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fripSide - future gazer

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CMP

CMP wrote:

DragonSparta wrote:


Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left

Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo

CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher

Extreme
Seems nice~
I like it~

Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry :(


some part is fixed


thank you
Download: fripSide - future gazer (haha5957) [CMP's Hard].osu
C R E A M
홈페이지가 맛이 가는 바람에 모딩이 늦어졌네요;;

[General]
쓰레드 훑어보니 꼭 고쳐져야할 문제라던지 자잘한 오류들은 거의 지적이 된 것 같네요. 저는 같은 한국인이니까 할 수 있는 말을 좀 해보려 합니다. 일단 Basic이나 Extreme같은 식으로 난이도 이름을 붙인 이유가 궁금하네요. 리듬게임 곡에서 주로 쓰이는 난이도 이름이지 퓨처게이와 무슨 관계가 있나 싶거든요. 덕분에 매퍼가 원하는 난이도가 어느정도인지 추측하기도 힘들어 졋구요. 굳이 평범한 난이도 이름이 아닌 다른것을 쓰고 싶으시다면 좀 더 참신한걸 떠올리는 쪽이 좋지 않을까요. 하하님이 만드신 것들은 Basic, Advanced 같은 식으로 이름이 붙여져 있는데 CMP님의 맵은 Hyper가 아닌 Hard인것도 어색하구요. 그리고 전체적으로 맵셋의 난이도가 높네요. Basic난이도는 이지보다 노말에 가깝고 Advanced역시 노말치고는 꽤나 어려운 편이죠. CMP's Hard는 박자만 하드고 노트 배치는 완전히 인세인이네요. 맵 중간중간 난이도의 차이가 크기도 하구요. Extreme은 평범한 인세인 정도 난이도로 전혀 문제가 없습니다만, Someone's Watching You!난이도가 문제네요. 처음에 장난으로 만들었지만 어찌어찌 모딩 받다보니 아쉬워서 계속 끌고간다고 하셨는데 빼는것을 추천합니다.
1. 일단 지금 점수를 오버했어요. SS기준 1800만점 넘어가면 랭크 안시켜 줍니다. (완벽히 룰로 굳어진것은 아니지만 99%정도)
2. 익스트림보다 딱히 난이도가 많이 어렵지 않더군요. 그냥 노트를 많이 우겨넣은 느낌.
3. 유일하게 어려운점이라면 연타 스페이싱이 넓다는건데 넓은 연타스페이싱은 맵의 흐름상 중요한부분이 아니면 잔미스 유발로 인해 플레이어를 짜증나게 할 뿐 딱히 재미에는 별 도움이 안됩니다. 직설적으로 말하자면 맵이 재미가 없다는 거죠.
4. 지금 전체적으로 맵셋의 난이도가 높은데 익스트림 위에 더 높은 난이도의 맵이 있으면 diff spread가 너무 안좋습니다. 어떤 MAT이나 BAT도 한번쯤 태클을 걸고 넘어질 문제라는 거죠.

[Someone's Watching You!]
위쪽에서 지적한 문제들도 있고 난이도가 5개나 되는것도 있어서 이건 모딩하지 않도록 하겠습니다.

[Extreme]
전체적으로 노트의 비율이 슬라이더에 비해 높네요. 이부분은 하하님 매핑스타일이겠지만 노트의 양이 슬라이더에 비해 많다보면 매핑하는데 있어서 제약이 좀 많이 걸립니다. 플레이어를 헷갈리게 할 소지가 많거든요. suggestion이라고 써놓은것들은 진짜로 그냥 제 취향대로 건의하는거고 나머지도 major error는 아니니까 적절히 선택해서 고치면 될 것 같네요.
00:13:536 (1,2,3,4,5,6,7,1) - 뉴콤보 배치를 바꿔주세요. 연타스페이싱이 급격하게 바뀌는데 뉴콤보는 맨 마지막에 오기 때문에 플레이어에게 혼란을 주기 쉽습니다. 6에 뉴콤보 넣고 1에서 뉴콤보 제거하고 그다음 노트에 뉴콤보 넣어주세요.
00:31:362 (5) - 여기 뉴콤보 넣는게 어떨까요. 이전까지의 맵 흐름에서 스페이싱을 상당히 불규칙적으로 사용하고 있는데 뉴콤보 없이 1/1간격의 노트가 1/2간격의 노트로 바뀌면 플레이어가 "아 이번에도 불규칙이구나"라고 생각하고 혼동할 여지가 많습니다.
00:33:101 (8) - 여기에 뉴콤보 넣는게 더 좋을것 같습니다. 이후의 뉴콤보 배치는 알아서 조절하시면 될거구요.
00:36:145 (3) - 갑자기 불규칙 스페이싱이 시작되는 부분이니 뉴콤보.
01:07:449 (4) - 스페이싱이 일정하더라도 갑자기 박자가 바뀌니 뉴콤보를? 이건 그냥 suggstion
01:14:406 (3) - 뉴콤보.
01:25:710 (1,2,3,1,2,3,1,2,3) - 이부분 같은 패턴으로 3개씩 있는데 패턴하나 끝날때마다 거리를 조금씩 벌리는게 어떨까요. 즉, 01:25:710 (1,2) 의 거리보다 01:26:579 (1,2) 의 거리를 더 멀게. 그 다음도 마찬가지. 그냥 suggstion.
01:42:232 (1,2,3,4) - 음? 여기는 뉴콤보 제대로 있네요. ㅋㅅㅋ
02:18:753 (5,6,7,8) - 여기 겹노트로 두는게 별로 안깔금한것 같네요. 배치 바꿔보는건 어떤가요. suggstion
02:25:058 (2,3,4,5) - 이부분 2,3 과 4,5의 거리는 좁히고 3,4의 거리는 더 벌리는 편이 좋겠네요. 맵 전체적으로 불규칙 스페이싱이 많다보니 자칫 박자가 1/2간격이라고 착각할 여지가 있으니까요.
02:55:275 (1,2,3,4) - 여기 노트들간의 간격 좀 더 벌리는건 어떨까요. suggestion

[CMP's Hard]
일단 위에서 지적했듯이 박자는 하드인데 배치는 인세인인 문제점이 있구요. 노트의 박자가 보컬라인을 따라가는것도 아니고 배경음을 따라가는것도 아니라서 음악하고 잘 맞지 않네요. 대신에 박자가 굉장히 정직하게 정박으로 박혀서 플레이에 지장은 없지만 상당히 어색합니다.
00:31:797 (x) - 노트 넣어주세요. 이 뒤로 보컬하고 맞춰져있으니 여기에 노트가 들어가야 맞습니다.
00:38:319 (5) - 노트 넣어주세요.
00:55:710 (1,2,3,4,5,1,2,3,4,5,6,7) - 이부분은 박자 다시 짯으면 좋겠습니다. 다른 부분보다 특히 어색함이 심하네요. 보컬, 배경음 어느것하고도 전혀 맞지 않을뿐더러 난이도도 너무 높습니다.
00:59:623 (1,2,3,4,5,6,7) - 박자간격이 달라지는 겹노트는 하드난이도에 넣기에 무리가 있지요. 배치를 바꿔주세요.
01:05:710 (3,4,5,6) - 거리 줄여주세요.
01:08:101 (4) - 이부분에서 대칭을 위해 스페이싱이 바뀌는데 뉴콤보를 넣어주셔도 해결은 됩니다만, 그냥 스페이싱을 맞추는 것을 추천합니다.
01:19:840 (4,5,6) - 패턴 바꿔주세요. 하드난이도 치고 너무 어렵습니다.
01:09:623 (4,1) - 거리 벌려주세요. 이전에 나온 뉴콤보 01:08:536 (5,1) 의 경우 거리가 멀어졌는데 여기서는 거리가 가까워져버리면 헷갈립니다. 하드 난이도이니 이런부분은 조심해야죠.
01:15:492 (2) - 이 부분 배경과 보컬 모드 아무소리도 없습니다. 노트 빼주세요. 01:15:275 (1,2,3) - 이부분 박자를 전체적으로 조절하는 것이 좋겠네요.
01:26:579 (6) - 뉴콤보.
01:27:449 (1,2,3,4,5,6,7,8) - 1/2박 단타가 이렇게 넓은 스페이싱으로 오래 지속되면 난이도가 많이 올라갑니다. 이건 인세인에나 쓰일 패턴이죠. 거리를 줄여주세요.
01:29:188 (1,2) - 거리가 너무 멉니다.
01:54:841 (1,2,3,4,5,1,2,3,4,5,6,7) - 위에 지적한 것과 마찬가지. 음악과도 맞지 않고 난이도도 높습니다. 패턴과 박자 바꿔주세요.
01:58:754 (1,2,3,4,5,6,7) - 역시 윗부분과 마찬가지.
02:04:840 (1) - 뉴콤보 제거.
02:12:666 (1,2,3,4,5) - 스페이싱 유지해주시던지 4에 뉴콤보를 넣어주세요. 위에서 지적한 것과 마찬가지로 스페이싱 맞추는 쪽을 추천합니다.
02:28:536 (2,3,4,5) - 대칭의 남용이네요. 거리가 너무 벌어졌습니다.
02:44:623 (1) - 뉴콤보 제거.
02:45:058 (2,1) - 갑자기 이렇게 거리가 붙을 필요는 없다고 봅니다. 그냥 suggestion.
02:52:666 (1,2,3) - 이부분에서 스페이싱이 바뀌기 까지 했는데 1과2 2와3의 거리가 달라지면 헷갈립니다. 고쳐주세요. 그냥 3을 한가운데에 세워놓는것도 방법이죠.
02:54:406 (1,2,3,4,5,6,1,2,3,4,5,6) - 하드에 이패턴은 정말 말도 안됩니다. 무조건 고쳐주세요.

[Advanced]
이 난이도를 노말로 봐야할지 아니면 노말과 하드의 중간으로 봐야될지를 정확히 모르겠어서 난이도 관련 지적을 할 수가 없네요. diff spread를 위해서라면 이 난이도가 더 쉬워져야 맞습니다. 뉴콤보 점프, 정직하지 않은 박자 (3/4 같은 것), 곡의 초반부에 나오는 겹노트, 대칭을 믿고 거리를 너무 벌리는 점프, 1/4박 노트(반복슬라이더든 아니든)등은 제거하는 쪽이 좋습니다. 원래부터 노말보다는 좀 어려운것을 노렸다면 제가 더 할말은 없겠지만요.

[Basic]
Advanced와 마찬가지로 어떤 난이도를 노리고 있는지 제가 정확히 알 수가 없어서 딱히 할 말이 없네요. 불규칙 스페이싱이나 뉴콤보 점프, 박자 사용같은 것들은 난이도에 따라 허용범위가 달라지니까요.
Raging Bull
Well since CMP posted in my queue.

Please tell me what you fixed and what you didn't fix. If you say no, please say why. These are all suggestions unless I said so otherwise.

General:
Looks like kiai toggles got removed except a few. I kinda suggest you follow CMP's kiai time without the toggles, though it's up to you.

Basic:
00:48:319 (4) - Eh I wouldn't stack notes for easier maps. Mind spacing it?
01:06:579 (3) - tbh, I don't think you need kiai fountain here. Remove it?
01:08:319 (1) - Now this is a place I don't mind toggle.
01:13:971 (3) - Unstack?
01:14:406 (4) - Kick sliders would be confusing for beginners. I suggest you make 1/1 slider instead.
01:43:971 (4) - Unstack?
01:47:450 (4) - ^ Also I sense a slight sense of copy and paste.
02:11:797 (4) - NC?
02:27:449 (4) - Remove kickslider?
02:31:362 (5) - Unstack?
02:33:536 (5) - Don't think kiai fountain is needed.
02:47:449 (1) - ^
02:54:406 (2,3) - I wouldn't like this kind of flow for beginners. Just use some curvy sliders/arcs.

Advanced:
Use largest circle size and -1AR?
00:28:319 (1,1) - Not really a fan of spinner spam. Maybe map the first spinner like you did with basic?
00:59:949 (2) - Not sure about this kick slider since this is 1/4 this time. It'll most likely be confusing.
01:01:362 (1) - Can you remove the speed up? I don't generally like speed ups/slow down for lower difficulties.
01:06:579 (3) - Remove kiai toggle. Don't think this one is needed.
01:08:319 (1) - Now this is a place I don't mind toggle.
01:15:275 (1) - Same about speed up
01:18:753 (1,2) - Align their ends better. Do CTRL+R then adjust it, then CTRL+R again.
01:59:079 (2) - Change kick slider?
02:00:492 (1) - Remove speedup?
02:14:406 (1) - ^
02:17:883 (1,2) - Align their ends better.
02:33:536 (4) - Remove kiai toggle.
02:47:449 (4) - ^

CMP:
00:01:145 (3,5,6,3,5,6) - These hitsounds feel weird since it's loud and doesn't seem to fit. Use the default soft whistle instead?
00:32:014 (1,2,3,4,5) - I think this might be better
Nothing much. Seems okay.

Extreme:
00:13:536 (1,2,3,4,5,6,7,1) - I would say tricky spacing. Since you spaced both streams different. Stick to one spacing.
01:06:579 (1) - Remove toggle.
01:08:319 (1) - Now this is a place I don't mind toggle.
02:08:101 (2,3,4,5,6) - Is this suppose to be a star? Maybe make it better.
02:33:645 (2) - Remove toggle.
02:47:449 (1) - ^

Someone:
Probably just me though but I think you overused the whistle hitsound. It kinda sounds awkward to hear the same hitsound over and over for almost all the notes.
01:06:579 (7) - Remove toggle.
02:33:536 (1) - ^
Nothing much to complain about. Good luck.
The 08 team_Bourdon
Hi~ :3
*req from CMP*

Basic
00:46:906 (2) - this slider maybe a bit hard for beginner to hit? if yes, delete this slider, and use the previous slider to make a repeating at 00:46:362 - .
01:02:232 (2) - distance use back x1.0, or overlap it at (1)
01:08:319 (1) - use back x1.0.
01:13:536 (2,3) - ^
01:16:145 (1) - down 1 grid. x:424 y:136
02:15:710 (3) - ^ x:368 y:304
02:31:797 (1,2,3,4) - change to a circle all...

Advanced
  1. AP change to 5?
  2. Circle Size change to the large?
  3. Slider Velocity change to 1.40 or 1.50?
  4. hmm... i have a question. this difficulty is NORMAL or HARD?!
00:13:971 (5) - right 1 grid. x:304 y:152
00:30:166 (1) - this spinner start from 00:30:275 - ?
00:43:971 (1,2) - change to a slider
00:59:949 (2) - idk this difficulty is NORMAL or HARD, if it is NORMAL, please dont make this slider. remove 2 repeating.
01:00:275 (x) - add a slider to 01:00:384 -? and make a repeating?
01:00:492 (4) - if you have change above suggestion, then remove this circle.
01:28:319 (4,5,6) - i suggest, overlap them~
01:43:101 (1,2,3) - change to a slider
01:59:079 (2,3) - same as above suggestion~ (00:59:949 - 01:00:492)

CMP's Hard
00:00:927 (2,3,4,5,6) - this note sound very strange~~ o.O
00:02:667 (2,3,4,5,6) - ^
00:38:319 (x) - add a circle? and remember to add a finish sound..
00:40:492 (1) - at beginning add a finish sound?
00:42:232 (3) - add a finish sound~
00:43:101 (2) - ^
00:43:971 (1) - at beginning add a finish sound~ and remove the whistle sound
00:49:188 (1) - add a finish sound
00:54:188 (1) - at behind add a finish sound
00:56:145 (3) - add a finish sound
00:59:949 (x) - add a circle?
01:06:579 (5) - add a New Combo
01:07:449 (1) - remove this New Combo
01:08:101 (4) - add a New Combo
01:08:971 (1) - remove this New Combo
01:30:927 (1) - suggest. remove this New Combo.
01:38:754 (3,1) - at beginning add a finish sound, instead of whistle
01:41:363 (3) - add a finish sound
01:42:232 (3) - ^
01:43:102 (1) - at beginning add a finish sound
01:48:319 (1) - add finish sound
01:50:058 (5) - ^
01:53:319 (1) - at behind add a Finish sound
01:55:276 (3) - add a finish sound
01:59:079 (x) - add a circle?
02:10:927 (2) - at beginning add finish
02:12:666 (1) - add a finish sound
02:14:406 (1) - at beginning add a finish sound
02:16:145 (4) - ^
02:17:884 (1) - ^
02:24:840 (4) - ^
02:38:753 (3) - add a finish sound
02:40:492 (5) - at beginning add a finish sound
02:58:101 (1) - this spinner end at 03:01:362 -

Extreme
  1. AR -1, OD+1
00:14:188 (6) - why dont start the New Combo at here?
00:18:319 (3) - up 1 grid. x:296 y:232
00:18:753 (5,6) - left + up 2 or 3 grid. x:272 y:136
00:29:188 (2,3,4,5,6,7,8) - very ugly of this pattern~
02:27:449 (8) - add a New Combo
02:29:188 (7) - ^
02:30:927 (7) - ^

Watching you
looks fine~

----
you got a Nice Mapset!~!!! ;)
hope your map can fast to rank~
Good Luck 8-)
shoot a little star for you~
Topic Starter
haha5957

C R E A M wrote:

생략
음.. 다른 부분들은 일단 모딩이니 나중에 주말에 보고 (ㅠㅠ) 앞에 General 부분에 대해서만 미리 답변을 드리고 싶어서요 'ㅁ'

일단 님 말씀처럼 베이직은 이지보다 어렵고 어드벤스는 노말보다 어렵습니다.

노린게 맞습니다. 난이도를 Easy Normal Hard 하면 이게 이지치곤 어렵다느니 노말치곤 쉽다느니 노말치곤 어렵다느니..

그렇다고 정직하게 뒤에 +를 박아놓으면 +를 떼라는 모딩이 들어옵니다; 개인적으로 묘지에 간맵들 지나가면서 정말 요약하자면 그런 모딩들에 지쳤습니다 -_-;

애매한 난이도명을 박아놓으니 그런 모딩은 점차 사라지더군요. 대표적으로 커넥트때 난이도에 Clara Alice Claris를 박아놓으니 대충 이게 좀 어렵다싶으면 그냥 노말이거나 하고 쉽다싶으면 이지겠거니 하더라고요 ㅠㅠ


제 퓨처게이 베이직은 처음부터 ☆2.5였습니다. 처음엔 노말이었어요. 근데 이지같대요ㅋ 이지로 바꿨습니다.
그런데 이제 크림님은 왠지 이지치곤 어렵다고 하십니다 (크림님 이전에도 몇분이 그러시긴 했지만)

저는 어차피 똑같은 ☆2.5를 놓고 이름이 이지면 어떻고 노말이면 어떠냐고 따지고 싶은 생각이 들더라고요
☆2.5치고 이 부분은 너무 난해하다, 고 한다면 OK 인정, 근데 이건 이름이 이지라서 어떻고 이름이 노말이라 어떻고..

유비트 같은 경우도 마퀼소치틀 베이직은 레벨 6짜리 익스트림들보다 어렵습니다.
근데 OSU는 유독 왠지 난이도 이름에 집착한다는 느낌이 듭니다; 그냥 그래서 그렇습니다

난이도 이름을 애매하게 박아놓은건 그것 떄문이에요 'ㅁ';

그리고 어드벤스 SV가 비교적 빠른 편이라서 노말이라고하면 또 뭐라고 할것 같다는 느낌도 들었고..그냥 아무려면 어떻습니까..라고 말하고 싶지만 그렇게 말할순 없으니 그냥 난이도 이름을 애매하게 해서 그런 심리를 은근히 표현했을 뿐이라고 말씀드리고 싶네용 'ㅁ';ㅠㅠ

발맵 봐주셔서 감사합니당


+

마지막 난이도는 아예 빼거나 말씀하신 억지스트림 제거랑 Kiai를 제외한 부분의 스트림간 거리는 단축하되 여러가지 방법으로 꾸겨넣은 느낌이 안들도록 마지막으로 수정해보고 여전히 그런 느낌이 들면 걍 제거하겠습니당 ㅋㅋ 에이 아깝당
C R E A M

haha5957 wrote:

C R E A M wrote:

생략
음.. 다른 부분들은 일단 모딩이니 나중에 주말에 보고 (ㅠㅠ) 앞에 General 부분에 대해서만 미리 답변을 드리고 싶어서요 'ㅁ'

일단 님 말씀처럼 베이직은 이지보다 어렵고 어드벤스는 노말보다 어렵습니다.

노린게 맞습니다. 난이도를 Easy Normal Hard 하면 이게 이지치곤 어렵다느니 노말치곤 쉽다느니 노말치곤 어렵다느니..

그렇다고 정직하게 뒤에 +를 박아놓으면 +를 떼라는 모딩이 들어옵니다; 개인적으로 묘지에 간맵들 지나가면서 정말 요약하자면 그런 모딩들에 지쳤습니다 -_-;

애매한 난이도명을 박아놓으니 그런 모딩은 점차 사라지더군요. 대표적으로 커넥트때 난이도에 Clara Alice Claris를 박아놓으니 대충 이게 좀 어렵다싶으면 그냥 노말이거나 하고 쉽다싶으면 이지겠거니 하더라고요 ㅠㅠ


제 퓨처게이 베이직은 처음부터 ☆2.5였습니다. 처음엔 노말이었어요. 근데 이지같대요ㅋ 이지로 바꿨습니다.
그런데 이제 크림님은 왠지 이지치곤 어렵다고 하십니다 (크림님 이전에도 몇분이 그러시긴 했지만)

저는 어차피 똑같은 ☆2.5를 놓고 이름이 이지면 어떻고 노말이면 어떠냐고 따지고 싶은 생각이 들더라고요
☆2.5치고 이 부분은 너무 난해하다, 고 한다면 OK 인정, 근데 이건 이름이 이지라서 어떻고 이름이 노말이라 어떻고..

유비트 같은 경우도 마퀼소치틀 베이직은 레벨 6짜리 익스트림들보다 어렵습니다.
근데 OSU는 유독 왠지 난이도 이름에 집착한다는 느낌이 듭니다; 그냥 그래서 그렇습니다

난이도 이름을 애매하게 박아놓은건 그것 떄문이에요 'ㅁ';

그리고 어드벤스 SV가 비교적 빠른 편이라서 노말이라고하면 또 뭐라고 할것 같다는 느낌도 들었고..그냥 아무려면 어떻습니까..라고 말하고 싶지만 그렇게 말할순 없으니 그냥 난이도 이름을 애매하게 해서 그런 심리를 은근히 표현했을 뿐이라고 말씀드리고 싶네용 'ㅁ';ㅠㅠ

발맵 봐주셔서 감사합니당


+

마지막 난이도는 아예 빼거나 말씀하신 억지스트림 제거랑 Kiai를 제외한 부분의 스트림간 거리는 단축하되 여러가지 방법으로 꾸겨넣은 느낌이 안들도록 마지막으로 수정해보고 여전히 그런 느낌이 들면 걍 제거하겠습니당 ㅋㅋ 에이 아깝당

난이도 이름을 애매하게 할거면 여타 리듬게임에 쓰이는것처럼 basic, advanced 같은것을 쓰지 말고 다른것을 쓰라는 것이었습니다. 난이도 이름을 다르관성게 쓰는것에 대해서 뭐라 한게 아니고 basic 같은 표현을 사용하지 않는게 좋다는 것이죠. 심지어 CMP님의 맵은 Hyper도 아니고 Hard로 들어가 있으니까요. 일에서도 독창성에서도 영 아닌 난이도 이름이라는 것이죠. 또한, 제가 이지치고 어렵다. 노말치고 어렵다라는 표현을 쓴것은 Basic=Easy, Advanced=Normal 이라고 제 맘대로 해석해서 그런것이 아니라 Diiff Spread가 맞으려면 Basic은 Easy정도의 수준이여야 하고 Advanced는 Normal난이도 정도의 수준이여야 하는데 다 그것들을 상회한다는것에 대한 지적이었습니다. 한마디로 Diff Spread가 안좋다는 것이죠. 난이도 이름에 집착해서 태클을 건것이 아니라는 점을 알아주셨으면 합니다.
CMP
수정했어요



----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Download: fripSide - future gazer (haha5957) [CMP's Konori Mii].osu
Topic Starter
haha5957
Difficulty name changed.

Saten Ruiko and Uiharu Kazari Difficulty is lot easier than before.
Remapped Misaka Mikoto Difficulty.

most of mods are done I guess. btw, I'm keeping my kiai toggle unless a BAT or MAT comes and say that is unrankable factor.

thanks for everyone~
shikyu
Request via modding queue. Just can give a little suggestions (especially for hitsounds).

[Uihara Kazari]
00:28:319 (1) - shorten until 00:29:623
00:30:166 (1) move to 00:30:058, lenghten to 00:31:797

[CMP's Konori Mii]
00:45:710 (1,2,3,4) - add clap at each start of sliders
00:57:449 (4) - add whistle at start of slider
01:53:753 (2) - add whistle at first and third repeat

[Sirai Kuroko]
00:11:797 (3) - remove clap and whistle
00:22:884 (7) - remove finish at the end of slider
00:29:188 (2-9) - suggestion, finish at 5,7,9. remove other finish
00:35:166 (3) - add clap
00:36:797 (4,1) - ^
00:57:449 (4,5,6,7) - spacing

Can't mod Misaka Mikoto T^T. other diff that I don't mod 'cause I think it's good enough.

Hope it useful :)
Topic Starter
haha5957
Thanks~ O.O//

Your message is too short.
Your message is too short.
Topic Starter
haha5957
removed every Kiai Fountains.

and probobly working on storyboard (but I need other's help for this)
BinJip
General:


Saten Ruiko:

00:27:884 (3) - 한칸 올려주세요
01:18:753 (1,2,3,4) - 전체 묶어서 1번을 x:240 y:272로 옮겨 주세요
02:09:188 (1) - 한칸 올려주세요
02:15:710 (2) - 한칸 왼쪽으로
02:23:536 (4) - 한칸 오른쪽으로
02:49:623 (x) - 노트 추가해주세요

Uiharu Kazari:

00:58:319 (5,6) - 햇갈릴수도 있을거 같은 노트배치 네요
01:25:275 (4,1) - ''
01:40:927 (4,1) - ''
02:14:406 (1) - kiai ??
02:24:406 (4,1) - 햇갈릴수도 있을거 같은 노트배치 네요

CMP's Konori Mii:

00:20:710 (5) - 노트 추가해주세요

Shirai Kuroko:

Misaka Mikoto:

제실력으로 저 두난이도에서 오류를 찾을 수가 없어요..!
제 맘 대로 대충한 모딩이므로 무시해도 되요


ps.모딩이란 참 귀찮은 거였어요
Nymph
Hi Nymph here and request from my mod queue~

General:
ehh...Add guest diff mapper's name into Tags?
custom name...I can't figure which one is guest diff..

Saten Ruiko:
found nothing~

Uiharu Kazari:
Issue/unrankable stuff
00:31:797- this time line is unnecessary.
So many copy & paste patterns..

Beatmap design/suggestion
00:28:319 (1,1) - actually I don't see this necessary, better to use only 1 spinner imo. just suggestion.

Hitsound
00:20:492 (4) - clap?


CMP's Konori Mii:
lol BG is fun~

Issue/unrankable stuff
00:28:317 (1) - this slider is not snapped well.
01:01:362 (1) - Kiai time line is not snapped.

Beatmap design/suggestion
nothing I think.

Hitsound
KIAI volumn should be louder, 80 can hardly be heard, I suggest 100.
00:50:058 (3,5,7) - maybe add some whistle on these notes?
01:07:666 (2) - I prefer clap here. I can hardly hear the whistle here..

Shirai Kuroko:
Issue/unrankable stuff
nothing found I think

Beatmap design/suggestion
00:59:188 (8) - Why the note is here, really weird spacing. Shouldn't it be more nearer to the center?

Hitsound
nothing~

Misaka mikoto:
Issue/unrankable stuff
I think AR8 is better.
...so many crazy screen jump..

Beatmap design/suggestion
00:31:797 (1,2,3,4) - these played very weird... for they seem didn't follow anything... I suggest to change these to some other patterns.
00:48:971 (5,6,1) - what's wrong with the spacing between these, 6 seems be nearer with 1 and far from 5.
01:48:101 (5,6,1) - ^ Won't mention about this again.

Hitsound
with these jumps, who care about hitsounds...

that is all I think~ good luck!
CMP
fixed

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Download: fripSide - future gazer (haha5957) [CMP's Konori Mii].osu
NatsumeRin
[General]
yep... very late.
I'm not very sure, but offset -5 feels better to me.

[Saten Ruiko]
00:10:927 (1) - a 3/2 repeat slider may fit here?
01:00:492 - add note?
01:06:579 (3) - the reverse arrow is not totally hidden, but it's probably shouldn't be in the easiest diff. also 01:06:579 (3,1) - spacing
01:37:014 (1) - .....whatever, if you don't want to map that again at least ctrl+H
02:31:797 (1,2,3,4) - a bit much in the easiest diff?

[Uiharu Kazari]
00:19:623 (1,2,3) - the previous part is all the way 1/1, so this change may be a little unexpected. use a slider instead?
02:34:406 (5,1) - spacing
nice Normal

[CMP's Konori Mii]
... more 1/2s than expected. imo it's still a mainly-3/4 beats-song, so .... though your choice.
00:18:753 (5,1,2) - as 5 is not on the axis-y, i don't think it's really needed to do such a symmetry.
00:31:797 (3,1) - 3 should really be closed to 1 imo (or better to say switch new combo?). it's where the lyric starts, and i don't see a reason that you have a jump between the first and second character in the lyric.
00:28:319 (1) - not snapped
00:33:536 (1) - remove sliderwhistle
00:49:188 (1,2,3,4,5,6,7,8) - hope you could find some better way to map this part... (same to the copy&pasted part)
02:13:536 (3,4) - spacing

[Shirai Kuroko]
00:32:014 (2,3,4,5,6,7) - a little strange? i could get them but just don't know the reason to do.
00:33:753 (4,5,6,7,8,9) - ^
00:38:210 & 00:38:536 - add notes?
01:11:797 (1) - nice idea but do you feel it's a bit empty...
02:45:058 (5,6,7,8,1) - really hard to read.

[Misaka Mikoto]
i think nether AR9 nor the high spcing is needed.... also too much circles orz.
OzzyOzrock
[Saten Ruiko]
01:06:579 (3) - First repeat somewhat hidden, but maybe it's ok.
01:08:319 (1) - Too close lol
01:13:536 (2,3) - Same here, try this: http://osu.ppy.sh/ss/156261
01:17:014 (1) - No new combo
01:17:014 (1) - Same here?
02:18:319 (2,3,4,1) - Maybe this kind of stacking is confusing for new players.

But good job :3
[Uiharu Kazari]
01:09:406 (3) - One grid down
01:10:058 (1) - Don't think NC is needed.
01:11:145 (3) - One grid up
01:28:536 (5,6) - Both down one
02:08:536 (3) - One grid up
02:09:188 (1) - Don't think NC is needed here either.
02:10:275 (7) - One grid down

Deja vu... lol, but good job.
[CMP'S Konori Mii]
Wow, many not needed new combos orz
Some of these may be wrong, or maybe even my style though, orz.
00:04:840 (1) - Remove NC
00:05:710 (1) - Remove NC
00:10:058 (1) - Remove NC
00:19:623 (1) - Remove NC
00:25:710 (1) - Remove NC
00:26:579 (1) - Remove NC
00:27:449 (1) - Remove NC
00:30:927 (1) - Remove NC
00:31:797 (3) - Add NC, move to a better place
00:32:014 (1) - Remove NC
00:40:492 (1) - Remove NC
00:42:666 (1) - Remove NC
00:43:971 (1) - Remove NC
Aaah, maybe you can understand this.
There are so many NC error, I don't know if I'm right on some orz.

00:31:797 (3,1) - Jump here, orz
00:38:319 (5) - Looks like it comes at 1/2, make farther.
00:49:188 (1,2,3,4,5,6,7,8) - Don't think this fits the song too well...
01:48:319 (1,2,3,4,5,6,7,8) - Same as mentioned before orz
02:57:014 (1) - Maybe a different pattern and not a repeat.

But aside from that stuff, diff is fine.
[Shirai Kuroko]
00:07:232 - Add note?
01:51:797 (1,2,3,4,5,1,2,3,4,5,6,7,8) - Kind of boring here lol.
01:59:841 (1) - NC probably not needed here.

Lots of parts you stay without sliders lol, try not to do that
But overall a great diff!
[Misaka Mikoto]
Wow, this is harder than it looks

A lot of the jumps in this diff don't play as well as they probably should, mainly because of the streams. Or sometimes there's be a double and that really throws people off, but hey, it's Misaka Mikoto :D

But yeah, I didn't feel the jumps flowed THAT well, but I guess it's still fine lol. Good luck!
Topic Starter
haha5957
Thanks for everyone!

Fixed preety much everything i guess..
Topic Starter
haha5957
Removed CMP's Konori Mii for the map's complexity (I can't ask the guest mapper to remap his difficulty for "just because" reason.)

I am really sorry about CMP and PM'ed him to apologize :(

fixes :

Remapped Misaka Mikoto
Canceled and replaced it with old version, since ppl said it was much better before.
al2e10
I'm just waiting for serious 3!!! :]

[Misaka Mikoto]
00:06:579 (5) - New combo for the square?
00:08:536 (4,5) - Put 5 UNDER the 4 finish. Try Distance spacing to x0.0 and remove grid snap. Then try to move 5. You will see that)
01:25:058 (4) - Just new combo :3 I thought. Coz new spacing
01:49:188 (3,4) - I'm just wordering if those slider are the same ~
- 02:33:536 (1,2,3,4,5) - WOW CRAZY
Just something that crazy ORZ

[Shirai Kuroko] (I'm using HARD modding skill, coz I'm not sure what that means... ORZ)
00:14:188 (4) - New combo and remove 00:14:406 (1)
00:34:840 (1,2,3) - Just make it be the same spacing
00:43:753 (4,5) - ^
ORZ,,, I'm just found out that... IT IS INSANE also...

Uiharu Kazari... Hard right LOL

[All]
VERY SUPER NICE map.
Lovely song.

Gook Luck STAR !
Topic Starter
haha5957
Changes

Uiharu Kazari Difficulty is now a bit easier.
CMP's Konori Mii Removed (Sorry again CMP)
Misaka Mikoto => Aleister Crowly
Shirai Kuroko => Misaka Mikoto
Shirai Kuroko is remapped

so
Saten Ruiko(Easy) - Uiharu Kazari(Normal) - CMP's Konori mii(Hard) - Shirai Kuroko(Insane) - Misaka Mikoto (Legend)
changed to
Saten Ruiko(Easy) - Uiharu Kazari(Normal) - Shirai Kuroko (Hard) - Misaka Mikoto(Insane) - Aleister Crowly (Legend)



NEW STORYBOARD ADDED, REDOWNLOAD IF YOU DOWNLOADED BEFORE 2011/10/15




KingsAL2 // Thanks~
...and yeah sure some crazy parts ( ^-^~//)

I kinda have two insanes.. First Insane is kinda easy or just normal Insane, and second one is..I think it can be crazy Insane O.O~
Colin Hou
[General]:
  1. OK, this words are typed after checking all diffs, the top 3 diffs are almost all notes and leck the use of sliders imo, making the structure of this map all click click click, it might be an enjoyable thing for specific genre song, but not fitting well for this.
  2. try to create some nice patterns insteading of random triangle jumps, even you can try to 'copy' other mappers' patterns (I don't mean steal the whole or most part of it), that can make your work more than great.
  3. about the storyboard, this image is not fitting the pulse or color change effort imo, when it turns orange, makes me think of 'ohh this is on fire?' lol
[Aleister Crowley]:
  1. umm, some streams are like 'for stream', and too many copy/paste, some people don't like it including me
  2. using really many notes, that's not a bad thing, but kind of not fitting the genre of this song imo
[Misaka Mikoto]:
  1. plays alike 'Aleister Crowley' diff with less streams, but this diff has some nice patterns. I prefer this one than 'Aleister Crowley'
[Shirai Kuroko]:
  1. AR+1, and OD too low, make it 6 plz
the left 2 standard diffs are fine.

this is not really a mod post but still hope it can help you a little.
mercury2004
First Priority ModPM to me or whisper is always First Priority

Red: Means.You are breaking beatmapping rules. You should change it immediately.
Orange: Means. My Suggestion. It is okay whether you change it or not
Purple:Means. Highly Recommend you to change it.

Storyboarding
Very nice SB. I love it.
02:49:188 - 02:49:297 Red color change immediately. Fade them

General

Let me guess that you remove all BG and use only one BG because you have problem about storyboarding. To fix that you have to put the storyboard inside the .osu file in each difficulty
You might want to put Finish sound in all difficulty. Its sounds better.
You might want to put Saten Ruiko inside the Tags. But it is not necessary since Santen's dif is already his/her name.
You might want to put this in the source To Aru Kagaku no Railgun instead of Toaru Kagaku no Railgun OVA

Saten Ruiko
A bit too hard for beginner. Fine by the way

Uiharu Kazari
HP Drain +1
Overall Difficulty +1

00:20:492 (2) - Clap here?
00:54:406 (1) - 300 cover up the reverse sign almost completely. Beginner might not see that. Change position?
01:37:014 - 02:19:622 - Its look like you copy note from the first part. And someone do not like it. Change some note position make it look more different.


Shirai Kuroko
00:18:862 (6) - Stack it
00:37:884 (1) - 00:57:884 (1) - No Hitsound at all? Add some.
01:15:275 (1) - Missing clapsond? Add some
01:37:014 - 02:19:622 - Its look like you copy note from the first part. And someone do not like it. Change some note position make it look more different.


Misaka Mikoto
Fine~

Aleister Crowley
LOL so hard. I barely pass on the first play
00:13:536 (3,4,5,6,7,8,9) - Stack them properly
00:55:384 (6,7) - This space is confusing in the first play
01:37:014 - 02:00:275 - Its look like you copy note from the first part. And someone do not like it. Change some note position make it look more different.

02:33:536 (1,2,3,4,5) - Stack them closer. Since most of your stream use 0.2 Distance snap

Sorry for the poormod. This is the best I can find. Overall is awesome. Stars

If this mod proved to be not helpful. Don't kudos
MoonShade
Sorry for taking so long! Here's my mod.

Saten Rukio (maybe refer to an older state)
01:08:319 (1,2) - Spacing
02:51:797 (5,1) - don't know if you want this overlapping

Uiharu Kazari (maybe refer to an older state)
00:28:319 (1,1) - would prefer one long spinner instead
00:53:536 (2,1) - hm this overlapping bothers me, maybe place the end point of (1) more to the bottom-left
00:59:623 (1) - maybe move it a little more to the right
01:53:536 (1) - same as 00:53:536

CMP's Konori Mii (got deleted, but will add it since i modded it, some hints may be usefull)
SPOILER
- General: Should use more clap sounds, the whistles are barely noticable
- Approach Rate +1 (7)! With your current approach rate, your jumps and anti-jumps are almost unpredictable if you play it for the first time. A higher approach rate helps to let the player know when to click.
00:37:884 (4,5) - would like a higher spacing here
00:56:579 (4,4) - hat about this?

01:01:362 (1) - slider is unsymmetric. Try to make the waypoints of the slider symmetric in order to make a symmetric slider, example:

Use something like that for following sliders of this type
01:07:884 (3,1) - jump feels unpredictable, because you would expect the next note after 01:07:884 (3) with more distance at 01:08:319, so lower the space here
01:09:623 (4,1) - anti-jump without indication, please have at least 1,0 distance here
01:53:754 (2) - what? why do you start the slider there, when you started this slider at 00:54:732 (2) 3 ticks after the short slider? This feels like a trap for the player. Please consider making this part like
01:55:709 (4) - like with 00:56:57900:54:188 (1,2,3)
02:45:058 (4,1) - would like more space between those

Shirai Kuroko
00:14:732 (2,3) - inconsistent spacing
00:58:210 (2,3,4) - those are a little overlapping each other, it could look nicer if the would have a little space between each other
02:42:232 - the part starting here feels "forced" in comparison to the other parts. I think it would be better if you keep the style consisten here

Misaka Mikoto
00:30:058 (1,2,3,4) - the player will be unable to know when to click in this part, either change the rythm here to red ticks instead of blue, or higher the distance between the circles
01:08:101 (4,1) - maybe you should higher the distance here
Some parts are very overmapped, e.g.
02:12:666 (1,2,3,4,5)
02:29:188 (7,8,9,10,11,12,13)
02:30:058 (1,2,3,4,5,6,7,8,9,10,11,12,13)
02:44:840 (4,5,6,7,8,9,1)
since it's a question of style, I wont take it as an issue, but you should think if this is really necessary

Aleister Crowley
02:29:188 (4,5,6,7,8) - those are difficult to see/to hit
02:31:253 (5,6) - same because of the previous circle
overmapped as well

Nice mapset, have my star :3
Topic Starter
haha5957
About the BG, I'll try to find another one that fits the Pulse! (if not I might just keep this)
and the reason I used only one BG, is because I couldn't find the images I like for each one (I could find one for Misaka, but not for others..)

for the parts that changes to red, is just part that gets harder and harder. I know this sucks, but my style is to make the last part very hard (please respect this O.O~ xD) and the storyboard is to kinda make people "be warned" because the color red usually makes people be warned.


for the Copy&Paste, I will keep that for Saten Ruiko and Uiharu Kazari (just to keep the map be consist, which makes it more like easy and normal)

and for Shirai Kuroko/Misaka Mikoto/Aleister Crowly(possiblity of being removed), copy&pasted parts will be slowly remapped
and for Shirai Kuroko, more sliders will be used, but for Misaka and Aleister, I guess it's fine (Aleister might be remapped but Misaka will be kept)


for the mods, thanks! most of things (will be) done!
Kawayi Rika
Hi ~ haha5957 ~

BG help and litte mod ~

[Aleister Crowley]

00:31:036 (4,5,6) - like this?
02:36:579 (3) - Cirl+R
02:57:014 (4,5,6,7,8,9,10,11,12) - too big spacing.

nice map ~ good luck ~ ;)

Topic Starter
haha5957
[color=red:dafa4] REDOWNLOAD IF YOU DOWNLOADED BEFORE 2011, November 15th (2011/11/15])[/color:dafa4] (New Storyboard)


Shirai Kuroko Remapped.

all copied parts are remapped (except for the Saten Ruiko, since it's Easy)

Aleister Crowley Removed.

Most of mods, done

Misaka Mikoto HP +2, OD +2 (Since Aleister Crowly is removed)
Uiharu Kazari HP +1, OD +1
Shirai Kuroko HP +1, OD +2
DarkRingSystem
:)
I like this song XXD
[General]
a Thumbs.db in your folder XD del it

Some SB effect let me feel not so good
just like these
02:14:406
02:19:623
....
something like it
do not abuse these effect ,especiallyi a easy diffs orz

Suggests~

[General]
At first you should tell us the difficulty set

Saten Ruiko →easy
Uiharu Kazari →normal
Shrai Kuroko →hard
Misaka Mikoto→insane

right?

[Saten Ruiko]
If it is a easy diff I just think the SV is a bit fast turn it down?

[Uiharu Kazari]
do not suggest you set 2 speeds here
01:00:058 (2) - change it to a 1/4 slider ?
01:18:101 (4) - add a note
01:59:188 (2) - change it to a 1/4 slider ?

[Shirai Kuroko]

If you set AR6 here you should know many players will open hardrock mode to play it
AR 7 will make them stop

01:00:710 (8,9,10) - you can set a little jump here
01:08:319 (1) - the returns are not so good IMO
01:10:058 (3) - ^
01:15:275 (1) - ^
01:17:014 (3) - ^

[Misaka Mikoto]
00:07:232 (8) - add a circle
00:07:666 (2) - and cancle this one
00:29:406 (3) - move it 1/4 forward
01:29:188 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Oh, it scared me XD
02:32:666 (5,6,7,8,1,2,3) - it is really hard

I like the unique rhythm.

Good luck~
No_Gu
request from my queue

general
Source:Toaru Kagaku no Railgun
don't need to add "OVA"

insane
00:14:406 (3) - spacing
00:31:362 (1) - remove NC
01:04:406 (6) - touch HP bar
01:07:449 (1) - remove NC?
02:07:884 (x) - add a note and whistle
02:09:623 (x) - ^
02:27:449 (8) - NC?
02:29:188 (7) - ^
02:30:927 (7) - ^

Hard
00:06:145 (x) - add a note?
00:23:971 (4) - spacing
00:38:753 (1) - remove nc
00:43:101 (1) - ^
00:58:753 (4) - this?
416,96,58753,2,0,B|408:16|304:16|280:64,1,170,0|8
01:42:231 (1) - remove NC
02:21:362 (1) - this?
48,80,141362,6,0,B|72:136|48:184|48:184|72:232|48:304,2,212.499996833503,4|8|0

normal
01:54:405 (2) - this?
184,208,114405,2,0,B|208:296|296:312,2,160,2|0|2

okay 3 diffs


Topic Starter
haha5957
grave prev
Star Stream
hi
from my queue

Uiharu Kazari
00:13:536 (4) - 1grid left, down and 00:13:971 (5) - 2grid right, 1grid down
01:19:623 (2) - X:435
02:18:753 (2) - X:77
02:32:232 (2) - X:158 Y:286

Shirai Kuroko
00:23:971 (4) - stack
03:01:362 (T) - useless

so lazy mod..
sorry, i'm tired at this anime.. :(
Kurai
General :
  1. Tags : The source is "Toaru Kagaku no Railgun" and I'm ok with this. However some other maps of this anime in osu! "To Aru Kagaku no Railgun", if someone in the game search for "To Aru Kagaku no Railgun", he will not find this map, so add "To Aru Kagaku no Railgun" in the tags.
  2. Breaks : The letterbox cuts Misaka's head, consider disabling them ?
  3. Kiai : The kiai sectios aren't consistent throughout the difficulties, in Uiharu Kazari , a kiai fountain is missing (this kiai should start on 02:14:406 and ends on 02:14:514).
  4. Custom Hitsounds : Do you really use all of them ? o.o
Saten Ruiko :
  1. Do not use OD 0, I don't know if it's unrankable, but this is senseless. With OD 0, even if you click on a circle 50ms later/earlier than you should, you get a 300 (and 50ms is really big !). So increase the OD. I would suggest you to use OD 2 en HP Drain Rate 2.
  2. 02:03:971 (1,2,3) - These sliders end at the same place which can be confusing for beginners, re-arrange the pattern please ?
  3. 02:38:753 (1) - This slider is hidden by the previous slider's track and by its hitburst, Change it and make it visible.
Uiharu Kazari :
  1. 00:58:319 (5,6) - I really dislike this kind of patterns, a player who is not really used to the game yet would not understand which is the circle or the slider. I can be very confusing !
  2. 01:20:492 (4) - Without any actual reason, I would add a new combo on this slider, it looks nice.
  3. 01:57:449 (5,6) - Same as 0:58:319 (5,6).
  4. 02:19:622 (4) - Same as 01:20:492 (4).
  5. 02:37:884 (7) - This overlap looks awkward, maybe you can try to make it better ? ( Suggestion : Move the 2nd square 1 grid left and move the 3rd square 1 grid up and 1 grid left)
Shirai Kuroko :
  1. 00:58:753 (4) - This slider overlaps the previous circle awkwardly, make it better, like this :
    SPOILER
    http://puu.sh/baIM
  2. 01:57:883 (4) - ^
  3. 02:13:319 (4) - A new phrase starts on this note, consider adding a new combo.
Misaka Mikoto :
  1. I think HP drain rate 8 is kinda high for this difficulty, use 7 instead ?
  2. 00:13:536 (1,2,3) - This pattern is very confusing, it really looks like a triple (3 1/4 notes) but it isn't. You ought to use a more adequate spacing here.
  3. 00:25:710 (1,2,3) - This triple sounds awkward, you should do something like this instead :
Actually, the hitsounding is pretty cool !
Topic Starter
haha5957
Yay!!! Finally the mods!! *crys*

Thanks very much, and most of them are done~


btw about HP8, I wanna keep it if it doesnt really matter (it matters the total score)

If anyone points out about HP8 again then I'll bring it down to 7.

thanks again~XD

I wish I don't make any stupid mistake again orz
Kurai
Merry Christmas ~
Topic Starter
haha5957
oh wow Surprise bubble!!! Thanks!!

O.Ob
Andrea
[Uiharu Kazari]

There's an extra space in the tags on this difficulty. Please make sure to fix that.


[Misaka Mikoto]

02:19:079 (7,8) - Don't really agree with this spacing.

Fix both and I'll rank.
Topic Starter
haha5957
done~^-^//
Andrea
Good job!

Ranked~
Breeze
Finally, congratulations!
Topic Starter
haha5957
Yahoo!

Thanks \:D/!
Kawayi Rika
드디어 랭크네요

축하합니다 하하님 ~ :)
Faust

haha5957 wrote:

Yahoo!

Thanks \:D/!
3 years passed by very quickly.
Kurai
Contragulations ~ ^-^
Hika
this map is forever WEEEEEEEEEE
Topic Starter
haha5957
Thanks to all~ ^_^//
Tsukasa
i forgot why i already have your map... meh... must have DL'd that from modrequest
Sure
랭크 축하합니다. ^^
arien666
Good Job XD!
Topic Starter
haha5957
Thanks >_<///~
Curisu
Contragulations >.<
ereverie
오 매퍼 한국인이네ㅋㅋㅋㅋㅋ 맵 ㄹㅇ흥한다
64wfc
it can't end in taiko shiral kuroko
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