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keekihime * Yuumi & JUMA - Eiya no Parade

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davidminh0111
hello from my modding queue:
Light Insane:
00:35:657(2, 1): Overlap
00:53:098: Add something here
01:00:540: ^
02:07:068:^
02:14:494:^
Topic Starter
ArThasCD

davidminh0111 wrote:

hello from my modding queue:
Light Insane:
00:35:657(2, 1): Overlap ?
00:53:098: Add something here
01:00:540: ^
02:07:068:^
02:14:494:^
no change but still thank you to take a look at my map ^^
Lanturn
Responding on the M4M (You'll have to go back and look at my response to your thread as I need that mod posted on the V2 page, and not the regular one)

[Normal]
  1. 00:03:563 (1) - I would personally move the head of this slider to the left (around x96 y80) so the head/tail doesn't overlap as it currently does.
  2. 00:08:912 (3) - end this 1/2 earlier to match vocals like you've been following in this section? It's better to be consistent and on point with them, especially if your main focus is vocals.
  3. 00:18:447 (1) - These could be structured together better as the angle is a bit too sharp. Try moving the (1) to the right some, so the head makes a triangle with 00:17:517 (1,2) - x181 y246 is a perfect triangle. Note you'll have to adjust the notes up ahead as well. Try adding in a left curve on 00:18:447 (1) - to help flow into the upcoming notes maybe? Maybe something like this: http://puu.sh/vcIjh.jpg
  4. 01:11:005 (2,4) - Can you make these somewhat similar like you did with 01:03:563 (2,4) - ? The two sliders are basically the same in the rhythm and similar slider shapes would fit much better here.
  5. 01:31:005 (4) - x56 y68, and maybe adjust 01:31:936 (5) - if you want, though it shouldn't be needed with a 2/1 gap.
  6. 02:01:354 (1) - Slider is a bit short for Normal tbh. Maybe use a long slider here instead for the vocals?
  7. 02:13:796 (1) - Same as the first mod. Separate the head and tail some so they don't overlap.
[117]
  1. 02:02:401 (6) - Don't really see the need for this tbh. It plays better without it.
[Hard]
  1. 00:23:563 (3,1) - Not a good note to jump with. It's too unexpected since you've been following the beat this whole time. Another thing that will throw people off is that the distance from (2,3) and (3,1) look the same so it's only natural to assume there's a 1/1 gap here. If you want to keep the jump, then you might want to map 00:23:331 - as it basically forces you to expect a jump from (3,1).
  2. 00:31:005 (3,1) - same idea here, but it's a lot more noticable as the (1) is closer to the (3) than the previous (2)
  3. 00:38:447 (3,1) - and 00:45:889 (3,1) - as well
  4. 01:00:075 (2) - move this 1/2 forward for the vocals, and if you want, add a new circle at 01:00:075 - You want to be clicking strong vocals like 01:00:308 - instead of using them for slider ends.
  5. 01:35:424 - I don't think you should omit this spot. It's a powerful vocal. Add a circle here?
  6. 01:38:680 - same as above
  7. 01:42:866 - 01:50:308 - 01:53:563 - same as above. These all make good candidates to start jumps on as well.
[Light Insane]
  1. 00:14:494 (3) - two circles would suit this better to capture the vocals better.
  2. 00:30:075 (2) - send the tail end of this down here so it flows into the (3) better
  3. 00:41:936 (3) - x332 y316?
  4. 00:43:098 (2,3) - Blanket these some? As with the previous, the circle and slider don't really mix well together.
  5. 00:51:238 (5) - Try removing a repeat and then start this slider at 00:51:470 - instead. Otherwise this feels a bit forced imo.
Gonna stop here since I want to get other stuff done. Anyways. Best of luck!
DreaM117er
幫我刪掉那個note
Topic Starter
ArThasCD

Lanturn wrote:

Responding on the M4M (You'll have to go back and look at my response to your thread as I need that mod posted on the V2 page, and not the regular one) oh no, I must leave my computer now. maybe tomorrow sorry ><

[Hard]
  1. 00:23:563 (3,1) - Not a good note to jump with. It's too unexpected since you've been following the beat this whole time. Another thing that will throw people off is that the distance from (2,3) and (3,1) look the same so it's only natural to assume there's a 1/1 gap here. If you want to keep the jump, then you might want to map 00:23:331 - as it basically forces you to expect a jump from (3,1).
    I still think the jumps fit this part, but yes you are right. I reduced the spacing to make the jumps more noticable. they are now making more sense.
  2. 00:31:005 (3,1) - same idea here, but it's a lot more noticable as the (1) is closer to the (3) than the previous (2) ^
  3. 00:38:447 (3,1) - and 00:45:889 (3,1) - as well ^
  4. 01:35:424 - I don't think you should omit this spot. It's a powerful vocal. Add a circle here? I'll keep simple ryhthm here, adding notes to where you said is somewhat affect the ryhthm for entire difficulty. But I'll keep your suggstion my mind, still considering.
  5. 01:38:680 - same as above ^
  6. 01:42:866 - 01:50:308 - 01:53:563 - same as above. These all make good candidates to start jumps on as well. ^
[Light Insane]
  1. 00:41:936 (3) - x332 y316? not gonna make a jump here so I can't do anything to it.
Gonna stop here since I want to get other stuff done. Anyways. Best of luck!
the rest I don't mention have been fixed. quite helpful mod. love you xD
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

  1. This map needs a ot of work .. like in Easy and Hard diff .. cause the Hard diff looks like insane ( Too jumpy ) .. but you got good idea .. just need a lot of effort
Normal :

  • * this diff need alot of work .. but i think with mods you will get it ..
  1. 00:03:563 (1) - It touch the the head of the ( http://i.imgur.com/IXZIRX4.png ) .. How about is you move the tail of this slider a bit to the right .. And i think you can add a clap at the end of this slider ..
  2. 00:07:284 (1,2,3,4,1) - Here i remapped it .. i followed the music behind not the voices .. ( http://i.imgur.com/6dBUwd3.png ) .. like the sliders on the white tick .. and i added the circle at this point 00:12:401 - .. for this slider number one which is this one 00:07:284 (1) - I added finish on the head of the slider ..
  3. 00:17:517 (1,2,1) - Here ( http://i.imgur.com/IwTh092.png ) Its kindda confusing .. like since this diff is the lowest diff .. i think you have to make it clear for the beginning .. like they will miss-reading it .. like it could they hit the slider number 1 before the circle number 2 .. so maybe if you make the circle number one here x:120 and y:40 ?its up to you .. but you have to make it separate from the slider ..
  4. 00:20:308 (3) - NC here .. the beat change here ..
  5. 00:23:796 (3) - here i think its the best to me this slider for the rest of the map on circle on the head .. to follow the strong beat ..
  6. 00:31:238 (3) - Same ^
  7. 00:31:238 (3) - ^
  8. 00:38:680 (3) - ^
  9. 00:48:215 (1) - here .. These sliders looks like old style .. how about to change them to something creative .. like maybe this ( http://i.imgur.com/XEectkK.png ) Like you can get idea from here if you want to -> t/37194 .. and maybe if you look at the ranked map .. and see how can you creative some ..
  10. 00:53:331 - Add circle here .. i hear really strong beat .. and add clap on it ..
  11. 00:55:657 (1,2,3,1,2,3) - Here how about if you do something like this ( http://i.imgur.com/kq7IGkd.png ).. I think like that it will make it easier to play ..
  12. 01:10:540 (1,2,3,4) - here i ctrl+G slider number 2 with circle number 1 .. to follow the voice (ohhh) .. and then i added ( http://i.imgur.com/gPkRKU5.png ) .. and slider number 4 made it end here 01:13:331 - the same reason ..
  13. 01:13:796 - Add circle here .. strong beat ..
  14. 01:14:261 - this part .. you can do something easier like this ( http://i.imgur.com/Erp5NAJ.png ) ..
  15. 01:21:703 - this part .. what do you think if you make it like this ? ( http://i.imgur.com/5YpTnCp.png ) ..
  16. 01:24:959 (4,5) - here i think its hard .. cause it kindda hard on clicking it .. remove the circle and let the next slider (no.5) here .. and make it reverse ..
  17. 01:28:680 (5,6) - ^ Same ..
  18. 02:01:354 (1) - the spinner too short .. make it slider ..
  19. 02:13:796 (1) - I think putting the same slider of the beginning its not good idea .. how about this ( http://i.imgur.com/JdHZrTt.png ) ?

Hard :

  1. 00:03:680 (2) - Move this a bit to the left so it will fix the blanket .. like x:132 , Y: 272 ..
  2. 00:06:819 (2) - Add clap here ..
  3. 00:10:075 (3) - Make the finish at the head of this slider .. and remove it from the tail .. i think it will suit the map ..
  4. 00:12:866 (1) - Remove NC .. and add it to the next circle .. the beat change on the next circle ..
  5. 00:20:308 (1,2) - How about if you blanket this slider with the circle number 2 .. Like this ( http://i.imgur.com/GWSqq4Z.png ) it will looks more beautiful ..
  6. 00:23:796 (1) - Here remove the reverse on this slider .. and make it end here 00:24:261 -
  7. 00:26:354 (2,3,4) - Make this slider number 2 blanket with the circle 4 .. like this ( http://i.imgur.com/kHTENbO.png )
  8. 00:31:238 (1) - Remove the revers on this slider and make it 1/2 slider that end at the next red line ..
  9. 00:41:238 (2) - Make it like the previous slider .. by copy it and Ctrl + J + H .. it will be a nice pattern ..
  10. 00:42:633 (1,2) - Fix this DS between these slider .. dont make it touch each other .. its really not good pattern ..
  11. 01:15:889 (5,1,2,3,4,5,6) - I remapped this part .. its kindda off .. how about this ( http://i.imgur.com/6EozYsf.png ) at circle number 5 i started the slider and end it to the next red line .. and added a circle on the next white line with clap on it ( No NC here ) .. and i put the 3 circles start from here 01:17:052 - to follow the music ..
  12. 01:39:377 (2,3) - How about this ( http://i.imgur.com/DhKtf4n.png ) .. it will make it good imo ..
  13. 01:50:540 (2,3) - ^ Same .. add circle on the first white line and a slider to the red line ending on the next red line .. ( good imo ) ..
* I will stop here cause you need to make th DS between the note same or maybe a bit diff cause its Hard diff by the diff of the beat .. if its too strong you can make it jumpy otherwise the other should be the same on Hard diff for my opinion.. it looks like insane ..
so just don't make it too jumpy .. and its looks like the DS not the same at all .. maybe you just put the notes randomly ..
keep that in mind .. you should look on hard diff that ranked and you will understand my point ..


Good Luck on Rank this map ! :D
_Yiiiii
General
---这种1/4比较少的曲子slider tick rate用1就可以了。

Insane
--00:04:494 (3,4,1,2) - 感觉这里有点overdone,间距太大了,毕竟是比较安静的部分,照着ds来摆就差不多了,至少把note放地集中一点。举个例子,把00:04:959 (4) - 转135°之后放在256|271 这种位置什么的,否则感觉不太好。
--00:07:750 (2,3) - 做一下blanket吧,否则就会觉得这些note排列得很松散,没有什么关系。
--00:14:261 - 这里有重音,但是你用的是滑条尾,之后轻一点的音确是滑条头,轻重音关系乱了。推荐在这个时候用1/2滑条,把00:13:796 (2) - 缩短1/4拍,之后00:14:726 - 用圈。
--00:14:843 (1) - 你放这个转盘是因为vocal对吧?然而vocal在00:16:122 - 就停了,所以我推荐把转盘停在这个时刻,现在停转盘的时刻放圈。
--00:18:447 (1,2,3,4) - 由于只有最后一个滑条那里有个掌声,所以只有第四个是特殊的,推荐把前三个做的有些关联性,比如用旋转120°的排列什么的,然后把第四个弄特殊一点,否则有clap但没有排列上的变化会很诡异。后面的相同节奏也一样。
--00:21:238 (5,6) - 这里的话可以试试换成圈 圈 1/2条,然后把第二个圈和条头叠上。
--00:25:191 (1,2,1) - 这种几乎同间距但是不同间隔的排列必须得有个很硬的理由才能放。一般在这种节奏都会放overlap,就是把这俩00:25:424 (2,1) - 叠在一起,但是要错开一点,这样不会造成读图困扰,而且也避免了跨屏的跳。
--00:41:238 (3,4,5) - 慎用钝角跳。顺便这个DS变得也不合理。
--00:51:122 - 00:51:819 - 挺明显能听见这两个地方有音,推荐把前一个note换成1/4滑条。
--讲道理,这一段我有点没搞懂你到底在跟哪个音。初步感觉是vocal,但是又有没跟的vocal,你的节奏是复制粘贴的。00:53:563 - 比如这个vocal重音提前,推荐就直接跟vocal吧,直接用1/1滑条。后面也是要注意一下明确自己在跟哪个。这种地方推荐有vocal就跟vocal,没有就鼓点,如果vocal音特别长就用1/1滑条然后跟鼓点。
--01:17:982 - 这一段...你的思想很危险啊...推荐这种曲子不要circle spam因为铺满1/2的那个音实在太弱,这种地方会被喷成overdone的。而且看样子你的这些跳也安排得不是很好...推荐删了然后跟vocal做一遍...这块的问题的确很大。
--kiai很好
--02:02:401 - vocal到这里,所以转盘停在这里,后面加圈。
--02:11:936 (1,2,3) - 和之前一样用1/1滑条吧,突然冒出来三个圈很奇怪。

Light Insane
--开头感觉和Insane差不多,推荐滑条尾该加圈的还是加上比较好,比如这个00:10:075 (3) - 减短1/4然后加圈,或者直接不要滑条,然后头一个圈,尾一个圈。这种地方00:07:750 (2,3) - 很孤零零的两个圈,打着不太爽,这里和Insane一样下节奏就好了。转盘同Insane
--00:26:354 (2,3) - 为了把一个clap和两个clap的地方区分地再明显一点,这里推荐把圈叠在滑条尾上。
--01:01:238 (1,2,1) - 注意ds,推荐把条圈之间改成overlap
--插入一句,这个diff作为Light Insane再有这种01:25:424 (1,2) - 大间距好像就不太合适了,推荐把所有1/2比较多的section的1/1的排列都用overlap
--01:29:610 (2,3,) - 01:32:052 (4,5) - 丑,老老实实用三个点的弯就可以了。顺便这个01:32:052 (4,5) - 间距要小一点,否则看不出是1/4
--01:34:029 - 01:48:912 - 这里加个圈好像更好。你如果不想把节奏弄得太密的话,可以抄这里的节奏01:55:191 (1,2,3) -
--02:01:354 (1) - 这个转盘同Insane
--02:06:354 (1,2,3,4,5) - 这里的节奏不好,没压好重音的原因。

Hard
--开头那段的NC好乱,四拍一NC就行了。
--00:34:261 (3,4) - 00:36:354 (1,2) - 新人杀手。打Hard的玩家可搞不懂这NC的作用,推荐把隔一拍的那种用stack
--01:13:796 (3,1) - 间距太大了。

117's Normal
--喵喵喵喵,喵喵喵,喵?喵喵喵喵喵喵喵喵喵,喵喵,喵喵喵。

Normal
--咕咕咕,咕咕咕咕咕咕,咕咕咕咕。

咳咳,我不太会摸低难度,不过感觉也没啥大问题,就这样吧。
话说你是怎么找到我这种狗不理麻婆的?我挺好奇的233
Good luck!
DreaM117er
IRC log here
18:45 assassincread: hi
18:47 assassincread: IRC嗎?
18:48 DreaM117er: 稍等一˙下喔
18:48 assassincread: 恩]
18:53 DreaM117er: 你是哪張圖來著??
18:53 DreaM117er: www
18:53 assassincread: https://osu.ppy.sh/s/593445
18:54 DreaM117er: 自己居然忘記...哈哈哈
18:54 *DreaM117er is editing [https://osu.ppy.sh/b/1257354 Cake Hime * Masaruumi & JUMA - Eiya no Parade [Normal]]
18:55 assassincread: 233
18:55 DreaM117er: 我先簡單說一下,我覺得你會被很多modder說哪裡不好怎樣的
18:56 DreaM117er: 現在很少有人把Normal裡的滑條拉得很詭異
18:56 DreaM117er: 開始這裡就是如此http://puu.sh/vepjm/7d7b586465.jpg
18:56 DreaM117er: 可能是很多人沒辦法接受吧
18:57 assassincread: 好吧 只要月亮不要叫我改 這個我改OK
18:57 DreaM117er: 我自己覺得你那個月亮
18:57 DreaM117er: 可以改成半弦月
18:57 DreaM117er: 真的就一半
18:58 assassincread: 我覺得新月比較好
18:58 DreaM117er: 我懂你的意思
18:59 DreaM117er: 現在在低難度裡擺成那樣,會造成很多反感
19:00 assassincread: 我覺得這種形狀不會很誇張啊 這個我覺得並沒有什麼錯
19:01 DreaM117er: 我是怕nazi的問題
19:01 DreaM117er: 我有因為nazi被DQ過
19:02 DreaM117er: http://puu.sh/vepuv/96c72b7330.jpg 我最怕的就是這裡被BN或QAT提出
19:02 assassincread: 沒關係 看其他地方吧
19:02 DreaM117er: 要或者,你看看能不能再修好看一點
19:03 DreaM117er: 我覺得這個比較有幫助
19:03 DreaM117er: www
19:03 DreaM117er: 結尾那個看你要不要用程對稱的樣子
19:03 DreaM117er: 這樣也不用重拉
19:05 assassincread: 其實你可以把你調整過的點的位置給我 不過算了 我調整了一下
19:05 DreaM117er: 我現在還有發現一個問題,可能是我造成的
19:06 DreaM117er: 就是你的Normal的DS間距比我的更遠
19:06 DreaM117er: 有點不曉得這個要怎麼解決這樣
19:09 assassincread: 恩 還有其他的嗎?
19:11 DreaM117er: 還有一個,低難度的物件間走向要清晰...最好清晰一些
19:12 DreaM117er: 00:48:215 (1,2) - 比方這裡,尾巴對滑條頭都很清楚
19:12 DreaM117er: 00:49:843 (2,3) - 但這裡尾巴對circle就不是很好,尤其對新人來說
19:14 assassincread: 我調一下
19:14 assassincread: next
19:14 DreaM117er: 02:02:633 - 這裡的話,我給你我個人的建議
19:14 DreaM117er: 後面不用省略太多東西
19:15 DreaM117er: 02:03:098 - 這裡有spinner規定不管它
19:15 DreaM117er: 02:04:959 - 像這裡跟後面類似的地方,都可以把他們塞滿
19:15 DreaM117er: 這跟遊玩的感覺有關
19:16 assassincread: 我這邊為了要強烈區分KAI和softer part所以才放少了點 我權難度都是這樣做
19:16 assassincread: 全
19:16 assassincread: 這有一種步入Ending的感覺
19:17 DreaM117er: 我是覺得你從這裡開始02:10:075 -
19:17 DreaM117er: 在這樣做比較好
19:17 DreaM117er: 漸進式的
19:17 DreaM117er: 把節奏放鬆
19:18 DreaM117er: 嘛...看你怎麼改啦
19:19 DreaM117er: 恩...你可以簡單跟我說你是怎麼跟節奏的嗎??
19:19 assassincread: 其實我時間有點緊 可能要進行快一點
19:19 DreaM117er: 我有點沒辦法分析你的作圖方式,不過kiai那裏卻很清楚
19:19 DreaM117er: 我也是
19:20 DreaM117er: 不過低難度沒搞定下一部也很難走
19:20 assassincread: 最開始那段最弱 最後那斷倒數第二弱
19:20 assassincread: 啊不 那是倒數第3
19:20 assassincread: 00:48:215 - 2是這裡
19:21 assassincread: 我根據強弱放置節奏密集度
19:21 DreaM117er: OK
19:21 assassincread: 我覺得妳先不要看我有沒有改 先提出你覺得有問題的地方吧 這樣比較快
19:21 DreaM117er: 好
19:22 DreaM117er: Normal的話你大致上調整下排列,把物漸走向弄得清晰、清楚
19:22 DreaM117er: 我想基本上是沒什麼問題的
19:22 assassincread: 恩恩 感恩
19:23 DreaM117er: Hard你的CS可以再調高,不過看大CS讓我有點懷念我的師傅
19:24 assassincread: 這難度CS調高間距就太大了說
19:24 assassincread: 這難度原本就是CS3下去擺
19:25 DreaM117er: 00:14:843 (1) - 我是覺得你在這個轉盤前都跟vocal的話,這裡00:12:168 - 的聲音不要漏
19:26 assassincread: 我全難度都在這放轉盤啊 而且轉盤也是跟著人聲的一種方式吧 !
19:26 DreaM117er: 01:16:354 (1,2,3,4,5,6) - 這裡我判斷不出你在跟什麼聲音
19:26 assassincread: 欸?等等
19:26 assassincread: 好像轉道錯的時間
19:27 DreaM117er: Hard
19:27 DreaM117er: 抱歉抱歉www
19:27 *DreaM117er is editing [https://osu.ppy.sh/b/1257014 Cake Hime * Masaruumi & JUMA - Eiya no Parade [Hard]]
19:28 assassincread: OK
19:29 DreaM117er: 其他的部分,節奏就沒事
19:30 DreaM117er: 你要多注意一下關於放跳點的摸,可能他說得比較有說服力
19:30 DreaM117er: 他們*
19:30 DreaM117er: 我自己覺得有一些地方跳點跳得不是很好
19:31 assassincread: 我的跳點其實就兩種 雙claps和白長線 這樣
19:31 assassincread: 啊 話說
19:31 assassincread: 01:16:354 (1,2,3,4,5,6) - 紅線
19:32 assassincread: whistle clap whistle wcw
19:32 DreaM117er: 我記得很早以前有這樣的跟法
19:33 assassincread: 01:29:145 - 我忘了這段... 我自己覺得跟人聲跳效果不錯
19:33 DreaM117er: 我沒說那裏不好
19:33 DreaM117er: 哈哈
19:34 assassincread: 恩恩 只是更正一夏我說只有兩種跳的時機
19:34 DreaM117er: 回到那個紅線
19:34 DreaM117er: 就是節奏的感覺會突然斷掉
19:34 DreaM117er: 02:03:563 (2,3,4) - 這裡跟那邊紅線去聽
19:35 DreaM117er: 跟你在那個位置轉成放在白線
19:35 DreaM117er: 你比較看看
19:36 DreaM117er: 因為我也是從過去的mapper身上學習做圖的,我看過你那種節奏的擺法
19:36 assassincread: 我個人是偏好這種節奏 因為01:16:122 - 和01:17:052 - 在這段是沒有音效的
19:37 DreaM117er: Hard大概就這樣,你就多注意給你建議放跳的摸
19:37 assassincread: 好
19:39 assassincread: 我有找到一個跟我同時代的mapper 我跟他做了m4m 他的mod很合我胃口 他都沒有點到我很不想改的東西 我覺得他明白我在幹嘛
19:39 assassincread: 真的挺厲害
19:39 DreaM117er: 跟你同時代的
19:39 DreaM117er: 船船
19:40 assassincread: Lanturn 他一定當過BN之類的
19:40 DreaM117er: 你可以找船船
19:40 DreaM117er: smallboat
19:40 DreaM117er: 跨越N個世代的台灣人
19:40 DreaM117er: wwww
19:40 assassincread: 喔喔
19:41 assassincread: 對我而言你也算比較老的了
19:41 DreaM117er: 我嗎??
19:41 assassincread: 近兩年的這些mapper 狂噴我圖
19:41 DreaM117er: 我是進步神速的類型...
19:41 assassincread: 近一年才對
19:41 DreaM117er: 我對於節奏,有很多種想法
19:42 assassincread: 恩恩
19:42 DreaM117er: Light Insane
19:42 DreaM117er: 一個小建議
19:42 DreaM117er: 01:45:191 - 跟01:46:122 - 還有01:46:587 -
19:42 DreaM117er: 聲音不要漏掉比較好
19:43 DreaM117er: 01:46:587 - 這裡你倒是可以不用理我
19:43 DreaM117er: 前面2個我個人強烈建議你加上circle
19:44 assassincread: 覺得節奏不飽滿對不對
19:44 DreaM117er: 對
19:45 DreaM117er: 你的圖真的會讓我想到我師父呢
19:45 DreaM117er: Insane我覺得不用改
19:45 assassincread: 但是我這邊其實是考量到game play 這種連續折返短滑條後面馬上加上circle 他就有點變成陷阱的感覺
19:45 DreaM117er: 不會
19:45 DreaM117er: 你那點我用我的圖證明過了
19:46 assassincread: 再加上5連因我用音效加強 所以我覺得不放更有突顯的效果這樣
19:46 assassincread: 是嗎? 我個人在打那種pattern時有時候都會被騙呢
19:46 DreaM117er: 那是他耳朵問題
19:46 DreaM117er: 哈哈哈
19:46 assassincread: 我先考慮一夏
19:47 *DreaM117er is editing [https://osu.ppy.sh/b/823688 Minamotoya feat. Kuroa* - Hana Kagerou [Extreme]]
19:47 DreaM117er: 給你參考看看
19:47 assassincread: 我知道連貫性會更飽滿一點 但是停下有停下的好
19:48 DreaM117er: 看你啦
19:48 assassincread: 我接一下電話
19:48 DreaM117er: 我是覺得在kiai正中間節奏緊一點會比較好
19:48 assassincread: 對了 等等
19:49 assassincread: 你說Insane不用改 這是放棄拯救的意思嗎?
19:49 DreaM117er: 不是
19:49 DreaM117er: 是好的方面
19:49 assassincread: 其實我最不確定的就是I 在現今這個年代到底OK不OK
19:49 assassincread: 是嗎?
19:50 DreaM117er: 可以的
19:50 DreaM117er: 你可以找個時間去詢問船船
19:50 DreaM117er: 他的建議可能比我的更好
19:50 assassincread: 你的話對我影響大的哦 我就信你了
19:50 assassincread: 好的
19:51 assassincread: 對了 我再問你個問題
19:52 DreaM117er: ??
19:52 assassincread: 如果從 最剛開始到泡圖 這樣算是一個100%的流程 你認為我現在進行到多少%了?
19:53 assassincread: 如果我剛剛說要改的都改掉的話
19:53 DreaM117er: 6-70吧
19:53 DreaM117er: 你有找到船船,給他看下圖大概就差不多了
19:53 assassincread: 好 謝謝啦 !
19:53 DreaM117er: 不會
19:54 assassincread: 感謝你撥空幫我看圖
Topic Starter
ArThasCD
I must go now, no time to reply all but thank you for your mods ! I'll reply you next weekend when I'm home. Sorry about that !
Miquella
  • Insane
  1. .ogg sounds are not rankable by Ranking Criteria unfortunately.
  2. normal-hitclap6.wav is unused
    00:06:354 (2) - extend this slider by 1/2 if this is mapped to the vocals, it's normal to extend sliders to emphasize one track. you can't map everything in STD mode.

    00:14:843 (1) - spinnerend has zero emphasize, a click 00:17:052 (1) - has much emphasize. inconsistent emphasize! tl:dr 00:16:587 - put a circle here

    00:38:912 (9) - There's a really strong beat here though.

    01:15:889 (1) - remove nc
    01:16:122 (3) - add nc, always new combo on downbeats

    would try to get a bit more intuitive with the rhythms so it feels less like jumps spam
    01:19:843 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

    normal
    01:49:610 (3) - New Combo? There's a downbeat here!
gl !
Wikozo
Normal
_________________________________

00:51:470 (3) - remove
01:20:773 (6) - a little bit down
_________________________________

117's Normal
_________________________________

00:07:284 (1) - little bit up
_________________________________

Hard
_________________________________

02:16:587 (3) - a little little bit up
_________________________________

Light Insane
_________________________________

00:21:470 (1,2) - replace 1 of 2
00:25:191 (1,2) - ^
00:51:238 (5) - remove
_________________________________

Insane
_________________________________

nothing. sorry :(
_________________________________
Topic Starter
ArThasCD

DreaM117er wrote:

IRC log here
18:45 assassincread: hi
18:47 assassincread: IRC嗎?
18:48 DreaM117er: 稍等一˙下喔
18:48 assassincread: 恩]
18:53 DreaM117er: 你是哪張圖來著??
18:53 DreaM117er: www
18:53 assassincread: https://osu.ppy.sh/s/593445
18:54 DreaM117er: 自己居然忘記...哈哈哈
18:54 *DreaM117er is editing [https://osu.ppy.sh/b/1257354 Cake Hime * Masaruumi & JUMA - Eiya no Parade [Normal]]
18:55 assassincread: 233
18:55 DreaM117er: 我先簡單說一下,我覺得你會被很多modder說哪裡不好怎樣的
18:56 DreaM117er: 現在很少有人把Normal裡的滑條拉得很詭異
18:56 DreaM117er: 開始這裡就是如此http://puu.sh/vepjm/7d7b586465.jpg
18:56 DreaM117er: 可能是很多人沒辦法接受吧
18:57 assassincread: 好吧 只要月亮不要叫我改 這個我改OK
18:57 DreaM117er: 我自己覺得你那個月亮
18:57 DreaM117er: 可以改成半弦月
18:57 DreaM117er: 真的就一半
18:58 assassincread: 我覺得新月比較好
18:58 DreaM117er: 我懂你的意思
18:59 DreaM117er: 現在在低難度裡擺成那樣,會造成很多反感
19:00 assassincread: 我覺得這種形狀不會很誇張啊 這個我覺得並沒有什麼錯
19:01 DreaM117er: 我是怕nazi的問題
19:01 DreaM117er: 我有因為nazi被DQ過
19:02 DreaM117er: http://puu.sh/vepuv/96c72b7330.jpg 我最怕的就是這裡被BN或QAT提出
19:02 assassincread: 沒關係 看其他地方吧
19:02 DreaM117er: 要或者,你看看能不能再修好看一點
19:03 DreaM117er: 我覺得這個比較有幫助
19:03 DreaM117er: www
19:03 DreaM117er: 結尾那個看你要不要用程對稱的樣子
19:03 DreaM117er: 這樣也不用重拉
19:05 assassincread: 其實你可以把你調整過的點的位置給我 不過算了 我調整了一下
19:05 DreaM117er: 我現在還有發現一個問題,可能是我造成的
19:06 DreaM117er: 就是你的Normal的DS間距比我的更遠
19:06 DreaM117er: 有點不曉得這個要怎麼解決這樣
19:09 assassincread: 恩 還有其他的嗎?
19:11 DreaM117er: 還有一個,低難度的物件間走向要清晰...最好清晰一些
19:12 DreaM117er: 00:48:215 (1,2) - 比方這裡,尾巴對滑條頭都很清楚
19:12 DreaM117er: 00:49:843 (2,3) - 但這裡尾巴對circle就不是很好,尤其對新人來說
19:14 assassincread: 我調一下
19:14 assassincread: next
19:14 DreaM117er: 02:02:633 - 這裡的話,我給你我個人的建議
19:14 DreaM117er: 後面不用省略太多東西
19:15 DreaM117er: 02:03:098 - 這裡有spinner規定不管它
19:15 DreaM117er: 02:04:959 - 像這裡跟後面類似的地方,都可以把他們塞滿
19:15 DreaM117er: 這跟遊玩的感覺有關
19:16 assassincread: 我這邊為了要強烈區分KAI和softer part所以才放少了點 我權難度都是這樣做
19:16 assassincread: 全
19:16 assassincread: 這有一種步入Ending的感覺
19:17 DreaM117er: 我是覺得你從這裡開始02:10:075 -
19:17 DreaM117er: 在這樣做比較好
19:17 DreaM117er: 漸進式的
19:17 DreaM117er: 把節奏放鬆
19:18 DreaM117er: 嘛...看你怎麼改啦
19:19 DreaM117er: 恩...你可以簡單跟我說你是怎麼跟節奏的嗎??
19:19 assassincread: 其實我時間有點緊 可能要進行快一點
19:19 DreaM117er: 我有點沒辦法分析你的作圖方式,不過kiai那裏卻很清楚
19:19 DreaM117er: 我也是
19:20 DreaM117er: 不過低難度沒搞定下一部也很難走
19:20 assassincread: 最開始那段最弱 最後那斷倒數第二弱
19:20 assassincread: 啊不 那是倒數第3
19:20 assassincread: 00:48:215 - 2是這裡
19:21 assassincread: 我根據強弱放置節奏密集度
19:21 DreaM117er: OK
19:21 assassincread: 我覺得妳先不要看我有沒有改 先提出你覺得有問題的地方吧 這樣比較快
19:21 DreaM117er: 好
19:22 DreaM117er: Normal的話你大致上調整下排列,把物漸走向弄得清晰、清楚
19:22 DreaM117er: 我想基本上是沒什麼問題的
19:22 assassincread: 恩恩 感恩
19:23 DreaM117er: Hard你的CS可以再調高,不過看大CS讓我有點懷念我的師傅
19:24 assassincread: 這難度CS調高間距就太大了說
19:24 assassincread: 這難度原本就是CS3下去擺
19:25 DreaM117er: 00:14:843 (1) - 我是覺得你在這個轉盤前都跟vocal的話,這裡00:12:168 - 的聲音不要漏
19:26 assassincread: 我全難度都在這放轉盤啊 而且轉盤也是跟著人聲的一種方式吧 !
19:26 DreaM117er: 01:16:354 (1,2,3,4,5,6) - 這裡我判斷不出你在跟什麼聲音
19:26 assassincread: 欸?等等
19:26 assassincread: 好像轉道錯的時間
19:27 DreaM117er: Hard
19:27 DreaM117er: 抱歉抱歉www
19:27 *DreaM117er is editing [https://osu.ppy.sh/b/1257014 Cake Hime * Masaruumi & JUMA - Eiya no Parade [Hard]]
19:28 assassincread: OK
19:29 DreaM117er: 其他的部分,節奏就沒事
19:30 DreaM117er: 你要多注意一下關於放跳點的摸,可能他說得比較有說服力
19:30 DreaM117er: 他們*
19:30 DreaM117er: 我自己覺得有一些地方跳點跳得不是很好
19:31 assassincread: 我的跳點其實就兩種 雙claps和白長線 這樣
19:31 assassincread: 啊 話說
19:31 assassincread: 01:16:354 (1,2,3,4,5,6) - 紅線
19:32 assassincread: whistle clap whistle wcw
19:32 DreaM117er: 我記得很早以前有這樣的跟法
19:33 assassincread: 01:29:145 - 我忘了這段... 我自己覺得跟人聲跳效果不錯
19:33 DreaM117er: 我沒說那裏不好
19:33 DreaM117er: 哈哈
19:34 assassincread: 恩恩 只是更正一夏我說只有兩種跳的時機
19:34 DreaM117er: 回到那個紅線
19:34 DreaM117er: 就是節奏的感覺會突然斷掉
19:34 DreaM117er: 02:03:563 (2,3,4) - 這裡跟那邊紅線去聽
19:35 DreaM117er: 跟你在那個位置轉成放在白線
19:35 DreaM117er: 你比較看看
19:36 DreaM117er: 因為我也是從過去的mapper身上學習做圖的,我看過你那種節奏的擺法
19:36 assassincread: 我個人是偏好這種節奏 因為01:16:122 - 和01:17:052 - 在這段是沒有音效的
19:37 DreaM117er: Hard大概就這樣,你就多注意給你建議放跳的摸
19:37 assassincread: 好
19:39 assassincread: 我有找到一個跟我同時代的mapper 我跟他做了m4m 他的mod很合我胃口 他都沒有點到我很不想改的東西 我覺得他明白我在幹嘛
19:39 assassincread: 真的挺厲害
19:39 DreaM117er: 跟你同時代的
19:39 DreaM117er: 船船
19:40 assassincread: Lanturn 他一定當過BN之類的
19:40 DreaM117er: 你可以找船船
19:40 DreaM117er: smallboat
19:40 DreaM117er: 跨越N個世代的台灣人
19:40 DreaM117er: wwww
19:40 assassincread: 喔喔
19:41 assassincread: 對我而言你也算比較老的了
19:41 DreaM117er: 我嗎??
19:41 assassincread: 近兩年的這些mapper 狂噴我圖
19:41 DreaM117er: 我是進步神速的類型...
19:41 assassincread: 近一年才對
19:41 DreaM117er: 我對於節奏,有很多種想法
19:42 assassincread: 恩恩
19:42 DreaM117er: Light Insane
19:42 DreaM117er: 一個小建議
19:42 DreaM117er: 01:45:191 - 跟01:46:122 - 還有01:46:587 -
19:42 DreaM117er: 聲音不要漏掉比較好
19:43 DreaM117er: 01:46:587 - 這裡你倒是可以不用理我
19:43 DreaM117er: 前面2個我個人強烈建議你加上circle
19:44 assassincread: 覺得節奏不飽滿對不對
19:44 DreaM117er: 對
19:45 DreaM117er: 你的圖真的會讓我想到我師父呢
19:45 DreaM117er: Insane我覺得不用改
19:45 assassincread: 但是我這邊其實是考量到game play 這種連續折返短滑條後面馬上加上circle 他就有點變成陷阱的感覺
19:45 DreaM117er: 不會
19:45 DreaM117er: 你那點我用我的圖證明過了
19:46 assassincread: 再加上5連因我用音效加強 所以我覺得不放更有突顯的效果這樣
19:46 assassincread: 是嗎? 我個人在打那種pattern時有時候都會被騙呢
19:46 DreaM117er: 那是他耳朵問題
19:46 DreaM117er: 哈哈哈
19:46 assassincread: 我先考慮一夏
19:47 *DreaM117er is editing [https://osu.ppy.sh/b/823688 Minamotoya feat. Kuroa* - Hana Kagerou [Extreme]]
19:47 DreaM117er: 給你參考看看
19:47 assassincread: 我知道連貫性會更飽滿一點 但是停下有停下的好
19:48 DreaM117er: 看你啦
19:48 assassincread: 我接一下電話
19:48 DreaM117er: 我是覺得在kiai正中間節奏緊一點會比較好
19:48 assassincread: 對了 等等
19:49 assassincread: 你說Insane不用改 這是放棄拯救的意思嗎?
19:49 DreaM117er: 不是
19:49 DreaM117er: 是好的方面
19:49 assassincread: 其實我最不確定的就是I 在現今這個年代到底OK不OK
19:49 assassincread: 是嗎?
19:50 DreaM117er: 可以的
19:50 DreaM117er: 你可以找個時間去詢問船船
19:50 DreaM117er: 他的建議可能比我的更好
19:50 assassincread: 你的話對我影響大的哦 我就信你了
19:50 assassincread: 好的
19:51 assassincread: 對了 我再問你個問題
19:52 DreaM117er: ??
19:52 assassincread: 如果從 最剛開始到泡圖 這樣算是一個100%的流程 你認為我現在進行到多少%了?
19:53 assassincread: 如果我剛剛說要改的都改掉的話
19:53 DreaM117er: 6-70吧
19:53 DreaM117er: 你有找到船船,給他看下圖大概就差不多了
19:53 assassincread: 好 謝謝啦 !
19:53 DreaM117er: 不會
19:54 assassincread: 感謝你撥空幫我看圖
yiiii

_Yiiiii wrote:

General
---这种1/4比较少的曲子slider tick rate用1就可以了。不過充滿了1/2,我覺得還可以,保留會兒

Insane
--00:04:494 (3,4,1,2) - 感觉这里有点overdone,间距太大了,毕竟是比较安静的部分,照着ds来摆就差不多了,至少把note放地集中一点。举个例子,把00:04:959 (4) - 转135°之后放在256|271 这种位置什么的,否则感觉不太好。
--00:07:750 (2,3) - 做一下blanket吧,否则就会觉得这些note排列得很松散,没有什么关系。
--00:14:261 - 这里有重音,但是你用的是滑条尾,之后轻一点的音确是滑条头,轻重音关系乱了。推荐在这个时候用1/2滑条,把00:13:796 (2) - 缩短1/4拍,之后00:14:726 - 用圈。照你那樣擺的話滑條尾沒有任何聲音很怪
--00:14:843 (1) - 你放这个转盘是因为vocal对吧?然而vocal在00:16:122 - 就停了,所以我推荐把转盘停在这个时刻,现在停转盘的时刻放圈。都可以沒錯,但是考量到所有難度統一的話Normal轉盤就太短,所以現在這樣就好
--00:18:447 (1,2,3,4) - 由于只有最后一个滑条那里有个掌声,所以只有第四个是特殊的,推荐把前三个做的有些关联性,比如用旋转120°的排列什么的,然后把第四个弄特殊一点,否则有clap但没有排列上的变化会很诡异。后面的相同节奏也一样。我同意你用這樣的想法做變化會更有意思,我沒想到。但是你不能說除此之外的做法就是詭異,這段音樂本身其實原本就適合放跳
--00:21:238 (5,6) - 这里的话可以试试换成圈 圈 1/2条,然后把第二个圈和条头叠上。不懂意思,如果有圖就好了
--00:25:191 (1,2,1) - 这种几乎同间距但是不同间隔的排列必须得有个很硬的理由才能放。一般在这种节奏都会放overlap,就是把这俩00:25:424 (2,1) - 叠在一起,但是要错开一点,这样不会造成读图困扰,而且也避免了跨屏的跳。 NC強調、音效提醒、音樂本身的作用,其實我還沒看到任何players在這地方出錯。很多圖也有些奇怪的間距但是因為符合音樂所以可行
--00:41:238 (3,4,5) - 慎用钝角跳。顺便这个DS变得也不合理。四個一組的跳同間距會變成一整個段落,這樣會比較好嗎?我想想看
--00:51:122 - 00:51:819 - 挺明显能听见这两个地方有音,推荐把前一个note换成1/4滑条。
--讲道理,这一段我有点没搞懂你到底在跟哪个音。初步感觉是vocal,但是又有没跟的vocal,你的节奏是复制粘贴的。00:53:563 - 比如这个vocal重音提前,推荐就直接跟vocal吧,直接用1/1滑条。后面也是要注意一下明确自己在跟哪个。这种地方推荐有vocal就跟vocal,没有就鼓点,如果vocal音特别长就用1/1滑条然后跟鼓点。我覺得只限定跟一種會把其他可用的變化排除掉。不過我懂你意思
--01:17:982 - 这一段...你的思想很危险啊...推荐这种曲子不要circle spam因为铺满1/2的那个音实在太弱,这种地方会被喷成overdone的。而且看样子你的这些跳也安排得不是很好...推荐删了然后跟vocal做一遍...这块的问题的确很大。可能被音效蓋過的關係,我在這個難度的這個段落主要跟背景那些強音,可以刪物件聽下
--kiai很好
--02:02:401 - vocal到这里,所以转盘停在这里,后面加圈。同之前
--02:11:936 (1,2,3) - 和之前一样用1/1滑条吧,突然冒出来三个圈很奇怪。還好啊

Light Insane
--开头感觉和Insane差不多,推荐滑条尾该加圈的还是加上比较好,比如这个00:10:075 (3) - 减短1/4然后加圈,或者直接不要滑条,然后头一个圈,尾一个圈。这种地方00:07:750 (2,3) - 很孤零零的两个圈,打着不太爽,这里和Insane一样下节奏就好了。转盘同Insane
--00:26:354 (2,3) - 为了把一个clap和两个clap的地方区分地再明显一点,这里推荐把圈叠在滑条尾上。這樣無聊
--01:01:238 (1,2,1) - 注意ds,推荐把条圈之间改成overlap無聊
--插入一句,这个diff作为Light Insane再有这种01:25:424 (1,2) - 大间距好像就不太合适了,推荐把所有1/2比较多的section的1/1的排列都用overlap
--01:29:610 (2,3,) - 01:32:052 (4,5) - 丑,老老实实用三个点的弯就可以了。我覺得這挺好顺便这个01:32:052 (4,5) - 间距要小一点,否则看不出是1/4
--01:34:029 - 01:48:912 - 这里加个圈好像更好。你如果不想把节奏弄得太密的话,可以抄这里的节奏01:55:191 (1,2,3) - 忘記這個什麼了,回去看看抱歉
--02:01:354 (1) - 这个转盘同Insane
--02:06:354 (1,2,3,4,5) - 这里的节奏不好,没压好重音的原因。已修

Hard
--开头那段的NC好乱,四拍一NC就行了。
--00:34:261 (3,4) - 00:36:354 (1,2) - 新人杀手。打Hard的玩家可搞不懂这NC的作用,推荐把隔一拍的那种用stack前段節奏有提示了我覺得OK
--01:13:796 (3,1) - 间距太大了。印象中修了

117's Normal
--喵喵喵喵,喵喵喵,喵?喵喵喵喵喵喵喵喵喵,喵喵,喵喵喵。

Normal
--咕咕咕,咕咕咕咕咕咕,咕咕咕咕。

咳咳,我不太会摸低难度,不过感觉也没啥大问题,就这样吧。
话说你是怎么找到我这种狗不理麻婆的?我挺好奇的233多虧你mod過117的圖233
Good luck!
Rose

Rose Melody wrote:

Hi .. Mod from Queue ..

General :

  1. This map needs a ot of work .. like in Easy and Hard diff .. cause the Hard diff looks like insane ( Too jumpy ) .. but you got good idea .. just need a lot of effort
Normal :

  • * this diff need alot of work .. but i think with mods you will get it ..
  1. 00:03:563 (1) - It touch the the head of the ( http://i.imgur.com/IXZIRX4.png ) .. How about is you move the tail of this slider a bit to the right .. And i think you can add a clap at the end of this slider .. fixed slider shape
  2. 00:07:284 (1,2,3,4,1) - Here i remapped it .. i followed the music behind not the voices .. ( http://i.imgur.com/6dBUwd3.png ) .. like the sliders on the white tick .. and i added the circle at this point 00:12:401 - .. for this slider number one which is this one 00:07:284 (1) - I added finish on the head of the slider .. I think it's fine
  3. 00:17:517 (1,2,1) - Here ( http://i.imgur.com/IwTh092.png ) Its kindda confusing .. like since this diff is the lowest diff .. i think you have to make it clear for the beginning .. like they will miss-reading it .. like it could they hit the slider number 1 before the circle number 2 .. so maybe if you make the circle number one here x:120 and y:40 ?its up to you .. but you have to make it separate from the slider .. fixed slider shape
  4. 00:20:308 (3) - NC here .. the beat change here .. X
  5. 00:23:796 (3) - here i think its the best to me this slider for the rest of the map on circle on the head .. to follow the strong beat ..I think it's fine
  6. 00:31:238 (3) - Same ^
  7. 00:31:238 (3) - ^
  8. 00:38:680 (3) - ^
  9. 00:48:215 (1) - here .. These sliders looks like old style .. how about to change them to something creative .. like maybe this ( http://i.imgur.com/XEectkK.png ) Like you can get idea from here if you want to -> t/37194 .. and maybe if you look at the ranked map .. and see how can you creative some .. adjusted it
  10. 00:53:331 - Add circle here .. i hear really strong beat .. and add clap on it ..I think it's fine
  11. 00:55:657 (1,2,3,1,2,3) - Here how about if you do something like this ( http://i.imgur.com/kq7IGkd.png ).. I think like that it will make it easier to play ..I think it's fine
  12. 01:10:540 (1,2,3,4) - here i ctrl+G slider number 2 with circle number 1 .. to follow the voice (ohhh) .. and then i added ( http://i.imgur.com/gPkRKU5.png ) .. and slider number 4 made it end here 01:13:331 - the same reason ..I think it's fine
  13. 01:13:796 - Add circle here .. strong beat ..
  14. 01:14:261 - this part .. you can do something easier like this ( http://i.imgur.com/Erp5NAJ.png ) .. I think it's fine
  15. 01:21:703 - this part .. what do you think if you make it like this ? ( http://i.imgur.com/5YpTnCp.png ) ..^
  16. 01:24:959 (4,5) - here i think its hard .. cause it kindda hard on clicking it .. remove the circle and let the next slider (no.5) here .. and make it reverse ..
  17. 01:28:680 (5,6) - ^ Same ..^
  18. 02:01:354 (1) - the spinner too short .. make it slider .. made longer one
  19. 02:13:796 (1) - I think putting the same slider of the beginning its not good idea .. how about this ( http://i.imgur.com/JdHZrTt.png ) ?I think it's fine

Hard :

  1. 00:03:680 (2) - Move this a bit to the left so it will fix the blanket .. like x:132 , Y: 272 .. I think it's fine
  2. 00:06:819 (2) - Add clap here ..
  3. 00:10:075 (3) - Make the finish at the head of this slider .. and remove it from the tail .. i think it will suit the map ..^
  4. 00:12:866 (1) - Remove NC .. and add it to the next circle .. the beat change on the next circle ..^
  5. 00:20:308 (1,2) - How about if you blanket this slider with the circle number 2 .. Like this ( http://i.imgur.com/GWSqq4Z.png ) it will looks more beautiful .. no
  6. 00:23:796 (1) - Here remove the reverse on this slider .. and make it end here 00:24:261 - no
  7. 00:26:354 (2,3,4) - Make this slider number 2 blanket with the circle 4 .. like this ( http://i.imgur.com/kHTENbO.png )
  8. 00:31:238 (1) - Remove the revers on this slider and make it 1/2 slider that end at the next red line ..
  9. 00:41:238 (2) - Make it like the previous slider .. by copy it and Ctrl + J + H .. it will be a nice pattern ..
  10. 00:42:633 (1,2) - Fix this DS between these slider .. dont make it touch each other .. its really not good pattern ..
  11. 01:15:889 (5,1,2,3,4,5,6) - I remapped this part .. its kindda off .. how about this ( http://i.imgur.com/6EozYsf.png ) at circle number 5 i started the slider and end it to the next red line .. and added a circle on the next white line with clap on it ( No NC here ) .. and i put the 3 circles start from here 01:17:052 - to follow the music ..
  12. 01:39:377 (2,3) - How about this ( http://i.imgur.com/DhKtf4n.png ) .. it will make it good imo ..
  13. 01:50:540 (2,3) - ^ Same .. add circle on the first white line and a slider to the red line ending on the next red line .. ( good imo ) ..
* I will stop here cause you need to make th DS between the note same or maybe a bit diff cause its Hard diff by the diff of the beat .. if its too strong you can make it jumpy otherwise the other should be the same on Hard diff for my opinion.. it looks like insane .. it's not like Insane at all, just put some easy jump with big circle. I don't really agree what you mentioned.
so just don't make it too jumpy .. and its looks like the DS not the same at all .. maybe you just put the notes randomly .. obviously, you don't really know what I am doing for those DS changes
keep that in mind .. you should look on hard diff that ranked and you will understand my point ..


Good Luck on Rank this map ! :D

Thank you ! :)

Will use the computer next Thursday to check the other mods, sorry for late reply!
Nedsing
NORMAL
00:07:284 (1) - This slider should end on the white tick after, not on a red.
00:14:843 (1) - There have to be more time to recover after the spinner since it's a normal diff
00:52:866 (2,3) - There's a sttrong sound on the white tick between these objects, maybe empisize is with a circle?
00:54:726 (4,1) - ^
00:56:587 (3,4) - ^
00:58:447 (6,1) - ^
00:59:377 (1,2) - ^
01:00:308 (2,3) - ^
01:06:819 (1,2,3,4,5,1) - Same thing happens at this part
02:00:889 (1) - Same spinner problem
00:03:563 (1) - This slider looks kinda weird, try changing the shape a bit
02:13:796 (1) - Same slider? Same problem
Good job! I really like the map! :)
Jennifer

  • One thing for normal:
  1. 01:06:819 (1,2) - use sliders, i feel like these circles are too "simple," i think sliders would sound better as well

    Hard approach rate should be pushed up .5 more at least, 6 seem more like advanced

    Light Insane
  2. 01:06:819 (1) - i would suggest making the second joint counting from top red, and create a more hook liked shape. it looks better imo
  3. 01:08:912 - filling in this gap
  4. 01:11:936 (4) - i feel like if the slider end was replaced with the start of the slider instead,(maybe shift the slider down) it would emphasis that note more. (to me the red tick 01:12:168 - sounds slightly more "heavy" than the one before, making it a better place to start rather finish)
  5. 01:14:261 (1) - same goes for 1
  6. 01:32:052 (3) - starting on a blue tick doesnt sound right
    02:15:889 - fill please
Kensuke
q

[General]
  1. I'm feeling OKAY about gaps. xP
  2. Tick out "Widescreen Support" on Normal diffs (including 117's one).
  3. This map needs Easy diff. imo cuz this slow song should have it.
  4. Source is "東方Project". you should put touhou in tags instead (i konw you copied from this xd)
  5. Add "DreaM117er" in tags please because it's GD name. you should give credit to him.

no kd please thanks
gl~
Topic Starter
ArThasCD

- Frontier - wrote:

q

[General]
  1. I'm feeling OKAY about gaps. xP
  2. Tick out "Widescreen Support" on Normal diffs (including 117's one).
  3. This map needs Easy diff. imo cuz this slow song should have it.
  4. Source is "東方Project". you should put touhou in tags instead (i konw you copied from this xd)
  5. Add "DreaM117er" in tags please because it's GD name. you should give credit to him.

no kd please thanks
gl~
will fix all maybe next Thursday since I can't use the computer these days. Thank you for general check!Also I will check all mods I haven't replied. Sorry for late reply guys!
Kensuke
forum pm xd
[Light Insane]
  1. 00:25:889 (1,2,3,4) - okay. this part, the rhythm is the same as 00:18:447 (1,2,3,4) but you mapped differently. i recommend to make it same.
  2. 00:23:796 (3,5) - you may stack these together. (5) is slightly move so it's not stack perfectly
  3. 00:23:796 (3,4) - maybe blanket these by adjust a (3)'s slider
    if you want clearer explanation
    move the last anchor to x:480 y:72
  4. 00:30:773 - You should add a note here since there's a sound here
  5. 01:06:819 (1) - weird slider here. imo you could make just a curve slider.
  6. Not much mod here because there are not that much notes than Light Insane should.
[Insane]
  1. 01:17:982 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is the hardest part compared to the other parts. I mean... you shouldn't make jumps. I'd recommend to do that in kiai.
  2. 01:25:424 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
idk how to say here. yeah
sorry for being rude but.. please find more mods. your map needs more polishing. When your map is polish enough, BN will come forwards to you. :D
GL

no more kd again thx
iYiyo
Hello~ From Q


  • [General]
  1. Disable Widescreen support on every diff since you're not using a .osb
  2. Convert the .ogg files into .wav because they're unrankeable
  3. normal-hitclap6.wav seems to be unused.

    [Normal]
  4. 00:14:726 (4) - I'd make the spinner start 00:14:726 - here instead of adding a circle. Mainly because people will click at it and then won't have much time to start spinning because it happens so sudden. Hope I explained myself xd Same for 02:00:773 (4,1) -
  5. 00:23:796 (3) - I feel like this sliderend isn't very accurate. Why not try to do https://puu.sh/vm9oe/5afaae428c.jpg this? I think starting with a slider on the big white ticks is better because of the emphasis.
  6. 00:31:238 (3) - 00:38:680 (3) - 00:46:122 (3) - ^
  7. 00:53:331 - 00:55:191 - 00:57:052 - etc... Don't really know why are you skipping those strong beats... I mean they're quite notorious, and even being a Normal diff, they should be mapped. I'd also add some slider on this sections too.
  8. 01:10:540 (1,2) - Ctrl+g the rhythm only? Will have to fix some DS but it'd fit better the music imo.
  9. 01:34:494 - maybe add a circle here to follow vocals?
  10. 01:35:424 (5,6) - Idk but they are similar in shape but following different sounds.. Right now I'd make 01:35:889 (6) - this into 2 circle in order to make both drum sounds clickable + it'll also differ from previous sliders.
  11. 01:42:866 (4,5) - 01:50:308 (4,5) - ^
  12. 02:04:959 - Same as before about skipping important beats.

    [Insane]
  13. 00:25:191 (1,2) - This jump here feels really overspaced. Why not doing something similar like 00:21:238 (5,6) - ?
  14. 00:28:215 (3,4,5) - There's no need to increase to that DS considering the previous one 00:27:750 (1,2,3) - . I highly suggest you to reduce them
  15. 00:41:238 (3,4,5) - Consdering you are all the time using back and fourth jumps, I'd prefer if you change this linear flow into something like the rest of the jumps
  16. 01:17:982 - Oh boy... Idk but this kind of song isn't really suggesting for those jumps tbh.. The music offer lots of things that could be mapped with some sliders + something more creative. At a very first try, I'd suggest you to add some 1/2 sliders at 01:17:982 - 01:18:912 - 01:19:377 - 01:20:773 - etc..
  17. 01:21:703 (1,2,3) - Okay I respect the jumps in some way, but this DS is way too much. It doesn't fit the map nor the music so yeah. Really suggest you to reduce them.
  18. 01:44:610 (4,6,3,5) - Those bell hitsound doesn't really play good right there imo... Maybe try to delete them and add 01:44:959 (7,6) - here instead?

Okay that's all from me. GL!
emilia
ok idk
[insane]
  1. 00:05:424 (1,2) - preference - i dont really like these slider shapes, just looks very out of the ordinary in your map
  2. 00:21:238 (5) - would say split into 2 hitcircles because the sliderend of this sounds loud enough that it should be emphasised with clickbeat, compare to 00:25:191 (1,2) -
  3. 00:25:657 - i guess i see no reason to not map this, so either just add another hitcircle here or make 00:25:424 (2) - a slider
  4. 00:28:680 (5) - split into 2 hitcircles as mentioned before
  5. 00:31:238 (6,1) - you made this a 1/1 slider in the previous section, see no reason to not make it similar for such a similarly structured song
  6. 00:33:098 - similarly, why dont just map this
  7. 00:36:122 (3) - split into 2 hitcircles
  8. 00:38:680 (8,1) - 1/1 slider
  9. 00:40:540 - map
  10. 00:46:122 (6,1) - 1/1
  11. 00:48:912 - i hear an instrument AND vocal on this, why is it not mapped?
  12. 00:50:773 (2,3,4,5,6) - if you arent mapping vocal here you might as well make this whole thing a stream because thats what it sounds like
  13. 00:52:633 (3,4,5) - vocal inflection shouldnt require a mapped note, technically this should just be a 2 hitcircles 1/2 apart
  14. 00:54:029 - i hear vocal and instrument on this
  15. 00:54:494 (3,4,5,6) - this should be a 5 note stream
  16. 00:55:889 - from now i'll be assuming you're deliberately skipping this instrument for the sake of vocal, which i can agree on
  17. 00:56:354 (3,4,5,6) - 5 note stream
  18. 00:57:750 - you gotta map stuff like that though, because the vocal is obvious and it makes your pattern more consistent and structured
  19. 00:57:052 (7,1) - pretty strong drum on 00:57:401 - tbh, would suggest you make it a doublet or something since it doesnt affect your vocal structure
  20. 00:58:215 (3,4,5,6) - 5 note stream
  21. 01:05:889 (7,8,9,10) - the rhythm should be flipped; its triplet first THEN single

    im too lazy to continue this mod because it seems like your errors are all rhythm based and very consistent. for all i know its some weird structure you're trying to follow which makes no sense to me rhythmically. as i've mentioned, you've skipped over certain instruments for the sake of the vocal mapping structure, which is ok, but please exercise in discretion. try not to overmap the rhythm with wrong triplets that dont emphasise anything and dont reflect itself accurately in the song.
    though the flow structure is generally ok
[light insane]
  1. 00:10:075 (3) - perhaps the length of the slider makes more sense rhythmically, but the rhythm in Insane is imo a little more natural, since i feel that the vocal should be clickable
  2. 01:44:029 (1,2) - i think the reverse slider should start being clickable on the white tick, which is actually the sliderend of the first slider. its a lot less misleading that way
  3. from 02:03:098 (1) - onwards, its a lot less rhythmically dense compared to the intro, which sounds exactly the same. consider this part more similar to the intro

    i think this diff is better than your insane even though you didnt emphasise a lot of notes. i like the idea of vocal mapping when its consistent enough to follow, so i think this is pretty nice

gl
squirrelpascals
hi! from my q

insane
• 00:05:424 (1,2) - 00:12:866 (1,2) - I think you should use some sort of symmetry with these aesthetics to make them appear more structured. right now it just looks messy atm. Also, if you want to use these aesthetics at all i suggest doing so throughout the map, rather than just the intro

• 00:21:238 (5) - moving this down will flow better in the pattern

• 00:24:959 (3,1,2) - why the huge spacing?

• 00:28:447 (4,5) - ^

• 00:33:331 (1,2) - aesthetically, consider making 2 a transformation of 1

• 00:41:238 (3,4,5) - doesnt look like this flows well with 00:40:773 (1,2,3) - in the same pattern. i would put 5 between 1 and 2

• 00:48:912 - 00:54:029 - 00:57:750 - put a circle or something here?

• 00:55:657 (1) - 00:59:377 (1) - sounds like it would work better as a slider

• 01:13:563 (8,9,10) - sounds like the tripe should be at the note at 01:13:447 -

• 01:14:726 - dont you usually make this note clickable?

• 01:16:819 (1,2,3,4,5) - why the sudden stream? opposed to the stacked triples you've been using, it would work if there was a stronger sound but there isnt one here

• 01:18:912 (5,6,7,8) - move this pattern to the left more? the flow at 01:18:447 (3,4,5) - doesnt fit in with the sharp angles you're using here

• 01:21:703 (1,2,3,4) - try this for a better transition https://osu.ppy.sh/ss/7869925

• 01:24:494 (3) - shouldnt this be spaced like 01:23:563 (1) - is, considering the sound you exaggerate here?

• 01:36:354 (3) - moving this to the right of 2 would flow nicer

• 01:51:238 (3) - 01:54:959 (3) - same

• 02:03:098 (1) - why is there nothing on the red ticks surrounding this note? the rest of this part from here feels undermapped because of the notes you choose to ignore

• 02:09:145 (3,4,5) - compare this spacing with 02:03:563 (2,3,4) -

• 02:12:866 (4,5,6) - same, space this closer. it causes the pattern to lack in spacing contrast due to 02:12:401 (3,4) -

light insane
• 00:05:424 (1,2) - same type of thing with the aesthetics i mentioned in the top diff. something you should consider https://osu.ppy.sh/ss/7869993

• 00:08:215 - put something here

• 00:11:005 - make this clickable

• 00:22:168 (1,2,3,4) - why is this rhythm so different from 00:18:447 (1,2,3,4,1,2,3,1,2) - ? it looks like youre mapping this for the sake of the patterns, not the music

• 00:25:889 (1,2,3,4) - etc. same issue here with rhythm. the music isnt really different in these parts so the rhythm should vary this drastically (but you can still add some variance if wanted).

• 00:30:773 - 00:45:657 - 00:48:912 - nothing here?

• 00:52:866 (3) - sounds like this should also be a 1/2 slider

• 00:54:029 - 00:57:750 - same, why isnt there anything here?

• 00:58:447 - this is a stronger note, i feel like it should be clickable

• 01:00:540 - put a circle here, because of 01:00:075 (2,3) -

• 01:04:959 (1) - 01:12:401 (1) - start this a red tick earlier. you currently ignore the red ticks surrounding this slider

• 01:08:912 - put something ehre

• 01:17:982 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) - take this as an example as what you should do for rhythm. you choose to map to vocals, and put clickable notes on places where the vocals are exagerated

• 01:27:517 (2) - if youre mapping to vocals here, this should be 2 circles

• 01:33:796 - 01:33:796 - undermapped here. same for all parts like this

• 01:38:215 (1) - 01:37:284 (2,3) - should be 1/2 slider to a circle for both of these imo

• 01:45:191 - 01:46:122 - try putting circles here, considering what the instrument you mapped 01:44:610 (2,3) - to

• 01:46:354 (1) - make this a 1/2 slider?

• 02:01:005 - should be clickable

• 02:07:750 (4) - make this two circles?

I think the main thing you should focus on in your mapping is prioritizing your rhythms. That means decide exactly what youre mapping to and figure out how youre going to consistently express your given rhythms in the song

Hard
• 00:22:633 (2,3,1) - space 3 closer to 1, differnt timeline gaps here

• 00:30:075 (2,3,1) - 00:37:517 (2,3,1) - 00:44:959 (2,3,1) - same

• 00:41:703 (3,4) - compare this spacing with parts like 00:28:680 (3,1,2) - and differentiate them. i would try spacing 4 more

• 00:48:215 (1) - space more

• 01:06:354 (3) - space this more like 01:06:819 (1,2) -

• 01:07:284 - make this clickable? and put something at 01:07:982 - ?

• 01:10:075 (4) - make this a 1/2 slider?

• 01:11:936 (4) - move the nc here

• 01:15:424 - this vocal nore is ignored

• 01:17:750 (6,1) - space this similar to 01:17:284 (4,5,6) - . for a hard player this is difficult to read

• 01:37:517 - 01:38:680 - ignored notes

• 01:56:122 (2,3) - space these farther from 01:55:191 (1) - , this spacing can be confused with 01:54:726 (3,1) - atm

Good luck! :)
Topic Starter
ArThasCD
I could only use the computer 2.5hr this time, and I spent it all to fix many things without replying everyone. I fixed the flow and the rhythm for Normal, fixed the jump for Hard, fixed the rhythm for Light Insane, fixed spacings, slider shape, placement for Insane, transfer the .ogg files to .wav ones and do some general stuff. Not gonna add Easy difficulty for the set though. I'll make more improvement next time. C u next Thursday! Thanks everyone who modded my map and told me your thoughts. They are truly helpful !
Electoz
[Normal]

  1. 00:18:447 - Like, and important thing to keep in mind when mapping DS is that you shouldn't use the same kind of flow for too long, in this case your flow literally went counter-clockwise until 00:35:191 which I found very repetitive zzz, actually you could try to be more in-depth with flow, something like "I'm gonna switch the flow rotation every [x] measure(s)" or "I will break the flow on downbeat/strong sounds" etc etc
  2. 00:46:819 (4,5,6) - Should be placed in a less complicated way like 00:31:936 (4,5,6) considering this might be too edgy for an easiest diff.
  3. 00:49:843 (2,1) - Not really recommend breaking DS for the sake of visuals, since you don't usually blanket stuff like this so this one looks inconsistently done compared to other things in the diff.
  4. 00:55:657 (1,5) - The pattern here should be polished a bit more. 00:51:936 (1,3,4) - is actually well-thought but idk what are you trying to do on this one, try polishing this more for a better visual spacing, something like this would work too, but up to you.
  5. 01:24:029 (4) - 2 circles instead? Vocals on this are slightly different than 01:21:703 (1,2) so it should be represented differently.
  6. Slider shapes in kiai could be more consistent too. For instance 01:55:191 (1,2,3) - all have the same shape, have you ever thought of doing the same thing in other measures like 01:40:308 (1,2,3) as well? I don't mind if you're intending to do slider shapes differently in one measure, but I would like to see a more consistent idea of slider shapes across all measures 01:32:866 (1,2,3) - 01:40:308 (1,2,3) - 01:47:750 (1,2,3) - 01:55:191 (1,2,3) - in kiai.
Also AR should be 4 for the sake of diff spread cuz I assume this is supposed to be an easy-ish Normal?

[117's Normal]

  1. 00:27:517 - Might as well add a circle here like 00:42:401 (4) and also because you don't suddenly have a rhythm gap in a middle of each measure anyways.
[Hard]

  1. 00:21:238 (3,1) - 00:28:680 (3,1) - 00:31:936 (2,1) - and a few more until the end of that section. Using combo thing to indicate a jump is one thing, but you shouldn't:
    1. Do 2 jumps consecutively in Hard (techincally it's possible to do so but I don't really recommend doing this since you do this once every 2 or whatever measures which is pretty frequent)
    2. Do the jump before the NC which is the indicator of the difference in distance, it might be intuitively playable since you're doing this consistently but it's also outright confusing at the same time.
  2. 00:22:633 (2,3,1) - 00:30:075 (2,3,1) - You're giving out the same visual spacing with different beat snaps which is confusing. I read your older mod replies which you seemed to nerfed this to some extent already but it's still not enough, probably need a more noticeable indication for those jumps. 00:23:563 (3,1) - Swapping NC on these might work to some extent, you can do it any other way too if you can come up with something better to indicate that 00:23:563 (3,1) is a jump and has different beat spacing than 00:22:633 (2,3) . Same also applies to whenever you did this in other measures as well.
  3. 00:51:936 (1,2,3) - 00:54:029 (1,2,3) - Are you not going to use the same rhythm between measures like what you did in other diffs?
  4. 00:59:377 (1) - Vocal faded out midway of the slider so 2 circles could work better.
  5. 01:01:238 (1,2) - Using 4 circles would fit better than jumps, you're already using jumps on downbeats so forcing another one here would be confusing and not really intuitive in gameplay.
  6. 01:02:401 (1,2) - This shouldn't be a jump really, you're forcing consecutive jumps 01:02:401 (1,2,1) which is uhhh as explained before, could do something else with 01:02:401 (1,2) if you wish to emphasize them, stacking 01:02:401 (1) on 01:02:633 (2) could work, changing 01:02:401 (1,2) to a 1/2 repeat slider could work as well, there are a number of ways to do this, so up to you then.
  7. 01:16:354 (1,2,3) - 01:17:284 (4,5,6) - You shouldn't do the same pattern twice if they're not based on the same instruments zzz, actually in other diffs you never do this kind of thing so I wonder why you did it here.
  8. 01:21:703 (1,2) - Move this so that the head of 01:22:401 (2) will be stacked under the tail of 01:20:308 (2) ? The visual spacing on 01:20:308 (2,1) seems unintentionally uneven compared to how you visually spaced 01:19:843 (1,2,3) - 01:19:843 (1,4) . You have to move things around a bit too if you apply this so take note of that.
  9. 01:24:494 (2,3,1) - Same consecutive jumps thing as mentioned before zz
  10. 01:42:168 (1) - 01:55:191 (1) - 1.3 DS pls
  11. 01:44:610 - 01:45:540 - I wouldn't put strong bell hitsounds on blue ticks lol. Hitsounding is not just about putting them on where the sound exists, it's also about providing appropriate feedback when clicked in game play. If your hitsounds fail to do so, then you should do something with them.
  12. 01:57:750 (2,3) - Not the most intuitive rhythm choice to do so, you're starting off the measure with the same rhythms 01:57:052 (1,2) as others but you moved 01:57:750 (2) to the red tick which can be confusing since you suddenly broke the consistency from other measures without any real change from the song itself, if you want to emphasize 01:58:215 (3) then doing something like this would be much more suitable to vocals.
Even though I mentioned many times about how I disagreed with doing consecutive (2+) jumps in a row in Hard, I still found them somewhat acceptable for those you've done in kiai since it's supposed to be the most intense section in the song and the rhythm used is repetitive enough to be intuitive while playing.

[Light Insane]

  1. 00:23:796 (3) - Shouldn't have the same shape as 00:22:168 (1,2) since it's musically different from those two.
  2. 00:38:680 (1) - Same as above I guess, actually the NC here is inconsistent with 00:23:796 (3) .
  3. 00:28:912 (1) - 00:43:796 (3) - NC thing again zzzzzzz
  4. 00:57:517 - Clap is missing.
  5. Actually I'm too tired so I'm gonna stop here lol, I only skimmed this diff a bit though, also I'm curious on what is your spacing concept(like, how do you space objects in each sections) in this diff, would you mind elaborate?
As far as I have modded on lower diffs so far, overall the mapset is actually pretty good lmao. I can see these diffs are interesting and well-thought, keep that up. Could do some more polishing on aesthetics to make things more consistent though, good luck~
CircleFairy
Hi from my mod queue :-)

Hard
00:14:726 (3) - This might be too much spacing for a hard difficulty, I used 1.2 distance snapping and that looked better.
00:17:052 (1,2,3) - I would use 1.2 distance snap here too, it's only slight but makes a small difference.
00:40:075 (1,2) - Spacing looks like too much for hard.
00:43:796 (1,2) - Same here.
00:47:517 (1,2) - And here (won't add any more of these, you get it by now)
01:59:610 (2,3) - These 2 need better placement

Light Insane
00:53:796 (1) - Look at the spacing here and then here 00:56:587 (3) - the song doesn't change but the spacing does, keep it consistent. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." - Ranking criteria.

Insane
01:16:819 (1,2,3,4,5) - The tempo of the song doesn't increase enough to justify this spacing.

Good luck! :-)
Ellyu
From my q

[Insane]
slider tick rate 感觉调到1比较好,不然很多1/1的滑条中间的tick都audioable就很难受
00:07:750 (2,3) -可以加个blanket
00:51:703 (7,1) - 间距有点大,这部分比较安静这么大不太合适
01:16:955 - 这个串的间距也是,有点偏大了
01:17:982 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 连续的单点过多了,有点冗杂
01:31:936 (1,2,3,4) - 二连之间隔很大的话,无论从读图还是移动上来说都很难
01:50:773 (1,2,3) - 间距变化太大,(1)和(2)很容易读成1/1的gap
01:54:494 (1,2,3,1,2) - 这个也是,至少要把01:54:959 (3,1) - 和01:55:191 (1,2) - 区分清楚

[light insane]
00:23:796 (3) - 最好可以换个形状,因为在3上和弦升调了做个不同的feedback就很好
00:52:866 (3) - add nc
01:32:401 (5) - ctrl+g让flow好些
01:35:424 (2,3,1,2) - 这个也是间距变化太大了
01:38:912 (2,3,4,1,2) - 01:53:796 (2,3,4,1,2) - same as^
01:44:494 (2) - 把之前(1)最好弄到3/4,然后把(2)提前一个1/4拍让他折返4次或者在01:44:959 处加一个circle让它clickable,99%的时候,3次1/4折返从蓝线起都很糟糕
01:45:424 (4) - 如果上面改了的话,这里也弄成折返3次加一个circle的
01:47:750 (1) - 换成1/1,然后去掉01:48:215 (2) - ,在01:48:680 加个1/2,(其实就是跟01:55:191 (1,2,3) - 保持consistence)


[Normal]
是我的话我可能会删这个难度,因为已经有一个normal了,从spread角度来看太拥挤了。而且就单论diff的质量……flow比较糟糕,全图感觉都在绕圈,明明那么多折返可以利用来切一下方向
00:10:075 (4,1) - 搞个blanket
00:54:726 (4,1,2,3,4,5,6,1,2) - 尽量避免在normal里放这么多连续的单点
02:07:750 (3,4) - 根据之前的梗来看,这里4应该对应两个clap音,但这没有,就把consistence毁的一干二净,我的建议是把(4)延长到1/1,这样还能保持更好的一直跟synth轨的规律

GL
Vanillas
先射个星~有生之年也许会摸(跑)
cjn1508
[normal]
01:24:959 (5,6,1) - 可以出现分配一下节奏
01:27:052 (3) - 有些别扭
01:31:005 (4,5) - 中间可以用一个音符
02:13:796 (1) - 左右翻转

[117's]
很流畅

[hard]
00:14:843 (1) - 转盘早一点完 再塞个音符进去
00:34:261 (3,4,3,4) - 这两个地方 抓的音都跟其它小节不一样啊
01:31:470 (2) - nc放这儿
01:46:354 (2) - 同理
有些三角形的三连没必要都可以换掉
听起来有些别扭

[light insane]
00:14:843 (1) - 转盘跟hard的一个道理
00:32:866 (2) - 摆下去一点
01:09:145 (2,3,4) - 有些奇怪了
01:31:936 (3,4) - 打的时候会误解其节奏

[insane]
01:15:889 (1) - 远了
01:47:284 (4,5) - 放开一点
01:17:982 (1) - 01:23:331 (8) - 好雾 后面那段同理
转盘尾也需要考虑一下呢
02:12:401 (3) - 弄成滑条

很好听的歌
原来mp时有人点了那首
一直留在电脑上
还拷了一份在手机上打
铺面不错
又涨了作图姿势
我就射一星吧
Topic Starter
ArThasCD
@- Frontier -: have made the object stacked and adjuxt the slider. I think the jumps before kiai time fit the music tho.

@iYiyo: fixed almost everything ! About a point you mentioned:
00:53:331 - 00:55:191 - 00:57:052 - etc... Don't really know why are you skipping those strong beats... I mean they're quite notorious, and even being a Normal diff, they should be mapped. I'd also add some slider on this sections too.
I'd like to reduce the ryhthm to make this part "slow down" since the music is softer than another part. I like to see the kind of changing for maps.

@Emilia: fixed some ryhthm errors. I think the slider looks fine.

@squirrelpascals: fixed the triplets, pattern for Insane, changed the slider shape for Light Insane, fixed the spaces between objects and fixed the rhythms for Hard. About Light Insane you mentioned, I'd like to make more 1/1 ryhthms to express the song and this diff bcz I like the style tho.

@Electoz: fixed all except:
00:49:843 (2,1) - Not really recommend breaking DS for the sake of visuals, since you don't usually blanket stuff like this so this one looks inconsistently done compared to other things in the diff. it looks fine for me.

And about Hard diff: After your suggestion I adusted some stuff to make some patterns more sense and looked better. I use jumps basic on some strong beats, like strong vocals and claps. Also according to the music is going, changing the rhythm for different part to compare with the others works well to me, same as Insane and Light Insane, so I'd like to keep some patterns and jumps I previous made.
Thank you for your mod and star ! :)

@CircleFairy: adjusted the spacing a bit but I think the jumps are fine.

@Ellyu: 修了點細部的東西。話說Normal,是我的話一定不會刪這個難度,我比較希望看到的是不一樣感覺的圖,而不是誰來做都可以做出來的符合市場口味的圖,對我來說刪了略蠢。折返滑條切flow用來做音樂軌道轉換的方式的確很不錯,下次會運用上這個技巧,感謝你告訴我 ;)

@cjn1508: 修了個Insane的艱鉅,不過其他看起來都還好。好霧是看不清楚的意思嗎 ? 不太懂,不過還是謝謝你看圖,這麼晚回抱歉了,現實有些事要處理。感謝射星,可是我來不及點KD給你了,真不好意思... :o

@Hikawa Hina 謝謝你的星星!


sorry for late reply. Thank you so much for your mods <3
-Aerith-
NM FROM MY QUEUE ~


Normal
-00:03:563 this slider is pretty ugly imo (in my opinion) , try to fix it maybe ?
-01:10:540 (1,2,3) blanket maybe ?
-01:17:982 rather than circle what about making it into 1/1 slider ? cause i think thats too much for a new player ~
-01:19:843 could use 1/2 slider in here and in here -01:20:308
-01:20:773 and then change this to circle rather than a kick slider

117's Normal
-01:08:447 can you make this into a normal curve like this one instead -01:07:750 ?

Hard
AR(Approach rate) for should be 7 rather than 6 and OD is 6 and HP is 6
-00:14:494 add circle in here pls ~ it feels empty imo
-02:09:145 ctrl + g
-02:13:331 ctrl + g
-00:28:447 (2,3) ctrl + g

Actually , you can fade the song from here -02:02:633 lol ~
Anyway , Good Luck !!!
July - San
hi-Hi

From my queue !
Okay let's see here..

Normal

00:57:517 (4) - NC Here (new combo)

01:01:238 (3) - NC here too

02:07:982 (4) - change this slider for a circle, It's better :D

117's Normal

01:22:633 (3) - NC

Hard

00:38:680 (2) - This slider actually starts here 00:38:912 -

put a circle here 00:38:680 -

00:23:796 (2) - This slider actually starts here 00:24:029 -

put a circle here 00:23:796 -

Do the same with these 00:31:238 (2) - 00:46:122 (2) -

01:17:284 (4) - NC

put a circle here 01:37:517 -

02:00:308 (4) - NC

Light Insane

00:38:680 (1) - This does not follow any rhythm ! , it should start here 00:38:912 - /or put a circle here 00:38:912 - and here 00:38:680 -

00:58:214 (2) - Do not you think a lap would look good on this slider?

01:01:703 (2) - in this, another lap too.

01:17:052 (3) - This does not follow any rhythm :?

02:15:424 (5) - in this, another lap too.

Insane

put a circle here 00:46:354 -

01:05:889 (7) - NC here or here 01:05:424 (5) -

01:12:866 (5) - Nc here

02:00:773 (8) - Maybe looks better a NC here

02:16:587 (7) - NC

I'm sorry for the late
Anyway---Good map !

I'll wait for the ranking :D

bye ! :)
Topic Starter
ArThasCD
@-Aerith- : I feel fine with what you pointed out. The slider looks good to me. Also I think AR6 fits Hard well.

@July - San : added NCs for Insane. The rhythm you mentioned follows music for sure though.

thank you for mod !
Lafayla
Nice mapset
take a star :3~
Topic Starter
ArThasCD

Lafayla wrote:

Nice mapset
take a star :3~
thank you ~ :D
Shanipika
Hai from mod queue

[Insane]

  1. 01:21:703 (1,2) - I think you could ctrl-g this and this 01:22:168 (3,4) - to create a rotation change in the movement here would feel nicer to play imo

    I usually dont like this type of spaced jump map but for some reason I kinda enjoy this one owo
[Light Insane]

  1. 01:34:029 - I think you should put a circle here to map the vocal
  2. 01:48:912 - Same here
[Hard]

  1. 01:27:517 - Think you should put a circle here to map the vocal
  2. 01:43:098 (2) - This slider could be on the red tick here to catch both vocal? Or just put a circle on it like you did here 01:57:750 (2) -
[Normal]

Im really not sure about this normal diff tho? I think first of all you should adapt your DS so that 1/2 gaps dont just barely overlap so like either boosting it just a little so that the have a small space between them or reducing it to make a nicer overlap. Then for the rhythm choices I feel like you leave a lot of huge gap because its a normal and stuff but thats not really necessary to leave so many huge 2/1 gap everywhere. You can fill most of them with atleast a 1/1 slider end would already be much better. Also some places you could add 1/2 slider to catch vocals maybe, you kinda only used 1/2 to catch those clap sounds 01:35:889 (5) - but I feel vocals are often stronger in the song and you kinda just ignore them a lot? So that would also help this diff a lot. Unless you want to make an Easy diff then like the 1/2 stuff is meh :/



I actually find this set interessting although really not a fan of this normal diff but mostly really nice set owo
hi-mei
hi, form my queue

Insane

00:05:424 (1) - Maybe change these to something like that? https://puu.sh/ynhRs/0b3883e39f.png looks a lot better

00:06:354 (2) - https://puu.sh/ynhSr/41b2c60276.png

00:12:866 (1) - https://puu.sh/ynhU8/f5c6f69198.png

00:13:796 (2) - https://puu.sh/ynhVb/6479042cd3.png
Topic Starter
ArThasCD
@Shanipika : about what you described to Normal. I'd say it's personal taste and feeling. I did many rhythm changing with 2/1, 1/1 and a bit 1/2 to the Normal. using 2/1 made this diff not only easier but more difficult since you don't click too much beats in the same time (easier) but you need to read more careful (more difficult), it's interesting to me. Also, the Normal is lowest diff, it's necessary to skip beats so I couldn't follow every beats for the song. Maybe you want to see higher* Normal to follow every beats but no, I don't want to do this for Normal. I'd say why you don't just play 3*↑ Hard or something ? :P I think those claps are strong enough to follow every of them. That's my taste :P anyway Thank you for mod ! :)

@hi-mei : thank you for your 12 seconds check, fixed the slider shape.

@- Squishi : I think spacings are fine, also the slider plays no problem to me though. Thank you for mod ~
audinor
ok hey
top diff
00:43:563 (3,4,5,6) - these are spaced out way too far for the same noise, move it to the left some
01:15:424 (5) - change these to circles, as the sound in the song is too important to not be clickable
01:21:703 (1,2,3,4) - move to the left, notes are overemphasized
01:31:005 (1,2) - it's kinda hard to tell if this is 1/1th or 1/2th due to the previous extreme spacing shown
rest of diffs alright
the only problem i found in the light insane was 01:29:610 (2,3) - these sliders. if they had 1 or 2 points they would look a lot more appealing
hard
00:23:563 (1,2) - this is spaced a little too big. it's pretty unnecessary
00:31:005 (1,2) - this is basically the exact same thing as ^
00:32:633 (1,2,1) - spacing makes it hard to tell if it is 1/1th or 1/2th
00:38:447 (1,2) - the same as 00:23:563 jeez man im on a roll
rest of set's fine
J1_
Heyo from my mod queue,

Normal:

01:41:238 (2) - I feel like this slider shape is out of place, it's only used once in the entire map and it doesn't really represent a certain sound in the song

Hard:

00:09:610 (2) - No need for 3 white anchors

01:07:750 (3) - Can be replaced with a 1/2 slider

02:16:587 (3) - NC

Light Insane:

01:06:819 (1) - This slider is just not aesthetically pleasing, it can definitly look much better. Not only for this one, but I suggest looking up or trying out making long good looking slider shapes (or steal from other mappers but that's no fun :P)

General:

It's a nice mapset, flows nicely and just needs a little bit of retouches, Good luck~!
Delis
eww DNA style is it, can I mod this
Topic Starter
ArThasCD

Delis wrote:

eww DNA style is it, can I mod this
Wow really? Feel free to mod this please :)
Delis
yea should avoid using ogg files lol

[General]
I think renaming the Insane to "Lunatic" and the Light Insane to "Insane" makes more sense to how the difficulty name in touhou maps is structured, we don't really see the combination with Light Insane and Insane in any touhou maps xD.

you could've finished mapping at 02:02:633 - because the feed out at 02:15:889 - feels awkward, well I don't really care much though!

speaking of metadata, I've brought up some links that may be helpfully working, http://com.nicovideo.jp/community/co436515 / http://profile.ameba.jp/keeki-hime / http://dic.nicovideo.jp/a/%E3%82%B1%E3% ... A%E6%B5%B7 / https://delisha.s-ul.eu/ay3qo7nm (the 10th) / http://www16.big.or.jp/~zun/html/th08top.html
so as you can see in the first and second links, she apparently prefers the way writing her name in all romaji, in the third link you can just get to know the way how to read "優海" in her name (it's just fanmade but should be most reliable information for her so far), in the forth link you will have everything what you need for artist/title and the fifth link does speak the source it self.
so this is the stuff what I've got from them, prob you just can copy them into .osu lol
Artist:keekihime * Yuumi & JUMA
ArtistUnicode:ケーキ姫☆優海&JUMA
and replace the current source with 東方永夜抄 ~ Imperishable Night. move 東方Project to tags instead.

finally you might wanna add 千年幻想郷 ~ history of the moon and 竹取飛翔 ~ lunatic princess in the tags, for options for the original songs.

soft-hitfinish6.wav is too loud imo, it occasionally hurts my ears during playing, maybe reduce the volume by editing the file. also normal-hitclap6.wav is unused, delete it.
[Insane]
00:38:447 (7) - how about having a new combo here, probably it can spice up the jump since it plays differently from 00:37:052 (1,2,3,4,5,6) - so separate it visually for better looking.
01:02:401 (1,2) - did this jump need to be this huge? I mean, this still plays fine but the kind of same spacing as 01:01:703 (3,4) - can apply to 01:02:401 (1,2) - as well, it could be more intuitive imo. https://delisha.s-ul.eu/wOkx36Gg this actually feels decent that how it flows to 01:03:098 (1) - should give a shot!
01:10:075 (7) - unstack and place this in the equal spacing like 01:03:098 (1,2,3,4,5) - is, I don't really think this stack works well here lol.
01:17:982 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think the circles chain is too long, especially the song isn't really at an intense section that calls a plenty of circles. to fix it, 01:19:843 (1,2,3,4) - for example is good place to have 2 1/2 sliders because 01:19:843 (1,2,3,4) - is irrelevant to 01:20:773 (5,6,7,8) - in comparison with 01:17:982 (1,2,3,4,5,6,7,8) - as this is built up to be one pattern with the 8 circles. https://delisha.s-ul.eu/PhJ2v76Z like this can give it a great room to take a break from the circles, and so you can start playing the circles again with less tiredness in your hands.
01:33:796 (3,4) - could make a bigger jump maybe? I thought the flow here doesn't look clearn compared to the other patterns, https://delisha.s-ul.eu/Z9BtGa2H it's up to you after all but you still could use some polish for the 2 circles i think.
01:57:982 (1) - remove the nc, it looks odd when you didn't do this anywhere else.
[Light Insane]
cs3 on this looks really pleasant for me but whatever lol
00:41:936 (3) - 00:43:796 (3) - you forgot nc or what lol
01:45:191 - a circle would fit really nicely, otherwise this section is really underwhelming as on the kick sliders what all you need to do is holding the sliders, plus two 1/1 blanks in a measure can be too undermapped xD.
[Hard]
I'm not against the idea at all, but having insane-ish jumps in an ar6 map may be really cancerous. you could try to decrease the spacing where have a 1/2 jump such as 00:21:470 (1,2) -, 00:23:563 (1,2) -, 00:25:424 (2) - etc.. nerfing the 1/2 jumps wouldn't hurt you much if the patterns are similar. 01:07:517 (2,3,4,5) - this pattern will be extremely harder if the 1/2 jumps were as it is lol.
the fact above makes the set a bit further from ranking section because the concept is fundamentally something that should be introduced in Insane+ diff.
[117's Normal]
it's always better to have a spinner in lower diffs :<
00:20:308 (5) - should remove the extra tick of the slider it might cause unrankable shit
01:16:122 (4) - feels like this slider should've been 1/2 tick earlier (at 01:15:889 - ) for the vocal, the rhythm you're relying on is the vocals thus you can actually move it right there and add a note at 01:16:587 - to fulfill the rhythm for the drum here.
01:20:773 (5) - could consider replace this with 2 circles, i think the combo chain here is too long because sliders are usually harder than circles lol.
[Normal]
these x2 1/2 sliders combo is the only thing that might be "too hard" in this difficulty a.k.a the lowest diff, the rest seems fine.
02:03:563 - the outro here has very weird rhythm imo, in this difficulty 2/1 blanks were not common at all but all of sudden you have a lot of it in the ending of the map, maybe fulfill the 2/1 blanks by circles or whatever.

I still have things to write up here about the rankability thing but posting the main concerns for now :P great set except the unrankable things!! hit me up once you are done with this and the other mods
Topic Starter
ArThasCD
Thank you for mod Delis ! I'll check mods once I get home tomorrow :)

EDIT: okay I borrowed someone's computer to do this now
DreaM117er

Delis wrote:

yea should avoid using ogg files lol
[117's Normal]
it's always better to have a spinner in lower diffs :<
00:20:308 (5) - should remove the extra tick of the slider it might cause unrankable shit
01:16:122 (4) - feels like this slider should've been 1/2 tick earlier (at 01:15:889 - ) for the vocal, the rhythm you're relying on is the vocals thus you can actually move it right there and add a note at 01:16:587 - to fulfill the rhythm for the drum here. >all part follow vocal
01:20:773 (5) - could consider replace this with 2 circles, i think the combo chain here is too long because sliders are usually harder than circles lol.
All fixed

Actually, it's an old GD for me. :)

Thanks Delis.

SPOILER
osu file format v14

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Countdown: 0
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Title:Eiya no Parade
TitleUnicode:永夜のパレード
Artist:keekihime * Yuumi & JUMA
ArtistUnicode:ケーキ姫☆優海&JUMA
Creator:assassincread
Version:117's Normal
Source:東方永夜抄 ~ Imperishable Night
Tags:c81 Yagokoro Eirin Houraisan Kaguya night five colours Arte Refact DreaM117er touhou 東方Project 千年幻想郷 ~ history of the moon 竹取飛翔 ~ lunatic princess
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474,181,88680,2,0,P|468:152|461:111,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
453,71,89145,6,0,P|395:80|328:94,1,116.999996429443,0|0,0:0|1:0,0:0:0:0:
255,157,90075,1,0,0:0:0:0:
152,182,90540,1,0,1:0:0:0:
54,142,91005,1,0,0:0:0:0:
16,43,91470,5,2,0:0:0:0:
16,43,91936,2,0,P|85:40|138:78,1,116.999996429443,0|2,0:0|0:0,0:0:0:0:
156,105,92633,1,2,0:0:0:0:
170,155,92866,6,0,L|152:295,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
213,358,93796,2,0,L|279:348,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
308,312,94261,2,0,L|374:322,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
417,331,94726,2,0,P|457:291|448:218,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
430,188,95424,1,0,0:0:0:0:
387,156,95657,2,0,L|401:80,1,58.4999982147217,0|8,1:0|1:0,0:0:0:0:
408,46,96122,1,8,0:1:0:0:
306,16,96587,6,0,L|280:150,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
246,168,97284,2,0,B|264:189|280:215|280:215|276:241|267:282,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
249,322,97982,1,0,1:0:0:0:
215,362,98215,2,0,P|157:369|102:316,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
70,304,98912,2,0,L|57:376,2,58.4999982147217,8|0|0,0:1|0:0|1:0,0:0:0:0:
80,252,99610,1,8,0:1:0:0:
80,252,99843,1,8,0:1:0:0:
102,149,100308,6,0,P|55:182|-1:174,2,116.999996429443,4|8|0,0:0|0:1|1:0,0:0:0:0:
130,104,101470,1,0,0:0:0:0:
171,71,101703,2,0,P|205:63|246:57,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
265,22,102168,2,0,P|336:35|384:44,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
431,56,102866,1,0,0:0:0:0:
481,70,103098,2,0,L|492:6,2,58.4999982147217,0|8|8,1:0|0:1|0:1,0:0:0:0:
438,166,104029,6,0,P|468:213|449:297,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
443,320,104726,1,0,0:0:0:0:
399,349,104959,2,0,L|273:331,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
231,321,105657,1,0,0:0:0:0:
179,309,105889,2,0,B|156:329|133:341|133:341|106:338|74:326,2,116.999996429443,0|8|0,1:0|0:1|1:0,0:0:0:0:
209,266,107052,1,0,0:0:0:0:
227,216,107284,2,0,P|222:187|212:138,1,58.4999982147217,8|0,0:1|1:0,0:0:0:0:
239,110,107750,6,0,P|175:100|117:89,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
48,164,108680,2,0,P|37:198|29:250,1,58.4999982147217,0|0,1:0|0:0,0:0:0:0:
2,264,109145,2,0,P|22:299|45:327,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
56,360,109610,2,0,P|116:370|175:322,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
195,301,110308,1,0,0:0:0:0:
211,250,110540,2,0,L|200:176,1,58.4999982147217,0|8,1:0|0:1,0:0:0:0:
194,140,111005,1,8,0:1:0:0:
225,39,111470,6,0,B|259:62|273:71|273:71|305:64|356:49,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
377,79,112168,2,0,P|428:69|486:116,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
502,151,112866,1,8,0:1:0:0:
497,203,113098,2,0,P|426:215|371:225,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
329,232,113796,2,0,L|343:160,2,58.4999982147217,8|0|0,0:1|0:0|1:0,0:0:0:0:
318,283,114494,1,8,0:1:0:0:
318,283,114726,1,8,0:1:0:0:
218,247,115191,6,0,P|210:190|197:116,2,116.999996429443,4|8|0,0:0|0:1|1:0,0:0:0:0:
203,297,116354,1,0,0:0:0:0:
166,335,116587,2,0,P|136:331|108:326,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
58,342,117052,2,0,P|22:282|43:230,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
67,199,117750,1,0,0:0:0:0:
113,175,117982,2,0,L|171:184,2,58.4999982147217,0|8|8,1:0|0:1|0:1,0:0:0:0:
44,95,118912,6,0,P|103:86|165:73,1,116.999996429443,4|8,0:0|0:1,0:0:0:0:
209,58,119610,1,0,0:0:0:0:
256,36,119843,2,0,P|304:77|368:60,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
399,43,120540,2,0,P|405:110|451:141,1,116.999996429443,2|2,0:0|0:0,0:0:0:0:
492,153,121238,2,0,L|509:37,2,116.999996429443,8|0|8,0:1|1:0|0:1,0:0:0:0:
472,255,122633,6,0,P|439:248|408:244,1,58.4999982147217,4|0,0:0|0:0,0:0:0:0:
399,295,123098,2,0,P|370:300|341:305,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
301,270,123563,2,0,P|255:306|198:296,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
130,218,124494,2,0,P|94:280|102:332,2,116.999996429443,0|2|0,0:0|0:0|1:0,0:0:0:0:
175,190,125657,1,8,0:1:0:0:
175,190,125889,1,8,0:1:0:0:
211,91,126354,6,0,P|179:85|146:81,2,58.4999982147217,0|0|2,0:0|0:0|0:0,0:0:0:0:
259,111,127052,1,0,0:0:0:0:
302,140,127284,2,0,P|361:133|424:124,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
469,115,127982,2,0,P|458:184|449:251,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
450,283,128680,2,0,P|390:273|342:311,1,116.999996429443,2|0,0:0|1:0,0:0:0:0:
321,349,129377,1,8,0:1:0:0:
321,349,129610,1,8,0:1:0:0:
217,366,130075,6,0,L|145:355,1,58.4999982147217,4|0,0:0|0:0,0:0:0:0:
134,312,130540,2,0,L|62:323,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
25,334,131005,2,0,P|45:262|46:209,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
110,136,131936,2,0,P|90:77|86:8,2,116.999996429443,0|2|0,0:0|0:0|1:0,0:0:0:0:
139,179,133098,1,8,0:0:0:0:
139,179,133331,1,8,0:1:0:0:
235,221,133796,6,0,P|243:192|253:164,1,58.4999982147217,4|0,0:0|0:1,0:1:0:0:
247,112,134261,2,0,P|277:104|314:97,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
341,61,134726,2,0,P|404:78|474:93,1,116.999996429443,0|8,1:0|0:1,0:0:0:0:
494,123,135424,2,0,P|500:187|468:229,1,116.999996429443,2|0,0:0|0:0,0:0:0:0:
458,278,136122,2,0,L|395:286,1,58.4999982147217,2|0,0:0|0:0,0:0:0:0:
348,296,136587,5,2,0:0:0:0:
Topic Starter
ArThasCD
@xJ1 : fixed sliders you mentioned. The other things are fine to me. thank you for mod ~

@Delis : all fixed. that was really helpful :) Thanks a lot !


updated 117's diff.
Delis
you need the . in the end of the source :P

https://delisha.s-ul.eu/enHXBRGS replace the soft-sliderslide files with them, I don't think it would be a big problem but we're recommended to use the official blank files which are 44bytes so.

00:20:308 (5) - in dream117er's diff it's still suspicious you can delete the slider tick that the pic indicates for him lol

that's it from me, I think the outro in normal would be nice if you mapped the rhythm denser like this it works better with the rest in this diff.

send me pm again when you're done with them.
Delis
yes
DreaM117er
Sure, do it do it :) :)
Garden
Normal:
可以考虑hp3od3,比117normal低一点

117's Normal:
用s sample开头音量低一点,那个sliderslide有一点吵

Hard:
01:11:238 (2,3,4,5) - 这里容易想到之前那段前奏的折返跳而读成1/2的间隔,建议换种摆法试试
01:16:354 (1,2,3,4,5,6) - 节奏很模糊,不容易抓到跟的什么,insane那里就比较直观
01:35:424 - 01:42:866 - 01:50:308 - 像 01:57:750 - 一样跟到人声? 我感觉kiai里就没必要这么空那么多了,也不会难很多
02:03:563 (2,3,4) - 02:05:424 (3,4) - 我感觉这两组节奏应该反过来,让 02:05:657 - 02:05:889 - 两个clap都clickable,后面类似节奏的地方也是,你insane里就做得挺好

Insane:
00:23:796 (3,4) - 视觉上太挤了,可以把 00:24:494 (4,2) - 都移下来一点
01:34:029 - 01:48:912 - 也是人声,建议加个圈。或者用 01:40:308 (1,2,3) - 一样的节奏,这样也能保持1/1间隔的想法。

Lunatic:
比起 01:17:982 (1,2,3,4,5,6,7,8) - ,01:19:843 - 这里连续的1/2音节才更适合连续用圈吧
DreaM117er
幫我加一個無聲的滑條音 :)
Topic Starter
ArThasCD

Garden wrote:

Hard:
01:11:238 (2,3,4,5) - 这里容易想到之前那段前奏的折返跳而读成1/2的间隔,建议换种摆法试试 這邊不用擔心,因為我沒有在前面用過這種跳,所以之前看別人測試圖的時候大家也沒誤讀
01:16:354 (1,2,3,4,5,6) - 节奏很模糊,不容易抓到跟的什么,insane那里就比较直观 這裡跟背景音,不過我把01:15:657 (5) - 改成2個circles重疊,這樣應該明顯多了!
01:35:424 - 01:42:866 - 01:50:308 - 像 01:57:750 - 一样跟到人声? 我感觉kiai里就没必要这么空那么多了,也不会难很多我還是想保持Hard應有的難度,這樣它跟Insane的難度差別才會保持比較好~
02:03:563 (2,3,4) - 02:05:424 (3,4) - 我感觉这两组节奏应该反过来,让 02:05:657 - 02:05:889 - 两个clap都clickable,后面类似节奏的地方也是,你insane里就做得挺好 比較低難度的這樣做是因為滑條跳比較簡單但又比重疊的2個circles有趣多,難度降低又比較有趣是我希望看到的

Lunatic:
比起 01:17:982 (1,2,3,4,5,6,7,8) - ,01:19:843 - 这里连续的1/2音节才更适合连续用圈吧 這裡其實我覺得整段的音都蠻適合circles的(刪掉物件聽原曲),只是為了circles和sliders平衡所以才這麼下
其他都改了,謝謝你的mod !! :)
Garden
q
Topic Starter
ArThasCD
omg thanks garden
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