I feel this was probably requested before, but I can't find an older post.
When players play sliders, they don't have to complete the slider to get the 300, and this is reflected in the SR. However when you watch an auto play, auto will always complete the slider correctly before moving onto the next note, not recreating what will realistically happen when a player plays the map. Instead it'll be far more helpful to watch auto show the ideal time of dismounting a slider to give a more realistic sense of a map difficulty.
Along that same line of reasoning, distance snap should be given the option to show the distance and time differential from when a player is ideally supposed to leave the slider to reach the next note to better reflect how a map will be played.
When players play sliders, they don't have to complete the slider to get the 300, and this is reflected in the SR. However when you watch an auto play, auto will always complete the slider correctly before moving onto the next note, not recreating what will realistically happen when a player plays the map. Instead it'll be far more helpful to watch auto show the ideal time of dismounting a slider to give a more realistic sense of a map difficulty.
Along that same line of reasoning, distance snap should be given the option to show the distance and time differential from when a player is ideally supposed to leave the slider to reach the next note to better reflect how a map will be played.