m4m from your q
Extra
00:13:969 (3,4) - I thnk keeping the curvy slider aethetic would be better. It's not like this part will get boring because of too many curvy sliders. You coudl do somehting like this to change things up if you want https://puu.sh/waEQd/b796da286f.png
00:17:402 - mute the tick or silence them in genral.
Alternatively: 00:16:679 (3) - move the head to the white tick and make it a 1/1 slider. Imo the slider starts a bit too early, since the "ni" start like between the blue and white tick somehow. (on the white tick you would hit the faint background flute-thingy aswell)
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png
00:26:508 (2,3,4,5) - very decieving pattern.
00:29:279 (3) - this looks ok if you only at 00:29:279 (3,4) - . But the way it positioned to what comes before 00:28:627 (1,2,3) - makes it look really awkward. I would recommend using the left playfield area for 00:29:279 (3) - instead since the area you put it in already was busy with your last pattern making the map feel less clunked but also fixing the akward positioning of 3 in regard to 00:28:464 (5,1,2) - . put it somewhere here https://puu.sh/waFoa/0fcf5126c4.png (couldnt think of a quick way to put it in there so use without changing too much)
00:34:497 (3) - put a proper noticable angle on it or make it straight. this is slightly triggering https://puu.sh/waFtu/71d531afb5.png
00:34:986 (4,5,6,2,3) - the way these are stacked is the same (auto stacking from the editor) Try using different custom stacking methods so they are a bit clearer.
00:35:964 (5,1) - very wierd that this is spaced the same as 00:36:127 (1,2) - even thos 1,2 are the heavy drum sounds. i would recommend lowering 00:35:964 (5,1) - so the jumps are more intuitive when playing.
00:37:921 (2) - wyh not curve this aswell (blanket curve of 00:38:410 (4) - )? I dont see a reason to make this straight, it makes your pattern look worse but is still played like it's supposed to be a curved slider (see the flow of 00:37:595 (1,2,3,4) - ). Something like this maybe https://puu.sh/waFFv/da35bd0bc1.png
00:38:410 (4,5,1) - Woudl be very nice to have some contrast between these objects since they are representing different sounds with their respective intensity. 00:38:736 (5,1) - shoudl be higher spaced than 00:38:410 (4,5) - to create the impact you would expect from an upbeatdrum sound like 00:39:062 -
00:39:714 (3,4,1) - the way 4 moves to 1 is also unnecessarily awkward. You have a musicly very simple section but you decide to map wierd angles and ignore slider impact angles all the time...
00:41:018 (4,5,7,8,1) - you probably claculated the triple to be exactly in the middle of 4 and 5 but this is how it looks like in reality https://puu.sh/waFPi/646c729cc9.png. i would recommend using stacking when mapping to you avoid unintended results
00:51:127 (2,3,4) - The vocals build up intensity here and you mapped these 3 sliders in the weakest possible way. Missed opportunity to have a nice intense slider pattern.
00:54:714 (1) - here you mapped this sound wiht a 174 slider but here 00:55:203 (1,2) - with 2 circles? Try to stick with one so you represent the same simple rythm equally. If you map it liek this you imply that that there is some difference but there isn't...
01:01:399 (4,1,2,3) - you mgiht wanan adjust these aswell, reason https://puu.sh/waG3C/84e9049c2a.png
01:03:192 (5,6,1,2,3,4) - i have no idea how you intended this to play out. It felt wierd when playing and it looks even wierder in the editor. In short I dont think you represented the music very well here...
01:04:986 (7,8,1) - let the triplet flow into the curvature of the slider curve??
01:08:084 (2,3) - These look ever so slightly off... cant you copy paste one over the other (not to mention the fucking 0.5° angle... why...)
01:09:551 (2,4) - see you can make straight sliders...
the whole kiai is an aesthetical mess to me...
Linada
00:13:969 (3,4) - how about copy pasting one instead of having slightly off angles? I woudl also recommend to keep the curvy slider in the section like i mentioned above.
00:17:402 - mute the tick or silence them in genral.
Alternatively: 00:16:679 (3) - move the head to the white tick and make it a 1/1 slider. Imo the slider starts a bit too early, since the "ni" start like between the blue and white tick somehow. (on the white tick you would hit the faint background flute-thingy aswell)
00:19:806 (4,5) - up the angle by 2° or something to make the angle difference more noticeable
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png (same as extra)
00:28:627 (1,2) - move 2 a bit further away from the slider body so you keep some unity distance (see 00:27:160 (1,3) - and following similar patterns)
00:35:475 (2,3,1,2,1,2) - this pattern is nice for jumps but you could emphasise the drums a bit better. At the moment every objects has nearly the same emphasis althought some of them follow completely differently intense sounds. 00:35:312 - 00:35:801 (1) - 00:36:127 (1,2,1) - these are the most prominent while 00:35:475 (2,3,2) - are more of a fill in rythm which is clearly less noticable. Try changing the pattern up to fit this, there seemingly infinte equally cool jump pattern which respect these properties!
00:55:284 (2) - delete this and adjust the pattern to fit a note at 00:55:122 - . If you listen closely you will notice that its a 1-5-5 drumroll pattern. (or somethign like that, note: 00:55:203 - and 00:55:692 - should be the dominant parts of the streams since this is where the snares at)
01:09:551 (1,1) - slightly confusing. shouldnt 01:10:040 (1) - start 01:09:877 - since the thing which picks up in intensity are the vocals with another one at 01:10:203 -. 01:09:551 (1) - make this shorter and adjust teh rest i guess
tbh this should be the highest diff in this set. wtf lol
Kyuukai
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png (same as extra)
00:44:279 (1,2,3,4,5,6,7,8,9,10,11) - Add a NC soemhwer in here (like 00:46:236 (8) - or something). 11 note combo for an insane is kinda a lot xD
My biggest concern is the spacing in yout kiai.
01:02:540 (1,2,3,4,5) - you go from very low spaced (lower than prechorus even) and then go full ham with 01:04:008 (1,2,3,4,1,2,3) -. And then you keep that spacing which is fine i guess. (01:12:975 (1,2,3,4,5) - spaced). Remap 01:02:540 (1,2,3,4,5) - with a fitting amount of distance between the objects so everythign is in unity here.
01:14:116 (1,2,3,4) - 01:18:518 (2,3,4) - 01:19:986 (4,5,6) - and suddenly pussy level spacing again... wtf
-
01:09:062 (1) - this shape looks kinda meh to me. maybe do this https://puu.sh/waHpo/0e2c7fe927.png so it slightly implies a blanket with 01:10:040 (4) -
01:12:160 (3,4,5,6,1,2,3,4,5) - you can make this stream look prettier :< lok for inspiration in other maps if you cant seem to find a better way. People have developed some nice ways to make good looking streams...
bor
people still think overkilling a map with sv changes is cool, lol
00:29:442 (3,4) - whats the deal with the sudden full stack? You never do this ever again so why introduce a confusing concept like this when you are not going to use it ever
00:49:008 (3,1) - have some filler here just like 00:51:616 (3,4,5,1) - . The gap felt awkward to me since you do this sv buildup and then suddenly nothing..
00:57:160 (1) - The normal whistle feels out of place imo
01:19:986 (1,1,2) - I thought i understood what you were going for but then this... I dont understand how this fits with the style of the map. try ctrl+g 01:19:986 (1) -
01:28:138 (5,6,7) - this feels like a very weak finish concidering the way the rest of the map is spaced and emphasised
imo the sv change gimmick is too confusing at times. Its not clear what the player should focus when playing or maybe he should just mute the song all together. Played it like 4 times so i could mod it and then i had enough...
i hope you dont pussy out from my map like some others did lol.
Extra
00:13:969 (3,4) - I thnk keeping the curvy slider aethetic would be better. It's not like this part will get boring because of too many curvy sliders. You coudl do somehting like this to change things up if you want https://puu.sh/waEQd/b796da286f.png
00:17:402 - mute the tick or silence them in genral.
Alternatively: 00:16:679 (3) - move the head to the white tick and make it a 1/1 slider. Imo the slider starts a bit too early, since the "ni" start like between the blue and white tick somehow. (on the white tick you would hit the faint background flute-thingy aswell)
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png
00:26:508 (2,3,4,5) - very decieving pattern.
00:29:279 (3) - this looks ok if you only at 00:29:279 (3,4) - . But the way it positioned to what comes before 00:28:627 (1,2,3) - makes it look really awkward. I would recommend using the left playfield area for 00:29:279 (3) - instead since the area you put it in already was busy with your last pattern making the map feel less clunked but also fixing the akward positioning of 3 in regard to 00:28:464 (5,1,2) - . put it somewhere here https://puu.sh/waFoa/0fcf5126c4.png (couldnt think of a quick way to put it in there so use without changing too much)
00:34:497 (3) - put a proper noticable angle on it or make it straight. this is slightly triggering https://puu.sh/waFtu/71d531afb5.png
00:34:986 (4,5,6,2,3) - the way these are stacked is the same (auto stacking from the editor) Try using different custom stacking methods so they are a bit clearer.
00:35:964 (5,1) - very wierd that this is spaced the same as 00:36:127 (1,2) - even thos 1,2 are the heavy drum sounds. i would recommend lowering 00:35:964 (5,1) - so the jumps are more intuitive when playing.
00:37:921 (2) - wyh not curve this aswell (blanket curve of 00:38:410 (4) - )? I dont see a reason to make this straight, it makes your pattern look worse but is still played like it's supposed to be a curved slider (see the flow of 00:37:595 (1,2,3,4) - ). Something like this maybe https://puu.sh/waFFv/da35bd0bc1.png
00:38:410 (4,5,1) - Woudl be very nice to have some contrast between these objects since they are representing different sounds with their respective intensity. 00:38:736 (5,1) - shoudl be higher spaced than 00:38:410 (4,5) - to create the impact you would expect from an upbeatdrum sound like 00:39:062 -
00:39:714 (3,4,1) - the way 4 moves to 1 is also unnecessarily awkward. You have a musicly very simple section but you decide to map wierd angles and ignore slider impact angles all the time...
00:41:018 (4,5,7,8,1) - you probably claculated the triple to be exactly in the middle of 4 and 5 but this is how it looks like in reality https://puu.sh/waFPi/646c729cc9.png. i would recommend using stacking when mapping to you avoid unintended results
00:51:127 (2,3,4) - The vocals build up intensity here and you mapped these 3 sliders in the weakest possible way. Missed opportunity to have a nice intense slider pattern.
00:54:714 (1) - here you mapped this sound wiht a 174 slider but here 00:55:203 (1,2) - with 2 circles? Try to stick with one so you represent the same simple rythm equally. If you map it liek this you imply that that there is some difference but there isn't...
01:01:399 (4,1,2,3) - you mgiht wanan adjust these aswell, reason https://puu.sh/waG3C/84e9049c2a.png
01:03:192 (5,6,1,2,3,4) - i have no idea how you intended this to play out. It felt wierd when playing and it looks even wierder in the editor. In short I dont think you represented the music very well here...
01:04:986 (7,8,1) - let the triplet flow into the curvature of the slider curve??
01:08:084 (2,3) - These look ever so slightly off... cant you copy paste one over the other (not to mention the fucking 0.5° angle... why...)
01:09:551 (2,4) - see you can make straight sliders...
the whole kiai is an aesthetical mess to me...
Linada
00:13:969 (3,4) - how about copy pasting one instead of having slightly off angles? I woudl also recommend to keep the curvy slider in the section like i mentioned above.
00:17:402 - mute the tick or silence them in genral.
Alternatively: 00:16:679 (3) - move the head to the white tick and make it a 1/1 slider. Imo the slider starts a bit too early, since the "ni" start like between the blue and white tick somehow. (on the white tick you would hit the faint background flute-thingy aswell)
00:19:806 (4,5) - up the angle by 2° or something to make the angle difference more noticeable
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png (same as extra)
00:28:627 (1,2) - move 2 a bit further away from the slider body so you keep some unity distance (see 00:27:160 (1,3) - and following similar patterns)
00:35:475 (2,3,1,2,1,2) - this pattern is nice for jumps but you could emphasise the drums a bit better. At the moment every objects has nearly the same emphasis althought some of them follow completely differently intense sounds. 00:35:312 - 00:35:801 (1) - 00:36:127 (1,2,1) - these are the most prominent while 00:35:475 (2,3,2) - are more of a fill in rythm which is clearly less noticable. Try changing the pattern up to fit this, there seemingly infinte equally cool jump pattern which respect these properties!
00:55:284 (2) - delete this and adjust the pattern to fit a note at 00:55:122 - . If you listen closely you will notice that its a 1-5-5 drumroll pattern. (or somethign like that, note: 00:55:203 - and 00:55:692 - should be the dominant parts of the streams since this is where the snares at)
01:09:551 (1,1) - slightly confusing. shouldnt 01:10:040 (1) - start 01:09:877 - since the thing which picks up in intensity are the vocals with another one at 01:10:203 -. 01:09:551 (1) - make this shorter and adjust teh rest i guess
tbh this should be the highest diff in this set. wtf lol
Kyuukai
00:18:306 - carful there. Timing point act like a 1.00x inherited point. Your slow down green line 00:00:957 - does not affect the following objects!
00:18:306 - I woudl recommend a slow continous drop in sv for all the red points aswell. I think it fits well to the atmosphere of this section in particular. https://puu.sh/waF8v/a581cc8b3c.png (same as extra)
00:44:279 (1,2,3,4,5,6,7,8,9,10,11) - Add a NC soemhwer in here (like 00:46:236 (8) - or something). 11 note combo for an insane is kinda a lot xD
My biggest concern is the spacing in yout kiai.
01:02:540 (1,2,3,4,5) - you go from very low spaced (lower than prechorus even) and then go full ham with 01:04:008 (1,2,3,4,1,2,3) -. And then you keep that spacing which is fine i guess. (01:12:975 (1,2,3,4,5) - spaced). Remap 01:02:540 (1,2,3,4,5) - with a fitting amount of distance between the objects so everythign is in unity here.
01:14:116 (1,2,3,4) - 01:18:518 (2,3,4) - 01:19:986 (4,5,6) - and suddenly pussy level spacing again... wtf
-
01:09:062 (1) - this shape looks kinda meh to me. maybe do this https://puu.sh/waHpo/0e2c7fe927.png so it slightly implies a blanket with 01:10:040 (4) -
01:12:160 (3,4,5,6,1,2,3,4,5) - you can make this stream look prettier :< lok for inspiration in other maps if you cant seem to find a better way. People have developed some nice ways to make good looking streams...
bor
people still think overkilling a map with sv changes is cool, lol
00:29:442 (3,4) - whats the deal with the sudden full stack? You never do this ever again so why introduce a confusing concept like this when you are not going to use it ever
00:49:008 (3,1) - have some filler here just like 00:51:616 (3,4,5,1) - . The gap felt awkward to me since you do this sv buildup and then suddenly nothing..
00:57:160 (1) - The normal whistle feels out of place imo
01:19:986 (1,1,2) - I thought i understood what you were going for but then this... I dont understand how this fits with the style of the map. try ctrl+g 01:19:986 (1) -
01:28:138 (5,6,7) - this feels like a very weak finish concidering the way the rest of the map is spaced and emphasised
imo the sv change gimmick is too confusing at times. Its not clear what the player should focus when playing or maybe he should just mute the song all together. Played it like 4 times so i could mod it and then i had enough...
i hope you dont pussy out from my map like some others did lol.