yo, from my Modding Queue without a self esteem
Mod
[General]
Combo Colours: The current Yellow you're using is way too strong and looks weird in middle of all the cold colors and the background you have, I suggest you either choose a different color or use a different shade of yellow, for example I suggest these settings
[Normal]
Mapping: The DS you're using for 1/2 intervals is not good, they're too big and leaves a ''weird'' little overlap that gives your map a look of inexperience. I Highly recommend you change that for something like 0,75. Yes, you are allowed to have different DS from what the Distance Snap tells you to do as long as you make it consistent during entire map and reasonable.
Structure: Your structure and flow on this map needs improvement, you don't to make something 100% blanketed and ''omg perfect visuals'', but you at some points the map really looks ugly and inexperienced, for example: 00:18:447 (1,2) - which looks really weird for a lowest diff and might even confuse new players due to the unnatural flow with these 2 sliders and here 00:49:843 (2,3) - where you could actually make a good flow but tried this unnatural movement. Low diffs must be really easy to read, simple and have intuitive flow/structure.
Rythm: You have a lot of inconsistencies with your rythm on this diff...low diffs must be really intuitive and easy, specially the lowest one, in your case you keep changing the rythm many times and it's never clear when you're following the vocals, the instruments or whatever you keep changing, you must make something intuitive. For example 00:48:215 (1,2,3) - here you start following the keyboard sound that also matches the vocals a bit, making the player understand you're following instruments and then, 00:51:936 (1,2) - you make this telling the player you're following the 1/1 drum rythm and for no reason you suddenly stop, without warning and then comes back 00:53:796 (3,4) - with the drum, the big issue here is that this pause don't exist, the drum keeps bumping the 1/1 rythm. and even if you try to explain the 3 click rythm you wanted to make (which have a kind of ''reason'' at some degree), you suddenly change again without no change or clue on the song here 00:59:377 (1,2) -.
On this diff, I won't point out specific patterns because it will be useless until you fix the things I mentioned, the issues above explain what happens over and over again during entire difficulty, for this to receive proper and usefull mods (and one day, be ranked) you must fix all those issues, make a consistent and instinctive rythm, while also having a proper DS on notes, and do not forget to make the flow easy and simple, it's the lowest diff, you're not meant to challenge players(this is the job for the other difficulties), this one is meant for people who just started playing and must learn the basics, so you always will sacrifice a lot just to make it easy to read/follow/play.
[Hard]
I decided to not mod the other difficulties because I would be repeating myself over and over again, i noticed the same things happened on the 2 insane diffs you made, so I highly suggest you reand and understand what I stated on the first 2 diffs and adjust the other 2 also. You can always call me in chat to talk about mapping if you need :p
Peace.
Combo Colours: The current Yellow you're using is way too strong and looks weird in middle of all the cold colors and the background you have, I suggest you either choose a different color or use a different shade of yellow, for example I suggest these settings
[Normal]
Mapping: The DS you're using for 1/2 intervals is not good, they're too big and leaves a ''weird'' little overlap that gives your map a look of inexperience. I Highly recommend you change that for something like 0,75. Yes, you are allowed to have different DS from what the Distance Snap tells you to do as long as you make it consistent during entire map and reasonable.
Structure: Your structure and flow on this map needs improvement, you don't to make something 100% blanketed and ''omg perfect visuals'', but you at some points the map really looks ugly and inexperienced, for example: 00:18:447 (1,2) - which looks really weird for a lowest diff and might even confuse new players due to the unnatural flow with these 2 sliders and here 00:49:843 (2,3) - where you could actually make a good flow but tried this unnatural movement. Low diffs must be really easy to read, simple and have intuitive flow/structure.
Rythm: You have a lot of inconsistencies with your rythm on this diff...low diffs must be really intuitive and easy, specially the lowest one, in your case you keep changing the rythm many times and it's never clear when you're following the vocals, the instruments or whatever you keep changing, you must make something intuitive. For example 00:48:215 (1,2,3) - here you start following the keyboard sound that also matches the vocals a bit, making the player understand you're following instruments and then, 00:51:936 (1,2) - you make this telling the player you're following the 1/1 drum rythm and for no reason you suddenly stop, without warning and then comes back 00:53:796 (3,4) - with the drum, the big issue here is that this pause don't exist, the drum keeps bumping the 1/1 rythm. and even if you try to explain the 3 click rythm you wanted to make (which have a kind of ''reason'' at some degree), you suddenly change again without no change or clue on the song here 00:59:377 (1,2) -.
On this diff, I won't point out specific patterns because it will be useless until you fix the things I mentioned, the issues above explain what happens over and over again during entire difficulty, for this to receive proper and usefull mods (and one day, be ranked) you must fix all those issues, make a consistent and instinctive rythm, while also having a proper DS on notes, and do not forget to make the flow easy and simple, it's the lowest diff, you're not meant to challenge players(this is the job for the other difficulties), this one is meant for people who just started playing and must learn the basics, so you always will sacrifice a lot just to make it easy to read/follow/play.
[Hard]
Mapping: You have maaaany issues with DS here, it's only a 2* difficulty, which is the transition from the nearly-new players to something a bit more advanced, so you usually want to use more 1/2 rythms here with a higher speed, to make a good transition of difficulty for them, but you have many unrankable things for a 2* here, for example this huge jumps and non-structured DS as you can see on these 1/2 sections 00:21:005 (2,3,1,2) - 00:24:959 (3,1,2) - 00:28:680 (3,1,2) - and so on during entire map. These things are not allowed into a 2*, you must also make something simple and intuitive on a 2* diff, similar to what was mentioned on the Normal.
Structure: Same as normal.
Rythm:Similar to what I said on normal. It's basically the same thing, but on this difficutly it is mixed with a higher inconsistent DS.
I decided to not mod the other difficulties because I would be repeating myself over and over again, i noticed the same things happened on the 2 insane diffs you made, so I highly suggest you reand and understand what I stated on the first 2 diffs and adjust the other 2 also. You can always call me in chat to talk about mapping if you need :p
Peace.