00:03:956 - 00:04:033 - These tie together with 00:04:110 (2) - why is this only a single note. I can see it though, I'm pretty sure I know what the reasoning is
oops00:05:340 (1,2,1,2,1,2,1,2) - Seems to monetary for the highest diff. Doesn't feel like it's impacting enough to just throw the same thing for like 2 full measures with gradual spacing, but hey if you want it that's cool
seems fine here00:07:802 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Kinda the same with this. The crescendo starts growing deeply at 00:08:417 (1) - yet there is no representation of that, it's just the copy and paste stream pattern. Extra spacing other things would've worked but it's just kept the same as the rest so it feels so useless.
nice /o\00:11:340 (8) - Not sure why spacing is so big here, it's not emphasizing anything strong in particular but for some reason it's just that far spaced out compared to a strong snare beat 00:11:187 (7) - It doesn't make sense because the only thing that was strong or had a change was the 1/4s right after it.
reduced here00:15:033 (1) - The node in the middle feels unnecessary
http://puu.sh/wd0kD/4ba1734ad0.jpg Could've achieved the same thing with just using the last one
yup00:29:340 (1) - Can barely see the number but it is a higher difficulty so who knows
lol00:29:802 (4) - Could be a single note, keeps things different from one another, just having all 4 of these sliders back to back with each one having it's own slight sound quirk just feels awkward
I've kept 1/4s between 00:28:571 and 00:39:802. now seems better to play just single one that you pointed.00:56:725 (2,3,4,5,1,2,3,4,5,6,7,8,9,10) - Haha seems something like Mythol would do
lolNot much to really say to be honest with you, just feels like the other generic mapping style with songs like this. I'm not trying to be bashful but it really does feel like things are thrown in for the purpose of making SR higher for people. As a player when I play it I feel that way. It's not bad but it's just not something that truly represents the song in a way I can look at it and be like damn this was pretty n33t. As far as I am concerned that won't matter in the ranking criteria, so GL.
frankly said, I conscious higher SR when I mapped this as you said. there was no other way to make it higher. but I think it worked well with many multiple 1/4s and few nice mechanics. I don't know what will happen afterwards, but players of this map tell us with User rating whether it's good or not. thanks your nice opinion anyway.