help
I'll talk to Mo about this, then. I'm fairly certain my offset was right at the star albeit slightly off. I will check my hitsounds and see if there are any issues there.LMT wrote:
So uh possible problems regarding why Mo had such a weird hit error bar:
- timing resets are possible (even though I don't think there should be any resets in this song, people more accurate than me could possibly find it). I'd argue this is not the case in practice since the sliderends would regulate the timing for the player way too precise that ~10ms shifts are usually not noticeable. Musical instruments themselves have a spread of at least 2-3ms, like synth, bass, ... which are utilised pretty often in this song. If you ever think extremely precise timing in songs like this is important, remember https://osu.ppy.sh/s/429882 this was ranked with ~30ms early offset, 5 pages of post-qualification later no one noticed it was off.
- If timing resets don't actually exist, the issue is then caused by faulty feedback:
+ This could happen when 3/4 rhythm is present and somehow Mo regulated his hit timing somewhere in between (from what I observed it seemed to be exactly half the 1/4 tick, about ~43ms). You do have a few 1/4 sliderends that are not silenced on rather calm parts so the hitsound is actually very audible.
+ Check the hitsounds .wav files just in case, cba to do it sorry.
From my experience I used to make a map with all the vocals extended and all the players (including me) thought there was an offset issue. I tried everything I could, from making offset resets to timing to every single downbeat, the problem still existed that I was hitting too early it is even visible on the hit error exactly how Mo did on this map. I can't say 100% sure it's the hitsound feedback but it is the most probable from my experience.
Thanks Bubblun.~Bubblun wrote:
Requested I mod this
00:11:991 (2,1) - If you look at 1 you'll see the blanket's slightly off.
00:14:733 (3,1) - ^
00:42:419 (7) - Slightly off.
00:50:391 (4) - If you want to keep this angle it'd look better if the slider before it was curved.
00:54:762 (6,1) - I suggest putting soft whistles on the triplets as they have no feedback atm
01:37:362 - My problem with the chorus is the way you flip directions of the flow either seems random or you do it too quickly. 01:37:362 (1,2,3,4) - Like here for example how the sliders go counter clockwise then suddenly 3-4 have a jump in the opposite direction, which has no strength to support the flip. The very least the change in circular motion should be on the strongest of the downbeats, not very often. 01:40:105 (1) - This is a good spot to flip. 01:42:848 (1) - Same. Every 2 big white ticks seems like a consistent number with enough space in between. - those are already flipped and the flow changes based on how the pattern is structured and whether or not there's a jump part coming up. each jump part does switch
02:46:962 (5,1,2) - These don't look very aesthetic. No correlation between the sldiers whatsoever besides the fact they're copied. The least I feel you should do is let them visually share the same distance.
03:28:784 (2,3,4) - ^
vilated.-Mo- wrote:
humilate2017-07-09 10:24 Mir: 04:50:389 (1,2,3,4,5,6) - these are apparently a lot high spacing than the otehrs
2017-07-09 10:24 Mir: so i buffed the others cuz they were too low
2017-07-09 10:24 -Mo-: Heh
2017-07-09 10:25 -Mo-: Sounds like something I would do
2017-07-09 10:25 Mir:
2017-07-09 10:27 Mir: 04:41:131 (1,3,5) - i also flipped this around cuz emphasis was on reds and not whites
2017-07-09 10:27 -Mo-: Alright
2017-07-09 10:28 Mir: 04:35:646 (1,2,3,4,5,6) - same
2017-07-09 10:29 Mir: oh that made it an extra
2017-07-09 10:29 Mir: time to nerf spacing a bit
2017-07-09 10:29 -Mo-: What's wrong with an extra
2017-07-09 10:29 Mir: idk it went from 5.15 -> 5.23
2017-07-09 10:29 Mir: isn't that a big jump
2017-07-09 10:29 Mir: does it matter
2017-07-09 10:30 -Mo-: It's because you're usiing large spacing consecutively
2017-07-09 10:30 -Mo-: Which adds a lot to the star rating
2017-07-09 10:30 Mir: it's legit one pattern
2017-07-09 10:30 Mir: that's buffing it so much
2017-07-09 10:30 Mir: hmm
2017-07-09 10:30 Mir: ok 5.2 is fine
2017-07-09 10:32 Mir: nvm i reworked those both
2017-07-09 10:35 Mir: . i think i went overboard
2017-07-09 10:35 -Mo-: pRo mapper Mir
2017-07-09 10:35 Mir: i mean honestly it does fit im just scared it's too much of a spike
2017-07-09 10:35 Mir: well i'll update when you're done looking and you can judge it
2017-07-09 10:36 -Mo-: Was more waiting for you to update first
2017-07-09 10:36 Mir: oh.
2017-07-09 10:36 Mir: well lets do that then
2017-07-09 10:36 Mir: alright
2017-07-09 10:37 Mir: 5.31...
2017-07-09 10:37 Mir: 5.27*
2017-07-09 10:37 Mir: it was 5.31 before i nerfed it though
2017-07-09 10:38 Mir: 02:29:474 (1,2,3,4,5,6,1,2) - 04:35:646 (1,2,3,4,5,6) - 04:41:131 (1,2,3,4,5,6) - jumps in question
2017-07-09 10:39 -Mo-: So the second and first one are the same pretty much
2017-07-09 10:39 -Mo-: But one has vocals the other does noe
2017-07-09 10:39 Mir: yes
2017-07-09 10:39 Mir: but the second is spaced more to account for that, hence the sr
2017-07-09 10:39 -Mo-: Alright
2017-07-09 10:39 Mir: it was inconsistent with how i did the other kiai anyways
2017-07-09 10:40 Mir: if i varied it in the second i should have in the first, but i didn't
2017-07-09 10:40 -Mo-: 02:30:331 (6) - Missing drum
2017-07-09 10:40 Mir: thanks
2017-07-09 10:40 Mir: 04:44:560 - what do you think about removing the drums here
2017-07-09 10:40 -Mo-: Higher spacing for these patterns do fir though
2017-07-09 10:41 -Mo-: I feel like theyfit
2017-07-09 10:41 Mir: as they are?
2017-07-09 10:41 -Mo-: Yeah
2017-07-09 10:42 -Mo-: If you removed them then the pattern may even need to be changed
2017-07-09 10:42 Mir: i see
2017-07-09 10:42 Mir: i just feel like they might overshadow the guitar strum those kicks are mapped to
2017-07-09 10:43 -Mo-: Either works really
2017-07-09 10:43 -Mo-: Depends what you want to emphasise more
2017-07-09 10:43 Mir: eh i'll just leave it
2017-07-09 10:45 Mir: 05:38:903 - removed as well
2017-07-09 10:46 Mir: after listening to it like 3 times there's nothing there
2017-07-09 10:46 -Mo-: 00:47:817 (6,7,1) - Almost feels too linear
2017-07-09 10:46 Mir: what about this http://i.imgur.com/hkOp4bK.png
2017-07-09 10:47 -Mo-: Could work
2017-07-09 10:47 -Mo-: Personally would've done a slight diangonal thing like 00:45:074 (6,7,1) -
2017-07-09 10:48 -Mo-: 00:52:446 (3,7) - If you care about nazi stacks
2017-07-09 10:48 Mir: i think it works
2017-07-09 10:48 Mir: also fixed stack
2017-07-09 10:51 -Mo-: 01:27:760 (1) - I still stand by that this sounds weird but eh
2017-07-09 10:51 Mir: hmm i am following the bass that picks up
2017-07-09 10:52 Mir: 01:26:389 - from about here it goes long short x7 long short x7 or something
2017-07-09 10:52 -Mo-: Ah
2017-07-09 10:52 -Mo-: That didn't seem clear since the hitsounding was following vocals
2017-07-09 10:52 Mir: i can change that actually
2017-07-09 10:53 -Mo-: The hitsounding or
2017-07-09 10:53 Mir: hitsounding
2017-07-09 10:54 Mir: 01:58:617 (4) - ???
2017-07-09 10:54 Mir: is it just me or is this fucked
2017-07-09 10:55 -Mo-: As in it's not in a straight line?
2017-07-09 10:56 Mir: no like it's just.. randomly place
2017-07-09 10:56 Mir: well i fixed it anyways
2017-07-09 10:57 -Mo-: 01:34:960 (2) - Might be worth stacking the tail instead of the head since 8-2 are closer together than 6-2
2017-07-09 10:58 Mir: agreed, changed
2017-07-09 11:02 -Mo-: 03:10:703 - Almost feel like the spinner would work better extended to the blue tick
2017-07-09 11:02 -Mo-: Up to you though
2017-07-09 11:03 Mir: actually
2017-07-09 11:03 Mir: it sounds better on the red
2017-07-09 11:03 -Mo-: Or taht
2017-07-09 11:03 Mir: cuz there's that little beep sound i think
2017-07-09 11:03 Mir: ye extended to red~
2017-07-09 11:03 -Mo-: 03:30:846 (3,1) - Would probably drop the spacing a little more
2017-07-09 11:03 -Mo-: So 3/4 is easier to recognise
2017-07-09 11:04 Mir: that shouldn't be 3/4
2017-07-09 11:04 -Mo-: Oh
2017-07-09 11:04 Mir: i keep meaning to change it but i always forget, made it 1/2
2017-07-09 11:05 Mir: 04:00:503 (1) - what do you think of ending this on 04:04:274 - when the vocal starts
2017-07-09 11:06 -Mo-: I don't hear a vocal
2017-07-09 11:06 -Mo-: You mean stops?
2017-07-09 11:06 Mir: it's like
2017-07-09 11:06 Mir: a uuuuuuUUUUAAAAAHHHH sound
2017-07-09 11:07 -Mo-: Yeah I hear it before, not after
2017-07-09 11:07 Mir: where before?
2017-07-09 11:07 -Mo-: Before the end of 04:04:274 -
2017-07-09 11:07 -Mo-: You said the vocals start here so I think we're confused as to what we both mean
2017-07-09 11:07 Mir: ohh
2017-07-09 11:08 Mir: currently the spinner ends where the vocal ends
2017-07-09 11:08 Mir: im suggesting to end the spinner where it starts
2017-07-09 11:08 -Mo-: Oh there is another one
2017-07-09 11:08 -Mo-: Nah I think that seems a bit premature I think
2017-07-09 11:08 -Mo-: I think I think
2017-07-09 11:08 Mir: I think I think I think
2017-07-09 11:09 -Mo-: Therefore I am I am I am
2017-07-09 11:09 Mir: it's mainly to give some recovery time for the massive jumps afterwards
2017-07-09 11:09 -Mo-: Up to you
2017-07-09 11:09 Mir: 1 beat to adjust enough to hit those is a bit harsh
2017-07-09 11:09 -Mo-: I'd say leave it though
2017-07-09 11:09 Mir: i think i wanna end it a bit earlier
2017-07-09 11:10 Mir: the pause in spinning kinda gives its own emphasis iirc
2017-07-09 11:10 Mir: i know i heard that somewhere im not crazy
2017-07-09 11:11 -Mo-: I can see taht
2017-07-09 11:11 -Mo-: 04:26:732 (4,5,6,7) - Nice spacing
2017-07-09 11:11 Mir: 04:08:217 - also this rhythm i changed
2017-07-09 11:12 Mir: nerfed
2017-07-09 11:12 -Mo-: Check that the right beats are emphasised too
2017-07-09 11:12 Mir: yep
2017-07-09 11:14 -Mo-: 05:29:131 - Missing drum
2017-07-09 11:14 Mir: oh nice catch, fixed
2017-07-09 11:16 -Mo-: 02:02:732 (3,4,5,6) - Emphasis here too
2017-07-09 11:16 -Mo-: Can't remember if we caught this
2017-07-09 11:17 Mir: howboutthis http://i.imgur.com/oIWIowk.jpg
2017-07-09 11:17 -Mo-: Might shift 4 very slightly to the left
2017-07-09 11:18 Mir: done
2017-07-09 11:18 -Mo-: Also if you wanted them to be in line try to make it so
2017-07-09 11:18 -Mo-: I think that's all I can see though
2017-07-09 06:21 Flezlin: ok
2017-07-09 06:21 Flezlin: lets go
2017-07-09 06:21 Flezlin: get everything dnied
2017-07-09 06:21 Mir: lets go
2017-07-09 06:23 Flezlin: 01:33:760 (4) - this seems kinda far
2017-07-09 06:23 Flezlin: imo
2017-07-09 06:24 Mir: kind aagree
2017-07-09 06:24 Mir: adjusted
2017-07-09 06:24 Flezlin: and 02:02:904 (4) -
2017-07-09 06:25 Flezlin: something like 01:59:989 (3,4,5,6) - would be nicer imo
2017-07-09 06:25 Flezlin: more emphsis on 02:03:075 (5) -
2017-07-09 06:26 Flezlin: also do u have any plans to make 01:59:989 (3,4,5,6) - 34 and 56 parallel
2017-07-09 06:26 Flezlin: that looks kinda strange i think
2017-07-09 06:27 Mir: did all
2017-07-09 06:39 Mir: 04:44:560 (5,6) - i want ur opinion on these tho
2017-07-09 06:39 Mir: and ye kinda
2017-07-09 06:39 Mir: but
2017-07-09 06:39 Mir: sv is slow overall
2017-07-09 06:39 Flezlin: o yea
2017-07-09 06:39 Flezlin: wheni first saw those
2017-07-09 06:39 Mir: so speeding it up wouldn't do much
2017-07-09 06:39 Flezlin: i was like woa
2017-07-09 06:39 Mir: woa in a bad way
2017-07-09 06:39 Mir: ?
2017-07-09 06:40 Flezlin: uhh
2017-07-09 06:40 Flezlin: not bad or good way
2017-07-09 06:40 Flezlin: just unexpected
2017-07-09 06:40 Mir: oh
2017-07-09 06:40 Flezlin: hmm idk
2017-07-09 06:40 Mir: well thats what they all say i don't think it's like
2017-07-09 06:41 Mir: a huge problem tho
2017-07-09 06:41 Mir: it's just kicksliders :x
2017-07-09 06:41 Flezlin: i feel like ppl would break there tho
2017-07-09 06:41 Flezlin: maybe not dk
2017-07-09 06:41 Flezlin: idk
2017-07-09 06:41 Mir: so how can i make it less surprising
2017-07-09 06:41 Flezlin: 04:15:931 - why did u ignore this :(
2017-07-09 06:42 Mir: o
2017-07-09 06:42 Flezlin: hmm
2017-07-09 06:42 Flezlin: maybe
2017-07-09 06:42 Flezlin: 04:47:303 (5,6) - since these are offset a little
2017-07-09 06:43 Flezlin: u could make it slightly easier to handle by doing a similar thing with 04:46:617 (1,2,3,4) -
2017-07-09 06:43 Flezlin: idk
2017-07-09 06:43 Mir: the offset is just so it's readable
2017-07-09 06:43 Mir: i can actually lower it
2017-07-09 06:43 Flezlin: o
2017-07-09 06:43 Mir: would [https://imgur-archive.ppy.sh/AwURkJx.png this] be easier?
2017-07-09 06:43 Mir: stacked relatively the same as the circles are
2017-07-09 06:43 Flezlin: a little more
2017-07-09 06:44 Flezlin: i think
2017-07-09 06:44 Mir: how much more can i go xD https://imgur-archive.ppy.sh/VfKAqEj.png
2017-07-09 06:44 Flezlin: no i mean like you can space it more
2017-07-09 06:44 Flezlin: LOL
2017-07-09 06:45 Mir: oh
2017-07-09 06:45 Mir: well that's fine i think
2017-07-09 06:45 Flezlin: https://imgur-archive.ppy.sh/H04qNgA.png maybe kinda like this
2017-07-09 06:45 Flezlin: idk
2017-07-09 06:45 Mir: cuz it's similar to the circle stacks
2017-07-09 06:45 Flezlin: yea
2017-07-09 06:45 Flezlin: or u could do smth edgy likehttps://imgur-archive.ppy.sh/vfSsQVj.png
2017-07-09 06:45 Flezlin: and rotate it a little
2017-07-09 06:46 Flezlin: jk thats stupid
2017-07-09 06:46 Flezlin: im stupid
2017-07-09 06:46 Flezlin: im tired
2017-07-09 06:46 Mir: :(
2017-07-09 06:46 Mir: it's oka
2017-07-09 06:46 Mir: go sleep
2017-07-09 06:46 Flezlin: 05:14:046 (1,2,3,4,5,6) -
2017-07-09 06:46 Mir: post log i gib u kds
2017-07-09 06:46 Flezlin: personally
2017-07-09 06:46 Flezlin: i would do
2017-07-09 06:46 Flezlin: slider 2 circle slider 2 circle
2017-07-09 06:47 Flezlin: bc 05:14:731 (3) - stronger
2017-07-09 06:47 Mir: oh
2017-07-09 06:47 Mir: that works
2017-07-09 06:47 Mir: done
2017-07-09 06:47 Flezlin: ok
Arigatou!!!Yamicchi wrote:
[Nice diff name]
• I heard around that the vocal is Muzzy himself but idk ; ; I'm still making sure
• HP6 - 6.5 might fit the map more, as 5 is quite low
• Combo color 3 and combo color 4 looks quite similar to each other. How about making combo color 3 as combo color 2 instead? So everytime you NC it would be easier to recognize
• 00:00:674 (1) - How about ending this on 00:08:903 - and add a reverse slider? - cuz spinner and I don't wanna end it too early, I want the full sound
• 00:13:703 (1) - well if you're not placing it here for consistency or stuff, I believe it should be on 00:13:874 - instead - This is for the cymbal hit on the 1 so I kept it there instead of moving it up to... idk what xD
• 00:15:074 (1) - blanket this or I'll call the police - it's CloSE ENOUGH
• 00:17:817 (1) - ending at 00:18:674 - maybe? I mean I don't quite get how you end your slider and place the circle I mentioned above ^
• 00:20:217 (4) - minor stuff but ctrl+g makes the spacing equal comparing to previous patterns, and yeah I can call the police twice
• 00:43:874 (1,2,3) - minor again. As they represent "Never" and "going" so the way you used 2 circles and a slider is quite odd tbh. Should be 4 circles or 2 sliders, it's up to you
• 00:51:760 (2,3) - It feels like removing these 2 would make the drum pattern stronger, as you force people to play along the drum only.
• 00:58:874 (7,1) - Don't you think this is a bit too far? - nah, i think it's fine since it's not stacked on it but rather uh.. ds'd i guess it'll be readable as not 1/2 and the only other option is 1/4 so ye
• 00:58:960 (1,2,3,4) - Spacing feels so random, 00:59:303 (2,3) - same snare but 1>2 is much further comparing to 2>3 which is also a snare, while 3>4 has super large spacing. You did the same for 01:01:017 (4,5) - 01:02:389 (3,4) - , but then you made the spacing correctly on 01:03:246 (2,3) - 01:00:160 (1,2,3) - 01:01:703 (1,2) - imo the way you space them is up to you, but at least space them clearly, so players could recognize what they're clicking to, to express the song better don't you think? - i tried
• 01:31:874 - ok the jump here feels a bit random imo. The first 6 circles were going rounded, then a sudden zigzag at 01:32:903 (7,8) - with a counter clockwise flow, then a full zigzag for 8 next circles? Well the least you I can think of is that you can adjust the 01:32:903 (7,8) - somewhere to continue the clockwise flow, then you can have a zigzag
• 01:37:017 (6,7) - Spacing should be lowered a bit, that way the emphasis of 01:37:360 (1) - would be much stronger as it should be
• 01:57:074 (1,2,3) - same ^ so as for players to recognize the different snapping easier? They are really similar to 01:58:103 (1,2,3) - so imo that's not a good idea
• 01:59:989 (3) - Using the beat as a circle too would make it the same as 02:00:161 (4,5,6) - while they express different sound. I suggest you to change 01:59:646 (2) - to a reverse slider. Same goes for 02:02:732 (3) - 02:05:475 (3) - ... Plus, the stacks feel pretty awkward to play with - I actually like the stacks because they force a stop in movement whereas the rest of the sounds have you move to hit them. It goes with how I interpret the sounds as being somewhat fading in and out, so the movement stops and goes when there is no sound and there is some sounds
• 03:04:103 (3) - At least mute the sliderend tho? :d
• 03:37:704 (4,1) - Uh idk the flow plays really bad, as you're getting used to the flow of 03:36:675 (1,2,3,4) - but suddenly a 180* opposite flow comes. How about this http://puu.sh/wFm8a/7d0d610f47.jpg ? - mmm it's kinda the point though, to be uncomfortable for the extra emphasis on the pause of 1
• 04:00:674 (1) - I think you should start the spinner on an audible beat, like you did at 03:05:817 (1) - that one is a bit.. difficult.. so I compromised with the red tick, it still follows the same thing
• 04:05:475 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is ok. The last one ehh
• 04:16:275 (8) - this should definitely be ctrl+g for better flow - I actually really like this so I did it for the first kiai too cuz not consistent otherwise :3
• 04:31:532 (1,2,3,4,5,6,1,2,3) - this is not bad but I'd stick to the 04:15:075 (2,3,4,5,1,2,3,4,5,6) - style more, as you can express the snare better by spacing. The current one cannot express the snare at 04:32:047 (1) - imo
• 04:33:589 (3,4) - you do realize that these 2 sliders is expressing the different sound right? But then the concept is so similar to 04:44:560 (5,6) - except for the spacing, which is kinda confusing to me. I believe just 2 circles with harsh flow would be enough. I'm thinking of http://puu.sh/wFmmr/447b3d4817.jpg but it's up to you
• 04:37:360 (3) - The guitar started playing on 1/2 beat here, so why not 2 circles instead? - it's more noticeable at 04:37:703 (4,5,6) - imo so i did it there instead
• 04:39:074 (3) - stack this or you'll have to call an ambulance for me because I will suicide
• 05:06:846 (5,1,2) - Flow is quite too soft. How about stacking 05:07:531 (2) - slider start to 05:06:674 (4) - or sth to change the flow a bit? - mmm I think the flow here is fine as it is, it's not supposed to be particularly harsh
• 05:15:931 (6,1,2,3,4,5) - ctrl+g this maybe? It feels better that way as I explained before
• 05:35:989 (1,2,3) - Can you remove drum sampleset on sliderends and 05:37:189 (5) - ? It's too much to use strong drum for every 1/2 beat like this
• 05:44:217 - I think the volume should be lowered a bit? Btw can you delete the 2 last green timing point? :d - NO >:, and the spinner is audible cuz the song is still quite audible so lowering the volume doesn't really fit to me
• 01:41:131 (1,2) - 01:38:389 (1,2) - 01:43:874 (1,2) - 01:46:617 (1,2) - and for every kiai... I think you NCed them wrong. Swapping their NC would be fine, it's imo but NC every measure might be a better idea. You literally NC for the jumps like 01:51:074 (1) - so it's kinda confusing to me. If you have any explaination then it would be great! - talked ingame
Gutto laku!
Thank you!!~Shurelia wrote:
modding4friends , hahahahaha. ok
[GeneraL]
- ho ho ok
[diff]
- 00:32:903 (1,2,3) - off looking structure , you can improve this.
- 00:33:246 (2) - prolly whistle on its head are pretty unnecessary and make things a bit too crowded ooh, this one 00:33:931 (4) - too - mm i think it's okay
- 00:34:274 (1) - should add a whislte on the head to add a bit of emphasizing
- 00:38:389 (1,2,3,4) - imo your HS are a bit too crowded , I'd say to remove some of it to not make things too crowded. (preferences) - yeah preference ;w; i think it's okay
- 00:52:103 (1) - idk but using 1/4 instead a single circle is actually fit more for me. Since there's a buzz sounds on 00:52:188 - nvm , it's your HS afterall but hey it still works imo - i'll keep it how it is
- 01:01:531 (6,1) - actually quite an awkward movement since it's not a straight one nor a complete sharp one. Probably you can just ctrl+g this one do some adjustmenst by moving it a bit downwards and it should be better imo - there's a lot of freedom in this movement so i think it should be okay
- 01:37:017 (6,7) - don't think an anti-flow would be a good idea at here, since it'll give another awkward movement to 01:37:360 (1) - instead. Try to ctrl+g 7 and it should be improved - this actually plays pretty well, and even if it didn't the uncomfortable movement would emphasize the beginning of the chorus
- 01:59:646 (2,3) - you've never done this before and it'll tilt people a bit, would prefer to unstack 3 instead and do a jump. - disagreed cuz this is where i introduce it, and i don't do sliderend 1/4 so this should be fine to read
- 01:59:989 (3,4,5,6) - prolly you can just make a diamond instead? or move 5 and 6 a bit more afar from 3,4 so it won't look too crumpled. - tried to make part of a star
- 02:02:390 (2,3) - same stuffs, actually you're gonna doing this more on the next few patterns so it's your call
- 03:05:817 (1) - spinner should end on 03:10:703 - instead 03:10:789 - i guess - it's a bit iffy but I don't think it really matters
- 03:47:647 (1,2,3,4,5,6) - idk why you suddenly not making jumps even though you're actually can and should lol. Since it'll give a good end for a next incoming break. - made 4 spaced a bit more but i don't really wanna do jumps here, it's still calm
- 04:11:818 (1,2,3,4,5,6,7,8,9) - GYAAAAAAA this trigger me, you can actually use 1/2 instead circles and the silencing all of the slider's ends and it'll won't waste any good map's potential at all. Please do that. - i like the feeling of the circles better ;w;
- 04:32:731 (7) - alternatively you can try to ctrl+g this one but it's just an alternative - i like how it is
mir - shurelia
Did things. Rearranged 04:16:447 (1,2,3,4,1,2,3,4,5,6,7,1) - and stuff.Stingy wrote:
PLEASE CHANGE OFFSET TO -25
[Astray]
00:19:531 (2) - These fit better at 1/2 sliders but they also work as 1/2, so no need to change them unless you want.~
00:20:217 (4,1) - This blanket is bad lmfao.
00:23:303 (1,2) - ^.
00:42:331 (6,7,1,2,3) - omg are you kidding me lmfao make the sliders perfectly straight and fix that ugly ass triple aha
01:32:389 (4,8) - Stack.
01:37:703 (2,3) - Why not stack? It makes the blanket look way better and it plays better too.
01:48:674 (2,1) - Scoot to the right so it's in the middle of (2)? ;w;
02:49:703 (5,2) - Fix stack.
03:43:532 (1,2) - Fix stack.
04:16:447 (1) - I really feel like this needs more emphasis than it has right now. I don't think it's TOO terrible important, but it's up to you.
04:20:046 (6,2,4) - Fix stacks.
04:27:418 (1,3) - Fix blanket a bit.
04:42:160 (1,3) - Fix stack.
[]
tbh I was expecting more sliders at 05:16:789 - this section onward but it's all you ~
MrSergio wrote:
Mrs. Generic is at the door, be careful :p