No that's Uiharu's. And even if it was Saten's hand, it would still be the wrong one. >_>haha5957 wrote:
seems like its saten's hand behindRaging Bull wrote:
Why does Uiharu have 2 left hands?
No that's Uiharu's. And even if it was Saten's hand, it would still be the wrong one. >_>haha5957 wrote:
seems like its saten's hand behindRaging Bull wrote:
Why does Uiharu have 2 left hands?
Yukoyuko wrote:
blue=Think about it
black=Just suggestions
I'm sorry but I'm not good at English and This is my first modding
There will be many problems in my modding but please understand it
영어실력이 그리 좋은편이 아니라 복잡한건 한국어로 설명했습니다
처음 모딩해보는데 부족한부분이 있어도 이해 부탁드려요!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Advanced]
00:19:623 (1,2,3) - Slider(reverse)
It's better for who don't know this song
초반에 박자 헷갈릴거같아서 이렇게 해보는거두 괜찮을거같아요 맞는 말이에용 ~ 근데 그냥 단순히 킵학 ㅗ싶어서..ㅎㅎ
00:24:406 (3) - Slider end
00:25:275 (1) - Delete 00:25:275 (1) and New combo from 00:24:840
00:24:840 ~ 00:25:275 - Slider (1)
I think this is better
왼쪽하고 대칭맞추실려고 해놓으신거같은데 콤보가 이상해서 바꿔봤어요 // 대칭 맞추려고 한게 맞아요 저도 뉴콤보 이상하다는건 느꼈지만 다른 맵들도 슬라이더 등을 이유로 콤보가 이상한 경우는 종종 있는것 같아서.. 뭣보다 반복을 안하면 따로 넣을만한 곳이 없더라고요 ㅠㅠㅋ
00:59:732 (1) > 00:59:840 (392,232) - How about making slider more longer
01:00:166 (2) - Add Reverse arrow and End slider at 01:00:275
01:58:862 (1) > 01:58:971 (120,152) - How about making slider more longer
01:59:297 (2) - Add Reverse arrow and End slider at 01:59:406
이박자가 더 익숙하다고 생각해서 바꿨봤습니다 바꿨습니다~
02:37:666 (6) Add one circle (376,192) How about adding this?
1부터 중간에 하나씩 있길래 맞춰서 넣어봤는데 이상한가요? // 넣었습니다~
02:53:971 (2) - I think it's too far from other notes
너무 구석으로 가있는거같아서 안쪽으로 좀 옮기는것두 괜찮을거같습니다 // 옮겼습니다~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Extreme]
00:31:036 (4,5) - How about moving these circles a little bit?
4,5가 2,3과 겹쳐있어서 4,5의 위치를 조금 왼쪽위로 이동했으면 합니다 // 익스트림이니 괜찮지 않을까용? 움직이니까 모양이 안좋아보이는데...
00:33:101 (8) - How about adding one circle in front of 8 in same position? (00:32:992)
00:34:840 (8) - How about adding One circle in front of 8 in same position? (00:34:732)
둘다 하나씩 더있는게 박자가 자연스러울것 같습니다 // 어느정도 동의하지만 이쪽은 왠지 킵하고싶네용 'ㅁ'
00:50:058 (4,5) - How about moving these circles down? 4 > (448,152), 5 > (344,144)
00:50:927 (1,2) - How about moving these circles right? 1 > (248,64), 2 > (248,176)
일부러 그 위치에 놓으신건지 아닌지 잘 모르겠지만 이렇게 옮기는게 나을것같네요 // x1.2가 기본설정이라 이 거리에 놓는게 DS에 맞아서.. 사실 그냥 이 부분 자체를 아예 바꿀것 같아요~
00:59:949 (3,4) - How about moving these circles to (344,312) or little bit?
1,2와 3,4를 조금 떨어뜨려놓는게 나을것같아 옮겨봤습니다 (옮겼습니다~)
01:19:949 (7) - How about moving these circles to (344,232)?
진행상 이게 맞을것같네요 // 옮겼습니다~
01:49:188 (4,5) - How about moving these circles up? 4 > (64,232), 5 > (160,240)
01:50:058 (1,2) - How about moving these circles left? 1 > (256,312), 2 > (256,216)
이부분도 이렇게 옮기는게 나을것같아요
01:59:079 (3,4) - How about moving these circles to (168,72) or little bit?
이부분도 00:59:949 처럼 붙어있길래 옮겨봤습니다
02:02:232 (1) - How about moving this circle to (200,48)?
이위치는 어떠신지... // 옮겼습니다~
02:13:319 (6) - How about moving this circle to (320,360)?
1~5와 6이 시간차가 있길래 위치 바꿔봤습니다 // 옮겼습니다~
02:19:079 (7,8) - How about moving these circles? 7 > (112,136), 8 > (160,320)
의도하신건진 잘 모르겠지만 테스트할때 점프가 심해서 위치 조정했습니다 // 의도입니당 귀엽게봐주세요 ]..]
02:34:188 (4,5,6) - How about moving these circles? 4 > (168,312), 5 > (184,328), 6 > (208,336)
별로 중요한거같진 않지만 이렇게하는게 나을거같아요 // 의도한 배치입니당~
02:37:014 (1) - How about moving this circle to (176,352)
이것도 약간 옮기는게 나을거같네요 // 옮겼습니당~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
플레이만 해보다가 모딩하는건 처음이라
제작자분의 의도를 미처 파악하지 못하고 실수한 부분도 있을텐데
그런부분도 알려주시면 감사하겠습니다!
ziin wrote:
If you want to use a finish (cymbal crash) you can just use normal or soft hitsounds for that one note.
[easy]
Nice map.
Hitsounds are a bit strange. If you listen to the snare drum, you'll hear it hits on beat 2 and 4 (the white tick before and after the long white tick) and usually that's when you want to put in a clap (in your case, a whistle). Alternatively, you can listen to the music for each time the snare drum plays and put a hitsound on it if a note exists there.
[advanced]
00:10:927 (1) - http://puu.sh/5agV
00:45:710 (1,2) - see how these overlap each other? This looks bad. maybe something like this http://puu.sh/5ahq
01:00:058 (2) - move 1/4 earlier
01:20:492 (4) - too low, it's off screen. move higher and stay inside of the grid.
01:44:840 (1,2) - see 00:45:710 (1,2)
01:59:188 (2) - move 1/4 earlier
02:19:622 (4) - too high, underneath HP bar: http://osu.ppy.sh/ss/142464
02:28:319 (1,2,1,2) - spacing?
02:37:884 (6,1) - (6) covers up the repeat on (1). Example: http://puu.sh/5aj0
[cmp]
Can you re-scan your background and rotate it so it's square, or zoom in so we don't see crooked borders? Color would be nice too.
00:10:275 (2) - no clap
00:10:492 (3) - clap
00:28:101 (1,2,3,4,5,6,1,2) - too many red ticks. Move them all 1/2 later.
01:00:058 (3,4) - 1/4 earlier
01:59:189 (3,4) - ^
[extreme]
00:13:862 (4) - nothing in music here
00:14:297 - add
Well it doesn't exactly follow the music so I'm going to assume you didn't try to map to the song. I don't think I can convince you to map to specific parts, so I'm not going to bother with pointing out the overmapping. If you want to map a song without overmapping, just listen to 1-2 parts in the music, and map those parts. Don't try to "guess" at good rhythms. Listen to the song at 25% if it's not clear that there is a note at that spot.
[someone]more random notes. Seems overmapped on first glance.
Star for raildex and easy.
Thanks~ done everything except for the guest diffKuraiPettan wrote:
GeneralBasic
- Suggestions : You don't need to follow them if you disagree
- Adjust the Audio Lead-in to 2000ms via notepad
CMP's Hard
- Suggestions : You don't need to follow them if you disagree
- 01:04:840 (1) - This slider is too far from the previous circle, you did it for symmetry and etc, but actually it is confusing for new players, you should move 01:03:971 (1,2) some grids down to fix the spacing
Someone's watching you!
- Suggestions : You don't need to follow them if you disagree
- 02:47:449 - Add a kiai fountain here as the other difficulties.
Short mod ~
- Suggestions : You don't need to follow them if you disagree
- 00:26:036 - Add a circle ? as you want to follow the vocal, it is kinda weird if you have nothing here.
It's a very nice map, I enjoyed playing it
Sorry but I can't star now because I don't have any kudosu available. I will star it as soon as possible. xD
/!\ Kudosu this post only if you think it was useful, and don't kudosu it if you only fixed the Audio Lead-in and the kiai fountain, thanks.
pieguy1372 wrote:
Basic:
02:48:753 (3) - too far from (2) ==
Advanced:
00:12:666 (3,4,5,1) - these jumps seem a bit too much for this diff![]()
00:43:971 (1) - too far from (4)
00:55:275 (2,4) - goes off the playfield![]()
01:07:449 (4) - goes off the playfield
01:54:405 (2,4) - goes off the playfield, also it might be more interesting if you didn't copy-paste this part![]()
02:06:579 (4) - ^
02:34:406 (5) - goes off the playfield
02:52:666 (1) - repeat arrow hidden by (4)
CMP'S Hard:
00:06:579 (2) - too close to (1)
00:18:753 (5) - 1/6 is off time, perhaps change to a 1/4 slider (and move (6) a bit)?
00:22:449 (4) - too close to (3)
01:08:101 (4) - too close to (3)
01:10:927 (4) - too close to (3)
01:18:101 (2) - too close to (1)
01:21:797 (4) - too close to (4)
02:40:492 (5) - (nazi) 1 level 4 grid right
02:54:406 (3) - too close to (2)
Extreme:
01:27:666 (2,3) - space this the same as the other streams?
Someone's Watching You!: OTL
00:13:536 (4,5,6) - O.O, this is a bit too much and out of nowhere, perhaps just use 1.0x sliders?
Nice map~
Sekai wrote:
Seems like that depends on CMP's mind, and the rule saids we can't kudosu image/Mp3/storyboards
DragonSparta wrote:
Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left
Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo
CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher
Extreme
Seems nice~
I like it~
Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry
DragonSparta wrote:
Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left
Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo
CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher
Extreme
Seems nice~
I like it~
Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry
Download: fripSide - future gazer (haha5957) [CMP's Hard].osuCMP wrote:
DragonSparta wrote:
Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left
Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo
CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher
Extreme
Seems nice~
I like it~
Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry
some part is fixed
thank you
음.. 다른 부분들은 일단 모딩이니 나중에 주말에 보고 (ㅠㅠ) 앞에 General 부분에 대해서만 미리 답변을 드리고 싶어서요 'ㅁ'C R E A M wrote:
생략
haha5957 wrote:
음.. 다른 부분들은 일단 모딩이니 나중에 주말에 보고 (ㅠㅠ) 앞에 General 부분에 대해서만 미리 답변을 드리고 싶어서요 'ㅁ'C R E A M wrote:
생략
일단 님 말씀처럼 베이직은 이지보다 어렵고 어드벤스는 노말보다 어렵습니다.
노린게 맞습니다. 난이도를 Easy Normal Hard 하면 이게 이지치곤 어렵다느니 노말치곤 쉽다느니 노말치곤 어렵다느니..
그렇다고 정직하게 뒤에 +를 박아놓으면 +를 떼라는 모딩이 들어옵니다; 개인적으로 묘지에 간맵들 지나가면서 정말 요약하자면 그런 모딩들에 지쳤습니다 -_-;
애매한 난이도명을 박아놓으니 그런 모딩은 점차 사라지더군요. 대표적으로 커넥트때 난이도에 Clara Alice Claris를 박아놓으니 대충 이게 좀 어렵다싶으면 그냥 노말이거나 하고 쉽다싶으면 이지겠거니 하더라고요 ㅠㅠ
제 퓨처게이 베이직은 처음부터 ☆2.5였습니다. 처음엔 노말이었어요. 근데 이지같대요ㅋ 이지로 바꿨습니다.
그런데 이제 크림님은 왠지 이지치곤 어렵다고 하십니다 (크림님 이전에도 몇분이 그러시긴 했지만)
저는 어차피 똑같은 ☆2.5를 놓고 이름이 이지면 어떻고 노말이면 어떠냐고 따지고 싶은 생각이 들더라고요
☆2.5치고 이 부분은 너무 난해하다, 고 한다면 OK 인정, 근데 이건 이름이 이지라서 어떻고 이름이 노말이라 어떻고..
유비트 같은 경우도 마퀼소치틀 베이직은 레벨 6짜리 익스트림들보다 어렵습니다.
근데 OSU는 유독 왠지 난이도 이름에 집착한다는 느낌이 듭니다; 그냥 그래서 그렇습니다
난이도 이름을 애매하게 박아놓은건 그것 떄문이에요 'ㅁ';
그리고 어드벤스 SV가 비교적 빠른 편이라서 노말이라고하면 또 뭐라고 할것 같다는 느낌도 들었고..그냥 아무려면 어떻습니까..라고 말하고 싶지만 그렇게 말할순 없으니 그냥 난이도 이름을 애매하게 해서 그런 심리를 은근히 표현했을 뿐이라고 말씀드리고 싶네용 'ㅁ';ㅠㅠ
발맵 봐주셔서 감사합니당
+
마지막 난이도는 아예 빼거나 말씀하신 억지스트림 제거랑 Kiai를 제외한 부분의 스트림간 거리는 단축하되 여러가지 방법으로 꾸겨넣은 느낌이 안들도록 마지막으로 수정해보고 여전히 그런 느낌이 들면 걍 제거하겠습니당 ㅋㅋ 에이 아깝당
416,96,58753,2,0,B|408:16|304:16|280:64,1,170,0|801:42:231 (1) - remove NC
48,80,141362,6,0,B|72:136|48:184|48:184|72:232|48:304,2,212.499996833503,4|8|0
184,208,114405,2,0,B|208:296|296:312,2,160,2|0|2
3 years passed by very quickly.haha5957 wrote:
Yahoo!
Thanks \:D/!