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TRONIC - Chichavino [CatchTheBeat]

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Topic Starter
Ponchiwi

NemesisXzr wrote:

Cup
  1. 00:48:646 (3,4,1) - distancia inconsistente
  2. 00:29:780 (1) - slider sin hitsound finish
    00:49:574 (1) - >

Platter
  1. 00:11:223 (1,2,3,4,5,1,2,3,4) - patron algo extraño y dificil para inicio
  2. 01:00:708 (1,2,3,4,5,6,7,8,9,1) - lo mismo para estos patrones
arreglado
DeletedUser_6709840
M4M, some suggestions may have been sniped

General

Shouldn't the Cup be AR 6 to make the spread consistent of 6,7,8,9? Also, it should be 6 because the Cup feels a bit dense at 5.

Same with the CS spread. Why is Platter the same CS as Rain? It should be 3.5

Your gray combo colors are a bit too dark for the map, try this palette instead:

Combo1 : 185,185,185
Combo2 : 112,109,109
Combo3 : 233,111,92
Combo4 : 190,52,22

Cup

You have long combos that are unrankable, put new combos at the following:

00:06:275 (3) -
00:07:512 (5) -
00:10:605 (1) – Remove combo here
00:21:739 (1) – Remove combo here

Patterns:

00:08:131 (7) - Move this to X=176 (up the grid level to level 3) because the current position creates too much left-right motion that is disorienting to newer players.

In general, I think you should raise the AR to 6 to fix the density issue.


Salad

00:03:182 (2,3) – This should be 1.00x spacing to walk cleanly. (3) should be on X=160

00:06:893 (4,5) - ^Same, move (5) to X=224

00:11:687 (3,1,2,3,4) – Keep your distance snap before the same and make this 1.40x as you did at 00:04:419 (2,3,4) -

00:14:935 (1,2,3) – This is too many dashes in a row. I know you're mapping the guitar but Salads are introductary to dashing and must be only used for strongest sounds. Move (2) to X=176 to reduce dashes

00:19:883 (1,2,3,4,5,6) – Same here^ Move 00:20:502 (3,4) – to X=272.

00:22:202 (4,1) – This is walkable, you need to increase distance (1) to X=208

00:39:677 (1,2,3,4,5,6) – Please rearrange this isn't 3 dashes.

00:41:996 (4,1) – Walkable, move (1) to X=320 so the dash is readable

01:00:708 (5) – New combo here.

01:00:940 (6,7,8,9,10,11) – Use 1.40x walking distance as before for consistentcy


Platter

LOTS of ambiguous distances, can't decide if they're dashes or platewalks.

00:02:564 (1,2,3,1) – Are (1,2) and (3,1) supposed to be dashes? Then move 00:03:182 (2,3) – to X=320 to make the dashes less ambiguous

00:05:038 (1,2,3,1) - ^Same here. Move 00:05:656 (2,3) – to X=104

00:07:512 (1,2,3,4,5) - ^Same here. Move 00:08:131 (2,3,4) – to X=408

00:10:914 (5,1,2,3) – Awkward distance here. (5,1) is weird because you have to pause the catcher to catch it, a flow break, and then (2,3) is not very readable as a dash. Move 00:11:223 (1,2) – to X=112 to fix.

00:11:842 (1,2,3,4) – This is barely walkable. You should make it around 1.15x like you did at 00:11:533 (4,5) – and if you do so, you might have to move 00:12:460 (1) – to X=408 to fix consistency.

00:14:935 (1,2) – Increase distance so this dash is readable. Move (2) to X=424 but then you could move 00:16:172 (3) – to X=504 to make the dash clearer.

00:21:120 (5,6,1) – This isn't walkable without dashing through it. Move (6) to X=168

00:27:924 (2,3) – Ambiguous dash. Move (3) to X=8

00:30:399 (3,4) – The dashes around here are too ambiguous. Move (3) to X=80 and (4) to X=192

00:31:481 (5,6,7,8,9) – Make this curve nicer. Put (6) on X=408, (7) on X=440 and (8) on X=416

00:46:790 (7,1) – Large dash, move (1) to X=192. Then move 00:47:718 (2) – to X=392

00:59:471 (1,2,3,4) – Make this walkable, it's not very walkable right now. Put (2) on X=200, (3) on X=336 and (4) on X=200.

01:01:790 (9,1) – Unrankable, this is over 1.5x the hyper trigger distance. Move (1) to X=376


Ke Patinen Los Dashes

I can't play it :/ I don't know if it's the flow or your walk distance spacing, but I can't hold a combo on this to save my life.
Ambiguous distances for dashes, they should be at least 1.8x for all 1 /2 dashes.

00:04:419 (3,4) – Increase, it's hard to read as a dash. Move (4) to X=160



I hope thats helpful
Topic Starter
Ponchiwi

RoseusJaeger wrote:

M4M, some suggestions may have been sniped

General Done everything

Shouldn't the Cup be AR 6 to make the spread consistent of 6,7,8,9? Also, it should be 6 because the Cup feels a bit dense at 5.

Same with the CS spread. Why is Platter the same CS as Rain? It should be 3.5

Your gray combo colors are a bit too dark for the map, try this palette instead:
Combo1 : 185,185,185
Combo2 : 112,109,109
Combo3 : 233,111,92
Combo4 : 190,52,22

Cup Done everything
You have long combos that are unrankable, put new combos at the following:

00:06:275 (3) -
00:07:512 (5) -
00:10:605 (1) – Remove combo here
00:21:739 (1) – Remove combo here

Patterns:

00:08:131 (7) - Move this to X=176 (up the grid level to level 3) because the current position creates too much left-right motion that is disorienting to newer players.


In general, I think you should raise the AR to 6 to fix the density issue.


Salad Done everything

00:03:182 (2,3) – This should be 1.00x spacing to walk cleanly. (3) should be on X=160


00:06:893 (4,5) - ^Same, move (5) to X=224


00:11:687 (3,1,2,3,4) – Keep your distance snap before the same and make this 1.40x as you did at 00:04:419 (2,3,4) - done


00:14:935 (1,2,3) – This is too many dashes in a row. I know you're mapping the guitar but Salads are introductary to dashing and must be only used for strongest sounds. Move (2) to X=176 to reduce dashes

00:19:883 (1,2,3,4,5,6) – Same here^ Move 00:20:502 (3,4) – to X=272.

00:22:202 (4,1) – This is walkable, you need to increase distance (1) to X=208

00:39:677 (1,2,3,4,5,6) – Please rearrange this isn't 3 dashes.

00:41:996 (4,1) – Walkable, move (1) to X=320 so the dash is readable

01:00:708 (5) – New combo here.

01:00:940 (6,7,8,9,10,11) – Use 1.40x walking distance as before for consistentcy


Platter

LOTS of ambiguous distances, can't decide if they're dashes or platewalks. Done

00:02:564 (1,2,3,1) – Are (1,2) and (3,1) supposed to be dashes? Then move 00:03:182 (2,3) – to X=320 to make the dashes less ambiguous Done

00:05:038 (1,2,3,1) - ^Same here. Move 00:05:656 (2,3) – to X=104 Done

00:07:512 (1,2,3,4,5) - ^Same here. Move 00:08:131 (2,3,4) – to X=408 Done

00:10:914 (5,1,2,3) – Awkward distance here. (5,1) is weird because you have to pause the catcher to catch it, a flow break, and then (2,3) is not very readable as a dash. Move 00:11:223 (1,2) – to X=112 to fix. Done

00:11:842 (1,2,3,4) – This is barely walkable. You should make it around 1.15x like you did at 00:11:533 (4,5) – and if you do so, you might have to move 00:12:460 (1) – to X=408 to fix consistency. Done

00:14:935 (1,2) – Increase distance so this dash is readable. Move (2) to X=424 but then you could move 00:16:172 (3) – to X=504 to make the dash clearer. I do not think it's a good idea to leave that note too stuck to the edge

00:21:120 (5,6,1) – This isn't walkable without dashing through it. Move (6) to X=168 Done

00:27:924 (2,3) – Ambiguous dash. Move (3) to X=8 Very stuck to the edge

00:30:399 (3,4) – The dashes around here are too ambiguous. Move (3) to X=80 and (4) to X=192 Done

00:31:481 (5,6,7,8,9) – Make this curve nicer. Put (6) on X=408, (7) on X=440 and (8) on X=416 Done

00:46:790 (7,1) – Large dash, move (1) to X=192. Then move 00:47:718 (2) – to X=392 I want to keep those patterns because I think they feel pretty at the end of the song

00:59:471 (1,2,3,4) – Make this walkable, it's not very walkable right now. Put (2) on X=200, (3) on X=336 and (4) on X=200.Done

01:01:790 (9,1) – Unrankable, this is over 1.5x the hyper trigger distance. Move (1) to X=376 Done


Ke Patinen Los Dashes

I can't play it :/ I don't know if it's the flow or your walk distance spacing, but I can't hold a combo on this to save my life.
Ambiguous distances for dashes, they should be at least 1.8x for all 1 /2 dashes. Yeah, indeed, I'm not sure that this difficulty is ranked, because it's my first "Rain" so idk if there are many things unranked for this type of difficulty, but I hope that more mods arrive, and correct my mistakes.

00:04:419 (3,4) – Increase, it's hard to read as a dash. Move (4) to X=160 Maybe it would be better to just move it a bit, right? So that they were not so close together



I hope thats helpful Wonderful mod! You are the best until now, thank you so much for your help
Aerene
After 2139123193239183 years,
WHat happened to rain D:
Mapping style kinda reminds me of https://osu.ppy.sh/b/1080445
General:
Background Unrankable? It cleraly has website on the lower right.
00:26:687 - to 00:27:306 - I won't apply kiai.
00:46:481 - to 00:47:100 - aswell. To make the vocal have more impact.


Platter:
00:05:656 (2,3) - Aesthetic rant. Just copy 00:06:893 (2,3) -
00:11:455 (3,4) - Make this walkable (It is walkable tho, but unoticeable) would be nice. Reduce the ds abit.
00:21:120 (5,6) - Putting this on the other side feels nice.
00:29:161 (4) - I'd make this diagonal, It feels spaced out.
00:30:708 (4) - I'd Move this on x:216 to even out dem spacing.
00:50:502 (4) - Same reason as above, x:288
01:01:172 (5,6,7,8,9) - I'd move this closer abit, x:112 is nice



Salad:
00:21:739 (1,2,3,4) - This stream feels a bit spaced out. I'd condense them abit
00:22:357 (1) - I'd make this diagonal to make it a more friendlier salad. Also consistency with 00:42:151 (1) -
00:49:574 (1,2,3,4) - I would even out the spacing for these beautiful notes.
00:52:048 (1) - Same Reason as 00:22:357

Cup:
Lit.

Goodluck Ponchiwi \o
Topic Starter
Ponchiwi

-Nicotine wrote:

After 2139123193239183 years,
WHat happened to rain D: I decided to remove it cruz i guess it's okay the spread easy>normal>hard for this song uwu
Mapping style kinda reminds me of https://osu.ppy.sh/b/1080445
General:
Background Unrankable? It cleraly has website on the lower right.bg changed

00:26:687 - to 00:27:306 - I won't apply kiai.
00:46:481 - to 00:47:100 - aswell. To make the vocal have more impact.

I don't understand this, what does it mean? do you want to tell me that i should remove them? D:


Platter:
00:05:656 (2,3) - Aesthetic rant. Just copy 00:06:893 (2,3) - sure, but maybe i should change the form of these notes D:
00:11:455 (3,4) - Make this walkable (It is walkable tho, but unoticeable) would be nice. Reduce the ds abit. I think it's okay, so the map is not so boring
00:21:120 (5,6) - Putting this on the other side feels nice. Done
00:29:161 (4) - I'd make this diagonal, It feels spaced out. Done
00:30:708 (4) - I'd Move this on x:216 to even out dem spacing.Done
00:50:502 (4) - Same reason as above, x:288 Done
01:01:172 (5,6,7,8,9) - I'd move this closer abit, x:112 is nice



Salad:
00:21:739 (1,2,3,4) - This stream feels a bit spaced out. I'd condense them abit Done
00:22:357 (1) - I'd make this diagonal to make it a more friendlier salad. Also consistency with 00:42:151 (1) - Done
00:49:574 (1,2,3,4) - I would even out the spacing for these beautiful notes.beautiful notes xD okay, do
00:52:048 (1) - Same Reason as 00:22:357 I would like to leave this slider like is, to emphasize the end

Cup:
Lit. Thanks dude

Goodluck Ponchiwi \o Thanks for the mod!
Moeruattack
Hello, dk how long you ask for #modreqs sry q-q

Platter
00:11:996 (2) - I think for some reason, this one harder than the next pattern like this : 00:31:249 (3,4,5,6,7) and 00:51:120 (4,5,6) with similar beats. Probably make like c shaped notes.
00:22:976 (2,3) - Kinda less distance between them. Add more distance like move (3) a bit left like x:160 or lesser.

I think its clean Platter to begin with :)

Salad
00:05:038 (1) - Looks better flow if its moved a bit right to x:144.
00:12:460 (1) - ^, to x:400.
00:32:254 (1) - Flow could use some fix, like move to right a bit to x:128

Other than that, maybe its good salad :)

Cup seems fine,
Good luck for ranking :D
Topic Starter
Ponchiwi

murutattack wrote:

Hello, dk how long you ask for #modreqs sry q-q

Platter
00:11:996 (2) - I think for some reason, this one harder than the next pattern like this : 00:31:249 (3,4,5,6,7) and 00:51:120 (4,5,6) with similar beats. Probably make like c shaped notes. Fixed it!
00:22:976 (2,3) - Kinda less distance between them. Add more distance like move (3) a bit left like x:160 or lesser. Maybe is better in x=144!

I think its clean Platter to begin with :)

Salad
00:05:038 (1) - Looks better flow if its moved a bit right to x:144. I guess It's not better in 144 cruz you almost do not feel the need the dash, but if you're right, reducing it would be better! So I'll leave it on 128
00:12:460 (1) - ^, to x:400.Done
00:32:254 (1) - Flow could use some fix, like move to right a bit to x:128 Done

Other than that, maybe its good salad :)

Cup seems fine,
Good luck for ranking :D
Thank you for the mod and the SP!
Kashou
Hola, aqui dejo mi humilde opinion
/me Runs

Platter
  1. 00:11:223 (1,2) - Darle Ctrl+H para ocupar mas espacio en el grid?
  2. Estaria bien alejar un poco mas esta nota
  3. 00:16:172 (3) -
  4. 00:16:481 (4,5) - Estas separarlas un poco mas, para dar el efecto de un doble note,
  5. 00:19:883 (1,2) - Se siente un poco rato , al jugarla siento que estan algo juntas estass notas comparacion de las siguientes, lo que podrias hacer es mover 2 cuadriculas a la derecha estas notas 00:18:646 (1,2,3,4) - para que asi tengas el espacio de moverte con un dash mas comodo en la nota 1 y 2?
  6. 00:25:605 (3) - Alejar a x=240, para que en el proximo tiple haya mas espacio entre esta seccion para el final del kiai
  7. 00:30:708 (2) - Mover a x=240
  8. 00:33:182 (3) - Mover a x=16, para hacer mas evidente el dash siguiente
  9. Me agradaria que el triple siguiente fuera como este
  10. Eliminar notas 5 y 6 para agregar un slider de esta forma
  11. Para dar mas enfasis en el golpe fuerte , sustituir esa nota por un slider asi
  12. 00:54:832 (2,3) - se repite mucho esta forma de patron, intenta esto
Topic Starter
Ponchiwi

Kashou wrote:

Hola, aqui dejo mi humilde opinion
/me Runs

Platter
  1. 00:11:223 (1,2) - Darle Ctrl+H para ocupar mas espacio en el grid?
  2. Estaria bien alejar un poco mas esta nota
  3. 00:16:172 (3) -
  4. 00:16:481 (4,5) - Estas separarlas un poco mas, para dar el efecto de un doble note,
  5. 00:19:883 (1,2) - Se siente un poco rato , al jugarla siento que estan algo juntas estass notas comparacion de las siguientes, lo que podrias hacer es mover 2 cuadriculas a la derecha estas notas 00:18:646 (1,2,3,4) - para que asi tengas el espacio de moverte con un dash mas comodo en la nota 1 y 2?
  6. 00:25:605 (3) - Alejar a x=240, para que en el proximo tiple haya mas espacio entre esta seccion para el final del kiai
  7. 00:30:708 (2) - Mover a x=240
  8. 00:33:182 (3) - Mover a x=16, para hacer mas evidente el dash siguiente
  9. Me agradaria que el triple siguiente fuera como este
  10. Eliminar notas 5 y 6 para agregar un slider de esta forma
  11. Para dar mas enfasis en el golpe fuerte , sustituir esa nota por un slider asi
  12. 00:54:832 (2,3) - se repite mucho esta forma de patron, intenta esto
Pequeños detallitos, que se me pasaron por alto :o , gracias por tu ayuda!
Cowboy
IRC Mod (Cup & Salad)
11:19 Jusenkyo: 00:04:419 (3,1) - Para mi gusto, prefiero que el slider (1) esté inverso, para que le de un poco de movimiento
11:31 Jusenkyo: 00:06:275 (1) - Quiero de distancia 1,70x
11:35 Jusenkyo: 00:11:223 (1) - Muévelo a x:244
11:35 Jusenkyo: 00:12:460 (1) - Quita el NC
11:40 Jusenkyo: 00:17:409 (4) - ^
11:40 Jusenkyo: Pon un NC* ^
11:40 Jusenkyo: 00:18:027 (1) - Quita el NC
11:42 Jusenkyo: 00:18:646 (4) -
11:42 Jusenkyo: riff ^
11:43 Jusenkyo: 00:49:574 (1) - Ese slider lo siento incómodo, intenta cambiar la shape of you
11:44 Jusenkyo: 01:01:945 (2) - Esta nota a x:336
11:50 *Jusenkyo is editing [https://osu.ppy.sh/b/1257750 Tronic - Chichavino [Salad]]
11:50 Jusenkyo: 00:06:893 (4) - No sería más fácil usar un repeat, te da el mismo resultado
11:51 Jusenkyo: 00:04:728 (4,1) - Le hace falta un dash, para ello haz lo siguiente
11:52 Jusenkyo: 00:04:419 (2,3,4) - Cambia la posición de estas notas
11:55 Jusenkyo: 00:06:893 (4,1) - Aquí hace falta otro dash
11:56 Jusenkyo: 00:07:512 (1) - El slider a x:112
11:57 Jusenkyo: 00:08:131 (2) - Este slider a x:64
11:58 Jusenkyo: 00:09:368 (5) - Ese slider a x: 304
11:59 Jusenkyo: 00:09:986 (1) - Esta nota a x:144
12:00 Jusenkyo: 00:11:842 (1,2,3,4) - Estas notas por sliders
12:08 Jusenkyo: 00:12:460 (1,2,3) - x: 288
12:08 Jusenkyo: 00:13:698 (1) - x:160
12:10 Jusenkyo: 00:13:388 (3,1) - Donde hay riff hay dash


[ Platter]

  1. 00:04:574 (3,1) - Por la densidad de los instrumentos, preferiría que fuese un dash, ya que en comparación con el offset (primer golpe) 00:02:564 (1) - del inicio se puede apreciar que hay más densidad, así que te sugiero que reduzcas la distancia para crear un salto en vez de un hyper.
  2. 00:09:677 (7,1) - Remarcando lo de arriba ^, siento que acá tampoco le encaja el dash, su sonido no es tan prominente para acreditarlo, por eso intenta con un salto.
  3. 00:11:301 (2,3) - El movimiento entre éstas notas se me hace incómodo al momento de jugar, ya que en tus patrones 00:31:094 (2,3) - similares no usaste algo similar (tomando en cuenta que en el inicio debe de ser algo más tranquilo que el kiai), sugiero que repares las distancias creando algo nuevo y funcional, yo haría algo así. OJO: Como puedes apreciar en la screenshoot, yo cambié la estructura hasta donde se encuentra el slider para poder hacer un hyper entre 00:12:305 (4,1) - éstas notas, suerte.
  4. 00:14:935 (1,2) - Se me hace algo a contra-flujo tener dos dashes previos, es algo inestable, te sugiero reducir distancia entre éstos dos sliders, de tal modo que no haya dash en éstos.
  5. 00:15:553 (2,3) - Acá también, quita el dash, realmente no encaja, si quieres agregar otro dash sería entre 00:16:172 (3,1) - éstas notas, se nota la diferencia en los sonidos.
  6. 00:16:481 (4) - Para que no se extienda tanto el combo, pon un NC.
  7. 00:19:265 (2,3,4) - Aún siendo una platter, se me hace muy inusual ver éste tipo de triplets, haz algo más sencillo, pero a la vez eficaz. Como puedes apreciar, moví las notas siguientes al triplet, dando así un mejor aspecto, revisa con cuidado, ya que las distancias son un tema a destacar.
  8. 00:21:429 (6,1) - Se me hace muy lejos la distancia que hay entre la nota y el comienzo del stream, te sugiero mover (1) hacia x: 192, dando un mejor desempeño.
  9. 00:22:976 (2,3) - Este tipo de movimientos se me hace raro y a la vez complicado, es muy controversial, simplemente no dan buen aspecto a tu mapa, intenta con algo simple. Si eres observador, podrás notar que cambie la forma del slider (1) para dar dirección a el siguiente slider, aunque lo dejo en tus manos para ver cuál forma es la adecuada para ti.
  10. 00:27:924 (2,3) - Se me hace algo incómodo, le hace falta dirección, pero no veo posibilidades, así que, bueno, pide opciones.
  11. 00:30:399 (1) - Quita el NC, no es sumamente necesario.
  12. 00:31:481 (1,2,3,4,5,1) - Cambiar la forma y dirección de éstas notas y el slider seria una buena opción, para no hacer tanto rollo, haz lo de la imagen.
  13. Siento algo juntos 00:54:832 (2,3) - éstos sliders, para ello te sugiero cambiar la forma y dirección de c/u, por ejemplo.
  14. 00:55:296 (3,4) - Un hyper no estaría mal para enfatizar la culminación del kiai time, es por eso que 00:55:759 (4,5,6,7,8) - mueve todas éstas notas a x: 480, recuerda vas a mover hasta el punto en que el eje x marque 480, no vas a mover una por una, tampoco teclees el número, sólo muévelo.
  15. 00:55:759 (4) - Se me olvidaba, agrega NC.
  16. 00:56:378 (3,4,5) - Pensándolo bien, cambia la forma de éste triplet, algo como se muestra en la imagen, después asegúrate de crear un hyper entre 00:56:687 (5,1) - éstas notas.
  17. Bueno, es todo, mucha suerte, el mapa ya está listo, pide checks, éxito. 8-)
Topic Starter
Ponchiwi

Jusenkyo wrote:

IRC Mod (Cup & Salad)
11:19 Jusenkyo: 00:04:419 (3,1) - Para mi gusto, prefiero que el slider (1) esté inverso, para que le de un poco de movimiento
11:31 Jusenkyo: 00:06:275 (1) - Quiero de distancia 1,70x
11:35 Jusenkyo: 00:11:223 (1) - Muévelo a x:244
11:35 Jusenkyo: 00:12:460 (1) - Quita el NC
11:40 Jusenkyo: 00:17:409 (4) - ^
11:40 Jusenkyo: Pon un NC* ^
11:40 Jusenkyo: 00:18:027 (1) - Quita el NC
11:42 Jusenkyo: 00:18:646 (4) -
11:42 Jusenkyo: riff ^
11:43 Jusenkyo: 00:49:574 (1) - Ese slider lo siento incómodo, intenta cambiar la shape of you
11:44 Jusenkyo: 01:01:945 (2) - Esta nota a x:336
11:50 *Jusenkyo is editing [https://osu.ppy.sh/b/1257750 Tronic - Chichavino [Salad]]
11:50 Jusenkyo: 00:06:893 (4) - No sería más fácil usar un repeat, te da el mismo resultado
11:51 Jusenkyo: 00:04:728 (4,1) - Le hace falta un dash, para ello haz lo siguiente
11:52 Jusenkyo: 00:04:419 (2,3,4) - Cambia la posición de estas notas
11:55 Jusenkyo: 00:06:893 (4,1) - Aquí hace falta otro dash
11:56 Jusenkyo: 00:07:512 (1) - El slider a x:112
11:57 Jusenkyo: 00:08:131 (2) - Este slider a x:64
11:58 Jusenkyo: 00:09:368 (5) - Ese slider a x: 304
11:59 Jusenkyo: 00:09:986 (1) - Esta nota a x:144
12:00 Jusenkyo: 00:11:842 (1,2,3,4) - Estas notas por sliders
12:08 Jusenkyo: 00:12:460 (1,2,3) - x: 288
12:08 Jusenkyo: 00:13:698 (1) - x:160
12:10 Jusenkyo: 00:13:388 (3,1) - Donde hay riff hay dash
Aplicado


[ Platter]

  1. 00:04:574 (3,1) - Por la densidad de los instrumentos, preferiría que fuese un dash, ya que en comparación con el offset (primer golpe) 00:02:564 (1) - del inicio se puede apreciar que hay más densidad, así que te sugiero que reduzcas la distancia para crear un salto en vez de un hyper.Preferiria dejar el hdashe porque se tornaría un poco aburrido el principio si no estuviera
  2. 00:09:677 (7,1) - Remarcando lo de arriba ^, siento que acá tampoco le encaja el dash, su sonido no es tan prominente para acreditarlo, por eso intenta con un salto. Lo mismo aca
  3. 00:11:301 (2,3) - El movimiento entre éstas notas se me hace incómodo al momento de jugar, ya que en tus patrones 00:31:094 (2,3) - similares no usaste algo similar (tomando en cuenta que en el inicio debe de ser algo más tranquilo que el kiai), sugiero que repares las distancias creando algo nuevo y funcional, yo haría algo así. OJO: Como puedes apreciar en la screenshoot, yo cambié la estructura hasta donde se encuentra el slider para poder hacer un hyper entre 00:12:305 (4,1) - éstas notas, suerte.Hecho
  4. 00:14:935 (1,2) - Se me hace algo a contra-flujo tener dos dashes previos, es algo inestable, te sugiero reducir distancia entre éstos dos sliders, de tal modo que no haya dash en éstos.Hecho
  5. 00:15:553 (2,3) - Acá también, quita el dash, realmente no encaja, si quieres agregar otro dash sería entre 00:16:172 (3,1) - éstas notas, se nota la diferencia en los sonidos.Hecho
  6. 00:16:481 (4) - Para que no se extienda tanto el combo, pon un NC.Hecho
  7. 00:19:265 (2,3,4) - Aún siendo una platter, se me hace muy inusual ver éste tipo de triplets, haz algo más sencillo, pero a la vez eficaz. Como puedes apreciar, moví las notas siguientes al triplet, dando así un mejor aspecto, revisa con cuidado, ya que las distancias son un tema a destacar.Hecho
  8. 00:21:429 (6,1) - Se me hace muy lejos la distancia que hay entre la nota y el comienzo del stream, te sugiero mover (1) hacia x: 192, dando un mejor desempeño.Hecho
  9. 00:22:976 (2,3) - Este tipo de movimientos se me hace raro y a la vez complicado, es muy controversial, simplemente no dan buen aspecto a tu mapa, intenta con algo simple. Si eres observador, podrás notar que cambie la forma del slider (1) para dar dirección a el siguiente slider, aunque lo dejo en tus manos para ver cuál forma es la adecuada para ti.Hecho
  10. 00:27:924 (2,3) - Se me hace algo incómodo, le hace falta dirección, pero no veo posibilidades, así que, bueno, pide opciones.A mi me agrada como se ve esos sliders
  11. 00:30:399 (1) - Quita el NC, no es sumamente necesario.Hecho
  12. 00:31:481 (1,2,3,4,5,1) - Cambiar la forma y dirección de éstas notas y el slider seria una buena opción, para no hacer tanto rollo, haz lo de la imagen. Hecho
  13. Siento algo juntos 00:54:832 (2,3) - éstos sliders, para ello te sugiero cambiar la forma y dirección de c/u, por ejemplo. Hecho
  14. 00:55:296 (3,4) - Un hyper no estaría mal para enfatizar la culminación del kiai time, es por eso que 00:55:759 (4,5,6,7,8) - mueve todas éstas notas a x: 480, recuerda vas a mover hasta el punto en que el eje x marque 480, no vas a mover una por una, tampoco teclees el número, sólo muévelo Hecho
  15. 00:55:759 (4) - Se me olvidaba, agrega NC.Hecho
  16. 00:56:378 (3,4,5) - Pensándolo bien, cambia la forma de éste triplet, algo como se muestra en la imagen, después asegúrate de crear un hyper entre 00:56:687 (5,1) - éstas notas.Hecho
  17. Bueno, es todo, mucha suerte, el mapa ya está listo, pide checks, éxito. 8-)
Benita
as requested!

Cup
  1. 00:12:460 (2) - nc
  2. 00:19:883 (1,2,3) - I actually like the way you emphasisied this better than 00:14:625 (3,1) - the slider makes the notes not stand out as much whilst having them all as single notes gives more emphasisis to the stronger beats. same here 00:34:419 (3,1) -
  3. 00:41:533 (1) - remove nc
  4. 00:45:244 (1,2) - strong beat is on slider end of 2, try making 1 a 1/2 slider and make slider end of 2 a single note, also remove nc 00:45:244 (1) -
  5. 00:52:667 (2,3) - same as above
  6. 00:58:234 (2) - could nc this due to the 1/1 distance to the previous note
Salad
  1. 00:06:275 (4) - 00:08:749 (4) - nc
  2. 00:11:223 (1,2,3) - I think instead of two 1/4 sliders and a note you could use a 3/4 slider like this instead to simplify the rhythm. So far, the rhythm usage is pretty close to Platter so would be nice for a better spread. If you do this, you can also remove nc on 00:11:842 (1) - . This also applies to all similar patterns with doubles like 00:31:017 (1,2,3) - 00:50:811 (1,2,3) - 01:00:708 (1,2,3) -
  3. 00:14:935 (1,2,3) - I think dashes between all these notes would fit really good to emphasise the guitar, also try to do something similar here 00:19:883 (1,2,3,4,5,6) -. this also applies to similar parts like 00:34:729 (1,2,3) - 00:39:677 (1,2,3,4,5,6) -
  4. 00:16:172 (3) - nc
  5. 00:21:120 (5,1) - swap nc
  6. 00:22:976 (2,3,4) - 00:42:770 (2,3) - both places here, the downbeat is on a slider end, try making the slider two single notes instead?
  7. 00:28:543 (3) - nc
  8. generally try go over your combos
Platter
  1. 00:02:564 (1) - droplets are really weird for the flow to the next note so try to curve the slider the other way instead
  2. 00:14:935 (1,2,3,1) - same as in salad, could work good with dashes between all notes for the guitar
  3. 00:16:172 (3,1) - swap nc here
  4. 00:31:481 (1) - remove nc
  5. 00:39:677 (1,2) - droplets look wonky, try curving the sliders outwards instead
  6. 00:50:811 (1,2,3,4) - tap dashes, not very recommended in a platter, try making a similar pattern to 00:11:223 (1,2,3,1,2,3,4) -
  7. 00:55:296 (3,1,2,3,4,5) - dash into a strong directionchange with a dash to 2 and another dash to 3.. way too complicated for a platter. reduce the dash between 00:55:759 (1,2) - to stay consistent with previous patterns but also to keep it simple for platter players
It's overall a clean set but the song is really capable of a rain, there is a lot of vocals and stuff that's unmapped in platter so there really is room for a rain, if you don't wanna map it yourself, why don't try asking for a gd?
Ascendance
that rain hurts the spread more than helping it . . .
Topic Starter
Ponchiwi

Benny- wrote:

as requested!

Cup
  1. 00:12:460 (2) - nc
  2. 00:19:883 (1,2,3) - I actually like the way you emphasisied this better than 00:14:625 (3,1) - the slider makes the notes not stand out as much whilst having them all as single notes gives more emphasisis to the stronger beats. same here 00:34:419 (3,1) -
  3. 00:41:533 (1) - remove nc
  4. 00:45:244 (1,2) - strong beat is on slider end of 2, try making 1 a 1/2 slider and make slider end of 2 a single note, also remove nc 00:45:244 (1) -
  5. 00:52:667 (2,3) - same as above
  6. 00:58:234 (2) - could nc this due to the 1/1 distance to the previous note
All applied


Salad
  1. 00:06:275 (4) - 00:08:749 (4) - nc
  2. 00:11:223 (1,2,3) - I think instead of two 1/4 sliders and a note you could use a 3/4 slider like this instead to simplify the rhythm. So far, the rhythm usage is pretty close to Platter so would be nice for a better spread. If you do this, you can also remove nc on 00:11:842 (1) - . This also applies to all similar patterns with doubles like 00:31:017 (1,2,3) - 00:50:811 (1,2,3) - 01:00:708 (1,2,3) -
  3. 00:14:935 (1,2,3) - I think dashes between all these notes would fit really good to emphasise the guitar, also try to do something similar here 00:19:883 (1,2,3,4,5,6) -. this also applies to similar parts like 00:34:729 (1,2,3) - 00:39:677 (1,2,3,4,5,6) -
  4. 00:16:172 (3) - nc
  5. 00:21:120 (5,1) - swap nc
  6. 00:22:976 (2,3,4) - 00:42:770 (2,3) - both places here, the downbeat is on a slider end, try making the slider two single notes instead?
  7. 00:28:543 (3) - nc
  8. generally try go over your combos
All applied


Platter
  1. 00:02:564 (1) - droplets are really weird for the flow to the next note so try to curve the slider the other way instead I like how that slider is, it gives the player a sexy move (?)
  2. 00:14:935 (1,2,3,1) - same as in salad, could work good with dashes between all notes for the guitar Done
  3. 00:16:172 (3,1) - swap nc here Done
  4. 00:31:481 (1) - remove nc Done
  5. 00:39:677 (1,2) - droplets look wonky, try curving the sliders outwards instead Done
  6. 00:50:811 (1,2,3,4) - tap dashes, not very recommended in a platter, try making a similar pattern to 00:11:223 (1,2,3,1,2,3,4) - I want to leave that pattern because as it is the entrance to the last kiai, it emphasizes the race that makes the player
  7. 00:55:296 (3,1,2,3,4,5) - dash into a strong directionchange with a dash to 2 and another dash to 3.. way too complicated for a platter. reduce the dash between 00:55:759 (1,2) - to stay consistent with previous patterns but also to keep it simple for platter players Done
It's overall a clean set but the song is really capable of a rain, there is a lot of vocals and stuff that's unmapped in platter so there really is room for a rain, if you don't wanna map it yourself, why don't try asking for a gd?
Topic Starter
Ponchiwi

Ascendance wrote:

that rain hurts the spread more than helping it . . .
So that the spread is adequate. i'll have to add a diff rain so there is no conflict with the Razor uwu diff
Ascendance

Ponchiwi wrote:

Ascendance wrote:

that rain hurts the spread more than helping it . . .
So that the spread is adequate. i'll have to add a diff rain so there is no conflict with the Razor uwu diff
I would just remove the razor diff lol

diff name doesn't match anything and the diff is not of the best quality imo

but gl
Cowboy
Light Rain as requested
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Title:Chichavino
TitleUnicode:Chichavino
Artist:Tronic
ArtistUnicode:Tronic
Creator:Ponchiwi
Version:Jusen's Light Rain
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Tags:Ke Patine La Risa RazorSharp Razor Sharp Jusenkyo
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424,192,42770,2,0,L|504:256,1,90,2|0,0:0|0:0,0:0:0:0:
368,240,43079,2,0,L|304:312,1,90,8|0,0:0|0:0,0:0:0:0:
64,304,43388,6,0,P|104:248|224:248,1,180,8|8,3:0|0:0,0:0:0:0:
392,232,44007,1,8,0:0:0:0:
284,232,44161,1,0,0:0:0:0:
176,232,44316,1,8,0:0:0:0:
64,232,44471,1,0,0:0:0:0:
312,240,44625,6,0,P|320:168|264:72,1,180,12|8,0:0|0:0,0:0:0:0:
72,184,45244,2,0,L|16:256,1,90,8|0,0:0|0:0,0:0:0:0:
144,272,45553,2,0,L|192:352,1,90,8|0,0:0|0:0,0:0:0:0:
440,320,45862,6,0,P|416:240|320:200,1,180,8|0,3:0|0:0,0:0:0:0:
136,280,46481,1,2,0:0:0:0:
226,280,46635,1,0,0:0:0:0:
336,280,46790,1,8,0:0:0:0:
448,280,46944,1,0,0:0:0:0:
192,280,47100,6,0,P|136:240|144:136,1,180,12|0,3:0|0:0,0:0:0:0:
416,192,47718,2,0,P|464:240|472:360,1,180,8|0,3:0|0:0,0:0:0:0:
80,304,48337,2,0,P|32:272|40:152,1,180,8|0,3:0|0:0,0:0:0:0:
240,192,48955,2,0,L|48:192,1,180,8|0,3:0|0:0,0:0:0:0:
448,192,49574,5,12,0:0:0:0:
304,192,49883,1,8,0:0:0:0:
80,200,50192,2,0,L|144:368,1,180,2|8,0:0|0:0,0:0:0:0:
328,288,50811,6,0,L|312:336,1,45,8|8,0:0|0:0,0:0:0:0:
408,256,51043,2,0,L|424:200,1,45,8|8,0:0|0:0,0:0:0:0:
328,208,51275,1,0,0:0:0:0:
290,128,51429,5,2,0:0:0:0:
322,47,51584,1,0,0:0:0:0:
404,15,51738,1,8,0:0:0:0:
482,53,51893,1,0,0:0:0:0:
144,200,52048,6,0,P|112:232|144:352,1,180,12|0,3:0|0:0,0:0:0:0:
344,296,52667,2,0,L|248:248,1,90,0|0,0:0|0:0,0:0:0:0:
392,240,52976,2,0,L|496:208,1,90,8|0,3:0|0:0,0:0:0:0:
176,232,53285,6,0,P|112:224|88:112,1,180,8|8,0:0|0:0,0:0:0:0:
320,192,53904,1,8,0:0:0:0:
407,185,54058,1,0,0:0:0:0:
469,122,54213,1,0,0:0:0:0:
472,34,54367,1,0,0:0:0:0:
192,192,54522,6,0,P|144:240|168:352,1,180,12|8,0:0|0:0,0:0:0:0:
368,320,55141,2,0,L|464:272,1,90,8|0,0:0|0:0,0:0:0:0:
320,240,55450,2,0,L|240:200,1,90,8|0,0:0|0:0,0:0:0:0:
24,200,55759,6,0,P|72:144|176:144,1,180,8|8,3:0|0:0,0:0:0:0:
368,200,56378,2,0,L|344:304,1,90,8|0,0:0|0:0,0:0:0:0:
184,192,56687,2,0,L|144:288,1,90,2|0,0:0|0:0,0:0:0:0:
376,104,56996,6,0,P|360:336|368:104,1,720,12|8,3:0|0:0,0:0:0:0:
208,200,58543,1,0,0:0:0:0:
64,192,58852,2,0,L|8:368,1,180,0|8,0:0|0:0,0:0:0:0:
488,200,59471,5,8,3:0:0:0:
272,200,59780,1,8,0:0:0:0:
64,200,60089,2,0,L|8:288,2,90,10|0|8,0:0|0:0|0:0,0:0:0:0:
488,192,60708,6,0,L|456:256,1,45,8|8,0:0|0:0,0:0:0:0:
360,192,60940,2,0,L|312:248,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,61172,2,0,L|160:288,1,90,0|2,0:0|0:0,0:0:0:0:
296,280,61481,2,0,L|360:368,1,90,0|8,0:0|0:0,0:0:0:0:
456,352,61790,1,0,0:0:0:0:
104,320,61945,5,12,3:0:0:0:

Nota: Copia los tags de mi dificultad, faltaron algunos, suerte. ;)
Benita
I'll mod the rains and do a recheck after 2-3 mods
-Sh1n1-


Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion.

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes).
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please.

@Jusen: things mentioned on Razor's part could be applied on your diff too, the difference between your diff and Razor's one could be on jumps and hyper dashes imo.

@Ponchiwi: I don't like how you cutted a song of 2 minutes into 1 tbh, but it's up to you, if the song is short as a full ver I'm agree but... cutting a short song into a shorter ver. is like mehh... at least to me, this is just my opinion, so don't care about it.


Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
Topic Starter
Ponchiwi

-Sh1n1- wrote:



Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion.

the original idea was to keep the rhythm of the drums. But we could add more notes. We will see what we can do. I didn't want to do this because I thought it was overmapping, but now that you suggest me this, it's good to know it!

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes).
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please.
One option could be to rename the razor's diff by the name of the album of the song. "Ke patine la risa" but changing "risa" by "dashes" so put "ke patine los dashes"
is just a suggestion Razor

@Jusen: things mentioned on Razor's part could be applied on your diff too, the difference between your diff and Razor's one could be on jumps and hyper dashes imo.

@Ponchiwi: I don't like how you cutted a song of 2 minutes into 1 tbh, but it's up to you, if the song is short as a full ver I'm agree but... cutting a short song into a shorter ver. is like mehh... at least to me, this is just my opinion, so don't care about it.

:thinking:


Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
Cowboy
@Sh1n1, don't want to add these changes, anyway thanks.
Razor Sharp

-Sh1n1- wrote:



Just passing by, after check Platter, Jusen's and Razor's diff, I think that the main problem here is structure, if you pay attention to the number of objects:

Platter: 186 objects
Jusen's Light Rain: 174 objects
Razor's Clean Cut: 189 objects

I mean, I don't understand why so many 1/1 breaks every 2 notes, 00:03:027 - 00:03:646 - 00:04:265 - 00:04:883 - etc, structure at intro is basically the same on the 3 last diffs (I'm counting Jusen's one too), Razor's diff and Jusen's Rain could have more notes in my opinion. - There is no point in adding notes where there is absolutely NO SOUND you know. Like i know the guitar sound is long on these, but at the beginning i mainly focused the drums instead of the guitar.

Razor's Clean Cut

  1. As Ascendance said, the name of this diff doesn't fit the song, Ponchi could suggest you something in spanish or call this diff Rain or Overdose (if you will add more notes). - Audio got changed to the original length, so will add alot more notes.
  2. As I said previously, this diff is undermapped imo, for example you could add a note on 00:03:029 -, change 00:03:491 (3) - into an 1/2 slider and so on. - And make the slider tail be on no sound? That does not seem logical for me.
  3. 00:12:460 (1,2,3,4) - mmm, from 00:12:460 - the intensity of the song is decreasing, but checking to your objects (structure), you are not reflecting that, it's kinda weird for me that intro have less notes than this part tbh, if I'm not wrong, this is the calmest part of the song with 00:32:254 -, right? try to reflect that in the map please. - If it is the 3/4 sliders you are talking about, i added them due to the sounds they start on not ending before the next sliders. I think it fits, and i think they reflect the sounds pretty good myself.
One option could be to rename the razor's diff by the name of the album of the song. "Ke patine la risa" but changing "risa" by "dashes" so put "ke patine los dashes"
is just a suggestion Razor
[/color]



Another thing that took my atention was lyrics, 00:35:038 - conchetumare (motherfucker), haha at least in my country this is an obscene and/or indecent word so it could be taken as nsfw?

Sorry por hacer el mod en ingles, solo que queria que los demas entiendan lo que puse para que puedan recibir mas opiniones constructivas, Good Luck guys.
http://puu.sh/wMkAO/c61a6a91a2.osu
Benita
You need to do something about the spread issue, you can't just pretend it isn't there. If neither razor or jusen wants to add notes then ponchiwi has to remove notes in his platter... And seeing his diffs were fine, you're making this set a whole lot more complicated than it has to be, it's sad to see :(
Topic Starter
Ponchiwi

Benny- wrote:

You need to do something about the spread issue, you can't just pretend it isn't there. If neither razor or jusen wants to add notes then ponchiwi has to remove notes in his platter... And seeing his diffs were fine, you're making this set a whole lot more complicated than it has to be, it's sad to see :(
Reduced objects in the diff Platter
BoberOfDarkness

Ascendance wrote:

I would just remove the razor diff lol
wut? u drunk, go with memes to Twitter
General stuff


Combo/Objects
Cup: 315/209
Salad: 407/290
Platter: 434/304
Rain by Jusen: 567/307
Rain by Razor: 703/334


so u guys and girls made Ponchi reduced the objects on platter and now it's only 27 combo difference where's between Cup/Salad there's 92 combo and Platter and Rain no.1 there's 133 difference


Changing Platters STR to 2 makes would increase the combo difference between Salad and Platter to 109 and between Platter and Rain the gap would be lowered to 51. That works a lot better to me.

Razor's


00:18:280 (4,1) - edgy dash, its 3 grids from the hyper and I am suggesting to add the hyperdash here, one thing is the strong guitar sound and drum hit at 00:18:589 - and 2nd is the 1/1 sound from 00:18:280 - to 00:18:589 -, that calls for hyperdash to me.

00:20:445 (3,4,5) - since there's a vocal line and is weak its better to place 1/1 horizontal slider, works better, plays better.

00:23:228 (4,1) - strong sounds at new stanza suggest placing hyperdash

00:59:104 (2) - instead of stacking you could go with a dash or hyperdash

Jusen's


Change HP to 6 for spread sake

00:32:816 (2,3) - low distance kinda makes this flow stop, you might move (2) left a bit

00:35:909 (3) - NC for consistency with your NCing

Platter


Using slider tick 2 would feel the combo gap between Salad and Jusen's Rain also it feels nicer to play with 2 STR. Also I think it would be more fine (for spread sake) to start using STR2 at 'hard' level of difficulty so it's better introduction to 'insane' diffs but doesn't add big difficulty gap between Platter and Salad.

01:00:883 (3,4) - distance is too high for regular dash jump

01:07:455 (2,1) - flow stop and then 01:07:919 (1,2) - awkward jump you might want to move (1) somewhere between the previous and the next note

01:45:805 (5,6) - u got 2 notes at same time Shout out to modders, using Ai-mod or others apps helps.


Other that those map is totally fine to move it further.

Also mapset is nice to play :>
Topic Starter
Ponchiwi

BoberOfDarkness wrote:

General stuff


Combo/Objects
Cup: 315/209
Salad: 407/290
Platter: 434/304
Rain by Jusen: 567/307
Rain by Razor: 703/334


so u guys and girls made Ponchi reduced the objects on platter and now it's only 27 combo difference where's between Cup/Salad there's 92 combo and Platter and Rain no.1 there's 133 difference


Changing Platters STR to 2 makes would increase the combo difference between Salad and Platter to 109 and between Platter and Rain the gap would be lowered to 51. That works a lot better to me. Could you tell me how do it? :c

Platter


Using slider tick 2 would feel the combo gap between Salad and Jusen's Rain also it feels nicer to play with 2 STR. Also I think it would be more fine (for spread sake) to start using STR2 at 'hard' level of difficulty so it's better introduction to 'insane' diffs but doesn't add big difficulty gap between Platter and Salad. Help with this :c idk what it means "STR" and explain me this more in detail

01:00:883 (3,4) - distance is too high for regular dash jump Done

01:07:455 (2,1) - flow stop and then 01:07:919 (1,2) - awkward jump you might want to move (1) somewhere between the previous and the next note Done

01:45:805 (5,6) - u got 2 notes at same time Shout out to modders, using Ai-mod or others apps helps. Done


Other that those map is totally fine to move it further.

Also mapset is nice to play :>
BoberOfDarkness
Explained in PM ;)
Kimitakari
From my Modding Queue

  • Cup
  1. 01:21:682 (1) - x:352 because there's no movement.
  • Platter
  1. 01:40:470 (3,4,5,6,7,8,9) - x:232 I think.
I love this Platter <3

  • Jusen's Light Rain
  1. 00:21:682 (1,2,3,4,1,2,3,4) - I'd make more movement. Your pattern feels no movement, well, almost. Here hod I made.
  2. 00:41:476 (1,2,3,4,5,6,7,8) - Feels like it should be at x:452
  3. 00:51:218 (3,1,2,3,4) - x:288
  4. 01:14:878 (2,3) - I don't really like this pattern D: you can make this pattern and move it to x:208 (If you don't like that idea then this). Then just use Ctrl+H starting at 01:15:342 until the end of the song.
That's all I can possible find.

  • Razor's Ke Patinen Los Dashes
  1. 00:18:589 (1) - Big spacing here. x:416
  2. 00:36:836 (3) - Same as on the first suggestion. x:432
  3. 00:39:620 (1,2) - Move these objects to x:208. Once again, big spacing
  4. 01:00:342 (3) - Big spacing. x:160
Basically I don't like these big spacing you got. I pointed them everywhere when I was checking your map. Other than that cool diff Razor once again.
That's all for me! Good luck with ranking!
Topic Starter
Ponchiwi

Nelly wrote:

From my Modding Queue

  • Cup
  1. 01:21:682 (1) - x:352 because there's no movement. I liked giving the player a rest at the end of the solo D:
  • Platter
  1. 01:40:470 (3,4,5,6,7,8,9) - x:232 I think. I would like to leave it to emphasize more the end of the song
I love this Platter <3 Muchas gracias ;-;
That's all for me! Good luck with ranking!

And thanks for trying to modding these diff, I guess... all is in order,
Cowboy
Everything fixed on Bober's mod, thanks dude.

Nelly wrote:

From my Modding Queue

  • Jusen's Light Rain
  1. 00:21:682 (1,2,3,4,1,2,3,4) - I'd make more movement. Your pattern feels no movement, well, almost. Here hod I made.(I really like the shape of the stream, I prefer to keep it, but thanks for your suggestion.)
  2. 00:41:476 (1,2,3,4,5,6,7,8) - Feels like it should be at x:452 (Done.)
  3. 00:51:218 (3,1,2,3,4) - x:288 (Did some changes. and moved a bit.)
  4. 01:14:878 (2,3) - I don't really like this pattern D: you can make this pattern and move it to x:208 (If you don't like that idea then this). Then just use Ctrl+H starting at 01:15:342 until the end of the song. (I think that an easier solution would be to tilt the slider a bit towards the next note, giving a more comfortable and clean hdash, that's what I'll do, but thanks for both suggestions.)
That's all I can possible find.
That's all for me! Good luck with ranking!
Thanks both for your mods, was helpful.

Update box
osu file format v14

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AudioLeadIn: 0
PreviewTime: 22300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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TitleUnicode:Chichavino
Artist:Tronic
ArtistUnicode:Tronic
Creator:Ponchiwi
Version:Jusen's Light Rain
Source:
Tags:Ke Patine La Risa RazorSharp Razor Sharp Jusenkyo
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268,264,33280,1,0,0:0:0:0:
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384,184,34362,1,2,0:0:0:0:
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184,192,36218,1,10,0:0:0:0:
384,192,36527,2,0,P|448:192|408:288,1,180,0|8,0:0|0:0,0:0:0:0:
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144,248,37919,1,0,0:0:0:0:
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416,248,38383,6,0,P|464:208|472:88,1,180,8|0,3:1|0:0,0:0:0:0:
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320,192,40238,2,0,P|376:248|320:312,1,180,8|0,3:0|0:0,0:0:0:0:
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452,320,41476,5,8,0:0:0:0:
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419,103,41939,1,8,0:0:0:0:
380,96,42017,1,0,0:0:0:0:
184,192,42094,6,0,P|144:152|232:96,1,180,12|0,3:0|0:0,0:0:0:0:
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284,232,44104,1,0,0:0:0:0:
176,232,44259,1,10,0:0:0:0:
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312,240,44568,6,0,P|320:168|264:72,1,180,12|8,0:0|0:0,0:0:0:0:
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226,280,46579,1,0,0:0:0:0:
336,280,46733,1,8,0:0:0:0:
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192,280,47043,6,0,P|136:240|144:136,1,180,12|0,3:1|0:0,0:0:0:0:
416,192,47661,2,0,P|464:240|472:360,1,180,8|0,3:3|0:0,0:0:0:0:
80,304,48280,2,0,P|32:272|40:152,1,180,8|0,3:1|0:0,0:0:0:0:
240,192,48898,2,0,L|48:192,1,180,8|0,3:3|0:0,0:0:0:0:
448,192,49517,5,12,0:0:0:0:
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80,200,50135,2,0,L|144:368,1,180,2|8,0:0|0:0,0:0:0:0:
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296,240,51218,1,0,0:0:0:0:
249,164,51372,5,2,0:0:0:0:
273,80,51527,1,0,0:0:0:0:
351,40,51682,1,8,0:0:0:0:
442,53,51836,1,0,0:0:0:0:
144,200,51991,6,0,P|112:232|144:352,1,180,12|0,3:1|0:0,0:0:0:0:
344,296,52610,2,0,L|248:248,1,90,2|0,0:0|0:0,0:0:0:0:
392,240,52919,2,0,L|496:208,1,90,8|0,3:0|0:0,0:0:0:0:
176,232,53228,6,0,P|112:224|88:112,1,180,8|8,0:1|0:0,0:0:0:0:
320,192,53847,1,2,0:0:0:0:
407,185,54001,1,0,0:0:0:0:
469,122,54156,1,8,0:3:0:0:
472,34,54311,1,0,0:0:0:0:
192,192,54465,6,0,P|144:240|168:352,1,180,12|8,0:1|0:0,0:0:0:0:
368,320,55084,2,0,L|464:272,1,90,2|0,0:0|0:0,0:0:0:0:
320,240,55393,2,0,L|240:200,1,90,8|0,0:0|0:0,0:0:0:0:
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368,200,56321,2,0,L|344:304,1,90,2|0,0:0|0:0,0:0:0:0:
184,192,56630,2,0,L|144:288,1,90,8|0,0:3|0:0,0:0:0:0:
376,104,56939,6,0,P|360:336|368:104,1,720,12|8,3:1|0:0,0:0:0:0:
208,200,58486,1,0,0:0:0:0:
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488,200,59414,5,8,3:0:0:0:
272,200,59723,1,8,0:0:0:0:
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360,192,60883,2,0,L|312:248,1,45,8|8,0:0|0:0,0:0:0:0:
224,192,61115,2,0,L|160:288,1,90,0|2,0:0|0:0,0:0:0:0:
296,280,61424,2,0,L|360:368,1,90,0|8,0:0|0:0,0:0:0:0:
456,352,61733,1,0,0:0:0:0:
104,320,61888,6,0,P|48:304|64:184,1,180,12|8,0:0|0:3,0:0:0:0:
224,200,62507,2,0,L|120:224,1,90,0|0,0:1|0:0,0:0:0:0:
256,192,62816,1,8,0:3:0:0:
488,200,62970,6,0,P|472:272|352:280,1,180
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248,224,63744,2,0,L|216:320,1,90
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248,192,64981,2,0,L|352:192,1,90
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488,208,65445,6,0,B|496:112|400:56,1,180
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200,192,66372,1,0,0:0:0:0:
80,200,66527,2,0,L|144:272,1,90,8|0,0:3|0:0,0:0:0:0:
392,256,66836,6,0,P|448:208|368:168,1,180,12|0,0:1|0:0,0:0:0:0:
216,248,67455,2,0,L|152:320,1,90
280,248,67764,1,8,0:3:0:0:
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240,248,68692,2,0,L|152:280,1,90
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120,224,69311,6,0,P|56:264|128:312,1,180,12|0,0:1|0:0,0:0:0:0:
296,264,69929,2,0,L|408:264,2,90,0|0|8,0:0|0:0|0:1,0:0:0:0:
168,272,70393,2,0,P|104:240|176:192,1,180
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288,184,71166,1,8,0:3:0:0:
329,200,71243,1,0,0:0:0:0:
357,234,71320,1,8,0:3:0:0:
364,278,71397,5,0,0:0:0:0:
348,319,71475,1,8,0:3:0:0:
314,348,71552,1,0,0:0:0:0:
270,355,71629,1,8,0:3:0:0:
228,339,71707,1,0,0:0:0:0:
72,160,71785,6,0,P|47:241|112:295,1,180,12|0,0:1|0:0,0:0:0:0:
320,208,72403,2,0,L|232:240,1,90
120,232,72713,1,8,0:3:0:0:
384,232,72867,2,0,P|384:280|272:336,1,180
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360,200,73795,1,0,0:0:0:0:
274,227,73949,1,8,0:3:0:0:
188,254,74104,1,0,0:0:0:0:
432,208,74259,6,0,P|480:240|448:352,1,180,12|0,0:1|0:0,0:0:0:0:
288,240,74878,2,0,L|248:336,1,90
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368,256,75342,6,0,P|424:208|352:152,1,180
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224,240,76115,2,0,L|160:328,1,90
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360,248,76733,6,0,P|424:200|352:160,1,180,12|0,0:1|0:0,0:0:0:0:
256,184,77197,1,0,0:0:0:0:
112,288,77352,2,0,P|48:248|120:192,1,180,8|8,0:0|0:3,0:0:0:0:
216,184,77816,1,0,0:0:0:0:
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216,256,78589,2,0,L|184:160,1,90,8|0,0:3|0:0,0:0:0:0:
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344,272,79517,2,0,L|240:272,2,90,8|0|0,0:3|0:0|0:0,0:0:0:0:
256,216,79981,1,8,0:2:0:0:
136,216,80135,2,0,L|96:304,1,90,8|0,0:3|0:0,0:0:0:0:
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216,240,80754,2,0,L|144:328,1,90,8|0,0:3|0:0,0:0:0:0:
288,216,81063,2,0,L|392:216,1,90,8|0,0:3|0:0,0:0:0:0:
232,184,81372,2,0,L|128:184,1,90,8|0,0:3|0:0,0:0:0:0:
392,192,81682,5,12,0:1:0:0:
112,312,90960,5,8,0:3:0:0:
73,289,91037,1,0,0:0:0:0:
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114,107,91423,1,8,0:3:0:0:
158,103,91501,1,0,0:0:0:0:
328,192,91579,6,0,P|368:240|304:336,1,180,8|0,0:1|0:0,0:0:0:0:
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16,192,92507,1,8,0:3:0:0:
400,208,92816,6,0,P|440:232|408:352,1,180,8|0,0:1|0:0,0:0:0:0:
240,232,93434,1,2,0:0:0:0:
150,232,93588,1,0,0:0:0:0:
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150,232,93898,1,0,0:0:0:0:
368,240,94053,6,0,P|424:200|352:128,1,180,8|0,0:1|0:0,0:0:0:0:
208,192,94671,2,0,L|232:288,1,90,2|0,0:0|0:0,0:0:0:0:
384,288,94981,1,8,0:3:0:0:
16,224,95290,6,0,P|-8:176|40:64,1,180,8|0,0:1|0:0,0:0:0:0:
232,192,95909,2,0,L|320:240,1,90,2|0,0:0|0:0,0:0:0:0:
184,248,96218,2,0,L|96:288,1,90,8|0,0:1|0:0,0:0:0:0:
440,256,96527,6,0,P|472:224|400:136,1,180,8|0,0:1|0:0,0:0:0:0:
168,200,97146,2,0,P|128:224|168:336,1,180,8|0,0:0|0:0,0:0:0:0:
488,216,97764,2,0,L|432:40,1,180,8|0,0:1|0:0,0:0:0:0:
200,192,98383,2,0,P|144:224|64:320,1,180,8|0,0:0|0:0,0:0:0:0:
448,200,99001,6,0,P|504:232|448:336,1,180,8|0,0:1|0:0,0:0:0:0:
296,248,99620,2,0,L|488:248,1,180,2|0,0:0|0:0,0:0:0:0:
256,184,100238,2,0,L|232:232,1,45,8|0,0:0|0:0,0:0:0:0:
144,192,100470,2,0,L|120:232,1,45,8|0,0:0|0:0,0:0:0:0:
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170,52,101165,1,8,0:0:0:0:
259,45,101320,1,0,0:0:0:0:
488,192,101476,6,0,P|496:240|392:296,1,180,8|0,0:1|0:0,0:0:0:0:
216,232,102094,2,0,L|272:344,1,90,2|0,0:0|0:0,0:0:0:0:
392,320,102403,1,8,0:3:0:0:
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@Razor, remeber to add the green lines to reduce the sound of the end of the spinner, thanks.
Benita
Finally back to do a recheck

Platter
01:05:445 (1,2) - not sure what i feel about this antiflow, i think it might be too much

Jusen
00:09:620 (3,1) - if this is gonna be a hyper, then 00:04:671 (3,1) - 00:07:146 (3,1) - these should also be hypers because they all have finishers in the song and the melody is kind of resetting
00:31:888 (3,4) - you could emphasise the snares better here with some dashes or just generally more movement, just a curve feels kinda boring. Same applies to similar parts
00:56:939 (1) - 01:52:610 (1) - Please map the vocals, the slider ends are placed on pretty strong beats which I feel should be emphasised with a dash

Razor
I absolutely 100% disagree to the usage of extended sliders, firstly because it sounds and plays edgy as fuck and secondly because you're not consistent with it. Examples:
00:27:249 (1,2,3) - all extended sliders then a 1/1 break between 00:28:177 (4,1) - while the vocal is just the same.
00:34:671 (1,2,3,4) - what in the world are you following here? 00:34:671 (1) - guitar while these 00:35:290 (3,4) - vocals? Maybe you're solely following drums but considering you're constantly shifting between following vocals/drums it's hard to tell and just looks and plays weirdly
00:39:620 (1,2,3,4,1) - Then take a look at this compared to the way you mapped the above. Exact same sounds but it's totally differently mapped.

I won't mod it as it is nor will I push this set forward considering the quality of the top diff.

The other diffs are fine
Topic Starter
Ponchiwi

Benny- wrote:

Finally back to do a recheck

Platter
01:05:445 (1,2) - not sure what i feel about this antiflow, i think it might be too much I reduced the distance so that antiflow isn't very hard, even if can be caught without dash, but like is platter, players who are learning will feel the need to press dash, but I think it is the pattern now is simpler

The other diffs are fine <3
Topic Starter
Ponchiwi
Talking with Razor we came to the agreement that it would be better to remove his diff,

In case anyone want to play it, i'll leave the link in the description as extra diff to be able to download it.
Cowboy

Benny- wrote:

Finally back to do a recheck


Jusen
00:09:620 (3,1) - if this is gonna be a hyper, then 00:04:671 (3,1) - 00:07:146 (3,1) - these should also be hypers because they all have finishers in the song and the melody is kind of resetting (I think it could be, but I do not like it so much, since I see something "forced" to obtain the hdashes, in addition it is a "light rain" abstains from those hdashes, being the beginning of the song.)
00:31:888 (3,4) - you could emphasise the snares better here with some dashes or just generally more movement, just a curve feels kinda boring. Same applies to similar parts (Done.)
00:56:939 (1) - 01:52:610 (1) - Please map the vocals, the slider ends are placed on pretty strong beats which I feel should be emphasised with a dash (I would like to keep these sliders, I really like them, I know there are sounds between them, but I want to see more opinions about it, thanks.)



The other diffs are fine
Thanks for the mod, was helpful.

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 22300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 81682,90960
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Chichavino
TitleUnicode:Chichavino
Artist:Tronic
ArtistUnicode:Tronic
Creator:Ponchiwi
Version:Jusen's Light Rain
Source:
Tags:Ke Patine La Risa RazorSharp Razor Sharp Jusenkyo
BeatmapID:1357095
BeatmapSetID:594658

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Benita
ok, let's go
MBomb
Hello, sorry for long wait.

[General]

Just wondering why the bubble was popped? I assume it's some minor change, but it's probably best to note why to make sure.
HP6 on the rain would be nice for spread.

[Cup]

00:07:764 (2) - This section in general is feeling quite repetitive pattern wise, I think moving this to like x:48 would provide some variety, I feel.
00:11:166 (1) - Some higher distancing to this would be nice considering the introduction of the drums here, x:192 maybe?
00:24:775 (1) - Higher distancing to this, especially considering you used a finish hitsound, would be nice. x:352 works well.
00:27:249 (1) - Same with this one, x:96 feels good here.
00:29:723 (1) - Would be nice to have higher distancing on this too for the stronger vocal.
00:35:290 (2) - This one feels a bit big of a distance right now, a slight reduction such as x:416 would feel good.
00:42:094 (1) - Would be nice to have a bit more distancing for emphasis on the start of the kiai, try x:224.
00:44:568 (1) - Higher distance for the finish hitsound would be good.
00:46:424 (3) - Would be nice to have a bit of a slowdown into the direction change here, try x:272.
00:48:280 (3) - NC here for consistency.
00:49:517 (1) - Higher distancing for more emphasis on this vocal and finish sound would be good, x:224 maybe?
00:56:939 (1) - This is very small distancing to this right now, higher distance to emphasise the end of the kiai would be good, try x:272.
01:21:682 (1) - Considering the strength increase at the end of the section, a higher distance like x:352 would be good.
01:30:960 (1,2) - More emphasis on the start of the kiai would be nice with a higher distance would be nice, move this section a tiny bit to the right, like x:352.
01:37:764 (3) - NC here for consistency.
01:39:001 (1) - Again, higher distance for emphasis on this vocal would be good, try x:384.
01:41:475 (1) - More emphasis on the start of kiai would be good, try x:320.
01:47:661 (3) - NC here for consistency.
01:48:898 (1) - Try more emphasis on this vocal with x:48.
01:52:610 (4) - NC on that one would be good too.

[Salad]

00:09:311 (2) - Try x:112, a higher distancing for the change in guitar here could be nice.
00:13:641 (1,2,3,4) - Hmm, dash density in this section feels a little high, I'd recommend getting rid of a couple of dashes by reducing this section to like x:288, to make it easier for a salad player.
00:15:496 (2) - Slightly higher distancing to make the dash more obvious for a salad player would be good, try x:368.
00:18:589 (1,2,3,4) - Again, maybe better to have a lower dash density on this section, it's a moderately calm section of the song, so maybe a good relaxing period for the player. Ctrl+H on 1 and moving it to x:320, and then move 2 to x:320, 3 to x:392, and 4 to x:320. I feel this pattern fits really well here and helps to give nice strong distances that aren't dashes to these strong notes.
00:20:445 (3,4) - Increasing distancing slightly to make sure the player knows to dash here is nice, try x:336 on this section.
00:33:434 (1,2,3,4) - Same as earlier with lowering dash density a bit, try ctrl+H on 1 and moving it to x:240, and then 2 on x:192, 3 on x:128 and 4 on x:192.
00:39:620 (1,2,3,4,5,6) - Dash pattern here is inconsistent with earlier patterns. I'd say move 00:39:620 (1,2) - to x:88, and then 00:40:238 (3,4) - to x:472, and then 5 to x:80.
00:42:094 (1) - Kinda difficult to distinguish this as a dash, considering the distance is so much lower than other 1/2 dashes throughout the map, try x:336 for more consistency.
00:44:568 (1) - Try a bit of a higher distance to make sure the player knows to dash to this, try x:352.
00:51:991 (1) - Dash to this would be nice for consistency with previous dash patterns, x:496 is a nice way to achieve that.
00:58:795 (3) - Not really happy with how big the distance is to the next note here, maybe reduce it slightly by moving it to the right, like x:192.
01:01:888 (1) - Again, pretty small distancing to this for a 1/2 dash, would try something bigger like x:168.
01:06:836 (1) - Current jump to this one is a little small, try x:128.
01:11:785 (1) - This one could also do with a slight increase, x:352 works nicely.
01:14:259 (1,2,3) - Hmm, distancing here feels a little odd because you speed up to hit 2, and then slow down to hit 3, and then speed up to hit the next slider. A better movement would be if you curve 1 a little more vertically, and then move it to x:80, and then 2 on x:144 and 3 on x:208, and 01:15:342 (1) - on x:272.
01:16:269 (3,4) - I think a ctrl+H on this and then moving it to x:224 would make the pattern more interesting here.
01:19:208 (5) - Moving this to x:432 to make the dash more obvious, and also, add an NC for consistency.
01:20:135 (1) - Remove NC for consistency.
01:20:445 (3) - Add NC for consistency.
01:20:754 (1) - Remove NC for consitency.
01:21:682 (1) - Try x:80, to emphasise this end of the section a bit more.
01:38:382 (4,1) - Movement to 4 is a bit difficult right now, maybe move this section to x:240?
01:43:950 (1) - Slight distance increase would work nicely, x:416 is good.

Really nice salad, I love it.

[Platter]

00:02:507 (1) - Kinda awkward shape to start the map with, maybe just try ctrl+H and then x:416, to avoid the starting movement of the map feeling so strange to play.
01:08:383 (2,3,4) - Really difficult distance to this right now for a normal dash in a platter, maybe try reducing it to like x:224?
01:13:331 (2) - Hmm, maybe try a timeline like this? There's a pretty strong guitar note on the 1/2 which feels skipped over right now.
01:15:342 (1) - A little too strong of a 1/2 distance here, try x:400.

I really love your platter style like always! <3

[Rain]

00:06:836 (2,3,1) - HDash to 1 here would be nice for the strong change in section there, maybe put 2 on x:376, and 3 on x:112.
00:14:568 (3,1) - Try moving this a tiny bit to the right, like x:416, to avoid the HDash feeling forced against the wall.
00:20:445 (2) - Some higher dash distancing to and from this would feel nice with the music to me, maybe try x:144?
00:34:362 (3,1) - Try moving this section to x:400 to avoid the HDash being forced against the wall.
00:35:290 (2) - Stronger dash distances again would fit well, maybe x:280.
01:13:331 (1) - This slider kinda goes over a strong guitar sound on the 1/2 which I think would sound nice if it was mapped to.
01:21:372 (4,1) - A HDash to 4 could be nice for this buildup into the last note here, maybe try x:144 on this section?
01:32:197 (2) - Movement out of this slider feels a little odd due to the speedup afterwards followed by a direction change. Try moving it to x:112?
01:45:187 (1) - Pretty strong HDash here, try x:464 to reduce the intensity slightly.

Set seems good, call me back.
Cowboy

- Magic Bomb - wrote:

Hello, sorry for long wait.

[General]

Just wondering why the bubble was popped? I assume it's some minor change, but it's probably best to note why to make sure.
HP6 on the rain would be nice for spread. (Done.)



[Rain]

00:06:836 (2,3,1) - HDash to 1 here would be nice for the strong change in section there, maybe put 2 on x:376, and 3 on x:112.
00:14:568 (3,1) - Try moving this a tiny bit to the right, like x:416, to avoid the HDash feeling forced against the wall.
00:20:445 (2) - Some higher dash distancing to and from this would feel nice with the music to me, maybe try x:144?
00:34:362 (3,1) - Try moving this section to x:400 to avoid the HDash being forced against the wall.
00:35:290 (2) - Stronger dash distances again would fit well, maybe x:280.
01:13:331 (1) - This slider kinda goes over a strong guitar sound on the 1/2 which I think would sound nice if it was mapped to.
01:21:372 (4,1) - A HDash to 4 could be nice for this buildup into the last note here, maybe try x:144 on this section?
01:32:197 (2) - Movement out of this slider feels a little odd due to the speedup afterwards followed by a direction change. Try moving it to x:112?
01:45:187 (1) - Pretty strong HDash here, try x:464 to reduce the intensity slightly.

(Everything is fixed, thanks for the mod.)
Set seems good, call me back.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 22300
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 81682,90960
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Chichavino
TitleUnicode:Chichavino
Artist:Tronic
ArtistUnicode:Tronic
Creator:Ponchiwi
Version:Jusen's Rain
Source:
Tags:Ke Patine La Risa Jusenkyo
BeatmapID:1357095
BeatmapSetID:594658

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tronic.jpg",0,0
//Break Periods
2,81882,90331
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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400,208,92816,6,0,P|440:232|408:352,1,180,8|0,0:1|0:0,0:0:0:0:
240,232,93434,1,2,0:0:0:0:
150,232,93588,1,0,0:0:0:0:
40,232,93743,1,8,0:3:0:0:
150,232,93898,1,0,0:0:0:0:
368,240,94053,6,0,P|424:200|352:128,1,180,12|0,0:1|0:0,0:0:0:0:
208,192,94671,2,0,L|232:288,1,90,2|0,0:0|0:0,0:0:0:0:
384,288,94981,1,8,0:3:0:0:
16,224,95290,6,0,P|-8:176|40:64,1,180,8|0,0:1|0:0,0:0:0:0:
232,192,95909,2,0,L|320:240,1,90,2|0,0:0|0:0,0:0:0:0:
184,248,96218,2,0,L|96:288,1,90,8|0,0:1|0:0,0:0:0:0:
440,256,96527,6,0,P|472:224|400:136,1,180,12|0,0:1|0:0,0:0:0:0:
168,200,97146,2,0,P|128:224|168:336,1,180,8|0,0:0|0:0,0:0:0:0:
488,216,97764,2,0,L|432:40,1,180,8|0,0:1|0:0,0:0:0:0:
200,192,98383,2,0,P|144:224|64:320,1,180,8|0,0:0|0:0,0:0:0:0:
448,200,99001,6,0,P|504:232|448:336,1,180,12|0,0:1|0:0,0:0:0:0:
296,248,99620,2,0,L|488:248,1,180,2|0,0:0|0:0,0:0:0:0:
256,184,100238,2,0,L|232:232,1,45,8|0,0:0|0:0,0:0:0:0:
144,192,100470,2,0,L|120:232,1,45,8|0,0:0|0:0,0:0:0:0:
24,256,100702,1,0,0:0:0:0:
40,168,100857,5,10,0:0:0:0:
92,95,101011,1,0,0:0:0:0:
240,112,101166,2,0,L|144:168,1,90,8|0,0:0|0:0,0:0:0:0:
488,192,101476,6,0,P|496:240|392:296,1,180,12|0,0:1|0:0,0:0:0:0:
216,232,102094,2,0,L|272:344,1,90,2|0,0:0|0:0,0:0:0:0:
392,320,102403,1,8,0:3:0:0:
16,248,102713,6,0,P|8:192|96:112,1,180,8|0,0:1|0:0,0:0:0:0:
272,208,103331,2,0,L|240:320,1,90,2|0,0:0|0:0,0:0:0:0:
120,296,103641,1,8,0:3:0:0:
16,296,103795,1,0,0:0:0:0:
352,280,103950,6,0,P|408:224|344:160,1,180,12|0,0:1|0:0,0:0:0:0:
208,208,104568,1,2,0:0:0:0:
118,208,104722,1,0,0:0:0:0:
24,208,104877,1,8,0:3:0:0:
464,192,105187,6,0,P|464:248|360:288,1,180,8|0,0:1|0:0,0:0:0:0:
224,208,105805,2,0,L|256:320,1,90,2|0,0:0|0:0,0:0:0:0:
384,296,106115,1,8,0:1:0:0:
16,264,106424,6,0,P|8:208|40:88,1,180,12|0,0:1|0:0,0:0:0:0:
256,184,107043,2,0,P|288:224|280:352,1,180,8|0,0:3|0:0,0:0:0:0:
16,248,107661,2,0,P|24:192|120:112,1,180,8|0,0:1|0:0,0:0:0:0:
320,192,108280,1,2,0:0:0:0:
104,192,108589,1,8,0:3:0:0:
488,192,108898,5,12,0:1:0:0:
272,192,109208,1,0,0:0:0:0:
88,192,109517,2,0,L|16:360,1,180,2|0,0:0|0:0,0:0:0:0:
192,304,110135,6,0,L|216:264,1,45,8|0,0:0|0:0,0:0:0:0:
328,256,110367,2,0,L|352:200,1,45,8|0,0:0|0:0,0:0:0:0:
472,184,110599,2,0,L|424:272,1,90,0|10,0:0|0:0,0:0:0:0:
352,312,110909,1,0,0:0:0:0:
372,225,111063,1,8,0:0:0:0:
432,159,111218,1,0,0:0:0:0:
96,192,111372,6,0,P|56:232|72:352,1,180,12|0,0:1|0:0,0:0:0:0:
272,200,111991,2,0,L|216:320,1,90,2|0,0:0|0:0,0:0:0:0:
80,280,112300,1,8,0:3:0:0:
464,160,112610,6,0,P|276:305|446:139,1,720,8|12,0:1|0:2,0:0:0:0:
256,192,114001,12,0,121269,0:0:0:0:
Topic Starter
Ponchiwi

- Magic Bomb - wrote:

Hello, sorry for long wait.

[General]

Just wondering why the bubble was popped? I assume it's some minor change, but it's probably best to note why to make sure.
HP6 on the rain would be nice for spread. About this, the spread had other diff with more stars, like a rain, and this diff from Jusen was going to be a "Light Rain"

[Cup]

00:07:764 (2) - This section in general is feeling quite repetitive pattern wise, I think moving this to like x:48 would provide some variety, I feel.
00:11:166 (1) - Some higher distancing to this would be nice considering the introduction of the drums here, x:192 maybe?
00:24:775 (1) - Higher distancing to this, especially considering you used a finish hitsound, would be nice. x:352 works well.
00:27:249 (1) - Same with this one, x:96 feels good here.
00:29:723 (1) - Would be nice to have higher distancing on this too for the stronger vocal.
00:35:290 (2) - This one feels a bit big of a distance right now, a slight reduction such as x:416 would feel good.
00:42:094 (1) - Would be nice to have a bit more distancing for emphasis on the start of the kiai, try x:224.
00:44:568 (1) - Higher distance for the finish hitsound would be good.
00:46:424 (3) - Would be nice to have a bit of a slowdown into the direction change here, try x:272.
00:48:280 (3) - NC here for consistency.
00:49:517 (1) - Higher distancing for more emphasis on this vocal and finish sound would be good, x:224 maybe?
00:56:939 (1) - This is very small distancing to this right now, higher distance to emphasise the end of the kiai would be good, try x:272.
01:21:682 (1) - Considering the strength increase at the end of the section, a higher distance like x:352 would be good.
01:30:960 (1,2) - More emphasis on the start of the kiai would be nice with a higher distance would be nice, move this section a tiny bit to the right, like x:352.
01:37:764 (3) - NC here for consistency.
01:39:001 (1) - Again, higher distance for emphasis on this vocal would be good, try x:384.
01:41:475 (1) - More emphasis on the start of kiai would be good, try x:320.
01:47:661 (3) - NC here for consistency.
01:48:898 (1) - Try more emphasis on this vocal with x:48.
01:52:610 (4) - NC on that one would be good too.

Fixed up

[Salad]

00:09:311 (2) - Try x:112, a higher distancing for the change in guitar here could be nice.
00:13:641 (1,2,3,4) - Hmm, dash density in this section feels a little high, I'd recommend getting rid of a couple of dashes by reducing this section to like x:288, to make it easier for a salad player. umm i did it, but i saved this dash00:14:878 (1) -
00:15:496 (2) - Slightly higher distancing to make the dash more obvious for a salad player would be good, try x:368.
00:18:589 (1,2,3,4) - Again, maybe better to have a lower dash density on this section, it's a moderately calm section of the song, so maybe a good relaxing period for the player. Ctrl+H on 1 and moving it to x:320, and then move 2 to x:320, 3 to x:392, and 4 to x:320. I feel this pattern fits really well here and helps to give nice strong distances that aren't dashes to these strong notes.
00:20:445 (3,4) - Increasing distancing slightly to make sure the player knows to dash here is nice, try x:336 on this section.
00:33:434 (1,2,3,4) - Same as earlier with lowering dash density a bit, try ctrl+H on 1 and moving it to x:240, and then 2 on x:192, 3 on x:128 and 4 on x:192. same here
00:39:620 (1,2,3,4,5,6) - Dash pattern here is inconsistent with earlier patterns. I'd say move 00:39:620 (1,2) - to x:88, and then 00:40:238 (3,4) - to x:472, and then 5 to x:80.
00:42:094 (1) - Kinda difficult to distinguish this as a dash, considering the distance is so much lower than other 1/2 dashes throughout the map, try x:336 for more consistency.
00:44:568 (1) - Try a bit of a higher distance to make sure the player knows to dash to this, try x:352.
00:51:991 (1) - Dash to this would be nice for consistency with previous dash patterns, x:496 is a nice way to achieve that.
00:58:795 (3) - Not really happy with how big the distance is to the next note here, maybe reduce it slightly by moving it to the right, like x:192.
01:01:888 (1) - Again, pretty small distancing to this for a 1/2 dash, would try something bigger like x:168.
01:06:836 (1) - Current jump to this one is a little small, try x:128.
01:11:785 (1) - This one could also do with a slight increase, x:352 works nicely.
01:14:259 (1,2,3) - Hmm, distancing here feels a little odd because you speed up to hit 2, and then slow down to hit 3, and then speed up to hit the next slider. A better movement would be if you curve 1 a little more vertically, and then move it to x:80, and then 2 on x:144 and 3 on x:208, and 01:15:342 (1) - on x:272.
01:16:269 (3,4) - I think a ctrl+H on this and then moving it to x:224 would make the pattern more interesting here.
01:19:208 (5) - Moving this to x:432 to make the dash more obvious, and also, add an NC for consistency.
01:20:135 (1) - Remove NC for consistency.
01:20:445 (3) - Add NC for consistency.
01:20:754 (1) - Remove NC for consitency.
01:21:682 (1) - Try x:80, to emphasise this end of the section a bit more.
01:38:382 (4,1) - Movement to 4 is a bit difficult right now, maybe move this section to x:240?
01:43:950 (1) - Slight distance increase would work nicely, x:416 is good.

Really nice salad, I love it.


Fixed up

[Platter]

00:02:507 (1) - Kinda awkward shape to start the map with, maybe just try ctrl+H and then x:416, to avoid the starting movement of the map feeling so strange to play.
01:08:383 (2,3,4) - Really difficult distance to this right now for a normal dash in a platter, maybe try reducing it to like x:224?
01:13:331 (2) - Hmm, maybe try a timeline like this? There's a pretty strong guitar note on the 1/2 which feels skipped over right now.
01:15:342 (1) - A little too strong of a 1/2 distance here, try x:400.

I really love your platter style like always! <3

Fixed up


Set seems good, call me back.
MBomb
I love how you mapped this, amazing song too <3

Qualified <3
-Sh1n1-
Gratz bro
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