucrimson's post :D
Topic Starter
lolcubes

kanpakyin wrote:

[mod]
That's it.btw you should kuds narakucrimson's post :D
Thanks for taking a look, I will forward this to Ozzy!
Oh and yeah, thanks for that too lol, I guess the recent forum change made me forget haha.
Giving kudo for already finding unrankable stuff, I guess we'll see about other stuff haha.
OzzyOzrock
aabc271
Hi ~
Here is my taiko mod ~
Mod request by lolcubes

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Ozzy's Taiko]

Take notice to diff spread. The ND & difficulty start to increase at 2nd kiai and get much harder at the end. It's better to fix them imo.

Take the 3rd kiai as an example. The 384 combo has no single 1/2 rest but with more 1/4s.
And the last 2 streams at 04:18:572 are too hard.

Take a look at my replay if you're interested. It's my 1st play so I didn't know the map before, which is a good method to test for uneven diff spread.
But anyway, this is for app, so I understand why you make those parts harder. You may keep them, but I prefer changing them.


Suggested patterns
Suggestions only. Change them only if you want to ~

Seems that the hitsounds have fixed arrangements, so I won't make too many changes

00:53:572 - ( 2 ~ 10 ) o o o x 3 ?

04:06:715 - ( 2 ~ 5, 1 ) ooooo ?

04:11:287 - ( 2 ~ 5, 1, 1, 2, 1 ) ooooo ooo

The map is OK overall ~

Hitsounds are nice in arrangements ~

May consider reducing the diff spread though ~

Rating : 8/10

Star and good luck ~ ;)
OzzyOzrock
It's called... "SILLY DIFFICULTY CURVE OF HELL"

No to changes, but thanks >O<
Backfire
This is kawaii map.
Maybe because its made by Lolicubes.
Yeah I dunno.
I <3 you
mercury2004
OH SH*T This is pushing me to the edge.
Very nice map btw. I really want to star your map. But I don't have kudos left now.
Topic Starter
lolcubes
Uh oh, sorry not gonna change kiai, it is intentional to be this way. D:
ertyukjh010
My poor english, but I will try to mod in English.

It's a suggestion only :)

Insane

00:20:858 (1,2) - remove NC and NC in 00:21:001 (2) ?? Because your map always NC on the white long line.
00:25:430 (1,2) - ^
00:34:572 (1,2) - ^
00:39:144 (1,2) - ^
01:27:001 (13) - http://osu.ppy.sh/ss/185933
01:47:430 (6) - 1 grid right (grid lv4)
01:49:144 (4) - 1 grid up (grid lv4)
02:02:715 (1,2,3,4) - Distance 1.45x → 1.40x ??
03:31:858 (7) - NC
03:32:430 (1) - remove NC

Nice map
regenz
Mod

Insane

01:26:287 (7) - Why this one is not same curve as previous slider ?
02:18:144 (3,4,5,6) - swap 4 and 5 is more fun imo.
02:48:430 i think this is better. 4 x 1/4 slider return stream.
02:54:144 (1) - finish at this head of slider is not fit.
03:21:287 (1) - finish at end of this slider ?
04:18:715 (1,2,3,4) - swap 2 and 3 is play better imo
04:19:858 (1,2,3,4,5,6,7,8,9,10,11,12,13) - delete 4 and 8

sorry i don't know how to mod/make taiko map.

Very Impressive nice job and star
Backstep
I want to mod your map and have a bit suggestion :D

Tag or Source ?

- Add 'Metanoia' too (Album)

Insane

00:07:858 (2) - move to x:452 y:200 ?
00:26:715 (4,5,6,7,8,9,10,11,12) - make like this pattern (I think it look better when listening.)

00:45:001 (1) - I think if you make 1/2 slider form 00:44:858 to 00:45:001 it will look better because it have vocal here.
01:45:001 (8,9,10,11,12,13,1) - make like 00:26:715 pattern.
01:47:572 (7) - whistle.
02:44:287 (?) - add note ?
02:44:715 (?) - ^
02:44:858 (?) - ^

Good map :P

And I hope this mod will helpful your map xD
Topic Starter
lolcubes

regenz wrote:

Mod

Insane

01:26:287 (7) - Why this one is not same curve as previous slider ? Because there is already a slider like that and I wanted a change.
02:18:144 (3,4,5,6) - swap 4 and 5 is more fun imo. No thanks, breaks the flow.
02:48:430 i think this is better. 4 x 1/4 slider return stream. Nah, this is intentional, to give the player some rest before continuing.
02:54:144 (1) - finish at this head of slider is not fit. It fits, it's in the music.
03:21:287 (1) - finish at end of this slider ? There is already a finish here, it's not a soft one, but a normal one.
04:18:715 (1,2,3,4) - swap 2 and 3 is play better imo Same as last, I want it this way because it flows better. ;x;
04:19:858 (1,2,3,4,5,6,7,8,9,10,11,12,13) - delete 4 and 8 Nah, it's like this in the music. The snare is only the the last 2 measures, but a quiet ticking sound starts where the stream starts.

sorry i don't know how to mod/make taiko map.

Very Impressive nice job and star


Thanks, but no changes ;x;


backstep wrote:

I want to mod your map and have a bit suggestion :D

Tag or Source ?

- Add 'Metanoia' too (Album) It's in tags already.

Insane

00:07:858 (2) - move to x:452 y:200 ?
00:26:715 (4,5,6,7,8,9,10,11,12) - make like this pattern (I think it look better when listening.)

00:45:001 (1) - I think if you make 1/2 slider form 00:44:858 to 00:45:001 it will look better because it have vocal here. Made circles intentionally because of the swap to drumline.
01:45:001 (8,9,10,11,12,13,1) - make like 00:26:715 pattern.
01:47:572 (7) - whistle. No, because the whistle follows the voice in this section.
02:44:287 (?) - add note ? Nah, this is a slowdown section, I wanted it to be with only the key notes.
02:44:715 (?) - ^
02:44:858 (?) - ^

Good map :P

And I hope this mod will helpful your map xD
Thanks, but also no changes. ;x;
Topic Starter
lolcubes

ertyukjh010 wrote:

My poor english, but I will try to mod in English.

It's a suggestion only :)

Insane

00:20:858 (1,2) - remove NC and NC in 00:21:001 (2) ?? Because your map always NC on the white long line. That is indeed true, however I try to follow the vocals with the combos whenever possible. Some cases I don't because there are too many musical lines I follow.
00:25:430 (1,2) - ^
00:34:572 (1,2) - ^
00:39:144 (1,2) - ^
01:27:001 (13) - http://osu.ppy.sh/ss/185933 No, because it's mapped according to the drumline. I will not place notes where there is no music.
01:47:430 (6) - 1 grid right (grid lv4) I don't see the point really.
01:49:144 (4) - 1 grid up (grid lv4)
02:02:715 (1,2,3,4) - Distance 1.45x → 1.40x ?? Why? Like they are now, they don't overlap each other, with 1.40, they do.
03:31:858 (7) - NC Nah.
03:32:430 (1) - remove NC Nah.

Nice map
Thanks for letting me know I forgot about this. However nothing changed. ;x;
Sorry about that.
mancuso_JM_
Time to Mod :P

Insane:
HP Drain Rate : +1
01:01:287 (6): Move this note to x:184 y:224 to stack with previous (3)
01:04:144 (12): New Combo, play good with vocal and Remove New Combo in 01:04:430 (1)
01:11:144 (7,9): I think that is better if you stack (9) with previous (8), because is unpredictable and also the hitburst it's over the note
01:13:287 (12): New Combo and Remove New Combo in 01:13:572 (1)
03:48:572 (10): New Combo and remove New Combo in 03:48:858 (1)

Ozzy's Taiko:
00:28:287(x): Add a katu here and remove the don in 00:28:430
00:29:001 (x): Add a Note
And I think that you have to use pattern like that when the music sound to this form

Well, this map is ready to the first bubble :D
That's all, Star and Good Luck with in the approve
Topic Starter
lolcubes
Oh forgot to reply, I didn't change anything, sorry. ;x;
YGOkid8
everything looks good now :)

bubble #1
Garven
[Taiko]
00:47:715 (6,7,1,2,1) - This sounded kind of awkward. Deleting the 2 makes it sound just great
01:45:572 (1) - no finish? Lot of finish opportunities during this part just missed. ;_; Hell, all over the map (as I went through the following kiai section)

And some crappy IRC modding for the osu! diff. Essentially ended up making this tick rate 2 and changed a badly placed delayed break.

Lemme know when the taiko is ready~
OzzyOzrock
Being that I'm scared to ruin SB works somehow, add finishes here if not already there:

01:45:572 (1) -
01:47:858 (3) -
01:50:144 (1) -
01:52:429 (1) -
Topic Starter
lolcubes
All done!
Garven
Bub #2
Andrea
This is an awesome map, indeed.

Approved~
S h i o n
Congratulations on approval ~
Nymph
good map!
NekoMimiMode
Congrats! :)
Amule
:)
Kurai
\:D/
Yuzeyun

KuraiPettan wrote:

\:D/
val0108
wooooooow!!Congratulations!!
Backfire
Eww. I mean, Gratz lolicub.
Chewin
Gratz lolcubes *-*/
OzzyOzrock
I LOVE YOU LOLI!

wait
UnderminE
Yay gratz~
rickyboi
Nice map, I like it.

Sexy jumps and fun to play.
Jenny


THIS BPM D:
Topic Starter
lolcubes
D:
Aoko
Badabump. Love the SB KYAHHHHHHH xD Obligatory congratulations~
Grapheon
It would be awesome if at the end when the screen darkens, her eyes would be lighted and "turned off" at the last moment
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