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Mili - Ga1ahad and Scientific Witchery

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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Dienstag, 17. Oktober 2017 at 18:04:50

Artist: Mili
Title: Ga1ahad and Scientific Witchery
Tags: galahad miracle milk
BPM: 166
Filesize: 20013kb
Play Time: 03:35
Difficulties Available:
  1. Easy (1,94 stars, 305 notes)
  2. Forbidden Love (4,73 stars, 924 notes)
  3. Hard (3,6 stars, 615 notes)
  4. Normal (2,43 stars, 401 notes)
Download: Mili - Ga1ahad and Scientific Witchery
Information: Scores/Beatmap Listing
---------------
There's no redo. And there's no repeat.
Which means "It's my style".






Helpful People
Yukiyo for mapping and hitsounding Easy.
Yukiyo for mapping and hitsounding Normal.
Yukiyo for mapping and hitsounding Hard.
Yukiyo for mapping and hitsounding Forbidden Love.
Jakomo73 and Yukiyo of the sick Storyboard.
Yukiyo and sdafsf and diraimur for their Stars!
Haruto
Did some quick look after testplaying. Great concept of mapping, Good luck with the set!
Log
20:01 Yukiyo: hey
20:01 Haruto: hey
20:01 Haruto: whats up?
20:02 Yukiyo: ugh
20:02 Yukiyo: remember the map I was talking about
20:02 Haruto: which one
20:02 Yukiyo: the one you couldn't download because of the internet
20:03 Yukiyo: can you now?
20:03 Haruto: oh
20:03 Haruto: sure
20:03 Haruto: send me the link again?
20:03 *Yukiyo is listening to [https://osu.ppy.sh/b/1253392 Mili - Ga1ahad and Scientific Witchery]
20:04 Haruto: actually tho, my internet is still bad rn
20:04 Haruto: downloading it rn but will be done a lil bit longer
20:04 Yukiyo: ;-;
20:04 Haruto: or its prob just osudirect
20:05 Yukiyo: maybe
20:05 Haruto: it went p fast when downloading on browser `-`
20:05 Yukiyo: - _ -
20:05 Yukiyo: ppy fix your game
20:05 Yukiyo: thanks
20:05 Haruto: yeha
20:06 Haruto: speaking of game fix
20:06 Haruto: cant wait to see the osunext update
20:06 Yukiyo: yeah
20:06 *Haruto is listening to [https://osu.ppy.sh/b/1253392 Mili - Ga1ahad and Scientific Witchery]
20:07 Haruto: 166bpm
20:07 Haruto: SR 4.92
20:07 Haruto: how lol
20:07 Yukiyo: yes
20:07 Yukiyo: quads ^^"
20:07 Haruto: oo ic ic
20:11 Haruto: weird song .-.
20:11 Haruto: nice map tho
20:11 Haruto: combo colour should be more brighter
20:12 Yukiyo: it's all because of the theme
20:12 Haruto: every combo except 1
20:12 Yukiyo: I made them brighter already
20:12 Yukiyo: xd
20:12 Haruto: oh
20:12 Haruto: a little more brighter pls xd?
20:12 Haruto: it hurts to play with 100% bg dim
20:12 Yukiyo: every color?
20:13 Haruto: 02:20:621 (1,2,3,4,1,2,3,4,1,2) -
20:13 Haruto: yes
20:13 Haruto: every combo colour except CC 1 should be a little more brighter imo
20:14 Haruto: about 02:20:621 (1,2,3,4,1,2,3,4,1,2) - i think you could try something like https://osu.ppy.sh/ss/7700601
20:14 Haruto: much satisfying to land haha
20:14 Yukiyo: I can't do that
20:14 Yukiyo: hmmm
20:14 Yukiyo: This is supposed to be on the right side only
20:14 Yukiyo: so pretty limiting
20:14 Haruto: oh
20:15 Yukiyo: But I get your point
20:15 Haruto: is it because the theme
20:15 Yukiyo: yes
20:15 Haruto: ohh
20:15 Yukiyo: Right singer > right side
20:15 Yukiyo: left singer > left side
20:15 Haruto: well, it should be fine then
20:15 Haruto: :o
20:15 Yukiyo: witch = purple
20:15 Yukiyo: knight = grey
20:15 Haruto: great concept!
20:15 Haruto: anyway
20:15 Haruto: 02:49:537 (1,2) - can this stuff has a lil big spacing?
20:15 Yukiyo: I'll look into it
20:16 Yukiyo: making it harder
20:16 Haruto: great
20:16 Yukiyo: sure
20:16 Haruto: oh yea, that also applies to next pattern btw
20:17 Yukiyo: 02:52:429 (1,2) - this?
20:17 Yukiyo: That's borderline big as it gets :/
20:17 Haruto: 02:52:429 (1,2) - this one is fine
20:17 Haruto: no need to change that part
20:18 Haruto: about 02:49:537 (1,2) -
20:18 Haruto: you can slightly move 02:49:718 (2,3,4) - to 227|312
20:18 Haruto: so theres a lil space/gap between 1 and 2
20:18 Haruto: *lil big
20:19 Yukiyo: Ohhh ok
20:19 Haruto: yea
20:19 Haruto: also
20:19 Haruto: 03:19:899 (1,2,3) - this bugs me out tbh lol
20:19 Haruto: i mean, why dont making it a 1/3 reverse slider instead?
20:19 Yukiyo: same stuff I already introduced though
20:20 Yukiyo: ;_;
20:20 Haruto: hmm alright xd
20:20 Haruto: 03:21:887 (6,1) - can this have a little emphasize?
20:20 Yukiyo: 03:18:453 - in this part the violins get all jumpy rhythm wise
20:20 Haruto: true
20:20 Yukiyo: that's why I use extended 3/4 and 1/3 rhythms
20:21 Haruto: alright its fine then
20:21 Yukiyo: a little more or less emphasis?
20:21 Yukiyo: v
20:21 Yukiyo: 03:21:887 (6,1) -
20:21 Haruto: little more emphasis
20:22 Yukiyo: ahhh sure
20:22 Haruto: 03:26:224 (6,1) - also applies here
20:22 Yukiyo: yeah of course
20:22 Haruto: about this part 01:15:923 -
20:23 Haruto: why dont you use a 1/3 reverse here. i mean, i noticed your rhythm variety starting at 01:10:140 -
20:24 Yukiyo: I just wanted to introduce the variety because people didn't notice it was 1/3 with circles
20:24 Haruto: simple reasoning : 01:15:923 - would be better if this part uses 1/3 reverse slider
20:24 Haruto: hmm
20:24 Yukiyo: but the intention all in all is to make it go round and round via those slow streams
20:24 Yukiyo: and create this flowy feeling
20:24 Haruto: ohh
20:24 Haruto: i get what you mean
20:24 Haruto: that should be fine then lol
20:25 Yukiyo: yes, I actually put thought in what I mapped lol
20:25 Haruto: nice lol
20:25 Haruto: 01:53:152 (1,2) - is this kind of jump intentional? xd
20:25 Haruto: just feels hard to tap
20:26 Yukiyo: you were always overstreaming it :s
20:26 Yukiyo: 1/3 is hard sure, as is 1/6 xd
20:26 Haruto: ah true xd
20:26 Haruto: maybe it is just me then lol
20:27 Haruto: one more thing
20:27 Haruto: 02:25:682 (1,2,3,4,5,6,7,8,1) - better curved stream pls uwu
20:27 Yukiyo: would ruin that variety and greatness of the song imo
20:27 Yukiyo: yes?
20:27 Yukiyo: Well I tried, and it got off screen, so it adjusted itself
20:27 Yukiyo: how do I map streams :s
20:28 Haruto: hmm, if you said so. just keep it then
20:28 Yukiyo: I'll look into it
20:28 Haruto: use the slider>stream thing
20:29 Haruto: a.k.a the slider to stream convert
20:29 Haruto: btw
20:29 Haruto: can i post for kds? xD
20:29 Yukiyo: sure
diraimur
ho yl
i just understood the gimmick of this map
i was like "hmm what can i make out of this song... oh wait i have an idea!!"
then i checked your map, and i saw that you did that
well played
BlakeIsMyWaifu
From my modding Q

Easy
00:03:272 (1) - Kind of hard to read the body for an easy
00:29:296 (1) - Quiet hard to read for an easy
01:32:911 (3) - Doesn't need to be a NC

Normal
00:00:381 (1,2) - Too much of an overlap for a normal
01:10:140 (2,3) - Woah there. That is almost a 1/4 jump on a normal. Those should be just 1/3 sliders with no reverses
01:14:476 (5) - Note isn't snapped on the timeline
02:58:212 (1,2) - Shouldn't those two be on the left?
03:15:561 (4) - I would remove that note and start the spinner there
03:15:652 (1) - Spinner recovery time should be at least 2 beats

Beautiful mapset, I love it. Best of luck with mapset!
Topic Starter
Yukiyo

BlakeBestWaifu wrote:

From my modding Q

Easy
00:03:272 (1) - Kind of hard to read the body for an easy fix
00:29:296 (1) - Quiet hard to read for an easy fix
01:32:911 (3) - Doesn't need to be a NC fixed the NC inconsistencies


Normal
00:00:381 (1,2) - Too much of an overlap for a normal I guess
01:10:140 (2,3) - Woah there. That is almost a 1/4 jump on a normal. Those should be just 1/3 sliders with no reverses hm
01:14:476 (5) - Note isn't snapped on the timeline fix
02:58:212 (1,2) - Shouldn't those two be on the left? ooops yes lol
03:15:561 (4) - I would remove that note and start the spinner there should be fine
03:15:652 (1) - Spinner recovery time should be at least 2 beatsfix

Beautiful mapset, I love it. Best of luck with mapset!
Thanks!
DeRandom Otaku
19:39 Yukiyo: you bn
19:40 DeRandom Otaku: no
19:41 Yukiyo: you are bn though
19:41 Yukiyo: why you lie
19:41 DeRandom Otaku: yes
19:41 Yukiyo: why
19:41 Yukiyo: I am not here to request ._.
19:41 DeRandom Otaku: !
19:41 DeRandom Otaku: yes good then
19:41 DeRandom Otaku: i am a bn yes
19:42 Yukiyo: why you think bad of me
19:42 DeRandom Otaku: i dont
19:42 Yukiyo: I wanted to say congratz I guess, I mean since the last time we talked
19:43 DeRandom Otaku: its been long since we last talked lol
19:44 Yukiyo: yes that's why
19:45 DeRandom Otaku: Are u aiming for bn
19:45 Yukiyo: no why xD I don't even play this game anymore
19:46 Yukiyo: also no mapping
19:46 Yukiyo: just need to rank 1 more thing lo
19:46 DeRandom Otaku: i see
19:47 Yukiyo: what have been about?
19:47 DeRandom Otaku: what
19:48 Yukiyo: what have you been about*
19:49 DeRandom Otaku: nothing special tbh
19:51 Yukiyo: why haven't you ranked DNA yetr
19:51 DeRandom Otaku: it got dq'd and i lost motivation to push it again lol
19:52 Yukiyo: hmmm
19:53 DeRandom Otaku: will prolly push it in 2018 idk
19:53 DeRandom Otaku: no motivation for now
19:53 Yukiyo: :/
20:04 Yukiyo: can i still ask you to mini mod smt?
20:05 DeRandom Otaku: ya syure
20:06 Yukiyo: https://osu.ppy.sh/forum/t/575296 Just need some mod amout for BNs to not be like not enough mods >.<
20:06 Yukiyo: >.>
20:07 Yukiyo: ^nvm that
20:08 DeRandom Otaku: o shit
20:08 DeRandom Otaku: potential 2 kds
20:13 DeRandom Otaku: resize the bg to 1920 width or something
20:13 DeRandom Otaku: thats the max allowed
20:13 Yukiyo: irl xd
20:13 DeRandom Otaku: what
20:14 Yukiyo: I resize
20:15 DeRandom Otaku: This song is so cool lol
20:17 DeRandom Otaku: 00:19:538 (3,4,5) - 00:20:080 (7,8,9) -
20:17 DeRandom Otaku: The first pattern supports melody sounds and the latter one supports hi hat
20:17 DeRandom Otaku: theres a huge difference between their intensities
20:17 DeRandom Otaku: The hi hats are much weaker, so don't give them equal emphasis
20:17 Yukiyo: I just heard that there is no violin triple lol
20:17 Yukiyo: xD
20:18 DeRandom Otaku: 00:28:573 (7,8,9) - 00:28:573 (7,8,9) - Do something like this instead
20:18 DeRandom Otaku: fully stack the circles for hi hats
20:18 Yukiyo: I just removed the triple
20:18 Yukiyo: it wasn't intended lol
20:19 DeRandom Otaku: Thats better
20:19 DeRandom Otaku: 01:09:778 - dude this part of song is so good for some reason
20:20 DeRandom Otaku: can i gd thanks
20:20 Yukiyo: YOU SHOULDVE ASKED SOONER
20:20 Yukiyo: I ASKED ALL AROUND
20:20 Yukiyo: and then I had to do all myself
20:20 DeRandom Otaku: u didnt fucking ask me
20:20 DeRandom Otaku: stop blamming me :<
20:20 Yukiyo: I am sure I did
20:20 DeRandom Otaku: nop
20:20 Yukiyo: do you actually still want to?
20:21 DeRandom Otaku: i am actually just kidding arond lol
20:21 DeRandom Otaku: ye its a nice song i could gd
20:21 DeRandom Otaku: but the length is too op
20:21 DeRandom Otaku: 02:22:067 (1,3) - sik remove that overlap
20:22 Yukiyo: tell that the 4 times i had to map it
20:22 Yukiyo: oops
20:22 DeRandom Otaku: 02:45:200 (1) - This got emphasis here but why not at 02:46:646 (1) - ?
20:23 DeRandom Otaku: u gave 02:48:091 (1) - this one proper emphasis too!!
20:23 DeRandom Otaku: 03:15:561 (5,1) - swap NCs!!
20:24 Yukiyo: 02:46:646 (1) - it has not much but enough
20:24 Yukiyo: 03:14:115 (1,2,3,4,5) - q.q
20:24 DeRandom Otaku: The spacing is literally smaller than 02:46:284 (7,8) - how is this enough?!?!?!?!
20:25 Yukiyo: fix
20:25 DeRandom Otaku: 03:27:489 (2,3,4,5) - 03:31:465 (1,2,3,4,1) - Where is your consistency
20:26 Yukiyo: what do you mean?
20:26 DeRandom Otaku: song is exactly the same and these both patterns come next to each other
20:26 DeRandom Otaku: why are they so different from each other
20:27 DeRandom Otaku: like at 03:27:489 (2) - here you are ignoreing the drum at 03:27:670 - but u mapped it in the latter part
20:27 Yukiyo: the second violins are clearly louder and more stressed
20:27 DeRandom Otaku: oh in that case
20:27 DeRandom Otaku: why is 03:32:730 - this drum not mapped while it was mapped in previous pattern
20:28 DeRandom Otaku: i mean, its mapped in previous pattern at 03:28:393 -
20:28 DeRandom Otaku: w
20:28 Yukiyo: wait
20:28 DeRandom Otaku: 03:35:441 (3) - instead of hitsounding the tail u could actually hitsound the head
20:28 Yukiyo: what exactly do you mean?
20:29 DeRandom Otaku: z
20:29 DeRandom Otaku: you said the violon is stressed in this part 03:31:465 - and yea i agree
20:30 DeRandom Otaku: Since song is more intense should'nt the map be more intense too?
20:30 DeRandom Otaku: 03:32:549 - you rhythm usage at 03:32:549 - is simpler here than the previous part where violon is calmer
20:30 Yukiyo: the violins are intense in their particular melody
20:30 DeRandom Otaku: i just realized i have been spelling violins wrong the whole time
20:31 Yukiyo: 03:28:573 (6,7,8) - intense > mapped 03:27:489 (2,3) - not intense > not mapped 03:32:549 (1,2,3,4) - intense >mapped
20:32 Yukiyo: 03:31:465 (1,2,3,4,1,2,3,4) - also reserving symmetry
20:32 DeRandom Otaku: oh
20:32 DeRandom Otaku: Alright alright
20:32 DeRandom Otaku: what about the hs thing on 03:35:441 (3) -
20:33 Yukiyo: first of all I made it louder xD
20:33 Yukiyo: also it's more of a fade out thingy for the song
20:33 Yukiyo: so making it the last hitsound you hear
20:33 DeRandom Otaku: finish is mostly supposed to be used on strong sounds and at 03:35:531 - Theres literally no sound
20:33 Yukiyo: did you even listen to the sample?
20:33 DeRandom Otaku: Hitsound at the moments the song asks for - _ -
20:33 DeRandom Otaku: ye i did
20:34 DeRandom Otaku: most people play without map hitsounds enabled, its gonna sound so bad for them atleast l ol
20:34 Yukiyo: who cares about them l ol
20:34 DeRandom Otaku: .
20:34 DeRandom Otaku: ok i am done here
b00

Forbidden Love

00:06:887 (4,5) - not sure why you changed rhythm from before to just circles now
00:07:609 (1,2) - 00:08:332 (5,6) - 00:09:055 (1,2) - 00:09:778 (5,6) - 00:10:501 (1,2) - 00:11:224 (1,2) - sliders so its consistent from before?
00:16:284 (1) - gets little empathise. Same here 00:17:731 (1) -
00:23:513 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - not sure what your following here. You were mapping the violin before but your also not following the vocals.
00:29:658 (4,5,6,7,8,9) - undermapped. Violin is very prominent at this part. Map it with some triples like you were before. I see no reason for the change
00:32:188 (1) - If your gonna follow vocals it would be better to map the end of this slider actively
01:10:140 (2,2,3,4) - different rhythms?
01:28:212 (3) - make this further because it is 1/1 compared to 1 and 2 which are both 1/2 spaced. Or stack it
01:30:019 (1,3) - I don't really like this overlap
01:53:332 (2,3) - Confusing to read. Its all 1/2 but the big jump in spacing from 1 and the overlap make it look 1/1 or something, when its not
01:54:236 (1,2,3,4,5) - sames ^^. Well you did this a bit during this part of the map
02:39:417 (1) - space out further?
02:52:067 (1) - make wavier

Hard

01:53:513 (3) - shouldnt this be more spaced not 01:53:332 (2) -
01:53:874 (5) - space more?
01:54:236 (1,2,3,4,5) - ^same as above

Normal

Check AI mod. There's some ds stuffs
00:01:284 - missing stuffs here. I would map this section even if its just a slider
00:07:609 (3) - I dont like the way these relate. Minor but maybe blanket 3 into 2 from afar
00:30:742 (3) - make equal distance to 2 and 4?
01:10:862 - i'd map this note and the rest of the gaps you have around here. I mean you did it here 01:12:308 (3) -

Easy

00:57:489 (4,5,1) - New players might get confused btween the order of clicking
03:12:670 (5) - fix wave. Actually a lot of your wave sliders are not so good imo. Perhaps make them more curvy like https://goo.gl/qAtYy4
Topic Starter
Yukiyo

b00 wrote:

Forbidden Love

00:06:887 (4,5) - not sure why you changed rhythm from before to just circles now different rhythm but still making all the notes of the song accordingly but just maniging it with direction and spacing instead of sliders. Help anticipation of buildup and variaty instead of the boring same shit.
00:07:609 (1,2) - 00:08:332 (5,6) - 00:09:055 (1,2) - 00:09:778 (5,6) - 00:10:501 (1,2) - 00:11:224 (1,2) - sliders so its consistent from before? ^
00:16:284 (1) - gets little empathise. Same here 00:17:731 (1) - the change into and out of the pattern gives the patter extra emphasis instead of just the note in both cases
00:23:513 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - not sure what your following here. You were mapping the violin before but your also not following the vocals.since the vilolins goes to 1/4 and I didn't want to map that I put the vilolin of as main object of interest until 00:26:405 - where it becomes apparent again
00:29:658 (4,5,6,7,8,9) - undermapped. Violin is very prominent at this part. Map it with some triples like you were before. I see no reason for the changeeven though it's all 1/4 yes the prominent part of the violin is best captured with 00:30:742 (1,2,3,4,5) - this pattern I use
00:32:188 (1) - If your gonna follow vocals it would be better to map the end of this slider actively the vocals aren't particularly important ,
the switch in vocals is which is why I am discontinuing to map the one vocal to foccus and the other to goe with my concept for this set

01:10:140 (2,2,3,4) - different rhythms?just doing the slider to introduce the irregular rhythm
01:28:212 (3) - make this further because it is 1/1 compared to 1 and 2 which are both 1/2 spaced. Or stack it AR clearly indicated the rhythm hear as the circle only fades in after you polay the 1/2, add a NC
01:30:019 (1,3) - I don't really like this overlap I do ANGERY
01:53:332 (2,3) - Confusing to read. Its all 1/2 but the big jump in spacing from 1 and the overlap make it look 1/1 or something, when its not1. AR shows otherwise 2. Reason behind the spacing is clear. 01:53:152 (1,2) - jump since 2 initiates the violin 01:53:332 (2,3) - stack to have the shape of the triangle as snares and also increased emphasis for 01:53:513 (3,4) - and 01:53:874 (5) - subsequently the lila vocals
01:54:236 (1,2,3,4,5) - sames ^^. Well you did this a bit during this part of the map ^
02:39:417 (1) - space out further? yep
02:52:067 (1) - make wavier a bit

Hard

01:53:513 (3) - shouldnt this be more spaced not 01:53:332 (2) - prioritizing vilolins like all over the rest of the map
01:53:874 (5) - space more? same reason
01:54:236 (1,2,3,4,5) - ^same as above
I don't see why

Normal

Check AI mod. There's some ds stuffs
00:01:284 - missing stuffs here. I would map this section even if its just a slider putting of the 1/2 for later since the diffuculty wouldn't fit into the spread otherwise
00:07:609 (3) - I dont like the way these relate. Minor but maybe blanket 3 into 2 from afar 2 and 3 have a common blanket in the middle
00:30:742 (3) - make equal distance to 2 and 4? ok
01:10:862 - i'd map this note and the rest of the gaps you have around here. I mean you did it here 01:12:308 (3) - didn't want the difficulty to ramp up as much

Easy

00:57:489 (4,5,1) - New players might get confused btween the order of clicking wouldn't really worry about that, more difficulty than it is fucked mapping
03:12:670 (5) - fix wave. Actually a lot of your wave sliders are not so good imo. Perhaps make them more curvy like https://goo.gl/qAtYy4 sure
BanchoBot
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