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DragonForce - Judgement Day

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Nowaie
Hello, M4M

I will try to not mention stuff directly mentioned by hohol unless i have something actually to say
Also me not mentioning something that he has doesn't mean i would disagree nor agree with what he said about it


General

soft-hitclap.wav is coming up as unused, maybe you could point out where you are using this specific hitsound?

You seem to have muted both sliderticks and sliderslide for N:C1 and S:C1 which is unrankable. This is because sliders should give the players some kind of a feedback even though it's most of the time pretty much unaudible

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes

Legend

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it

00:16:285 (4) - Purely personal but i think the shape used here doesn't really look as good as it could :s well generally the vertical sort of s-sliders don't look that pleasing... if you want to you could utilize the repetitiveness of the beat and create a similar slider as here 00:15:385 (2) - (but longer) to replace the 4

00:27:085 (6) - This kinda feels distant from the last objects, maybe you could NC it?

00:46:885 - You could just completely silence this spinnerend (By this i mean to use that 44 byte blank sound file to remove all sounds from the end of it). It lands on nothing and there should be enough time to react to the next notes even with hidden.

00:47:140 - Two timing lines are stacked which is unrankable. Just move the kiai and sound volume to the red timing point

00:47:140 (1,2) - Aww yeee... this kind of slider patterning. I personally do not see that the sliders are not placed like they suggest to (which direction they exit to) as on this level the bit harder to play/read patterns are normal but overall you should avoid using this kind of patterns near the normal conventional way 00:48:940 (9,10) - as it still makes stuff hard to read in the given intensity, really taking a chuck from the playability in process

00:54:190 (12,3,4) - Could you try to find a way so these aren't overlapped like so? They kinda look weird right now... Maybe you could try something like this https://osu.ppy.sh/ss/7859467 to remove the odd looking overlapping and keep up with the circular flow you represent generally in the section

00:57:940 (1,2,3,4,5,6,7,8,1) - The SV after the stream here is next to impossible to read, thus leading to many unnecessary slider breaks. Though i do not think that slowing the SV is the only solution. I would rather space this 00:58:240 (5,6,7,8) - part of the stream little bit more (and maybe decrease spacing for the other objects 00:57:940 (1,2,3,4) - aswell) so the spacing changes on the stream prepares the players for the higher SV slider. For ex. https://osu.ppy.sh/ss/7859723 like so

00:59:140 (1,2) - It's kinda weird that you space the 2 that much away from the 1 while having the 1 stacked under the slider. There isn't really anything on the 2 other than the snare (Which is represented by a clickable and a hitsound) so i don't really get it why is it spaced that much from the 1 and you really haven't spaced any other snares by that much... So could you try to explain what is going on? I would personally see the 1 begin stronger and thus needing somewhat that kind of a spacing change as it starts the new section (and is placed on a cymbal) but not as much as it's only a tick away from the slider

01:01:540 (1,2,3,4) - Cont from hohol: Same sounds can be mapped differently if they are justified but as you use that much higher DS for all the other similar beat patterns it just doesn't make sense

01:09:715 - Are you leaving out some of the drum beats on purpose? A triplet here and there could reflect the intensity better but i guess undermapping is not unrankable (but usually not recommended on this level of difficulty)

01:15:640 (4) - A triplet could work here just aswell as the suggestion from hohol (or even a little bit faster (?) 1/2 slider to represent the quick hold on the vocal)

01:18:340 (1,2) - Yea, this kind of spacing... :v

01:38:440 (7,8,9,10,1) - The stream shape before the slider doesn't really work with the current shape of the slider. They are kinda similar but the curve from the slider kinda makes it look weird. Maybe you could make the slider straight like the stream is?

01:46:540 (1) - Since the tone in the beat changes here instead of 01:46:465 (8) - you could redirect the stream on that point instead of the 8

01:52:240 (1,2,3,4,5,6) - You could use the same stylish circular patterning as you did for 01:52:840 (7,8,9,1) - by CTRL Ging the second triplet. The downward triplet patterning doesn't really work if you just blatantly break it here 01:52:840 (7,8,9) -

The stream part on the second kiai feels really unbalanced overall and when compared to other parts in the map prior to the streams. 00:51:940 (1,2,3,4,5,6,7,8,9) - this is the general stream DS you use for other parts but for some reason the DS raises to 1.4x the DS you used prior to them. As you can push the limits by a bit in a kiai there is another problem with the DS in the section, it almost instantly falls back down to where it was before the rising. 02:01:240 (3) - After this slider there is next to nothing that would even remotely represent the way you mapped right before them distance wise which is the main problem and what's before it? Well it's an intensive part that represents what DF songs are mapping wise (Maybe you could adjust the DS stuff to fit the intensity like the second stream part really shows off but the intensity is still there)

02:21:640 (4,1) - The spacing here doesn't represent the melody it's mapped on at all. Currently the spacing would indicate that the 1 needs to be clicked only a tick after the donut slider ends. As this is not the case, dropping the DS to half on a object you deem worthy of that kind of a hitsound is not a good idea, at all

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works

02:26:740 (1,2) - Inconsistant with 01:37:540 (1,2,3) -

02:41:740 (4,5,6) - CTRL G because *explained this above there somewhere* and so it'd be somewhat consistant with 02:31:840 (1,2,3,4,5,6,7,8,9) -

There are some problems in the flow changes mid stream such as here 02:46:990 (9,10,1,2,3) - where the need of change is there (strong beat on 1) but aesthetically it doesn't just look pleasing nor sense making. Well first of all the first part of the stream has a weird shape (that shouldn't really be influenced by the melody) where the circularity basically disappears and then changes ( 02:46:540 (3,4,5,6,7) - to 02:46:840 (7,8,9) - to 02:46:990 (9,10,1) - ) and after that the new stream pattern starts on the downbeat which's shape/patterning is not related to the previous one by any way. This results in a weird looking stream that doesn't really resemble anything specifically, or if it does it just doesn't look as good as it could. The next stream has a fairly logical S-stylish patterning which looks pretty good (though the second curve falls off a bit short but that's not that bad)

02:50:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Aww the DS changed again :( Anything before this represents the part imo pretty much perfectly but just like in the stream part before the change in DS just kills off what could've been an epicly intensive stream section which is what DF maps are about. Let's hop a bit onwards, 02:56:140 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh THIS is what DF maps should be, good flowing, well structured, filled with intensity and streams. This stream really represents it really well

02:53:440 (3,4,5,6) - The change in patterning is kinda tight to look good. Tbh i'd recommend to find a different way to approach this beat pattern

02:57:340 (1,2,3,4) - Even though the stream is great, this part of it kinda is missing the style you are using for the stream generally, maybe you could get that fixed? :p

03:11:590 (3,5) - 03:28:090 (3,5) - Maybe you could NC stuff like these so people won't even have a chance to consider them as 1/2s? It would kinda fit the patterns aswell

03:13:240 (3) - Imo this kind of shaping doesn't really work, maybe you could try to even out the curves for the S? imo it'd look kinda cool when i tried it out https://osu.ppy.sh/ss/7861196 Stingy has gone offline

03:20:740 (1,2) - Couldn't these two be mapped as a stream (or kicksliders) by one way or another? Imo the guitar is really asking for something else than a single hitcircle and a 1/2 slider kinda like you have not mapped these 03:20:440 (1,2,3,4) - as something other than a stream

03:30:640 (5) - This could be one step better than a stream https://puu.sh/voqoU/67b5d19c02.png ;)

03:35:140 (1,2,3,4,5,6,7,8) - I don't really think the spacing change here represents the way the melody is which it should be representing, it should be increasing instead of decreasing

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct

You could cover up the 1/1 hole of nothing ( 03:43:240 - 03:43:540 - ) by placing a hitcircle here 03:43:390 -, It'd follow the snare beat quite nicely

03:57:565 (2,3,4) - This is way too hard to read. Mixing 3/4 and 1/2 with similar spacing is never a good idea. What you could do instead is to map it like this https://puu.sh/vosBn/508c1dad13.png for example. There are enough drum beats to cover up all the 1/4s after the slider until 03:57:790 - this point which is much better way to map that kind of a beat pattern than mixing 3/4 and 1/2 jumps with nearly similar spacing

03:58:540 (3) - This slider is used kinda weirdly. The initial guitar sound i'd personally see it following starts from 03:58:615 - instead of where it starts now. So imo the best way to improve the pattern would be to move the slider a tick forward (and making it a tick shorter) and placing a hitcircle to 03:58:540 - . This would follow the guitar better generally and the polarity change doesn't matter since the slider ends on the white tick normalizing the mapping again

04:01:915 - 04:03:115 - 04:03:715 - You could map some of these points you have for some reason just left completely out even though you have mapped really similar beats on other occasions on the same section like 04:02:515 (2) -

04:05:440 (5,10) - Instead of exactly mapping the guitar holds you could represent them through a spacing/direction change in the stream because it would still take the drums into the count but it would still separate the guitar hold from the other stream. This https://osu.ppy.sh/ss/7861649 could be one way to do it for 04:05:140 (1,2,3,4,5) - . I don't think there would really be a reason why the way you have done it currently wouldn't work but i thought taking the guitar into the stream would've been a really cool idea. Maybe you could try to suit it to other similar sliders if you like the idea

04:07:990 (3) - Could you remove the whistle from the end of this? It sounds kinda irritating to have two whistles right next (1/4 gap) to each other

04:11:440 (2,4) - This overlap should be easily avoidable

04:15:790 - Could be mapped just fine to cover up the long eternity with nothing mapped on it we usually call 1/1 gap

04:19:840 (1,2,3,4,5,6,7,8,1,2,3,4,1) - I love this kind of streams. But right now the circularity gets ruined but this 04:20:440 (1,2,3,4,1) - part abandoning the original circularity you formed in the previous combo. I'd highly suggest you to just keep following the same circularity as it really would improve the way the stream looks like

04:27:340 (1,2,3,1,2,3,4) - Agree with hohol, the curving of 04:27:340 (1,2,3) - is bit too much when compared to how the other part of the stream "opens", maybe you could try adjusting those three notes like this https://osu.ppy.sh/ss/7861768? It would still have that kind of a "opening" style but the pace it opens would make sense on some level atleast

04:35:140 (1,2,3,4,5,6,1,2,3,4,5) - The patterns here look kinda weird generally. Only problem i can find straight up is the spacing throughout these 04:36:340 (1,2,3,4) - objects is mixed up enough that it doesn't match the way they are placed on the timeline. First of all you use smaller 1/2 spacing, then you use over two times higher spacing for similar 1/2 but then you use nearly as big spacing for 1/1. There is no need for any kind of specific emphasization. This is just not good for the general playability of the map

04:37:540 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean there is nothing really wrong with this but it's really simple with only some random curving which kinda makes it somewhat visually unappealing

04:43:765 (4,5,6,7,8,1) - Uhh this kinda ruins the whole stream pattern like that one round pattern before, the circularity from 04:43:540 (1,2,3,4,5) - is pretty much scrapped after the 5 and anything after 8 starts the circularity again. Well there are two notes that kinda belongs to neither of them which kinda f--ks over the circularity

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6)

05:16:736 (1) - You could try to adjust the red anchors by a bit. They look to be just a tiny bit off right now

05:23:736 (3,4,5,6) - Instead of decreasing the spacing, the part is kinda asking for spacing increasing. It's kinda weird as you already have done over 3|4|5 but you just abandon the idea on the 6. Why not keep on increasing it until the slider ( 05:24:736 (1) - ) and then return to the smaller DS

05:37:736 (1,2,3) - Imo a single 3/4 reverse slider would follow the song better here

05:40:736 (1) - it'd be better to end this 1/2 earlier and start a 3/4 reverse slider from 05:41:736 - to properly follow the whoas

Good luck~
ZekeyHache
holy bible ™
Topic Starter
Zonthem
oh god, so much mods oO
Try to fix everything tomorrow
Topic Starter
Zonthem

hohol454 wrote:

from your M4M.

DF BG where? :D

mod
00:49:840 (5,6,7,8,9,10,11) - 11 being a kickslider without pair doesn't feel right. 6 kicksliders or chaging the last one into circles would fit better
01:01:540 (1,2,3,4,1,2,3,4) - same sounds, but spacing suddenly increases in second combo I don't think it's really important, it's something i made to give artificially more intensity but it's not that complicated compared to the rest of the map. Will remove if someone says It's a problem
01:10:990 (5,6,1) - overmapped, should be 01:10:840 (4) - but it works as emphasis on 1 so its ok Same as previouys, will remove if youre not the only one to point it out
01:13:990 (3,4,5,6) - wrong emphasis, both the slider and the triple should start on white tick.
01:15:790 - circle here pls, sounds and plays weird without it No the little break before the stream is intentionnal, lyrics are on whites and a break like that is not common in current maps but i like it
01:25:240 (6,7,8,1) - i think it works better as a five note stream like 01:20:440 (6,7,8,9,1) -
01:42:640 (1,2,3,4,5,6,7,8,9) - uncomfortable flow makes it way harder than other similar patterns
01:44:140 (1,2,3,4) - no reason to do this, nothing increasing in intensity
01:49:840 (2,3,4,5,6) - meh flow and doesn't even look nice
01:54:940 (1) - would make this into circles so the sliders match vocals
02:03:790 (7,1) - way too small spacing,
02:14:290 (5,6,7) - sudden linear flow. inconsistent with rest of these patterns
02:25:990 (2,3,4) - 2 is completely off and the other two are overmapped. no idea what to do with this part but this doesn't work
02:48:940 (1,2,3,4,5,6,7) - deserves much bigger spacing Guitar gets a little bit stuck there, it's normal to have a pattern that lower the speed imo, also i perfectly know that, that's why i put 1/4 sliders before
02:57:340 (1,2) - the direction and spacing change is supposed to start on 1, not 2
03:07:540 (1) - could be a spinner after this Yes, but no only because i prefer a pause
03:11:140 (1,3) - make kicksliders I don't like with 1/4 sliders, it feels overmapped. I much prefer a standard 2 circles pattern 3 times
03:12:040 (5,6) - 6 is not impactful, should be smaller spacing than 1-2 3-4
03:30:640 (5) - why. sliderend covering the beat makes for even stream right after. Just make it a stream, it's more playable and makes more sense. There's not long sound here
03:33:340 (2,3,4) - four circles would fit better
03:39:115 (4) - overmapped. even with hitsounds it's pretty easy to hear the difference to 03:39:940 (3,4,1) -. not overmapping the triple makes the second one more impactful
03:40:990 - would be better if either mapped both this and 03:40:840 (3) - or neither. having only one is just making up unnessecary rhythms and makes 03:41:140 (1) - less impactful
03:55:840 (3,4) - big spacing pls
03:57:340 (1,2,3,4,1,2,3) - don't map this, it's a pain to play and it will never be accurate. If you really want to keep it make it all into sliders, also hitsound it so it isn't silent
04:03:940 (5,1,2,3,4,5,1,2,3) - i would change the patterns and incorporate the guitar here
04:11:140 (1,2,3,4,5) - small spacing It's good like that imo
04:13:540 (1,2) - making first slider have 4 repeats and then start kicksliders would be more accurate. You had interesting rhythms 04:11:140 (1,2,3,4,5) - why not here too At the beginning okay, but the rhythm you mentionned, i used it becaus the guitar played 6/4 beats per step
04:15:490 (6) - make this 1/2 non-repeat slider with fast SV
04:15:940 (1,2,3) - the 1/3 starts here already. move the repeat sliders so they start here 04:16:540 (2) - is where the stream begins. It also works great with the pause between 04:15:490 (6,1) - Not it hasn't, there is 3 notes on the first beat that fit the 1/4 rhythm, take a closer look
04:21:490 (4,5,6) - missed the real triples again, remove it or put it somewhere where the music supports it
04:22:390 (2,3,4) - ^ (for both) i don't have better to purpose, and i guess triples there fit well, i'm okay if you have real suggestions,
because i haven't

04:23:890 (4,5) - what is this random tiny spacing, the overlap isn't worth it It's worth to have a very low spacing there, it's not about blanket or overlap, just because it's a really cool moment of the solo and even if it gets harder because of this extremely low spacing, i deserve it's well placed
04:27:340 (1,2,3,1,2,3,4,5,1) - this is cool but looks like the start is a bit too curved
04:28:390 (2,3,4) - moving slider to 3 would be more accurate and interesting It would be the only time in the map i use a duplet (is this word exist ? triplets with 2 circles '-') so i don't want it
04:28:840 (1,2,1,2,3,4,1,2,3,4) - why are first 2 notes much more spaced then the rest. should be consistent For take back the low spacing before that i like you don't, it's the same there, and you're okay, you see ? i don't think you could be that okay without the previous pattern you pointed out
the stream part is really nice, but why no kiai
04:37:390 (5) - you stacked these under sliderends before, why not here Because i'm dumb, what else ? :p
05:10:736 (3) - better as long slider as you have it later
05:37:736 (1,2) - remove 2, you don't have empty sliderends elsewhere so it's inconsistent

Man this took a while. I really like some of the stream parts and the small jump patterns.
Thanx for the BIG mod :p
I will allpy the next BIGGER mod tomorrow, because they said i need to sleep sometimes :'(
Topic Starter
Zonthem

DTM9 Nowa wrote:

Hello, M4M

I will try to not mention stuff directly mentioned by hohol unless i have something actually to say
Also me not mentioning something that he has doesn't mean i would disagree nor agree with what he said about it


General

soft-hitclap.wav is coming up as unused, maybe you could point out where you are using this specific hitsound?

You seem to have muted both sliderticks and sliderslide for N:C1 and S:C1 which is unrankable. This is because sliders should give the players some kind of a feedback even though it's most of the time pretty much unaudible I'm not the one that did HS, i will ask Touhou who did them

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it I've put some yes, but just one question : kiai is better to emphasis a cool part of the song, or a difficult part of the map ?

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes My bad, also if you have better colors ideas...

Legend

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it I asolutely don't get what you said xD

00:16:285 (4) - Purely personal but i think the shape used here doesn't really look as good as it could :s well generally the vertical sort of s-sliders don't look that pleasing... if you want to you could utilize the repetitiveness of the beat and create a similar slider as here 00:15:385 (2) - (but longer) to replace the 4

00:27:085 (6) - This kinda feels distant from the last objects, maybe you could NC it? I like the rendering without NC, especially the slow followpoint

00:46:885 - You could just completely silence this spinnerend (By this i mean to use that 44 byte blank sound file to remove all sounds from the end of it). It lands on nothing and there should be enough time to react to the next notes even with hidden.

00:47:140 - Two timing lines are stacked which is unrankable. Just move the kiai and sound volume to the red timing point

00:47:140 (1,2) - Aww yeee... this kind of slider patterning. I personally do not see that the sliders are not placed like they suggest to (which direction they exit to) as on this level the bit harder to play/read patterns are normal but overall you should avoid using this kind of patterns near the normal conventional way 00:48:940 (9,10) - as it still makes stuff hard to read in the given intensity, really taking a chuck from the playability in process

00:54:190 (12,3,4) - Could you try to find a way so these aren't overlapped like so? They kinda look weird right now... Maybe you could try something like this https://osu.ppy.sh/ss/7859467 to remove the odd looking overlapping and keep up with the circular flow you represent generally in the section

00:57:940 (1,2,3,4,5,6,7,8,1) - The SV after the stream here is next to impossible to read, thus leading to many unnecessary slider breaks. Though i do not think that slowing the SV is the only solution. I would rather space this 00:58:240 (5,6,7,8) - part of the stream little bit more (and maybe decrease spacing for the other objects 00:57:940 (1,2,3,4) - aswell) so the spacing changes on the stream prepares the players for the higher SV slider. For ex. https://osu.ppy.sh/ss/7859723 like so

00:59:140 (1,2) - It's kinda weird that you space the 2 that much away from the 1 while having the 1 stacked under the slider. There isn't really anything on the 2 other than the snare (Which is represented by a clickable and a hitsound) so i don't really get it why is it spaced that much from the 1 and you really haven't spaced any other snares by that much... So could you try to explain what is going on? I would personally see the 1 begin stronger and thus needing somewhat that kind of a spacing change as it starts the new section (and is placed on a cymbal) but not as much as it's only a tick away from the slider 2 is placed on the first lyrics, all the little jumps were approximately based on those lyrics

01:01:540 (1,2,3,4) - Cont from hohol: Same sounds can be mapped differently if they are justified but as you use that much higher DS for all the other similar beat patterns it just doesn't make sense

01:09:715 - Are you leaving out some of the drum beats on purpose? A triplet here and there could reflect the intensity better but i guess undermapping is not unrankable (but usually not recommended on this level of difficulty) As said, i focus on lyrics, i don't really want to put triplets where the singer (sry i dont remember the name :'( ) is.. well, singing

01:15:640 (4) - A triplet could work here just aswell as the suggestion from hohol (or even a little bit faster (?) 1/2 slider to represent the quick hold on the vocal) Same justification as for hohol, i like this break, it's unusual in current mapping but i want to see it on some maps. Thus it add difficulty by another way than only "BIG jumps MOAR streams"

01:18:340 (1,2) - Yea, this kind of spacing... :v This kind of lyrics that starts on red tick... :v

01:38:440 (7,8,9,10,1) - The stream shape before the slider doesn't really work with the current shape of the slider. They are kinda similar but the curve from the slider kinda makes it look weird. Maybe you could make the slider straight like the stream is?

01:46:540 (1) - Since the tone in the beat changes here instead of 01:46:465 (8) - you could redirect the stream on that point instead of the 8

01:52:240 (1,2,3,4,5,6) - You could use the same stylish circular patterning as you did for 01:52:840 (7,8,9,1) - by CTRL Ging the second triplet. The downward triplet patterning doesn't really work if you just blatantly break it here 01:52:840 (7,8,9) -

The stream part on the second kiai feels really unbalanced overall and when compared to other parts in the map prior to the streams. 00:51:940 (1,2,3,4,5,6,7,8,9) - this is the general stream DS you use for other parts but for some reason the DS raises to 1.4x the DS you used prior to them. As you can push the limits by a bit in a kiai there is another problem with the DS in the section, it almost instantly falls back down to where it was before the rising. 02:01:240 (3) - After this slider there is next to nothing that would even remotely represent the way you mapped right before them distance wise which is the main problem and what's before it? Well it's an intensive part that represents what DF songs are mapping wise (Maybe you could adjust the DS stuff to fit the intensity like the second stream part really shows off but the intensity is still there)

02:21:640 (4,1) - The spacing here doesn't represent the melody it's mapped on at all. Currently the spacing would indicate that the 1 needs to be clicked only a tick after the donut slider ends. As this is not the case, dropping the DS to half on a object you deem worthy of that kind of a hitsound is not a good idea, at all

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works I guess i'm tired, i didn't get what you said, move the slider where ? It's not correct to have the same shape for both stream and slider ?

02:26:740 (1,2) - Inconsistant with 01:37:540 (1,2,3) -

02:41:740 (4,5,6) - CTRL G because *explained this above there somewhere* and so it'd be somewhat consistant with 02:31:840 (1,2,3,4,5,6,7,8,9) -

There are some problems in the flow changes mid stream such as here 02:46:990 (9,10,1,2,3) - where the need of change is there (strong beat on 1) but aesthetically it doesn't just look pleasing nor sense making. Well first of all the first part of the stream has a weird shape (that shouldn't really be influenced by the melody) where the circularity basically disappears and then changes ( 02:46:540 (3,4,5,6,7) - to 02:46:840 (7,8,9) - to 02:46:990 (9,10,1) - ) and after that the new stream pattern starts on the downbeat which's shape/patterning is not related to the previous one by any way. This results in a weird looking stream that doesn't really resemble anything specifically, or if it does it just doesn't look as good as it could. The next stream has a fairly logical S-stylish patterning which looks pretty good (though the second curve falls off a bit short but that's not that bad) I changed the shape of the second to fit better the first one

02:50:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Aww the DS changed again :( Anything before this represents the part imo pretty much perfectly but just like in the stream part before the change in DS just kills off what could've been an epicly intensive stream section which is what DF maps are about. Let's hop a bit onwards, 02:56:140 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh THIS is what DF maps should be, good flowing, well structured, filled with intensity and streams. This stream really represents it really well

02:53:440 (3,4,5,6) - The change in patterning is kinda tight to look good. Tbh i'd recommend to find a different way to approach this beat pattern

02:57:340 (1,2,3,4) - Even though the stream is great, this part of it kinda is missing the style you are using for the stream generally, maybe you could get that fixed? :p

03:11:590 (3,5) - 03:28:090 (3,5) - Maybe you could NC stuff like these so people won't even have a chance to consider them as 1/2s? It would kinda fit the patterns aswell

03:13:240 (3) - Imo this kind of shaping doesn't really work, maybe you could try to even out the curves for the S? imo it'd look kinda cool when i tried it out https://osu.ppy.sh/ss/7861196 Stingy has gone offline

03:20:740 (1,2) - Couldn't these two be mapped as a stream (or kicksliders) by one way or another? Imo the guitar is really asking for something else than a single hitcircle and a 1/2 slider kinda like you have not mapped these 03:20:440 (1,2,3,4) - as something other than a stream

03:30:640 (5) - This could be one step better than a stream https://puu.sh/voqoU/67b5d19c02.png ;)

03:35:140 (1,2,3,4,5,6,7,8) - I don't really think the spacing change here represents the way the melody is which it should be representing, it should be increasing instead of decreasing

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e If you have other good suggeswtion, i'm okay, it follows the guitar but it's absolutely not my favorite part of the solo^^

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct what's BSD ? And you want to make a strange variation of tempo during the stream ? I didn't follow you there

You could cover up the 1/1 hole of nothing ( 03:43:240 - 03:43:540 - ) by placing a hitcircle here 03:43:390 -, It'd follow the snare beat quite nicely But as said before, i like to put some 1/1 gaps

03:57:565 (2,3,4) - This is way too hard to read. Mixing 3/4 and 1/2 with similar spacing is never a good idea. What you could do instead is to map it like this https://puu.sh/vosBn/508c1dad13.png for example. There are enough drum beats to cover up all the 1/4s after the slider until 03:57:790 - this point which is much better way to map that kind of a beat pattern than mixing 3/4 and 1/2 jumps with nearly similar spacing I have put a very cool part there due to hohol's mod

03:58:540 (3) - This slider is used kinda weirdly. The initial guitar sound i'd personally see it following starts from 03:58:615 - instead of where it starts now. So imo the best way to improve the pattern would be to move the slider a tick forward (and making it a tick shorter) and placing a hitcircle to 03:58:540 - . This would follow the guitar better generally and the polarity change doesn't matter since the slider ends on the white tick normalizing the mapping again Right know, this plays smoothly so i don't think it's useful. Anyway, a duplet (well, triplet without the last circle '-') won't fit there since it's the only time i will use it in the map, and i don't like to use unusual patterns (for me it is) only once

04:01:915 - 04:03:115 - 04:03:715 - You could map some of these points you have for some reason just left completely out even though you have mapped really similar beats on other occasions on the same section like 04:02:515 (2) -

04:05:440 (5,10) - Instead of exactly mapping the guitar holds you could represent them through a spacing/direction change in the stream because it would still take the drums into the count but it would still separate the guitar hold from the other stream. This https://osu.ppy.sh/ss/7861649 could be one way to do it for 04:05:140 (1,2,3,4,5) - . I don't think there would really be a reason why the way you have done it currently wouldn't work but i thought taking the guitar into the stream would've been a really cool idea. Maybe you could try to suit it to other similar sliders if you like the idea

04:07:990 (3) - Could you remove the whistle from the end of this? It sounds kinda irritating to have two whistles right next (1/4 gap) to each other

04:11:440 (2,4) - This overlap should be easily avoidable

04:15:790 - Could be mapped just fine to cover up the long eternity with nothing mapped on it we usually call 1/1 gap Same as before

04:19:840 (1,2,3,4,5,6,7,8,1,2,3,4,1) - I love this kind of streams. But right now the circularity gets ruined but this 04:20:440 (1,2,3,4,1) - part abandoning the original circularity you formed in the previous combo. I'd highly suggest you to just keep following the same circularity as it really would improve the way the stream looks like

04:27:340 (1,2,3,1,2,3,4) - Agree with hohol, the curving of 04:27:340 (1,2,3) - is bit too much when compared to how the other part of the stream "opens", maybe you could try adjusting those three notes like this https://osu.ppy.sh/ss/7861768? It would still have that kind of a "opening" style but the pace it opens would make sense on some level atleast

04:35:140 (1,2,3,4,5,6,1,2,3,4,5) - The patterns here look kinda weird generally. Only problem i can find straight up is the spacing throughout these 04:36:340 (1,2,3,4) - objects is mixed up enough that it doesn't match the way they are placed on the timeline. First of all you use smaller 1/2 spacing, then you use over two times higher spacing for similar 1/2 but then you use nearly as big spacing for 1/1. There is no need for any kind of specific emphasization. This is just not good for the general playability of the map

04:37:540 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean there is nothing really wrong with this but it's really simple with only some random curving which kinda makes it somewhat visually unappealing

04:43:765 (4,5,6,7,8,1) - Uhh this kinda ruins the whole stream pattern like that one round pattern before, the circularity from 04:43:540 (1,2,3,4,5) - is pretty much scrapped after the 5 and anything after 8 starts the circularity again. Well there are two notes that kinda belongs to neither of them which kinda f--ks over the circularity

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6) BEWARE STRANGE EXPAINATION : usually you won't go fast on the 2 previous sliders, i tried to redo this slowness feeling in those 2 circles,
if you say it's totally wrong i'll delete it


05:16:736 (1) - You could try to adjust the red anchors by a bit. They look to be just a tiny bit off right now

05:23:736 (3,4,5,6) - Instead of decreasing the spacing, the part is kinda asking for spacing increasing. It's kinda weird as you already have done over 3|4|5 but you just abandon the idea on the 6. Why not keep on increasing it until the slider ( 05:24:736 (1) - ) and then return to the smaller DS

05:37:736 (1,2,3) - Imo a single 3/4 reverse slider would follow the song better here

05:40:736 (1) - it'd be better to end this 1/2 earlier and start a 3/4 reverse slider from 05:41:736 - to properly follow the whoas

Good luck~
God please, 2h to mod u_u
But thx for the mod, giving me a complete feedback about my mapping skills currently, thx again <3
Nowaie
Let's discuss then

Zonthem wrote:

Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it I've put some yes, but just one question : kiai is better to emphasis a cool part of the song, or a difficult part of the map ?
Usually kiai is used for the more energic parts of the song (chrous, guitar solo ect.) so just generally for something that stands out. Emphasizing a cool part in a song, usually but use it so it makes sense. Difficult part of the map, usually that comes with the cool part in a song, like the streams come along the guitar solos, but if there is like the hyping up part before the chorus (read: 1/2 jumps before chorus) it's better to have kiai only in the chorus as the jumps are mapped on something that is preparing chorus. A good example of this would be https://osu.ppy.sh/b/954254 as the "ascending" part prepares for the chorus so the kiai should not be on the hype up part even though the part is difficult. You should be able to figure out from that with common sense which parts should and shouldn't be kiai'd

Zonthem wrote:

Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes My bad, also if you have better colors ideas...
Hmm maybe the colours could pick some colours from the BG like

[Colours]
Combo1 : 78,84,88
Combo2 : 230,234,160
Combo3 : 101,131,131
Combo4 : 252,203,38

for example. The yellow and light greenish yellow represent the sword and the whatever spell the guy is casting and the darker colours represent the other background as it's pretty dark overall

Zonthem wrote:

00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it I asolutely don't get what you said xD
The sounds on 00:10:285 - and 00:10:585 - are fairly similar as 00:11:185 - and 00:11:485 - (with the exception that 00:11:485 - is a longer hold sound than 00:10:585 -) so i thought it would've been a cool way to represent that by mapping both similarly like this https://osu.ppy.sh/ss/7882105 to represent that similarity in the melody

Zonthem wrote:

02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works I guess i'm tired, i didn't get what you said, move the slider where ? It's not correct to have the same shape for both stream and slider ?
The problem is that the transition from 1 to the stream doesn't really feel nor look natural. https://puu.sh/vrq6M/b973e7163e.jpg here i visualized the flow from 1 to 2 (black arrow) and then the most natural way to continue it (green arrow) and the current way the stream is (red arrow). The overall flow is kinda broken with it which by today's standards is not natural, this is not bad but it's not expected. I guess i was tired aswell when i was writing this. If you want to break the flow i'd suggest this https://osu.ppy.sh/ss/7882147 kind of patterning, if you want to follow the circular flow you should change the stream to continue to a direction which is in the green radius here https://puu.sh/vrqBK/e3a047f294.jpg

Zonthem wrote:

03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e If you have other good suggeswtion, i'm okay, it follows the guitar but it's absolutely not my favorite part of the solo^^
I would personally just do 1/4 streams on the 1/3s since it kinda does take guitar (partly) and the drums (fully) thus giving the most fulfilling experience. Also a pro of this would be that this v would be fixed

Zonthem wrote:

03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct what's BSD ? And you want to make a strange variation of tempo during the stream ? I didn't follow you there
BSD is beat snap divisor. It determinantes what snapping you are using (1/1 1/2 1/3...). I'm not suggesting to make a variation but one of the guitar sounds really seems to be on 03:42:865 - instead of 03:42:740 -. This is why mapping the guitars wouldn't really be the best possible idea and that's why i think 1/4s would be better than 1/3s

Zonthem wrote:

05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6) BEWARE STRANGE EXPAINATION : usually you won't go fast on the 2 previous sliders, i tried to redo this slowness feeling in those 2 circles,
if you say it's totally wrong i'll delete it
I guess it kinda fits there, it should be good~
ColdHat
Hello i presented my mod.
05:33:486 - Add Note
05:35:486 - ^
05:37:236 - ^
05:37:486 - ^
05:43:236 - ^
05:45:486 - ^
Topic Starter
Zonthem
lul, i was bored of modding for a month u_u.
I'll try to fix all this evenning
Topic Starter
Zonthem
All fixed, map is up to date
MaridiuS
Mod from my queue

Okay so basically Imma show you my knowledge of aesthetics and how to make your maps prettier, flows is alright. Rhythm also needs work you should place sliders to be clickable on a stronger beat, not end on one.
Visual spacing, you ought to make stuff spaced from each other visually not just physically. I will proceed into giving examples, and if you accept this concept and willing to apply it then i suggest going over the map and finding the issues on your own. It is useful to utilize this concept because you can connect patterns, and give some kind of a stimulation to the player. It will be easier for him to spot patterns, and also generally looks better imo:
00:17:485 (1,2) - you use this kind of spacing very usually but 00:18:385 (3) - is located next to a slider, it should have more distance , something like this would be ideal placement http://i.imgur.com/fWbmFN5.jpg
01:02:140 (3) - should have same distance between 01:01:540 (1,2) - http://i.imgur.com/sSjNYFm.jpg ideal placement for now
01:14:740 (1,2,3) - this pattern doesn't look good, make some blankets or something, this kind of placement is outdated tbh.
01:17:440 (3,2) - fix v. spacing
01:24:640 (2,5) - ^
02:03:790 (7,2) -
03:16:690 (1,3) -
03:24:640 (4,2,3) -
04:07:240 (5,1) -
05:16:236 (5,6) - do this http://i.imgur.com/rt6BKVE.jpg

Sliders
00:18:685 (4,5) -
01:01:540 (1,2,3,4,1,2,3,4) - please make the sliders start on a red tick, it is noticeably stronger.
01:06:040 (6,1,2,3,4) - ^ In fact that happens a lot in the map, i'm not strongly against that, but its your choice.
01:41:140 (1) - a bit oddly looking, make the curves more smooth, top curve is even more curved that the bottom one.
01:44:740 (1) - please refrain from doing such shapes, normal shapes do the job much better.
02:00:340 (1) - i'd advise making the red anchor in the middle of the slider (blue tick)
03:50:740 (1,2,3,4,5,6,7,8,1) - make perfect curve, streams look much better if they are making a perfect halfcircle - circle
03:56:740 (6) - blanket stuff more properly
03:57:940 (2) - make symmetrical

Anyways you did keep some level of visual spacing in the map, but it needs more refining and work, mostly through experience i guess, good luck.
Topic Starter
Zonthem

MaridiuS wrote:

Mod from my queue

Okay so basically Imma show you my knowledge of aesthetics and how to make your maps prettier, flows is alright. Rhythm also needs work you should place sliders to be clickable on a stronger beat, not end on one.
Visual spacing, you ought to make stuff spaced from each other visually not just physically. I will proceed into giving examples, and if you accept this concept and willing to apply it then i suggest going over the map and finding the issues on your own. It is useful to utilize this concept because you can connect patterns, and give some kind of a stimulation to the player. It will be easier for him to spot patterns, and also generally looks better imo:
00:17:485 (1,2) - you use this kind of spacing very usually but 00:18:385 (3) - is located next to a slider, it should have more distance , something like this would be ideal placement http://i.imgur.com/fWbmFN5.jpg
01:02:140 (3) - should have same distance between 01:01:540 (1,2) - http://i.imgur.com/sSjNYFm.jpg ideal placement for now
01:14:740 (1,2,3) - this pattern doesn't look good, make some blankets or something, this kind of placement is outdated tbh.
01:17:440 (3,2) - fix v. spacing Not there, i like the lack of vertical alignment
01:24:640 (2,5) - ^ I reworked the flow there
02:03:790 (7,2) -
03:16:690 (1,3) -
03:24:640 (4,2,3) -
04:07:240 (5,1) -
05:16:236 (5,6) - do this http://i.imgur.com/rt6BKVE.jpg

Sliders
00:18:685 (4,5) - ?
01:01:540 (1,2,3,4,1,2,3,4) - please make the sliders start on a red tick, it is noticeably stronger. I really don't like that, while playing i admit both are fully playable but imo the stronger beat is on white
01:06:040 (6,1,2,3,4) - ^ In fact that happens a lot in the map, i'm not strongly against that, but its your choice.
01:41:140 (1) - a bit oddly looking, make the curves more smooth, top curve is even more curved that the bottom one.
01:44:740 (1) - please refrain from doing such shapes, normal shapes do the job much better.
02:00:340 (1) - i'd advise making the red anchor in the middle of the slider (blue tick) The lack of symmerty is wanted, it the simplest way to blanket and sometimes, it's good to see assymetric patterns; Moreover, on the right of the slider there are streams, on the left there are rounded sliders,
totally assymetrical patterns

03:50:740 (1,2,3,4,5,6,7,8,1) - make perfect curve, streams look much better if they are making a perfect halfcircle - circle
03:56:740 (6) - blanket stuff more properly
03:57:940 (2) - make symmetrical I reworked the slider but it's not very symmetrical

Anyways you did keep some level of visual spacing in the map, but it needs more refining and work, mostly through experience i guess, good luck.
Thx for the mod :)
[Nemesis]
M4Ming

just a quick note: your stream shapes look awkwardly handmade at times, (like this 01:35:740 (1,2,3,4,5,6,7) - ) how about you use ctrl+F more frequently?
just a quick note 2: why is your slider velocity so random? I'd just switch it to 2.00.

00:54:640 (5) - why does the stream shape change so much, even though the change in music is unnoticable?
01:08:590 (8) - would personally ctrl+G for a better flow
01:11:140 (1,2) - NC on 2, not on 1
01:42:790 (3) - how about 1/4 sliders there? (applies to all patterns similar to this)
01:49:840 (2,3,4,5,6,7,8,9,1) - star shape would look better here
02:00:940 (2,3) - meh, I'd separate them, they don't really look too appealing the way they are right now
02:21:640 (4) - ughh? this doesn't look like it belong to this map at all
02:25:540 (1) - add a repeat to the slider, it deserves it
02:31:240 (1,2,3,4,5) - random shape out of nowhere breaking expectations
02:43:840 (5) - why not just another 5 circles?
02:56:740 (1,2,3,4) - increase spacing a little to properly express that moment
03:15:340 - missing note/sliderend
03:20:440 (5) - again, it deserves a 5 circle stream instead
03:53:140 (1,2,3) - see? that's what I'm talking about with the triplets
05:24:736 (1) - the red dot is frustratingly off

I'm not a dragonforce-styled map expert, but I think it's not bad. You express the music properly with spacing but you need to improve your visuals (certain elements are really random also).

Good luck!
Topic Starter
Zonthem

[Nemesis] wrote:

M4Ming

just a quick note: your stream shapes look awkwardly handmade at times, (like this 01:35:740 (1,2,3,4,5,6,7) - ) how about you use ctrl+F more frequently?
just a quick note 2: why is your slider velocity so random? I'd just switch it to 2.00.

00:54:640 (5) - why does the stream shape change so much, even though the change in music is unnoticable? Because all the part is build around the the white ticks, if you take a look at each white ticks, you'll see that it's the beginning of a triplet or a stream or a repeater. But when you suddently have a stream longer than one beat, we expect something to happend on the white tick (and btw the music changes enough)
01:08:590 (8) - would personally ctrl+G for a better flow
01:11:140 (1,2) - NC on 2, not on 1
01:42:790 (3) - how about 1/4 sliders there? (applies to all patterns similar to this) Not really found of it, i mostly follow lyrics and so i donc whant to have a stream aspect. And except for increase the star rating i don't guess it's useful // AFTER TRYING YOUR PATTERN : It's visually too much weigted, the sliders are long enough to harder the reading. Also i don't like to hear the slider tail as HS, and i cant mute them there because it would be unrankable
01:49:840 (2,3,4,5,6,7,8,9,1) - star shape would look better here
02:00:940 (2,3) - meh, I'd separate them, they don't really look too appealing the way they are right now
02:21:640 (4) - ughh? this doesn't look like it belong to this map at all Thx, there were a quite big issue there^^
02:25:540 (1) - add a repeat to the slider, it deserves it I feel stupid, i spend so much time on this passage, and your solution fits the best^^
02:31:240 (1,2,3,4,5) - random shape out of nowhere breaking expectations
02:43:840 (5) - why not just another 5 circles? To emphasis the jump, this one of powerest part of the singer, so i don't want the following jump to be not really emphased
02:56:740 (1,2,3,4) - increase spacing a little to properly express that moment In fact i should increase it on the previous combo, but i won't because it's spaced enough
03:15:340 - missing note/sliderend True but i really like the rhythm like now, i'll change it if someone else mention it
03:20:440 (5) - again, it deserves a 5 circle stream instead I've tried it before but i'm not convinced at all, it's a relatively calm part of the music, and chaining 2 streams makes it to speedy for what i want
03:53:140 (1,2,3) - see? that's what I'm talking about with the triplets I fully agree with you, but i was following lyrics
05:24:736 (1) - the red dot is frustratingly off

I'm not a dragonforce-styled map expert, but I think it's not bad. You express the music properly with spacing but you need to improve your visuals (certain elements are really random also).

Good luck!
Thanks for the mod ! :)
Bokkie
Hi! M4M from my queue c:

General

  1. If you play on fully dimmed BG(which most players do) the Combo Colour 4 might cause some visiblity issues so I'd recommend making it a bit brighter
  2. Add power metal to tags

Legend

  1. 00:19:885 (1) - not sure why you change the sldiershape here, if you want some variety I'd recommend changing 00:18:685 (4,5) - into sharp sliders (with red anchor in the middle) and 00:19:885 (1) - to simple curvy one to match next sliders
  2. 00:37:885 (4) - NC on this to make it consistent with 00:28:285 (1,2) -
  3. 00:39:235 (1) - I'd cut that spinner into two since it's rather long and this may be a problem if you put HR on (and don't have a bionic arm to spin constant 477); if you use this suggestion, just remember to lower the volume of first spinner end to 5%
  4. 00:51:340 (3,4) - rather than spacing those two I'd space 00:51:040 (2,3) - because that's where the emphasis should be put on
  5. 01:51:940 (5) - why don't you make it a 1/2 slider?
  6. 01:54:340 (1,2,3,4,5,6,7) - the stream would look better if you made it a bit more curvy (try using slider to stream option Ctrl+Shift+F)
  7. 02:02:740 (1,2,3,4,5,6,7) - I'd make 1/4 reverse sliders instead of this, but if you want to keep it that way...
  8. 02:03:640 (6,7) - ...there's no real change in sound, intensity or anything here so I don't think there's a need to make this spaced if previous ones were stacked
  9. 02:05:140 (1,2,3,4,5,6,7,8) - again, the shape is kinda off, so try using Slider to Stream option to polish it up
  10. 02:09:865 (9) - there's no sound here, so this circle is nothing more than an overmap; I'd make the triple stacked and move it under 02:10:240 (2) -
  11. 02:14:665 (8) - again no sound here and you missed a note 02:14:665 (8) -
  12. 02:32:440 (7,8,9) - I'd move it a bit further away from 02:31:840 (1,2,3) - so they don't touch each other (same about 02:32:140 (4,5,6) - and 02:33:040 (2,3,4) -
  13. 02:26:890 (2,3,4) - you make it a triple here, what about 02:26:890 (2,3,4) - ? for things like this I advice to keep it consistent
  14. 03:12:040 (1,2) - why this is different from previous two? it's okay to make the spacing lower each pair but keep the angle the same
  15. 03:16:690 (1,2,3) - you're missing hitsounds on those; add whistles
  16. 04:01:990 (4,5) - you probably should keep circle next to the slider like you did with 04:01:540 (1,2) -
  17. 04:15:490 (6) - you probably could make this slider longer
  18. 04:36:790 (3) - I'd make this a slider

That's it! Make the streams a bit more organised and you're good to go :D
Good luck c:
Kawashiro
from my q

sry for delay. i was busy to study for exam

  1. 00:27:085 (6) - why you skipped 00:27:385 this sound? you should put some object in here like others
  2. 00:31:585 (2) - 00:33:985 (2) - 00:36:685 (3) - ^
  3. 01:09:115 - Put circle. Drum sound is here and 01:09:715 - , 01:11:515 - , 01:12:115 - , 01:18:715 -, 01:19:915 - ,01:23:515 - , 01:24:715 - , 01:28:315 - , 01:28:915 - . And Guitar sound is in 01:30:715 - , 01:31:015 - and 01:31:315 - here. of course same problem is in from 02:06:340 - here to 02:24:190 (6) - here.
  4. 01:15:640 (4) - Change to 1/2 slider? this gap is not fit with song
  5. 03:12:190 (2) - move it to 384 172? for make perfect horizon with 03:11:140 (1,2,1,2) - these
  6. 04:16:240 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm... something weird in this part. i know you want to follow guitar sound but i think this is not 1/3. how about follow drum with 1/4?
  7. 05:16:236 (5) - move it to 56 124? for make 5 6 similar to 3 4
Cool song, GL :)
Topic Starter
Zonthem

Catshy wrote:

Hi! M4M from my queue c:

General

  1. If you play on fully dimmed BG(which most players do) the Combo Colour 4 might cause some visiblity issues so I'd recommend making it a bit brighter
  2. Add power metal to tags

Legend

  1. 00:19:885 (1) - not sure why you change the sldiershape here, if you want some variety I'd recommend changing 00:18:685 (4,5) - into sharp sliders (with red anchor in the middle) and 00:19:885 (1) - to simple curvy one to match next sliders
  2. 00:37:885 (4) - NC on this to make it consistent with 00:28:285 (1,2) -
  3. 00:39:235 (1) - I'd cut that spinner into two since it's rather long and this may be a problem if you put HR on (and don't have a bionic arm to spin constant 477); if you use this suggestion, just remember to lower the volume of first spinner end to 5% at 300rpm, you approximately loost 1/3 of your lifebar so no, it's doable
  4. 00:51:340 (3,4) - rather than spacing those two I'd space 00:51:040 (2,3) - because that's where the emphasis should be put on
  5. 01:51:940 (5) - why don't you make it a 1/2 slider? Because i really like this pattern using only circles, if i put a slider there, i feel obliged to put 1/4 sliders after and i don't want it
  6. 01:54:340 (1,2,3,4,5,6,7) - the stream would look better if you made it a bit more curvy (try using slider to stream option Ctrl+Shift+F) Adjusted, but not with your option, i don' like this tool for the moment
  7. 02:02:740 (1,2,3,4,5,6,7) - I'd make 1/4 reverse sliders instead of this, but if you want to keep it that way... I'll keep it because 1/4 repeaters look too much like streams which is not want i want at this place
  8. 02:03:640 (6,7) - ...there's no real change in sound, intensity or anything here so I don't think there's a need to make this spaced if previous ones were stacked
  9. 02:05:140 (1,2,3,4,5,6,7,8) - again, the shape is kinda off, so try using Slider to Stream option to polish it up In fact i really don't like when it's too much geometrical, there we can see a rounded stream, not perfect but the job is done, so i don't see the point
  10. 02:09:865 (9) - there's no sound here, so this circle is nothing more than an overmap; I'd make the triple stacked and move it under 02:10:240 (2) -
  11. 02:14:665 (8) - again no sound here and you missed a note 02:14:665 (8) -
  12. 02:32:440 (7,8,9) - I'd move it a bit further away from 02:31:840 (1,2,3) - so they don't touch each other (same about 02:32:140 (4,5,6) - and 02:33:040 (2,3,4) -
  13. 02:26:890 (2,3,4) - you make it a triple here, what about 02:26:890 (2,3,4) - ? for things like this I advice to keep it consistent No, for me triplets are mostly used to do some rhythm, so i dont reaaly want to use triplets only to make constant rhythm
  14. 03:12:040 (1,2) - why this is different from previous two? it's okay to make the spacing lower each pair but keep the angle the same
  15. 03:16:690 (1,2,3) - you're missing hitsounds on those; add whistles
  16. 04:01:990 (4,5) - you probably should keep circle next to the slider like you did with 04:01:540 (1,2) - I did this because on the first slider, players will go down, because it's the beginning of the pattern, but for the next slider, he won't go down and will only click the sliders head
  17. 04:15:490 (6) - you probably could make this slider longer it put a little pause in the gameplay, i like it so no for the moment
  18. 04:36:790 (3) - I'd make this a slider

That's it! Make the streams a bit more organised and you're good to go :D
Good luck c: Thanx !

UnLock- wrote:

from my q

sry for delay. i was busy to study for exam

  1. 00:27:085 (6) - why you skipped 00:27:385 this sound? you should put some object in here like others I like to follow the rule :
    map less but map better", and i pretty like this slider there, so i don't find useful to map this sound
  2. 00:31:585 (2) - 00:33:985 (2) - 00:36:685 (3) - ^ And also i thought it was obvious, but i mapped the really light guitar sound on those sliders, not the the other instrument
  3. 01:09:115 - Put circle. Drum sound is here and 01:09:715 - , 01:11:515 - , 01:12:115 - , 01:18:715 -, 01:19:915 - ,01:23:515 - , 01:24:715 - , 01:28:315 - , 01:28:915 - . And Guitar sound is in 01:30:715 - , 01:31:015 - and 01:31:315 - here. of course same problem is in from 02:06:340 - here to 02:24:190 (6) - here. Yes but no, it totally goes counter against the way i want to map, circles are on lyrics, not on instrument there, so i want to keep it as it
  4. 01:15:640 (4) - Change to 1/2 slider? this gap is not fit with song Explained in previous mods, it follow lyrics, put a little break, and emphasis the stream
  5. 03:12:190 (2) - move it to 384 172? for make perfect horizon with 03:11:140 (1,2,1,2) - these right
  6. 04:16:240 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Hmm... something weird in this part. i know you want to follow guitar sound but i think this is not 1/3. how about follow drum with 1/4? I'll change it if someone esle mention it as a mistake, currently it bring another rhythm to the map and so diversity
  7. 05:16:236 (5) - move it to 56 124? for make 5 6 similar to 3 4 Fixed by another way the mistake there
Cool song, GL :) Thanx bro :)
Mir
hi

[Legend]
isn't this diffname already used

- 00:24:385 (2,3) - unrankable reverse cuz it's hidden for the majority of the slider's... visibility time before it's clicked
- 00:37:885 (1,2) - more spacing than 00:38:485 (2,3) - but 00:38:485 (2,3) - is a lot stronger :(
- 00:49:840 (5,6,7,8,9,10) - these overlaps look extremely messy and inconsistent, please do try to clean these up to follow some sort of rule. maybe: http://i.imgur.com/P8W7RyO.png
- 01:01:840 (2,3,4) - ow skipping the guitar with these sliders.. you could do reverse sliders? appears in other places too
- 01:03:640 (4) - this guitar noise is different but it doesn't really show in your map, not sure how i would adjust this considering your pattern but if you agree then play around with it. i think it also happens quite often too
- 01:21:940 (1,2,3,4,5,1) - aw the guitar is doing such cool stuff here but you ignore it with lame 1/2 sliders :(
- 01:28:090 (2,3,4,5,6,7,8) - your 7 looks a bit off. http://i.imgur.com/r2x518P.jpg ?
- 01:47:440 (2,3,4,5,6,7,1,2,3,4,5,1,3) - this hexgrid looks a bit messy, try to clean it up? especially 01:47:440 (2,3,4,5,6,7,1) -
- 02:53:140 (1,2,3,4,5,6,7,4) - this looks a bit messy too with that 7 sticking out there
- 02:54:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - how about triples with 1/4 sliders instead to accentuate the guitar more? http://i.imgur.com/amVB59u.png
- 03:12:790 (2) - ow the skipping of these drums, reverse slider would work? // 03:15:040 (1) - but this one is pretty noticeable, maybe make a sliderbump at least on the tick
- 03:34:090 (1,2,1,2,3) - visual spacing is aa :(
- 03:50:740 (1,2,3,4,5,6,7,8,1) - isn't this 1/3
- 03:51:940 (4) - nc might work since it's a really strong sound
- 03:56:740 (6) - ^
- 03:57:940 (2,3,4) - 1/3 should be like this http://i.imgur.com/Er1nPB2.png so if you wanna simplify it you should do so. maybe with triples? idk
- 04:23:590 (2,3,4,5,1) - can you make a nicer star out of this
- 04:33:115 (6,7,8,1,2,3) - rip hexagon
- 04:34:840 (6,8) - might work better as 1/4 sliders too cuz 04:34:915 (7,9) - aren't very noticeable in the song
- 04:36:340 (1) - two circles for guitar?
- 04:41:890 (1,3) - 1/4 sliders? // 04:42:640 (5,7) -
- 04:44:736 (9) - nc?
- 05:09:986 - this note sound so weird skipped. try http://i.imgur.com/fZMNuOJ.png ? // 05:13:736 (3) -
- 05:16:236 (5,6) - needs more emphasis compared to 05:15:736 (3,4) - doncha think
- 05:23:611 - missed triple opportunity? would work well with the song since your rhythm so far has been very single-tappy

try to polish the visuals of this map some more, some of your overlaps look a bit weird

that's all from me, good luck~
Topic Starter
Zonthem

Mir wrote:

hi

[Legend]
isn't this diffname already used

- 00:24:385 (2,3) - unrankable reverse cuz it's hidden for the majority of the slider's... visibility time before it's clicked I never noticed it,
gj

- 00:37:885 (1,2) - more spacing than 00:38:485 (2,3) - but 00:38:485 (2,3) - is a lot stronger :( I dont think at this speed spacing is really important, i don't want this part to be hard so spacing is reasonable. Moreover the strongest beat on 3 is imo no supposed to bring rhythm because the music do not allow it
- 00:49:840 (5,6,7,8,9,10) - these overlaps look extremely messy and inconsistent, please do try to clean these up to follow some sort of rule. maybe: http://i.imgur.com/P8W7RyO.png
- 01:01:840 (2,3,4) - ow skipping the guitar with these sliders.. you could do reverse sliders? appears in other places too I tried but i really dont like it
- 01:03:640 (4) - this guitar noise is different but it doesn't really show in your map, not sure how i would adjust this considering your pattern but if you agree then play around with it. i think it also happens quite often too I don't see what else could fit here rhythmically, i want to keep the jump after so i cant transmorm it into 2 circles, i'm okay to suggestions but i don't have ideas for there
- 01:21:940 (1,2,3,4,5,1) - aw the guitar is doing such cool stuff here but you ignore it with lame 1/2 sliders :( Okay for this one, it's so much obvious that i'll reconsider all those parts
- 01:28:090 (2,3,4,5,6,7,8) - your 7 looks a bit off. http://i.imgur.com/r2x518P.jpg ?
- 01:47:440 (2,3,4,5,6,7,1,2,3,4,5,1,3) - this hexgrid looks a bit messy, try to clean it up? especially 01:47:440 (2,3,4,5,6,7,1) - I didn't intended to make an hexgrid lol, i will correct it anyway
- 02:53:140 (1,2,3,4,5,6,7,4) - this looks a bit messy too with that 7 sticking out there
- 02:54:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - how about triples with 1/4 sliders instead to accentuate the guitar more? http://i.imgur.com/amVB59u.png
- 03:12:790 (2) - ow the skipping of these drums, reverse slider would work? // 03:15:040 (1) - but this one is pretty noticeable, maybe make a sliderbump at least on the tick
- 03:34:090 (1,2,1,2,3) - visual spacing is aa :(
- 03:50:740 (1,2,3,4,5,6,7,8,1) - isn't this 1/3 It is, but 3-4 pervious mappers told me not to do that, i really liked this mapped in 1/3 so i'll see later if you're not alone to suggest it
- 03:51:940 (4) - nc might work since it's a really strong sound Yeah but the guitar doesn't change melody there, so i didn't nc there
- 03:56:740 (6) - ^ Also there i really don't see the point of putting an nc
- 03:57:940 (2,3,4) - 1/3 should be like this http://i.imgur.com/Er1nPB2.png so if you wanna simplify it you should do so. maybe with triples? idk You're right but map in 1/3 bring totally out of rhythm, keeping as now but i know i'm doing wrong there now^^
- 04:23:590 (2,3,4,5,1) - can you make a nicer star out of this it wasn't supposed to be a star :)
- 04:33:115 (6,7,8,1,2,3) - rip hexagon
- 04:34:840 (6,8) - might work better as 1/4 sliders too cuz 04:34:915 (7,9) - aren't very noticeable in the song
- 04:36:340 (1) - two circles for guitar? Rhythm feels better with a slider imo
- 04:41:890 (1,3) - 1/4 sliders? // 04:42:640 (5,7) - remaked it otherwise, i don't really like to put 1/4 sliders there because imo it's the best place of the song of streams
- 04:44:736 (9) - nc? Once again, i don't see the point, it's the end of the part, not the beginning of the next one
- 05:09:986 - this note sound so weird skipped. try http://i.imgur.com/fZMNuOJ.png ? // 05:13:736 (3) - They follow lyrics
- 05:16:236 (5,6) - needs more emphasis compared to 05:15:736 (3,4) - doncha think
- 05:23:611 - missed triple opportunity? would work well with the song since your rhythm so far has been very single-tappy

try to polish the visuals of this map some more, some of your overlaps look a bit weird

that's all from me, good luck~ Thanx for the mod :)
Cerulean Veyron
Hi

[- - General - -]
  • - What's this "normal-hitclapOLD.wav in the beatmap folder? Doesn't look like that it's used for a purpose of something.
    - Well done~

[- - Legend - -]
  1. 00:19:285 (5,1) - Seems like this should be worth a little big jump in my opinion. Not like some screen-jump if that comes up in your mind. But it's only like, increase it with a bigger distance spacing or something.
  2. 00:31:585 (2,2) - Alright, I didn't get what you're trying to follow here with these half-long sliders. The downbeats, white long ticks, are pretty audible than the ride sounds in which the sliders are trying to emphasize with. Seriously, skipping a pretty good beat isn't really that minor.
  3. 01:00:940 (5,6,7) - I don't really mind distance spacing differences since this is a hard approval map. But looking at it visually in gameplay, it looked almost a bit sloppy as if it were to be in some snapping either 1/2 or 1/4. I might suggest balancing the spacing out than placing it anywhere though.
  4. 01:27:340 (3,4,5,6,7,8,9,10,1) - You could try making a few tweaks over this stream design. As the curves currently are not quite appealing, you may try something simialr to [url]this[/url] by moving a few bit of the curve stream.
  5. 02:07:690 (2,3,4) - Unlike the previous section of the verse, this is something quite... a sudden reduction of both the distance spacing and note density. Well, you were about to do some jumps or shapes to represent a greater effect of pattern other than just a diamond-shape circles or whatever it should be called. Like, try redoing into something more interesting here.
  6. 02:15:189 (3) - AiMod says this slider's tail is not snapped properly. Self-explanatory.
  7. 02:25:990 - This beat kinda needs to be clickable, it sounds pretty audible and intense at the same time as far as I can hear. So rather than a repeated slider, you could try adding another one similar and start it's head right here. Either trying this or that would still work for following that deep drum snares.
  8. 03:20:440 (5) - Well, I was wondering why this has little intensity... The sliderkick here is probably okay-ish, but with a greater density it may vary the emphasis with the circle streaming and the drum rolls. Maybe replacing it with circle streams can do the best work here.
  9. 04:18:140 (5,6) - Guessing this is where the guitar starts up the 1/4 snapping. Hearing this part on a lower playback rate, you might be able to understand this. Either creating a casual 1/4 triple here (or a sliderkick if your prefer that) to follow that guitar straight through.
  10. 04:20:140 (5) - Hmm, add a new combo here? It seems that you're adding combos each five notes in the current stream, so maybe this one's missing it.

Ahh.. well... This is some "map" I've modded somehow. Short mod, but I hope it helps a bit!
Good luck with this one, sir.
Topic Starter
Zonthem

Cerulean Veyron wrote:

Hi

[- - General - -]
  • - What's this "normal-hitclapOLD.wav in the beatmap folder? Doesn't look like that it's used for a purpose of something. Hum, dont remember lol, so deleted
    - Well done~ Thx :)

[- - Legend - -]
  1. 00:19:285 (5,1) - Seems like this should be worth a little big jump in my opinion. Not like some screen-jump if that comes up in your mind. But it's only like, increase it with a bigger distance spacing or something.
  2. 00:31:585 (2,2) - Alright, I didn't get what you're trying to follow here with these half-long sliders. The downbeats, white long ticks, are pretty audible than the ride sounds in which the sliders are trying to emphasize with. Seriously, skipping a pretty good beat isn't really that minor. I skipped them because they aren't part of the instrument i follow, so i assume skip them is okay, moreover it's not an hard part so skip song is not dramatically confusing for the player. And finally, following your tip, i should map the whole part like "circle-circle-1/2slider" -> boring as death
  3. 01:00:940 (5,6,7) - I don't really mind distance spacing differences since this is a hard approval map. But looking at it visually in gameplay, it looked almost a bit sloppy as if it were to be in some snapping either 1/2 or 1/4. I might suggest balancing the spacing out than placing it anywhere though.
  4. 01:27:340 (3,4,5,6,7,8,9,10,1) - You could try making a few tweaks over this stream design. As the curves currently are not quite appealing, you may try something simialr to [url]this[/url] by moving a few bit of the curve stream. This ? You failed^^ I like the stream as it, with the very rounded beginning and the end that lands faster than you started
  5. 02:07:690 (2,3,4) - Unlike the previous section of the verse, this is something quite... a sudden reduction of both the distance spacing and note density. Well, you were about to do some jumps or shapes to represent a greater effect of pattern other than just a diamond-shape circles or whatever it should be called. Like, try redoing into something more interesting here.
  6. 02:15:189 (3) - AiMod says this slider's tail is not snapped properly. Self-explanatory.
  7. 02:25:990 - This beat kinda needs to be clickable, it sounds pretty audible and intense at the same time as far as I can hear. So rather than a repeated slider, you could try adding another one similar and start it's head right here. Either trying this or that would still work for following that deep drum snares.
  8. 03:20:440 (5) - Well, I was wondering why this has little intensity... The sliderkick here is probably okay-ish, but with a greater density it may vary the emphasis with the circle streaming and the drum rolls. Maybe replacing it with circle streams can do the best work here. I really want to emphasis the strong guitar notes after so no, and i've tried with circles but i'm absolutely not convinced by the obtained pattern
  9. 04:18:140 (5,6) - Guessing this is where the guitar starts up the 1/4 snapping. Hearing this part on a lower playback rate, you might be able to understand this. Either creating a casual 1/4 triple here (or a sliderkick if your prefer that) to follow that guitar straight through. Either you hear wrong or i, while lowering the speed, i find that 4 sould not be clickable, and 5/6 are well placed. Whatever i keep it as it to simplify the rhythm, because having a 1/3 stream is already hard to follow
  10. 04:20:140 (5) - Hmm, add a new combo here? It seems that you're adding combos each five notes in the current stream, so maybe this one's missing it.

Ahh.. well... This is some "map" I've modded somehow. Short mod, but I hope it helps a bit! It always help to point some strange points on a map^^ thx for the mod :)
Good luck with this one, sir.
Touhou
complete hitsounded version: http://puu.sh/wA29G/f98a732f7d.osz

01:49:840 (2,4) -
01:50:440 (6) -
01:54:940 (9,10) - put claps here, forgot that

edit: I can't hitsound the song entirely based on your object choices, I've also left out slider ticksounding.
It's as close as I could possibly get it to the actual drums.
Enjoy!
Topic Starter
Zonthem

Touhou wrote:

complete hitsounded version: http://puu.sh/wA29G/f98a732f7d.osz

01:49:840 (2,4) -
01:50:440 (6) -
01:54:940 (9,10) - put claps here, forgot that

edit: I can't hitsound the song entirely based on your object choices, I've also left out slider ticksounding.
It's as close as I could possibly get it to the actual drums.
Enjoy!
You're the best <3
Kurai
IRC mod
22:04 Kurai: yo
22:04 *Kurai is editing [https://osu.ppy.sh/b/1257780 DragonForce - Judgement Day [Legend]]
22:04 Kurai: tu veux une bulle?
22:05 Zonthem: Salut, je veux bien, enfin si tu juges que ça mérite
22:05 Kurai: ya quelques trucs à fix je crois
22:05 Kurai: si tu as le temps je peux IRC mod
22:05 Zonthem: Mouais possible, j'ai bien une demi heure devant moi^^
22:06 Kurai: okay!
22:06 Kurai: ça va aller vite
22:06 Kurai: 03:43:540 (1,2,3) -
22:06 Kurai: trop proche du slider d'avant
22:06 Kurai: ça donne l'impression qu'on doit cliquer dessus plus tôt que prévu
22:06 Zonthem: Pas faux
22:07 Kurai: 03:44:440 (5) - Pas super super beau x)
22:07 Kurai: 03:44:440 (5) - devrait pas y avoir une note ici? même si je peux comprendre pourquoi tu l'as omise
22:08 Zonthem: du tout, mais c'est pas de moi lui mdr
22:08 Zonthem: la note ? Su la fin du slider ,
22:08 Zonthem: ?
22:08 Kurai: ah mince
22:08 Kurai: mauvais c/c
22:08 Kurai: 03:43:465 -
22:09 Zonthem: Pour moi c'est la blanche qui commence un chouillat plus tout et qui traine en longueur, dans le doute j'ai simplifié pour avoir un triplet
22:10 Kurai: ouaip je comprends
22:10 Kurai: 04:23:890 (4,5) - anti jump un peu vener ici, mais surtout inadéquat à la musique
22:11 Kurai: 04:31:540 (1,2,3) - repartir sous le stream avec les sliders nuit à la lisibilité du pattern
22:11 Zonthem: Tout le monte me l'a fait remarquer, mais je trouve au contraire que c'est la partie la plus cool du solo, et j'aime accentuer ce passage pas un mapping très (trop ?) facile
22:12 Zonthem: Lui oui, corrigé
22:12 Kurai: ça passe encore pour l'anti jump donc bon
22:12 Kurai: 04:39:040 (2) -
22:12 Kurai: pareil
22:13 Zonthem: corrigé aussi
22:14 Kurai: voilà c'est tout!
22:14 Zonthem: boah ça va, je m'attendais à pire^^
22:14 Zonthem: merci bien en tt cas^^
22:14 Kurai: :)
22:14 Kurai: corrige et je bubble
22:17 Zonthem: done
22:19 Kurai: /savelog
22:19 Kurai: oops

Bubbled! :3
TheKingHenry
Hello mod from my queue~
Legend
  1. 00:19:885 (1,3) - fix stack
  2. 01:16:990 (7,1,2) - linear flow with changing velocity, flows kinda meh compared to sharper angle here. (basically compare to same place later, like 01:36:190 (7,1,2) - for example)
  3. 01:42:340 (5) - perhaps make this slider isntead so there isn't random 1/1 there (it feels pretty weird you know). Same for all the patterns that are the same (since there are several I guess)
  4. 02:05:140 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - doesn't look good. Basically it's neither good curve nor clear straight type streams, so it ends up clunky (see how 02:05:515 (6,7,8,1,2,3,4,5,6,7) - is kinda not really curved that much, but it's clearly not straight either). Also 02:05:140 (1,2,3,4,5,6,7,8) - isn't smooth at all (for example
  5. 02:22:840 (1,2,3,4,5) - kinda similarly here why not make it so that 02:23:140 (5) - is as if continuing the stream shape?
  6. Where my sweet 1/8 for 02:47:140 - and 1/6 for 02:48:340 - lul (seriously though, even tho the rhythms are actually like that, it's better not to map them. I guess you could always utilize kicksliders though)
  7. 02:55:090 (3,4) - would it be possible to make this visually slightly more appealing? Like, it's not really necessary to blanket it or smth if you don't want, but don't position the slider as if it would blanket when it's shape is like that
  8. 03:11:140 (1,1) - I'd map these as kickslider (you can hear those sounds, same with earlier at 02:25:540 (1,2) - tbh) but not really necessary if you don't want to
  9. 03:14:440 (2) - missing sound here. Anyways this would be better structured with the stream beginning from the sliderend of 03:19:090 (6) - and then NC at 03:19:540 (3) - instead of the current one. Also the hell is the NC on blue tick at 03:19:915 (1) -
  10. 03:20:440 (5) - since this is kickslider already, perhaps map it as 1/6 like the music is?
  11. 03:50:140 (9) - could NC here as well
  12. 03:52:990 (4,1) - stack? Also stack 03:55:390 (6) - with 03:54:790 (2) - instead since that's the closer one and thus the one it will be seen with (03:54:340 (1) - has basically disappeared already
  13. 04:17:740 (1,2,3,4,5,6) - smoothen this? No point having edge like 04:18:040 (4) -
  14. 04:22:390 (2,3,4,6,1) - not quite fitting clusterfuck of overlaps compared to what kind of stuff you have mostly done so far. Could easily just either stack couple of them or just separate them all
  15. 04:27:565 (1) - pls don't NC stuff like this (unless there really would be clear, distinct, strong sound deciding it. Which ain't there here)
  16. 04:29:740 (1,2,3,4) - space them out, they have almost the spacing of the 1/4 some time ago (and basically the same as the kicksliders just before them).
  17. 04:41:890 (1) - another NC on place where none of the instruments are really emphasisng. Just NC 04:42:040 (2) - instead (I see you are probably following the guitar, but its emphasis is on 04:42:040 (2) - too, it's just that it has that leading sound where you now currently have the NC) I guess it would be possible to say you are following the drums (snare) but that would kinda make no sense since the snare is just backbeating all the time here, not leading
  18. 04:44:515 (6,7,8,9) - end of curve kinda straightening out, would keep it slightly more curved (looks better)
  19. 05:01:736 (3,1,2) - fix blanket (additionally could double blanket too, arranging stuff is easy since it's a lot less dense and less objects around now -> thus usually preferable to make sections like this look really clean, it's not like the music is contradicting that either)
  20. 05:23:611 (3,4) - perhaps move them slightly closer to the slider? With the current spacing these could as well be just 2 1/2 stacked on top of each other
  21. Overall I think you could make your stream shapes look a lot better at many places, but if ppl are fine with them then I guess it's okay ¯\_(ツ)_/¯
Good luck!
Topic Starter
Zonthem

TheKingHenry wrote:

Hello mod from my queue~
Legend
  1. 00:19:885 (1,3) - fix stack
  2. 01:16:990 (7,1,2) - linear flow with changing velocity, flows kinda meh compared to sharper angle here. (basically compare to same place later, like 01:36:190 (7,1,2) - for example)
  3. 01:42:340 (5) - perhaps make this slider isntead so there isn't random 1/1 there (it feels pretty weird you know). Same for all the patterns that are the same (since there are several I guess) Fixed for the first but not for the other because imo the issue only remains on the first time this pattern appears in the refrain
  4. 02:05:140 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - doesn't look good. Basically it's neither good curve nor clear straight type streams, so it ends up clunky (see how 02:05:515 (6,7,8,1,2,3,4,5,6,7) - is kinda not really curved that much, but it's clearly not straight either). Also 02:05:140 (1,2,3,4,5,6,7,8) - isn't smooth at all (for example
  5. 02:22:840 (1,2,3,4,5) - kinda similarly here why not make it so that 02:23:140 (5) - is as if continuing the stream shape? 5 is clearly a different sound as the stream, so i correced the stream to make it more rounded (and smooth^^) but kept 5 quite straight forward
  6. Where my sweet 1/8 for 02:47:140 - and 1/6 for 02:48:340 - lul (seriously though, even tho the rhythms are actually like that, it's better not to map them. I guess you could always utilize kicksliders though) You're right, i'll map it as 1/8 streams, to make it a little harder.. è_è. Srsly i won't put kicksliders there because for me it would only slow down the rhythm of the stream
  7. 02:55:090 (3,4) - would it be possible to make this visually slightly more appealing? Like, it's not really necessary to blanket it or smth if you don't want, but don't position the slider as if it would blanket when it's shape is like that A beginner mistake, i modded the triplets before, not the slider after^^
  8. 03:11:140 (1,1) - I'd map these as kickslider (you can hear those sounds, same with earlier at 02:25:540 (1,2) - tbh) but not really necessary if you don't want to In fact the double song you hear is just the drum that plays a little late, i don't want to map it as it's not even a 1/8 note
  9. 03:14:440 (2) - missing sound here. Anyways this would be better structured with the stream beginning from the sliderend of 03:19:090 (6) - and then NC at 03:19:540 (3) - instead of the current one. Also the hell is the NC on blue tick at 03:19:915 (1) - All corrected
  10. 03:20:440 (5) - since this is kickslider already, perhaps map it as 1/6 like the music is?
  11. 03:50:140 (9) - could NC here as well
  12. 03:52:990 (4,1) - stack? Also stack 03:55:390 (6) - with 03:54:790 (2) - instead since that's the closer one and thus the one it will be seen with (03:54:340 (1) - has basically disappeared already For the first, 4 on 1 or 1 on 4 ? Because 4 is already stacked, for the second idk if i can, because 2 is stacked but 6 can't
  13. 04:17:740 (1,2,3,4,5,6) - smoothen this? No point having edge like 04:18:040 (4) -
  14. 04:22:390 (2,3,4,6,1) - not quite fitting clusterfuck of overlaps compared to what kind of stuff you have mostly done so far. Could easily just either stack couple of them or just separate them all
  15. 04:27:565 (1) - pls don't NC stuff like this (unless there really would be clear, distinct, strong sound deciding it. Which ain't there here)
  16. 04:29:740 (1,2,3,4) - space them out, they have almost the spacing of the 1/4 some time ago (and basically the same as the kicksliders just before them). It's confusing i admit, but it's the same tapping rhythm as the sliders and the same placement, i keep it as it but i'll change if someone else notice me it
  17. 04:41:890 (1) - another NC on place where none of the instruments are really emphasisng. Just NC 04:42:040 (2) - instead (I see you are probably following the guitar, but its emphasis is on 04:42:040 (2) - too, it's just that it has that leading sound where you now currently have the NC) I guess it would be possible to say you are following the drums (snare) but that would kinda make no sense since the snare is just backbeating all the time here, not leading
  18. 04:44:515 (6,7,8,9) - end of curve kinda straightening out, would keep it slightly more curved (looks better) It's straight but fully intended,
    you're perhaps right so i'll make it more straight
  19. 05:01:736 (3,1,2) - fix blanket (additionally could double blanket too, arranging stuff is easy since it's a lot less dense and less objects around now -> thus usually preferable to make sections like this look really clean, it's not like the music is contradicting that either)
  20. 05:23:611 (3,4) - perhaps move them slightly closer to the slider? With the current spacing these could as well be just 2 1/2 stacked on top of each other
  21. Overall I think you could make your stream shapes look a lot better at many places, but if ppl are fine with them then I guess it's okay ¯\_(ツ)_/¯
Good luck! Thx :)
(not answered = applied perfectly)
Thanks for your mod <3
Mismagius
hi, from modding q

[General]
  1. I don't have audacity or any other way to confirm this, but seems like the hitsounding around 00:47:140 (1) - is... "delayed" in some way, seems like the .wavs you're using there have a slight moment of silence at their start. This causes a lot of issues when playing, making the player think the map is mistimed.
  2. Seems like "normal-hitclapOLD.wav" and "soft-hitclap.wav" are unused
[Legend]
  • Any reason why OD 8.5? Similar DragonForce maps (examples 1, 2, 3) seem to be using higher ODs such as 9. Given the relatively high SR (6.44), it might be a good idea to raise this value up a bit.
  1. 00:12:985 (2,4,2,4,2,4,5) - Maybe silence these sliderends? I know they help on keeping rhythm in some way, but since there's no percussion yet it just feels kinda weird to hear it. Sounds much more natural and song-fitting with them silenced. Same applies to the next section.
  2. 00:19:885 (1) - Just a general tip for your next maps - sliders curved like this look a bit ugly. You can make a curve that flows better, such as this. This applies to the rest of the map as well, so I won't be talking about poor flow this kind of slider creates.
  3. 00:19:885 (1,2) - (2) isn't properly stacked with (1)'s sliderend
  4. 00:19:885 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4,1,2,1,2,3,1,2,1,2,3,1,2,3) - The spacing for this part in general feels a bit random. At some places, you use extremely large spacing for a calm part, such as 00:19:885 (1,2,3,4) - , and then suddenly move to very small spacing such as 00:24:085 (1,2,3,4,5) - even though the song is basically the same. Maybe it's an instrument change from what I understand, but playability-wise it doesn't seem to make much sense. The next section does the same thing but in a much more aesthetically nice way, which doesn't really solve the spacing issue but at least looks like it makes sense.
  5. 00:24:085 (1,4,5) - move to 350;240 for a better blanket
  6. 00:39:085 (3) - new combo to indicate the start of a new section?
  7. 00:54:340 (1,2,3,4,5,6,7,8,9) - Avoid making unnatural curves in streams unless there's a huge change in the rhythm, since this may throw players off and might be a bit too frustrating to play. Since in this case the guitar seems to be kinda constant, there's not much reason for such a pattern.
  8. 00:55:540 (1,2,3,4,5,6,7,8,9,10) - Maybe make this stream look smootherso it's nicer to play?
  9. 00:57:940 (1,2,3,4,5,6,7,8,1) - i'm personally not a fan of increasing spacing streams, they play really poorly in my opinion ): but yeah you use it throughout the entire map
  10. 00:59:290 (2,3,4,5,6) - this kind of spacing feels really low for such an intense song, i'd expect stuff like constant 1.4x+ spacing. applies throughout the rest of the map
  11. 01:02:740 (1,2) - since the song doesn't really "stop" here, this stack plays a bit weirdly, especially as a player
  12. 01:11:290 (1,2,3) - this spacing is really low compared to the rest of the pattern, might throw players off. applies in the rest of the map as well, such as 01:30:340 (1,2,3,4,5,6,7,8) -
  13. 01:13:240 (4) - this slider seems really out of place, first because it doesn't really flow with the patterns and second because all the other sliders in this combo have a red point, so yeah, maybe change that
  14. 01:18:040 (3,1) - i'd honestly stack these two then rearrange the next pattern a bit because the movement here feels a bit weird, it's the opposite of the pattern i mentioned previously where it stacked for no reason, this time the song actually stops, yet there's still movement the player has to do for the next note.
  15. 01:21:940 (1,2) - same as 01:02:740 (1,2)
  16. 01:22:990 (9,1) - may be just me, but when i was playing i couldn't predict this was a 1/4 jump, mostly because the notes don't really flow. placing (1) at 369;177 (stacking with previous combo's (5) might be a better choice and doesn't really ruin the flow on the next pattern.
  17. 01:24:190 (7) - maybe place this slider at 124;157 for better flow with next pattern?
  18. 01:31:540 (1,2,3,4) - same case as 01:13:240, this pattern just doesn't seem to flow well and there's this out of place slider
  19. 01:36:190 (7,1) - same as 01:22:990. i'd try to place 01:36:340 (1) - around 349;128 and then rearrange the triangle
  20. 01:36:640 (3,1) - same case as 01:18:040
  21. 01:38:290 (6) - maybe place this at 447;305 so it flows better with the 1/4s' direction?
  22. 01:44:140 (1) - placing this at 190;222 makes this blanket better
  23. 01:48:790 (3,4) - this low spacing doesn't really make much sense to me, since it's such an intense part of the song

    at this point seems like i'm just repeating myself over and over, so i'll try to keep just important non-mentioned issues on the mod, and for the ones above, take a look at the rest of the map and see where they happen again
  24. 02:00:340 (1,2,3) - this spacing isn't really intuitive, it's almost the same spacing between (1,2) and (2,3) even though one is 1/2 and one is 1/4. doing something like this would fix the problem while not ruining your pattern
  25. 02:01:540 (1,2,3,4) - ctrl+g 2,3 to make a nice back-and-forth? seems to play better imo
  26. 02:02:740 (1) - flows pretty badly imo, maybe make something like this, not forgetting to rearrange the pattern slightly afterwards
  27. 02:21:940 (1,2,3,4,5,6) - this kind of movement is really uncomfortable for the player, since he has to suddenly stop the movement and come back for the 1/4s. something as simple as ctrl+h'ing this entire combo could work, but then you'd have to rearrange 02:22:840 (1,2,3,4,5) - in a similar way
  28. 02:26:890 (2,3,4) - i'm assuming this isn't intentional?
  29. 02:41:440 (1,2,3,4,5,6,7,8,9) - why is this part using 0.8x triples even though the exact same section in the first kiai used 0.7x? o.o
  30. 02:50:140 (3,4,5,6) - back-and-forth here would be nice as well
  31. 02:51:940 (1,2,3,4) - try to keep spacing constant between these
  32. 03:14:590 (3) - try to avoid not making the big white tick on the timeline clickable. currently it's in a sliderend even though it's the strongest beat, so for a player that's not too intuitive. happens a bunch of times throughout this section
  33. 03:15:040 (1) - same applies here, even though it's not a big white tick, the strongest beat is a sliderend, when it should, instead, be a clickable beat. happens a lot as well, ex: 03:31:990 (4) -
  34. 03:19:090 (6,1) - feels like a really uncomfortable 1/4 jump, why not just space it normally with the sliderend?
  35. 03:22:240 - there should be a note here, the beat is definitely too strong to be skipped
  36. 03:30:340 (1,2,3,4,5,6,7) - why does this have 1.0x spacing when it's even higher pitch than 03:19:315 (1,2,3,4,5,6,7,1,2,3,4,5) - , which is 1.2x?
  37. 03:33:940 - there should be a note here as well
  38. 03:47:440 (5,6) - the guitar is going constantly 1/4 here so this should be a stream instead of 1/2 sliders
  39. 03:58:540 (5) - this note actually starts at the blue tick, but idk if it'd be better if you followed it
  40. 04:01:990 (4,5) - this one is a really big case of what i mentioned earlier, there's no way to guess this is a 1/4 jump except by looking at the approach circle
  41. 04:11:140 (1,2,3,4,5) - this doesn't feel too intuitive and seems really easy to sliderbreak, i'd at least try to keep the spacing constant if you want to keep this pattern in
  42. 04:13:540 (1,2,3,4,5) - ^
  43. 04:15:490 (6) - this slider should actually keep going until 04:15:790 -
  44. 04:16:840 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - i'd just keep this part filled with 1-repeat sliders, it just feels really weird to hit this, but then you'd have to turn 04:18:340 (1,2) - into streams for clarity
  45. 04:18:940 (3,4,5,6,7) - if you don't apply the previous suggestion, then at least make this spacing lower because it currently looks really similar to the 1/3 streams
  46. 05:11:486 (2,3) - move these two a bit up so it doesn't overlap with (1)?
overall, i feel like this map needs a lot of polishment, your rhythm is really good but the note placement/emphasis seem really awkward at times, so my biggest suggestion is to take the biggest points i raised in the mod and try to look at everytime they happen in the diff. this probably is gonna be really boring and may cause a lot of problems through the map if you change them all, but it's more of a "take these into consideration in your next map" kind of thing. hope this mod doesn't feel too blunt, but yeah, sorry :(
Topic Starter
Zonthem

Mismagius wrote:

hi, from modding q

[General]
  1. I don't have audacity or any other way to confirm this, but seems like the hitsounding around 00:47:140 (1) - is... "delayed" in some way, seems like the .wavs you're using there have a slight moment of silence at their start. This causes a lot of issues when playing, making the player think the map is mistimed. I don't see any problems using audacity
  2. Seems like "normal-hitclapOLD.wav" and "soft-hitclap.wav" are unused
[Legend]
  • Any reason why OD 8.5? Similar DragonForce maps (examples 1, 2, 3) seem to be using higher ODs such as 9. Given the relatively high SR (6.44), it might be a good idea to raise this value up a bit. In fact i'm not really good for judging what OD to use, so i'll believe you
  1. 00:12:985 (2,4,2,4,2,4,5) - Maybe silence these sliderends? I know they help on keeping rhythm in some way, but since there's no percussion yet it just feels kinda weird to hear it. Sounds much more natural and song-fitting with them silenced. Same applies to the next section. I can't, it was the case previously but someone told me it's unrankable
  2. 00:19:885 (1) - Just a general tip for your next maps - sliders curved like this look a bit ugly. You can make a curve that flows better, such as this. This applies to the rest of the map as well, so I won't be talking about poor flow this kind of slider creates.
  3. 00:19:885 (1,2) - (2) isn't properly stacked with (1)'s sliderend
  4. 00:19:885 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,1,2,1,2,3,4,1,2,1,2,3,1,2,1,2,3,1,2,3) - The spacing for this part in general feels a bit random. At some places, you use extremely large spacing for a calm part, such as 00:19:885 (1,2,3,4) - , and then suddenly move to very small spacing such as 00:24:085 (1,2,3,4,5) - even though the song is basically the same. Maybe it's an instrument change from what I understand, but playability-wise it doesn't seem to make much sense. The next section does the same thing but in a much more aesthetically nice way, which doesn't really solve the spacing issue but at least looks like it makes sense. I've tried to rework the whole section
  5. 00:24:085 (1,4,5) - move to 350;240 for a better blanket
  6. 00:39:085 (3) - new combo to indicate the start of a new section? For me it's the end of the previous, not the beginning of a new one
  7. 00:54:340 (1,2,3,4,5,6,7,8,9) - Avoid making unnatural curves in streams unless there's a huge change in the rhythm, since this may throw players off and might be a bit too frustrating to play. Since in this case the guitar seems to be kinda constant, there's not much reason for such a pattern.
  8. 00:55:540 (1,2,3,4,5,6,7,8,9,10) - Maybe make this stream look smootherso it's nicer to play?
  9. 00:57:940 (1,2,3,4,5,6,7,8,1) - i'm personally not a fan of increasing spacing streams, they play really poorly in my opinion ): but yeah you use it throughout the entire map Yeah it's your opinion i repect it, another modder love them and personally as long as it's playable i'm fine with them
  10. 00:59:290 (2,3,4,5,6) - this kind of spacing feels really low for such an intense song, i'd expect stuff like constant 1.4x+ spacing. applies throughout the rest of the map It's the best way i found to differenciate the lyrics through the song, and i really love anti jumps in high SR maps, so i've decided to base the map on those little jumps, at least the lyrics part. I won't change them or it would not be my map any more
  11. 01:02:740 (1,2) - since the song doesn't really "stop" here, this stack plays a bit weirdly, especially as a player
  12. 01:11:290 (1,2,3) - this spacing is really low compared to the rest of the pattern, might throw players off. applies in the rest of the map as well, such as 01:30:340 (1,2,3,4,5,6,7,8) - As previously, the point is in the increasing of spacing through the jump
  13. 01:13:240 (4) - this slider seems really out of place, first because it doesn't really flow with the patterns and second because all the other sliders in this combo have a red point, so yeah, maybe change that
  14. 01:18:040 (3,1) - i'd honestly stack these two then rearrange the next pattern a bit because the movement here feels a bit weird, it's the opposite of the pattern i mentioned previously where it stacked for no reason, this time the song actually stops, yet there's still movement the player has to do for the next note.
  15. 01:21:940 (1,2) - same as 01:02:740 (1,2)
  16. 01:22:990 (9,1) - may be just me, but when i was playing i couldn't predict this was a 1/4 jump, mostly because the notes don't really flow. placing (1) at 369;177 (stacking with previous combo's (5) might be a better choice and doesn't really ruin the flow on the next pattern.
  17. 01:24:190 (7) - maybe place this slider at 124;157 for better flow with next pattern?
  18. 01:31:540 (1,2,3,4) - same case as 01:13:240, this pattern just doesn't seem to flow well and there's this out of place slider
  19. 01:36:190 (7,1) - same as 01:22:990. i'd try to place 01:36:340 (1) - around 349;128 and then rearrange the triangle
  20. 01:36:640 (3,1) - same case as 01:18:040
  21. 01:38:290 (6) - maybe place this at 447;305 so it flows better with the 1/4s' direction?
  22. 01:44:140 (1) - placing this at 190;222 makes this blanket better
  23. 01:48:790 (3,4) - this low spacing doesn't really make much sense to me, since it's such an intense part of the song

    at this point seems like i'm just repeating myself over and over, so i'll try to keep just important non-mentioned issues on the mod, and for the ones above, take a look at the rest of the map and see where they happen again
  24. 02:00:340 (1,2,3) - this spacing isn't really intuitive, it's almost the same spacing between (1,2) and (2,3) even though one is 1/2 and one is 1/4. doing something like this would fix the problem while not ruining your pattern
  25. 02:01:540 (1,2,3,4) - ctrl+g 2,3 to make a nice back-and-forth? seems to play better imo
  26. 02:02:740 (1) - flows pretty badly imo, maybe make something like this, not forgetting to rearrange the pattern slightly afterwards
  27. 02:21:940 (1,2,3,4,5,6) - this kind of movement is really uncomfortable for the player, since he has to suddenly stop the movement and come back for the 1/4s. something as simple as ctrl+h'ing this entire combo could work, but then you'd have to rearrange 02:22:840 (1,2,3,4,5) - in a similar way All corrected, i thought it had a good flow but seems like i'm wrong
  28. 02:26:890 (2,3,4) - i'm assuming this isn't intentional? The wrong stacking ? Nop lol
  29. 02:41:440 (1,2,3,4,5,6,7,8,9) - why is this part using 0.8x triples even though the exact same section in the first kiai used 0.7x? o.o Mostly because i'm still bad at mapping
  30. 02:50:140 (3,4,5,6) - back-and-forth here would be nice as well
  31. 02:51:940 (1,2,3,4) - try to keep spacing constant between these
  32. 03:14:590 (3) - try to avoid not making the big white tick on the timeline clickable. currently it's in a sliderend even though it's the strongest beat, so for a player that's not too intuitive. happens a bunch of times throughout this section I'll look at each other, but even if it's a big white, it's absolutely not the strongest beat imo, there is not any guitar's note only a little drum sound. In fact there i'm trying to follow only the lighter guitar, i avoid a lot of sound but it's fully playable for me, thus it's after a break and the music is completely different so the player is supposed to expect something different
  33. 03:15:040 (1) - same applies here, even though it's not a big white tick, the strongest beat is a sliderend, when it should, instead, be a clickable beat. happens a lot as well, ex: 03:31:990 (4) - Same, but i'll take a look at each one
  34. 03:19:090 (6,1) - feels like a really uncomfortable 1/4 jump, why not just space it normally with the sliderend?
  35. 03:22:240 - there should be a note here, the beat is definitely too strong to be skipped
  36. 03:30:340 (1,2,3,4,5,6,7) - why does this have 1.0x spacing when it's even higher pitch than 03:19:315 (1,2,3,4,5,6,7,1,2,3,4,5) - , which is 1.2x?
  37. 03:33:940 - there should be a note here as well Imo not according to the guitar, i'll put a slider anyway an see how it renders
  38. 03:47:440 (5,6) - the guitar is going constantly 1/4 here so this should be a stream instead of 1/2 sliders
  39. 03:58:540 (5) - this note actually starts at the blue tick, but idk if it'd be better if you followed it Told in an other mod, it should be mapped in 1/3 but it simpifies the rhythm in 1/2 avoiding blues or whatever^^
  40. 04:01:990 (4,5) - this one is a really big case of what i mentioned earlier, there's no way to guess this is a 1/4 jump except by looking at the approach circle
  41. 04:11:140 (1,2,3,4,5) - this doesn't feel too intuitive and seems really easy to sliderbreak, i'd at least try to keep the spacing constant if you want to keep this pattern in
  42. 04:13:540 (1,2,3,4,5) - ^
  43. 04:15:490 (6) - this slider should actually keep going until 04:15:790 -
  44. 04:16:840 (3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - i'd just keep this part filled with 1-repeat sliders, it just feels really weird to hit this, but then you'd have to turn 04:18:340 (1,2) - into streams for clarity
  45. 04:18:940 (3,4,5,6,7) - if you don't apply the previous suggestion, then at least make this spacing lower because it currently looks really similar to the 1/3 streams But it was applied
  46. 05:11:486 (2,3) - move these two a bit up so it doesn't overlap with (1)?
overall, i feel like this map needs a lot of polishment, your rhythm is really good but the note placement/emphasis seem really awkward at times, so my biggest suggestion is to take the biggest points i raised in the mod and try to look at everytime they happen in the diff. this probably is gonna be really boring and may cause a lot of problems through the map if you change them all, but it's more of a "take these into consideration in your next map" kind of thing. hope this mod doesn't feel too blunt, but yeah, sorry :(
I assure you your mod doesn't hurt me at all, i'm aware this map look pretty bad an i like some patterns that are actually bad, but with helps of big mods like yours i can see how to improve it. It's never frustrating for me to have a great mapper telling you "you're shit, let me show you how to be better".
So yeah, thx for the mod that actually spend 2h30 of my life xD but you don't have the longest mod sadly lol
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