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Shawn Wasabi - Marble Soda [Taiko]

posted
Total Posts
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Topic Starter
beaw
This beatmap was submitted using in-game submission on Sunday, October 29, 2017 at 4:40:13 PM

Artist: Shawn Wasabi
Title: Marble Soda
Tags: wub bass trap melody pop nishizumi ayyri
BPM: 168
Filesize: 3196kb
Play Time: 02:41
Difficulties Available:
  1. Ayyri's Diet Futsuu (2.57 stars, 358 notes)
  2. Dr. Muzukashii (3.03 stars, 565 notes)
  3. Nishizumi's Coca-Kantan (1.31 stars, 218 notes)
  4. Oni Zero (3.83 stars, 790 notes)
Download: Shawn Wasabi - Marble Soda
Information: Scores/Beatmap Listing
---------------
~ Kantan (Nishizumi)
/ ~ Futsuu (Ayyri)
~ Muzukashii (Stingy)
~ Oni (Stingy)
Nifty
I have a bg for this uwu

henlo
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34382
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.699999

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Stingy
Version:Nifty's Ra*mu*ne
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6uUsaNJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Nishizumi
yo o/

here is your request

a
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34382
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[Editor]
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[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Stingy
Version:Nishizumi's Kantan
Source:
Tags:
BeatmapID:0
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256,192,43668,1,0,0:0:0:0:
256,192,44382,1,8,0:0:0:0:
256,192,44739,1,0,0:0:0:0:
256,192,45453,1,0,0:0:0:0:
256,192,45810,1,8,0:0:0:0:
256,192,46525,1,4,0:0:0:0:
256,192,47239,1,8,0:0:0:0:
256,192,47596,1,0,0:0:0:0:
256,192,48668,1,8,0:0:0:0:
256,192,49025,1,8,0:0:0:0:
256,192,49382,1,0,0:0:0:0:
256,192,50096,1,8,0:0:0:0:
256,192,50453,1,0,0:0:0:0:
256,192,51168,1,0,0:0:0:0:
256,192,51525,1,8,0:0:0:0:
256,192,51882,1,8,0:0:0:0:
256,192,52239,1,0,0:0:0:0:
256,192,52953,1,8,0:0:0:0:
256,192,53310,1,0,0:0:0:0:
256,192,54382,1,8,0:0:0:0:
256,192,54739,1,8,0:0:0:0:
256,192,55096,1,0,0:0:0:0:
256,192,55810,1,8,0:0:0:0:
256,192,56168,1,0,0:0:0:0:
256,192,56882,1,0,0:0:0:0:
256,192,57239,1,8,0:0:0:0:
256,192,57596,1,8,0:0:0:0:
256,192,57953,1,4,0:0:0:0:
256,192,58668,1,8,0:0:0:0:
256,192,59025,1,0,0:0:0:0:
256,192,60096,1,8,0:0:0:0:
256,192,60810,1,0,0:0:0:0:
256,192,61525,1,8,0:0:0:0:
256,192,61882,1,0,0:0:0:0:
256,192,62596,1,0,0:0:0:0:
256,192,62953,1,8,0:0:0:0:
256,192,63668,1,0,0:0:0:0:
256,192,64382,1,8,0:0:0:0:
256,192,65096,1,0,0:0:0:0:
256,192,65453,1,0,0:0:0:0:
256,192,65810,1,8,0:0:0:0:
256,192,66525,1,0,0:0:0:0:
256,192,67239,1,8,0:0:0:0:
256,192,67596,1,0,0:0:0:0:
256,192,67953,12,0,69382,0:0:0:0:
256,192,70810,5,0,0:0:0:0:
256,192,72239,1,8,0:0:0:0:
256,192,73668,1,0,0:0:0:0:
256,192,75096,1,8,0:0:0:0:
256,192,75810,1,8,0:0:0:0:
256,192,76168,1,8,0:0:0:0:
256,192,76882,1,8,0:0:0:0:
256,192,77239,1,8,0:0:0:0:
256,192,77953,1,8,0:0:0:0:
256,192,78668,1,8,0:0:0:0:
256,192,79025,1,0,0:0:0:0:
256,192,79739,1,0,0:0:0:0:
256,192,80096,1,8,0:0:0:0:
256,192,80810,1,4,0:0:0:0:
256,192,81525,1,8,0:0:0:0:
256,192,81883,1,0,0:0:0:0:
256,192,82596,1,0,0:0:0:0:
256,192,82954,1,8,0:0:0:0:
256,192,83668,1,0,0:0:0:0:
256,192,84383,1,8,0:0:0:0:
256,192,84740,1,0,0:0:0:0:
256,192,85454,1,0,0:0:0:0:
256,192,85811,1,8,0:0:0:0:
256,192,86168,1,8,0:0:0:0:
256,192,86525,1,0,0:0:0:0:
256,192,87240,1,8,0:0:0:0:
256,192,87597,1,0,0:0:0:0:
256,192,88311,1,0,0:0:0:0:
256,192,88668,1,8,0:0:0:0:
256,192,89383,1,0,0:0:0:0:
256,192,90097,1,8,0:0:0:0:
256,192,90454,1,0,0:0:0:0:
256,192,91168,1,0,0:0:0:0:
256,192,91525,1,8,0:0:0:0:
256,192,91883,1,8,0:0:0:0:
256,192,92240,1,4,0:0:0:0:
256,192,92954,1,8,0:0:0:0:
256,192,93311,1,0,0:0:0:0:
256,192,94025,1,0,0:0:0:0:
256,192,94383,1,8,0:0:0:0:
256,192,94740,1,8,0:0:0:0:
256,192,95097,1,0,0:0:0:0:
256,192,95811,1,8,0:0:0:0:
256,192,96168,1,0,0:0:0:0:
256,192,96883,1,0,0:0:0:0:
256,192,97240,1,8,0:0:0:0:
256,192,97597,1,8,0:0:0:0:
256,192,97954,1,0,0:0:0:0:
256,192,98668,1,8,0:0:0:0:
256,192,99025,1,0,0:0:0:0:
256,192,99740,1,0,0:0:0:0:
256,192,100097,1,8,0:0:0:0:
256,192,100454,1,8,0:0:0:0:
256,192,100811,1,0,0:0:0:0:
256,192,101525,1,8,0:0:0:0:
256,192,101882,1,0,0:0:0:0:
256,192,102596,1,0,0:0:0:0:
256,192,102953,1,8,0:0:0:0:
256,192,103310,1,8,0:0:0:0:
256,192,103668,1,4,0:0:0:0:
256,192,106525,1,8,0:0:0:0:
256,192,107596,1,8,0:0:0:0:
256,192,109382,1,8,0:0:0:0:
256,192,112239,1,8,0:0:0:0:
256,192,113310,1,8,0:0:0:0:
256,192,114382,1,8,0:0:0:0:
256,192,115096,1,8,0:0:0:0:
256,192,117953,1,8,0:0:0:0:
256,192,119025,1,8,0:0:0:0:
256,192,120810,1,8,0:0:0:0:
256,192,121525,1,8,0:0:0:0:
256,192,121882,1,8,0:0:0:0:
256,192,122596,1,8,0:0:0:0:
256,192,122953,1,8,0:0:0:0:
256,192,123668,1,8,0:0:0:0:
256,192,124382,1,8,0:0:0:0:
256,192,124739,1,8,0:0:0:0:
256,192,126525,1,4,0:0:0:0:
256,192,127239,1,8,0:0:0:0:
256,192,127597,1,0,0:0:0:0:
256,192,128311,1,0,0:0:0:0:
256,192,128668,1,8,0:0:0:0:
256,192,129382,1,0,0:0:0:0:
256,192,130097,1,8,0:0:0:0:
256,192,130454,1,0,0:0:0:0:
256,192,131168,1,0,0:0:0:0:
256,192,131525,1,8,0:0:0:0:
256,192,131882,1,8,0:0:0:0:
256,192,132239,1,0,0:0:0:0:
256,192,132954,1,8,0:0:0:0:
256,192,133311,1,0,0:0:0:0:
256,192,134025,1,0,0:0:0:0:
256,192,134382,1,8,0:0:0:0:
256,192,135097,1,0,0:0:0:0:
256,192,135811,1,8,0:0:0:0:
256,192,136168,1,0,0:0:0:0:
256,192,136882,1,0,0:0:0:0:
256,192,137239,1,8,0:0:0:0:
256,192,137597,1,8,0:0:0:0:
256,192,137954,1,0,0:0:0:0:
256,192,138668,1,8,0:0:0:0:
256,192,139025,1,0,0:0:0:0:
256,192,139739,1,0,0:0:0:0:
256,192,140097,1,8,0:0:0:0:
256,192,140454,1,8,0:0:0:0:
256,192,140811,1,0,0:0:0:0:
256,192,141525,1,8,0:0:0:0:
256,192,141882,1,0,0:0:0:0:
256,192,142597,1,0,0:0:0:0:
256,192,142954,1,8,0:0:0:0:
256,192,143311,1,8,0:0:0:0:
256,192,143668,1,0,0:0:0:0:
256,192,144382,1,8,0:0:0:0:
256,192,144739,1,0,0:0:0:0:
256,192,145454,1,0,0:0:0:0:
256,192,145811,1,8,0:0:0:0:
256,192,146168,1,8,0:0:0:0:
256,192,146525,1,0,0:0:0:0:
256,192,147239,1,8,0:0:0:0:
256,192,147596,1,0,0:0:0:0:
256,192,148310,1,0,0:0:0:0:
256,192,148668,1,8,0:0:0:0:
256,192,149025,1,8,0:0:0:0:
256,192,149382,1,4,0:0:0:0:
256,192,150096,1,8,0:0:0:0:
256,192,150810,1,0,0:0:0:0:
256,192,151168,1,0,0:0:0:0:
256,192,151525,1,8,0:0:0:0:
256,192,152239,1,0,0:0:0:0:
256,192,152953,1,8,0:0:0:0:
256,192,153668,1,0,0:0:0:0:
256,192,154025,1,0,0:0:0:0:
256,192,154382,1,8,0:0:0:0:
256,192,154739,1,8,0:0:0:0:
256,192,155096,1,0,0:0:0:0:
256,192,155810,1,8,0:0:0:0:
256,192,156525,1,0,0:0:0:0:
256,192,156882,1,0,0:0:0:0:
256,192,157239,1,8,0:0:0:0:
256,192,157953,1,0,0:0:0:0:
256,192,158132,12,0,161168,0:0:0:0:
Nishizumi
heyo o/ sorry for doubleposting

[General]
  1. pull down the bg to 0,0,"dongman-shaonv-weifeng-1920x1200.jpg",0,130 to show entire of her head
  2. please change the bg, i'm triggered ;w;
  3. why do you use Normal custom1 hitsounds while you don't have any hitsound?
  4. 00:29:382 - unused greenline, delete.
  5. increase the volume hitsounds please, it sounds inaudible imo

[Oni]

  1. OD 6 and HP 7 looks too high, maybe try OD 5.5 and HP 6?
  2. 00:04:739 (19,20,21,22,23) - this looks early to introduce quintuplet on the beginning. better to delete (22) so it's only kdk d kkd
  3. 00:06:525 - just a suggestion, better to add don here instead?
  4. 00:17:953 - this could be emphasized by adding finisher here
  5. 00:21:346 - would be better if this is a don to emphasize 00:21:525 -. also this is similar with 00:21:168
  6. 00:23:578 (145,146) - maybe swap these for better flow .w.
  7. 00:36:703 - change to kat for emphasizing the vocals?
  8. 00:42:418 - ^
  9. 00:42:953 (66,67) - i wonder why did you make big kat here even other kat that have same music doesn't have here
  10. 00:44:739 - same as 00:17:953
  11. 00:46:525 - this is same as 00:35:096
  12. 00:48:668 - this should be kat since this is same as 00:49:025
  13. 00:50:096 - same as above
  14. 01:28:668 (50,51) - same as 00:42:953
  15. 01:32:239 - this is same as 01:20:810
  16. 02:17:953 - this could be emphasized
  17. 02:35:435 - this should be a don here. because the kick sound xD
  18. 02:37:953 - this volume should be lower because almost no sound here.

[Muzukashii]

  1. 00:17:953 - same as oni
  2. 00:23:668 - why don't you add a don here while oni has a don here
  3. 00:36:703 - same as oni
  4. 00:42:418 - ^
  5. 00:46:525 - this is same as 00:35:096 -. change to big don then.
  6. 01:06:525 - add a note here? the spinner would be better if start from 01:06:703
  7. 01:28:132 - same as i've mentioned
  8. 01:32:239 - this could be emphasized by adding finisher here
  9. 01:33:846 - same as i've mentioned :/
  10. 01:39:560 - ^
  11. 01:43:668 - maybe make a big don here to emphasize the piano?
  12. 02:00:810 - to 02:02:953 - you usual to make the sound like that as kat note, so why did you do don here? it looks strange imo

[Futsuu]

  1. you should make this diff harder for closer gap to muzu, since the current gap looks like "Oni>>Muzu>>>>Futsuu>Kantan". try it by yourself :D
  2. increase HP to 7 since it would be easily passed with hp4 *look on my diff it's HP 8

[Nishizumi's Kantan]

  1. looks good for me

hope my mod helps you, good luck :D
Topic Starter
beaw
Nishizumi's Revised Mod

Nishizumi wrote:

heyo o/ sorry for doubleposting

[General]
  1. pull down the bg to 0,0,"dongman-shaonv-weifeng-1920x1200.jpg",0,130 to show entire of her head
  2. please change the bg, i'm triggered ;w;
  3. why do you use Normal custom1 hitsounds while you don't have any hitsound? oops ;w;
  4. 00:29:382 - unused greenline, delete. ye
  5. increase the volume hitsounds please, it sounds inaudible imo ye

[Oni]

  1. OD 6 and HP 7 looks too high, maybe try OD 5.5 and HP 6? okie
  2. 00:04:739 (19,20,21,22,23) - this looks early to introduce quintuplet on the beginning. better to delete (22) so it's only kdk d kkd okie
  3. 00:06:525 - just a suggestion, better to add don here instead? eeeh, I know why I skipped it but I added anyway
  4. 00:17:953 - this could be emphasized by adding finisher here I guess I don't like finishers or something lol
  5. 00:21:346 - would be better if this is a don to emphasize 00:21:525 -. also this is similar with 00:21:168 I agree ^^
  6. 00:23:578 (145,146) - maybe swap these for better flow .w. Fine =w=
  7. 00:36:703 - change to kat for emphasizing the vocals? Nope :3 they're all following the "d-d-d damn"
  8. 00:42:418 - ^
  9. 00:42:953 (66,67) - i wonder why did you make big kat here even other kat that have same music doesn't have here ,w, there is a very loud synth here
  10. 00:44:739 - same as 00:17:953
  11. 00:46:525 - this is same as 00:35:096
  12. 00:48:668 - this should be kat since this is same as 00:49:025 okie
  13. 00:50:096 - same as above
  14. 01:28:668 (50,51) - same as 00:42:953
  15. 01:32:239 - this is same as 01:20:810
  16. 02:17:953 - this could be emphasized
  17. 02:35:435 - this should be a don here. because the kick sound xD oopx xD forgot it
  18. 02:37:953 - this volume should be lower because almost no sound here. Nice catch~ ty

[Muzukashii]

  1. 00:17:953 - same as oni mhm
  2. 00:23:668 - why don't you add a don here while oni has a don here
  3. 00:36:703 - same as oni
  4. 00:42:418 - ^
  5. 00:46:525 - this is same as 00:35:096 -. change to big don then.
  6. 01:06:525 - add a note here? the spinner would be better if start from 01:06:703 I agree :3
  7. 01:28:132 - same as i've mentioned
  8. 01:32:239 - this could be emphasized by adding finisher here
  9. 01:33:846 - same as i've mentioned :/
  10. 01:39:560 - ^
  11. 01:43:668 - maybe make a big don here to emphasize the piano? Good idea xD
  12. 02:00:810 - to 02:02:953 - you usual to make the sound like that as kat note, so why did you do don here? it looks strange imo Another good catch~ :/

[Futsuu]

  1. you should make this diff harder for closer gap to muzu, since the current gap looks like "Oni>>Muzu>>>>Futsuu>Kantan". try it by yourself :D
  2. increase HP to 7 since it would be easily passed with hp4 *look on my diff it's HP 8 I tried my best!~ hehe

[Nishizumi's Kantan]

  1. looks good for me Me too ;^3c

hope my mod helps you, good luck :D
Lumenite-
the thing about mexicans is that there's a stereotype that quite often we're fashionably late

this is definitely one of those times that stereotype is true

[Nishizumi's Kantan]
-make sure you turn on widescreen support across all 4 difficulties please thanks
-uh this difficulty is more of a kantan+, the difficulty across the entire song lacks sufficient use of 4/1 breaks, and major use of 2/1 breaks-in kantan it should be backwards, 2/1 main snapping is a characteristic of a futsuu. (i'm aware of the 3/1 breaks as well but they are not as common as 2/1 breaks either)
00:56:882 - 01:09:382 - this 2nd kiai is quite inconsistent imo, there's one main instrument in this kiai that plays over and over again (i.e. 00:58:668 - ) and you map it at this spot, then change what you're following throughout the entire rest of the kiai (i.e. 01:04:382 - ) where the exact same sound plays and you map it differently. variety in a kantan should be kept minimal, as repetition and simplicity are the key factors of what makes a kantan a kantan.
01:42:596 - (for the entire spread) this kiai is short and useless tbh it can be removed, it's kind of an unnecessary strobe due to it's length.

[Futsuu]
00:06:346 (13) - i know what drum hit you're trying to emphasize with this note but for consistency sake because this is a futsuu, keep the rhythms the same and move it to 00:06:525 - instead.
00:17:596 - there are so many things that play on this note, vocal and like 2 different instruments, a kat should be placed here to emphasize them
-breaks should be consistent across the easier difficulties, if the difficulties were oni/inner oni it wouldn't be a problem, but in kantan NEW players receive no break, while in futsuu somewhat experienced players do? it should be backwards if anything.
00:29:382 (1,2,3,4,5,6,7,8,9,10,11) - there's something about the way this mapped that really bugs me but i can't really figure out what, and because technically what you have plotted is correct there's no reason for me to discuss why it's bugging me
00:34:025 - there are again so many things going on from here to the start of the kiai that some of them need emphasis, by minimal the soda crack because it's very loud and apparent, and after all the song is called marble SODA
00:55:810 - more potential for emphasis on many different instruments (from here to 00:56:882 (1) - )
02:13:310 (31) - you can remove this note and leave the kat on the red tick to resemble a structure similar to that at 01:35:632 (35,36,37,38) - where you skipped that same drum beat
02:16:168 (38) - ^same

[Muzukashii]
00:30:275 (4,5,6) - no need to improvise triplets in a muzukashii
00:31:347 (9,10,11) - same^
00:34:025 - stingy these sounds are so loud why aren't you emphasizing any of them
00:45:274 (39,40,41) - again^^ in a muzukashii although 1/4 triplets are the main characteristic, the ones that are plotted should 100% match the music and not be improvised, which should be saved for oni difficulties and up.
00:56:703 (87,88,89) - ^
00:58:667 (4,5,6,7) - here you map that sound that i pointed out in the kantan as inconsistent, but you don't map the same thing at 01:04:382 - . whether it be a kantan or not, the same sounds shouldn't be massively different from each other as they so are right now
01:19:560 (19,20,21) - ...
02:03:668 - in the futsuu you have a volume change here but you don't have one here, keep those the same please
02:29:382 - another volume change but instead you have it here but not in the futsuu
final note, the last kiai also has improvised triplets as i've noticed, but i'm not going to point them out for the sake of linear density in this kiai.

[Oni]
okay, so i played this one and there's just one major problem i have with it-the spread from muzukashii to oni is technicality wise way to big. there's simple triplets in muzu but in the oni there's 11 note patterns? the SR is misleading, elementary oni players will not be able to FC this in simply a few tries. there's a few things you can do here, one being ramp the density of the oni way down to fit the spread of the muzukashii correctly, or make this difficulty and inner oni and then create an oni from scratch. i will be glad to relook at the oni when the density is fixed, but for now, so many things can change due to this issue it would be worthless for me to go through and correct every little bit of it.

good luck with the rank, the song is cool and i've been waiting for a taiko set of this for a while now
Topic Starter
beaw
Taikocracy's Revised Mod

Taikocracy wrote:

the thing about mexicans is that there's a stereotype that quite often we're fashionably late

this is definitely one of those times that stereotype is true

[Nishizumi's Kantan]
-make sure you turn on widescreen support across all 4 difficulties please thanks
-uh this difficulty is more of a kantan+, the difficulty across the entire song lacks sufficient use of 4/1 breaks, and major use of 2/1 breaks-in kantan it should be backwards, 2/1 main snapping is a characteristic of a futsuu. (i'm aware of the 3/1 breaks as well but they are not as common as 2/1 breaks either)
00:56:882 - 01:09:382 - this 2nd kiai is quite inconsistent imo, there's one main instrument in this kiai that plays over and over again (i.e. 00:58:668 - ) and you map it at this spot, then change what you're following throughout the entire rest of the kiai (i.e. 01:04:382 - ) where the exact same sound plays and you map it differently. variety in a kantan should be kept minimal, as repetition and simplicity are the key factors of what makes a kantan a kantan.
01:42:596 - (for the entire spread) this kiai is short and useless tbh it can be removed, it's kind of an unnecessary strobe due to it's length.

[Futsuu]
00:06:346 (13) - i know what drum hit you're trying to emphasize with this note but for consistency sake because this is a futsuu, keep the rhythms the same and move it to 00:06:525 - instead.
00:17:596 - there are so many things that play on this note, vocal and like 2 different instruments, a kat should be placed here to emphasize them
-breaks should be consistent across the easier difficulties, if the difficulties were oni/inner oni it wouldn't be a problem, but in kantan NEW players receive no break, while in futsuu somewhat experienced players do? it should be backwards if anything. lol oops GD
00:29:382 (1,2,3,4,5,6,7,8,9,10,11) - there's something about the way this mapped that really bugs me but i can't really figure out what, and because technically what you have plotted is correct there's no reason for me to discuss why it's bugging me
00:34:025 - there are again so many things going on from here to the start of the kiai that some of them need emphasis, by minimal the soda crack because it's very loud and apparent, and after all the song is called marble SODA
00:55:810 - more potential for emphasis on many different instruments (from here to 00:56:882 (1) - )
02:13:310 (31) - you can remove this note and leave the kat on the red tick to resemble a structure similar to that at 01:35:632 (35,36,37,38) - where you skipped that same drum beat okie
02:16:168 (38) - ^same I like this one though lol

[Muzukashii]
00:30:275 (4,5,6) - no need to improvise triplets in a muzukashii
00:31:347 (9,10,11) - same^
00:34:025 - stingy these sounds are so loud why aren't you emphasizing any of them
00:45:274 (39,40,41) - again^^ in a muzukashii although 1/4 triplets are the main characteristic, the ones that are plotted should 100% match the music and not be improvised, which should be saved for oni difficulties and up.
00:56:703 (87,88,89) - ^
00:58:667 (4,5,6,7) - here you map that sound that i pointed out in the kantan as inconsistent, but you don't map the same thing at 01:04:382 - . whether it be a kantan or not, the same sounds shouldn't be massively different from each other as they so are right now
01:19:560 (19,20,21) - ...
02:03:668 - in the futsuu you have a volume change here but you don't have one here, keep those the same please
02:29:382 - another volume change but instead you have it here but not in the futsuu
final note, the last kiai also has improvised triplets as i've noticed, but i'm not going to point them out for the sake of linear density in this kiai.

[Oni]
okay, so i played this one and there's just one major problem i have with it-the spread from muzukashii to oni is technicality wise way to big. there's simple triplets in muzu but in the oni there's 11 note patterns? the SR is misleading, elementary oni players will not be able to FC this in simply a few tries. there's a few things you can do here, one being ramp the density of the oni way down to fit the spread of the muzukashii correctly, or make this difficulty and inner oni and then create an oni from scratch. i will be glad to relook at the oni when the density is fixed, but for now, so many things can change due to this issue it would be worthless for me to go through and correct every little bit of it.

good luck with the rank, the song is cool and i've been waiting for a taiko set of this for a while now

Nishi says "applied and nerfed all".
Ramlethal
hello, mod as you requested owo

I only mainly searched for missing notes, some switches, etc. since some diff (like muzu and oni) felt a little undermapped owo;;!!

And sorry I only did small mod for muzu and oni, I also don't really know how to really mod futsuu/kantan diffs ^^''

Muzukashii
00:13:310 - possible d here
00:34:025 - i think a K could go here
00:40:453 - add k note
01:06:525 (36) - instead of d note, you can start the spinner in this spot, and end on 01:09:203 . From where it originally ended 01:09:382 , you can put a d or k note
01:13:132 - insert a d (fills the left out beat)
01:13:668 (18) - switch to k
01:14:025 - insert a k
01:16:525 - insert a k
Oni
00:40:275 - can add a d here and 00:40:453 - a k note
00:55:453 , 00:55:632 - could add d notes
01:16:346 - k
01:16:435 - d
01:16:525 - d
01:18:132 (1) - possible slider here instead? the spinner seems a little out of place, but I may be wrong ^^
01:26:168 - either k or d note could work
02:37:953 - d or D (i suggest d)
02:38:489 - k or K (i suggest k)
02:39:025 start the spinner here, and end it in the same place it ends currently
Topic Starter
beaw

Taikonator wrote:

hello, mod as you requested owo

I only mainly searched for missing notes, some switches, etc. since some diff (like muzu and oni) felt a little undermapped owo;;!!

And sorry I only did small mod for muzu and oni, I also don't really know how to really mod futsuu/kantan diffs ^^''

Muzukashii
00:13:310 - possible d here no thanks ;w;
00:34:025 - i think a K could go here no me gusta :o
00:40:453 - add k note :o! okay!
01:06:525 (36) - instead of d note, you can start the spinner in this spot, and end on 01:09:203 . From where it originally ended ? ;w;01:09:382 , you can put a d or k note ? ;w;
01:13:132 - insert a d (fills the left out beat) Nice catch
01:13:668 (18) - switch to k The reason I say no is because I only want single-coloured triples
01:14:025 - insert a k okie
01:16:525 - insert a k no because want to stay only following one single sound

Oni
00:40:275 - can add a d here and 00:40:453 - a k note Did something~
00:55:453 , 00:55:632 - could add d notes No thanks I think I want to follow the drums here
01:16:346 - k I'm not a fan of overmapping uwuwuwuwu
01:16:435 - d
01:16:525 - d
01:18:132 (1) - possible slider here instead? the spinner seems a little out of place, but I may be wrong ^^ Did somethiiing
01:26:168 - either k or d note could work Wanna follow drums here
02:37:953 - d or D (i suggest d) nuh
02:38:489 - k or K (i suggest k)
02:39:025 start the spinner here, and end it in the same place it ends currently
OnosakiHito
Time for some M4M. You asked me in IRC and I happened to have time. It's like getting a 777!

[General]
  1. Kantan, Muzukashii and Oni's BG can be moved down a bit.
  2. I see possible spread conflicts between Futsuu and Muzukashii. The note density (as well as pattern construction) between Kantan and Futsuu is very similar especially in the Kiais, just that Futsuu has some additional 1/2 while between Muzukashii and Futsuu there are big differences as Muzu contains way more 1/2 with some 1/4 and more alternation as well. I don't have a recommendation right now as in what to do as I didn't analyze everything, but it is something you may have an eye on especially if it may happen that other modders point it out.


[ Nishizumi's Kantan]
  1. 00:05:453 (6,13) - Move to 00:02:596 - . Both ways have a similar effect just that this change would avoid having an inconsistent look to 00:14:025 (17,18) - . You try to rise the amount of notes from stanza to stanza in both parts. However, with this change it would be more consistent.
  2. 00:23:668 - and 00:29:382 - Try to use x0.90. This is purely optional and just a personal preference from myself which I would like to mention. It would go with the pace. No big harm to new players either.
  3. 00:46:168 - You may consider having another k. Can imagine you left it out intentionally. I just wanted to mention it. Fits to the claps and the upcoming ones.
  4. 01:07:596 (97,1) - Remove 97 and stretch the spinner to this point. It's a known technique in taiko to place before a spinner a note for better feedback of a certain sound which the spinner can't provide but when the distance is 1/1, spinner becomes rather detached from a note and sound and hence, feels like it is placed offbeat.
  5. The spinner end might be a problem. You are missing the first beat from the first stanza of this part. Reconsider having a beat there by either shortening the spinner or maybe removing it. It would give you the possibility to place the notes 01:10:811 (1,2) - right by moving them one stanza forward.
  6. 01:09:382 - and 01:15:096 - Try to use x0.80. Once again purely optional. This time suggesting a slower SV since this part is detached from previous one and hence player can get easily used to the change of SV. Not many notes either.
  7. 01:31:882 - Same suggestion as before. Adding a k.
  8. 01:45:096 - Try to use x0.75. Same goes for the next two greenlines. Optional suggestion again. The reason I suggest these SV changes is mainly because I feel like Kantans are missing these. Such difficulties lack of notes anyway which makes diversity hard, so having soft SV changes I see as good opportunity to counter this.
  9. 02:17:596 - k. More appropriat for rise of density.
  10. 02:23:311 (95) - Delete. Makes it consistent with 02:11:882 - while my suggested k on 02:17:596 - would be consistent with 02:29:025 (106) - .
  11. 02:37:953 (119,1) - Remember the spinner issue I mentioned before? Here the spinner isn't detached that much. But I don't know if it is really appropriate to do that in Kantan. This is however my own opinion.

    Overall a solid Kantan since it is kept rather simple with similar patterns. But that's just fine.
[ Ayyri's Futsuu]
  1. 00:04:025 - Add a d. It should be consistent -beatwise- with previous one since you can't place a ddk at 00:06:525 - as there is no beat at all - and you follow the beat in general.
  2. 00:09:739 - Similar as above.
  3. 00:15:453 - Add a d. Once again, I'm just suggesting notes for consistency. This time it refers to 00:12:596 (23) - and especially 00:21:168 (39) - .
  4. 02:13:668 (17) - Move to 02:13:846 - . Loos like this one is misplaced.
  5. 02:25:096 (43) - Move to 02:25:275 - . As it looks these are not misplaced, but can't see a reason beside "difference" to have a change in placement. Doesn't fit imo since it doesn't follow the beat you follow every first section.
  6. 02:36:525 (66) - Move to 02:36:346 - and add a d at 02:36:882 - . Beatplacement reasons as well as consistency.
[ Muzukashii]
  1. 00:24:739 - Try to use x0.90. This is purely optional and just a personal preference from myself which I would like to mention. It would go with the pace.
  2. 00:56:168 - There is not another kiai needed as the actual chorus ended already. I would stick to what your GD mapper did.
  3. 01:06:525 (1) - Recommending to shorten the slider and add notes starting from 01:09:382 -. Having no notes at the beginning of a stanza is quite questionable and makes upcoming patterns feel odd as one stanza was missed out.
  4. 01:09:382 - Try to use x0.80. Once again purely optional. Just trying to follow the pace.
  5. 01:13:310 (14) - Move to 01:13:221 - to have a better flow with the previous notes as well as following the sounds more accurately.
  6. 01:45:096 - Try to use x0.75. Once again purely optional. Just trying to follow the pace.

    Fine Muzukashii. I don't have much to say.
[ Oni]
  1. 00:32:060 (12,13) - Change to dd. You started with a quite nice beatplacement of dons and suddenly stopped. I would suggest to just continue with it.
  2. 00:32:775 - ddk for ^ reason. Making it more frequently gives it also a touch.
  3. 00:33:310 (18,19,20,21) - dddd. Not sure if you like it, but it's just a consequence I draw out of this by using more and more dons till only ds are left. Makes 00:34:025 (22) - be more emphasized as well.
  4. 00:44:739 (74) - Possible place for a D. Would make it more consistent with the other finishers as well.
  5. 00:51:793 (112) - Possibly delete. You can keep it but it does play a bit akward with the 1/3 ahead. The none existence of 1/4 would support this at least I guess.
  6. 01:30:453 (56) - Same as before.
  7. 01:37:596 (96) - Same as before.
  8. 01:43:578 (132) - Recommending to delete this note. You have no other pattern with a finisher behind 1/4 and there is no clear 1/4 either, so best to remove it and have a clean end of this part.
  9. 02:29:382 - Very nice part you've mapped here!

    Fine Oni. Would suggest same SV and kiai changes like in the Muzukashii.
That's about it. I hope I could help a bit. Good luck!
Topic Starter
beaw
OnosakiHito's Revised Mod

OnosakiHito wrote:

Time for some M4M. You asked me in IRC and I happened to have time. It's like getting a 777!

[General]
  1. Kantan, Muzukashii and Oni's BG can be moved down a bit. What? ;w;
  2. I see possible spread conflicts between Futsuu and Muzukashii. The note density (as well as pattern construction) between Kantan and Futsuu is very similar especially in the Kiais, just that Futsuu has some additional 1/2 while between Muzukashii and Futsuu there are big differences as Muzu contains way more 1/2 with some 1/4 and more alternation as well. I don't have a recommendation right now as in what to do as I didn't analyze everything, but it is something you may have an eye on especially if it may happen that other modders point it out.


    I'm not really sure how to fix this... ^^; perhaps I'll wait for some time...
[ Muzukashii]
  1. 00:24:739 - Try to use x0.90. This is purely optional and just a personal preference from myself which I would like to mention. It would go with the pace. Okay :o Fixed with other SVs too.
  2. 00:56:168 - There is not another kiai needed as the actual chorus ended already. I would stick to what your GD mapper did. Alright.
  3. 01:06:525 (1) - Recommending to shorten the slider and add notes starting from 01:09:382 -. Having no notes at the beginning of a stanza is quite questionable and makes upcoming patterns feel odd as one stanza was missed out. Okay.
  4. 01:09:382 - Try to use x0.80. Once again purely optional. Just trying to follow the pace.
  5. 01:13:310 (14) - Move to 01:13:221 - to have a better flow with the previous notes as well as following the sounds more accurately. Oops. How did I miss this? Thanks!
  6. 01:45:096 - Try to use x0.75. Once again purely optional. Just trying to follow the pace.

    Fine Muzukashii. I don't have much to say.
[ Oni]
  1. 00:32:060 (12,13) - Change to dd. You started with a quite nice beatplacement of dons and suddenly stopped. I would suggest to just continue with it. Ahhh I really don't want to but I'll do it anyway. Fixed other d issues as well.
  2. 00:32:775 - ddk for ^ reason. Making it more frequently gives it also a touch.
  3. 00:33:310 (18,19,20,21) - dddd. Not sure if you like it, but it's just a consequence I draw out of this by using more and more dons till only ds are left. Makes 00:34:025 (22) - be more emphasized as well.
  4. 00:44:739 (74) - Possible place for a D. Would make it more consistent with the other finishers as well. Nah ;w;
  5. 00:51:793 (112) - Possibly delete. You can keep it but it does play a bit akward with the 1/3 ahead. The none existence of 1/4 would support this at least I guess. I like this~
  6. 01:30:453 (56) - Same as before.
  7. 01:37:596 (96) - Same as before.
  8. 01:43:578 (132) - Recommending to delete this note. You have no other pattern with a finisher behind 1/4 and there is no clear 1/4 either, so best to remove it and have a clean end of this part. There is the cymbal that I followed
  9. 02:29:382 - Very nice part you've mapped here! aaa ;w; thank you so much

    Fine Oni. Would suggest same SV and kiai changes like in the Muzukashii.
That's about it. I hope I could help a bit. Good luck!
Nishizumi

OnosakiHito wrote:

Time for some M4M. You asked me in IRC and I happened to have time. It's like getting a 777!

[ Nishizumi's Kantan]
  1. 00:05:453 (6,13) - Move to 00:02:596 - . Both ways have a similar effect just that this change would avoid having an inconsistent look to 00:14:025 (17,18) - . You try to rise the amount of notes from stanza to stanza in both parts. However, with this change it would be more consistent. it looks inconsistent because it increases only one note. i think if i increase two notes from small break like 00:07:953 - it would ruin the structure. so better to keep this structure by rising one note
  2. 00:23:668 - and 00:29:382 - Try to use x0.90. This is purely optional and just a personal preference from myself which I would like to mention. It would go with the pace. No big harm to new players either. oh is that allowed? ok if so
  3. 00:46:168 - You may consider having another k. Can imagine you left it out intentionally. I just wanted to mention it. Fits to the claps and the upcoming ones.okay. added on second kiai too
  4. 01:07:596 (97,1) - Remove 97 and stretch the spinner to this point. It's a known technique in taiko to place before a spinner a note for better feedback of a certain sound which the spinner can't provide but when the distance is 1/1, spinner becomes rather detached from a note and sound and hence, feels like it is placed offbeat. oh makes sense, deleted.
  5. The spinner end might be a problem. You are missing the first beat from the first stanza of this part. Reconsider having a beat there by either shortening the spinner or maybe removing it. It would give you the possibility to place the notes 01:10:811 (1,2) - right by moving them one stanza forward. make spinner shorter until 01:09:025 -, remove note at 01:10:810 - and added don at 01:09:382 - and 01:12:239
  6. 01:09:382 - and 01:15:096 - Try to use x0.80. Once again purely optional. This time suggesting a slower SV since this part is detached from previous one and hence player can get easily used to the change of SV. Not many notes either. changed to 0.90 instead, to make it easier and consistent with the first sv change.
  7. 01:31:882 - Same suggestion as before. Adding a k. added
  8. 01:45:096 - Try to use x0.75. Same goes for the next two greenlines. Optional suggestion again. The reason I suggest these SV changes is mainly because I feel like Kantans are missing these. Such difficulties lack of notes anyway which makes diversity hard, so having soft SV changes I see as good opportunity to counter this. changed to 0.80 instead. 0.75 looks too slow for kantan although it's only slightly difference.
  9. 02:17:596 - k. More appropriat for rise of density.oops, true.
  10. 02:23:311 (95) - Delete. Makes it consistent with 02:11:882 - while my suggested k on 02:17:596 - would be consistent with 02:29:025 (106) - . deleted. also revamped the structure of pattern on the last kiai.
  11. 02:37:953 (119,1) - Remember the spinner issue I mentioned before? Here the spinner isn't detached that much. But I don't know if it is really appropriate to do that in Kantan. This is however my own opinion. i know, but it makes sense. deleted on the last note.

    Overall a solid Kantan since it is kept rather simple with similar patterns. But that's just fine.
That's about it. I hope I could help a bit. Good luck!
thanks for the mod ono :D

Kantan
osu file format v14

[General]
AudioFilename: Marble Soda.mp3
AudioLeadIn: 0
PreviewTime: 34382
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.5999999

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Stingy
Version:Nishizumi's Kantan
Source:
Tags:wub bass trap melody pop nishizumi
BeatmapID:1300236
BeatmapSetID:598830

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:3
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

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256,192,80096,1,8,0:0:0:0:
256,192,80810,1,4,0:0:0:0:
256,192,81525,1,8,0:0:0:0:
256,192,81883,1,0,0:0:0:0:
256,192,82954,1,8,0:0:0:0:
256,192,83668,1,0,0:0:0:0:
256,192,84383,1,8,0:0:0:0:
256,192,84740,1,0,0:0:0:0:
256,192,85454,1,0,0:0:0:0:
256,192,85811,1,8,0:0:0:0:
256,192,86525,1,0,0:0:0:0:
256,192,87240,1,8,0:0:0:0:
256,192,87597,1,0,0:0:0:0:
256,192,88668,1,8,0:0:0:0:
256,192,89383,1,0,0:0:0:0:
256,192,90097,1,8,0:0:0:0:
256,192,90454,1,0,0:0:0:0:
256,192,91168,1,0,0:0:0:0:
256,192,91525,1,8,0:0:0:0:
256,192,91882,1,8,0:0:0:0:
256,192,92240,1,4,0:0:0:0:
256,192,92954,1,8,0:0:0:0:
256,192,93311,1,0,0:0:0:0:
256,192,94025,1,0,0:0:0:0:
256,192,94383,1,8,0:0:0:0:
256,192,95097,1,0,0:0:0:0:
256,192,95811,1,8,0:0:0:0:
256,192,96168,1,0,0:0:0:0:
256,192,96883,1,0,0:0:0:0:
256,192,97240,1,8,0:0:0:0:
256,192,97597,1,8,0:0:0:0:
256,192,97954,1,0,0:0:0:0:
256,192,98668,1,8,0:0:0:0:
256,192,99025,1,0,0:0:0:0:
256,192,99740,1,0,0:0:0:0:
256,192,100097,1,8,0:0:0:0:
256,192,100811,1,0,0:0:0:0:
256,192,101525,1,8,0:0:0:0:
256,192,101882,1,0,0:0:0:0:
256,192,102596,1,0,0:0:0:0:
256,192,102953,1,8,0:0:0:0:
256,192,103310,1,8,0:0:0:0:
256,192,103668,1,4,0:0:0:0:
256,192,106525,1,8,0:0:0:0:
256,192,109382,1,8,0:0:0:0:
256,192,112239,1,8,0:0:0:0:
256,192,114382,1,8,0:0:0:0:
256,192,115096,1,8,0:0:0:0:
256,192,117953,1,8,0:0:0:0:
256,192,120810,1,8,0:0:0:0:
256,192,121882,1,8,0:0:0:0:
256,192,122953,1,8,0:0:0:0:
256,192,123668,1,8,0:0:0:0:
256,192,124739,1,8,0:0:0:0:
256,192,126525,1,4,0:0:0:0:
256,192,127239,1,8,0:0:0:0:
256,192,127597,1,0,0:0:0:0:
256,192,128668,1,8,0:0:0:0:
256,192,129025,1,8,0:0:0:0:
256,192,129382,1,0,0:0:0:0:
256,192,130097,1,8,0:0:0:0:
256,192,130454,1,0,0:0:0:0:
256,192,131168,1,0,0:0:0:0:
256,192,131525,1,8,0:0:0:0:
256,192,132239,1,0,0:0:0:0:
256,192,132954,1,8,0:0:0:0:
256,192,133311,1,0,0:0:0:0:
256,192,134382,1,8,0:0:0:0:
256,192,134739,1,8,0:0:0:0:
256,192,135097,1,0,0:0:0:0:
256,192,135811,1,8,0:0:0:0:
256,192,136168,1,0,0:0:0:0:
256,192,136882,1,0,0:0:0:0:
256,192,137239,1,8,0:0:0:0:
256,192,137596,1,8,0:0:0:0:
256,192,137954,1,0,0:0:0:0:
256,192,138668,1,8,0:0:0:0:
256,192,139025,1,0,0:0:0:0:
256,192,140097,1,8,0:0:0:0:
256,192,140453,1,8,0:0:0:0:
256,192,140811,1,0,0:0:0:0:
256,192,141525,1,8,0:0:0:0:
256,192,141882,1,0,0:0:0:0:
256,192,142596,1,0,0:0:0:0:
256,192,142954,1,8,0:0:0:0:
256,192,143668,1,0,0:0:0:0:
256,192,144382,1,8,0:0:0:0:
256,192,144739,1,0,0:0:0:0:
256,192,145811,1,8,0:0:0:0:
256,192,146168,1,8,0:0:0:0:
256,192,146525,1,0,0:0:0:0:
256,192,147239,1,8,0:0:0:0:
256,192,147596,1,0,0:0:0:0:
256,192,148310,1,0,0:0:0:0:
256,192,148668,1,8,0:0:0:0:
256,192,149025,1,8,0:0:0:0:
256,192,149382,1,4,0:0:0:0:
256,192,150096,1,8,0:0:0:0:
256,192,151168,1,0,0:0:0:0:
256,192,151525,1,8,0:0:0:0:
256,192,152239,1,0,0:0:0:0:
256,192,152953,1,8,0:0:0:0:
256,192,153668,1,0,0:0:0:0:
256,192,154025,1,0,0:0:0:0:
256,192,154382,1,8,0:0:0:0:
256,192,155096,1,0,0:0:0:0:
256,192,155810,1,8,0:0:0:0:
256,192,156882,1,0,0:0:0:0:
256,192,157239,1,8,0:0:0:0:
256,192,157953,12,0,161168,0:0:0:0:
Lumenite-
You're at school and I'm in the middle of a tropical storm, so as promised I'll be taking a look at your map again :) (not sure if this is worth kudosu, so just in case don't give me any)
As per usual, only accept suggestions you agree with. :3

[General]
  1. Be sure to check the kantan's tags, there seems to be a tag conflict happening there.
[Kantan]
Clean enough for me, the only things I'd end up commenting on here are pitch things, but those are based on perception and I'd feel that that'd be a waste of time. The structure used throughout the map is coherent and easy to follow in my opinion, and as I commented on before, 4/1 breaks are now more present, and 3/1 breaks are even more so. :)

[Futsuu]
Similar to the Kantan, not much for me to really say needs to be changed. (other than referring to the spread issue header :P)

[Muzukashii]
I'm a little uneasy about the spread from futsuu to muzukashii in terms of density, there's a 276 note difference between these two difficulties, nearly TRIPLE what the spread from kantan to futsuu is.
00:58:489 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - Personally not a big fan of this section, I can hear that your mapping to the bass hits that are happening underneath the main instrument, but I think it'd be easier to follow the main instrument playing on top. The rhythm of that instrument is less off beat than the bass hits, and are much easier to follow in my opinion. In the Oni as well, you've mapped a combination of the two, BOTH the instrument and the bass hits.
01:19:650 (20) - There's no musical support for this note, and the song is much calmer here than in other parts, so I don't think this note is needed. Similarly, 01:20:543 (24) - although somewhat supported musically, I would prefer it just be k k d for simplicity.
01:24:471 (18,23) - Emphasizing the rapper's syllables isn't necessary, and is kind of awkward to play as well, so I'd recommend deleting these notes.
01:32:507 (50) - Similar to 01:19:650 (20) -
01:35:364 (64,65) - :thinking: I don't think this double is necessary, but if you really would like to keep it, it's alright.
02:03:489 - Not sure if you intentionally missed the triplet placement or not here, but it's worth mentioning that a triplet could go here.
02:12:418 (28,29) - Not supported musically, and this last kiai isn't too intense either. I recommend deleting these two, k k d and then d d k sound nice enough without the triplet.
I'm kinda strict here about matching the music's triplets because I feel that this song supplies you with enough times for triplets, and in the oni, other complex(ish) patterns, so for a song like this I don't think improvisation of triplets or any patterns for that matter is a good idea.

[Oni]
00:33:310 (18,19,20,21) - Just a minor note that this was 4 kats in the muzukashii, and now it's 4 dons. :joy: Which one do you prefer?
02:29:918 (4,5,6,7) - I think that if you'd like the use 1/6 in this difficulty, you can also use it at places like 02:01:703 (33,34,35) - or 02:02:775 (38,39,40) - , because then 1/6 won't be like just a 1 time thing, it'll be present throughout the difficulty.

[The Spread Issue]
Back to the possible spread problem, I see that OnosakiHito has also mentioned it, but he was not able to come up with a recommendation because he didn't analyze it the way I'm supposed to. Looking at the pictures Ono has put in his post, the most probable solution would be to add notes to the futsuu to show a gradual increase in difficulty, as in my opinion he is right in saying that the Kantan and Futsuu are VERY similar to one another, so much so that it doesn't really feel like a difficulty increase. After messing around with the notes a little bit I came up with this rhythm for the futsuu, and Ayyri may change it as she wishes, or decline it outright:

I'll put a star on this, as half the set (Kantan and Oni) are very close to ready for bubble, but the other half still needs quite a bit of work. You may call me back when these issues are addressed.

I'll be back!~ :D
Topic Starter
beaw
Taikocracy's Revised Mod

Taikocracy wrote:

You're at school and I'm in the middle of a tropical storm, so as promised I'll be taking a look at your map again :) (not sure if this is worth kudosu, so just in case don't give me any)
As per usual, only accept suggestions you agree with. :3

[General]
  1. Be sure to check the kantan's tags, there seems to be a tag conflict happening there.
[Muzukashii]
I'm a little uneasy about the spread from futsuu to muzukashii in terms of density, there's a 276 note difference between these two difficulties, nearly TRIPLE what the spread from kantan to futsuu is.
00:58:489 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35) - Personally not a big fan of this section, I can hear that your mapping to the bass hits that are happening underneath the main instrument, but I think it'd be easier to follow the main instrument playing on top. The rhythm of that instrument is less off beat than the bass hits, and are much easier to follow in my opinion. In the Oni as well, you've mapped a combination of the two, BOTH the instrument and the bass hits. ok
01:19:650 (20) - There's no musical support for this note, and the song is much calmer here than in other parts, so I don't think this note is needed. Similarly, 01:20:543 (24) - although somewhat supported musically, I would prefer it just be k k d for simplicity. There is a very clear pitch change for the ddd but I'll remove it anyway...
01:24:471 (18,23) - Emphasizing the rapper's syllables isn't necessary, and is kind of awkward to play as well, so I'd recommend deleting these notes. ugh ok
01:32:507 (50) - Similar to 01:19:650 (20) - I literally don't understand what this means
01:35:364 (64,65) - :thinking: I don't think this double is necessary, but if you really would like to keep it, it's alright.
02:03:489 - Not sure if you intentionally missed the triplet placement or not here, but it's worth mentioning that a triplet could go here. idk why it's not mapped
02:12:418 (28,29) - Not supported musically, and this last kiai isn't too intense either. I recommend deleting these two, k k d and then d d k sound nice enough without the triplet. there's literally a triplet whistle but I'll change anyway
I'm kinda strict here about matching the music's triplets because I feel that this song supplies you with enough times for triplets, and in the oni, other complex(ish) patterns, so for a song like this I don't think improvisation of triplets or any patterns for that matter is a good idea.

[Oni]
00:33:310 (18,19,20,21) - Just a minor note that this was 4 kats in the muzukashii, and now it's 4 dons. :joy: Which one do you prefer?
02:29:918 (4,5,6,7) - I think that if you'd like the use 1/6 in this difficulty, you can also use it at places like 02:01:703 (33,34,35) - or 02:02:775 (38,39,40) - , because then 1/6 won't be like just a 1 time thing, it'll be present throughout the difficulty. The 1/6 are supposed to all be removed...

[The Spread Issue]
Back to the possible spread problem, I see that OnosakiHito has also mentioned it, but he was not able to come up with a recommendation because he didn't analyze it the way I'm supposed to. Looking at the pictures Ono has put in his post, the most probable solution would be to add notes to the futsuu to show a gradual increase in difficulty, as in my opinion he is right in saying that the Kantan and Futsuu are VERY similar to one another, so much so that it doesn't really feel like a difficulty increase. After messing around with the notes a little bit I came up with this rhythm for the futsuu, and Ayyri may change it as she wishes, or decline it outright:

I'll put a star on this, as half the set (Kantan and Oni) are very close to ready for bubble, but the other half still needs quite a bit of work. You may call me back when these issues are addressed. I'll let Nishi and Ayyri do their thing.

I'll be back!~ :D
Nishizumi

Taikocracy wrote:

You're at school and I'm in the middle of a tropical storm, so as promised I'll be taking a look at your map again :) (not sure if this is worth kudosu, so just in case don't give me any)
As per usual, only accept suggestions you agree with. :3

[Kantan]
Clean enough for me, the only things I'd end up commenting on here are pitch things, but those are based on perception and I'd feel that that'd be a waste of time. The structure used throughout the map is coherent and easy to follow in my opinion, and as I commented on before, 4/1 breaks are now more present, and 3/1 breaks are even more so. :)

I'll be back!~ :D
as you said pitch is only perception, so i think this fits the music well. and no need to change any color note because it would ruin the structure

thanks for re-checking my diff :D
Aurele
1:30 chat log
22:25 Gabe: Let's do this again. If there is anything you don't agree with, tell me and explain.
22:27 Gabe: 00:10:275 (30) - This don right here, it feels like it wouldn't belong here as it is not emphasizing the sounds you were previously following. Then, coming to 00:10:453 (31,32,33,34) - , I feel like there is missing something to emphasize the little sounds.. (I don't know how to call them lol)
22:27 Gabe: 00:10:810 - I suggest you to move the don right here instead
22:29 Gabe: 00:24:382 - At this moment, it's the only difficulty that has no note. A kat would be pretty nice as the first two difficulties has one.
22:29 Stingy: Okay uhm
22:29 Stingy: Pause please ;w;
22:29 Gabe: Yeah, no probs
22:30 Stingy: There's a snare on (30) u^u that's why I mapped it like that
22:30 Stingy: I ALWAYS map drums first
22:30 Stingy: I SPECIFICALLY told Cracy
22:30 Stingy: "I'm going to prioritise all drum sounds first"
22:32 Gabe: oh yeah, I get it now
22:33 Gabe: in this case
22:33 Gabe: keep it, but add a don anyways
22:33 Gabe: it's not too long, anyways
22:33 Stingy: o?
22:33 Gabe: (I mean, 7 notes in Muzu isn't too long)
22:33 Gabe: ((double checked with Cracy))
22:33 Stingy: ;w; b-but
22:33 Stingy: aaaaa okay
22:33 Gabe: it's okay if you don't want it tho
22:33 Gabe: lol
22:33 Gabe: I'm just suggesting
22:35 Gabe: alright
22:35 Gabe: let's keep going
22:35 Gabe: 00:24:382 - At this moment, it's the only difficulty that has no note. A kat would be pretty nice as the first two difficulties has one.
22:35 Stingy: yjup
22:35 Stingy: fixed those
22:35 Stingy: I put in the next measure as well
22:36 Gabe: great
22:36 Gabe: 00:25:810 - I would add a kat as well
22:37 Gabe: wait
22:37 Gabe: "I put in the next measure as well"
22:37 Stingy: ,_,
22:37 Gabe: were you talking about this one
22:37 Gabe: LMAO
22:37 Stingy: Yes xDDD
22:37 Gabe: l m a o
22:37 Gabe: sorry
22:37 Gabe: ok so
22:38 Stingy: so
22:38 Gabe: 00:26:525 (5) - at this point, you could just copy the last 4 notes here?
22:38 Stingy: This one is kinda confusing to explain
22:39 Stingy: The reason I have this section mapped like this:
22:39 Stingy: I'm following the piano chords
22:39 Stingy: 00:23:668 (1,3,5) -
22:39 Stingy: there is no chord switch until 00:26:525 (5) -
22:40 Gabe: that's getting too complicated for me LMAO
22:40 Gabe: I don't hear the piano ;_;
22:40 Stingy: the 80s-style synth thing
22:40 Stingy: like something you would hear while you're high
22:40 Gabe: LMAO
22:40 Stingy: ;w;
22:41 Stingy: 00:29:025 (7) - hey im gonna change this to a d
22:41 Stingy: for c o n s i s t e n c y
22:41 Gabe: that was my next suggestion
22:41 Gabe: LMAO
22:42 Stingy: OWO wew
22:42 Stingy: stingpsychic
22:42 Stingy: Psyngy :thinking:
22:44 Gabe: 00:46:882 (45,46,47) - what's your opinion of this?
22:44 Gabe: I feel like a simple ddk would be better
22:44 Gabe: (the k to emphasize your snares)
22:44 Stingy: I agree
22:44 Stingy: the only reason I did that
22:44 Stingy: was so people didn't shoot me for copy/pasting 00:35:096 (1,2,3) -
22:44 Stingy: so I added a note
22:45 Stingy: ;w;w;w;w;
22:45 Stingy: if I wanted it MY way, I wouldn't have a note at all
22:45 Stingy: But there's also a "hey" vocal on it
22:46 Stingy: now that I listen again :thinking: :ear:
22:46 Gabe: yeah, I heard that one too..
22:46 Stingy: NO I CAN'T SAY THAT BECAUSE
22:46 Stingy: 00:48:310 -
22:46 Stingy: AAAAAAAAAAAAAAAAAAH
22:46 Gabe: rip
22:46 Stingy: fffff okay changed xD
22:47 Stingy: let me see if there's one in the nefxt kiai
22:47 Stingy: there is. fixed!~
22:48 Stingy: fixed a consistency issue in the ending of the map
22:49 Stingy: 02:37:953 -
22:49 Stingy: some of the spinners didn't match
22:49 Stingy: I mapped the last 3 notes on both of my diffs
22:56 Gabe: 01:02:775 (24) -
22:56 Gabe: ugu
22:56 Gabe: 01:02:060 (20) - same sound as this
22:56 Gabe: ugu
22:56 Stingy: oops hold on
22:56 Stingy: testing map
22:56 Stingy: aaaa
23:00 Stingy: a ok back
23:00 Gabe: (I'd say to keep it as a d anyways)
23:00 Gabe: cause it plays better :>
23:00 Stingy: =w=
23:01 Stingy: Gabe, I follow d r u m s
23:01 Stingy: I literally went through the ENTIRE SONG
23:01 Stingy: mapped JUST the drums
23:01 Stingy: then mapped the rest
23:01 Stingy: that's how I map xD
23:01 Gabe: sweet
23:02 Stingy: ;w; "sweet"
23:06 Gabe: yeah, I'm done for Muzu
23:06 Stingy: okie
23:06 Stingy: You don't have to do the rest unless you want
23:06 Stingy: thanks uwu~
23:07 Gabe: also, CHANGE YOUR BACKGROUND
23:07 Gabe: FFS LMAO
23:07 Stingy: AAAAAAAAAAAAAAAA
23:07 Stingy: WHAT DO YOU MEAN
23:07 Stingy: MY BG IS LIT AS FRICK
23:07 Gabe: OF COURSE
23:07 Gabe: CAUSE IT'S HATSUNE MIKU
23:07 Gabe: LMAO
23:07 Stingy: EW LMAO I DIDN'T NOTICE
23:07 Gabe: what
23:08 Stingy: EVEN THOUGH IT'S IN THE TITLE OF THE PICTURE
23:08 Stingy: :THINKING :
23:08 Gabe: wait
23:08 Gabe: u joking right
23:08 Gabe: LMAO
23:09 Stingy: wh-wha
23:10 Stingy: ;;
23:10 Stingy: finding a new one oWo right now
23:10 Stingy: "anime girl with soda"
23:10 Gabe: y e s
23:11 Stingy: very disappointed
23:11 Gabe: or use a pikachu background
23:11 Stingy: OMG
23:11 Gabe: somewhere in the song, it says "PIKA"
23:11 Gabe: jkkk don't
23:11 Gabe: LMAO
23:12 Stingy: LOL
23:12 Stingy: T O O L A T E
23:12 Gabe: FUCK
23:13 Stingy: oh also
23:13 Stingy: do you get the unused file thing?
23:13 Gabe: uh?
23:16 Stingy: wdym uh
23:16 Stingy: also finding a bg is hard
23:16 Stingy: I don't want an underwater anime girl
23:16 Gabe: lol
23:16 Stingy: everyone uses an underwater anime girl
23:16 Gabe: use a ground anime girl then
23:16 Stingy: uwuwuwu n-no u
23:17 Gabe: [http://konachan.net/post/show/250887/lluluchwan-long_hair-original-seifuku-signed-sky-s this is cute]
23:18 Stingy: o I agree
23:19 Stingy: I feel like it isn't like... "happy" enough, you know?
23:19 Gabe: yeah, that's why I kept looking :p
23:19 Stingy: same
23:19 Stingy: I think I'm going to just do "anime girl with candy"
23:19 Stingy: - _ -
23:22 Stingy: ooooo I found a cute one that kinda fits osu!
23:22 Gabe: o:
23:23 Stingy: http://www.wallpapermaiden.com/wallpaper/4065/anime-girl-candy-school-uniform-navel/download/1920x1200
23:23 Gabe: ooooooo
23:23 Gabe: it's so cute
23:23 Stingy: pink and green are the colours of Mocha's hair, right?
23:24 Stingy: [http://www.wallpaperup.com/865622/anime_girl_animal_blue_hair_blush_cake_christmas_flower_food_happy_heart_purple_eyes_short_hair_skirt_stars_stuffed_animal_sweets_teddy_thigh_highs_tree_twin_tails_underwater_vehicle.html boop]
23:24 Stingy: or this one
23:24 Stingy: has f o o d oWo
23:25 Gabe: the first one is better
23:25 Gabe: :3c
23:25 Stingy: okai bAKKU GUROUNDU... CHANGU
23:26 *Stingy waits for his internet to load the picture
23:26 Stingy: CHARUJING UUUUUP
23:27 Gabe: LMAO
23:27 *Stingy yells louder
23:28 Stingy: STIRU CHARUJING UUUUUUUUP
23:29 Stingy: BAKKU GUROUNDU CHANJU
23:29 Stingy: ok finally
23:30 Stingy: nice ok changed
23:30 Gabe: this looks so happy
23:31 Stingy: lol
23:31 Gabe: mkay so
23:31 Gabe: open the .osu file of every difficulties, except Ayyri
23:32 Gabe: you'll have to look up at the [Events] and change the last value of the bg file
23:32 Gabe: https://gabe.s-ul.eu/yKjxgUvO
23:32 Gabe: Your background will look like [https://osu.ppy.sh/ss/9171895 this] while playing
23:35 Stingy: qejlfnloqefn
23:36 Stingy: s-ul
23:36 Stingy: rip
23:36 Gabe: .
23:36 Gabe: f u c k
23:36 Gabe: 0,0,"bg.png",0,111
23:36 Gabe: here
23:36 Stingy: hype
23:37 Stingy: Why 111? Why not 110? It's an even number :thinking:
23:37 Gabe: i found it nice
23:37 Gabe: lol
23:38 Stingy: updating again uwuwuw
23:38 Stingy: done updating again
23:45 Gabe: gm
23:45 Gabe: hm
23:45 Gabe: how to send u pictures
23:46 Stingy: puush
23:46 Stingy: kek
23:46 Gabe: i dont have puush
23:46 Gabe: ._.
23:46 Gabe: k one sec
23:47 Stingy: omfg
23:47 Stingy: why do you need to send
23:47 Stingy: aaa
23:47 Gabe: your bg is too big
23:47 Gabe: in file
23:47 Gabe: lol
23:49 Stingy: eflnqfnqejlfnqelf
23:49 Gabe: https://puu.sh/xIf9J/b3a3edb7c2.jpg
23:49 Stingy: what does that even mean
23:49 Gabe: well
23:50 Gabe: your current bg is 2,05mb
23:50 Gabe: I made it drop to 381kb
23:50 Stingy: ok?
23:50 Stingy: =w= why does it matter h
23:50 Gabe: it doesn't really matter
23:50 Gabe: but ayy
23:50 Gabe: why not doing it
23:50 Stingy: updating agaaaaaiiiiinn
23:53 Stingy: updated
23:53 Stingy: xD
23:54 Gabe: I think Muzu is fucked up
23:54 Stingy: wh-...
23:54 Stingy: ;w;
23:54 Gabe: it asks me to update it
23:54 Gabe: if I click on it
23:54 Stingy: oh shit
23:55 Stingy: me too
23:55 Stingy: o.O
23:55 Gabe: it deletes everything
23:56 Stingy: okay try again ;w;
23:56 Stingy: ?
23:56 Gabe: still doing it
23:56 Gabe: lol
23:56 Stingy: wtf
23:57 Stingy: efnqjfqlefnqef
23:57 Stingy: says latest pending for me
23:57 Stingy: wait
23:57 Stingy: no actually update it
23:57 Stingy: I updated it again xD
23:58 Gabe: ;_;
23:58 Gabe: https://osu.ppy.sh/ss/9171982
23:58 Gabe: still
23:58 Stingy: ejqeofijqeofhqef
23:58 Stingy: Nuuuuuhhhh
23:58 Stingy: - _ -
23:58 Stingy: redl?
23:59 Gabe: I'm don
23:59 Gabe: e
00:01 Gabe: hm, not sure that would be the cause but
00:01 Gabe: you have 'bg.png' and 'bgg.jpg'
00:02 Gabe: ..........
00:02 Gabe: WTF
00:02 Gabe: IT IS THE CAUSE
00:02 Stingy: LOL
00:02 Stingy: WHAT
00:02 Stingy: OMFG
00:02 Stingy: LET ME JUST
00:02 Gabe: DELETE BG.PNG
00:02 Gabe: IT FIXES IT
00:02 Gabe: LMAO
00:02 Stingy: IT DIDN'T TELL ME THERE WAS AN UNUSED FILE
00:03 Stingy: UPLOADING A G A I N
00:03 Gabe: its the last time for now
00:03 Gabe: if its working
00:08 Gabe: I'm done
00:08 Gabe: it's not working

okay so, I will be bubbling the moment we find out what's the issue with the Muzukashii.
Surono
hahay i see 👀

im giggled when seeing my avatar plus that :eyes:, yeh I will chekc it cuz nice bg wooggghhhhh stupud reasons

edited:
okay what happens now lol, 2 stars icon and bubbled status.


orz i lazy
Lumenite-
Upon review of the NEW muzukashii (and revisiting the spread issue), things have improved immensely, and no NEEDED changes are needed anymore. On behalf of both me and Gabe, I believe this set is ready.
tatatat
hi
Topic Starter
beaw

tatatat wrote:

hi
who are you leave me alone unless you're going to mod one of my other sets :eyes:
Lumenite-
For those who noticed I quickly revoked the bubble, an irc discussion with JBHyperion is below. It most likely will answer all your questions. Apologies.

Discord IRC
JBHyperion - Today at 8:36 PM
https://osu.ppy.sh/forum/p/6272177
what happened here
Stefan asked me what to do
because bubble is missing from your post
did you edit icon?
y'know when someone says "I need to talk to you" I don't really expect them to afk on me
:rolling_eyes:
Taikocracy - Today at 8:42 PM
Sorry sorry
My parents are kind of a thing that yell at me
JBHyperion - Today at 8:42 PM
apologies
Taikocracy - Today at 8:42 PM
My sincerest apologies, was indeed rude
So okay
I was walking Stingy through how to (possibly) fix the Muzukashii
In its current state, it wipes everything if you click update to latest version
After he finished updating, he said the issue was fixed, and it was fixed for me too
So I went ahead and bubbled it
After that I notice that I'm getting the message again, and I ask him if he's getting the issue too
JBHyperion - Today at 8:47 PM
and then?
Taikocracy - Today at 8:47 PM
And he said he was, so (quite honestly) I panicked and edited the icon since it was only just set like 8 minutes prior (sorry I keep tabbing to talk to Stingy)
End of story
Don't know why the issue was fixed one moment but broken the next
JBHyperion - Today at 8:48 PM
did you ask anyone else to check besides the mapper?
Taikocracy - Today at 8:48 PM
Gabe had checked it before I did like 44 hours ago, but not after the issue was "fixed," no
JBHyperion - Today at 8:49 PM
alright so two points to note for future reference
1) don't edit icons
ever
it's a pain in the ass to keep track of them
if you change your mind or find something that needs fixing, make a new post with a pop
it's as much to cover your ass as it is to keep good records
say the map got qualified and someone were to look through that thread
and all they see is the heart icon
2nd BN might not know because the top post still showed as bubbled
it's just easier for everyone if all icons are logged properly in a new post
nobody would complain if you decide you want to pop your own bubble, these things can happen
anyway
2) ask for help when you're not sure about things
I would much rather people ask and get things right than not ask and got them wrong
Taikocracy - Today at 8:54 PM
Yeah I understand, I just panicked and all and.. well yeah I panicked and didn't think rationally
JBHyperion - Today at 8:54 PM
it's fine, I know the feeling since I was in your position once :p
just some help for next time

"Popping" to solve the Muzukashii Mystery that I thought was already solved. Sorry for all the confusion!
Pachiru
Congratz Stingy on bubble :)

Woops ;w;
Topic Starter
beaw

Pachiru wrote:

Congratz Stingy on bubble :)

Woops ;w;
ded
Aurele

Gabe wrote:

okay so, I will be bubbling the moment we find out what's the issue with the Muzukashii.
surprising the issue is still around :thinking:
hehe
haven't extensively tested this, but it seems like changing the diffname works. if you wanna keep the old one, gotta have to wait a few days before reverting back to the original and it should be fine to update.
Topic Starter
beaw

handsome wrote:

haven't extensively tested this, but it seems like changing the diffname works. if you wanna keep the old one, gotta have to wait a few days before reverting back to the original and it should be fine to update.
we have a plan for diffnamed but I just think it’s totally bizarre that this is happening lol
Lumenite-
Follow up mod post, I really like the diff names now-mostly spread things, as most of the notes and rhythms are fine as is (btw I recommend Diet Futsuu instead of Futsuu Lite)

[Guest Diffs]
These are fine as is :)

[Muzukashii]
00:48:489 (53) - I recommend deleting this note or adding it to the Oni as well, as this note is absent from the Oni
01:37:239 (66,67,68) - Add some more here, what's plotted in the Oni is completely different than what's here
02:29:382 (1) - end - Density in the Oni ramps up a LOT, I highly recommend focusing on the same background noise that you focused on in the Oni here too, especially because this part is the exact same thing as the Futsuu pattern.

[Oni]
00:23:668 - 00:29:382 - Spread from Muzukashii -> here is a little bit too big, other diffs including the muzukashii have absolutely no 1/4 here, while the Oni is covered in it. I recommend either adding some triplets in the muzu to match the ones in the oni, or decreasing the density of the oni in this section.
00:43:310 (68) - Don't see the need to make these finishers, especially as it takes away emphasis from 00:43:668 (70) -
00:47:685 (89) - Delete this note to keep consistent with all other repetitions of this pattern, i.e. 00:36:168 (32,33,34,35) - or 00:41:882 (61,62,63,64) - .

Call me back when everything is a-ok
Aurele
I think the diff names just killed me LMAO
Jonarwhal
hai there
[General]
  1. Flip bg horizontally so the lady's face is visible from song selection.
  2. Please check your snapping, it seems that some notes are unsnapped.
[Kantan]
  1. this is so light, please change OD to 2.5
  2. 01:52:239 (2) - consider d, that piano pitch is falling
  3. 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here
[Muzukashii]
  1. 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same)
  2. 00:46:525 (44) - add finisher?
  3. 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better
  4. 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!)
  5. 01:32:239 (45) - finisher?
  6. 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here
  7. and for Oni, just consider what I said about adding finishers, changing volume, etc.
call me back if necesary
Lumenite-

Jonawaga wrote:

hai there
[General]
  1. Flip bg horizontally so the lady's face is visible from song selection.
  2. Please check your snapping, it seems that some notes are unsnapped.
[Kantan]
  1. this is so light, please change OD to 2.5 I don't see any reason to lower the OD here, nothing makes this kantan different from any other imo
  2. 01:52:239 (2) - consider d, that piano pitch is falling This note is higher in pitch than the one before it, changing it to a don contradicts the pitch structure
  3. 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here He's not focusing on the drums here though, the focus is still on the piano
[Muzukashii]
  1. 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same)
  2. 00:46:525 (44) - add finisher?
  3. 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better 53, 54, and 55 are the relatively the same pitch, where as 56 shows a clear decrease in pitch compared to those 3-kdkk or ddkk doesn't really help flow, and isn't much more accurate in terms of pitch
  4. 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!) I don't see any problems with what's going on here, this section is definitely less dense straight off the bat due to its absense of any 1/4. On top of that, the 1/2 patterns are fairly simple and not too long at this level, removing notes seems quite unnecessary
  5. 01:32:239 (45) - finisher?
  6. 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here Maybe so, however making this less dense then makes the jump from Muzu -> Oni in this section too big, the only recommendation I'd have is to make the futsuu a little bit more dense, which is optional imo.
  7. and for Oni, just consider what I said about adding finishers, changing volume, etc.
call me back if necesary
sorry I was curious about these points
Topic Starter
beaw
;w; I-I dunno what to do h el p
Jonarwhal

Stingy wrote:

;w; I-I dunno what to do h el p
Ignore my weak points.
hehe
actually it seems if you change the title it works cuz thats how i fixed my set lol
Topic Starter
beaw

handsome wrote:

actually it seems if you change the title it works cuz thats how i fixed my set lol
lmao I did already you silly goose
Nishizumi

Jonawaga wrote:

hai there
[General]
  1. Flip bg horizontally so the lady's face is visible from song selection.
  2. Please check your snapping, it seems that some notes are unsnapped.
[Kantan]
  1. this is so light, please change OD to 2.5 no need to change for me, it's still decent with OD3 even though you said this is so 'light'
  2. 01:52:239 (2) - consider d, that piano pitch is falling i know, but this structure is better without don imo
  3. 01:57:953 (5,6) - consider d k to differentiate as you're going into the drums here added kat at 01:56:525 - and 01:59:382 - for stronger drum, but still only kat (reason as above).
call me back if necesary
self-mod : make longer at 01:07:953 - by moving to 01:07:596 - so now is 10 count (from 7 to 10).

thanks for the mod :D

diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 34382
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.5999999

[Metadata]
Title:Marble Soda
TitleUnicode:Marble Soda
Artist:Shawn Wasabi
ArtistUnicode:Shawn Wasabi
Creator:Stingy
Version:Nishizumi's Coca-Kantan
Source:
Tags:wub bass trap melody pop nishizumi ayyri
BeatmapID:1300236
BeatmapSetID:598830

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256,192,117953,1,8,0:0:0:0:
256,192,119382,1,8,0:0:0:0:
256,192,120810,1,8,0:0:0:0:
256,192,121882,1,8,0:0:0:0:
256,192,122953,1,8,0:0:0:0:
256,192,123668,1,8,0:0:0:0:
256,192,124739,1,8,0:0:0:0:
256,192,126525,1,4,0:0:0:0:
256,192,127239,1,8,0:0:0:0:
256,192,127597,1,0,0:0:0:0:
256,192,128668,1,8,0:0:0:0:
256,192,129025,1,8,0:0:0:0:
256,192,129382,1,0,0:0:0:0:
256,192,130097,1,8,0:0:0:0:
256,192,130454,1,0,0:0:0:0:
256,192,131168,1,0,0:0:0:0:
256,192,131525,1,8,0:0:0:0:
256,192,132239,1,0,0:0:0:0:
256,192,132954,1,8,0:0:0:0:
256,192,133311,1,0,0:0:0:0:
256,192,134382,1,8,0:0:0:0:
256,192,134739,1,8,0:0:0:0:
256,192,135097,1,0,0:0:0:0:
256,192,135811,1,8,0:0:0:0:
256,192,136168,1,0,0:0:0:0:
256,192,136882,1,0,0:0:0:0:
256,192,137239,1,8,0:0:0:0:
256,192,137596,1,8,0:0:0:0:
256,192,137954,1,0,0:0:0:0:
256,192,138668,1,8,0:0:0:0:
256,192,139025,1,0,0:0:0:0:
256,192,140097,1,8,0:0:0:0:
256,192,140453,1,8,0:0:0:0:
256,192,140811,1,0,0:0:0:0:
256,192,141525,1,8,0:0:0:0:
256,192,141882,1,0,0:0:0:0:
256,192,142596,1,0,0:0:0:0:
256,192,142954,1,8,0:0:0:0:
256,192,143668,1,0,0:0:0:0:
256,192,144382,1,8,0:0:0:0:
256,192,144739,1,0,0:0:0:0:
256,192,145811,1,8,0:0:0:0:
256,192,146168,1,8,0:0:0:0:
256,192,146525,1,0,0:0:0:0:
256,192,147239,1,8,0:0:0:0:
256,192,147596,1,0,0:0:0:0:
256,192,148310,1,0,0:0:0:0:
256,192,148668,1,8,0:0:0:0:
256,192,149025,1,8,0:0:0:0:
256,192,149382,1,4,0:0:0:0:
256,192,150096,1,8,0:0:0:0:
256,192,151168,1,0,0:0:0:0:
256,192,151525,1,8,0:0:0:0:
256,192,152239,1,0,0:0:0:0:
256,192,152953,1,8,0:0:0:0:
256,192,153668,1,0,0:0:0:0:
256,192,154025,1,0,0:0:0:0:
256,192,154382,1,8,0:0:0:0:
256,192,155096,1,0,0:0:0:0:
256,192,155810,1,8,0:0:0:0:
256,192,156882,1,0,0:0:0:0:
256,192,157239,1,8,0:0:0:0:
256,192,157953,12,0,161168,0:0:0:0:
Topic Starter
beaw

Jonawaga wrote:

hai there
[General]
  1. Flip bg horizontally so the lady's face is visible from song selection. oWo good call~
  2. Please check your snapping, it seems that some notes are unsnapped. AiMod said there were none ;w; help
[Muzukashii]
  1. 00:23:668 - 50% is too quiet here imho, it's over-contrasted from the other section. please change it to ~70% to make the difference more subtle (this happens again later, consider the same) okie uwuwuwu
  2. 00:46:525 (44) - add finisher? no~ I don't think it's important enough because it's in the middle of the kiai
  3. 00:48:668 (53,54,55,56) - imho kdkk or ddkk (something with dk in the middle) makes the telephone beeping flow much better hm... I changed to kdkdddk? I understand what you're going for and I think this should help
  4. 00:58:310 - / 01:06:882 - remove a few notes, as this is after the kiai the chain / pattern should be a little softer afterwards. I understand the pattern makes this difficult, but here are some places to consider 00:58:846 - / 00:59:203 - / 00:59:918 - (of course not all of these at once, but just combine some of these ideas and realize how open your possibilities are!) I understand this too but it's hard for me to remove anything because I have reasons behind each and every note
  5. 01:32:239 (45) - finisher? same reason as above
  6. 01:55:096 - / 02:04:918 - nerf this section... this is quite a spread jump from Futsuu, even for a GD. I expect to see more 1/1 breaks here eeeee ok
  7. and for Oni, just consider what I said about adding finishers, changing volume, etc. ~
call me back if necesary
Stefan
[Oni]
00:34:918 - Smoother transistion if you have added a 0.95x line here.
01:20:453 - ^
01:24:560 - I'd prefer to have a don note here, flow-wise this goes pretty odd.
01:25:275 (34) - And the note should be used for 01:25:096 - to provide a more suitable break on 01:25:275 - imo, and to support the vocals better.
01:39:025 - 01:40:810 - The concept doesn't work out well: For the first half of the kiai you used d ddd d k d k while for the second half you mapped at least d ddd d k (for 01:33:310 (73,74,75,76,77,78) - ). HOWEVER, that is not the case for 01:39:025 - 01:40:810 - and makes it look oddly inconsistent. At least one note should be at 01:39:739 - . And generally you may want to change the part to a continuous section: https://derpovic.s-ul.eu/5DMyflyY.png

[Muzukashii]
00:24:025 - and 00:24:739 - you may want to reduce the SV already from 00:24:025 - .

[Kantan]
begin - 00:12:239 - might buff slightly since it looks a bit too simple to what the Futsuu has.

Rest looks fine to me, get the map rebubbled first.
Topic Starter
beaw

Stefan wrote:

[Oni]
00:34:918 - Smoother transistion if you have added a 0.95x line here. mhmkay
01:20:453 - ^ yup
01:24:560 - I'd prefer to have a don note here, flow-wise this goes pretty odd. Emphasis on the vocals~
01:25:275 (34) - And the note should be used for 01:25:096 - to provide a more suitable break on 01:25:275 - imo, and to support the vocals better. I added a k because there is a bass kick on that note
01:39:025 - 01:40:810 - The concept doesn't work out well: For the first half of the kiai you used d ddd d k d k while for the second half you mapped at least d ddd d k (for 01:33:310 (73,74,75,76,77,78) - ). HOWEVER, that is not the case for 01:39:025 - 01:40:810 - and makes it look oddly inconsistent. At least one note should be at 01:39:739 - . And generally you may want to change the part to a continuous section: https://derpovic.s-ul.eu/5DMyflyY.png I... added a k...?

[Muzukashii]
00:24:025 - and 00:24:739 - you may want to reduce the SV already from 00:24:025 - . Okie dokie


Rest looks fine to me, get the map rebubbled first.
Nishizumi
added a kat only at 00:23:310 - no need to add more than this because it would ruins the structure.

thanks for the mod :D stingy please add a kat at 00:23:310 - on my difff =w=
Lumenite-
ok, not gonna remove it this time xd
My Angel oserry


Taikocracy from future :^)
Topic Starter
beaw

Inoue wrote:



Taikocracy from future :^)
literally who are you why are you here how did you get here
Jonarwhal
it has been 24 hours, my dudes
Shadowa Pinkman
That's the best soda ever, no matter what
gaston_2199
Congrats my dude!
First taiko mapset ranked~~
Est-
grats my dude
Surono
not wednesday my duds

gratz hypee with noice bege
Topic Starter
beaw

Surono wrote:

not wednesday my duds

gratz hypee with noice bege

ty Dad I owe it all 2 u
Surono
dont over do pls ;w;

ggwp for you~
Kyouren
Finally, Congratulations! :D
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