This map has been deleted on the request of its creator. It is no longer available.
Thanks for modding! I figured out after mapping that it was 3/4 but I was a little lazy. I shouldn't have. I fixed everything. Thank you so much!KeyLoGreen wrote:
This is my very first mod, so it may not be the best, but I hope it will help!
Most of your problems are shown in all of your difficulties:All Difficulties
- Not sure if it's really much of an issue, but the song's time signature is 3/4 (Waltz/Triple), while you have it set at the default, 4/4 (Common Time).
- S p a c i n g . Look at 00:55:972 (2,3,1) - on the Easy difficulty, for example. Spacing helps the player understand the rhythm, but with sliders 2 and 3 being further apart than sliders 3 and 1, they should also be spaced further apart, as without it makes the rhythm difficult to understand and can cause players to click at the wrong times. Enable Distance Spacing to avoid this problem. This makes it so that "Spacing between hitobjects is proportional to the duration of time between them." (from osu!Standard Ranking Criteria) If they seem too close or too far apart, just change the distance spacing (hold alt).
- Remove the Slider Velocity Changes. The one at 00:24:937 isn't needed because there is no change in the song/tempo. The one at
1:13:041 isn't good for Easy and Normal; it's too much of a change for newer players.- No hitsounds (other than 00:29:075 (1) - for whatever reason you only have this slider hitsounded.)
- Kiai Time could be extended to 01:14:592 or even 01:11:489. There is no need to end it so early.
- New Combos need to be fixed in some places. If you switch to 3/4 time signature, a new combo should fall on pretty much every whole note (big white tick), except on some occasions, like 00:35:282 (1,2) - , where a new combo doesn't fall on a whole note, but is okay as it matches the two note rhythm playing in the song.
Easy
- 00:58:816 (2) - Remove this completely. (You could just keep the white tick pattern). Not only is it incorrectly placed, but it's way too confusing for a new player.
- 00:11:489 (2) - Remove this completely. There are no beats in the song there; there shouldn't be a slider there either.
- 00:23:127 (1) - Move the beginning of the spinner one red tick back so that it matches with the beat in the song.
- 00:30:885 - There is a beat here in the song and you don't have a note placed. Try something like you did at 00:36:834 (1,2,3) -
- 00:42:006 (2) - Change this slider to a circle. You are mapping the slider to beats that don't exist in the song.
NormalAs of right now, this map is nowhere near ready to be ranked, but with a few more mods (and maybe just more practice, it's only your fifth map submitted!), it should start to look much better! Another thing you might want to look at is the flow of your map. A little hard to explain, but pishifat makes good tutorials on mapping (including flow) that I recommend you check out if you haven't seen them already!
- 00:58:816 (1) - The slider is repeating on the wrong notes. Right now, it's repeating on 1/8, but the beats in the song appear at 1/6. Change the beat snap divisor to 1/6 for this slider.
- Remove every triple, like at 00:02:954 (1,2,3) - . You are mapping these triples to beats that don't exist in the song (called overmapping!) Make sure to keep the note on the white tick, though, as they are a beat in the song.
- 00:13:299 (1) - This circle isn't placed right and needs to be moved back to the white tick.
osu file format v14
[General]
AudioFilename: Brave Frontier - Devil's Heart..mp3
AudioLeadIn: 0
PreviewTime: 49765
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1
[Metadata]
Title:Devil's Heart
TitleUnicode:Devil's Heart
Artist:Hikoshi Hashimoto
ArtistUnicode:橋本 彦士
Creator:Dragontail
Version:Hard
Source:Brave Frontier
Tags:Brave Frontier, Dragontail
BeatmapID:0
BeatmapSetID:600353
[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"thumb-1920-134692.jpg",0,0
//Break Periods
2,11172,11848
2,53068,53745
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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12523,-133.333333333333,3,2,1,50,0,0
43558,-200,3,2,1,50,0,0
47178,-100,3,2,1,50,0,0
49765,-83.3333333333333,3,2,1,52,0,1
55972,-100,3,2,1,50,0,1
68385,-83.3333333333333,3,2,1,66,0,1
71489,517.241379310345,3,2,1,100,1,0
73040,-133.333333333333,3,2,1,50,0,0
[Colours]
Combo1 : 0,128,64
Combo2 : 192,192,192
Combo3 : 128,128,255
Combo4 : 128,128,128
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osu!Standard Ranking Criteria wrote:
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.
osu!Standard Ranking Criteriaosu!Standard Ranking Criteria wrote:
Rhythm related guidelines apply to approximately 180 BPM maps. If your song is drastically faster or slower, some variables might be different. Apply reasonable judgement in these cases.