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Muzzy - Lost Forever

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Sulfur
Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh?
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - etc (with rhythm like this, for example) to add some variations in gameplay since after that part you have long ass spinner at 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Topic Starter
Mir

Su1fu7 wrote:

Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway - the rhythm is slightly different
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh? - there is one already
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing - it's pretty similar in intensity so i don't think i wanna do that :?
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - (with rhythm like this, for example) etc to add some variations in gameplay since after that part you have long ass spinner at
  10. 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Thank you!
-Mo-
Hi



I think it needs some metronome resets. I tried my best but I think it will need a second opinion, but it should at least be an improvement.

Without green lines
-9,342.857142857143,4,2,1,40,1,0
97358,342.857142857143,4,2,1,100,1,1
119292,342.857142857143,4,2,1,80,1,0
256432,342.857142857143,4,2,1,100,1,1
272886,342.857142857143,4,2,1,100,1,1
294837,342.857142857143,4,2,1,80,1,0
316785,342.857142857143,4,2,1,80,1,0
With green lines
-9,342.857142857143,4,2,1,40,1,0
676,-100,4,2,1,5,0,0
1362,-100,4,2,1,15,0,0
2048,-100,4,2,1,25,0,0
2733,-100,4,2,1,40,0,0
9591,-333.333333333333,4,2,1,40,0,0
31533,-200,4,2,1,60,0,0
53133,-125,4,2,1,80,0,0
76791,-200,4,2,1,80,0,0
91876,-133.333333333333,4,2,1,60,0,0
92562,-133.333333333333,4,2,1,70,0,0
93248,-133.333333333333,4,2,1,80,0,0
93933,-133.333333333333,4,2,1,90,0,0
94619,-100,4,2,1,90,0,0
97358,342.857142857143,4,2,1,100,1,1
97358,-83.3333333333333,4,2,1,100,0,1
116558,-100,4,2,1,80,0,0
118101,-133.333333333333,4,2,1,80,0,0
119292,342.857142857143,4,2,1,80,1,0
119292,-100,4,2,1,80,0,0
141235,-83.3333333333333,4,2,1,100,0,1
152035,-83.3333333333333,4,2,1,100,0,0
152206,-83.3333333333333,4,2,1,100,0,1
163178,-100,4,2,1,80,0,0
182378,-200,4,2,1,80,0,0
207063,-200,4,2,1,40,0,0
219063,-153.846153846153,4,2,1,40,0,0
227635,-133.333333333333,4,2,1,40,0,0
245463,-133.333333333333,4,2,1,60,0,0
246149,-133.333333333333,4,2,1,70,0,0
246835,-133.333333333333,4,2,1,80,0,0
247520,-133.333333333333,4,2,1,90,0,0
255920,-133.333333333333,4,2,1,100,0,0
256432,342.857142857143,4,2,1,100,1,1
256432,-83.3333333333333,4,2,1,100,0,1
270146,-133.333333333333,4,2,1,80,0,0
272886,342.857142857143,4,2,1,100,1,1
272886,-83.3333333333333,4,2,1,100,0,1
283686,-83.3333333333333,4,2,1,100,0,0
283857,-83.3333333333333,4,2,1,100,0,1
294837,342.857142857143,4,2,1,80,1,0
294837,-100,4,2,1,80,0,0
314037,-133.333333333333,4,2,1,60,0,0
316785,342.857142857143,4,2,1,80,1,0
316785,-100,4,2,1,80,0,0
335985,-133.333333333333,4,2,1,80,0,0
353727,-25,4,2,1,40,0,0
353813,-1000,4,2,1,40,0,0

I'll come back to this when this is sorted and when it has 12+ SR.
Topic Starter
Mir

-Mo- wrote:

Hi



I think it needs some metronome resets. I tried my best but I think it will need a second opinion, but it should at least be an improvement.

Without green lines
-9,342.857142857143,4,2,1,40,1,0
97358,342.857142857143,4,2,1,100,1,1
119292,342.857142857143,4,2,1,80,1,0
256432,342.857142857143,4,2,1,100,1,1
272886,342.857142857143,4,2,1,100,1,1
294837,342.857142857143,4,2,1,80,1,0
316785,342.857142857143,4,2,1,80,1,0
With green lines
-9,342.857142857143,4,2,1,40,1,0
676,-100,4,2,1,5,0,0
1362,-100,4,2,1,15,0,0
2048,-100,4,2,1,25,0,0
2733,-100,4,2,1,40,0,0
9591,-333.333333333333,4,2,1,40,0,0
31533,-200,4,2,1,60,0,0
53133,-125,4,2,1,80,0,0
76791,-200,4,2,1,80,0,0
91876,-133.333333333333,4,2,1,60,0,0
92562,-133.333333333333,4,2,1,70,0,0
93248,-133.333333333333,4,2,1,80,0,0
93933,-133.333333333333,4,2,1,90,0,0
94619,-100,4,2,1,90,0,0
97358,342.857142857143,4,2,1,100,1,1
97358,-83.3333333333333,4,2,1,100,0,1
116558,-100,4,2,1,80,0,0
118101,-133.333333333333,4,2,1,80,0,0
119292,342.857142857143,4,2,1,80,1,0
119292,-100,4,2,1,80,0,0
141235,-83.3333333333333,4,2,1,100,0,1
152035,-83.3333333333333,4,2,1,100,0,0
152206,-83.3333333333333,4,2,1,100,0,1
163178,-100,4,2,1,80,0,0
182378,-200,4,2,1,80,0,0
207063,-200,4,2,1,40,0,0
219063,-153.846153846153,4,2,1,40,0,0
227635,-133.333333333333,4,2,1,40,0,0
245463,-133.333333333333,4,2,1,60,0,0
246149,-133.333333333333,4,2,1,70,0,0
246835,-133.333333333333,4,2,1,80,0,0
247520,-133.333333333333,4,2,1,90,0,0
255920,-133.333333333333,4,2,1,100,0,0
256432,342.857142857143,4,2,1,100,1,1
256432,-83.3333333333333,4,2,1,100,0,1
270146,-133.333333333333,4,2,1,80,0,0
272886,342.857142857143,4,2,1,100,1,1
272886,-83.3333333333333,4,2,1,100,0,1
283686,-83.3333333333333,4,2,1,100,0,0
283857,-83.3333333333333,4,2,1,100,0,1
294837,342.857142857143,4,2,1,80,1,0
294837,-100,4,2,1,80,0,0
314037,-133.333333333333,4,2,1,60,0,0
316785,342.857142857143,4,2,1,80,1,0
316785,-100,4,2,1,80,0,0
335985,-133.333333333333,4,2,1,80,0,0
353727,-25,4,2,1,40,0,0
353813,-1000,4,2,1,40,0,0

I'll come back to this when this is sorted and when it has 12+ SR.
12 SR is Mazzerin territory. :^)

Thank you Mo! I'll get a second opinion on this.~
-Mo-
Astray
- 00:09:248 - Maybe add a timing point to decrease the volume of the spinner? I feel like it shouldn't be the same volume as the slider.
- 00:41:991 (4,5) - Would these have whistles if they're supposed to land on vocals?
- 01:17:819 (1) - Head seems to be missing whistle.
- 01:27:933 - Extending the slider seems to miss this vocal note which I don't think is worth doing.
- 01:30:676 - Tail doesn't need a whistle I think.
- 01:53:472 (6,7,1) - I think this flow could possibly be improved since currently it uses an uncomfortable right-angle zigzag kind of flow, and the music doesn't really suggest using something so straining, especially since most of your other jumps have been relatively smoother.
- 02:54:149 (1,2) - I feel like this seems inconsistent since you usually have these sliders either opposing each other and/or following some form of circular flow, where as this seems to do neither.
- 03:16:092 (1) - 03:21:578 (1) - You could perfectly centre these. You might as well to be honest (256, 192).
- 04:15:920 (1,3) - I would maybe find a way to rotate these so that the implied flow points into the next combo better.
- 04:22:946 (5,2) - Not perfectly stacked if you care about that.
- 04:26:375 (3,4) - I'd consider increasing the spacing for this since it feels kind of uncomfortable having to slow down after following the slider to reach 4 properly.
- 04:32:032 (1) - I'd maybe angle this differently to the stream so it's easier to recognise this as a kick slider rather than more circles.
- 04:33:229 (2,3) - Maybe space these out so give emphasis to the kick slider since you need to slow down to hit it currently.
- 04:44:543 (5,6) - Maybe reduce this overlap since this is the first set of these sliders and it can be difficult to realise these are overlapped, and all your future overlaps aren't overlapping by this much.
- 04:48:829 (8,9) - This sort of spacing doesn't really give enough emphasis to the snare drum anymore, where your other combos kept large spacing for these notes.
- 05:28:613 (5) - Head seems to be missing a drum-hitnormal.

I'm still not feeling 100% confident in the timing either for some reason. I feel like there might need another reset at 00:53:476 and 02:21:234 plus I'm still hitting early in some places I reset at for some reason. If you can get someone who knows what they're doing to confirm then that would be great.
Bluekrait
Discord mod for Mir
Message me in game or through forum PM for any questions regarding my mod!


[Astray]
  1. 00:47:991 (1) - Add soft finish as you did with 00:42:505 (1) and 00:37:019 (1) and 00:31:533 (1)
  2. 01:19:876 (2,1) - Stack?
  3. 02:19:362 (1) - Remove NC, it's similar to 00:51:762 (2)
  4. 03:16:105 (1,1) - Not the circles, but the places where you modified break times in this section. It was confusing to me on my first couple play throughs. I only noticed you tried syncing to the voice after replaying a few times in editor. Maybe consider removing the break modifiers.
  5. 03:39:076 (2) - NC
  6. 04:00:676 (1) - Consider extending this spinner to start on the red tick right after 03:59:991 (1) like you did with 03:49:019 (1,1)
  7. 05:16:791 (1) - From here to the final spinner, spacing felt lackluster in conjunction with the music. I think it should be kiai'd and/or have increased spacing like you did with other kiai parts, preferably both.
  8. 05:53:733 - 05:53:819 - And I thought I was the only one!
Topic Starter
Mir

-Mo- wrote:

Astray
- 00:09:248 - Maybe add a timing point to decrease the volume of the spinner? I feel like it shouldn't be the same volume as the slider.
- 00:41:991 (4,5) - Would these have whistles if they're supposed to land on vocals?
- 01:17:819 (1) - Head seems to be missing whistle.
- 01:27:933 - Extending the slider seems to miss this vocal note which I don't think is worth doing. - hmm i was going for the bass here and how it kinda picks up more noticeably and drags the first note
- 01:30:676 - Tail doesn't need a whistle I think.
- 01:53:472 (6,7,1) - I think this flow could possibly be improved since currently it uses an uncomfortable right-angle zigzag kind of flow, and the music doesn't really suggest using something so straining, especially since most of your other jumps have been relatively smoother.
- 02:54:149 (1,2) - I feel like this seems inconsistent since you usually have these sliders either opposing each other and/or following some form of circular flow, where as this seems to do neither.
- 03:16:092 (1) - 03:21:578 (1) - You could perfectly centre these. You might as well to be honest (256, 192).
- 04:15:920 (1,3) - I would maybe find a way to rotate these so that the implied flow points into the next combo better.
- 04:22:946 (5,2) - Not perfectly stacked if you care about that.
- 04:26:375 (3,4) - I'd consider increasing the spacing for this since it feels kind of uncomfortable having to slow down after following the slider to reach 4 properly.
- 04:32:032 (1) - I'd maybe angle this differently to the stream so it's easier to recognise this as a kick slider rather than more circles.
- 04:33:229 (2,3) - Maybe space these out so give emphasis to the kick slider since you need to slow down to hit it currently.
- 04:44:543 (5,6) - Maybe reduce this overlap since this is the first set of these sliders and it can be difficult to realise these are overlapped, and all your future overlaps aren't overlapping by this much.
- 04:48:829 (8,9) - This sort of spacing doesn't really give enough emphasis to the snare drum anymore, where your other combos kept large spacing for these notes.
- 05:28:613 (5) - Head seems to be missing a drum-hitnormal.

I'm still not feeling 100% confident in the timing either for some reason. I feel like there might need another reset at 00:53:476 and 02:21:234 plus I'm still hitting early in some places I reset at for some reason. If you can get someone who knows what they're doing to confirm then that would be great.
Will do.~

Bluekrait wrote:

Discord mod for Mir
Message me in game or through forum PM for any questions regarding my mod!


[Astray]
  1. 00:47:991 (1) - Add soft finish as you did with 00:42:505 (1) and 00:37:019 (1) and 00:31:533 (1)
  2. 01:19:876 (2,1) - Stack?
  3. 02:19:362 (1) - Remove NC, it's similar to 00:51:762 (2) - it's not exactly similar since it's building up with more notes
  4. 03:16:105 (1,1) - Not the circles, but the places where you modified break times in this section. It was confusing to me on my first couple play throughs. I only noticed you tried syncing to the voice after replaying a few times in editor. Maybe consider removing the break modifiers. - was a niche idea so i'm not against removing it
  5. 03:39:076 (2) - NC
  6. 04:00:676 (1) - Consider extending this spinner to start on the red tick right after 03:59:991 (1) like you did with 03:49:019 (1,1)
  7. 05:16:791 (1) - From here to the final spinner, spacing felt lackluster in conjunction with the music. I think it should be kiai'd and/or have increased spacing like you did with other kiai parts, preferably both. - well it's not any more intense to me, it's just adding a synth so spacing doesn't change much
  8. 05:53:733 - 05:53:819 - And I thought I was the only one! - :D
Thanks Bluekrait!

Time to hunt for a timing check. :(
_handholding
It feels weird that you hitsound only to drum hits yet follow many different layers in the song. And by weird I mean a sin
Topic Starter
Mir

Kisses wrote:

It feels weird that you hitsound only to drum hits yet follow many different layers in the song. And by weird I mean a sin
Did more hitsounding.~

Also asked Lasse about the offset stuff (this is with the resets):

SPOILER
12:09 Mir: psst are you busy atm :?
12:11 Lasse: no
12:12 Mir: do you have a moment to check some offset resets?
12:12 Lasse: yea let me just update this quick
12:15 Lasse: k, what map?
12:15 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:16 Mir: i don't know how accurate they are
12:16 Mir: and if they're necessary even
12:17 Lasse: why does an electronic song have like
12:17 Lasse: 5ms shifts
12:17 Mir: i have no idea
12:27 Lasse: really hard to tell
12:28 Mir: damn
12:28 Lasse: i mean usually such things are caused by human error/bad mixing or something. for a song like this that normally won't happen
12:29 Mir: that's what I'm thinking but, the error bar is actually more precise with these resets
12:29 Mir: at least to me
12:29 Mir: before i needed to have it at -5ms and it'd fluctuate
12:29 Mir: quite noticeably too
12:39 Lasse: it's probably fine. i played a bit of each section and got similar results for all
12:39 Mir: alright
12:39 Mir: thank you for checking ;-;

Asked C00L about it too:

SPOILER
12:54 Mir: a
12:55 Mir: are you super busy with the contest thing
12:55 C00L: ive got some spare times inbetween stuff how
12:55 C00L: wahts up
12:55 Mir: i need timing
12:55 Mir: check
12:55 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:55 Mir: has offset resets but idk if they're accurate
13:00 C00L: im n the
13:00 C00L: breakcore part
13:00 C00L: sec
13:00 C00L: aaa
13:00 Mir: ok
13:00 Mir: D:
13:00 C00L: ive always got time for u bby ;*
13:06 C00L: lo
13:06 C00L: there are no resets
13:06 C00L: its just your global offset is wrong
13:06 Mir: it's not mine, mo said it was off
13:07 C00L: he probably said that because global is off x)
13:07 Mir: but the resets work right?
13:07 C00L: let me check gain doe
13:07 C00L: no actually ur resets make it even more innacurate
13:07 C00L: also i see
13:07 C00L: the beginning
13:08 C00L: is 6 ms of difference till the end
13:08 C00L: or 8
13:10 C00L: aaaaa
13:10 C00L: got eem
13:10 C00L: weird thang
13:10 Mir: where at o.o
13:10 C00L: sec ill send over
13:10 C00L: theres just one
13:10 C00L: reset
13:10 C00L: happening after the break
13:13 C00L: ye
13:13 C00L: just one reset
13:13 C00L: 175 at 207,069
13:14 Mir: can you link timestamp xD
13:14 C00L: 03:27:062 (1) -
13:14 C00L: just
13:14 C00L: like
13:14 C00L: press f6
13:14 C00L: and put in the numbers
13:14 C00L: xd
13:15 Mir: this is with the uh
13:15 Mir: resets
13:15 Mir: right?
13:15 Mir: or did you remove them
13:15 C00L: no
13:15 C00L: remove all resets
13:15 C00L: there should be just 2 unherited
13:16 C00L: https://puu.sh/wzEqk/fb0e07cd62.png
13:17 Mir: okay
13:17 Mir: thank you :3
13:19 C00L: no worries :p

C00L identified the issue possibly being after the break. I kind of agree it may be there. Let's see about this.
_handholding
It's not just about adding more hitsounds it's that your hitsounding pattern doesn't match your rhythm. Eg 01:34:619 (1,2,3,4,1,2,3,4,5) - 02:40:448 (1,2,3,4,5,6,7,8,9,1,2,3,4) , and the section at 03:27:069 (1) - the hs pattern follow the rhythm mapped. However in many other places, like the kiai times, this isn't the case. You hitsound exclusively to the drums but then go on to map various melodies within the song.
Juiceys
I'll give it a shot too eh?

04:21:241 (4,5,6,7) - The sounds here all sound similar and have the same amount of force with them, I think they should have similar DS instead of varying

05:26:898 (3,4) - The DS here is crazy low for the sound here, if there should be low DS in this section I think it should be on 05:27:925 (2) - because I don't hear any sounds here worthy of a jump

01:40:105 (1,2,3,4,5,6) - The beats with the most volume are 1,2,3,and 6 but the biggest jump is from 4 to 5, seems weird to me
01:51:077 (1,2,3,4,5,6) - ^ Exact same thing here

Just a few little DS things I found weird, good set good luck!
Topic Starter
Mir

Kisses wrote:

It's not just about adding more hitsounds it's that your hitsounding pattern doesn't match your rhythm. Eg 01:34:619 (1,2,3,4,1,2,3,4,5) - 02:40:448 (1,2,3,4,5,6,7,8,9,1,2,3,4) , and the section at 03:27:069 (1) - the hs pattern follow the rhythm mapped. However in many other places, like the kiai times, this isn't the case. You hitsound exclusively to the drums but then go on to map various melodies within the song.
Those two rhythms are wrong, actually. I changed them.

Also I don't get what you want, do you want me to not hs the drums? Change my map's rhythm to be only drums? I think how it is is fine o.o

Juiceys wrote:

I'll give it a shot too eh?

04:21:241 (4,5,6,7) - The sounds here all sound similar and have the same amount of force with them, I think they should have similar DS instead of varying - snare emphasis

05:26:898 (3,4) - The DS here is crazy low for the sound here, if there should be low DS in this section I think it should be on 05:27:925 (2) - because I don't hear any sounds here worthy of a jump - snare emphasis on 5 so low spacing for contrast

01:40:105 (1,2,3,4,5,6) - The beats with the most volume are 1,2,3,and 6 but the biggest jump is from 4 to 5, seems weird to me
01:51:077 (1,2,3,4,5,6) - ^ Exact same thing here - to me they all sound the same volume :x

Just a few little DS things I found weird, good set good luck!
Thanks Juiceys.~

Updated with changed rhythm.
LMT
I'm like 99% sure the second timing point is too early.
Topic Starter
Mir
help
LMT
So uh possible problems regarding why Mo had such a weird hit error bar:
- timing resets are possible (even though I don't think there should be any resets in this song, people more accurate than me could possibly find it). I'd argue this is not the case in practice since the sliderends would regulate the timing for the player way too precise that ~10ms shifts are usually not noticeable. Musical instruments themselves have a spread of at least 2-3ms, like synth, bass, ... which are utilised pretty often in this song. If you ever think extremely precise timing in songs like this is important, remember https://osu.ppy.sh/s/429882 this was ranked with ~30ms early offset, 5 pages of post-qualification later no one noticed it was off.
- If timing resets don't actually exist, the issue is then caused by faulty feedback:
+ This could happen when 3/4 rhythm is present and somehow Mo regulated his hit timing somewhere in between (from what I observed it seemed to be exactly half the 1/4 tick, about ~43ms). You do have a few 1/4 sliderends that are not silenced on rather calm parts so the hitsound is actually very audible.
+ Check the hitsounds .wav files just in case, cba to do it :( sorry.

From my experience I used to make a map with all the vocals extended and all the players (including me) thought there was an offset issue. I tried everything I could, from making offset resets to timing to every single downbeat, the problem still existed that I was hitting too early it is even visible on the hit error exactly how Mo did on this map. I can't say 100% sure it's the hitsound feedback but it is the most probable from my experience.
Topic Starter
Mir

LMT wrote:

So uh possible problems regarding why Mo had such a weird hit error bar:
- timing resets are possible (even though I don't think there should be any resets in this song, people more accurate than me could possibly find it). I'd argue this is not the case in practice since the sliderends would regulate the timing for the player way too precise that ~10ms shifts are usually not noticeable. Musical instruments themselves have a spread of at least 2-3ms, like synth, bass, ... which are utilised pretty often in this song. If you ever think extremely precise timing in songs like this is important, remember https://osu.ppy.sh/s/429882 this was ranked with ~30ms early offset, 5 pages of post-qualification later no one noticed it was off.
- If timing resets don't actually exist, the issue is then caused by faulty feedback:
+ This could happen when 3/4 rhythm is present and somehow Mo regulated his hit timing somewhere in between (from what I observed it seemed to be exactly half the 1/4 tick, about ~43ms). You do have a few 1/4 sliderends that are not silenced on rather calm parts so the hitsound is actually very audible.
+ Check the hitsounds .wav files just in case, cba to do it :( sorry.

From my experience I used to make a map with all the vocals extended and all the players (including me) thought there was an offset issue. I tried everything I could, from making offset resets to timing to every single downbeat, the problem still existed that I was hitting too early it is even visible on the hit error exactly how Mo did on this map. I can't say 100% sure it's the hitsound feedback but it is the most probable from my experience.
I'll talk to Mo about this, then. I'm fairly certain my offset was right at the star albeit slightly off. I will check my hitsounds and see if there are any issues there.

Thank you LMT ;w;
Hollow Delta
Requested I mod this

00:11:991 (2,1) - If you look at 1 you'll see the blanket's slightly off.

00:14:733 (3,1) - ^

00:42:419 (7) - Slightly off.

00:50:391 (4) - If you want to keep this angle it'd look better if the slider before it was curved.

00:54:762 (6,1) - I suggest putting soft whistles on the triplets as they have no feedback atm

01:37:362 - My problem with the chorus is the way you flip directions of the flow either seems random or you do it too quickly. 01:37:362 (1,2,3,4) - Like here for example how the sliders go counter clockwise then suddenly 3-4 have a jump in the opposite direction, which has no strength to support the flip. The very least the change in circular motion should be on the strongest of the downbeats, not very often. 01:40:105 (1) - This is a good spot to flip. 01:42:848 (1) - Same. Every 2 big white ticks seems like a consistent number with enough space in between.

02:46:962 (5,1,2) - These don't look very aesthetic. No correlation between the sldiers whatsoever besides the fact they're copied. The least I feel you should do is let them visually share the same distance.

03:28:784 (2,3,4) - ^
Topic Starter
Mir

Bubblun wrote:

Requested I mod this

00:11:991 (2,1) - If you look at 1 you'll see the blanket's slightly off.

00:14:733 (3,1) - ^

00:42:419 (7) - Slightly off.

00:50:391 (4) - If you want to keep this angle it'd look better if the slider before it was curved.

00:54:762 (6,1) - I suggest putting soft whistles on the triplets as they have no feedback atm

01:37:362 - My problem with the chorus is the way you flip directions of the flow either seems random or you do it too quickly. 01:37:362 (1,2,3,4) - Like here for example how the sliders go counter clockwise then suddenly 3-4 have a jump in the opposite direction, which has no strength to support the flip. The very least the change in circular motion should be on the strongest of the downbeats, not very often. 01:40:105 (1) - This is a good spot to flip. 01:42:848 (1) - Same. Every 2 big white ticks seems like a consistent number with enough space in between. - those are already flipped and the flow changes based on how the pattern is structured and whether or not there's a jump part coming up. each jump part does switch

02:46:962 (5,1,2) - These don't look very aesthetic. No correlation between the sldiers whatsoever besides the fact they're copied. The least I feel you should do is let them visually share the same distance.

03:28:784 (2,3,4) - ^
Thanks Bubblun.~
-Mo-
humilate
2017-07-09 10:24 Mir: 04:50:389 (1,2,3,4,5,6) - these are apparently a lot high spacing than the otehrs
2017-07-09 10:24 Mir: so i buffed the others cuz they were too low
2017-07-09 10:24 -Mo-: Heh
2017-07-09 10:25 -Mo-: Sounds like something I would do
2017-07-09 10:25 Mir: :D
2017-07-09 10:27 Mir: 04:41:131 (1,3,5) - i also flipped this around cuz emphasis was on reds and not whites
2017-07-09 10:27 -Mo-: Alright
2017-07-09 10:28 Mir: 04:35:646 (1,2,3,4,5,6) - same
2017-07-09 10:29 Mir: oh that made it an extra
2017-07-09 10:29 Mir: time to nerf spacing a bit
2017-07-09 10:29 -Mo-: What's wrong with an extra
2017-07-09 10:29 Mir: idk it went from 5.15 -> 5.23
2017-07-09 10:29 Mir: isn't that a big jump
2017-07-09 10:29 Mir: does it matter
2017-07-09 10:30 -Mo-: It's because you're usiing large spacing consecutively
2017-07-09 10:30 -Mo-: Which adds a lot to the star rating
2017-07-09 10:30 Mir: it's legit one pattern
2017-07-09 10:30 Mir: that's buffing it so much
2017-07-09 10:30 Mir: hmm
2017-07-09 10:30 Mir: ok 5.2 is fine
2017-07-09 10:32 Mir: nvm i reworked those both
2017-07-09 10:35 Mir: . i think i went overboard
2017-07-09 10:35 -Mo-: pRo mapper Mir
2017-07-09 10:35 Mir: i mean honestly it does fit im just scared it's too much of a spike
2017-07-09 10:35 Mir: well i'll update when you're done looking and you can judge it
2017-07-09 10:36 -Mo-: Was more waiting for you to update first
2017-07-09 10:36 Mir: oh.
2017-07-09 10:36 Mir: well lets do that then
2017-07-09 10:36 Mir: alright
2017-07-09 10:37 Mir: 5.31... :x
2017-07-09 10:37 Mir: 5.27*
2017-07-09 10:37 Mir: it was 5.31 before i nerfed it though
2017-07-09 10:38 Mir: 02:29:474 (1,2,3,4,5,6,1,2) - 04:35:646 (1,2,3,4,5,6) - 04:41:131 (1,2,3,4,5,6) - jumps in question
2017-07-09 10:39 -Mo-: So the second and first one are the same pretty much
2017-07-09 10:39 -Mo-: But one has vocals the other does noe
2017-07-09 10:39 Mir: yes
2017-07-09 10:39 Mir: but the second is spaced more to account for that, hence the sr
2017-07-09 10:39 -Mo-: Alright
2017-07-09 10:39 Mir: it was inconsistent with how i did the other kiai anyways
2017-07-09 10:40 Mir: if i varied it in the second i should have in the first, but i didn't
2017-07-09 10:40 -Mo-: 02:30:331 (6) - Missing drum
2017-07-09 10:40 Mir: thanks
2017-07-09 10:40 Mir: 04:44:560 - what do you think about removing the drums here
2017-07-09 10:40 -Mo-: Higher spacing for these patterns do fir though
2017-07-09 10:41 -Mo-: I feel like theyfit
2017-07-09 10:41 Mir: as they are?
2017-07-09 10:41 -Mo-: Yeah
2017-07-09 10:42 -Mo-: If you removed them then the pattern may even need to be changed
2017-07-09 10:42 Mir: i see
2017-07-09 10:42 Mir: i just feel like they might overshadow the guitar strum those kicks are mapped to
2017-07-09 10:43 -Mo-: Either works really
2017-07-09 10:43 -Mo-: Depends what you want to emphasise more
2017-07-09 10:43 Mir: eh i'll just leave it
2017-07-09 10:45 Mir: 05:38:903 - removed as well
2017-07-09 10:46 Mir: after listening to it like 3 times there's nothing there :x
2017-07-09 10:46 -Mo-: 00:47:817 (6,7,1) - Almost feels too linear
2017-07-09 10:46 Mir: what about this http://i.imgur.com/hkOp4bK.png
2017-07-09 10:47 -Mo-: Could work
2017-07-09 10:47 -Mo-: Personally would've done a slight diangonal thing like 00:45:074 (6,7,1) -
2017-07-09 10:48 -Mo-: 00:52:446 (3,7) - If you care about nazi stacks
2017-07-09 10:48 Mir: i think it works
2017-07-09 10:48 Mir: also fixed stack
2017-07-09 10:51 -Mo-: 01:27:760 (1) - I still stand by that this sounds weird but eh
2017-07-09 10:51 Mir: hmm i am following the bass that picks up
2017-07-09 10:52 Mir: 01:26:389 - from about here it goes long short x7 long short x7 or something
2017-07-09 10:52 -Mo-: Ah
2017-07-09 10:52 -Mo-: That didn't seem clear since the hitsounding was following vocals
2017-07-09 10:52 Mir: i can change that actually
2017-07-09 10:53 -Mo-: The hitsounding or
2017-07-09 10:53 Mir: hitsounding
2017-07-09 10:54 Mir: 01:58:617 (4) - ???
2017-07-09 10:54 Mir: is it just me or is this fucked
2017-07-09 10:55 -Mo-: As in it's not in a straight line?
2017-07-09 10:56 Mir: no like it's just.. randomly place
2017-07-09 10:56 Mir: well i fixed it anyways
2017-07-09 10:57 -Mo-: 01:34:960 (2) - Might be worth stacking the tail instead of the head since 8-2 are closer together than 6-2
2017-07-09 10:58 Mir: agreed, changed
2017-07-09 11:02 -Mo-: 03:10:703 - Almost feel like the spinner would work better extended to the blue tick
2017-07-09 11:02 -Mo-: Up to you though
2017-07-09 11:03 Mir: actually
2017-07-09 11:03 Mir: it sounds better on the red
2017-07-09 11:03 -Mo-: Or taht
2017-07-09 11:03 Mir: cuz there's that little beep sound i think
2017-07-09 11:03 Mir: ye extended to red~
2017-07-09 11:03 -Mo-: 03:30:846 (3,1) - Would probably drop the spacing a little more
2017-07-09 11:03 -Mo-: So 3/4 is easier to recognise
2017-07-09 11:04 Mir: that shouldn't be 3/4
2017-07-09 11:04 -Mo-: Oh
2017-07-09 11:04 Mir: i keep meaning to change it but i always forget, made it 1/2
2017-07-09 11:05 Mir: 04:00:503 (1) - what do you think of ending this on 04:04:274 - when the vocal starts
2017-07-09 11:06 -Mo-: I don't hear a vocal
2017-07-09 11:06 -Mo-: You mean stops?
2017-07-09 11:06 Mir: it's like
2017-07-09 11:06 Mir: a uuuuuuUUUUAAAAAHHHH sound
2017-07-09 11:07 -Mo-: Yeah I hear it before, not after
2017-07-09 11:07 Mir: where before?
2017-07-09 11:07 -Mo-: Before the end of 04:04:274 -
2017-07-09 11:07 -Mo-: You said the vocals start here so I think we're confused as to what we both mean
2017-07-09 11:07 Mir: ohh
2017-07-09 11:08 Mir: currently the spinner ends where the vocal ends
2017-07-09 11:08 Mir: im suggesting to end the spinner where it starts
2017-07-09 11:08 -Mo-: Oh there is another one
2017-07-09 11:08 -Mo-: Nah I think that seems a bit premature I think
2017-07-09 11:08 -Mo-: I think I think
2017-07-09 11:08 Mir: I think I think I think
2017-07-09 11:09 -Mo-: Therefore I am I am I am
2017-07-09 11:09 Mir: it's mainly to give some recovery time for the massive jumps afterwards
2017-07-09 11:09 -Mo-: Up to you
2017-07-09 11:09 Mir: 1 beat to adjust enough to hit those is a bit harsh
2017-07-09 11:09 -Mo-: I'd say leave it though
2017-07-09 11:09 Mir: i think i wanna end it a bit earlier
2017-07-09 11:10 Mir: the pause in spinning kinda gives its own emphasis iirc
2017-07-09 11:10 Mir: i know i heard that somewhere im not crazy
2017-07-09 11:11 -Mo-: I can see taht
2017-07-09 11:11 -Mo-: 04:26:732 (4,5,6,7) - Nice spacing
2017-07-09 11:11 Mir: 04:08:217 - also this rhythm i changed
2017-07-09 11:12 Mir: nerfed
2017-07-09 11:12 -Mo-: Check that the right beats are emphasised too
2017-07-09 11:12 Mir: yep
2017-07-09 11:14 -Mo-: 05:29:131 - Missing drum
2017-07-09 11:14 Mir: oh nice catch, fixed
2017-07-09 11:16 -Mo-: 02:02:732 (3,4,5,6) - Emphasis here too
2017-07-09 11:16 -Mo-: Can't remember if we caught this
2017-07-09 11:17 Mir: howboutthis http://i.imgur.com/oIWIowk.jpg
2017-07-09 11:17 -Mo-: Might shift 4 very slightly to the left
2017-07-09 11:18 Mir: done
2017-07-09 11:18 -Mo-: Also if you wanted them to be in line try to make it so
2017-07-09 11:18 -Mo-: I think that's all I can see though
Topic Starter
Mir

-Mo- wrote:

humilate
2017-07-09 10:24 Mir: 04:50:389 (1,2,3,4,5,6) - these are apparently a lot high spacing than the otehrs
2017-07-09 10:24 Mir: so i buffed the others cuz they were too low
2017-07-09 10:24 -Mo-: Heh
2017-07-09 10:25 -Mo-: Sounds like something I would do
2017-07-09 10:25 Mir: :D
2017-07-09 10:27 Mir: 04:41:131 (1,3,5) - i also flipped this around cuz emphasis was on reds and not whites
2017-07-09 10:27 -Mo-: Alright
2017-07-09 10:28 Mir: 04:35:646 (1,2,3,4,5,6) - same
2017-07-09 10:29 Mir: oh that made it an extra
2017-07-09 10:29 Mir: time to nerf spacing a bit
2017-07-09 10:29 -Mo-: What's wrong with an extra
2017-07-09 10:29 Mir: idk it went from 5.15 -> 5.23
2017-07-09 10:29 Mir: isn't that a big jump
2017-07-09 10:29 Mir: does it matter
2017-07-09 10:30 -Mo-: It's because you're usiing large spacing consecutively
2017-07-09 10:30 -Mo-: Which adds a lot to the star rating
2017-07-09 10:30 Mir: it's legit one pattern
2017-07-09 10:30 Mir: that's buffing it so much
2017-07-09 10:30 Mir: hmm
2017-07-09 10:30 Mir: ok 5.2 is fine
2017-07-09 10:32 Mir: nvm i reworked those both
2017-07-09 10:35 Mir: . i think i went overboard
2017-07-09 10:35 -Mo-: pRo mapper Mir
2017-07-09 10:35 Mir: i mean honestly it does fit im just scared it's too much of a spike
2017-07-09 10:35 Mir: well i'll update when you're done looking and you can judge it
2017-07-09 10:36 -Mo-: Was more waiting for you to update first
2017-07-09 10:36 Mir: oh.
2017-07-09 10:36 Mir: well lets do that then
2017-07-09 10:36 Mir: alright
2017-07-09 10:37 Mir: 5.31... :x
2017-07-09 10:37 Mir: 5.27*
2017-07-09 10:37 Mir: it was 5.31 before i nerfed it though
2017-07-09 10:38 Mir: 02:29:474 (1,2,3,4,5,6,1,2) - 04:35:646 (1,2,3,4,5,6) - 04:41:131 (1,2,3,4,5,6) - jumps in question
2017-07-09 10:39 -Mo-: So the second and first one are the same pretty much
2017-07-09 10:39 -Mo-: But one has vocals the other does noe
2017-07-09 10:39 Mir: yes
2017-07-09 10:39 Mir: but the second is spaced more to account for that, hence the sr
2017-07-09 10:39 -Mo-: Alright
2017-07-09 10:39 Mir: it was inconsistent with how i did the other kiai anyways
2017-07-09 10:40 Mir: if i varied it in the second i should have in the first, but i didn't
2017-07-09 10:40 -Mo-: 02:30:331 (6) - Missing drum
2017-07-09 10:40 Mir: thanks
2017-07-09 10:40 Mir: 04:44:560 - what do you think about removing the drums here
2017-07-09 10:40 -Mo-: Higher spacing for these patterns do fir though
2017-07-09 10:41 -Mo-: I feel like theyfit
2017-07-09 10:41 Mir: as they are?
2017-07-09 10:41 -Mo-: Yeah
2017-07-09 10:42 -Mo-: If you removed them then the pattern may even need to be changed
2017-07-09 10:42 Mir: i see
2017-07-09 10:42 Mir: i just feel like they might overshadow the guitar strum those kicks are mapped to
2017-07-09 10:43 -Mo-: Either works really
2017-07-09 10:43 -Mo-: Depends what you want to emphasise more
2017-07-09 10:43 Mir: eh i'll just leave it
2017-07-09 10:45 Mir: 05:38:903 - removed as well
2017-07-09 10:46 Mir: after listening to it like 3 times there's nothing there :x
2017-07-09 10:46 -Mo-: 00:47:817 (6,7,1) - Almost feels too linear
2017-07-09 10:46 Mir: what about this http://i.imgur.com/hkOp4bK.png
2017-07-09 10:47 -Mo-: Could work
2017-07-09 10:47 -Mo-: Personally would've done a slight diangonal thing like 00:45:074 (6,7,1) -
2017-07-09 10:48 -Mo-: 00:52:446 (3,7) - If you care about nazi stacks
2017-07-09 10:48 Mir: i think it works
2017-07-09 10:48 Mir: also fixed stack
2017-07-09 10:51 -Mo-: 01:27:760 (1) - I still stand by that this sounds weird but eh
2017-07-09 10:51 Mir: hmm i am following the bass that picks up
2017-07-09 10:52 Mir: 01:26:389 - from about here it goes long short x7 long short x7 or something
2017-07-09 10:52 -Mo-: Ah
2017-07-09 10:52 -Mo-: That didn't seem clear since the hitsounding was following vocals
2017-07-09 10:52 Mir: i can change that actually
2017-07-09 10:53 -Mo-: The hitsounding or
2017-07-09 10:53 Mir: hitsounding
2017-07-09 10:54 Mir: 01:58:617 (4) - ???
2017-07-09 10:54 Mir: is it just me or is this fucked
2017-07-09 10:55 -Mo-: As in it's not in a straight line?
2017-07-09 10:56 Mir: no like it's just.. randomly place
2017-07-09 10:56 Mir: well i fixed it anyways
2017-07-09 10:57 -Mo-: 01:34:960 (2) - Might be worth stacking the tail instead of the head since 8-2 are closer together than 6-2
2017-07-09 10:58 Mir: agreed, changed
2017-07-09 11:02 -Mo-: 03:10:703 - Almost feel like the spinner would work better extended to the blue tick
2017-07-09 11:02 -Mo-: Up to you though
2017-07-09 11:03 Mir: actually
2017-07-09 11:03 Mir: it sounds better on the red
2017-07-09 11:03 -Mo-: Or taht
2017-07-09 11:03 Mir: cuz there's that little beep sound i think
2017-07-09 11:03 Mir: ye extended to red~
2017-07-09 11:03 -Mo-: 03:30:846 (3,1) - Would probably drop the spacing a little more
2017-07-09 11:03 -Mo-: So 3/4 is easier to recognise
2017-07-09 11:04 Mir: that shouldn't be 3/4
2017-07-09 11:04 -Mo-: Oh
2017-07-09 11:04 Mir: i keep meaning to change it but i always forget, made it 1/2
2017-07-09 11:05 Mir: 04:00:503 (1) - what do you think of ending this on 04:04:274 - when the vocal starts
2017-07-09 11:06 -Mo-: I don't hear a vocal
2017-07-09 11:06 -Mo-: You mean stops?
2017-07-09 11:06 Mir: it's like
2017-07-09 11:06 Mir: a uuuuuuUUUUAAAAAHHHH sound
2017-07-09 11:07 -Mo-: Yeah I hear it before, not after
2017-07-09 11:07 Mir: where before?
2017-07-09 11:07 -Mo-: Before the end of 04:04:274 -
2017-07-09 11:07 -Mo-: You said the vocals start here so I think we're confused as to what we both mean
2017-07-09 11:07 Mir: ohh
2017-07-09 11:08 Mir: currently the spinner ends where the vocal ends
2017-07-09 11:08 Mir: im suggesting to end the spinner where it starts
2017-07-09 11:08 -Mo-: Oh there is another one
2017-07-09 11:08 -Mo-: Nah I think that seems a bit premature I think
2017-07-09 11:08 -Mo-: I think I think
2017-07-09 11:08 Mir: I think I think I think
2017-07-09 11:09 -Mo-: Therefore I am I am I am
2017-07-09 11:09 Mir: it's mainly to give some recovery time for the massive jumps afterwards
2017-07-09 11:09 -Mo-: Up to you
2017-07-09 11:09 Mir: 1 beat to adjust enough to hit those is a bit harsh
2017-07-09 11:09 -Mo-: I'd say leave it though
2017-07-09 11:09 Mir: i think i wanna end it a bit earlier
2017-07-09 11:10 Mir: the pause in spinning kinda gives its own emphasis iirc
2017-07-09 11:10 Mir: i know i heard that somewhere im not crazy
2017-07-09 11:11 -Mo-: I can see taht
2017-07-09 11:11 -Mo-: 04:26:732 (4,5,6,7) - Nice spacing
2017-07-09 11:11 Mir: 04:08:217 - also this rhythm i changed
2017-07-09 11:12 Mir: nerfed
2017-07-09 11:12 -Mo-: Check that the right beats are emphasised too
2017-07-09 11:12 Mir: yep
2017-07-09 11:14 -Mo-: 05:29:131 - Missing drum
2017-07-09 11:14 Mir: oh nice catch, fixed
2017-07-09 11:16 -Mo-: 02:02:732 (3,4,5,6) - Emphasis here too
2017-07-09 11:16 -Mo-: Can't remember if we caught this
2017-07-09 11:17 Mir: howboutthis http://i.imgur.com/oIWIowk.jpg
2017-07-09 11:17 -Mo-: Might shift 4 very slightly to the left
2017-07-09 11:18 Mir: done
2017-07-09 11:18 -Mo-: Also if you wanted them to be in line try to make it so
2017-07-09 11:18 -Mo-: I think that's all I can see though
vilated.

edit: what an eventful 1000th post

talk with flezzles

SPOILER
09:50 Mir: fle
09:50 Mir: z
09:50 Mir: lin
09:50 Mir: ... yappari flezzles is cuter
09:52 Flezlin: wh
09:52 Mir: uwu i wanna bug you to reply to mods xD
09:52 Flezlin: aaaa
09:53 Flezlin: im in middle of tournament match
09:53 Flezlin: atm
09:53 Mir: ahhh
09:53 Mir: makes sense
09:53 Flezlin: yeaaa sorry
12:08 Flezlin: ok babe i responded to mods
12:08 Flezlin: or a mod i guess
12:08 Mir: <3333
12:10 Mir: "im gay"
12:10 Mir: this guy.
12:11 Flezlin: :x
12:11 Flezlin: oh sHOOT
12:11 Flezlin: i messed up color coding things on first post for responses to mods
12:12 Flezlin: o well 2 lazy to fix
12:14 Flezlin: shoot
12:14 Flezlin: can u remove nc on 00:13:657 (1) -
12:14 Mir: ye
12:14 Mir: your first ranked map
12:14 Mir: soonTM
12:14 Flezlin: pls
12:14 Mir: SOON
12:14 Mir: TM
12:14 Flezlin: inb4 sniped
12:14 Mir: sniped by what
12:14 Flezlin: omg
12:14 Flezlin: :pray:
12:14 Flezlin: idk ppl who find something
12:14 Flezlin: that dqs or smth
12:14 Flezlin: idk
12:14 Mir: nothing
12:15 Mir: will happen
12:15 Mir: yuii called you good
12:15 Mir: YUII-
12:15 Flezlin: :eyess:
12:15 Mir: called you good
12:15 Flezlin: WHA
12:15 Mir: so it's fine
12:15 Flezlin: ??
12:15 Mir: trust
12:15 Mir: he compared you to like
12:15 Flezlin: okkk
12:15 Mir: a better sotarks
12:15 Flezlin: trust
12:15 Mir: LOL
12:15 Flezlin: LOL
12:15 Mir: idek what he was going for but
12:15 Mir: i disagree ur style isn't like sotarks at all
12:15 Mir: plus you can map wubs and he cant
12:15 Mir: :^)
12:15 Flezlin: i would also disagree
12:15 Flezlin: i also disagree with that
12:16 Flezlin: i barely map wubs
12:16 Mir: at least you can tho
12:16 Flezlin: like when the rhythm isnt clear i DIE
12:16 Mir: capital D I E
12:16 Flezlin: so i can only do really simple stuff
12:16 Flezlin: lke idk if u looked at mmc
12:17 Flezlin: but i didnt submit anything bc i couldnt figure out a rhythm LOL
12:17 Flezlin: anyway
12:17 Flezlin: bless
12:17 Mir: bless
12:17 Flezlin: ur a god mir
12:17 Mir: no u
12:17 Flezlin: disagre
12:18 Mir: ty for gding cuz i didn't wanna map an extra t BH
12:18 Flezlin: lOL
12:19 Flezlin: tbh this diff has no structure
12:19 Flezlin: wtf
12:19 Mir: what
12:19 Mir: bor
12:19 Mir: ?
12:19 Mir: it does have strucccccccccutre
12:19 Flezlin: no
12:19 Flezlin: mine
12:20 Mir: wait flezlin
12:20 Mir: emergency
12:20 Mir: i need you
12:20 Mir: to mod my map
12:20 Mir: can you do that
12:20 Flezlin: wtf
12:20 Flezlin: no isuck at modding
12:20 Flezlin: what map
12:20 Mir: i was told to get one more mod
12:20 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:20 Flezlin: ok
12:20 Flezlin: uhh
12:20 Flezlin: 6:20 am
12:20 Mir: o
12:20 Flezlin: fugk
12:20 Mir: fuk
12:20 Mir: if it's too late/early i can try to source another
12:21 Flezlin: is irc ok
12:21 Mir: yes
12:21 Flezlin: ok
12:21 Flezlin: lets go
12:21 Mir: lets go
12:21 Flezlin: get everything dnied
12:23 Flezlin: 01:33:760 (4) - this seems kinda far
12:23 Flezlin: imo
12:23 Mir: kind aagree
12:24 Mir: adjusted
12:24 Flezlin: and 02:02:904 (4) -
12:25 Flezlin: something like 01:59:989 (3,4,5,6) - would be nicer imo
12:25 Flezlin: more emphsis on 02:03:075 (5) -
12:26 Flezlin: also do u have any plans to make 01:59:989 (3,4,5,6) - 34 and 56 parallel
12:26 Flezlin: that looks kinda strange i think
12:26 Mir: did all
12:27 Flezlin: 02:33:246 (1,2,3,4,5,6) - 02:35:989 (1,2,3,4,5,6,7,8,9,10) - i like these :)
12:28 Mir: :D
12:32 Flezlin: aaaaa
12:32 Flezlin: hmm
12:33 Mir: the colors you use to reply to mods are so cute
12:33 Flezlin: ?? how can colors be cute
12:33 Mir: COLORS
12:33 Mir: ARE
12:33 Mir: CUTE.
12:34 Flezlin: OKOK
12:34 Flezlin: ok
12:34 Mir: ok.
12:34 Flezlin: yea but i dont like red
12:34 Flezlin: because it looks so angry
12:35 Mir: angery
12:35 Mir: see how can a color look angry
12:35 Mir: SEE
12:35 Flezlin: A
12:35 Mir: IF YOU CAN ASSocIATE
12:35 Flezlin: STO
12:35 Flezlin: P
12:35 Mir: A COLOR WITH ANGRY
12:35 Flezlin: nO
12:35 Mir: I CAN ASSOCIATE A COLOR WITH CUTE
12:35 Mir: OK
12:35 Flezlin: GO AWAY
12:35 Mir: NO
12:36 Flezlin: what a hekc
12:36 Flezlin: i cant find anything
12:36 Mir: wot
12:36 Flezlin: in ur map
12:36 Flezlin: lost never
12:36 Mir: lost never
12:36 Mir: damn
12:37 Flezlin: hmm
12:37 Flezlin: wait
12:37 Flezlin: u kno what would be cool
12:37 Mir: whot
12:38 Mir: can it be cooler than the strumsliders?
12:38 Flezlin: if u increased sv on 00:30:503 (2,3) - and slowly decreased it through 00:31:531 (1,2,3,4) - back to normal
12:38 Flezlin: idk
12:38 Flezlin: im lame
12:38 Mir: you're still cute
12:38 Mir: i think it's fine as it is though, wouldn't change massively :x
12:38 Flezlin: x
12:38 Flezlin: ya
12:39 Flezlin: its just uhh suggestion i guess
12:39 Flezlin: since i thought that was an interesting sound
12:39 Mir: 04:44:560 (5,6) - i want ur opinion on these tho
12:39 Mir: and ye kinda
12:39 Mir: but
12:39 Mir: sv is slow overall
12:39 Flezlin: o yea
12:39 Mir: so speeding it up wouldn't do much
12:39 Flezlin: wheni first saw those
12:39 Flezlin: i was like woa
12:39 Mir: woa in a bad way
12:39 Mir: ?
12:39 Flezlin: uhh
12:40 Flezlin: not bad or good way
12:40 Flezlin: just unexpected
12:40 Mir: oh
12:40 Flezlin: hmm idk
12:40 Mir: well thats what they all say i don't think it's like
12:40 Mir: a huge problem tho
12:40 Mir: it's just kicksliders :x
12:41 Flezlin: i feel like ppl would break there tho
12:41 Flezlin: maybe not dk
12:41 Flezlin: idk
12:41 Mir: so how can i make it less surprising
12:41 Flezlin: 04:15:931 - why did u ignore this :(
12:42 Mir: o
12:42 Flezlin: hmm
12:42 Flezlin: maybe
12:42 Flezlin: 04:47:303 (5,6) - since these are offset a little
12:42 Flezlin: u could make it slightly easier to handle by doing a similar thing with 04:46:617 (1,2,3,4) -
12:43 Mir: the offset is just so it's readable
12:43 Flezlin: idk
12:43 Mir: i can actually lower it
12:43 Mir: would [http://i.imgur.com/AwURkJx.png this] be easier?
12:43 Flezlin: o
12:43 Mir: stacked relatively the same as the circles are
12:43 Flezlin: a little more
12:43 Flezlin: i think
12:44 Mir: how much more can i go xD http://i.imgur.com/VfKAqEj.png
12:44 Flezlin: no i mean like you can space it more
12:44 Flezlin: LOL
12:45 Mir: oh
12:45 Mir: well that's fine i think
12:45 Mir: cuz it's similar to the circle stacks
12:45 Flezlin: http://i.imgur.com/H04qNgA.png maybe kinda like this
12:45 Flezlin: idk
12:45 Flezlin: yea
12:45 Flezlin: or u could do smth edgy likehttp://i.imgur.com/vfSsQVj.png
12:45 Flezlin: and rotate it a little
12:45 Flezlin: jk thats stupid
12:45 Flezlin: im stupid
12:46 Flezlin: im tired
12:46 Mir: :(
12:46 Mir: it's oka
12:46 Mir: go sleep
12:46 Mir: post log i gib u kds
12:46 Flezlin: 05:14:046 (1,2,3,4,5,6) -
12:46 Flezlin: personally
12:46 Flezlin: i would do
12:46 Flezlin: slider 2 circle slider 2 circle
12:47 Mir: oh
12:47 Flezlin: bc 05:14:731 (3) - stronger
12:47 Mir: that works
12:47 Mir: done
12:47 Flezlin: ok
12:47 Flezlin: :D
12:48 Flezlin: this seems like it could be high level dt farm
12:48 Mir: high level?
12:49 Mir: like top 3?
12:49 Flezlin: maybe not even neccessarily high level
12:49 Flezlin: like
12:49 Flezlin: top 5
12:49 Flezlin: yea
12:49 Mir: idk this map is pretty draining stamina-wise
12:49 Flezlin: hmm idk
12:49 Mir: 02:32:217 -
12:49 Flezlin: the top 5 have crazy stamina
12:49 Mir: 280bpm singletaps
12:50 Mir: plus stacks
12:50 Mir: so you have to snap
12:50 Flezlin: uhhh
12:50 Flezlin: mir
12:50 Flezlin: its 263 bpm
12:50 Mir: i estimated
12:50 Flezlin: with dt
12:50 Mir: too lazy
12:50 Mir: to out edit
12:50 Flezlin: lol
12:50 Mir: re
12:50 Flezlin: well u get a feeling of thigs
12:50 Mir: ok maybe not that impossible
12:50 Flezlin: things
12:50 Flezlin: when u play more dt
12:50 Mir: i don't think anyone will try it tho
12:50 Flezlin: idk
12:50 Flezlin: i think peole will
12:50 Flezlin: in fact lemme try this real quick
12:51 Mir: lemme update
12:51 Flezlin: ok
12:51 Mir: ok
12:51 Flezlin: if my eyes decide they can read then m aybe
12:51 Flezlin: also i wont be able to do the streams for sure xd
12:52 Mir: thats ok xd
12:53 Flezlin: wiaiting for
12:53 Flezlin: uhh
12:53 Flezlin: kiai
12:53 Flezlin: xd
12:53 Flezlin: ok i cant keep up with ar
12:54 Mir: oh
12:54 Flezlin: jumps arent tht hard tho
12:55 Mir: they look still really hard to read xD
12:56 Flezlin: lOL
12:56 Flezlin: i mean its doable
12:56 Flezlin: not for me
12:56 Flezlin: but yknow
12:56 Flezlin: anyway
12:56 Flezlin: 7 am
12:56 Flezlin: i need to go
12:56 Mir: okay
12:56 Mir: post log
12:56 Mir: kds
12:56 Mir: proof
12:56 Mir: :D
12:56 Flezlin: ok uhh
12:56 Flezlin: sure
12:57 Mir: ill get another mod cuz you're super duper tired ;w;
12:57 Flezlin: ;;
12:57 Flezlin: sorry i wasnt helpful enough
12:57 Flezlin: x_x
12:57 Mir: you were!!
12:57 Flezlin: ok good.. night?
12:57 Flezlin: morning?
12:57 Mir: good day
12:57 Mir: :D
12:57 Flezlin: lol cya
12:57 Mir: o/
Flezlin
why am i alive (irc)
2017-07-09 06:21 Flezlin: ok
2017-07-09 06:21 Flezlin: lets go
2017-07-09 06:21 Flezlin: get everything dnied
2017-07-09 06:21 Mir: lets go
2017-07-09 06:23 Flezlin: 01:33:760 (4) - this seems kinda far
2017-07-09 06:23 Flezlin: imo
2017-07-09 06:24 Mir: kind aagree
2017-07-09 06:24 Mir: adjusted
2017-07-09 06:24 Flezlin: and 02:02:904 (4) -
2017-07-09 06:25 Flezlin: something like 01:59:989 (3,4,5,6) - would be nicer imo
2017-07-09 06:25 Flezlin: more emphsis on 02:03:075 (5) -
2017-07-09 06:26 Flezlin: also do u have any plans to make 01:59:989 (3,4,5,6) - 34 and 56 parallel
2017-07-09 06:26 Flezlin: that looks kinda strange i think
2017-07-09 06:27 Mir: did all
2017-07-09 06:39 Mir: 04:44:560 (5,6) - i want ur opinion on these tho
2017-07-09 06:39 Mir: and ye kinda
2017-07-09 06:39 Mir: but
2017-07-09 06:39 Mir: sv is slow overall
2017-07-09 06:39 Flezlin: o yea
2017-07-09 06:39 Flezlin: wheni first saw those
2017-07-09 06:39 Mir: so speeding it up wouldn't do much
2017-07-09 06:39 Flezlin: i was like woa
2017-07-09 06:39 Mir: woa in a bad way
2017-07-09 06:39 Mir: ?
2017-07-09 06:40 Flezlin: uhh
2017-07-09 06:40 Flezlin: not bad or good way
2017-07-09 06:40 Flezlin: just unexpected
2017-07-09 06:40 Mir: oh
2017-07-09 06:40 Flezlin: hmm idk
2017-07-09 06:40 Mir: well thats what they all say i don't think it's like
2017-07-09 06:41 Mir: a huge problem tho
2017-07-09 06:41 Mir: it's just kicksliders :x
2017-07-09 06:41 Flezlin: i feel like ppl would break there tho
2017-07-09 06:41 Flezlin: maybe not dk
2017-07-09 06:41 Flezlin: idk
2017-07-09 06:41 Mir: so how can i make it less surprising
2017-07-09 06:41 Flezlin: 04:15:931 - why did u ignore this :(
2017-07-09 06:42 Mir: o
2017-07-09 06:42 Flezlin: hmm
2017-07-09 06:42 Flezlin: maybe
2017-07-09 06:42 Flezlin: 04:47:303 (5,6) - since these are offset a little
2017-07-09 06:43 Flezlin: u could make it slightly easier to handle by doing a similar thing with 04:46:617 (1,2,3,4) -
2017-07-09 06:43 Flezlin: idk
2017-07-09 06:43 Mir: the offset is just so it's readable
2017-07-09 06:43 Mir: i can actually lower it
2017-07-09 06:43 Flezlin: o
2017-07-09 06:43 Mir: would [https://imgur-archive.ppy.sh/AwURkJx.png this] be easier?
2017-07-09 06:43 Mir: stacked relatively the same as the circles are
2017-07-09 06:43 Flezlin: a little more
2017-07-09 06:44 Flezlin: i think
2017-07-09 06:44 Mir: how much more can i go xD https://imgur-archive.ppy.sh/VfKAqEj.png
2017-07-09 06:44 Flezlin: no i mean like you can space it more
2017-07-09 06:44 Flezlin: LOL
2017-07-09 06:45 Mir: oh
2017-07-09 06:45 Mir: well that's fine i think
2017-07-09 06:45 Flezlin: https://imgur-archive.ppy.sh/H04qNgA.png maybe kinda like this
2017-07-09 06:45 Flezlin: idk
2017-07-09 06:45 Mir: cuz it's similar to the circle stacks
2017-07-09 06:45 Flezlin: yea
2017-07-09 06:45 Flezlin: or u could do smth edgy likehttps://imgur-archive.ppy.sh/vfSsQVj.png
2017-07-09 06:45 Flezlin: and rotate it a little
2017-07-09 06:46 Flezlin: jk thats stupid
2017-07-09 06:46 Flezlin: im stupid
2017-07-09 06:46 Flezlin: im tired
2017-07-09 06:46 Mir: :(
2017-07-09 06:46 Mir: it's oka
2017-07-09 06:46 Mir: go sleep
2017-07-09 06:46 Flezlin: 05:14:046 (1,2,3,4,5,6) -
2017-07-09 06:46 Mir: post log i gib u kds
2017-07-09 06:46 Flezlin: personally
2017-07-09 06:46 Flezlin: i would do
2017-07-09 06:46 Flezlin: slider 2 circle slider 2 circle
2017-07-09 06:47 Flezlin: bc 05:14:731 (3) - stronger
2017-07-09 06:47 Mir: oh
2017-07-09 06:47 Mir: that works
2017-07-09 06:47 Mir: done
2017-07-09 06:47 Flezlin: ok


death
Yamicchi


[Nice diff name]
• I heard around that the vocal is Muzzy himself but idk ; ; I'm still making sure
• HP6 - 6.5 might fit the map more, as 5 is quite low
• Combo color 3 and combo color 4 looks quite similar to each other. How about making combo color 3 as combo color 2 instead? So everytime you NC it would be easier to recognize
• 00:00:674 (1) - How about ending this on 00:08:903 - and add a reverse slider?
• 00:13:703 (1) - well if you're not placing it here for consistency or stuff, I believe it should be on 00:13:874 - instead
• 00:15:074 (1) - blanket this or I'll call the police
• 00:17:817 (1) - ending at 00:18:674 - maybe? I mean I don't quite get how you end your slider and place the circle I mentioned above ^
• 00:20:217 (4) - minor stuff but ctrl+g makes the spacing equal comparing to previous patterns, and yeah I can call the police twice
• 00:43:874 (1,2,3) - minor again. As they represent "Never" and "going" so the way you used 2 circles and a slider is quite odd tbh. Should be 4 circles or 2 sliders, it's up to you
• 00:51:760 (2,3) - It feels like removing these 2 would make the drum pattern stronger, as you force people to play along the drum only.
• 00:58:874 (7,1) - Don't you think this is a bit too far?
• 00:58:960 (1,2,3,4) - Spacing feels so random, 00:59:303 (2,3) - same snare but 1>2 is much further comparing to 2>3 which is also a snare, while 3>4 has super large spacing. You did the same for 01:01:017 (4,5) - 01:02:389 (3,4) - , but then you made the spacing correctly on 01:03:246 (2,3) - 01:00:160 (1,2,3) - 01:01:703 (1,2) - imo the way you space them is up to you, but at least space them clearly, so players could recognize what they're clicking to, to express the song better don't you think?
• 01:31:874 - ok the jump here feels a bit random imo. The first 6 circles were going rounded, then a sudden zigzag at 01:32:903 (7,8) - with a counter clockwise flow, then a full zigzag for 8 next circles? Well the least you I can think of is that you can adjust the 01:32:903 (7,8) - somewhere to continue the clockwise flow, then you can have a zigzag
• 01:37:017 (6,7) - Spacing should be lowered a bit, that way the emphasis of 01:37:360 (1) - would be much stronger as it should be
• 01:57:074 (1,2,3) - same ^ so as for players to recognize the different snapping easier? They are really similar to 01:58:103 (1,2,3) - so imo that's not a good idea
• 01:59:989 (3) - Using the beat as a circle too would make it the same as 02:00:161 (4,5,6) - while they express different sound. I suggest you to change 01:59:646 (2) - to a reverse slider. Same goes for 02:02:732 (3) - 02:05:475 (3) - ... Plus, the stacks feel pretty awkward to play with
• 03:04:103 (3) - At least mute the sliderend tho? :d
• 03:37:704 (4,1) - Uh idk the flow plays really bad, as you're getting used to the flow of 03:36:675 (1,2,3,4) - but suddenly a 180* opposite flow comes. How about this http://puu.sh/wFm8a/7d0d610f47.jpg ?
• 04:00:674 (1) - I think you should start the spinner on an audible beat, like you did at 03:05:817 (1) -
• 04:05:475 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is ok. The last one ehh
• 04:16:275 (8) - this should definitely be ctrl+g for better flow
• 04:31:532 (1,2,3,4,5,6,1,2,3) - this is not bad but I'd stick to the 04:15:075 (2,3,4,5,1,2,3,4,5,6) - style more, as you can express the snare better by spacing. The current one cannot express the snare at 04:32:047 (1) - imo
• 04:33:589 (3,4) - you do realize that these 2 sliders is expressing the different sound right? But then the concept is so similar to 04:44:560 (5,6) - except for the spacing, which is kinda confusing to me. I believe just 2 circles with harsh flow would be enough. I'm thinking of http://puu.sh/wFmmr/447b3d4817.jpg but it's up to you
• 04:37:360 (3) - The guitar started playing on 1/2 beat here, so why not 2 circles instead?
• 04:39:074 (3) - stack this or you'll have to call an ambulance for me because I will suicide
• 05:06:846 (5,1,2) - Flow is quite too soft. How about stacking 05:07:531 (2) - slider start to 05:06:674 (4) - or sth to change the flow a bit?
• 05:15:931 (6,1,2,3,4,5) - ctrl+g this maybe? It feels better that way as I explained before
• 05:35:989 (1,2,3) - Can you remove drum sampleset on sliderends and 05:37:189 (5) - ? It's too much to use strong drum for every 1/2 beat like this
• 05:44:217 - I think the volume should be lowered a bit? Btw can you delete the 2 last green timing point? :d
• 01:41:131 (1,2) - 01:38:389 (1,2) - 01:43:874 (1,2) - 01:46:617 (1,2) - and for every kiai... I think you NCed them wrong. Swapping their NC would be fine, it's imo but NC every measure might be a better idea. You literally NC for the jumps like 01:51:074 (1) - so it's kinda confusing to me. If you have any explaination then it would be great!

Gutto laku!
Topic Starter
Mir

Yamicchi wrote:



[Nice diff name]
• I heard around that the vocal is Muzzy himself but idk ; ; I'm still making sure
• HP6 - 6.5 might fit the map more, as 5 is quite low
• Combo color 3 and combo color 4 looks quite similar to each other. How about making combo color 3 as combo color 2 instead? So everytime you NC it would be easier to recognize
• 00:00:674 (1) - How about ending this on 00:08:903 - and add a reverse slider? - cuz spinner and I don't wanna end it too early, I want the full sound
• 00:13:703 (1) - well if you're not placing it here for consistency or stuff, I believe it should be on 00:13:874 - instead - This is for the cymbal hit on the 1 so I kept it there instead of moving it up to... idk what xD
• 00:15:074 (1) - blanket this or I'll call the police - it's CloSE ENOUGH
• 00:17:817 (1) - ending at 00:18:674 - maybe? I mean I don't quite get how you end your slider and place the circle I mentioned above ^
• 00:20:217 (4) - minor stuff but ctrl+g makes the spacing equal comparing to previous patterns, and yeah I can call the police twice
• 00:43:874 (1,2,3) - minor again. As they represent "Never" and "going" so the way you used 2 circles and a slider is quite odd tbh. Should be 4 circles or 2 sliders, it's up to you
• 00:51:760 (2,3) - It feels like removing these 2 would make the drum pattern stronger, as you force people to play along the drum only.
• 00:58:874 (7,1) - Don't you think this is a bit too far? - nah, i think it's fine since it's not stacked on it but rather uh.. ds'd i guess it'll be readable as not 1/2 and the only other option is 1/4 so ye
• 00:58:960 (1,2,3,4) - Spacing feels so random, 00:59:303 (2,3) - same snare but 1>2 is much further comparing to 2>3 which is also a snare, while 3>4 has super large spacing. You did the same for 01:01:017 (4,5) - 01:02:389 (3,4) - , but then you made the spacing correctly on 01:03:246 (2,3) - 01:00:160 (1,2,3) - 01:01:703 (1,2) - imo the way you space them is up to you, but at least space them clearly, so players could recognize what they're clicking to, to express the song better don't you think? - i tried
• 01:31:874 - ok the jump here feels a bit random imo. The first 6 circles were going rounded, then a sudden zigzag at 01:32:903 (7,8) - with a counter clockwise flow, then a full zigzag for 8 next circles? Well the least you I can think of is that you can adjust the 01:32:903 (7,8) - somewhere to continue the clockwise flow, then you can have a zigzag
• 01:37:017 (6,7) - Spacing should be lowered a bit, that way the emphasis of 01:37:360 (1) - would be much stronger as it should be
• 01:57:074 (1,2,3) - same ^ so as for players to recognize the different snapping easier? They are really similar to 01:58:103 (1,2,3) - so imo that's not a good idea
• 01:59:989 (3) - Using the beat as a circle too would make it the same as 02:00:161 (4,5,6) - while they express different sound. I suggest you to change 01:59:646 (2) - to a reverse slider. Same goes for 02:02:732 (3) - 02:05:475 (3) - ... Plus, the stacks feel pretty awkward to play with - I actually like the stacks because they force a stop in movement whereas the rest of the sounds have you move to hit them. It goes with how I interpret the sounds as being somewhat fading in and out, so the movement stops and goes when there is no sound and there is some sounds :?
• 03:04:103 (3) - At least mute the sliderend tho? :d
• 03:37:704 (4,1) - Uh idk the flow plays really bad, as you're getting used to the flow of 03:36:675 (1,2,3,4) - but suddenly a 180* opposite flow comes. How about this http://puu.sh/wFm8a/7d0d610f47.jpg ? - mmm it's kinda the point though, to be uncomfortable for the extra emphasis on the pause of 1
• 04:00:674 (1) - I think you should start the spinner on an audible beat, like you did at 03:05:817 (1) - that one is a bit.. difficult.. so I compromised with the red tick, it still follows the same thing
• 04:05:475 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is ok. The last one ehh
• 04:16:275 (8) - this should definitely be ctrl+g for better flow - I actually really like this so I did it for the first kiai too cuz not consistent otherwise :3
• 04:31:532 (1,2,3,4,5,6,1,2,3) - this is not bad but I'd stick to the 04:15:075 (2,3,4,5,1,2,3,4,5,6) - style more, as you can express the snare better by spacing. The current one cannot express the snare at 04:32:047 (1) - imo
• 04:33:589 (3,4) - you do realize that these 2 sliders is expressing the different sound right? But then the concept is so similar to 04:44:560 (5,6) - except for the spacing, which is kinda confusing to me. I believe just 2 circles with harsh flow would be enough. I'm thinking of http://puu.sh/wFmmr/447b3d4817.jpg but it's up to you
• 04:37:360 (3) - The guitar started playing on 1/2 beat here, so why not 2 circles instead? - it's more noticeable at 04:37:703 (4,5,6) - imo so i did it there instead
• 04:39:074 (3) - stack this or you'll have to call an ambulance for me because I will suicide
• 05:06:846 (5,1,2) - Flow is quite too soft. How about stacking 05:07:531 (2) - slider start to 05:06:674 (4) - or sth to change the flow a bit? - mmm I think the flow here is fine as it is, it's not supposed to be particularly harsh
• 05:15:931 (6,1,2,3,4,5) - ctrl+g this maybe? It feels better that way as I explained before
• 05:35:989 (1,2,3) - Can you remove drum sampleset on sliderends and 05:37:189 (5) - ? It's too much to use strong drum for every 1/2 beat like this
• 05:44:217 - I think the volume should be lowered a bit? Btw can you delete the 2 last green timing point? :d - NO >:, and the spinner is audible cuz the song is still quite audible so lowering the volume doesn't really fit to me
• 01:41:131 (1,2) - 01:38:389 (1,2) - 01:43:874 (1,2) - 01:46:617 (1,2) - and for every kiai... I think you NCed them wrong. Swapping their NC would be fine, it's imo but NC every measure might be a better idea. You literally NC for the jumps like 01:51:074 (1) - so it's kinda confusing to me. If you have any explaination then it would be great! - talked ingame

Gutto laku!
Arigatou!!!
Shurelia
modding4friends , hahahahaha. ok

[GeneraL]
  1. ho ho ok



[diff]
  1. 00:32:903 (1,2,3) - off looking structure , you can improve this.
  2. 00:33:246 (2) - prolly whistle on its head are pretty unnecessary and make things a bit too crowded ooh, this one 00:33:931 (4) - too
  3. 00:34:274 (1) - should add a whislte on the head to add a bit of emphasizing
  4. 00:38:389 (1,2,3,4) - imo your HS are a bit too crowded , I'd say to remove some of it to not make things too crowded. (preferences)
  5. 00:52:103 (1) - idk but using 1/4 instead a single circle is actually fit more for me. Since there's a buzz sounds on 00:52:188 - nvm , it's your HS afterall but hey it still works imo
  6. 01:01:531 (6,1) - actually quite an awkward movement since it's not a straight one nor a complete sharp one. Probably you can just ctrl+g this one do some adjustmenst by moving it a bit downwards and it should be better imo
  7. 01:37:017 (6,7) - don't think an anti-flow would be a good idea at here, since it'll give another awkward movement to 01:37:360 (1) - instead. Try to ctrl+g 7 and it should be improved
  8. 01:59:646 (2,3) - you've never done this before and it'll tilt people a bit, would prefer to unstack 3 instead and do a jump.
  9. 01:59:989 (3,4,5,6) - prolly you can just make a diamond instead? or move 5 and 6 a bit more afar from 3,4 so it won't look too crumpled.
  10. 02:02:390 (2,3) - same stuffs, actually you're gonna doing this more on the next few patterns so it's your call
  11. 03:05:817 (1) - spinner should end on 03:10:703 - instead 03:10:789 - i guess
  12. 03:47:647 (1,2,3,4,5,6) - idk why you suddenly not making jumps even though you're actually can and should lol. Since it'll give a good end for a next incoming break.
  13. 04:11:818 (1,2,3,4,5,6,7,8,9) - GYAAAAAAA this trigger me, you can actually use 1/2 instead circles and the silencing all of the slider's ends and it'll won't waste any good map's potential at all. Please do that.
  14. 04:32:731 (7) - alternatively you can try to ctrl+g this one but it's just an alternative

mir
Topic Starter
Mir

Shurelia wrote:

modding4friends , hahahahaha. ok

[GeneraL]
  1. ho ho ok



[diff]
  1. 00:32:903 (1,2,3) - off looking structure , you can improve this.
  2. 00:33:246 (2) - prolly whistle on its head are pretty unnecessary and make things a bit too crowded ooh, this one 00:33:931 (4) - too - mm i think it's okay
  3. 00:34:274 (1) - should add a whislte on the head to add a bit of emphasizing
  4. 00:38:389 (1,2,3,4) - imo your HS are a bit too crowded , I'd say to remove some of it to not make things too crowded. (preferences) - yeah preference ;w; i think it's okay
  5. 00:52:103 (1) - idk but using 1/4 instead a single circle is actually fit more for me. Since there's a buzz sounds on 00:52:188 - nvm , it's your HS afterall but hey it still works imo - i'll keep it how it is
  6. 01:01:531 (6,1) - actually quite an awkward movement since it's not a straight one nor a complete sharp one. Probably you can just ctrl+g this one do some adjustmenst by moving it a bit downwards and it should be better imo - there's a lot of freedom in this movement so i think it should be okay
  7. 01:37:017 (6,7) - don't think an anti-flow would be a good idea at here, since it'll give another awkward movement to 01:37:360 (1) - instead. Try to ctrl+g 7 and it should be improved - this actually plays pretty well, and even if it didn't the uncomfortable movement would emphasize the beginning of the chorus
  8. 01:59:646 (2,3) - you've never done this before and it'll tilt people a bit, would prefer to unstack 3 instead and do a jump. - disagreed cuz this is where i introduce it, and i don't do sliderend 1/4 so this should be fine to read
  9. 01:59:989 (3,4,5,6) - prolly you can just make a diamond instead? or move 5 and 6 a bit more afar from 3,4 so it won't look too crumpled. - tried to make part of a star
  10. 02:02:390 (2,3) - same stuffs, actually you're gonna doing this more on the next few patterns so it's your call
  11. 03:05:817 (1) - spinner should end on 03:10:703 - instead 03:10:789 - i guess - it's a bit iffy but I don't think it really matters
  12. 03:47:647 (1,2,3,4,5,6) - idk why you suddenly not making jumps even though you're actually can and should lol. Since it'll give a good end for a next incoming break. - made 4 spaced a bit more but i don't really wanna do jumps here, it's still calm
  13. 04:11:818 (1,2,3,4,5,6,7,8,9) - GYAAAAAAA this trigger me, you can actually use 1/2 instead circles and the silencing all of the slider's ends and it'll won't waste any good map's potential at all. Please do that. - i like the feeling of the circles better ;w;
  14. 04:32:731 (7) - alternatively you can try to ctrl+g this one but it's just an alternative - i like how it is

mir - shurelia
Thank you!!~
beaw
PLEASE CHANGE OFFSET TO -25

[Astray]
00:19:531 (2) - These fit better at 1/2 sliders but they also work as 1/2, so no need to change them unless you want.~
00:20:217 (4,1) - This blanket is bad lmfao.
00:23:303 (1,2) - ^.
00:42:331 (6,7,1,2,3) - omg are you kidding me lmfao make the sliders perfectly straight and fix that ugly ass triple aha
01:32:389 (4,8) - Stack.
01:37:703 (2,3) - Why not stack? It makes the blanket look way better and it plays better too.
01:48:674 (2,1) - Scoot to the right so it's in the middle of (2)? ;w;
02:49:703 (5,2) - Fix stack.
03:43:532 (1,2) - Fix stack.
04:16:447 (1) - I really feel like this needs more emphasis than it has right now. I don't think it's TOO terrible important, but it's up to you.
04:20:046 (6,2,4) - Fix stacks.
04:27:418 (1,3) - Fix blanket a bit.
04:42:160 (1,3) - Fix stack.

[]

tbh I was expecting more sliders at 05:16:789 - this section onward but it's all you :o~
Topic Starter
Mir

Stingy wrote:

PLEASE CHANGE OFFSET TO -25

[Astray]
00:19:531 (2) - These fit better at 1/2 sliders but they also work as 1/2, so no need to change them unless you want.~
00:20:217 (4,1) - This blanket is bad lmfao.
00:23:303 (1,2) - ^.
00:42:331 (6,7,1,2,3) - omg are you kidding me lmfao make the sliders perfectly straight and fix that ugly ass triple aha
01:32:389 (4,8) - Stack.
01:37:703 (2,3) - Why not stack? It makes the blanket look way better and it plays better too.
01:48:674 (2,1) - Scoot to the right so it's in the middle of (2)? ;w;
02:49:703 (5,2) - Fix stack.
03:43:532 (1,2) - Fix stack.
04:16:447 (1) - I really feel like this needs more emphasis than it has right now. I don't think it's TOO terrible important, but it's up to you.
04:20:046 (6,2,4) - Fix stacks.
04:27:418 (1,3) - Fix blanket a bit.
04:42:160 (1,3) - Fix stack.

[]

tbh I was expecting more sliders at 05:16:789 - this section onward but it's all you :o~
Did things. Rearranged 04:16:447 (1,2,3,4,1,2,3,4,5,6,7,1) - and stuff.

Thanks.~
-Mo-
Seijiro
can I qualify
Seijiro
Mrs. Generic is at the door, be careful :p
Topic Starter
Mir

MrSergio wrote:

Mrs. Generic is at the door, be careful :p
Venix
interesting song! gratz on qualify
LMT
grz grz
Renumi
gratz meer
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