NM from my queue
General
Man, these low-res backgrounds -_-
LOUDER
00:11:494 (1,2,1,2) - I think you should stray away from the 2x ds here a bit as a player doesn't follow 1/4 sliders all the way through anyway so you get a lot more time to do the jump. The way it is now makes it feel a bit cramped and you also chose different ds for gaps after 1/4 sliders here 00:12:879 (2,3) -
This is just subjective so I am only going to mention it here
00:17:340 (7) - stack with 00:17:802 (2) - and not with 00:17:956 (4) - as that just looks weird
00:27:494 (1) - stream starts here and not at 00:27:648 (2) -
00:42:571 (2,3,4,5,6,1,2,3,4) - This jump section feels off beacause it relies on the intensity of the vocals but starts with a drumbeat on 00:42:879 (3) - without vocal, this wasn't that bad in the case of the jumpsection starting here 00:40:417 (3) - as the spacing was a lot smaller
00:45:340 (3,4,5,6,1,2,3,4,5,6,7,8) - it doesn't feel like the song warrants this object density, yes there is a sound on every note but the notes rely on like 4 different sounds (vocals/piano/drum/weird electronic thingy)
00:47:802 (4,5,6) - owo don't like this large spacing into tiny spacing for the same gap
00:52:571 (1,2) - would use similar spacing like at 00:51:033 (1,2,1,2) -
00:59:187 (1) - no need for NC, there are no important instrumentals or vocals here
01:08:725 (5,6,7,8,9) - how about a curved stream so the flow from the jumpsection into the stream is alot smoother, and oyu can also have nicer circular flow https://imgur-archive.ppy.sh/V91Hvdp.png
01:14:879 (4,5) - you have this nice circular flow from 01:13:648 (5,6,7,8,9,1,2,3,4) - and then you switch to this back and forth -jump, maybe keeping it circular would be better and less unexpected
01:15:956 (4,5,6) - making the jump smaller by this much looks weird
01:21:187 (5,6,1) - flow into the slider is pretty bad as you have to make a turn once you get to the sliderhead https://imgur-archive.ppy.sh/KC6zRuh.png
Would have liked to mod more but have to go now
Cool map, especially liked how you represented the guitar with those 1/4's
Man, these low-res backgrounds -_-
00:11:494 (1,2,1,2) - I think you should stray away from the 2x ds here a bit as a player doesn't follow 1/4 sliders all the way through anyway so you get a lot more time to do the jump. The way it is now makes it feel a bit cramped and you also chose different ds for gaps after 1/4 sliders here 00:12:879 (2,3) -
This is just subjective so I am only going to mention it here
00:17:340 (7) - stack with 00:17:802 (2) - and not with 00:17:956 (4) - as that just looks weird
00:27:494 (1) - stream starts here and not at 00:27:648 (2) -
00:42:571 (2,3,4,5,6,1,2,3,4) - This jump section feels off beacause it relies on the intensity of the vocals but starts with a drumbeat on 00:42:879 (3) - without vocal, this wasn't that bad in the case of the jumpsection starting here 00:40:417 (3) - as the spacing was a lot smaller
00:45:340 (3,4,5,6,1,2,3,4,5,6,7,8) - it doesn't feel like the song warrants this object density, yes there is a sound on every note but the notes rely on like 4 different sounds (vocals/piano/drum/weird electronic thingy)
00:47:802 (4,5,6) - owo don't like this large spacing into tiny spacing for the same gap
00:52:571 (1,2) - would use similar spacing like at 00:51:033 (1,2,1,2) -
00:59:187 (1) - no need for NC, there are no important instrumentals or vocals here
01:08:725 (5,6,7,8,9) - how about a curved stream so the flow from the jumpsection into the stream is alot smoother, and oyu can also have nicer circular flow https://imgur-archive.ppy.sh/V91Hvdp.png
01:14:879 (4,5) - you have this nice circular flow from 01:13:648 (5,6,7,8,9,1,2,3,4) - and then you switch to this back and forth -jump, maybe keeping it circular would be better and less unexpected
01:15:956 (4,5,6) - making the jump smaller by this much looks weird
01:21:187 (5,6,1) - flow into the slider is pretty bad as you have to make a turn once you get to the sliderhead https://imgur-archive.ppy.sh/KC6zRuh.png
Would have liked to mod more but have to go now
Cool map, especially liked how you represented the guitar with those 1/4's