Niro- wins 4K Division | Dadots wins 7K Division
Tournament Schedule
Most of the activities will be held over weekends.
April 16, 2017 - Registrations Open Moved to April 12, 2017
April 29, 2017 - Registrations Close
April 30, 2017 - Tournament Introduction and Qualifiers Mappool Showcase (4K and 7K)
May 6-7, 2017 - 4K Qualifiers
May 13-14, 2017 - 7K Qualifiers
May 20-21, 2017 - 4K Group Stage
May 27-28, 2017 - 7K Group Stage
June 3-4, 2017 - Quarterfinals (4K and 7K)
June 10-11, 2017 - Winner's Bracket Semifinals / Loser's Bracket Round 1 (4K and 7K)
June 17, 2017 - Loser's Bracket Round 2
June 18, 2017 - Winner's Bracket Finals (4K and 7K)
June 24, 2017 - Loser's Bracket Finals (4K and 7K)
June 25, 2017 - Grand Finals (4K and 7K)
Since you might like diagrams, here's one:
April 16, 2017 - Registrations Open Moved to April 12, 2017
April 29, 2017 - Registrations Close
April 30, 2017 - Tournament Introduction and Qualifiers Mappool Showcase (4K and 7K)
May 6-7, 2017 - 4K Qualifiers
May 13-14, 2017 - 7K Qualifiers
May 20-21, 2017 - 4K Group Stage
May 27-28, 2017 - 7K Group Stage
June 3-4, 2017 - Quarterfinals (4K and 7K)
June 10-11, 2017 - Winner's Bracket Semifinals / Loser's Bracket Round 1 (4K and 7K)
June 17, 2017 - Loser's Bracket Round 2
June 18, 2017 - Winner's Bracket Finals (4K and 7K)
June 24, 2017 - Loser's Bracket Finals (4K and 7K)
June 25, 2017 - Grand Finals (4K and 7K)
Since you might like diagrams, here's one:
General Tournament Format
The tournament, unlike last year, will now host two keymodes, 4K and 7K, thus renaming the tournament as the osu!mania Philppines Summer Tournament. The said meet is going to be held over the months of May and June with the aim of looking for best osu!mania players in the country. The two keymode divisions will have a small difference in terms of mappool construction though, as the 7K tournament is planned to have a Double Time (DT) mod pool.
The format for both tournaments is as follows:
Qualifiers Stage:
This stage aims to reduce the whole field to 16 players, ideally, for both divisions.
For this stage, a small selection of notecharts are selected and are going to be played by the participants twice in a multiplayer room, with the better scores of the two runs being counted in the total score. Unlike other tournaments where the players are ranked and the top cut of players qualify to the next stage, the group has decided to set an auto-qualification criteria where players can aim to get that total score to automatically qualify to the next stage, regardless of their rank in the qualifiers as a whole. If not all 16 slots are taken by these auto-qualified players, then the rankings will have bearings as the players below the cutoff are ranked and will fill in the blank spots until the final 16 are formed. If more than 16 players auto-qualify, it would be considered as the 16 slots being full, and all who automatically qualify advance.
Round of 16 (+ extras)/Group Stage:
This stage aims to reduce the players who advance from the previous stage to 8 per division.
The players are sorted into seeding groups based on their performance in the qualifiers. A new seeding group is added for every four extra players who qualified from the previous stage, so if only 16 qualify, there will be four seeding groups. The players are then drawn into four round-robin groups, then a usual group stage match format takes place, and the top 2 from each group qualifies for the next stage.
Quarterfinals and onwards:
From this stage, a double elimination tournament is then held until a champion can be declared.
The format for both tournaments is as follows:
Qualifiers Stage:
This stage aims to reduce the whole field to 16 players, ideally, for both divisions.
For this stage, a small selection of notecharts are selected and are going to be played by the participants twice in a multiplayer room, with the better scores of the two runs being counted in the total score. Unlike other tournaments where the players are ranked and the top cut of players qualify to the next stage, the group has decided to set an auto-qualification criteria where players can aim to get that total score to automatically qualify to the next stage, regardless of their rank in the qualifiers as a whole. If not all 16 slots are taken by these auto-qualified players, then the rankings will have bearings as the players below the cutoff are ranked and will fill in the blank spots until the final 16 are formed. If more than 16 players auto-qualify, it would be considered as the 16 slots being full, and all who automatically qualify advance.
Round of 16 (+ extras)/Group Stage:
This stage aims to reduce the players who advance from the previous stage to 8 per division.
The players are sorted into seeding groups based on their performance in the qualifiers. A new seeding group is added for every four extra players who qualified from the previous stage, so if only 16 qualify, there will be four seeding groups. The players are then drawn into four round-robin groups, then a usual group stage match format takes place, and the top 2 from each group qualifies for the next stage.
Quarterfinals and onwards:
From this stage, a double elimination tournament is then held until a champion can be declared.
Rules and Guidelines
Section 1 - Scoring Format
The tournament shall use Score v2 as its scoring format. This requires players to play on the following osu! Builds: Stable (Latest), Beta, and Cutting Edge.
Section 2 - Mods Used in the Tournament
The tournament shall assume the osu!mania FreeMod rule in mod usage for this tournament. This permits the use of Hidden (HD), Flashlight (FL), and Fade In (FI) during the matches.
A Double Time (DT) pool is mixed in to the 7K mappools during the Elimination Stage. This requires the DT mod to be used in the matches, aside from the FreeMod permission. There is no DT pool for the 4K Tournament.
Section 3 - Eligibility and Registration
Players who currently have the Philippine Flag on their profile are the only ones allowed to join the tournament, regardless of osu!mania rank. There is no requirement for the player to understand the Filipino Language as a whole in order to be permitted.
Staff Members who are not part of the Executive Committee and the Mappool Selectors are permitted to join the tourney.
The registration phase of the tournament shall begin onApril 16, 2017 April 12, 2017 and end on April 29, 2017. Players are allowed to join BOTH 4K and 7K Tournaments
THE TOURNAMENT STAFF HAS THE RIGHT TO REVOKE A PLAYER'S REGISTRATION IF THERE IS ENOUGH EVIDENCE AGAINST THEM.
Section 4 - Qualification
All players that enter the tournament will be eligible to play in the qualification round; however, participants cut down to sixteen (16) players, UNLESS they pass an autoqualification criteria and they are added to the roster. The said criteria will be revealed during the Qualifier Mappool Showcase.
Players are scheduled alongside each other to play a mini-pool of 4 notecharts twice in a multiplayer room. The notecharts are of varying difficulty and are carefully handpicked in such a way that familiarity is almost negligible. All players are obliged to play ALL of the notecharts during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, he will be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule ONE HOUR AFTER his original qualifier room closes.
The room name format is as follows: omPHST17: (Group X). This format applies to both divisions. The rooms are made ten minutes prior to the schedule and the referees are obliged to inform you, the player, that he will move you to the room, or send an invite to you instead.
If the process appears to be confusing, there is no need to worry as long as you adhere to your schedule and follow the instructions your referees will give you, or you can also ask the staff on how things go over discord.
Section 5 - Knockout Matches (Group Stage and onwards)
Section 5.1 - Preparation
The referees shall prepare the match room ten (10) minutes prior to the match schedule. It is the referee's obligation to inform the players about this and ask whether to move them directly to the room, or to send an invite. If the player does not respond within this time period, the player is forcibly moved at the actual match schedule.
The room name format is as follows: omPHST17: (Player 1) vs (Player 2). This format applies to both divisions.
Defaulting time is ten (10) minutes directly after the actual match schedule. The player who fails to appear in the match within that time period shall be considered as a no-show and the player inside the room already shall be declared the winner. If both players do not appear, the player with the higher seed from the Qualification Phase shall be considered the winner.
Section 5.2 - Warm-up Phase
Each Player is allowed to select warm-up charts for them to play in the room in whatever purpose they have. These must be uploaded to the osu! servers and have less than four (4) minutes of drain time.
Section 5.3 - Bans and Picks
After the warm-up phase, the players shall proceed to use the !roll command on the multiplayer chat. The player with the lower !roll score will ban a notechart from the pool first, and the player with the higher !roll score will place his own ban next, and immediately, his/her first pick. This means that there will be only one (1) ban from each player
Section 5.4 - Match Format
Players shall alternate picks until a match winner is determined. This shall be in a Best-of-X series with the formats listed as follows:
Section 5.5 - Mappools
Each round has its own mappool. Each pool is constructed in such a way that it can accommodate enough notecharts for a tie at match point, plus two bans, one ignored pick, and the tiebreaker. The qualifiers pool construction has already been explained at Section 4.
Section 6 - Rescheduling
During qualifiers, players are allowed to move across groups according to their own availability only ONCE, and it is irreversible. If the player could not appear at his qualifier room, regardless of being moved or not, it is their obligation to inform the staff of their availability immediately in order for them to be able to play. There is no assurance that the rescheduled players are going to be streamed, however.
During the knockout stages, players are allowed to reschedule their matches as long as their opponent have a mutual agreement on this arrangement, and is made before the Thursday prior to the match. This is for the staff to be able to adjust their general schedules for the round, including the streams. If the arrangement is made after the set deadline, the match will still be rescheduled, but there is no assurance that it will be streamed.
Section 7 - Disconnections
Knowing Philippine Internet, Disconnections are unavoidable. In order to keep things fair, the following guidelines are given:
Section 7.1 - Qualification
The play continues regardless of disconnections. The player is permitted to catch up on re-connection to the room, or via an arrangement with the staff.
Section 7.2 - Knockout Stages
1. If the player disconnects within 5% of the drain time of the pick (the pick is being played), the play will be aborted and shall be repeated once the player re-enters, or gets moved into the room.
2. If the player disconnects within 10% of the drain time of the pick, the play shall continue BUT it will be decided by both players whether to repeat the play, or the play be counted as part of the scoreboard.
3. If the player disconnects beyond 10% of the drain time of the pick, the play shall continue and will be counted as part of the scoreboard.
4. In order to avoid abuse of the system, each player has only one (1) disconnection token per match and is used up once the player does. Any disconnection made after the token is used shall be counted as a point for their opponent. (Only applies for disconnections during the play)
5. Situations uncovered by these clauses (stuck at "Waiting for Other Players" screen, Player disconnection a few seconds prior to score submission, etc.) shall be decided immediately by the staff on-the-spot.
Section 8 - Player and Staff Conduct
Players are expected to be informed about the Rules and Guidelines of this tournament. In addition, the staff shall assure a good experience for the players during the tournament.
Section 8.1 - Match Conduct
The Players and staff are expected to adhere to the Rules and Regulations of the osu! Community. If the player's behavior during the match is not tolerable anymore, the staff has the decision whether to terminate the match and freeze at current score, disqualify the player from the match, or disqualify the player in the tournament as a whole . The staff also have the discretion to change the referee of the match, or kick him/her out of the staff based on the same grounds.
Section 8.2 - Overall Conduct
The players and staff are expected to not be a douche. If the player is seen to be disconnecting from the match without proper justification, the staff may decide to impose the penalties stated in Section 8.1. Also, if the player is in a match that determines the Top 3 of the tournament, regardless of division, and no-shows on that match without proper justification, the player shall be deemed disqualified from the tournament as a whole, and the tournament rankings shall be adjusted accordingly. If the staff member is the one who's at fault, it is the Executive Committee's decision on which penalties the said staff member faces. This may include suspension or termination from service.
Section 9 - Updates and Concerns
Most of the major updates regarding the tournament shall be posted on this forum thread. All concerns and questions regarding the tournament may be posted on this thread, but if possible, please join the discord server through the invite placed at the top portion of this post, as most of the activity outside the forums and the game itself are going to be held there.
The tournament shall use Score v2 as its scoring format. This requires players to play on the following osu! Builds: Stable (Latest), Beta, and Cutting Edge.
Section 2 - Mods Used in the Tournament
The tournament shall assume the osu!mania FreeMod rule in mod usage for this tournament. This permits the use of Hidden (HD), Flashlight (FL), and Fade In (FI) during the matches.
A Double Time (DT) pool is mixed in to the 7K mappools during the Elimination Stage. This requires the DT mod to be used in the matches, aside from the FreeMod permission. There is no DT pool for the 4K Tournament.
Section 3 - Eligibility and Registration
Players who currently have the Philippine Flag on their profile are the only ones allowed to join the tournament, regardless of osu!mania rank. There is no requirement for the player to understand the Filipino Language as a whole in order to be permitted.
Staff Members who are not part of the Executive Committee and the Mappool Selectors are permitted to join the tourney.
The registration phase of the tournament shall begin on
THE TOURNAMENT STAFF HAS THE RIGHT TO REVOKE A PLAYER'S REGISTRATION IF THERE IS ENOUGH EVIDENCE AGAINST THEM.
Section 4 - Qualification
All players that enter the tournament will be eligible to play in the qualification round; however, participants cut down to sixteen (16) players, UNLESS they pass an autoqualification criteria and they are added to the roster. The said criteria will be revealed during the Qualifier Mappool Showcase.
Players are scheduled alongside each other to play a mini-pool of 4 notecharts twice in a multiplayer room. The notecharts are of varying difficulty and are carefully handpicked in such a way that familiarity is almost negligible. All players are obliged to play ALL of the notecharts during the qualifiers as FAILED SCORES WILL STILL COUNT. In case a player appears late on his schedule, he will be allowed to catch up after the rest of the notecharts have been played, but if the second iteration has started, the player will not be allowed to join anymore and must arrange a reschedule ONE HOUR AFTER his original qualifier room closes.
The room name format is as follows: omPHST17: (Group X). This format applies to both divisions. The rooms are made ten minutes prior to the schedule and the referees are obliged to inform you, the player, that he will move you to the room, or send an invite to you instead.
If the process appears to be confusing, there is no need to worry as long as you adhere to your schedule and follow the instructions your referees will give you, or you can also ask the staff on how things go over discord.
Section 5 - Knockout Matches (Group Stage and onwards)
Section 5.1 - Preparation
The referees shall prepare the match room ten (10) minutes prior to the match schedule. It is the referee's obligation to inform the players about this and ask whether to move them directly to the room, or to send an invite. If the player does not respond within this time period, the player is forcibly moved at the actual match schedule.
The room name format is as follows: omPHST17: (Player 1) vs (Player 2). This format applies to both divisions.
Defaulting time is ten (10) minutes directly after the actual match schedule. The player who fails to appear in the match within that time period shall be considered as a no-show and the player inside the room already shall be declared the winner. If both players do not appear, the player with the higher seed from the Qualification Phase shall be considered the winner.
Section 5.2 - Warm-up Phase
Each Player is allowed to select warm-up charts for them to play in the room in whatever purpose they have. These must be uploaded to the osu! servers and have less than four (4) minutes of drain time.
Section 5.3 - Bans and Picks
After the warm-up phase, the players shall proceed to use the !roll command on the multiplayer chat. The player with the lower !roll score will ban a notechart from the pool first, and the player with the higher !roll score will place his own ban next, and immediately, his/her first pick. This means that there will be only one (1) ban from each player
Section 5.4 - Match Format
Players shall alternate picks until a match winner is determined. This shall be in a Best-of-X series with the formats listed as follows:
- Group Stage - Best-of-7 (First to 4)
- Quarterfinals - Best-of-9 (First to 5)
- Semifinals - Best-of-11 (First to 6)
- Finals - Best-of-13 (First to 7)
- Grand Finals - Best-of-13 (First to 7)
Section 5.5 - Mappools
Each round has its own mappool. Each pool is constructed in such a way that it can accommodate enough notecharts for a tie at match point, plus two bans, one ignored pick, and the tiebreaker. The qualifiers pool construction has already been explained at Section 4.
Section 6 - Rescheduling
During qualifiers, players are allowed to move across groups according to their own availability only ONCE, and it is irreversible. If the player could not appear at his qualifier room, regardless of being moved or not, it is their obligation to inform the staff of their availability immediately in order for them to be able to play. There is no assurance that the rescheduled players are going to be streamed, however.
During the knockout stages, players are allowed to reschedule their matches as long as their opponent have a mutual agreement on this arrangement, and is made before the Thursday prior to the match. This is for the staff to be able to adjust their general schedules for the round, including the streams. If the arrangement is made after the set deadline, the match will still be rescheduled, but there is no assurance that it will be streamed.
Section 7 - Disconnections
Knowing Philippine Internet, Disconnections are unavoidable. In order to keep things fair, the following guidelines are given:
Section 7.1 - Qualification
The play continues regardless of disconnections. The player is permitted to catch up on re-connection to the room, or via an arrangement with the staff.
Section 7.2 - Knockout Stages
1. If the player disconnects within 5% of the drain time of the pick (the pick is being played), the play will be aborted and shall be repeated once the player re-enters, or gets moved into the room.
2. If the player disconnects within 10% of the drain time of the pick, the play shall continue BUT it will be decided by both players whether to repeat the play, or the play be counted as part of the scoreboard.
3. If the player disconnects beyond 10% of the drain time of the pick, the play shall continue and will be counted as part of the scoreboard.
4. In order to avoid abuse of the system, each player has only one (1) disconnection token per match and is used up once the player does. Any disconnection made after the token is used shall be counted as a point for their opponent. (Only applies for disconnections during the play)
5. Situations uncovered by these clauses (stuck at "Waiting for Other Players" screen, Player disconnection a few seconds prior to score submission, etc.) shall be decided immediately by the staff on-the-spot.
Section 8 - Player and Staff Conduct
Players are expected to be informed about the Rules and Guidelines of this tournament. In addition, the staff shall assure a good experience for the players during the tournament.
Section 8.1 - Match Conduct
The Players and staff are expected to adhere to the Rules and Regulations of the osu! Community. If the player's behavior during the match is not tolerable anymore, the staff has the decision whether to terminate the match and freeze at current score, disqualify the player from the match, or disqualify the player in the tournament as a whole . The staff also have the discretion to change the referee of the match, or kick him/her out of the staff based on the same grounds.
Section 8.2 - Overall Conduct
The players and staff are expected to not be a douche. If the player is seen to be disconnecting from the match without proper justification, the staff may decide to impose the penalties stated in Section 8.1. Also, if the player is in a match that determines the Top 3 of the tournament, regardless of division, and no-shows on that match without proper justification, the player shall be deemed disqualified from the tournament as a whole, and the tournament rankings shall be adjusted accordingly. If the staff member is the one who's at fault, it is the Executive Committee's decision on which penalties the said staff member faces. This may include suspension or termination from service.
Section 9 - Updates and Concerns
Most of the major updates regarding the tournament shall be posted on this forum thread. All concerns and questions regarding the tournament may be posted on this thread, but if possible, please join the discord server through the invite placed at the top portion of this post, as most of the activity outside the forums and the game itself are going to be held there.
Tournament Staff
Executive Committee:
Referees:
Streamers and Commentators: (Looking for more!)
Main Streaming Team (Afternoon Block)
Main Streaming Team (Evening Block)
Backup
(We are really looking for volunteers, you know how PH Quality Net is right?)
Graphics Editor:
- E x e - Head of Operations / Discord Server Manager
- SurfChu85 - Staff Coordinator / Discord Server Manager / Tournament Statistician
- MapleSyrup- - Communications Officer
Referees:
Streamers and Commentators: (Looking for more!)
Main Streaming Team (Afternoon Block)
Main Streaming Team (Evening Block)
Backup
(We are really looking for volunteers, you know how PH Quality Net is right?)
Graphics Editor:
Prizes
Unfortunately, the osu! Tournament Staff will not award Supporter Tags anymore. Read here for more details.