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kamome sano Electric Orchestra - HE4VEN ~Tengoku e Youkoso~

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Enon
개인적으로 막난보다 맥시멈이 더 낫다
Topic Starter
Kawashiro
이 맵셋은 베이직부터 맥시멈까지가 정규 난이도고 헤븐리 난이도는 어디까지나 번외편같은 느낌으로 만든거라 취향을 많이 타는것같다

노래 느낌에 맞춰서 속도감 느리면서도 박자는 빡세고 부분부분 읽기 힘든 패턴도 넣으려고 해본거라 사실 나도 이거 하라고 하면 싫을듯
frogyfro
from my modding queue

maximum:

00:11:871 (1,2,3,4,5,6,7,8) - i dont think the spacing here fits. each note should be equally emphasized, but the spacing between 2-3, 4-5, etc. is super small. space those out more. applies to this whole section

00:30:913 (6) - this corner is not justified. corners should only be used on sounds you want to emphasize. nothing here to emphasize.

01:04:602 (3,4,5) - i feel like this kiai should be considerably harder than it currently is for the sake of representing the intensity of the song well. maybe use these notes to justify jumps?

01:07:180 (7,8) - i dont like the flow on these two. the other sharp direction changes (like on the 3 linear notes) kinda makes sense but i dont think it works for this one.

01:19:134 (1,2,3,1,2,3,1,2,3,1,2,3) - these corners here are nonsensical. the accented notes in this piano solo are not on each 3rd note. either change it to properly match the piano or just remove the corners entirely and make this section flow

01:35:773 (1) - same thing i said to the above chorus applies here. i really think some jumps are justified considering the intensity of this part of the song

hopefully this helps!
Topic Starter
Kawashiro

Kaifin wrote:

hello!

BASIC

  1. 00:44:916 (1,2,3,4,1) - your line isn't perfectly straight
  2. 00:46:322 (4,1) - if you fix line you might as well fix this blanket as well as it is a little off on the right
  3. 01:22:415 (4,5) - the end of your line is slightly off
  4. 01:46:789 (4,5,6) - uneven but the last one wasnt :?

    very clean easy diff sorry for nitpicking

NOVICE

  1. 00:39:525 (1) - DS here gets a bit far
  2. 00:41:869 (4,5,1) - this would look better if the distance snap was even between the 3 objects
  3. 01:15:384 (1,2,3) - line is uneven

    i really like your rhythm choices in this diff

ADVANCED

  1. 00:55:813 (4,5) - this distance should be closer because right now it is easily misreadable for hard player as 1/1 - Noooo, I keep DS 1.6 in every notes (except stack)
  2. 01:06:009 (1,2,3) - uneven line
  3. 01:22:884 (1) - to me this curve seems a little weird aesthetically it doesn't look like the other sliders - Why?? it is pretty cool for me
  4. 01:59:209 (1,2) - imo you could make this spacing a little more to avoid the overlap and to have it be a bit more clear that its 1/1 rhythm after all that 1/2 - Sor, I already said i want to keep same DS

your lower diffs always so clean

MAXIMUM

  1. 00:46:791 (1,2,3,4,5,6,7,8) - cool pattern :O
  2. 00:55:931 (8,1) - i think stacking these notes could be good because this pattern 00:55:814 (7,8) - make the player stop hard on the 8, and since you repeat the pattern over and over the player will be used to that movement and it will feel very unintuitive to suddenly move to 00:56:009 (1) - - I already give a hint about this abrupt spacing in 00:54:407 (1) - here. so I don't think its hard to read
  3. 01:14:915 (8,9,10,11) - line isn't even
  4. 01:25:930 (8,1) - and 01:27:805 (8,1) - here you give 1/1 and 1/2 the same spacing, i don't think it's fair to the player to have this kind of patterning because nothing really indicates a change in rhythm in the patterns
  5. 01:33:898 - add break? - Same reason as HVN diff
  6. 01:44:445 (7,8,9) - line isn't even

HEAVENLY

  1. 01:04:602 (3,4,5,6) - uneven line
  2. 01:06:477 (3,4,5,6) - uneven line
  3. 01:08:352 (3,4,5,6) - uneven line as well sorry for nitpick LOL
  4. 01:12:102 (2,3,4,5) - ^
  5. 01:13:977 (3,4,5,6) - ^^
  6. 01:15:384 (1,2,3) - ^^^^^^
  7. 01:21:009 (1,2,3,4,5,1,2,3,4,5) - imo making these a little more spacing together would make it a lot easier to read this stream change as it's almost the same spacing as the 1/3 streams - At first, this diff's concept is low redability. so i use almost same ds.
  8. 01:24:290 (1,2,3,1,2,3,1) - likewise this could probably have bigger spacing for big emphasis - Hmm, i think this sound is not important.
    The emphasize is in 01:24:759 (1,2) - here.
  9. 01:33:898 - if you made break in other diff, make break here too - In easier diff, I mapped 01:33:664 - ~ 01:35:539 - and i put nothing (including break) in harder diffs. both means that i want to emphasize this sound.
  10. 01:35:773 (1,2,3) - uneven line
  11. 01:44:445 (6,7,8) - ^
  12. 01:44:914 (1,2,3) - ^^
  13. 01:48:898 (3,4,5) - this part is not even with 01:48:664 (1,2,3) - if thats what you wanted - I only fix this lines because i don't think its impossible except this
  14. 01:53:350 (1,2,3) - line

very good map i can only nitpick the uneven lines!

good luck :)




frogyfro wrote:

from my modding queue

maximum: Heavenly?

00:11:871 (1,2,3,4,5,6,7,8) - i dont think the spacing here fits. each note should be equally emphasized, but the spacing between 2-3, 4-5, etc. is super small. space those out more. applies to this whole section - I just want to emphasize 1-2 sound for using anti-jumps like 2-3, 4-5. these small space is making jumps more strongly.

00:30:913 (6) - this corner is not justified. corners should only be used on sounds you want to emphasize. nothing here to emphasize. - 00:30:854 (5) - snare(?) sound is in here

01:04:602 (3,4,5) - i feel like this kiai should be considerably harder than it currently is for the sake of representing the intensity of the song well. maybe use these notes to justify jumps? - You already know 01:04:602 (3,4,5) - these notes has orchestra sound(?). So I want to emphasize them for decreasing DS.

01:07:180 (7,8) - i dont like the flow on these two. the other sharp direction changes (like on the 3 linear notes) kinda makes sense but i dont think it works for this one. - About rhythm, It's no problem. And about Pattern and flow, I like it. I'll never change anything if your reasons are just "Don't like."

01:19:134 (1,2,3,1,2,3,1,2,3,1,2,3) - these corners here are nonsensical. the accented notes in this piano solo are not on each 3rd note. either change it to properly match the piano or just remove the corners entirely and make this section flow

01:35:773 (1) - same thing i said to the above chorus applies here. i really think some jumps are justified considering the intensity of this part of the song - Fix some circle

hopefully this helps!



davidminh0111 wrote:

Hello from my modding queue:
[ADVANCED]
  1. 00:19:839: Remove this circle, I don't hear any structure of the music - What? the bass sound is here.
  2. 00:28:042: Remove this slider, Use circle instead - Fix myself
  3. 00:28:276: Remove - ^
I'm a bad modder, if this doesn't help you, ignore it.
Great song, Love it
No comment = fix

Thank you
CircleFairy
Hi from my mod queue :-)

Yuria's EXHAUST
01:13:040 (6) - ctrl+g
01:14:680 (6) - ctrl+g here too.
01:37:179 (7) - ctrl+g
01:42:570 (7) - ctrl+g

Could only find a few notes that needed ctrl+g, everything else looks fine, good luck! :-)
milr_
^~^
Elasia

CircleFairy wrote:

Hi from my mod queue :-)

Yuria's EXHAUST
01:13:040 (6) - ctrl+g keep
01:14:680 (6) - ctrl+g here too. fixed
01:37:179 (7) - ctrl+g keep
01:42:570 (7) - ctrl+g ^

Could only find a few notes that needed ctrl+g, everything else looks fine, good luck! :-)
thanks!

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.9
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GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria
BeatmapID:1263682
BeatmapSetID:597797

[Difficulty]
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OverallDifficulty:7
ApproachRate:9
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Luel Roseline
언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

[EXH4UST]
1. 전에 말했듯이, 속력내기가 없어 밋밋합니다.
2. 휘슬은 특정한 강조되는 부분에만 넣어두는 것을 권장합니다. 일부는 클랩으로 바꿔도 무난합니다.

답변 본 이후로 다음 단계모딩으로 들어가죠. 한번에 하면 찾기가 아려우니깐요.

진행도: 50%

지금 쿠도스 붙여주지 말고요
Elasia

Luel Roseline wrote:

언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

[EXH4UST]
1. 전에 말했듯이, 속력내기가 없어 밋밋합니다. 이건 곡 BPM도 빠른편이고, 인센정도의 무난한 난이도로 만드려다보니 이렇게 되었습니다. 저는 괜찮다고 생각합니다.
2. 휘슬은 특정한 강조되는 부분에만 넣어두는 것을 권장합니다. 일부는 클랩으로 바꿔도 무난합니다. 힛사부분은 평소에 찍던데로 멜로디에 따라가면서 휘슬을 넣은건데 크게 문제될것은 없다고 생각됩니다.

답변 본 이후로 다음 단계모딩으로 들어가죠. 한번에 하면 찾기가 아려우니깐요.

진행도: 50%

지금 쿠도스 붙여주지 말고요
Topic Starter
Kawashiro

Luel Roseline wrote:

그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데
대학생활을 장기간 보류해버린 난 대체....
Neptunee
GOOD MAP
Topic Starter
Kawashiro

Neptunee wrote:

GOOD MAP
<3
Halogen
For advanced, the objects are appearing way too fast to be a 3* imo, it's like it gets its rating just from how fast the objects appear rather than how spaced they are, which probably feels awful playing to a noob.
Topic Starter
Kawashiro

Karen waifu wrote:

For advanced, the objects are appearing way too fast to be a 3* imo, it's like it gets its rating just from how fast the objects appear rather than how spaced they are, which probably feels awful playing to a noob.
OK, I'll consider to decrease AR. Thanks.
Topic Starter
Kawashiro


WOW~~~ Thanks for your favorite. I love you <3
Topic Starter
Kawashiro

Luel Roseline wrote:

언락찡 약속한 대로...

나 몸살나려 한다 젠장
그리고 요즘 대학생활 땜시 모딩이든 매핑이든 다 장기간보류하려다가 가끔씩 하는게 낫다 생각해가지고 한 건데

지금 쿠도스 붙여주지 말고요
머학생활 열심히 하고... 몸조심하고...ㅠㅠ

하도 안오길래 그냥 쿠도스 줫음 ㅇㅇ
milr_
:)
Luel Roseline
재검토 완료.

00:39:760 (1,3,1,3) - 슬라이더 보더부분에 휘슬소리가 나면 뭔가 더 색채가 더 있을가 합니다.
01:31:321 (1,2) - 슬라이더를 그냥 이렇게 해보는게...
01:39:289 (1,2) - 리서브슬라이더보다는 슬라이더-서클-슬라이더-서클로 하는게 더 리듬감 있다 생각해요.
01:59:971 - 녹색 타이밍포인트가 스냅되지 않았습니다.

그래..다했엉...
Electoz
Hi, from my modding queue~

[BASIC]

  1. 00:04:371 (1,2,3,4) - The shapes are visually random. In NOVICE you copy-pasted 00:04:371 (1,2,3) twice, you could just apply the same copy-paste thing in this diff too.
  2. 00:34:838 (2) - Using a long slider like 00:38:119 (2) would be better because the song's rhythm is repetitive and you can reflect it this way with my suggestion.
  3. 01:13:274 (3,4,5) - The rhythm is too inconsistent with things in other measures like 01:06:009 (3) - 01:09:759 (3) - 01:16:321 (2) so would be better if you're using a less dense rhythm instead of 01:13:274 (3,4,5) .
  4. Aesthetics would look a lot cleaner if you can be more consistent with your curve sliders like 01:14:446 (5,1) - etc. You could just copy-paste these curve sliders which you did in other diffs but not this one so I'm not sure what's going on here.
[NOVICE]

  1. 01:22:884 (5,6) - 01:21:009 (1,2) - Are they supposed to by symmetrical? Since you placed 01:21:009 (1,2,3,4) in a symmetrical way then might as well do it to the entire pattern.
[ADVANCED]

  1. 00:04:956 (3,4,5,6,7) - This is clearly focusing on piano but idk why you decided to skip the same piano sound on 00:06:597 (3,4,5,6) which is inconsistent.
  2. 00:30:151 (5) - NC?
[Yuria's EXHAUST]

  1. OK.
[MAXIMUM]

  1. 00:04:605 (3,4,5) - Better use 1.2 DS here to make the spacing on 00:05:074 (5,6) more stand out.
  2. 00:05:542 (8,11) - Overlap could be polished, something like this would look better I guess.
  3. 00:06:128 - 00:06:246 - Missing whistle.
  4. 00:15:269 (2) - Make this slider curved like 00:15:620 (4,6,8,10) ? Since you used the same slider shape on 00:11:988 (2,4,6,8) - 00:13:628 (2,4,6,8) anyways.
  5. 00:56:009 (1,2,3) - This rhythm is more intuitive to play since you get to click on the white tick which is also more prominent than other 1/3 ticks.
  6. 01:09:055 (7,8) - Should be spaced more, also would be cool if you can make 01:09:055 (7,8,9) a pattern or have some sort of flow rotation like what you did with 01:05:305 (7,8,9) - 01:12:805 (6,7,8) .
  7. 01:22:415 (1,2,3,4) - 01:22:884 (1,2,3,4) - Could be more consistent with curviness of the stream. Copy-pasting would work and you already did that with 01:21:009 (1,2,3,4,1,2,3,4) so idk why you didn't do it here.
  8. 01:36:359 (5,7) - Could space them a bit more for the sake of visual and tidiness.
  9. 01:46:789 (1,2,3,4) - Would be cool if you can use a complete linear flow like 01:44:914 (1,2,3,4) since they're pretty much on the same rhythm.
[HEAVENLY]

  1. 00:04:371 (1,2) - Same thing as mentioned before about using a smaller spacing to make 00:05:074 (4,5) more stand out.
  2. 00:10:855 (3,1,2) - If you want to do a sharp direction change with the stream then you should do it consistently on other places with the same rhythm like 00:09:058 - 00:09:996 or don't do it at all lol
  3. 00:37:182 (5,6,7,8,9,10) - Not a good overmap because there's no sound worth emphasizing with a stream + the stream makes the rhythm more dense than everything else in this section despite nothing from the song is happening. Actually why don't you just use the same rhythm as 00:36:478 (1,2,3,4) lol since you already did this on 00:33:900 (5,6,7,8) anyways.
  4. 00:56:634 (3,1) - Inconsistent NCs.
  5. 01:13:743 (2) - Should be a different flow from 01:13:040 (7,8,1) because they're not in the same part of rhythm anymore. You also gave 01:05:305 (7,8,9,1) - 01:06:009 (1,2) different kinds of flows, so might as well do it here too.
The difficulty spread between BASIC and NOVICE could be a problem:

  1. BASIC: Barely has any 2/1 rhythms even in the most intense sections, could use a denser rhythm on some places where you placed long sliders. For instance, you could do something like this or this instead of 01:24:759 (1) . There are more places where you can use denser rhythms to decrease the spread difference, so I recommend you going through the difficulty again.
  2. NOVICE: Has constant 1/1 rhythms without any break whatsoever, you have like really long rhythm chains so try to put more 2/1 rhythm gaps occasionally throughout the difficulty.
Good luck~
Topic Starter
Kawashiro
Check it asap

sor im busy XD
Elasia

Luel Roseline wrote:

재검토 완료.

00:39:760 (1,3,1,3) - 슬라이더 보더부분에 휘슬소리가 나면 뭔가 더 색채가 더 있을가 합니다. 휘슬소리가 다소 시끄러운것 같이 느껴져서 그대로 두도록 하겠습니다.
01:31:321 (1,2) - 슬라이더를 그냥 이렇게 해보는게... 계속 같은 박자로 가는것도 괜찮지만 마지막 박자정도는 길게 끌어주는것도 괜찮다고 생각됩니다.
01:39:289 (1,2) - 리서브슬라이더보다는 슬라이더-서클-슬라이더-서클로 하는게 더 리듬감 있다 생각해요. 드럼음도 살리면서 길게 끌어주는듯한 음도 같이 살리기 위하여 이렇게 하였습니다.
01:59:971 - 녹색 타이밍포인트가 스냅되지 않았습니다. 1/3박자에 노트와 같이 스냅 되어있습니다.

그래..다했엉...
모딩 감사합니다. 맵 한번 다시 돌아보면서 고쳐야될것들이 몇개 보이길래 수정했습니다.

SPOILER
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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
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Title:HE4VEN ~Tengoku e youkoso~
TitleUnicode:HE4VEN ~天国へようこそ~
Artist:kamome sano Electric Orchestra
ArtistUnicode:カモメサノエレクトリックオーケストラ
Creator:UnLock-
Version:Yuria's EXHAUST
Source:SOUND VOLTEX IV HEAVENLY HAVEN
Tags:The 6th KAC Original Song Contest Winner Near Noah Welcome to Heaven sdvx 4 Yuria
BeatmapID:1263682
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208,340,70930,1,8,0:1:0:0:
208,340,70989,1,8,0:1:0:0:
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224,208,71516,1,8,0:1:0:0:
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360,204,73860,1,0,0:0:0:0:
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508,256,97765,1,8,0:1:0:0:
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196,144,107960,2,0,P|228:147|261:151,1,66.0000023419855,10|0,0:0|0:0,0:0:0:0:
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100,308,113702,1,0,0:0:0:0:
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280,128,115108,1,0,0:0:0:0:
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104,160,116280,2,0,P|74:163|44:167,1,60.000000298023,2|8,0:0|0:1,0:0:0:0:
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208,120,116866,1,10,0:1:0:0:
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376,8,117569,5,10,0:1:0:0:
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Topic Starter
Kawashiro

Electoz wrote:

Hi, from my modding queue~

[BASIC]

  1. 00:04:371 (1,2,3,4) - The shapes are visually random. In NOVICE you copy-pasted 00:04:371 (1,2,3) twice, you could just apply the same copy-paste thing in this diff too.
  2. 00:34:838 (2) - Using a long slider like 00:38:119 (2) would be better because the song's rhythm is repetitive and you can reflect it this way with my suggestion. - Hmm, I know why you suggested it but I think the sounds in 00:33:197 (1) - here and 00:34:838 (2) - here are very resemble.
    Of course 00:36:478 (1) - this sounds too.
  3. 01:13:274 (3,4,5) - The rhythm is too inconsistent with things in other measures like 01:06:009 (3) - 01:09:759 (3) - 01:16:321 (2) so would be better if you're using a less dense rhythm instead of 01:13:274 (3,4,5) .
  4. Aesthetics would look a lot cleaner if you can be more consistent with your curve sliders like 01:14:446 (5,1) - etc. You could just copy-paste these curve sliders which you did in other diffs but not this one so I'm not sure what's going on here. - OK, I'll fix some strange sliders
[NOVICE]

  1. 01:22:884 (5,6) - 01:21:009 (1,2) - Are they supposed to by symmetrical? Since you placed 01:21:009 (1,2,3,4) in a symmetrical way then might as well do it to the entire pattern.
[ADVANCED]

  1. 00:04:956 (3,4,5,6,7) - This is clearly focusing on piano but idk why you decided to skip the same piano sound on 00:06:597 (3,4,5,6) which is inconsistent. - Because The bell sounds are in 00:06:128 (1,2) - here, 00:07:066 (4,5) - here and 00:08:121 (1) - here. So I decide to follow almost full piano sound in 00:04:371 (1,2,3,4,5,6,7) - this part and skip whole piano sounds in 00:06:128 (1,2,3,4,5,6,1) - here to emphasize bell sounds.
  2. 00:30:151 (5) - NC?
[Yuria's EXHAUST]

  1. OK.
[MAXIMUM]

  1. 00:04:605 (3,4,5) - Better use 1.2 DS here to make the spacing on 00:05:074 (5,6) more stand out.
  2. 00:05:542 (8,11) - Overlap could be polished, something like this would look better I guess.
  3. 00:06:128 - 00:06:246 - Missing whistle.
  4. 00:15:269 (2) - Make this slider curved like 00:15:620 (4,6,8,10) ? Since you used the same slider shape on 00:11:988 (2,4,6,8) - 00:13:628 (2,4,6,8) anyways.
  5. 00:56:009 (1,2,3) - This rhythm is more intuitive to play since you get to click on the white tick which is also more prominent than other 1/3 ticks. - Hmm? I never think only putting cilck object into white tick is intuitive. I just think the tone of 00:56:009 (1,2,3) - this part is going high in 00:56:243 - here and 00:56:478 - here. Also I want to emphasize 00:56:634 (1) - this sound.
  6. 01:09:055 (7,8) - Should be spaced more, also would be cool if you can make 01:09:055 (7,8,9) a pattern or have some sort of flow rotation like what you did with 01:05:305 (7,8,9) - 01:12:805 (6,7,8) .
  7. 01:22:415 (1,2,3,4) - 01:22:884 (1,2,3,4) - Could be more consistent with curviness of the stream. Copy-pasting would work and you already did that with 01:21:009 (1,2,3,4,1,2,3,4) so idk why you didn't do it here. - This cannot be reason to keep consistency but I agree this unspectacular shape looks bad. fix myself
  8. 01:36:359 (5,7) - Could space them a bit more for the sake of visual and tidiness.
  9. 01:46:789 (1,2,3,4) - Would be cool if you can use a complete linear flow like 01:44:914 (1,2,3,4) since they're pretty much on the same rhythm. - Hey, wat r u saying? Linear is 01:47:023 (2,3,4) - here! of course, fix 01:48:898 (2,3,4) - here to linear
[HEAVENLY]

  1. 00:04:371 (1,2) - Same thing as mentioned before about using a smaller spacing to make 00:05:074 (4,5) more stand out.
  2. 00:10:855 (3,1,2) - If you want to do a sharp direction change with the stream then you should do it consistently on other places with the same rhythm like 00:09:058 - 00:09:996 or don't do it at all lol
  3. 00:37:182 (5,6,7,8,9,10) - Not a good overmap because there's no sound worth emphasizing with a stream + the stream makes the rhythm more dense than everything else in this section despite nothing from the song is happening. Actually why don't you just use the same rhythm as 00:36:478 (1,2,3,4) lol since you already did this on 00:33:900 (5,6,7,8) anyways. - You're right. but I don't want to skip this sounds so I changed it to 1/4 reverse slider[/colors]
  4. 00:56:634 (3,1) - Inconsistent NCs.
  5. 01:13:743 (2) - Should be a different flow from 01:13:040 (7,8,1) because they're not in the same part of rhythm anymore. You also gave 01:05:305 (7,8,9,1) - 01:06:009 (1,2) different kinds of flows, so might as well do it here too.
The difficulty spread between BASIC and NOVICE could be a problem:

  1. BASIC: Barely has any 2/1 rhythms even in the most intense sections, could use a denser rhythm on some places where you placed long sliders. For instance, you could do something like this or this instead of 01:24:759 (1) . There are more places where you can use denser rhythms to decrease the spread difference, so I recommend you going through the difficulty again.
  2. NOVICE: Has constant 1/1 rhythms without any break whatsoever, you have like really long rhythm chains so try to put more 2/1 rhythm gaps occasionally throughout the difficulty. -
Good luck~
Thanks!
Pennek
hi from modqueue o/

[General]
fine

[BASIC]
fine

[NOVICE]
fine

[ADVANCED]
00:53:118 (1,2,3,4) - I like the progression from the previous part to this a lot. damn good job of expressing this song in so many different exciting ways.
01:33:664 (1,2,3,4,5) - Feel this could be slowed down even more to emphasise the next part even better. it's fine as it is now though as well.

[Yuria's EXHAUST]
00:09:761 (4,1) - damn nice buildup! I'll use that in my own maps sometime. note: wow other buildups :O
- nope nothing.

[MAXIMUM]
wew, ez mod!

[HEAVENLY]
00:31:674 (2,3,4,5,6) - I see what you're getting at but the white ticks far overpower the wub sound in the background. You have strong sounds on the sliderends. If you do this anyway please explain your reasoning.

pls rank! <3
Luel Roseline
그냥 난이도 전체에 A를 4로 바꿔보면 어떨까 싶은데
Beomsan
HEAVENLY

강조를 해서 난이도가 급격적으로 높아지는 구간이 공감되지 않음.

01:09:759 (1,2,3,1,2,3,4,5,6,7,8) - 01:39:289 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:15:384 (1,2,3,4,5,6,7,8,9) - 01:44:914 (1,2,3,4,5,1,2,3,4,5) - 01:48:664 (1,2,3,4,5,1,2,3,4) - 이런 부분들은 강조를 하기 좋음에도 실제 플레이 할 때의 난이도는 평균에 비교해보면 꽤 낮아서 키아이에 걸맞는 패턴인지 생각해 볼 필요가 있다고 봄.

저건 꼭 언급하고 싶어서 한 것일 뿐이고 몇 가지 더 있긴 한데 내가 그걸 굳이 언급하고 싶지 않음. 왜냐면 이 난이도가 이 맵셋에서 빠지고 MAXIMUM 난이도를 최고 난이도로 쓰면서 몇 파트에 상향을 해주는게 훨씬 더 퀄리티가 있어 보이기 때문임. 그리고 저 부분만 MAXIMUM 난이도랑 문제를 공유하고 있기도 하고, 아마도 이 곡을 듣고 맵을 만들면서 새겨진 인식이 그러하다고 생각되는데 그런 인식을 바꾸는게 쉬운 일이 아닌건 알고있으니 다양한 의견을 들어봤으면 좋을 것 같고,

MAXIMUM이랑 비교를 해봤을 때 패턴이 뻗어나가는 힘 자체가 다름 특히 키아이. HEAVENLY 맵에선 디스턴스 스냅으로 이어나가는 패턴이 많아서 그런데, 그런
스냅으로 이어지는 패턴들을 보면서 이건 CS5의 잘못된 사용처가 아닌가 생각했음.

MAXIMUM 난이도의 01:24:759 (1,2,3,4,5,6,7,8) - 이런 패턴들, 실제로 플레이 하는 입장에선 까다롭기 그지없는 패턴이란걸 알려나 모르겠는데 HEAVENLY엔 이런 까다로운 패턴이 안보였음. 그저 연타와 CS로 늘린 난이도라는 그런 느낌

만약에 이걸 받아들여서 MAXIMUM 난이도를 상향한다고 하면 일단은 위의 타임스탬프부터 전부 확인하고 01:13:977 (3,4,5) - 이런 변화가 확실하게 느껴지는 파트에서는 앞뒤 패턴 반복하지 않도록만 해도 재미도 챙기고 퀄도 챙긴 맵 나올 거 같음

오랜만에 이런거 말하려니까 두서도 없고 ㅄ같네

분명히 경력 짧은 사람만 요청하라고 했던 것 같아서 아예 안보려다가
맵 자체는 다 괜찮다고 생각해서 이런 맵셋 그 자체에 관련된 의견을 남기고 감

No kds
Topic Starter
Kawashiro

Beomsan wrote:

HEAVENLY

강조를 해서 난이도가 급격적으로 높아지는 구간이 공감되지 않음.

01:09:759 (1,2,3,1,2,3,4,5,6,7,8) - 01:39:289 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:15:384 (1,2,3,4,5,6,7,8,9) - 01:44:914 (1,2,3,4,5,1,2,3,4,5) - 01:48:664 (1,2,3,4,5,1,2,3,4) - 이런 부분들은 강조를 하기 좋음에도 실제 플레이 할 때의 난이도는 평균에 비교해보면 꽤 낮아서 키아이에 걸맞는 패턴인지 생각해 볼 필요가 있다고 봄. - 인정한다, 확실히 이 난이도는 가장 처음 만들던거라 내가 노래에 대한 이해가 부족했던것 같아. 다른 난이도 다 만들고 나서 보니까 잡아준것 외에도 여러 문제가 보이는데 이래도 괜찮겠지 생각했는데 역시 네 말대로 아닌것같아.

저건 꼭 언급하고 싶어서 한 것일 뿐이고 몇 가지 더 있긴 한데 내가 그걸 굳이 언급하고 싶지 않음. 왜냐면 이 난이도가 이 맵셋에서 빠지고 MAXIMUM 난이도를 최고 난이도로 쓰면서 몇 파트에 상향을 해주는게 훨씬 더 퀄리티가 있어 보이기 때문임. 그리고 저 부분만 MAXIMUM 난이도랑 문제를 공유하고 있기도 하고, 아마도 이 곡을 듣고 맵을 만들면서 새겨진 인식이 그러하다고 생각되는데 그런 인식을 바꾸는게 쉬운 일이 아닌건 알고있으니 다양한 의견을 들어봤으면 좋을 것 같고,

MAXIMUM이랑 비교를 해봤을 때 패턴이 뻗어나가는 힘 자체가 다름 특히 키아이. HEAVENLY 맵에선 디스턴스 스냅으로 이어나가는 패턴이 많아서 그런데, 그런
스냅으로 이어지는 패턴들을 보면서 이건 CS5의 잘못된 사용처가 아닌가 생각했음. - 이 말에는 동의할 수 없는데... CS는 그냥 서클의 크기일 뿐이야. 이걸 활용하는 방법에 정답도 오답도 없다고 생각해.

MAXIMUM 난이도의 01:24:759 (1,2,3,4,5,6,7,8) - 이런 패턴들, 실제로 플레이 하는 입장에선 까다롭기 그지없는 패턴이란걸 알려나 모르겠는데 HEAVENLY엔 이런 까다로운 패턴이 안보였음. 그저 연타와 CS로 늘린 난이도라는 그런 느낌

만약에 이걸 받아들여서 MAXIMUM 난이도를 상향한다고 하면 일단은 위의 타임스탬프부터 전부 확인하고 01:13:977 (3,4,5) - 이런 변화가 확실하게 느껴지는 파트에서는 앞뒤 패턴 반복하지 않도록만 해도 재미도 챙기고 퀄도 챙긴 맵 나올 거 같음

오랜만에 이런거 말하려니까 두서도 없고 ㅄ같네

분명히 경력 짧은 사람만 요청하라고 했던 것 같아서 아예 안보려다가
맵 자체는 다 괜찮다고 생각해서 이런 맵셋 그 자체에 관련된 의견을 남기고 감 - 고맙다

No kds
전부터 고민했는데 이렇게 잡아줘서 고맙다

덕분에 맘 잡았다. 이건 내 매핑 실력과 노래에 대한 이해의 부족이 만든 졸작이야. 지워볼게
Topic Starter
Kawashiro

Pennek wrote:

hi from modqueue o/

[General]
fine

[BASIC]
fine

[NOVICE]
fine

[ADVANCED]
00:53:118 (1,2,3,4) - I like the progression from the previous part to this a lot. damn good job of expressing this song in so many different exciting ways. - I just thought 00:46:791 (1,2,3,4,5,1,2,3,4,5) - this part and 00:53:118 (1,2,3,4,5,1,2,3,4) - this part are same
01:33:664 (1,2,3,4,5) - Feel this could be slowed down even more to emphasise the next part even better. it's fine as it is now though as well. - hmm, ok no change

[MAXIMUM]
wew, ez mod! - Thanks


pls rank! <3
Thank you guy :)
Finshie
m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343 (2,3) - )
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map.
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~
Zero__wind
NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head?
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

Yuria's EXHAUST
good diff, the rhythm is really nice
nothing really bothers me in this diff, just confirm, intended to use default clap? I'm ok with it though, not really fitting the music I'd say

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

HEAVENLY
00:08:121 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - why so many NCs here but no NC from 00:09:761 (1) - on? this inconsistency feels really strange
00:39:525 (1,2,3,4,5) - consider a bigger spacing for this stream? it'll fit the keyboard sound better imo. smaller spacings like 00:38:471 (3,4,5,6,7,8,9,10,11) - express the drumbeat well
00:46:556 (7,8,9,10) - these are wrong snapped, they should be 1/3 beats instead of 1/4
00:26:769 - same as mentioned in ADVANCED, drag these breaks back to natural, same for the other breaktime in later parts
01:57:569 (9) - same as MAXIMUM, add a NC here or on 01:57:686 (10) -

that's all for me
good luck~
Enon
네 말대로 CS는 그냥 서클의 크기일 뿐이고, 이걸 활용하는 방법에는 정답도 오답도 없다고 할 수 있겠지만, CS라는 요소는 확실히 민감하게 다루어져야할 요소라고 생각이 들긴 한다
Nostalgic
my part for m4m!

Maximum
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

Advanced
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.
Chalwa
Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean)
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes.
I don't like 250 BPM modding, i prefer mapping.
.
Topic Starter
Kawashiro
Sorry about delay to check

busy in irl so i'll check it this weekend
Lami
Yuria's EXHAUST

모딩이 오지않는 완벽한 갓갓님맵

00:49:837 (9) - 앞패턴에서 00:48:197 (1) - NC가 4/1로 끊겼기에 00:49:837 (9,1) - 도 그냥 앞에서 끊는게 나을가같아요
01:17:259 (1) - 이거 좀 이상한 느낌인데 걍 빼는게 낫지않겠음?
01:50:538 (1) - ^ d
01:29:212 (5,6,7,8) - 별거 아니긴한데 01:28:509 (1,2,3,4) - 랑 너무 다른패턴이 나와서 조금 시각적으로 난잡해보였음..

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,
Topic Starter
Kawashiro
Finshie

Finshie wrote:

m4m as requested

[BASIC]
  1. 01:33:664 (1,2) - not really sure what youre following here. no sound at 01:34:132 - (or atleast a reason the have a slider end on) and 01:34:601 - . You could change to this or remove both sliders and insert a break.
  2. 01:39:289 (5) - could halve this slider and change to reverse slider
  3. 01:16:321 (2) -you could copy this rhythm to 01:49:601 (3) - for consistency since it both sound the same and the sound ends at red not white tick (or atleast the noticable sound). You also used same rhythm on every diff except this one.
[NOVICE]
  1. 01:09:759 (5) - this works fine but not 01:10:696 (6) - it sounds completely different in terms of rhythm. this could work (like what you did at 01:40:343(2,3) - ) - No, 01:10:696 - this point has pretty strong sound to put clickable object and want to make consistency between 01:09:759 (5,6) - them
  2. 01:33:664 (1,2,3,4) - would be better if u remove this and have a pause here. The sound doesnt really sound good to map tbh except for easy since the sound is so irregular.
  3. the NCs are kinda messy. Like in first kiai, you dont NC that much the ended up with (9) but in 2nd kiai you nc every 2 measures. i suggest making the same nc as 2nd kiai to other parts of the map. - because the second kiai has more noisy and messy sound
[ADVANCED]
  1. 00:17:378 (1,1) - 1beat gap between spinner and next note is fine but the bpm is really high though. how about ending the spinner at 00:19:839 - ?
  2. 00:38:119 (1,2,3,4,5,6,7) - would be nice you could make then all reverse 1/2 or note+1/2 since they all sound the same.
  3. 00:49:837 (5) - 1/2+note?
  4. 01:02:610 (3) - theres a strong beat on 01:02:727 - and i feel like it should be clickable. why not make it same as 01:02:259 (1,2) - ? the pauses made by reverse slider is kinda awkward too. applies also to 01:03:313 (6) - and 01:25:110 (3,6,3,6) -
  5. 01:33:664 (1,2,3,4,5,6) - same suggestion in normal.
  6. 01:46:085 (5,6) - ctrl+g rhythm 01:46:085 - kinda sound like 01:45:382 (3) - so. same with 01:47:960 (5,6) -
  7. 01:58:858 (6) - i think a note would do here.
    Took me some time to mod this diff since the way you mapped it sound kinda confusing to me
[Yuria's EXHAUST]
not much else to say. clean diff


[MAXIMUM]
  1. 01:06:712 (5) - should be move farther from 01:06:477 (3,4) - since its stronger than those 2 notes. you emphasized it here 01:36:007 (3,4) - though you made 01:36:242 (4,5) - really close.
  2. 01:10:813 (6,9) - this doesnt sound the same. 01:11:048 (9) - has sound on blue tick so maybe change this into 2 notes instead.
  3. 01:15:969 (4) - definitely both should be clickable the slider end is a strong sound too.
  4. 01:28:743 (3,4) - so close. ds should like 01:28:509 (1,2) - . applies to 01:29:094 (6,7) - 01:29:446 (9,10) - and 01:29:797 (12,13) -
  5. 01:31:321 (8,9) - make it closer? the distance is kinda hard with this bpm. same with 01:31:555 (9,10) -
  6. 01:35:773 (1,2,3) - ctrl+g? (slider+2notes) kinda like 01:06:243 (2,3,4,5,6) -
  7. 01:36:242 (5,6) - 6 needs to be emphasized since its a strong sound. like 01:06:712 (5,6) - for example.
  8. 01:54:053 (5) - can be mapped better than 1/1 reverse. same with 01:55:459 (5) - . I dont think the the 1/1 pause after the slider is necessary.
  9. 01:55:459 (5) - remove drum sampleset here? sounds weird while 02:00:029 (1) - doesnt have drum sampleset
rip HEAVENLY?
gl!~

Zero__wind

Zero__wind wrote:

NM from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
try exchanging your combo color 2 and 3, in order to seperate the similar colors (two blue ones and two green ones) to make reading easier at some particular points
hitsound suggestions can work for other diffs

BASIC
00:27:339 (1) - finish on head? same for other diffs
00:40:228 (2,2) - hitsound feels quite empty, try drum whistle on head and drum clap at end for these two sliders?
01:06:009 (3) - not recommended to draw that small curve at end, slider shapes should better be simple and can be easily understood by beginners
01:09:759 (3) - ^

NOVICE
00:40:228 (2,4) - drum whistle on head? - No, I don't want it. because I want to emphasis hitfinish sound.
00:48:197 (3) - add drum clap for the bassdrum?
01:16:087 (4) - the drum whistle sounds a bit out of place imo, I suggest to change to drum clap both on head and at end to fit the music better
01:29:212 (2,3) - blanket seems a bit off
there're some rhythm issues in this diff such as 00:11:871 (1,2,3) - , I think your current rhythm didn't really present the important beats but was only sticking to 1/1 to be easy. I think you should try to use the rhythm 01:39:289 (1,2) - at this point instead, it'll express the heavy beat at 00:12:222 - and 00:12:925 - really well. same for 00:13:511 (1,2) - and similar ones later - No, I already consider and about that. But look, 00:11:871 (1,2) - these parts has 8 strong sound. I just want to emphasis first and forth sound so i divided this sound two parts and put clickable object in 1 and 2.

ADVANCED
00:08:238 (1,1) - this recovery time of spinner is kinda too short for this diff considering the BPM is really high. it'd be better if you end the spinner at 00:11:402 - to give new players more time to catch 00:11:871 (1) - after spinner
00:17:378 (1,1) - same issue, recommended to remove 00:19:839 (1) - and end the spinner here instead

00:26:439 - you don't need to drag the break here, plz make it back to natural, same at 00:52:218 - 01:20:109 - and 01:52:450 -
00:49:837 (5) - remove the reverse and add a circle at 00:50:072 - ? it'll be really nice if people can hit this heavy beat instead of leaving it at a slider end

MAXIMUM
00:46:556 (8,9,10,11) - these are wrong snapped, they should be 1/3 beats instead of 1/4. you can consider to use reverse sliders instead if you don't want to make it too hard
00:49:603 (8,1) - this spacing is kinda misleading, it feels more like a common 1/2 gap like 00:55:931 (8,1) - instead of 1/1 like 00:48:548 (2,3) - and others, maybe stack 00:49:603 (8,1) - like 00:48:548 (2,3) - ? or maybe move 1 further away
01:57:569 (9) - consider adding NC here or on 01:57:686 (10) - otherwise this comboset is too long
02:00:146 (1) - I don't think this NC is necessary, better remove it, refer to HEAVENLY diff

that's all for me
good luck~

Nostalgic

Nostalgic wrote:

my part for m4m!

[Maximum]
  1. 00:39:760 - 00:43:041 slower sv for this section?
  2. 01:04:719 (4,6) - blanket (somewhere like 427, 161) would look nicer
  3. 01:28:860 (4,7,10,13) - nc pls
  4. 01:32:259 should be a slow sv section
  5. In general it's definitely a clear and enjoyable map. Nothing more to add.

[Advanced]
  1. 00:58:509 (4) - nc
  2. 01:39:054 (7,4) - fix stacking manually - Hmm? already perfectly stacked between the end of 7 and start of 4

Other diffs look fine to me. It's prolly not the most detailed mod so I will simply shoot stars instead.

Chalwa

Chalwa wrote:

Hellow you asked on PM.
[General]
  1. Nothing i think
[BASIC]
  1. 00:31:557 (4) - I prefer to make NC here, because it's new strong part here and it looks better.
  2. 00:36:478 (1,2) - Why you haven't made a second slider horizontally like previous one on the reverse? (I think you know what i mean) - 00:33:197 (1,2,1) - I thought these 3 points have same melody and only 00:38:119 (2) - this has different melody
  3. 00:46:791 (1,2) - Ok, in my opinion overlaps on Easy diffs are 100% fine, but this one is really hard to read for newbies, so easier way you can make here is Ctrl + H second slider and then stack end with 00:46:322 (4) circle. Of course you should to move 00:50:072 (1) circle. I think the best place is start of 00:46:791 (1) slider. - Hmm, I never think its hard for noobs.
  4. 01:06:009 (3) - I think this reverse is too late for newbies and it can be kinda disappointing. Better place where you can move a anchor point is second slider tick imo.
  5. 01:09:759 (3) - Same as above.
[NOVICE]
  1. 00:34:603 (3,4,5,6,7,8) - This pattern is too hard for normal i think, cause it/s 1/2 125 BPM. I think better thing which you can make here is make 1/1 slider within 00:35:307 (5,6) notes. - I agree but 1/1 is not a good idea. I just stack them
I don't like 250 BPM modding, i prefer mapping.
.

Lami

Lami wrote:

MAXIMUM

00:06:949 (5,6) - 이 구간이 그나마 조용한 구간이라그런지, 이 구간의 다른 패턴에 비하면 점프가 조금 과한거같아요
00:10:230 (1) - 이 뉴콤은 다른 뉴콤이랑 주기가 맞질 않는데 여기만 구지 뉴콤해야할 필요가있..?
00:17:261 (1) - x302,y355정도가 맵의 디자인(전반적인 DS)과 더 어울리는거같아요.
리듬이 1/4로 다르긴한데 슬라 끝나는부분이기도 하고 =다른부분에도 있고...,= , 뉴콤이있어서 그정도는 문제 안될거같은 느낌
00:30:385 (6) - 빵빠레 소리인진 뭔진 모르겠지만, 이 구간에서 빵빠레 소리에 맞춰서 슬라를 넣은거라면 (6)에서 새 1/2 슬라가 시작되는건 부자연스럽게 느껴지네요.
차라리 (5)를 1/1슬라로 하고 00:30:151 (5) - 에 노트를 넣는게 나을듯.
00:30:503 - 보다 00:30:385 - 가 많이 작은데 작은박자에 새 클릭노트를 넣는건 좀 그런거같아요.
00:34:252 (5,6) - 여기 왜 갑자기 점프? 00:33:783 (3,4) - 에는 점프가 없기에 음에 맞춰서 넣은거라고 보기도 애매한거같음
그냥 기본DS 맞추는게 모양에 더 어울리는거같네요
00:41:166 (4,1) - (1) 박자가 매우 커서 여기서의 안티점프가 적절한지 잘 모르겠네요.
좀만 간격벌려도 충분히 강조의 효과가 나오는거같은데 DS 좀 더 늘리시는게 나을거같아요
하시는 김에, 00:42:221 (3,4,1) - 의 흐름(진행방향?)도 왼쪽에서 오른쪽, 00:43:861 (1,2,3,4,5) - 도 같은 흐름이라 뭔가 부자연스러운 느낌인데
하나는 반대로 바꾸는것도 괜찮을거같네요.
00:47:962 (8,1) - 뉴콤있다고 하지만 그래도 좀더 간격 늘리는게 나은거같아요. 작은 간격배치때문에 뉴콤있어도 강조효과가 부족한느낌
00:56:009 (1,2,3,1) - 간격 불일치
00:57:923 (5) - ctrl+g 가 낫지 않을까요 4,5 / 6,7 각각 같은방향 하는게 플레이도 훨씬 낫긴한데
01:05:540 (8,9) - 그리 큰 문제는 아니긴한데, 다른 슬라이더 곡률을 고려하면 이 슬라 곡률이 조금 높은거같아요. 큰차이는 아니지만 좀만 줄이는게..?
01:09:759 (1) - 와 01:10:110 (2) - 는 박자가 같아야 할거같은 느낌이네요 박자도 완벽하게 같은데 구지 (2)만 1/1로 빼야할 이유가 부족한느낌. 같은부분 두번째 키아이는 같네요.
01:16:790 (7,8) - , 01:50:070 (7,8) - 구조상의 불일치 (점프의 유무)
01:28:509 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 뉴콤 너무 길어요 패턴상 123,456,789 이렇게 확 떨어지는 구간이 있어서, NC를 안쓰시면 가독성이 좀 떨어지는거같네요.
요즘 맵이던 그 맵을 플레이하는 플레이어던 이미 패턴상에서 NC로 나누는건 익숙해져서 더욱 그럴거같은데
NC를 잘 안쓰는 스타일이신거같은 느낌이 들긴하는데, 01:21:946 (1,2,1,2,3,4,5,1,2,3,4,5) - 이런 2/1 NC구간을 보면 아닌거같기도하고..
난이도상 이 파트는 점프랑 안티점프가 섞여서 좀 튀게 어려운거같은데 패턴 리메이크같은건 어떤가요.
01:32:259 - 이부분 볼륨이 너무 커서 노래가 묻히는 감이있는데 좀 줄이시는게 나을거같아요. 특히 01:33:548 - 같이 슬라 끝나는부분이..
01:36:945 (7,8) - 맵의 전반적인 디자인을 고려하면 이 점프는 너무 큰거같아요. 대체적으로 점프는 주요 박자에서만 쓰신거같은데 여기는 구지 이런 큰 점프를 넣어야 하나 싶은 느낌
01:48:195 (7,8) - 박자상.. 1/4 슬라?
01:56:631 (3,4) - 특별한 강박이 없어서 꽤나 부자연스러운 점프였습니다, 차라리 (4)를 (3)에 스택하시는게 나을거같아요. 뒤에꺼도 마찬가지
01:56:163 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 사실, 이 구간의 패턴이 어떤 리듬을 따라서 노트,슬라가 놓여졌는지 잘 이해가 안되네요..
그렇게 생각하는 이유가 01:56:163 (1,2,3,4) - 와 01:56:866 (5,6,7,8,9,10,11,12) - 각각으로 나눠서 보면 이해가 안되는건 아닌데,
전체적인 구간으로 놓고보면 노래패턴은 같은데 리듬은 좀 다르게 짜여져있어서.. 1234와 5~12는 노래상 같은 박자로 짜여져야한다고 생각해요.
점프간격도 노래랑은 좀 따로노는 느낌인데, 노래 박자크기따라서 점프도 다시 맞춰넣으심이..
01:56:163 - 뉴콤 좀 넣는게 좋지않을까요, hp드레인도 그렇긴하지만 스트림아니고서는 숫자가 10이상 넘어가면 시각적으로 패턴이 난잡해보이는감이;
02:00:029 (1,1) - 시각적으로 좀 이상해보이는데 뉴콤을 빼던지 슬라로 바꾸던지 노트 하나지우고 슬라 끝으로 처리한다던지..

01:37:882 (3,4) - 01:41:632 (3,4) - 01:44:562 (8,9) - etc, 앞에서는 단일 서클로 썼던 부분들처럼 두번째 키아이 같은부분을 노트로 바꾸는거에 대해 한번 고려해보세요
개인적으로, 앞부분의 키아이에 비해서 2번째 키아이가 드럼(?)이 빽빽해서 그런지 난이도상 좀 더 어려워도 될거같아서 그런지, 뒷부분이 더 쉬운박자를 쓰는거에 대해서 조금 위화감이 들었어요.
01:44:914 (1,2,3,4) - 이 패턴구간의 전반적인 음이 높은편인데 패턴은 앞보다 쉬운 점프없는 패턴이라서 좀 아쉬웠어요. 노래 분위기는 같은데 갑자기 쉬워지는 느낌이랄까. 좀더 어렵게 하는게 낫지않을까 싶어서,,


Sorry for not check MXM diff. I have to remake it. :(
I don't have enough experience to make Expert diffs when I make it. And now I can realize it's very bad map by you modders.
Anyway I don't want to rank current map. I will remake MXM asap.
Koiyuki
BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here?
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack
Yuria's EXHAUST
  1. 01:11:282 (8) - ctrl+g may flow better imo, 01:11:048 (7,8) - that ds in 256bpm may cause combo break high possibly.
  2. 01:54:756 (1,2) - stack
MAXIMUM
  1. 00:10:933 (1,2,3,4) - i hear here should be 1/4 as exhaust diff.
  2. 00:33:197 (1) - from this part to 00:38:002 - i think you should use s:c6 clap but not s:c1?
when i mod i havent seem that u say u wanna remake the max diff, so i just post some snapping or hs issues here
since it's a 256bpm song, u'd better think more about mapping streams when remaking because it's really not a easy bpm for players to catch
Topic Starter
Kawashiro

Koiyuki wrote:

BASIC
  1. 00:06:246 (3) - ctrl+g? looks better lol - I don't like it.
  2. 00:19:839 - drum clap
  3. 00:43:978 - add a note? or 00:43:041 (1) - make it a slider end here? - I only add circle. I don't want to break consistency in 00:39:760 (1,2) - 00:41:400 (1,2) -
  4. 01:58:038 (4) - http://puu.sh/w3A3V/24de689f55.jpg
NOVICE
  1. 00:19:839 - drum clap
ADVANCED
  1. 00:07:535 (6,1) - imo it's more comfortable to raise the slider 6, the part is a bit near to the bottom - Hmm, I think current flow is not bad and comfortable.
  2. 00:17:495 (1,1) - due to it's 256 bpm, it's still a little near. I recommend to remove 00:19:839 (1) - and extend the spin here
  3. 00:19:839 - drum clap
  4. 01:57:452 (6,1) - stack

No comment = fix

thanks
milr_
이제 버블을 도전 하는겁니다.
Enon
막난과 유리아님 난이도 사이에 난이도 하나 더 추가할 계획이 있는지 물어보고 싶네
Topic Starter
Kawashiro
물론 있음
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