I will try to not mention stuff directly mentioned by hohol unless i have something actually to say
Also me not mentioning something that he has doesn't mean i would disagree nor agree with what he said about it
soft-hitclap.wav is coming up as unused, maybe you could point out where you are using this specific hitsound?
You seem to have muted both sliderticks and sliderslide for N:C1 and S:C1 which is unrankable. This is because sliders should give the players some kind of a feedback even though it's most of the time pretty much unaudible
Usually DF songs have that midway solo stylish part which is present in this song aswell ( 03:42:340 - 04:20:740 - ). As the song is kinda showing itself off there it could be considered to be kiai-worthy as it's a bit more intense and exciting than the other general parts surrounding it
Why the gray combo colour? It kinda looks depressing to have that in between the bright green and yellow comboes
00:10:285 (1,2,3,4) - I understand that everyone has different visions but imo it would've been much cooler to have the first movement (1|2) repeat on the (3|4) as the beats they are placed on pretty much are repeating. It's not that big of a deal not to follow the song exactly but it would've been a cool way to represent it
00:16:285 (4) - Purely personal but i think the shape used here doesn't really look as good as it could :s well generally the vertical sort of s-sliders don't look that pleasing... if you want to you could utilize the repetitiveness of the beat and create a similar slider as here 00:15:385 (2) - (but longer) to replace the 4
00:27:085 (6) - This kinda feels distant from the last objects, maybe you could NC it?
00:46:885 - You could just completely silence this spinnerend (By this i mean to use that 44 byte blank sound file to remove all sounds from the end of it). It lands on nothing and there should be enough time to react to the next notes even with hidden.
00:47:140 - Two timing lines are stacked which is unrankable. Just move the kiai and sound volume to the red timing point
00:47:140 (1,2) - Aww yeee... this kind of slider patterning. I personally do not see that the sliders are not placed like they suggest to (which direction they exit to) as on this level the bit harder to play/read patterns are normal but overall you should avoid using this kind of patterns near the normal conventional way 00:48:940 (9,10) - as it still makes stuff hard to read in the given intensity, really taking a chuck from the playability in process
00:54:190 (12,3,4) - Could you try to find a way so these aren't overlapped like so? They kinda look weird right now... Maybe you could try something like this https://osu.ppy.sh/ss/7859467 to remove the odd looking overlapping and keep up with the circular flow you represent generally in the section
00:57:940 (1,2,3,4,5,6,7,8,1) - The SV after the stream here is next to impossible to read, thus leading to many unnecessary slider breaks. Though i do not think that slowing the SV is the only solution. I would rather space this 00:58:240 (5,6,7,8) - part of the stream little bit more (and maybe decrease spacing for the other objects 00:57:940 (1,2,3,4) - aswell) so the spacing changes on the stream prepares the players for the higher SV slider. For ex. https://osu.ppy.sh/ss/7859723 like so
00:59:140 (1,2) - It's kinda weird that you space the 2 that much away from the 1 while having the 1 stacked under the slider. There isn't really anything on the 2 other than the snare (Which is represented by a clickable and a hitsound) so i don't really get it why is it spaced that much from the 1 and you really haven't spaced any other snares by that much... So could you try to explain what is going on? I would personally see the 1 begin stronger and thus needing somewhat that kind of a spacing change as it starts the new section (and is placed on a cymbal) but not as much as it's only a tick away from the slider
01:01:540 (1,2,3,4) - Cont from hohol: Same sounds can be mapped differently if they are justified but as you use that much higher DS for all the other similar beat patterns it just doesn't make sense
01:09:715 - Are you leaving out some of the drum beats on purpose? A triplet here and there could reflect the intensity better but i guess undermapping is not unrankable (but usually not recommended on this level of difficulty)
01:15:640 (4) - A triplet could work here just aswell as the suggestion from hohol (or even a little bit faster (?) 1/2 slider to represent the quick hold on the vocal)
01:18:340 (1,2) - Yea, this kind of spacing... :v
01:38:440 (7,8,9,10,1) - The stream shape before the slider doesn't really work with the current shape of the slider. They are kinda similar but the curve from the slider kinda makes it look weird. Maybe you could make the slider straight like the stream is?
01:46:540 (1) - Since the tone in the beat changes here instead of 01:46:465 (8) - you could redirect the stream on that point instead of the 8
01:52:240 (1,2,3,4,5,6) - You could use the same stylish circular patterning as you did for 01:52:840 (7,8,9,1) - by CTRL Ging the second triplet. The downward triplet patterning doesn't really work if you just blatantly break it here 01:52:840 (7,8,9) -
The stream part on the second kiai feels really unbalanced overall and when compared to other parts in the map prior to the streams. 00:51:940 (1,2,3,4,5,6,7,8,9) - this is the general stream DS you use for other parts but for some reason the DS raises to 1.4x the DS you used prior to them. As you can push the limits by a bit in a kiai there is another problem with the DS in the section, it almost instantly falls back down to where it was before the rising. 02:01:240 (3) - After this slider there is next to nothing that would even remotely represent the way you mapped right before them distance wise which is the main problem and what's before it? Well it's an intensive part that represents what DF songs are mapping wise (Maybe you could adjust the DS stuff to fit the intensity like the second stream part really shows off but the intensity is still there)
02:21:640 (4,1) - The spacing here doesn't represent the melody it's mapped on at all. Currently the spacing would indicate that the 1 needs to be clicked only a tick after the donut slider ends. As this is not the case, dropping the DS to half on a object you deem worthy of that kind of a hitsound is not a good idea, at all
02:21:940 (1,2,3,4,5,6) - On top of what is mentioned above, the stream following the slider has no relation to the slider pattern, nor aesthetic wise, making the stream look out of place big time. Because of the spacing problem mentioned above, you could be able to move the slider so the current stream works
02:26:740 (1,2) - Inconsistant with 01:37:540 (1,2,3) -
02:41:740 (4,5,6) - CTRL G because *explained this above there somewhere* and so it'd be somewhat consistant with 02:31:840 (1,2,3,4,5,6,7,8,9) -
There are some problems in the flow changes mid stream such as here 02:46:990 (9,10,1,2,3) - where the need of change is there (strong beat on 1) but aesthetically it doesn't just look pleasing nor sense making. Well first of all the first part of the stream has a weird shape (that shouldn't really be influenced by the melody) where the circularity basically disappears and then changes ( 02:46:540 (3,4,5,6,7) - to 02:46:840 (7,8,9) - to 02:46:990 (9,10,1) - ) and after that the new stream pattern starts on the downbeat which's shape/patterning is not related to the previous one by any way. This results in a weird looking stream that doesn't really resemble anything specifically, or if it does it just doesn't look as good as it could. The next stream has a fairly logical S-stylish patterning which looks pretty good (though the second curve falls off a bit short but that's not that bad)
02:50:740 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Aww the DS changed again Anything before this represents the part imo pretty much perfectly but just like in the stream part before the change in DS just kills off what could've been an epicly intensive stream section which is what DF maps are about. Let's hop a bit onwards, 02:56:140 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh THIS is what DF maps should be, good flowing, well structured, filled with intensity and streams. This stream really represents it really well
02:53:440 (3,4,5,6) - The change in patterning is kinda tight to look good. Tbh i'd recommend to find a different way to approach this beat pattern
02:57:340 (1,2,3,4) - Even though the stream is great, this part of it kinda is missing the style you are using for the stream generally, maybe you could get that fixed? :p
03:11:590 (3,5) - 03:28:090 (3,5) - Maybe you could NC stuff like these so people won't even have a chance to consider them as 1/2s? It would kinda fit the patterns aswell
03:13:240 (3) - Imo this kind of shaping doesn't really work, maybe you could try to even out the curves for the S? imo it'd look kinda cool when i tried it out https://osu.ppy.sh/ss/7861196 Stingy has gone offline
03:20:740 (1,2) - Couldn't these two be mapped as a stream (or kicksliders) by one way or another? Imo the guitar is really asking for something else than a single hitcircle and a 1/2 slider kinda like you have not mapped these 03:20:440 (1,2,3,4) - as something other than a stream
03:30:640 (5) - This could be one step better than a stream https://puu.sh/voqoU/67b5d19c02.png
03:35:140 (1,2,3,4,5,6,7,8) - I don't really think the spacing change here represents the way the melody is which it should be representing, it should be increasing instead of decreasing
03:42:340 (1,2,3,4,5,6,7) - I personally find this kind of streams extremely distasteful. I know it follows the guitar but it leaves so many drum beats unmapped in the process which kinda stands out. It's your way to map so w/e
03:42:840 (6) - This may not have been mapped on the guitar. For me the blue tick on 1/4 BSD would sound more correct
You could cover up the 1/1 hole of nothing ( 03:43:240 - 03:43:540 - ) by placing a hitcircle here 03:43:390 -, It'd follow the snare beat quite nicely
03:57:565 (2,3,4) - This is way too hard to read. Mixing 3/4 and 1/2 with similar spacing is never a good idea. What you could do instead is to map it like this https://puu.sh/vosBn/508c1dad13.png for example. There are enough drum beats to cover up all the 1/4s after the slider until 03:57:790 - this point which is much better way to map that kind of a beat pattern than mixing 3/4 and 1/2 jumps with nearly similar spacing
03:58:540 (3) - This slider is used kinda weirdly. The initial guitar sound i'd personally see it following starts from 03:58:615 - instead of where it starts now. So imo the best way to improve the pattern would be to move the slider a tick forward (and making it a tick shorter) and placing a hitcircle to 03:58:540 - . This would follow the guitar better generally and the polarity change doesn't matter since the slider ends on the white tick normalizing the mapping again
04:01:915 - 04:03:115 - 04:03:715 - You could map some of these points you have for some reason just left completely out even though you have mapped really similar beats on other occasions on the same section like 04:02:515 (2) -
04:05:440 (5,10) - Instead of exactly mapping the guitar holds you could represent them through a spacing/direction change in the stream because it would still take the drums into the count but it would still separate the guitar hold from the other stream. This https://osu.ppy.sh/ss/7861649 could be one way to do it for 04:05:140 (1,2,3,4,5) - . I don't think there would really be a reason why the way you have done it currently wouldn't work but i thought taking the guitar into the stream would've been a really cool idea. Maybe you could try to suit it to other similar sliders if you like the idea
04:07:990 (3) - Could you remove the whistle from the end of this? It sounds kinda irritating to have two whistles right next (1/4 gap) to each other
04:11:440 (2,4) - This overlap should be easily avoidable
04:15:790 - Could be mapped just fine to cover up the long eternity with nothing mapped on it we usually call 1/1 gap
04:19:840 (1,2,3,4,5,6,7,8,1,2,3,4,1) - I love this kind of streams. But right now the circularity gets ruined but this 04:20:440 (1,2,3,4,1) - part abandoning the original circularity you formed in the previous combo. I'd highly suggest you to just keep following the same circularity as it really would improve the way the stream looks like
04:27:340 (1,2,3,1,2,3,4) - Agree with hohol, the curving of 04:27:340 (1,2,3) - is bit too much when compared to how the other part of the stream "opens", maybe you could try adjusting those three notes like this https://osu.ppy.sh/ss/7861768? It would still have that kind of a "opening" style but the pace it opens would make sense on some level atleast
04:35:140 (1,2,3,4,5,6,1,2,3,4,5) - The patterns here look kinda weird generally. Only problem i can find straight up is the spacing throughout these 04:36:340 (1,2,3,4) - objects is mixed up enough that it doesn't match the way they are placed on the timeline. First of all you use smaller 1/2 spacing, then you use over two times higher spacing for similar 1/2 but then you use nearly as big spacing for 1/1. There is no need for any kind of specific emphasization. This is just not good for the general playability of the map
04:37:540 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I mean there is nothing really wrong with this but it's really simple with only some random curving which kinda makes it somewhat visually unappealing
04:43:765 (4,5,6,7,8,1) - Uhh this kinda ruins the whole stream pattern like that one round pattern before, the circularity from 04:43:540 (1,2,3,4,5) - is pretty much scrapped after the 5 and anything after 8 starts the circularity again. Well there are two notes that kinda belongs to neither of them which kinda f--ks over the circularity
05:07:736 (3,4,5,6) - The 3|4 here has for some reason extremely small spacing when compared to the other pretty much similar beats (3, 5 and 6)
05:16:736 (1) - You could try to adjust the red anchors by a bit. They look to be just a tiny bit off right now
05:23:736 (3,4,5,6) - Instead of decreasing the spacing, the part is kinda asking for spacing increasing. It's kinda weird as you already have done over 3|4|5 but you just abandon the idea on the 6. Why not keep on increasing it until the slider ( 05:24:736 (1) - ) and then return to the smaller DS
05:37:736 (1,2,3) - Imo a single 3/4 reverse slider would follow the song better here
05:40:736 (1) - it'd be better to end this 1/2 earlier and start a 3/4 reverse slider from 05:41:736 - to properly follow the whoas