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Howard Goodall - Paris Taxi Ride [CatchTheBeat]

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Total Posts
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Topic Starter
Sakary
This beatmap was submitted using in-game submission on Thursday, March 15, 2018 at 7:01:56 PM

Artist: Howard Goodall
Title: Paris Taxi Ride
Source: Mr. Bean's Holiday
Tags: movie official original score soundtrack france mister rowan atkinson
BPM: 150
Filesize: 1897kb
Play Time: 00:38
Difficulties Available:
  1. Platter (3.02 stars, 117 notes)
  2. Rain (3.71 stars, 128 notes)
  3. Salad (1.98 stars, 91 notes)


Download: Howard Goodall - Paris Taxi Ride
Information: Scores/Beatmap Listing
---------------
not ready for new mods... not yet done checking current mods

-----------


References:
Standard version: https://osu.ppy.sh/b/709278 by CoLouRed GlaZeE

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<--- PREVIOUS // FOR RANK #3 //NEXT --->
Dilectus
From queue (M4M)

Salad
00:15:588 (2) - Add repeat since you are following the accordian
00:29:988 (2) - ^
00:20:788 - Add note?
00:35:188 - ^ for consistency

Diff is fine actually

Platter
00:01:788 (1,2) - Inconsistent ds with 00:00:988 (3,4) - . Goes for the entire intro. I'd focus on one fixated ds instead of mixing it up as this part doesnt have many important beats.
00:11:788 (2) - x292 for consistent ds? Or space it out more as it is a strong beat?
00:12:788 (2) - x276 and 00:12:988 (3) - to x382 for same reason as above.
00:37:588 (1,2,3) - Ranking criteria states that Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other.

Rain
00:20:888 - Missing beat

Diff is fine. But I feel like it's lacking hyperdashes on strong beats.
00:11:788 (2) -
00:12:988 (5) -
00:19:388 (4) -
00:20:988 (1) -
00:22:588 (1) -
00:27:388 (3) -
00:29:388 (1) -
00:33:788 (4) -
00:35:388 (1) -

Playback
Nice diff! Couldn't find anything.

---

Decent set overall.

brb gonna watch this movie again now.
Topic Starter
Sakary

DavidEd wrote:

From queue (M4M)

Salad
00:15:588 (2) - Add repeat since you are following the accordian
00:29:988 (2) - ^
00:20:788 - Add note?
00:35:188 - ^ for consistency

Diff is fine actually

Platter
00:01:788 (1,2) - Inconsistent ds with 00:00:988 (3,4) - . Goes for the entire intro. I'd focus on one fixated ds instead of mixing it up as this part doesnt have many important beats. thanks for pointing this out
00:11:788 (2) - x292 for consistent ds? Or space it out more as it is a strong beat? made it hdash
00:12:788 (2) - x276 and 00:12:988 (3) - to x382 for same reason as above.
00:37:588 (1,2,3) - Ranking criteria states that Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other. fixed

Rain
00:20:888 - Missing beat

Diff is fine. But I feel like it's lacking hyperdashes on strong beats.
00:11:788 (2) -
00:12:988 (5) -
00:19:388 (4) -
00:20:988 (1) -
00:22:588 (1) -
00:27:388 (3) -
00:29:388 (1) -
00:33:788 (4) -
00:35:388 (1) -

Playback
Nice diff! Couldn't find anything.

---

Decent set overall.

brb gonna watch this movie again now.
Thanks for modding :DD
LiousPL
Hi! Mod from chat lel!

  • General

    All it's good OwO


    Playback


  1. 00:10:588 (4,5) - Hard jump, reduce ds here~
  2. 00:12:988 (1,2) - Move these closer a little
  3. 00:26:188 (1,2) - ^

    Rain

  4. 00:21:388 (3,4) - Take it to x:240 for make a harder dashes
  5. 00:27:488 - Missing note here

    Platter

  6. 00:11:388 (1,2) - This jump is hard OwO

    Add a more Hdashes to this diff, and reduce a ds sometimes!

    Salad


    Don't see anything wrong, nice patterns, nice flow~

    GL~
Topic Starter
Sakary

LiousPL wrote:

Hi! Mod from chat lel!

  • General

    All it's good OwO


    Playback


  1. 00:10:588 (4,5) - Hard jump, reduce ds here~
  2. 00:12:988 (1,2) - Move these closer a little
  3. 00:26:188 (1,2) - ^

    Rain

  4. 00:21:388 (3,4) - Take it to x:240 for make a harder dashes i dont think its a good idea. it will destroy the pattern
  5. 00:27:488 - Missing note here

    Platter

  6. 00:11:388 (1,2) - This jump is hard OwO sorry, lols

    Add a more Hdashes to this diff, and reduce a ds sometimes! if only i can. its hard to put hdashes because if i do, the diff will be as hard as rain. But i'll try my best.

    Salad


    Don't see anything wrong, nice patterns, nice flow~

    GL~
Thanks for the mod!
wonjae
req in que



The hitsounding in the first 10 seconds before shouldnt be 60% like the rest of the song because of how soft the beginning is.

00:20:788 (6,1) - increase the distance between these two because of how the song gets louder/different at 00:20:988 (1) - .

00:35:388 (1) - ^
00:37:788 (2,3) - this should be a hyper to match 00:36:988 (1,2) -.
00:03:388 (1,2) - increase the distance between these two as because theyre not slanted. it throws off the balance of the previous patterns so a player might over jump it.

00:03:788 (2,3) - same for here, these notes should not be walkable unless they are slanted to match flow.

00:19:388 (1) - hyper to this slider?

00:25:988 (8,1) - put a dash here.
Topic Starter
Sakary

Paranoid Grapes wrote:

req in que



The hitsounding in the first 10 seconds before shouldnt be 60% like the rest of the song because of how soft the beginning is.

00:20:788 (6,1) - increase the distance between these two because of how the song gets louder/different at 00:20:988 (1) - .

00:35:388 (1) - ^
00:37:788 (2,3) - this should be a hyper to match 00:36:988 (1,2) -.
00:03:388 (1,2) - increase the distance between these two as because theyre not slanted. it throws off the balance of the previous patterns so a player might over jump it.

00:03:788 (2,3) - same for here, these notes should not be walkable unless they are slanted to match flow.

00:19:388 (1) - hyper to this slider?

00:25:988 (8,1) - put a dash here.
Thanks for the mod :D
murutattack
#modreqs Halo~

Disable Widescreen Support

00:20:788 (6) - Move this one to x:256, looks smooth.
00:16:188 (3) - I don`t recommend using Slider Tick as a Hitsounding Clap as no one ever did this.
00:22:588 (3) - ^ . And since this slider 00:22:588 (3), you can even make like this timeline.
00:35:188 (6) - Same as 00:20:788 (6). Move this one to x:256.

Overall, nothing much to say, its ok :)
Disable Widescreen Support

00:03:388 (1,2,3,4) - I really wish if dash was added after previous slider, but up to you.
00:24:988 (3,4,5,6) - Sounds lot better like this timeline. Maybe (6) can be moved to x:464 to add jump here.
00:38:388 (1,2) - Better H-Dash it, like slope the (1) slider. Move the end slider to x:496 y:64.

Overall, kinda repetitive. For example : 00:26:188 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - is look way similar as 00:11:388 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - even though its similar beats, but its best if you can make something a bit different movements. For example, if too lazy enough, you can just Flip Horizontally, but that just idea. Or adding more distance.

But If the current now is ok, then its ok :)
00:08:088 (5) - Maybe a bit left looks a bit better, move to x:432.

Unfortunately, this map is cool enough :)
Maybe CS i guess. Kinda a bit small but neh.
00:07:388 (3) - Move a bit left to x:208, seems ok if adding distance here.
00:28:588 (1) - New combo here
00:28:588 (1) - You can make H-dash for this one, like move the slider to x:187, then move the end slider to x:227 y:177.

Good Light Overdose ;)

I think thats it, good luck for ranking :)
(Btw overdose is really funny btw lol)
Topic Starter
Sakary

murutattack wrote:

#modreqs Halo~

Disable Widescreen Support

00:20:788 (6) - Move this one to x:256, looks smooth.
00:16:188 (3) - I don`t recommend using Slider Tick as a Hitsounding Clap as no one ever did this.
00:22:588 (3) - ^ . And since this slider 00:22:588 (3), you can even make like this timeline.
00:35:188 (6) - Same as 00:20:788 (6). Move this one to x:256.

Overall, nothing much to say, its ok :)
Disable Widescreen Support

00:03:388 (1,2,3,4) - I really wish if dash was added after previous slider, but up to you. It's hard to adjust the notes. and I think it's already okay.
00:24:988 (3,4,5,6) - Sounds lot better like this timeline. Maybe (6) can be moved to x:464 to add jump here.
00:38:388 (1,2) - Better H-Dash it, like slope the (1) slider. Move the end slider to x:496 y:64.

Overall, kinda repetitive. For example : 00:26:188 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - is look way similar as 00:11:388 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6) - even though its similar beats, but its best if you can make something a bit different movements. For example, if too lazy enough, you can just Flip Horizontally, but that just idea. Or adding more distance. Adjusted some patterns

But If the current now is ok, then its ok :)
00:08:088 (5) - Maybe a bit left looks a bit better, move to x:432.

Unfortunately, this map is cool enough :)
Maybe CS i guess. Kinda a bit small but neh.Too easy if I make this CS<4.5 -- just to give the players challenge. But I will change it soon if someone notices it, again.
00:07:388 (3) - Move a bit left to x:208, seems ok if adding distance here.
00:28:588 (1) - New combo here
00:28:588 (1) - You can make H-dash for this one, like move the slider to x:187, then move the end slider to x:227 y:177.

Good Light Overdose ;)Thanks!

I think thats it, good luck for ranking :)
(Btw overdose is really funny btw lol) Thank you!
Thanks for the mod, and for the star!!
[MTF] Wolfette
Salad:

Nothing much

Platter:

00:01:188 (4) - I feel like the slider should be two ticks shorter and there should be a hit circle where the slider starts (sorry for poor wording)
00:08:188 (1,2,3,4) - Uneven spacing
00:31:988 (4,5,6) - Uneven spacing

Rain:

00:35:388 (1,2,3,4,5,6,7,8) - This pattern should be slowly going to the left, rather than a stair pattern (again, sorry for poor wording)

Playback:

00:36:088 (4) - NC
Topic Starter
Sakary

AsrielDr33murr wrote:

Salad:

Nothing much

Platter:

00:01:188 (4) - I feel like the slider should be two ticks shorter and there should be a hit circle where the slider starts (sorry for poor wording) i'll not change it. but if someone notices it again i'll change
00:08:188 (1,2,3,4) - Uneven spacing what do you mean? its DS is fine
00:31:988 (4,5,6) - Uneven spacing fixed

Rain:

00:35:388 (1,2,3,4,5,6,7,8) - This pattern should be slowly going to the left, rather than a stair pattern (again, sorry for poor wording) idk. but the stair pattern is fine. the jumps seems to have a good flow, so keeping it for now

Playback:

00:36:088 (4) - NC i changed 5 instead
Thanks for the mod!
Ponchiwi
  1. 00:11:788 (1) - Sound obviously strong, so why not put a dash? move to x160 maybe?
  2. 00:18:188 (1) - same here
  3. 00:29:388 (1) - same / x432
  4. 00:32:588 (1) - same / x320
  5. 00:36:988 (1,2) - I can reach them without dash, add dash away more
  6. 00:37:788 (2,3) - move these notes 4 grid to the right
  7. 00:38:588 (2) - move to x448 for can add feeling necessary for dash in the last note 00:38:988 (3) -
  1. 00:00:188 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would recommend you remapping this start, it's kind of boring cruz your notes going from right to left over and over again
  2. I can see that this diff need any hdashes and strong sounds maybe here you can put one
  3. 00:22:588 (1) - Why add a hdash if in this part you don't have any strong sound? I suggest removing it
  4. 00:25:388 (5) - slider x2 and add a note here 00:25:988 (6) - and finally 00:26:188 (1) - ctrl +G and move to x320 for make a soft hdash
  1. you have active the option "Widescreen supp" desactivala(?
  2. Same for in rain for the begining, remapping
  3. 00:25:788 (7) - umm , you should delete slider x2 and add a new slider like here
  1. 00:38:388 (6) - Very far, try in x312
Topic Starter
Sakary

Ponchiwi wrote:

  1. 00:11:788 (1) - Sound obviously strong, so why not put a dash? move to x160 maybe?
  2. 00:18:188 (1) - same here
  3. 00:29:388 (1) - same / x432
  4. 00:32:588 (1) - same / x320
  5. 00:36:988 (1,2) - I can reach them without dash, add dash away more
  6. 00:37:788 (2,3) - move these notes 4 grid to the right
  7. 00:38:588 (2) - move to x448 for can add feeling necessary for dash in the last note 00:38:988 (3) - rearranged this part but i did it differently
  1. 00:00:188 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would recommend you remapping this start, it's kind of boring cruz your notes going from right to left over and over again i'm going to keep this pattern
  2. I can see that this diff need any hdashes and strong sounds maybe here you can put one
  3. 00:22:588 (1) - Why add a hdash if in this part you don't have any strong sound? I suggest removing it
  4. 00:25:388 (5) - slider x2 and add a note here 00:25:988 (6) - and finally 00:26:188 (1) - ctrl +G and move to x320 for make a soft hdash i'm keeping this pattern for now.
  1. you have active the option "Widescreen supp" desactivala(?
  2. Same for in rain for the begining, remapping keeping it for now
  3. 00:25:788 (7) - umm , you should delete slider x2 and add a new slider like here okay. but i fixed it with my own design
  1. 00:38:388 (6) - Very far, try in x312
Thanks for the mod!
-Nicotine
I finally have time for this!
Mod soon
Topic Starter
Sakary

-Nicotine wrote:

I finally have time for this!
Mod soon
:D
Hareimu
holy shit

this is the best song I've heard
Hareimu
[General]
  1. Combocolour 2 is unrankable, since pure white/pure black break various skins and cause excessive strobing when kiai time is triggered (even if this map doesn't have a kiai to begin with). You can easily fix this by making it a bit greyish so that it's not 255,255,255.
[Salad]
  1. Overall, most (if not all) of the distances are completely walkable for a salad and I had to press the dash button just a couple times in the whole map, which is a pretty clear sign of the walk/dash distances not being distinguished enough in between them. Consider reviewing/testing the whole diff (it's 38 secs long, shouldn't take that long) and making clear which movements are walks and which are outright dashes.
  2. 00:10:988 (3,4) - Stacking these two is weird considering that (4) has a cymbal sound and should have at least normal distancing between it and (3), along with some extra emphasis. tl;dr: ctrl+h (4) and the rest of the diff as well and this should be fixed, pretty much.
  3. 00:16:188 (3) - 2x distancing from the previous repeat slider works wonders here since the instrument played at the background (is it an accordion or something?) has a relatively higher pitch than the rest of the sounds it produced so far.
  4. So far, most of the curved sliders almost feel like they're completely vertical rather than curved like they should suggest because of their shape on the editor. tl;dr: Curve them a bit more? (00:09:788 (2) - , 00:13:588 (5) - , 00:19:988 (5) - , 00:27:988 (5) - , etc).
  5. 00:28:988 (7) - 1,5x distancing from the previous note? Doing this makes the movement to 00:29:388 (1) - be more clear, since I'm not completely sure it's a walkable distance (edge-walkable at most) or a really short dash distance.
  6. 00:30:588 (3) - You could edit the shape of this slider so that it's more tricky to catch and the catcher is not downright standing still to catch it whole.
  7. 00:35:188 (6) - Make the distance between this one and the previous slider 1x instead? So that the distance between this note and the next is 2x and it's an actual dash movement and yeah, you know the drill.
  8. 00:35:388 (1) - Tilt this slider outwards instead of inwards? It makes the distance between the next one increase a bit and makes the dash to it clearer this way. Like this
  9. 00:36:988 (1,2) - This is a clear example of what I mean when I say that distances aren't clear enough. Increase the distance between these to 2x instead, the dash is way clearer this way.
  10. 00:37:588 (1,2) - You could also make distances between these be 1,5x and 00:37:788 (2,3) - 2x between these.
  11. 00:38:388 (1,2) - 2x between these if you apply the previous.
  12. 00:38:588 (2,3) - 1,25x between these?
[Platter]
  1. Note: Issues with distancing between walks and dashes may apply to this diff as well, so please check that out too.
  2. 00:38:388 (1,2) - The distance between these is way too much, even for a 1/1 dash. Reduce it to 2x at least, please.
[Rain]
  1. 00:19:388 (4,5) - I think this was supposed to be a hyperdash but didn't get triggered properly because of the border of the playfield, but even so, having it as an edgedash (2,2x distancing) isn't really good either. Consider reducing the distance between these two.
  2. 00:22:388 - Why do you have this slidertick muted when it has a sound on the later diff (Playback Time)? Please give it a hitsound, since to add up to this, there's an audible instrument sound being played at the background. 00:22:488 - Muting this sliderend is enough, I think.
[Playback Time]
  1. 00:06:588 (1,2,3,4,5,1,2,3,4) - The movement between these becomes really repetitive, since the slidershape you decided to use for all these is the same. Try and vary the shapes of them a bit more just like you did at the beginning with 00:01:788 (1,2,3) - these, for example.

Done! Best of lucks with this mapset <3

I laughed the shit out of myself when modding throughout the diffs with mr. bean looking at me with those faces at the bg
Topic Starter
Sakary

Hareimu wrote:

[General]
  1. Combocolour 2 is unrankable, since pure white/pure black break various skins and cause excessive strobing when kiai time is triggered (even if this map doesn't have a kiai to begin with). You can easily fix this by making it a bit greyish so that it's not 255,255,255.
[Salad]
  1. Overall, most (if not all) of the distances are completely walkable for a salad and I had to press the dash button just a couple times in the whole map, which is a pretty clear sign of the walk/dash distances not being distinguished enough in between them. Consider reviewing/testing the whole diff (it's 38 secs long, shouldn't take that long) and making clear which movements are walks and which are outright dashes.
  2. 00:10:988 (3,4) - Stacking these two is weird considering that (4) has a cymbal sound and should have at least normal distancing between it and (3), along with some extra emphasis. tl;dr: ctrl+h (4) and the rest of the diff as well and this should be fixed, pretty much. okay
  3. 00:16:188 (3) - 2x distancing from the previous repeat slider works wonders here since the instrument played at the background (is it an accordion or something?) has a relatively higher pitch than the rest of the sounds it produced so far. okay
  4. So far, most of the curved sliders almost feel like they're completely vertical rather than curved like they should suggest because of their shape on the editor. tl;dr: Curve them a bit more? (00:09:788 (2) - , 00:13:588 (5) - , 00:19:988 (5) - , 00:27:988 (5) - , etc). it's better now
  5. 00:28:988 (7) - 1,5x distancing from the previous note? Doing this makes the movement to 00:29:388 (1) - be more clear, since I'm not completely sure it's a walkable distance (edge-walkable at most) or a really short dash distance. fixed
  6. 00:30:588 (3) - You could edit the shape of this slider so that it's more tricky to catch and the catcher is not downright standing still to catch it whole. fixed
  7. 00:35:188 (6) - Make the distance between this one and the previous slider 1x instead? So that the distance between this note and the next is 2x and it's an actual dash movement and yeah, you know the drill.
  8. 00:35:388 (1) - Tilt this slider outwards instead of inwards? It makes the distance between the next one increase a bit and makes the dash to it clearer this way. Like this
  9. 00:36:988 (1,2) - This is a clear example of what I mean when I say that distances aren't clear enough. Increase the distance between these to 2x instead, the dash is way clearer this way. okay
  10. 00:37:588 (1,2) - You could also make distances between these be 1,5x and 00:37:788 (2,3) - 2x between these. okay
  11. 00:38:388 (1,2) - 2x between these if you apply the previous.
  12. 00:38:588 (2,3) - 1,25x between these?
[Platter]
  1. Note: Issues with distancing between walks and dashes may apply to this diff as well, so please check that out too. added some dashes on some parts
  2. 00:38:388 (1,2) - The distance between these is way too much, even for a 1/1 dash. Reduce it to 2x at least, please. followed DS 2x
[Rain]
  1. 00:19:388 (4,5) - I think this was supposed to be a hyperdash but didn't get triggered properly because of the border of the playfield, but even so, having it as an edgedash (2,2x distancing) isn't really good either. Consider reducing the distance between these two. fixed
  2. 00:22:388 - Why do you have this slidertick muted when it has a sound on the later diff (Playback Time)? Please give it a hitsound, since to add up to this, there's an audible instrument sound being played at the background. 00:22:488 - Muting this sliderend is enough, I think. fixed this issue. added a note on 00:22:488
[Playback Time]
  1. 00:06:588 (1,2,3,4,5,1,2,3,4) - The movement between these becomes really repetitive, since the slidershape you decided to use for all these is the same. Try and vary the shapes of them a bit more just like you did at the beginning with 00:01:788 (1,2,3) - these, for example. It's better now!

Done! Best of lucks with this mapset <3

I laughed the shit out of myself when modding throughout the diffs with mr. bean looking at me with those faces at the bg
In short... I followed everything you said.
Thank you very much for the mod.
Topic Starter
Sakary
Greetings to the incoming modders:

I'm slightly having difficulties with the Salad diff.
Modding 'Salad' is the most prioritize now.

Thanks for giving me your time to mod this map.
-Nicotine
Alirhgt let's get this done before getting a Mod from a BN.

Salad:
00:07:988 (1,2) - Tilt more a bit since the lit part of the song is about to start.
00:11:988 (2) - This feels unwelcoming for the players in the start because of the gap between 00:11:788 (1) - . I'd move 00:11:988 (2,3,4) - 3 grids (level 2 grid), then curve the slider to be more smooth.
00:16:788 (4) - This slider is confusing because of the anti-flow. There is no strong sound supporting it (Well even if there is, it is still confusing for new players). A straight tilted slider facing to the right should fix it.
00:17:588 (6) - The only 1/2 slider that is different from the rest. I'd just make it a diagonal.
00:24:188 (2,3) - Yes this walkable, but this is too far. New players have the tendency to dash even tho there is no sound supporting it. I'd reduce the ds.
00:28:988 (7) - The sharp anti-flow followed by a large ds is really hard for new players.
00:30:588 (3) - What. I know you are emphazing the sound but I also find this sudden. I'd just make this a diagonal slider if you want this to stand out than the rest.


Platter:
I almost missed on the first part, I can't tell at first if do you need dash.
Platter literally only has 5 hyperdashes. This is not appropriate for ranking. Here some notes that I found H-dash worthy
00:14:588 (7) -
00:17:788 (6) -
00:27:388 (4) -
00:19:988 (1) -
00:35:188 (9) -



Rain:
00:38:588 (2) - curve this?
Nothing much on rain. This diff feels pretty clean.

Playback Time:
00:01:788 (1) - The Hyper doesn't emphasize anything. If it meant to emphasize 00:03:388 (1) -, then It wouldn't have much impact. I'd suggest reducing this into a dash. ! hyper alone is enough.
00:05:788 (3,4) - Here aswell.
00:08:988 (3,4) - SUggestion: Feels non-repetitive if you just make (3) a reverse arrow. Then adjust the rest for flow.
00:23:388 (3) - I'd Hyper this, Since there is a whistle hitsound on 00:23:988 (5) -
00:27:988 (2) - Hyper?

Nice. I'm sorry that my mod got delayed.
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