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Capcom Sound Team - Wolfduck

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Topic Starter
Kert
This beatmap was submitted using in-game submission on 8 октября 2011 г. at 20:23:27

Artist: Capcom Sound Team
Title: Wolfduck
Source: Darkwing Duck
Tags: yasuaki fujita nes disney ship icebeam mapper_31
BPM: 184,56
Filesize: 1481kb
Play Time: 01:05
Difficulties Available:
  1. 31's Taiko (4,67 stars, 416 notes)
  2. Beam's Normal (2,38 stars, 65 notes)
  3. Easy (2,18 stars, 74 notes)
  4. Hard (5 stars, 285 notes)
Download: Capcom Sound Team - Wolfduck
Information: Scores/Beatmap Listing
---------------
Second map of my DW project
If you like this map, you'll probably have fun with Steelbeak map too!
Normal made by IceBeam~
Taiko by Mapper 31~
IceBeam
Reiji-RJ
Yaaaaay~
rockleejkooo
 
Lanttu
[Hard]
00:59:536 (1,2,3,4) - I don't really like this increasing spacing, doesn't look too good for me. But, just my opinion, feel free to ignore me~

[Narmal]
W-why is it called Narmal? XD
00:33:859 (1) - Symmetry-nazi

[Easy]
Just some combo fixing, I think it would look better this way.
00:03:957 (1) - Remove NC
00:05:257 (4) - NC
00:06:557 (1) - Remove NC
00:08:507 (4) - NC
00:24:759 (1) - Remove NC
00:26:059 (4) - NC
00:27:359 (1) - Remove NC
00:29:309 (4) - NC

This map is awesome, have my star~<3
Sorry for small mod, hauuuu
CXu
[Easy]
00:29:959 (3,4,1) - Not sure if this might be a little hard for easy? It's a bit "weird" since it's short slider->short slider->circle
00:33:209 (4) - Spacing? I know it's not a biggie, but I still noticed so yeah xD
00:48:161 (3) - Might be a bit much, but try whistle on the repeat too?
00:52:711 (2,3) - Yeah spacing again xD
00:58:561 (3) - This might be a bit confusing, since it's no repeat->no repeat and then repeat twice. atleast imo.

Generally solid :)

[Narmal]
Weird name on Normal xD

00:24:759 (2) - No whistle on beginning?
00:28:009 (6) - No whistle on end to follow the same pattern as 00:07:207 (6)?
00:29:959 (2) - Whistle on start
00:48:811 (6) - same as 00:28:009 (6)

Maybe this difficulty needs a spinner? It's a good diff though ;)

[Hard]
The difficulty jump from Normal to Hard is a bit steep imo. Maybe add another diff inbetween and make this insane?

00:12:408 (4,1) - I'm not sure what, but somehow this part kinda trips me up
00:34:726 (4,5) - Not wrong but I think it would be better to move them away a bit
00:59:536 (1,2,3,4) - >:( (I don't think this fits the style of the rest of the map)

Love this <3

Star~~
Topic Starter
Kert
2Lanttu
[Hard]
00:59:536 (1,2,3,4) - I don't really like this increasing spacing, doesn't look too good for me. But, just my opinion, feel free to ignore me~
Moved (4) 2 grids up. I think it's fine now~

[Narmal]
W-why is it called Narmal? XD
00:33:859 (1) - Symmetry-nazi

[Easy]
Just some combo fixing, I think it would look better this way. - Fixed all
00:03:957 (1) - Remove NC
00:05:257 (4) - NC
00:06:557 (1) - Remove NC
00:08:507 (4) - NC
00:24:759 (1) - Remove NC
00:26:059 (4) - NC
00:27:359 (1) - Remove NC
00:29:309 (4) - NC

This map is awesome, have my star~<3
Sorry for small mod, hauuuu
2CXu
[Easy]
00:29:959 (3,4,1) - Not sure if this might be a little hard for easy? It's a bit "weird" since it's short slider->short slider->circle
I think it needs just a bit of challenge, even if it's easy! It will be extremely boring if I continued to use simple circles ~_~
00:33:209 (4) - Spacing? I know it's not a biggie, but I still noticed so yeah xD - Fixed
00:48:161 (3) - Might be a bit much, but try whistle on the repeat too? - I think it's too much xD
00:52:711 (2,3) - Yeah spacing again xD - Fixed~
00:58:561 (3) - This might be a bit confusing, since it's no repeat->no repeat and then repeat twice. atleast imo. - Same as above

Generally solid :)

[Narmal]
Weird name on Normal xD

00:24:759 (2) - No whistle on beginning?
00:28:009 (6) - No whistle on end to follow the same pattern as 00:07:207 (6)?
00:29:959 (2) - Whistle on start
00:48:811 (6) - same as 00:28:009 (6)

Maybe this difficulty needs a spinner? It's a good diff though ;)

[Hard]
The difficulty jump from Normal to Hard is a bit steep imo. Maybe add another diff inbetween and make this insane?
It follows the same difficulty spread as the map mentioned in the map info. I may only decrease diff. settings a bit..

00:12:408 (4,1) - I'm not sure what, but somehow this part kinda trips me up - Moved 3,4 a grid up
00:34:726 (4,5) - Not wrong but I think it would be better to move them away a bit - It's a kind of pattern. It's used at 00:35:484 (3,4) -too
00:59:536 (1,2,3,4) - >:( (I don't think this fits the style of the rest of the map) - But I like it :< Moved (4) 2 grids up

Love this <3

Star~~
IceBeam approves all changes btw.

Thank you very much!
Ch1ka
Эта музыка вызывает приступ ностальгии :D

Отличная карта, звезда :3
TicClick
Ни в коем случае не мод, так, мелочные предположения.

Narmal
00:22:158 (5) - свисток на конце был бы получше, конечно, в музыке он «есть», но до этого три свистка, а четвёртый внезапно теряется. Ну и такие же моменты далее.
00:27:142 - ещё сюда можно ноту впихнуть.

Hard
00:22:808 (1,2,3,4,5,6,7) - может, как-нибудь покрасивей расставить?
00:59:536 (1,2,3,4) - и эти как-то не очень приятно выглядят, типа спейсинг растёт?

Ну ещё серый цвет для комбо хорошо бы на что-нибудь сменить. Вон, например, на БГ у тебя небо.
Combo3 : 17,106,255
Или плащ, он же фиолетового цвета?
Combo3 : 106,17,255

А музыка хорошая.
IceBeam

TicClick wrote:

Narmal
00:22:158 (5) - свисток на конце был бы получше, конечно, в музыке он «есть», но до этого три свистка, а четвёртый внезапно теряется. Ну и такие же моменты далее. Я ещё подумаю,но 4 свистка слишком овердозно звучит,тем более на последний повтор приходится новый звук.
00:27:142 - ещё сюда можно ноту впихнуть. В музыке совсем нет нот на этом месте,есть на 00:27:034,но она не нужна.
Спасибо за мод.
Mapper 31
ugyaaa                                               

Download: Capcom Sound Team - City (CracK) [31's Taiko].osu
Topic Starter
Kert
2TicClick:
поменял цвет. действительно лучше
спасибо

Taiko diff added. Thanks Mapper 31~
St Neon
Easy
-sections where you use 4/4 time 3rd steps (blue and then a red or white) might be too intense for new-comers, but it is up to you
*12:408, 19:558, 29:959, 57:261
-Spinner too difficult with a note following it. Either shorten the Spinner to 1:03:762 (akin to the sliders of similar use in the song) or lengthen it to 1:05:062 to get the emphisis of that beat with out the difficulty
-Maybe decrease HP and Overall Difficulty to 3 to differentiate from Narmals difficulty some more

Narmal
-Fine to Me

Hard
-It's weird to make notes of similar time spacing at different distances away. It's incongruent and messes with the flow of the song.

Taiko
-Fine to Me
Topic Starter
Kert
2St Neon
Easy
-sections where you use 4/4 time 3rd steps (blue and then a red or white) might be too intense for new-comers, but it is up to you
*12:408, 19:558, 29:959, 57:261 - As you can read in one of my posts above I placed these as a simple challenge for newcomers. Otherwise it would be extremely boring
-Spinner too difficult with a note following it. Either shorten the Spinner to 1:03:762 (akin to the sliders of similar use in the song) or lengthen it to 1:05:062 to get the emphisis of that beat with out the difficulty - I think there is quite enough time before the last note, so I am not changing this
-Maybe decrease HP and Overall Difficulty to 3 to differentiate from Narmals difficulty some more - I'll think about. But it will be better to increase Narmal's diff settings, then Easy's

Narmal
-Fine to Me

Hard
-It's weird to make notes of similar time spacing at different distances away. It's incongruent and messes with the flow of the song.
There are only 3 parts with different spacing in the whole diff: 00:15:549 (1) - 00:16:309 (6), 00:37:651 (1) - 00:39:060 (6), 00:58:453 (1) - 00:59:861 (4).
And they are in the very same moments of the song


Taiko
-Fine to Me
Thanks
Mapper 31
asdf                                                                            

Download: Capcom Sound Team - City (CracK) [31's Taiko].osu
MoodyRPG
General

- I think the song start too quick,put Lead-in 2 seconds in all diffs

Easy
00:32:559 (3) - More symetric with (1)?

Narmal
00:46:860 (4) - Maybe new combo?

Hard
OK

Star
Topic Starter
Kert
Fixed that unsymmetrical part
I think the lead-in is fine as it is.
BrokenArrow
Taiko diff mod my request

31's Taiko

00:12:733 (74) - Delete

00:07:099 (39,40) - kd instead of dk?

00:58:128 (21-36) - This stream doesn't fit well, make something like dkddkddkddddddkdd instead (which fits very well I think)


That's all, great work!
Have a star~
Mapper 31

BlazzyArrow wrote:

00:12:733 (74) - Delete

00:07:099 (39,40) - kd instead of dk?

00:58:128 (21-36) - This stream doesn't fit well, make something like dkddkddkddddddkdd instead (which fits very well I think)
no change, sorry
Hellzero
Darkwing Duck настольгия ^______^

General
mp3 > http://puu.sh/4iS2 ;[

Hard
Начинается вроде как хард, но под конец сложность перерастает в инсейн ;[ а именно:
00:37:760 (2,3,4,5) - не слишком большие джампы? Да еще и риверсы в другую сторону смотрят.
00:41:552 (6,1) - даже не знаю. Не залез бы в эдитор не догадался бы что там джамп на ?стриме?
Как вариант можно убрать 00:41:552 (6) и 00:42:852 (12) но это тебе решать :\
01:02:353 (5,1) - ^
00:58:453 (1,2,3,4,5,6,1,2,3,4) - Насчет этого стрима.В принципе бьется без проблем хотя спейсинг немного смущает.

Narmal
ОК

Easy
01:02:462 (1) - закончить на 01:05:062? ибо нота после спиннера на изи как то... ;\
Topic Starter
Kert
2Hellzero
Darkwing Duck настольгия ^______^ :3

General
mp3 > http://puu.sh/4iS2 ;[ *double facepalm* сделал

Hard
Начинается вроде как хард, но под конец сложность перерастает в инсейн ;[ а именно:
00:37:760 (2,3,4,5) - не слишком большие джампы? Да еще и риверсы в другую сторону смотрят. - мне кажется они не особо сложные..
00:41:552 (6,1) - даже не знаю. Не залез бы в эдитор не догадался бы что там джамп на ?стриме? - собственно везде перед стримами и после них вот такой мини прыжок. да и п всей карте между нотами у меня такой спейсинг
Как вариант можно убрать 00:41:552 (6) и 00:42:852 (12) но это тебе решать :\
01:02:353 (5,1) - ^
00:58:453 (1,2,3,4,5,6,1,2,3,4) - Насчет этого стрима.В принципе бьется без проблем хотя спейсинг немного смущает.

Narmal
ОК

Easy
01:02:462 (1) - закончить на 01:05:062? ибо нота после спиннера на изи как то... ;\ - убрал \:D/
пасиб
Ekaru
This needs to be retimed. No, seriously:

1. The timing's late. An offset of somewhere between 30 and 40 works better IMO.

2. The actual BPM is around 185, in 1/3. 138.45 in 1/4? It's not anywhere near that, which makes the metronome sound really odd, gives weird barlines in Taiko mode, makes kiai and the menu screen seem off, and some other things; it also makes it a pain to get the exact BPM. Also, the time signature is definitely 4/4. I stink at getting exact timings, though, so I would ask a good timer to retime this for you.

I love the map itself, but the timing? Not so much. Fix it, forum PM me, and I'll recheck this for sure, though.
Charles445
184.50 at 28 offset? Sounds way closer to me. The map should be mapped in 1/3 since it's swing anyway
Crimmi
HELLOOOOOOOOOOOOOOOO


Alright try this:

BPM: 184.560
Offset: 360
Topic Starter
Kert
Okay, thanks guys. Used Crimmi's timing (offset 34 though)

My message is too long.
Ekaru
Hard:

-The fact that some 1/3s overlap each other and some don't makes the map confusing sometimes.

00:59:526 (1,2,3,4) - Space this evenly, please. This just looks and plays weird.

<3 Have a star!
Kurai
General
  1. Suggestions : You don't need to follow them if you disagree
    1. Adjust the Audio Lead-in to 1500ms ?
Easy
  1. Suggestions : You don't need to follow them if you disagree
    1. 00:22:790 - It's weird to have nothing here because the music is accentuated at this spot. It would make more sense if you do something like :
    2. 00:43:597 - Same as above
  1. Unrankable issues, errors : You need to fix them if you want your map ranked someday.
    1. Fine
Narmal (Is it intentional or not ?)
  1. Fine
Hard
  1. Suggestions : You don't need to follow them if you disagree
    1. 00:41:538 (6,1,2) - This sudden spacing change is very confusing. Consider making the spacing decrease decrescendo or make (6,1)'s spacing the same as (1,2).
    2. 01:02:344 (5,1,2) - Same as above
  1. Unrankable issues, errors : You need to fix them if you want your map ranked someday.
    1. Fine
Nothing really wrong in your map again :) I would like to star, but I can't =w= If you fix something (except the Audio Lead-in stuff) and give me a kudosu, I will star :3
Topic Starter
Kert
2Ekaru:
But they look very ok on my skin >: And I like this "pattern"..
2Kurai:
Fixed lead-in + stuff in Easy. Nice suggestion!
Didn't fix Hard, because I see those parts as "challenges" and they are consistent

Thank you a lot guys!
theMikeAG
LET'S GET DANGEROUS!!!

~Easy~
00:05:885 (2) - Move this up 1 grid so that you can...
00:08:486 (1) - Move this down 1 grid to make it stack.
01:02:452 (1) - Add Finish.

~Narmal~
I'm going to assume this is a mistake and that it's supposed to be Normal. Fix please.

Great Map! :D
Topic Starter
Kert
I like nitpicking mods~ Thanks, fixed everything, except Narmal's name, because it's not a mistake~
Rukario
GET DANGEROUS, anyways my laptop was broken, which is why this is so late.

General:
- MP3 bitrate is 111 kbps and that's too low. I'd need you to get a new mp3.
- For the tags to actually work you should make a space between 'mapper 31'. For the search to work properly you have to make it like this 'mapper_31'.
- Also I don't get the joke of the guest Normal being called Narmal. If it's nothing special why not just call it Beam's Normal?

Easy:
- Please use at least tick rate 1.
00:22:140 (2) - kick sliders like this (short sliders with more than one repeat) are usually confusing for beginners.
00:42:946 (2) - ^
00:58:551 (3) - ^, imo this one is also short enough to fall into that category here.

Hard:
- Please use at least tick rate 1.

Looks pretty good^^
Topic Starter
Kert
2Rukarioman
General:
- MP3 bitrate is 111 kbps and that's too low. I'd need you to get a new mp3. Windows explorer says it's 192. Well it was VBR encoded to 128 or 192 and I heard it's okay like that. Moveover the song doesn't need that high quality to sound good I think
- For the tags to actually work you should make a space between 'mapper 31'. For the search to work properly you have to make it like this 'mapper_31'. Fixed
- Also I don't get the joke of the guest Normal being called Narmal. If it's nothing special why not just call it Beam's Normal? Fixed

Easy:
- Please use at least tick rate 1. Used
00:22:140 (2) - kick sliders like this (short sliders with more than one repeat) are usually confusing for beginners. I think for 1/3 song it should be okay.. If anything it follows that sound in the song very clearly
00:42:946 (2) - ^
00:58:551 (3) - ^, imo this one is also short enough to fall into that category here. I changed this though

Hard:
- Please use at least tick rate 1. IRC discussed

Looks pretty good^^
Thanks, Rukario!
Rukario
Looking all good now. Fabulous map. Bubbled. And here are some useless words because the forum hates me.
Gonzvlo
[General]
  1. Title: Are you sure about this? Afaik, this song plays during "Wolf Duck" pre-stage but I'm not sure if that's the name of the song... Do you have any reference?
[Easy]
  1. 00:22:140 (2) - Sliders with more than 1 repeat tend to be quite confusing and disorienting for rookies, I strongly suggest to either remove 1 repeat or use a slider w/o repeats.
  2. 00:42:946 (2) - Same issue here ^
  3. Everything else looks fine, good job!
[Hard]
  1. Tick Rate: 0.5 is no longer acceptable, you should use either "1" or "3".
  2. 00:31:568 (1) - Due to previous hit-burst, this is circle is really hard to see. Try to re-arrange the pattern, here's a suggestion.
Overall, the mapset is well constructed. Let me know when you're done~
Topic Starter
Kert
2Gonzvlo
[General]
  1. Title: Are you sure about this? Afaik, this song plays during "Wolf Duck" pre-stage but I'm not sure if that's the name of the song... Do you have any reference?
I doubt there are any names of these songs. For consistency I named it in the same way as the previous one DW map of mine. (boss of the stage)

[Easy]
  1. 00:22:140 (2) - Sliders with more than 1 repeat tend to be quite confusing and disorienting for rookies, I strongly suggest to either remove 1 repeat or use a slider w/o repeats. I'd better just quote myself here:
    I think for 1/3 song it should be okay.. If anything it follows that sound in the song very clearly
  2. 00:42:946 (2) - Same issue here ^
  3. Everything else looks fine, good job!
[Hard]
  1. Tick Rate: 0.5 is no longer acceptable, you should use either "1" or "3". I don't see any point of tick rate 3, because it's too overpowering for this song. Also tickrate 1 doesn't add any ticks on any slider, except this one, which becomes really ugly because of it. I think 0.5 is fine for this 1/3 song
  2. 00:31:568 (1) - Due to previous hit-burst, this is circle is really hard to see. Try to re-arrange the pattern, here's a suggestion.
Remapped a little this part

Overall, the mapset is well constructed. Let me know when you're done~
Thanks for taking a look!

I also changed some filenames, so redownload required~
Gonzvlo
After a short discussion in #modhelp everything should be alright now.

Rebubbled.
HakuNoKaemi
[Easy]
Something to make somepart less boring:
00:14:663 (x) -,00:40:671 (x) -,00:52:374 (x) -,00:56:275 (x) -, 01:01:477 (x) - Add notes in those places

[Beam Normal]
00:13:688 (2,3) - Just to make sure you wanted only a partial overlap- Full look like this

[31's Taiko]
Even if I'm not a Taiko modder neither a player/mapper, i do think that if you used some kat(Finish+Clap/Whistle) and don (Finish) it could become much better.

[Hard]
I would call it Insane ... and it is actually really good!

welll, ask Gonz before modding
IceBeam

HakuNoKaemi wrote:

[Beam Normal]
00:13:688 (2,3) - Just to make sure you wanted only a partial overlap- Full look like this
Hm..thanks,but I'll leave it as it is
Topic Starter
Kert
HakuNoKaemi
[Easy]
Something to make somepart less boring:
00:14:663 (x) -,00:40:671 (x) -,00:52:374 (x) -,00:56:275 (x) -, 01:01:477 (x) - Add notes in those places

I tried adding them, they sound okay at times but this will break consistensy, so I'll leave it as it is for now
Thank you for trying to help!
HakuNoKaemi

CracK wrote:

HakuNoKaemi
[Easy]
Something to make somepart less boring:
00:14:663 (x) -,00:40:671 (x) -,00:52:374 (x) -,00:56:275 (x) -, 01:01:477 (x) - Add notes in those places

I tried adding them, they sound okay at times but this will break consistensy, so I'll leave it as it is for now
Thank you for trying to help!
neither now it can be called consistency, actually. as the song follow a 1/1 drum, a 1/3 synth, a 1/3 SFX i don't know how to call... but a a 1/1 used in all is yet too hard (and will make the rating higher than 3) and a 2/2 in all map is yet too boring...
Topic Starter
Kert
Well, I mean consistency in increasing difficulty in Easy
It goes from almost all 1/1 > slider+circle 00:12:387 (4,1) - > 2sliders+circle 00:29:942 (2,3,1) - > 3 circles 00:54:000 (4,5,1) - > 3 sliders with one being longer than others 00:57:251 (1,2,3) -
HakuNoKaemi
maybe sacrificing some consistency for some fun is good.
And even, you actually did use that rhythmn someway like 00:11:087 (2,3,4,1) - ( (4) is a 1/1 slider, and make a really similiar rhythmn ), 00:18:239 (1,2,3,4) - ( same for 3 (3) ) and other 1/1 parts, that actually make the rhythmn vary.
I know the easy definition for some is " boring ", but making it a bit more fun ( that's more correct in your case, because your easy isn't really boring, because of the 1/1 sliders ).

Just call Gonz to Pop > make those mods > Make him repair, and you likely won't make Gonz lose one of his monthly bubble. Ok?
Topic Starter
Kert
Don't get me wrong, I am not afraid of bubble pops, because rebubbling is not a hard thing
I just find plain 3notes repeating a few times throughout the map not very great (especially when they are placed often) . I prefer 1/1 notes in those places more (which you mentioned)
HakuNoKaemi
ah, there were other place when i modded that the 1/1 note was good for example at 00:16:613 (x) - (center) ( and the other place like that in the kiais, 00:37:420 (x) - and ... oh, it's arleady done at 00:57:251 (1,2,3) - )
Topic Starter
Kert
If I add the one at the first chorus, then I will have to add one at 00:36:444 (1,2) - , but I personally think that slider-with-reverse+circle+slider will be quite difficult for newbies :x
I guess I need to kudosu you anyway, because you are trying to help (I hope) with some decent suggestions actually
HakuNoKaemi
Thank...
Ah, then you just used it at the end, I did understood
Gonzvlo
Hey,

Just stopping by to say that you should feel free to make any change, as long as it improves the map, I'll be more than happy to repair the bubble.

HakuNoKaemi

HakuNoKaemi wrote:

"Make him repair, and you likely won't make Gonz lose one of his monthly bubble. Ok?"
w-what do you mean?
Topic Starter
Kert
Hi~

Well, I explained in detail why I think it's better as it is right now
I'll definetly update the map with some additions/fixes if there are/I come up with some neat ideas
RandomJibberish
Why hallo thar

Hard
The slight overlaps everywhere annoy me but I don't think anyone else cares
New comboing is all over the place. Keep it consistent - one combo per bar works nicely here.
Map is fine, but on stuff like 00:41:538 (6,1,2,3,4,5,6,7,8,9,10,11,12,1) - I'd rather you kept the spacing of 1/3s consistent throughout the stream. Same goes for 00:58:443 (1,2,3,4,5,6,1,2,3,4) -
they aren't particularly difficult, it's just the readability is compromised and it looks weird :/

Taiko's lookin' good

Beam's Normal
I think it's a little too easy to fit in the spread nicely. Well, it plays beautifully regardless.

Easy
Recalculate slider lengths - You have some unsnapped slider ends.
Would have been nice to see a few more daring 1/3 patterns, but it's fine.

Call me back when you've fixed this and I'll see whether I can rank or rebubble or what. Fabulous map, by the way.
Topic Starter
Kert
Hey ho

Hopefully fixed all of those slight overlaps (I didn't know they even exist, because I'm using Minimal skin)
Also resnapped slider ends in Easy

Didn't do anything with new combos, because I think it's pretty fine and placement of them indicates patterns/changes in the music
And I want to leave these things with different spacing, because I love them this way :<
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