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Yousei Teikoku - Hades: The Rise [Approval]

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Topic Starter
lolcubes
This beatmap was submitted using in-game submission on 12. prosinac 2011. at 11:37:43

Artist: Yousei Teikoku
Title: Hades: The Rise
Tags: gothic metanoia fairy yui itsuki ozzyozrock
BPM: 210
Filesize: 8464kb
Play Time: 04:20
Difficulties Available:
  1. Insane (5 stars, 1050 notes)
  2. Ozzy's Taiko (4,89 stars, 1888 notes)
Download: Yousei Teikoku - Hades: The Rise
Information: Scores/Beatmap Listing
---------------
September 20th last full submit! Delete and redownload!
Don't look in her eyes! D:

My first map aiming for approval!
A nice fast song by Yousei Teikoku. Not terribly hard but it will bring most players to the edge!

Ozzy's Taiko by OzzyOzrock!! I LOVE YOU OZZY!
Niko
 
Kite
what should i write to get 40 chars so i can successfuly star this great map which deserves it
Mirage
This is amazing. I'll surely star this map :DDDDDDDDDDDDDDDD
Heydrich
Star~ :D

h3k1ru
nice o:
Topic Starter
lolcubes
Updated. Finally, the diff is finished. Some minor SB tweaks left and it will go to pending!
Verdisphena
Can I make a taiko diff ?
Topic Starter
lolcubes
I guess this is ready for modding now!
Verdisphena
Topic Starter
lolcubes
Well I have no idea about taiko usually, I just know the basics and I'm a pretty novice taiko player, but looking at the diff, if possible, removing those 1/6 would be a good idea imo. It's a long map and it's 210 bpm, this doesn't have to be something hardest you have ever played hehe.
Verdisphena
pieguyn
Verdi's Taiko: IMO some patterns don't match the music, but it's fine I guess...

Insane:

-lol, did you copy/paste the same slider 500 times and rotate it? O.O

03:12:430 - reinsert this break, it starts at an odd time :?
03:27:858 (7,8,9) - because of the hitburst of 03:27:001 (3), it is hard to notice this is a stream, perhaps move it?
03:40:858 (7) - hidden under (2), perhaps move it? Try moving (7), (8), and (10) up and right a little bit~
03:49:858 (6) - IMO this note is in a really unexpected position given the map and song, and that it's hidden under (2)

nice map~ :)
Topic Starter
lolcubes

pieguy1372 wrote:

Verdi's Taiko: IMO some patterns don't match the music, but it's fine I guess...

Insane:

-lol, did you copy/paste the same slider 500 times and rotate it? O.O Nope, every slider is unique, apart from few obvious ones for symmetry reasons hehe.

03:12:430 - reinsert this break, it starts at an odd time :? This is intentional, so you don't get a pass/fail circle really fast, which would sound bad.
03:27:858 (7,8,9) - because of the hitburst of 03:27:001 (3), it is hard to notice this is a stream, perhaps move it? Fixed.
03:40:858 (7) - hidden under (2), perhaps move it? Try moving (7), (8), and (10) up and right a little bit~ Fixed.
03:49:858 (6) - IMO this note is in a really unexpected position given the map and song, and that it's hidden under (2) Fixed.

nice map~ :) Thanks. :D
And another thanks!
Verdisphena

pieguy1372 wrote:

Verdi's Taiko: IMO some patterns don't match the music, but it's fine I guess...
Can you tell me whats patterns?
galvenize
I like it. Feeling lazy to mod it though since it's that long haha, but overall I can't see any errors worth mentioning.
Faust
Actually, when the SB gets around to - 01:55:287 - I would suggest fading out the picture a little more.

Around this level of dimness.

Topic Starter
lolcubes

Faust wrote:

Actually, when the SB gets around to - 01:55:287 - I would suggest fading out the picture a little more.

Around this level of dimness.

Fixd.


galvenize wrote:

I like it. Feeling lazy to mod it though since it's that long haha, but overall I can't see any errors worth mentioning.
Some irc discussion about playability (combo colors).
SPOILER
18:01 *galvenize is playing (Yousei Teikoku - Hades: The Rise)[http://osu.ppy.sh/s/33911] [Insane]
18:01 <galvenize> : ups
18:01 <galvenize> : lol
18:01 <lolcubes> : i updated it recently btw
18:01 <lolcubes> : :3
18:04 <lolcubes> : changed a couple of patterns cause im just too stupid to read them haha
18:06 <lolcubes> : :D
18:06 <galvenize> : it's all good, but i'd delete the bg before playing
18:06 <galvenize> : lol
18:06 <lolcubes> : hehe
18:07 <lolcubes> : i actually have a copy of the map without the bg/sb :P
18:07 <lolcubes> : lol
18:07 <galvenize> : it's just because the purple color is the hardest to see
18:07 <lolcubes> : want me to change it?
18:07 <galvenize> : make it lighter .-.
18:07 <lolcubes> : brighter?
18:07 <lolcubes> : okay, can do
18:07 <galvenize> : brighter ye
18:08 <lolcubes> : fixd :D
Snowy Dream
[Insane]
00:31:858 (10) - newcombo
01:49:858 (7,8) - separate
04:00:430 (1) - some parts behind (7)
04:02:715 (1) - I think break near the end is not good :<
-------------------------------------------------
That's all.
So nice song & map!
Star for it :)
Topic Starter
lolcubes

Snowy Dream wrote:

[Insane]
00:31:858 (10) - newcombo This would create many inconsistencies, so no.
01:49:858 (7,8) - separate Done.
04:00:430 (1) - some parts behind (7) Yeah, that was a bit awkward, changed the slider pattern a little.
04:02:715 (1) - I think break near the end is not good :< I think it is, because the last kiai is kinda intense. For highly skilled people that's nothing, but for people not so skilled, they will be tired after so many jumps and streams. I want this map to be enjoyable to as many people as possible, rather than an elite map for the best.
-------------------------------------------------
That's all. Thanks.
So nice song & map!
Star for it :) And another thanks. :)
Thanks for the mod.
mochi
[Insane]
03:42:715 (3) - This is the only slider i disagree with on your map. Correct me if I'm wrong, but this is the only slider that repeats 2 times? Your choice on whether you want to change it or not.

Fun map.
Topic Starter
lolcubes

qilliam wrote:

[Insane]
03:42:715 (3) - This is the only slider i disagree with on your map. Correct me if I'm wrong, but this is the only slider that repeats 2 times? Your choice on whether you want to change it or not. Changed the whole combo pattern. Thanks.

Fun map.
MMzz
Requested taiko mod:

The pattern is nice but some of the streams don't fit well, I will try my hardest to make my suggestions par to the level of difficulty verdi wants from the map.

01:07:858 - Stream Pattern: ddkdkkdkddddkkkkd
02:18:858 - Stream Pattern: kdddkdkkdkdddddk
03:25:001 - Stream Pattern: dkkdkkddddkkkkddk

Other:

00:41:858 - Move the .75 section to this note, there is a slight overlap where you have it right now.
00:50:715 - Delete the .50 section, keeping it at .75 is fine, no need to go slower, doesn't fit the music at all.

HP Drain: 6 or 7
OD: 6

Rating:
6/10
It's fun, but only fun for a player's of my similar status (Being able to read these types of streams at high BPMs)
The pattern it's self is ok but could be better, not as much focused around "d d k k"
Verdisphena

MMzz wrote:

Requested taiko mod:

The pattern is nice but some of the streams don't fit well, I will try my hardest to make my suggestions par to the level of difficulty verdi wants from the map.

01:07:858 - Stream Pattern: ddkdkkdkddddkkkkd thanks
02:18:858 - Stream Pattern: kdddkdkkdkdddddk ^
03:25:001 - Stream Pattern: dkkdkkddddkkkkddk ^

Other:

00:41:858 - Move the .75 section to this note, there is a slight overlap where you have it right now. ok
00:50:715 - Delete the .50 section, keeping it at .75 is fine, no need to go slower, doesn't fit the music at all. ^

HP Drain: 6 or 7 ok
OD: 6 ^

Rating:
6/10
It's fun, but only fun for a player's of my similar status (Being able to read these types of streams at high BPMs)
The pattern it's self is ok but could be better, not as much focused around "d d k k"
I'll change some patterns tomorrow
Thanks MMzz

Download: Yousei Teikoku - Hades The Rise (lolcubes) [Verdi's Taiko].osu
shikyu
Request via modding queue

Not really good for approval beatmap mod :?, but I hope it's useful :)
Some suggestions for hitsounds... it's up to you for change it or not

[Verdi's Taiko]
Fine for me, but some places have too much k notes

[Insane]
00:21:001 (2) - remove whistle at the start of slider
00:22:572 (6) - ^
00:24:144 (5) - remove whistle at the end of slider
00:29:001 (6) - ^
00:31:430 (7) - remove whistle
00:35:858 (4) - ^
01:16:287 (3) - remove whistle at the start of slider
01:19:001 (5) - remove whistle at the end of slider
01:20:430 (1) - remove whistle at the start of slider
01:23:144 (3) - remove whistle
Other parts (01:36 - ~) can use those suggestions

Doesn't mean nazi modding your hitsounds (especially whistles), but I think there's some places that overuse it
Topic Starter
lolcubes

shikyu wrote:

Request via modding queue

Not really good for approval beatmap mod :?, but I hope it's useful :) It's okay, all suggestions are welcome.
Some suggestions for hitsounds... it's up to you for change it or not

[Verdi's Taiko]
Fine for me, but some places have too much k notes You should probably say which ones, else we can't know what do you mean.

[Insane]
00:21:001 (2) - remove whistle at the start of slider
00:22:572 (6) - ^
00:24:144 (5) - remove whistle at the end of slider
00:29:001 (6) - ^
00:31:430 (7) - remove whistle
00:35:858 (4) - ^
01:16:287 (3) - remove whistle at the start of slider
01:19:001 (5) - remove whistle at the end of slider
01:20:430 (1) - remove whistle at the start of slider
01:23:144 (3) - remove whistle
Other parts (01:36 - ~) can use those suggestions
Nah, the hitsounds follow the music, lots of voice = lots of whistles, can't avoid it.

Doesn't mean nazi modding your hitsounds (especially whistles), but I think there's some places that overuse it It's okay, but I won't change because they all follow the music, sorry. :p
shikyu

lolcubes wrote:

shikyu wrote:

Request via modding queue

Not really good for approval beatmap mod :?, but I hope it's useful :) It's okay, all suggestions are welcome.
Some suggestions for hitsounds... it's up to you for change it or not

[Verdi's Taiko]
Fine for me, but some places have too much k notes You should probably say which ones, else we can't know what do you mean.

[Insane]
00:21:001 (2) - remove whistle at the start of slider
00:22:572 (6) - ^
00:24:144 (5) - remove whistle at the end of slider
00:29:001 (6) - ^
00:31:430 (7) - remove whistle
00:35:858 (4) - ^
01:16:287 (3) - remove whistle at the start of slider
01:19:001 (5) - remove whistle at the end of slider
01:20:430 (1) - remove whistle at the start of slider
01:23:144 (3) - remove whistle
Other parts (01:36 - ~) can use those suggestions
Nah, the hitsounds follow the music, lots of voice = lots of whistles, can't avoid it.

Doesn't mean nazi modding your hitsounds (especially whistles), but I think there's some places that overuse it It's okay, but I won't change because they all follow the music, sorry. :p
For taiko I guess around same timing as my mod for your insane and around 01:38 - ~ (after first break)
That's ok, after all it's just suggestion
Topic Starter
lolcubes
Fair enough, if Verdisphena finds this useful I will kudo then. Thanks.
p3n
[Insane]
- The general 1,2x spacing breaks the playflow between sliders and notefollows and most of all for the compressed 0,5x streams - plays like unnessecary mini-jumps for the 1/2 notes and feels like hitting a wall on the compresses streams. It is still somewhat playable but could be much better in terms of playflow @1,0x notefollow and 0,6~7x compressed streams imo (would be a lot of work to rearrange the exact same patterns with new spacings though :| )
- AR9 is bonkers for this map... -1?
- maybe reduce OD by 1 or even 2 (had to test different general offsets until I could hit "most" streams and transitions @300 but as it varies throughout the map I guess it is more song-related than actual timing-problem)

01:14:144 (3,4,5,6) - feels unnessesary as the (5,6) jump doesn't fit the rest of the mapping style imo, maybe just use an anti-clockwise pattern that flows more naturally from (2) to (7)?
EDIT: fixed broken link: http://puu.sh/62F4

01:18:572 (2,3,4,5) - again kinda unnatural flow that stands out; plays better if you keep smooth movements throughout the combo imo: http://puu.sh/62zd
464,176,78144,38,0,B|448:224|416:252|364:260|320:244,1,180,6|8
219,203,78572,1,0
131,139,78715,1,0
194,51,78858,1,0
281,114,79001,2,0,B|283:166|269:210|236:241|186:256,1,180,10|2
300,260,79430,2,0,B|348:264|374:307,2,90,0|10|2
192,254,79858,1,0
168,254,79930,1,0
148,262,80001,1,0
03:25:001 (5,6,7,8) - weird jump pattern (chaotic spacing [2,3] - 1,7 - 1,2 - 1,7 - 1,2)


Overall good job with many really fitting patterns and very good hitsounds! Maybe I'm alone with the playflow thing because the "stop&go" feel (that annoyed me) might be intended but you know suggestions are suggestions 8-)

I'm still out of kd but you'll get a star soon (need to turn off lazy mode and mod some maps that don't deserve stars...)
Topic Starter
lolcubes

p3n wrote:

[Insane]
- The general 1,2x spacing breaks the playflow between sliders and notefollows and most of all for the compressed 0,5x streams - plays like unnessecary mini-jumps for the 1/2 notes and feels like hitting a wall on the compresses streams. It is still somewhat playable but could be much better in terms of playflow @1,0x notefollow and 0,6~7x compressed streams imo (would be a lot of work to rearrange the exact same patterns with new spacings though :| )
- AR9 is bonkers for this map... -1? AR9 really fits due to the speedy nature of the song, patterns and the slider speed. Having it 8 doesn't feel that good, atleast to me.
- maybe reduce OD by 1 or even 2 (had to test different general offsets until I could hit "most" streams and transitions @300 but as it varies throughout the map I guess it is more song-related than actual timing-problem) Hmm, offset is fine for most people, I might get some corrections from pro timers if necessary, I could 98% the map. <_<
OD8 is okay for this speed I think, and since it's approval I guess it wouldn't hurt to have it a little harder.


01:14:144 (3,4,5,6) - feels unnessesary as the (5,6) jump doesn't fit the rest of the mapping style imo, maybe just use an anti-clockwise pattern that flows more naturally from (2) to (7)? http://puu.sh/62xY This is intentional because the pitch of the music is going down, and I wanted to emphasize it with the position of the notes. The pattern plays okay as well so I won't be changing this.
01:18:572 (2,3,4,5) - again kinda unnatural flow that stands out; plays better if you keep smooth movements throughout the combo imo: http://puu.sh/62zd Changed this in a different way (had to remap certain patterns after this).
464,176,78144,38,0,B|448:224|416:252|364:260|320:244,1,180,6|8
219,203,78572,1,0
131,139,78715,1,0
194,51,78858,1,0
281,114,79001,2,0,B|283:166|269:210|236:241|186:256,1,180,10|2
300,260,79430,2,0,B|348:264|374:307,2,90,0|10|2
192,254,79858,1,0
168,254,79930,1,0
148,262,80001,1,0
03:25:001 (5,6,7,8) - weird jump pattern (chaotic spacing [2,3] - 1,7 - 1,2 - 1,7 - 1,2) Also changed in a different way, should have much better flow now.


Overall good job with many really fitting patterns and very good hitsounds! Maybe I'm alone with the playflow thing because the "stop&go" feel (that annoyed me) might be intended but you know suggestions are suggestions 8-)

I'm still out of kd but you'll get a star soon (need to turn off lazy mode and mod some maps that don't deserve stars...)
Thanks for the mod!
YGOkid8
General:
- The fadeout at the very end fades out WAY too slowly. No one's gonna watch through that.

Insane:
This is fun!.. flow is anyway. Was playing on Relax, hehe. However.

- Your slowdowns from 1.0x to 0.5x are way to drastic. They're predictable, but imo they don't play and look really good. Maybe try 0.75x spacing instead?

I don't mod Taiko. Get lepidopodus to look at it before i consider this for (first) bubble. He's the only guy I trust for this anyway :)
Topic Starter
lolcubes

YGOkid8 wrote:

General:
- The fadeout at the very end fades out WAY too slowly. No one's gonna watch through that. I know, most people will just skip anyway. I made it that way just to have some kind of closure hehe.

Insane:
This is fun!.. flow is anyway. Was playing on Relax, hehe. However.

- Your slowdowns from 1.0x to 0.5x are way to drastic. They're predictable, but imo they don't play and look really good. Maybe try 0.75x spacing instead? Hmm, nah I think it fits, I'm a mouseclicker and it feels really nice for me. Also those sections are that slow on purpose, because of the intensity of the other sections, would have to add more breaks if I sped these up.

I don't mod Taiko. Get lepidopodus to look at it before i consider this for (first) bubble. He's the only guy I trust for this anyway :) Will do, thanks.
Thanks for the mod!
OzzyOzrock
Aha! Lepi mod will set this straight for sure .
Topic Starter
lolcubes

OzzyOzrock wrote:

Aha! Lepi mod will set this straight for sure .
If I can catch him.
You can give it a go as well if you want hehe.
Roddie
Hi.

Insane
  1. You're missing two kiai time sections on first and second chorus for this difficulty. Verdi's Taiko has kiai time for all three. choruses.

Verdi's Taiko looks okay to me but it's over mapped. D:

Well, that's it for my mod. Good luck!
Topic Starter
lolcubes
Hmm, well it's intentional that I'm "missing" them. I like to put kiai at the most epic part rather than all of the choruses, so I won't change that, sorry. :(

Thanks for taking a look though!
lepidopodus
Taiko mod.

I'm really sorry to say this, but I'll leave somewhat harsh comment. If you don't want to feel bad, just don't see this. (Well, I excluded some of my words that might be considered as bad...)
SPOILER
Verdi's Taiko
- It's a general crisis. I don't think I can specifiy which patterns are bad.
- You never considered that this has BPM 210. It's really high, but you used really harsh patterns that can't be read that fast to hit them properly.
- You just merely spread those patterns without considering composition that much. You might considered density of those patterns a bit, but as I already said, you ignored that this has really high BPM, so those density is just too high for feeling anything.
- This is 4-minute-long map. Does not need to be this hard for all 4 minutes.
- Even it will be approved, there is some kind of limitation. You absolutly overdid something. Nice hard maps will be remembered as special, but merely hard map will leave only frustration to players. It might be a temporal issue, but I guess you will know what will remain after that.
- You might call me as a noob, but what I felt was a mere irritation since I can't feel that I'm really 'playing' this map.
Summary: I disapprove. I guess you really need to know how to place typical things and atypical things correctly. Try finding second opinion or something if you don't like my comment.
Raging Bull
I tried challenging your opening statement by looking at her eyes. I then noticed I had two less kudosu. Something must have happened.
Topic Starter
lolcubes

lepidopodus wrote:

Taiko mod.

I'm really sorry to say this, but I'll leave somewhat harsh comment. If you don't want to feel bad, just don't see this. (Well, I excluded some of my words that might be considered as bad...)
SPOILER
Verdi's Taiko
- It's a general crisis. I don't think I can specifiy which patterns are bad.
- You never considered that this has BPM 210. It's really high, but you used really harsh patterns that can't be read that fast to hit them properly.
- You just merely spread those patterns without considering composition that much. You might considered density of those patterns a bit, but as I already said, you ignored that this has really high BPM, so those density is just too high for feeling anything.
- This is 4-minute-long map. Does not need to be this hard for all 4 minutes.
- Even it will be approved, there is some kind of limitation. You absolutly overdid something. Nice hard maps will be remembered as special, but merely hard map will leave only frustration to players. It might be a temporal issue, but I guess you will know what will remain after that.
- You might call me as a noob, but what I felt was a mere irritation since I can't feel that I'm really 'playing' this map.
Summary: I disapprove. I guess you really need to know how to place typical things and atypical things correctly. Try finding second opinion or something if you don't like my comment.
It's fine, also big thanks for taking a look. I will talk to Verdi and see what happens. :3
Call me if you need me!

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
Verdisphena
Remove my name from tags
no kudo
Your message is too short.Your message is too short.Your message is too short.Your message is too short.
YGOkid8

lolcubes wrote:

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
get lepidopodus LOLOLOL
i'm serious btw
Topic Starter
lolcubes
Ozzy is making a diff. Will have to get lepi to take a look at it once it's done though, hehe.
Well I could have asked lepi as well, I guess, but I already spoke to Ozzy about it, so there is no turning back now I guess.
Shiikoyu

YGOkid8 wrote:

lolcubes wrote:

edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
get lepidopodus LOLOLOL
i'm serious btw
You trust him yet you only have 100 plays. What a shame. You should've looked more up in the posts.

lolcubes wrote:

Ozzy is making a diff. Will have to get lepi to take a look at it once it's done though, hehe.
Well I could have asked lepi as well, I guess, but I already spoke to Ozzy about it, so there is no turning back now I guess.
I really love this song, so if anything, I'll have one of my friends look at it since he has 8k+ plays and also maps somewhat decently to mod the taiko and have him star it :3. He's such an awesome neighbor.
OzzyOzrock
I would've also like Lepi to make it, he's very good at mapping high BPM well, but luckily this seems like a song I could make nice.
Topic Starter
lolcubes
Uh oh, so does this mean you will still map it or are you giving up? :D
Sorry, I'm kinda confused haha.
YGOkid8
Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
Topic Starter
lolcubes
Oh, well that's okay then. :D
OzzyOzrock
Topic Starter
lolcubes
Awesome, let's upload this then!

edit: Done.
<3
OnosakiHito
Hi~

[Requested Taiko Mod by a Mapper]

- God thank's the Taiko diff. has a normal name -

Overall the Taiko diff. is really good. I like it.
But honestly, I don't think the speed change is in a 4:30min long map neseccary. 1/2 would be probably okay, but to use 1/4 is too much.
Also the diff. spread is now higher and makes the part just as a combobreaker.
It's true, after some tryes player could play it, but I personally thing this is just annoying.

Well, that's all. Dosen't need kd for this. Good luck.

[offtopic]
@lolcubes: Ooooh, snaci si sat MAT? To si se stvarno zasluzio! Congratulation. :)
[offtopic]
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