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Hikoshi Hashimoto - Devil's Heart

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Total Posts
7
Topic Starter
Dragontail
This map has been deleted on the request of its creator. It is no longer available.
victorfernando
fowwo
This is my very first mod, so it may not be the best, but I hope it will help! :D
Most of your problems are shown in all of your difficulties:
All Difficulties
  1. Not sure if it's really much of an issue, but the song's time signature is 3/4 (Waltz/Triple), while you have it set at the default, 4/4 (Common Time).
  2. S p a c i n g . Look at 00:55:972 (2,3,1) - on the Easy difficulty, for example. Spacing helps the player understand the rhythm, but with sliders 2 and 3 being further apart than sliders 3 and 1, they should also be spaced further apart, as without it makes the rhythm difficult to understand and can cause players to click at the wrong times. Enable Distance Spacing to avoid this problem. This makes it so that "Spacing between hitobjects is proportional to the duration of time between them." (from osu!Standard Ranking Criteria) If they seem too close or too far apart, just change the distance spacing (hold alt).
  3. Remove the Slider Velocity Changes. The one at 00:24:937 isn't needed because there is no change in the song/tempo. The one at
    1:13:041 isn't good for Easy and Normal; it's too much of a change for newer players.
  4. No hitsounds (other than 00:29:075 (1) - for whatever reason you only have this slider hitsounded.)
  5. Kiai Time could be extended to 01:14:592 or even 01:11:489. There is no need to end it so early.
  6. New Combos need to be fixed in some places. If you switch to 3/4 time signature, a new combo should fall on pretty much every whole note (big white tick), except on some occasions, like 00:35:282 (1,2) - , where a new combo doesn't fall on a whole note, but is okay as it matches the two note rhythm playing in the song.
Easy
  1. 00:58:816 (2) - Remove this completely. (You could just keep the white tick pattern). Not only is it incorrectly placed, but it's way too confusing for a new player.
  2. 00:11:489 (2) - Remove this completely. There are no beats in the song there; there shouldn't be a slider there either.
  3. 00:23:127 (1) - Move the beginning of the spinner one red tick back so that it matches with the beat in the song.
  4. 00:30:885 - There is a beat here in the song and you don't have a note placed. Try something like you did at 00:36:834 (1,2,3) -
  5. 00:42:006 (2) - Change this slider to a circle. You are mapping the slider to beats that don't exist in the song.
Normal
  1. 00:58:816 (1) - The slider is repeating on the wrong notes. Right now, it's repeating on 1/8, but the beats in the song appear at 1/6. Change the beat snap divisor to 1/6 for this slider.
  2. Remove every triple, like at 00:02:954 (1,2,3) - . You are mapping these triples to beats that don't exist in the song (called overmapping!) Make sure to keep the note on the white tick, though, as they are a beat in the song.
  3. 00:13:299 (1) - This circle isn't placed right and needs to be moved back to the white tick.
As of right now, this map is nowhere near ready to be ranked, but with a few more mods (and maybe just more practice, it's only your fifth map submitted!), it should start to look much better! Another thing you might want to look at is the flow of your map. A little hard to explain, but pishifat makes good tutorials on mapping (including flow) that I recommend you check out if you haven't seen them already! ;)
  1. osu!mapping: flow + circles
  2. osu!mapping: flow + sliders
Topic Starter
Dragontail

KeyLoGreen wrote:

This is my very first mod, so it may not be the best, but I hope it will help! :D
Most of your problems are shown in all of your difficulties:
All Difficulties
  1. Not sure if it's really much of an issue, but the song's time signature is 3/4 (Waltz/Triple), while you have it set at the default, 4/4 (Common Time).
  2. S p a c i n g . Look at 00:55:972 (2,3,1) - on the Easy difficulty, for example. Spacing helps the player understand the rhythm, but with sliders 2 and 3 being further apart than sliders 3 and 1, they should also be spaced further apart, as without it makes the rhythm difficult to understand and can cause players to click at the wrong times. Enable Distance Spacing to avoid this problem. This makes it so that "Spacing between hitobjects is proportional to the duration of time between them." (from osu!Standard Ranking Criteria) If they seem too close or too far apart, just change the distance spacing (hold alt).
  3. Remove the Slider Velocity Changes. The one at 00:24:937 isn't needed because there is no change in the song/tempo. The one at
    1:13:041 isn't good for Easy and Normal; it's too much of a change for newer players.
  4. No hitsounds (other than 00:29:075 (1) - for whatever reason you only have this slider hitsounded.)
  5. Kiai Time could be extended to 01:14:592 or even 01:11:489. There is no need to end it so early.
  6. New Combos need to be fixed in some places. If you switch to 3/4 time signature, a new combo should fall on pretty much every whole note (big white tick), except on some occasions, like 00:35:282 (1,2) - , where a new combo doesn't fall on a whole note, but is okay as it matches the two note rhythm playing in the song.
Easy
  1. 00:58:816 (2) - Remove this completely. (You could just keep the white tick pattern). Not only is it incorrectly placed, but it's way too confusing for a new player.
  2. 00:11:489 (2) - Remove this completely. There are no beats in the song there; there shouldn't be a slider there either.
  3. 00:23:127 (1) - Move the beginning of the spinner one red tick back so that it matches with the beat in the song.
  4. 00:30:885 - There is a beat here in the song and you don't have a note placed. Try something like you did at 00:36:834 (1,2,3) -
  5. 00:42:006 (2) - Change this slider to a circle. You are mapping the slider to beats that don't exist in the song.
Normal
  1. 00:58:816 (1) - The slider is repeating on the wrong notes. Right now, it's repeating on 1/8, but the beats in the song appear at 1/6. Change the beat snap divisor to 1/6 for this slider.
  2. Remove every triple, like at 00:02:954 (1,2,3) - . You are mapping these triples to beats that don't exist in the song (called overmapping!) Make sure to keep the note on the white tick, though, as they are a beat in the song.
  3. 00:13:299 (1) - This circle isn't placed right and needs to be moved back to the white tick.
As of right now, this map is nowhere near ready to be ranked, but with a few more mods (and maybe just more practice, it's only your fifth map submitted!), it should start to look much better! Another thing you might want to look at is the flow of your map. A little hard to explain, but pishifat makes good tutorials on mapping (including flow) that I recommend you check out if you haven't seen them already! ;)
  1. osu!mapping: flow + circles
  2. osu!mapping: flow + sliders
Thanks for modding! I figured out after mapping that it was 3/4 but I was a little lazy. I shouldn't have. I fixed everything. Thank you so much!
This does not seem at all like your first mod. I will try to fix flow later. :)
victorfernando
H e r e THE HARD :
HARD
osu file format v14

[General]
AudioFilename: Brave Frontier - Devil's Heart..mp3
AudioLeadIn: 0
PreviewTime: 49765
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Devil's Heart
TitleUnicode:Devil's Heart
Artist:Hikoshi Hashimoto
ArtistUnicode:橋本 彦士
Creator:Dragontail
Version:Hard
Source:Brave Frontier
Tags:Brave Frontier, Dragontail
BeatmapID:0
BeatmapSetID:600353

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-134692.jpg",0,0
//Break Periods
2,11172,11848
2,53068,53745
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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43558,-200,3,2,1,50,0,0
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[Colours]
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Combo2 : 192,192,192
Combo3 : 128,128,255
Combo4 : 128,128,128

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Topic Starter
Dragontail
Great hard! Thanks!
Celektus

From Celektus' Hitsounding Queue

use this tool p/4390738 to copy Hitsounds from you top diff to the rest. also little mod.

[victorfernando's Hard]

  1. this kinda of barely overlapping is considered ugly 00:07:868 (4,5) - try and find a solution. I'd suggest to just blanket 5 but if you want it to stay connected to 00:08:903 (1) - try and move the whole map, to make the blanket work


    here it's a bit similar 00:12:523 (1,2) - most people would just say that having a closer overlap or no overlap at all looks better than this

  2. I'd say if you can try and avoid making 1/2 and 1/1 stacks look the same unless you have a reason for it 00:15:110 (4,1,2,3) - at this BPM it's kinda fine, but still consider making them look slightly different

  3. 3 seems weaker to me in this pattern 00:21:058 (1,2,3,4) - so I'd suggest to make 2 into 3 smaller or maybe remove 3 or make it passiv with a slider end. 3 into 4 should then be still big in case you make 3 clicked

  4. similar thing as above 1 into 2 and 3 into 4 should be smaller or passiv I think 00:51:316 (1,2,3,4,5) - I think a pattern like this might be better, but there are other ideas that can fit too. there are some more patterns like this so if you agree look through your map again and maybe redo some patterns


    I'm also wondering why you didn't map something in between here 00:52:351 (5,6) - I can kinda hear a pattern in the song so I'm just gonna point that out so in case you wanna rethink your intentions

  5. that hitsound on that slider end sounds unintentional 01:05:282 (6) - it also doesn't really fit if it's intentional Imo


[normal]

  1. it's a bit weird and inconsistent to have nearly every slider until here 00:13:558 (2) - with both strong sounds on head and end, but then use one with a slider end on nothing. that 1/2 gap feels a bit off 00:13:558 (2,3) - since there isn't really anything stronger than before happening... long story short I think you should make the slider a circle

  2. 00:23:644 (1) -

    osu!Standard Ranking Criteria wrote:

    Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.

    osu!Standard Ranking Criteria wrote:

    Rhythm related guidelines apply to approximately 180 BPM maps. If your song is drastically faster or slower, some variables might be different. Apply reasonable judgement in these cases.
    osu!Standard Ranking Criteria

one last thing for Easy and Normal. Since they are a bit easier to remap / re arrange try and maybe use the playfield better by using more of it's space. don't take that last point too serious if you disagree it's just one of those rules of thumb.

examles:

Easy

Normal
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