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RO-KYU-BU! - SHOOT! (TV Size)

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swish
:roll:

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S o r d a
Done.
Add Tags sorda and s_o_r_d_a Please
Also maybe need this song Singer and character inTags

Download: RO-KYU-BU! - SHOOT! (TV Size) (Kawayi Rika) [S o r d a's Hard].osu
Topic Starter
Kawayi Rika

S o r d a wrote:

Done.
Add Tags sorda and s_o_r_d_a Please
Also maybe need this song Singer and character inTags



Guest diff added!
Thank you :)
Louise o_0
sTaR~~~~~~~~~~~~~~~~~~~~~~~~~

저 한국인이에요.
필리핀 아님.
biwako
LOLIKYU-BU!
Takos
nice mapset~~~~~~~~~~~~~~~~~~~
so loliloliloliloliloli lol
fighto~~~~~~~
Mashiro Mito
the map is very well done. Although I do feel some rough parts in the insane diff, but over all, it is amazing that you are able to create such wondeful map at this rank. I see a lot potential in you! keep up the good work! =D

I'll be finishing up your A-channel RUN diff. It's my first time mapping so please don't get mad at me if my map really sucks xD

Fight-O!
Kaga Rin
whatever i trying to say .... it keep told me that my msg is toooooooooooooooooooo short........ D:
NO_007
En·this is a nice map@@And i play it very comfortable@ TVT
by the way,rokyubu Is a good anime@@ love rokyubu,love thismap
phonic
Nice Map


Your map wishes Rnked certain.

This map lover ;)
Magical Pokie
I think offest should2373 ddddddddddddddddddd




give star after fix
Magical Pokie
Easy:
到kiaitime以前都用soft。
00:02:373 (1) - 這個clap很亂。全clap把或者是全部不用clap
NC2的clap我很討厭
01:22:160 (1) - woca現在spinner流行這樣放綠線麼。。
normal
見附件


done

Download: RO-KYU-BU! - SHOOT! (TV Size) (Kawayi Rika) [Normal].osu
Topic Starter
Kawayi Rika

Magical Pokie wrote:

Easy:
到kiaitime以前都用soft。
00:02:373 (1) - 這個clap很亂。全clap把或者是全部不用clap
NC2的clap我很討厭
01:22:160 (1) - woca現在spinner流行這樣放綠線麼。。
normal
見附件


done
谢谢建议~但不采用了~ :(
DarknessAngel
Yo~
還沒玩就給了
加油RANKED!
S.T.A.R!!
需要補字...
Axey
sorry for my lazy mod
just suggestions

[Easy]
00:26:202(5)-silder换成其他更饱满点的节奏
for example:
适当用些弯的silder..直的好难看哇

[Normal]
这是开头..我把(3)移到了中线上.(1,4)&(2,5)上下对称.这样修改了下排布..参考下好了~
00:14:713(5)-改成一条只折返1次的silder

其他难度没什么问题
一点点学会排版吧:)

Topic Starter
Kawayi Rika

BakaHuang wrote:

sorry for my lazy mod
just suggestions

[Easy]
00:26:202(5)-silder换成其他更饱满点的节奏
for example:
SPOILER
[attachment=1:e2c89]432.png[/attachment:e2c89]
适当用些弯的silder..直的好难看哇<<谢谢建议~已修改~

[Normal]
SPOILER
[attachment=0:e2c89]4322.png[/attachment:e2c89]
这是开头..我把(3)移到了中线上.(1,4)&(2,5)上下对称.这样修改了下排布..参考下好了~
00:14:713(5)-改成一条只折返1次的silder

<<谢谢建议~已修改~
其他难度没什么问题
一点点学会排版吧:)
abalee
Overall:
sorda的難度有1/4 circle應該是要比hard難一點,改一下難度設置讓你的hard星數少些(就是在選曲的時候你的排在sorda上面)。

insane:
00:02:373 (1) - 可以考慮將這個重疊在00:00:670 (1) - 結尾看起來整齊一點.
00:03:862 (6,1) - 個人認為jump不合適.
00:15:139 (4) - 這個結尾的地方往上一點讓spacing一致.
00:18:543 (1,2,3,4) - ,00:21:947 (9,10,11,1) - ,00:25:351 (4,5,6,7) - 我個人是是不太喜歡clap和finish和著用.
後面那一段的clap其實我是覺得不太合適,中間一段的clap就好聽得多了.
Zelos
Folder:
Clean here.

Easy:
00:28:330 (8) - move this up one so its not under the previous slider so much.

Normal:
Lower the HP Drain and the OD by 1?
nothing else wrong here.

Sorda's Hard:
Nothing wrong here.
Although its like borderline insane if you ask me.

Hard:
00:37:692 (6) - grab the 2nd slider point and move it to the right one so that the slider is symmetrical.

Insane:
Nothing wrong here either.

I would star if I could but yay disabled
So here is my support+.
Topic Starter
Kawayi Rika

abalee wrote:

Overall:
sorda的難度有1/4 circle應該是要比hard難一點,改一下難度設置讓你的hard星數少些(就是在選曲的時候你的排在sorda上面)。

insane:
00:02:373 (1) - 可以考慮將這個重疊在00:00:670 (1) - 結尾看起來整齊一點.
00:03:862 (6,1) - 個人認為jump不合適.
00:15:139 (4) - 這個結尾的地方往上一點讓spacing一致.
00:18:543 (1,2,3,4) - ,00:21:947 (9,10,11,1) - ,00:25:351 (4,5,6,7) - 我個人是是不太喜歡clap和finish和著用.
後面那一段的clap其實我是覺得不太合適,中間一段的clap就好聽得多了.
谢谢abalee :)
Topic Starter
Kawayi Rika

Zelos wrote:

Folder:
Clean here.

Easy:
00:28:330 (8) - move this up one so its not under the previous slider so much.

Normal:
Lower the HP Drain and the OD by 1?
nothing else wrong here.


Sorda's Hard:
Nothing wrong here.
Although its like borderline insane if you ask me.

Hard:
00:37:692 (6) - grab the 2nd slider point and move it to the right one so that the slider is symmetrical.


Insane:
Nothing wrong here either.

I would star if I could but yay disabled
So here is my support+.

thanks :)
kioukiou
Timing is too early, +15 ms to all offset.
Don't forget resnap all notes and green lines.
Other stuff are good.
Topic Starter
Kawayi Rika

kioukiou wrote:

Timing is too early, +15 ms to all offset.
Don't forget resnap all notes and green lines.
Other stuff are good.
谢谢QQ姐 :)
JoJo
Hi ww 我来帮忙啦 不过我是渣modder 见谅啦~

Red-You must fix it.
Blue-You'd better to fix it.
Black-Suggestion only.

[General]
  • ●hitcircle.png不好看~ =_=(slap,仅为吐槽~只是觉得完全可以换可爱点的=。=)
    ●可以把没用的osb文件删掉,不强制
    sliderfollowcircle.png当前255*255,resize到256*256吧~
    Preview time没有统一!~(Easy和Normal是56363,其他的是56424。)
    ●spinner-circle.png好眼熟啊~ =A= (喂!) 嘛,只是觉得用在这个spin觉得稍亮了,用普通的转盘完全会比较好看~
[Easy]
  • ●00:02:388 (1) - 你每2拍就用了次clap...有点吵呢=_= 建议只在长白线间的白线使用。
    ●00:06:643 (2) - New combo吧~ 前面那个slider太长啦。
    ●00:12:600 (4) - New combo.
    ●00:26:217 (5) - New combo.
    ●00:28:345 (8) - 遮挡难看了,建议放到7的左上侧。
    ●00:29:622 (1) - 在开头+Finish?
    ●00:33:026 (3) - New combo to consist the setting.
    ●00:40:685 (4) - ……^
    ●00:43:239 (2) - 把前面1的new combo挪到这个来。
    ●00:56:856 (1) - 在开头+Finish
    ●01:10:047 (1) - 第一个箭头处用finish
    ●01:12:175 (1) - 不要new combo.
    ●01:13:877 (3) - New combo.
    ●01:17:281 (2) - 把前面1的new combo挪到这个来~
    ●01:22:175 (1) - 开始点挪到01:22:388吧?
[Normal]
  • ●00:05:792 (7) - New Combo.
    ●00:06:217 (1) - Remove new combo.
    ●00:09:622 (5) - New Combo.
    ●00:32:600 (1) - Remove new combo.
    ●00:33:026 (2) - New Combo.
    ●00:40:685 (1) - Remove new combo.
    ●00:42:388 (1) - ^ Same
    ●00:43:239 (2) - New combo.
    ●00:54:303 (2,3,4) - 对normal来说,太难了。。(SLAP..我第一次玩的时候都点快了@_@
    ●00:56:856 (1) - 开头+finish
    ●00:59:834 (1) - Remove new combo.
    ●01:00:260 (2) - New combo.
    ●01:03:239 (1) - Remove new combo.
    ●01:03:664 (2) - New combo.
    ●And so on...懒了不全列了。。一般都是重音new combo。。也就是长白线。。抱歉=_= 可能看着头晕,虽然combo设置只是小问题但是我觉得还是蛮重要的。。下面的难度乃自己校正啦~
    ●01:10:047 (1) - 结尾+finish
[Hard]
  • ●00:14:303 (2,3,4,5,6) - 这里DS完全可以不变啊。。。
    ●00:56:856 (3) - 开头去whstle加finish
    ●01:06:217 (8) - 位置移到01:06:111打起来更舒服。或者干脆加个note在那里=。=
    ●01:10:473 (2) - 开头去whstle加finish
[baka's Hard]
  • ●00:12:600 (5) - New combo
    ●00:19:409 (2) - Move the new combo here to consist the combo setting.
    ●00:26:217 (2) - ^
    ●00:33:026 (2) - ^
●Nice job sorda ~ ww

[Insane]
  • ●00:00:685 (1) - 难看了。。。做成弯的或者干脆放Spinner?
    ●00:06:005 (1) - 把new combo提到前面的8上。
    ●00:56:643 (3) - 结尾+finish
    ●01:10:473 (1) - Finish
    ●01:24:196 (1) - 一般来说,每个难度的结束点相同会比较好=。=
    ●喂喂。。后面变速后太鬼畜了啊。。T T
噗,我错了。。好多combo nazi TwT
嘛嘛~现在的新人都很给力啊ww Star'd~ 继续加油~
Topic Starter
Kawayi Rika

JoJo wrote:

Hi ww 我来帮忙啦 不过我是渣modder 见谅啦~

Red-You must fix it.
Blue-You'd better to fix it.
Black-Suggestion only.

[General]
  • ●hitcircle.png不好看~ =_=(slap,仅为吐槽~只是觉得完全可以换可爱点的=。=)
    ●可以把没用的osb文件删掉,不强制
    sliderfollowcircle.png当前255*255,resize到256*256吧~
    Preview time没有统一!~(Easy和Normal是56363,其他的是56424。)
    ●spinner-circle.png好眼熟啊~ =A= (喂!) 嘛,只是觉得用在这个spin觉得稍亮了,用普通的转盘完全会比较好看~
[Easy]
  • ●00:02:388 (1) - 你每2拍就用了次clap...有点吵呢=_= 建议只在长白线间的白线使用。
    ●00:06:643 (2) - New combo吧~ 前面那个slider太长啦。
    ●00:12:600 (4) - New combo.
    [color=#0080FF]●00:26:217 (5)
    - New combo.
    ●00:28:345 (8) - 遮挡难看了,建议放到7的左上侧。
    ●00:29:622 (1) - 在开头+Finish?
    ●00:33:026 (3) - New combo to consist the setting.
    ●00:40:685 (4) - ……^
    ●00:43:239 (2) - 把前面1的new combo挪到这个来。
    ●00:56:856 (1) - 在开头+Finish
    ●01:10:047 (1) - 第一个箭头处用finish
    ●01:12:175 (1) - 不要new combo.
    ●01:13:877 (3) - New combo.
    ●01:17:281 (2) - 把前面1的new combo挪到这个来~[/color]
    ●01:22:175 (1) - 开始点挪到01:22:388吧?
[Normal]
  • ●00:05:792 (7) - New Combo.
    ●00:06:217 (1) - Remove new combo.
    [color=#0080FF]●00:09:622 (5) - New Combo.
    ●00:32:600 (1) - Remove new combo.
    ●00:33:026 (2) - New Combo.
    ●00:40:685 (1) - Remove new combo.
    ●00:42:388 (1) - ^ Same
    ●00:43:239 (2) - New combo.
    ●00:54:303 (2,3,4) - 对normal来说,太难了。。(SLAP..我第一次玩的时候都点快了@_@
    ●00:56:856 (1) - 开头+finish[/color]
    ●00:59:834 (1) - Remove new combo.
    ●01:00:260 (2) - New combo.
    ●01:03:239 (1) - Remove new combo.
    ●01:03:664 (2) - New combo.
    ●And so on...懒了不全列了。。一般都是重音new combo。。也就是长白线。。抱歉=_= 可能看着头晕,虽然combo设置只是小问题但是我觉得还是蛮重要的。。下面的难度乃自己校正啦~
    [color=#0080FF]●01:10:047 (1) - 结尾+finish
[/color]

[Hard]
  • ●00:14:303 (2,3,4,5,6) - 这里DS完全可以不变啊。。。
    [color=#0080FF]●00:56:856 (3) - 开头去whstle加finish[/color]
    ●01:06:217 (8) - 位置移到01:06:111打起来更舒服。或者干脆加个note在那里=。=
    [color=#0080FF]●01:10:473 (2) - 开头去whstle加finish
[/color]

[baka's Hard]
  • ●00:12:600 (5) - New combo
    ●00:19:409 (2) - Move the new combo here to consist the combo setting.
    ●00:26:217 (2) - ^
    ●00:33:026 (2) - ^
●Nice job sorda ~ ww

[Insane]
  • ●00:00:685 (1) - 难看了。。。做成弯的或者干脆放Spinner?
    ]●00:06:005 (1) - 把new combo提到前面的8上。
    ●00:56:643 (3) - 结尾+finish
    ●01:10:473 (1) - Finish[/color][/color]
    ●01:24:196 (1) - 一般来说,每个难度的结束点相同会比较好=。=
    ●喂喂。。后面变速后太鬼畜了啊。。T T
噗,我错了。。好多combo nazi TwT
嘛嘛~现在的新人都很给力啊ww Star'd~ 继续加油~
谢谢JOJO的爱 >_<
Deif
Mod from "The Challenge Queue". Here we go~

Easy:
  1. 00:02:388 (1) - Avoid making sliders with a lot of repetitions, they're a bit boring. Instead of (1-x-x-x-1), you could use (1-1)(2-2)(3), for example.
Normal:
  1. 00:28:558 (5) - I suggest making this slider 1/2 beat snap long instead of 1/4, and lowering the repetitions from 5 to 3 (yeah, it'll be 1/2 longer than the slider you have now).
  2. 00:48:345 (4,5,6,7) - 4 consecutive stacks. I suggest spliting them into 2 - 2 or de-stack all.
  3. 01:21:537 (2,3) - It's better that these notes aren't overlapped by (1). It's easy to solve if you flip (1) horizontally.
Hard:
  1. 00:14:303 (2,3,4,5,6) - You're using 0,6x distance here. It's a bit confusing since you used a ~0,9x gap between (1) and (2), so it's better to keep that 0,9x distance.
S o r d a's Hard:
  1. No problems with this one.
Insane:
  1. 00:00:685 (1) - Change it into a slider, as you did in Hard.
  2. 00:09:303 (2) - I suggest removing it.
  3. 00:10:579 (4) - Remove it. It doesn't really fit the music.
  4. 00:11:430 (1) - ^
  5. 00:29:515 (x) - Add a note.
  6. 00:54:941 (x) - Add a note, it would help sightreading the following jumps.
  7. 01:24:196 (1) - This spinner make this diff end in a different point as the other. Consider removing it, or adding another one to the other diffs (I'm not counting the guest diff).
Pretty nice mapset. There are mostly suggestions to improve it ;p
Ekaru
General: The BG looks squished. Is it supposed to look like that?

Insane:

-I would make 42:388 to 56:856 a 1.25x speed section. This would fit the music better, and would allow for a significantly smoother transition to the 1.5x section during the chorus.

00:24:090 (6) - Can you move this a bit closer to (1) to make the jump a bit smaller? It feels weird ATM and doesn't fit the music that well.
00:38:771 (11) - Consider making this a 1/4 stack instead.
00:39:622 (3) - Remake this into something nicer, please. It's just random ATM and has an uneven curve.

S o r d a's Hard:

The only "flaw" with this map is that some of the arc sliders aren't smooth/balanced. Try to make them look more like these:
Here's a list of the ones that I thought didn't look very good:
00:06:217 (3) -
00:13:451 (7) -
00:16:005 (1) -
00:48:132 (6) - (though it's not that bad, it's off by a tad)
00:50:047 (1,3) - You might as well make these into a symmetrical pattern while you're at it
01:00:260 (3) -
01:05:366 (3) -

Pretty good map overall, I'm just nitpicking :P

Hard:

00:06:217 (1) - I would center the red point so this looks better.
00:14:303 (2,3,4,5,6) - This comes out of nowhere, looks like a 1/4 stream, and doesn't fit the music. Space these out! EDIT: Deif ninja'd me on that one. Goddammit.
00:27:068 (5) - Make this a 90-degree angle, please. Moving the end to the right should do the trick.
00:37:707 (6) - This... should be more of an arc IMO; the inner curve isn't pretty. Use a couple more slider points and make this prettier, please.
00:43:664 (3,4,5) - (3) and (5)'s overlap can be confusing
00:55:154 (11,12) - I would replace (11) with two hitcircles and make these jumps.
01:23:664 (2) - I would have this face towards the center and have its endpoint on the centerline. It would feel like a more proper ending.

Normal:

00:08:771 (4) - Could you make this more symmetrical?
01:07:494 (2,3) - (2) overlaps (3)'s slider border; this doesn't look pretty. Could you please fix this?

Easy:

00:55:154 (1) - Could you please make this more symmetrical?
01:14:728 (2) - ^
01:20:685 (1) - ^

GJ overall: Nothing unrankable, so I just listed a bunch of suggestions. ^_^;
Suzully
Came from challenge queue :)

[General]

  • Several diff has different PreviewTime. Set all same one.
[Easy]
  1. (00:02:388 - 00:15:579) - Are all sounds clap? It's not good and a bit loud imo...In addition, clap is "k" sound in taiko mode. If you keep current one, all notes are "k" in taiko mode...
  2. (00:29:622 - 00:42:388) - ^
[Normal]

  • OD-1?
  1. 00:03:664 (4) - Too far from (3).
  2. 00:13:026 (2) - I recomment you not to make it hidden by slider in normal-diff.
  3. 00:28:558 (5) - Normal player can't read kick-slider.
  4. 01:20:685 (1,2,3) - This is too difficult for normal-player to read imo.

[Hard]
  1. 00:09:196 (6) - Add finish.
  2. 00:10:898 (5) - Add new combo.
  3. 00:11:537 (1) - Remove new combo.
  4. 00:14:090 (1,2,3,4,5,6) - Yea, (2,3,4,5,6,) is good formation. However it's hard to read (1,2) due to wide spacing.
  5. 00:56:856 (T) - Why is the volume 70% in spite of previous one is 80%?
[S o r d a's Hard]
  1. 00:18:983 (1) - Add whistle at the start.
  2. 00:16:111 (T) - Turn the volume down. Whistle-sound is kinda loud imo.
  3. 00:25:792 (1) - Add whistle at the start.
  4. 00:39:090 (8,9) - Why are they put with 0.5x distance here?
  5. 00:42:388 (1,2,1) - Random spacing.
  6. 00:45:792 (8,10) - Add whistle?
  7. 00:46:430 (1) - How about using finish instead of whistle?
  8. 00:49:622 (12) - ^
  9. 00:56:856 (3) - Normal-finish is better to be put here than soft-one imo.
  10. 00:59:196 (5) - Add repeat?
  11. 01:02:600 (4) - ^
  12. 01:06:005 (4) - ^
  13. 01:15:473 (7) - It felt empty in places. How about adding notes like this?
[Insane]
  1. 00:02:388 (1) - Add finish at the start.
  2. 00:21:962 (9) - Add new combo?
  3. 00:21:537 (8) - Add whistle at the start.
  4. 00:24:941 (3) - ^
  5. 00:47:068 (3) - How about Ctrl+R?
  6. 00:57:281 (5,6,7,8) - I feel something strange at the pattern. Try to this one.
  7. 01:10:473 (1) - Add finish.
  8. 01:17:281 (5) - ^ at the start.
  9. 01:18:132 (9) - ^
  10. 01:18:983 (1) - ^
  11. 01:19:622 (3) - ^ at the end.
Good and sweet mapset!
Go go rank~
Anyway good luck with each other~ :D

btw
Are you and S o r d a lolicon?
joke joke :P

Topic Starter
Kawayi Rika

Deif wrote:

Mod from "The Challenge Queue". Here we go~

Easy:
  1. 00:02:388 (1) - Avoid making sliders with a lot of repetitions, they're a bit boring. Instead of (1-x-x-x-1), you could use (1-1)(2-2)(3), for example.
Normal:
  1. 00:28:558 (5) - I suggest making this slider 1/2 beat snap long instead of 1/4, and lowering the repetitions from 5 to 3 (yeah, it'll be 1/2 longer than the slider you have now).
  2. 00:48:345 (4,5,6,7) - 4 consecutive stacks. I suggest spliting them into 2 - 2 or de-stack all.
  3. 01:21:537 (2,3) - It's better that these notes aren't overlapped by (1). It's easy to solve if you flip (1) horizontally.
Hard:
  1. 00:14:303 (2,3,4,5,6) - You're using 0,6x distance here. It's a bit confusing since you used a ~0,9x gap between (1) and (2), so it's better to keep that 0,9x distance.
[/color]
S o r d a's Hard:
  1. No problems with this one.
] Insane:
  1. 00:00:685 (1) - Change it into a slider, as you did in Hard.
  2. 00:09:303 (2) - I suggest removing it.
  3. 00:10:579 (4) - Remove it. It doesn't really fit the music.
  4. 00:11:430 (1) - ^
  5. 00:29:515 (x) - Add a note.
  6. 00:54:941 (x) - Add a note, it would help sightreading the following jumps.
  7. 01:24:196 (1) - This spinner make this diff end in a different point as the other. Consider removing it, or adding another one to the other diffs (I'm not counting the guest diff).
Pretty nice mapset. There are mostly suggestions to improve it ;p

thanks mod :)
Topic Starter
Kawayi Rika

Ekaru wrote:

General: The BG looks squished. Is it supposed to look like that?

Insane:

-I would make 42:388 to 56:856 a 1.25x speed section. This would fit the music better, and would allow for a significantly smoother transition to the 1.5x section during the chorus. <<I think there should be no matter

00:24:090 (6) - Can you move this a bit closer to (1) to make the jump a bit smaller? It feels weird ATM and doesn't fit the music that well.
00:38:771 (11) - Consider making this a 1/4 stack instead.
00:39:622 (3) - Remake this into something nicer, please. It's just random ATM and has an uneven curve.

S o r d a's Hard:

The only "flaw" with this map is that some of the arc sliders aren't smooth/balanced. Try to make them look more like these:
Here's a list of the ones that I thought didn't look very good:
00:06:217 (3) -
00:13:451 (7) -
00:16:005 (1) -
00:48:132 (6) - (though it's not that bad, it's off by a tad)
00:50:047 (1,3) - You might as well make these into a symmetrical pattern while you're at it
01:00:260 (3) -
01:05:366 (3) -

Pretty good map overall, I'm just nitpicking :P

Hard:

00:06:217 (1) - I would center the red point so this looks better.
00:14:303 (2,3,4,5,6) - This comes out of nowhere, looks like a 1/4 stream, and doesn't fit the music. Space these out! EDIT: Deif ninja'd me on that one. Goddammit.
00:27:068 (5) - Make this a 90-degree angle, please. Moving the end to the right should do the trick.
00:37:707 (6) - This... should be more of an arc IMO; the inner curve isn't pretty. Use a couple more slider points and make this prettier, please.
00:43:664 (3,4,5) - (3) and (5)'s overlap can be confusing
00:55:154 (11,12) - I would replace (11) with two hitcircles and make these jumps.
01:23:664 (2) - I would have this face towards the center and have its endpoint on the centerline. It would feel like a more proper ending.

Normal:

00:08:771 (4) - Could you make this more symmetrical?
01:07:494 (2,3) - (2) overlaps (3)'s slider border; this doesn't look pretty. Could you please fix this?

Easy:

00:55:154 (1) - Could you please make this more symmetrical?
01:14:728 (2) - ^
01:20:685 (1) - ^

GJ overall: Nothing unrankable, so I just listed a bunch of suggestions. ^_^;
thanks mod :)
Topic Starter
Kawayi Rika

Suzully wrote:

Came from challenge queue :)

[General]

  • Several diff has different PreviewTime. Set all same one.
[Easy]

  1. (00:02:388 - 00:15:579) - Are all sounds clap? It's not good and a bit loud imo...In addition, clap is "k" sound in taiko mode. If you keep current one, all notes are "k" in taiko mode...
  2. (00:29:622 - 00:42:388) - ^ <<<I have no change
[Normal]

  • OD-1?
  1. 00:03:664 (4) - Too far from (3).
  2. 00:13:026 (2) - I recomment you not to make it hidden by slider in normal-diff.
  3. 00:28:558 (5) - Normal player can't read kick-slider.
  4. 01:20:685 (1,2,3) - This is too difficult for normal-player to read imo.

[Hard]
  1. 00:09:196 (6) - Add finish.
  2. 00:10:898 (5) - Add new combo.
  3. 00:11:537 (1) - Remove new combo.
  4. 00:14:090 (1,2,3,4,5,6) - Yea, (2,3,4,5,6,) is good formation. However it's hard to read (1,2) due to wide spacing.
  5. 00:56:856 (T) - Why is the volume 70% in spite of previous one is 80%?
[S o r d a's Hard]
  1. 00:18:983 (1) - Add whistle at the start.
  2. 00:16:111 (T) - Turn the volume down. Whistle-sound is kinda loud imo.
  3. 00:25:792 (1) - Add whistle at the start.
  4. 00:39:090 (8,9) - Why are they put with 0.5x distance here?
  5. 00:42:388 (1,2,1) - Random spacing.
  6. 00:45:792 (8,10) - Add whistle?
  7. 00:46:430 (1) - How about using finish instead of whistle?
  8. 00:49:622 (12) - ^
  9. 00:56:856 (3) - Normal-finish is better to be put here than soft-one imo.
  10. 00:59:196 (5) - Add repeat?
  11. 01:02:600 (4) - ^
  12. 01:06:005 (4) - ^
  13. 01:15:473 (7) - It felt empty in places. How about adding notes like this?
    [attachment=0:d4b2c]screenshot123.jpg[/attachment:d4b2c]
[Insane]
  1. 00:02:388 (1) - Add finish at the start.
  2. 00:21:962 (9) - Add new combo?
  3. 00:21:537 (8) - Add whistle at the start.
  4. 00:24:941 (3) - ^
  5. 00:47:068 (3) - How about Ctrl+R?
  6. 00:57:281 (5,6,7,8) - I feel something strange at the pattern. Try to this one.<<I think there should be no error
    [attachment=1:d4b2c]screenshot122.jpg[/attachment:d4b2c]
  7. 01:10:473 (1) - Add finish.
  8. 01:17:281 (5) - ^ at the start.
  9. 01:18:132 (9) - ^
  10. 01:18:983 (1) - ^
  11. 01:19:622 (3) - ^ at the end.
Good and sweet mapset!
Go go rank~
Anyway good luck with each other~ :D

btw
Are you and S o r d a lolicon?
joke joke :P
thanks mod and kudosu star :)

your map good job^^
OzzyOzrock
[General]
soft-hitwhistle2 sounds late and makes it sound offbeat when used.. maybe you should fix that.

And the hit circle used makes everything look like it's combo color orange.. could be confusing...
[Easy]
Distance snap 0.6... ;w;.

But diff is fine. :3 (but if you want small spacing maybe lower S.V. lol...)
[Normal]
01:00:686 (3,4,5,6,7) - Maybe more like this?


Nice job.
[Hard]
00:25:792 (1) - Whistle missing here?

Aah, good job.
[S o r d a]
00:07:494 (5) - End on blue tick to fit vocal, then move more to the right to fit distance snap?
00:36:005 (9) - 2nd point a grid to the right to look better? To not be too close to (1)
01:12:813 (2) - Remove this and bring (3) a tick back?

Good also.
[Insane]
01:23:239 (1,2,3,4,5,6,7,8,9) - Maybe make this stream nicer looking lol

Overall a nice map. :3 Sorry I mainly nazi modded ;_;
Topic Starter
Kawayi Rika

OzzyOzrock wrote:

[General]
soft-hitwhistle2 sounds late and makes it sound offbeat when used.. maybe you should fix that.

And the hit circle used makes everything look like it's combo color orange.. could be confusing...
[Easy]
Distance snap 0.6... ;w;.

But diff is fine. :3 (but if you want small spacing maybe lower S.V. lol...)
[Normal]
01:00:686 (3,4,5,6,7) - Maybe more like this?<<OK


Nice job.
[Hard]
00:25:792 (1) - Whistle missing here?<<OK

Aah, good job.
[S o r d a]
00:07:494 (5) - End on blue tick to fit vocal, then move more to the right to fit distance snap?
00:36:005 (9) - 2nd point a grid to the right to look better? To not be too close to (1)
01:12:813 (2) - Remove this and bring (3) a tick back?

Good also.
[Insane]
01:23:239 (1,2,3,4,5,6,7,8,9) - Maybe make this stream nicer looking lol

Overall a nice map. :3 Sorry I mainly nazi modded ;_;
thanks moe Ozzy >_<
S o r d a
thanks All modders
some fixed~
Your message is too short.

Download: RO-KYU-BU! - SHOOT! (TV Size) (Kawayi Rika) [S o r d a's Hard].osu
Topic Starter
Kawayi Rika
update S o r d a Difficulty~ :)

              
Shiro
Request taken from #modreqs

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The preview point is not the same in all diffs.
  2. Add "Sorda" to the tags of all difficulties ?
  3. I don't think the transparency is needed on the pause elements. I understand why you added it, but the menu overlaps the picture anyway - might as well leave it in the center.
  4. Add a slider repeat arrow to finish skinning the sliders.
  5. You should change the hit0.png, as it doesn't really make sense with the song and its context at all.
  6. The approach circle is very hard to see with the video because it's very colourful and blends in with the movement and colours of the video.
Easy
[*]00:56:856 (1,2,2,4) - All the claps on these are on the wrong tick.
[*]01:08:771 (4) - There shouldn't be any clap on this slider's end (the way you used them, they are supposed to be every second tick, but yours is on the 3rd tick), which causes all the claps after this to be on the wrong tick.

Normal
  • The only thing I can say about this is that it is too hard for a Normal, and the gap between Easy and this is consequently too high. Removing most of the 1/2 beats would help make this easier.
Hard
  • To provide a better difficulty spread (if you changed your Normal that is), you should make this easier - a lot - by removing lots of the 1/2 beats. Try to aim for something that looks like your previous Normal (a bit harder).
  1. 01:15:366 (7) - This slider was confusing to me, because I didn't expect the two repeats. All the 1/4 sliders you were using so far only had 1 repeat, so I expected this one to have only one as well.
S o r d a's Hard
  • That was quite enjoyable. Bit hard for a Hard, but if Kawaki_Rika changes his (her) Hard and Normal diffs, it will offer a very sweet spread.
  1. 00:00:685 (1,2,3,4) - For consistency with the other diffs, I think you should replace these with a spinner (as long as the slider) and a single circle 1/1 after the spinner. That way you won't have to silence the repeat of the slider either. If you do this, I think you should remove 00:03:451 (4,5) - these as well, so that the rhythm change is more progressive.
  2. 00:22:388 (5) - For consistency with the rest of the map, add a new combo (see 00:25:366 (5,6,1) - for instance)
  3. 00:25:792 (1) - Forgot to add a whistle on this slider's first beat ?
  4. 00:32:600 (1) - Forgot here too ?
  5. 00:35:579 (7,8) - Here again for consistency, at least add a new combo on (8), and I suggest you make them 1/2 sliders too.
Insane
  1. Raise the circle size by one tick. The circles are too small (especially for basketball balls...) and add unnecessary difficulty (because of the big spacing) which becomes frustrating.
The current spread is rather bad. There's a very easy diff, then a pretty hard one, then three very hard ones. The suggestions I made would fix that (perhaps... depending on how much you change Normal and Hard =p). The diffs themselves are pretty good, so this is the most important thing to fix atm. Good job !

EDIT: for reference for your future maps, 0.6 spacing in Easy/Normal is a bad idea, but it is confusing. See this picture. The bottom slider is a 1/1 slider, and the two circles on top are 1/1 spaced using 0.6 distance snapping. The distance between the two circles is almost half the length of the slider, which can be extremely confusing, especially if you start a diff with a slider; since spacing is based off slider speed, new players will judge spacing using the speed of sliders, and 0.6 will make them trip for sure. 0.8 is better but I prefer to use 1.0 =p keep this in mind for your next maps =o
S o r d a

Odaril wrote:

S o r d a's Hard
  • That was quite enjoyable. Bit hard for a Hard, but if Kawaki_Rika changes his (her) Hard and Normal diffs, it will offer a very sweet spread.
  1. 00:00:685 (1,2,3,4) - For consistency with the other diffs, I think you should replace these with a spinner (as long as the slider) and a single circle 1/1 after the spinner. That way you won't have to silence the repeat of the slider either. If you do this, I think you should remove 00:03:451 (4,5) - these as well, so that the rhythm change is more progressive. kk, changed
  2. 00:22:388 (5) - For consistency with the rest of the map, add a new combo (see 00:25:366 (5,6,1) - for instance)Add NC fixed
  3. 00:25:792 (1) - Forgot to add a whistle on this slider's first beat ?oops Added
  4. 00:32:600 (1) - Forgot here too ?same
  5. 00:35:579 (7,8) - Here again for consistency, at least add a new combo on (8), and I suggest you make them 1/2 sliders too. Sorry No change
thanks for mod Odaril :)

Download: RO-KYU-BU! - SHOOT! (TV Size) (Kawayi Rika) [S o r d a's Hard].osu
Topic Starter
Kawayi Rika

Odaril wrote:

Request taken from #modreqs

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The preview point is not the same in all diffs.<<fixed
  2. Add "Sorda" to the tags of all difficulties ?<<fixed
  3. I don't think the transparency is needed on the pause elements. I understand why you added it, but the menu overlaps the picture anyway - might as well leave it in the center.
  4. Add a slider repeat arrow to finish skinning the sliders.
  5. You should change the hit0.png, as it doesn't really make sense with the song and its context at all.
  6. The approach circle is very hard to see with the video because it's very colourful and blends in with the movement and colours of the video.
<< no change

Easy
[*]00:56:856 (1,2,2,4) - All the claps on these are on the wrong tick.
[*]01:08:771 (4) - There shouldn't be any clap on this slider's end (the way you used them, they are supposed to be every second tick, but yours is on the 3rd tick), which causes all the claps after this to be on the wrong tick.
<<all fixed

Normal
  • The only thing I can say about this is that it is too hard for a Normal, and the gap between Easy and this is consequently too high. Removing most of the 1/2 beats would help make this easier.
<<fixed Some

Hard
  • To provide a better difficulty spread (if you changed your Normal that is), you should make this easier - a lot - by removing lots of the 1/2 beats. Try to aim for something that looks like your previous Normal (a bit harder).<<OK.fixed some
  1. 01:15:366 (7) - This slider was confusing to me, because I didn't expect the two repeats. All the 1/4 sliders you were using so far only had 1 repeat, so I expected this one to have only one as well.
<<fixed

S o r d a's Hard
  • That was quite enjoyable. Bit hard for a Hard, but if Kawaki_Rika changes his (her) Hard and Normal diffs, it will offer a very sweet spread.
  1. 00:00:685 (1,2,3,4) - For consistency with the other diffs, I think you should replace these with a spinner (as long as the slider) and a single circle 1/1 after the spinner. That way you won't have to silence the repeat of the slider either. If you do this, I think you should remove 00:03:451 (4,5) - these as well, so that the rhythm change is more progressive.
  2. 00:22:388 (5) - For consistency with the rest of the map, add a new combo (see 00:25:366 (5,6,1) - for instance)
  3. 00:25:792 (1) - Forgot to add a whistle on this slider's first beat ?
  4. 00:32:600 (1) - Forgot here too ?
  5. 00:35:579 (7,8) - Here again for consistency, at least add a new combo on (8), and I suggest you make them 1/2 sliders too.
Insane
  1. Raise the circle size by one tick. The circles are too small (especially for basketball balls...) and add unnecessary difficulty (because of the big spacing) which becomes frustrating.<< OK.change
The current spread is rather bad. There's a very easy diff, then a pretty hard one, then three very hard ones. The suggestions I made would fix that (perhaps... depending on how much you change Normal and Hard =p). The diffs themselves are pretty good, so this is the most important thing to fix atm. Good job !

EDIT: for reference for your future maps, 0.6 spacing in Easy/Normal is a bad idea, but it is confusing. See this picture. The bottom slider is a 1/1 slider, and the two circles on top are 1/1 spaced using 0.6 distance snapping. The distance between the two circles is almost half the length of the slider, which can be extremely confusing, especially if you start a diff with a slider; since spacing is based off slider speed, new players will judge spacing using the speed of sliders, and 0.6 will make them trip for sure. 0.8 is better but I prefer to use 1.0 =p keep this in mind for your next maps =o

<<Thank you very much for your Suggestion. :)

thanks moe Odari >///<

update Complete
Vicho
Well, I can't noticed you didn't use claps in the chorus @.@ if you want you can use this... I add claps and I change that whistle o.o maybe you like it xD just if you want..
btw, great mapset! \o/

I'll star this but I can't D:

Download: we're unripe fighter imawa makenai (8).rar
Topic Starter
Kawayi Rika

Vicho-kun wrote:

Well, I can't noticed you didn't use claps in the chorus @.@ if you want you can use this... I add claps and I change that whistle o.o maybe you like it xD just if you want..
btw, great mapset! \o/

I'll star this but I can't D:
thanks Vicho-kun :)
OzzyOzrock
Taiko done!

Download: RO-KYU-BU! - SHOOT! (TV Size) (Kawayi Rika) [Ozzy's Taiko].osu
And choose BG...




no kudosu! ;w;


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