CircleFairy
CircleFairy wrote:
Hi from my mod queue :-)
Beginner
00:20:524 (2) - This slider doesn't fit very well with the song.
both start and end fit well imo
00:28:483 (1,1) - Same as the above, you can do better! :-)
^
00:52:361 (1) - Doesn't fit very well either.
this one fits pretty well imo
01:03:840 (2,3) - This will be a little confusing for beginners, try moving the 2 slider away from 3 a bit.
I use 1.0x spacing as always in this diffs, the spacing should be fine
Easy
00:38:585 (1,2) - Can have better placement for flow.
this flow is fine imo
Normal
00:03:119 (2) - New combo here instead of the previous note.
I start the nc at every heavy beat
00:03:119 (2) - Can flow better.
since the slider is a reverse one, the flow won't be anything bad when playing though it looks not good
Hard
00:19:453 (3) - Too much spacing with not enough emphasis in the song.
1.4x spacing looks big however the rhythm density here is small, it won't be a strong emphasis here
00:53:585 (3,4,5,1) - This can have better flow.
this pattern is in a good flow imo
01:24:351 (4) - Fits the song better as a long slider.
I stoped at 01:24:489 - to follow the drums, this is a sound that not good to be ignore imo. both our idea is ok to this imo, I just prefer my own one
01:26:187 (1,2) - Can have higher spacing due to song intensity.
I used the spacing is for better reading, larger spacing would be read as at 01:26:479 - imo
Insane
01:26:187 (1,2) - Needs higher spacing.
same as Hard here
01:28:560 (1) - This works better as a 1/6 reverse slider.
if you listen carefully, this is actually 1/4
Extra
00:08:739 (1) - The bump in this slider is too much.
I made this shape a bit strange is to slow down the speed of the slider(actually it would be changed whatever shape to use, but mouse doesn't need to move a long spacing by this shape when playing). made it easier for players know the sv speed up
00:18:381 (5) - Can have better placement.
the current placement is fine imo
00:23:279 (6,7,1) - This feels weird, perhaps replace with a stream.
I did a stream before but I realized the 1/6 rhyhtm inside it, so I think 2 different rhythm slider fit better
Overall
It's nice overall, I think beginner needs the most work, make the notes fit more with the song.
Good luck! :-)
Curisu
Curisu wrote:
20分钟看了下 骗点分
不用回了
[General]
mp3小声的要命
我跟你讲H/I Spread肯定不行
[Beginner]
我真觉得你这节奏好奇怪
00:20:524 (2) - 这slider怎么节奏那么奇怪 这个太奇怪了
00:45:014 (2,1,2) - 三角blanket?
要是太多人觉得节奏奇怪我到时候就删掉这个diff算了
[Easy]
01:15:167 (2,4) - 挑个overlap
01:18:075 (2,4) - blanket
这两个都没有加特技的其实
[Normal]
00:37:208 (2,3,4) - 2,3音调上是一致的 节奏不一致蛮奇怪的 然后4是有小变化的 和3放一样而且2,3不一致就很违和
后面两个不一样主要是为了兼顾跟鼓
00:49:300 (1,2) - 知道跟歌 不过这个难度下没啥必要突然3/2beat空
应该没啥问题
01:14:249 (2,3,1,2,1,2,3) - consistency 建议你直接一体化 往一个方向转 如果这样做对应的01:13:789 (1)就要换个方向转 刚好和01:13:483 (4)成强烈对比(跟歌)
方向就随便吧
[Hard]
00:55:269 (1,2,3,4) - 这曲线真折
还好啊
高diff不看了
Life Size Note
Life Size Note wrote:
Extra
00:09:963 (1) - slider end is too far from next stream, since you have reversed flow, it makes it uncomfortable to play, move whole slider slightly above
the stream is near the slider head, the spacing won't be hard to play(slider's center is near the slider head, not in the right middle)
00:10:422 (2) - (NC), whole stream leans to top left side, but your next note is right under the 5th note of the stream. Put 4th and 5th note lower, so you have
no need to nc here imo. due to the density of the stream rhyhtm and the distance of the spacing, the direction of stream won't effect the overall flow much imo
better flow into the 6th note (which i think should also be a New Combo)
00:11:187 (1) - same here
^
00:13:330 (1) - NC
I did nc in every downbeat except there are stacked objects. it's better to use nc regularly
00:19:453 (4) - too far from previous slider
the spacing is fine
00:20:830 (6) - on this note, another person starts signing, you should put it in same combo as next slider and move it closer to it
nc is better to be used regularly in time gap not to follow the details in the song imo. and the jump is following the heavy beat sounds like finish at 00:20:968 - , it not about the vocal
00:32:922 (5) - new singer again, NC
00:34:453 (6) - make it same combo as next single note
same nc reply as before
00:35:677 (6) - new singer, NC; movement looks very uncomfortable, put 6th note abit closer to slider start
the spacing to slider is almost the regular spacing around this part, no need to be closer imo
00:39:351 (9) - should be part of same combo as next 3 notes
00:40:269 (7) - NC
00:46:851 (1,2,3,4) - everything is sharp movement except 3 into 4, make it sharp (straight line) as well
I considered about the direction here, so to reduce the effection I used a smaller spacing instead(2 to 3 is much smaller then the rest jumps)
00:49:912 (4,5) - awkward flow, i think you could move small stream lower and reverse beginning
a short stream won't effect flow at all whatever the direction is, don't worry(it works just like the short spacing, center is the head of the stream)
00:52:514 (5,6) - i think this movement is too sharp, put 6th note lower and to the left (but up to you)
yep, fixed
00:53:585 (4) - too close to 3rd note, you can space it out a bit
the spacing is fine imo
01:00:014 (5) - NEW SINGER... again.. make it a new combo and put close to slider or make a bigger jump (to emphasize it)
01:01:238 (6) - NC
01:02:463 (6) - NC
01:12:106 (1) - NC
well I don't see the reason why need to use nc to follow the vocal in the song..
Seto Kousuke
Seto Kousuke wrote:
[General]
Background: Obvious lack of background and combo colours which I'm pretty sure you're looking into it already
fixed
Hitsounds: Any reason why the hitsounds are so low to the point we can't hear? o: I suggest you focus fixing this before the rest because it really bothers modding and testplaying (even though I manually increased it's volume in editor because it was just unecessarily hard with those volumes)
added
Inherited Timing Points: Lack of Kiais, proper volume, possible changes of SV based on intensities...I assumed that just like the background and combo colours you was going to do it later, but I'm just pointing this out as a reminder for you
kiai added
OBS:I understand the oldschool feeling you wanted in this map, so don't worry I won't be brainless and attack that on my mod
[Beginner][Easy]
- 00:20:509 (2) - this slider sounds so off and hollow...maybe you could use sounds at 00:20:968 - 00:21:581 - 00:22:193 (4) - and so on? even by using many slider like you already, they way it is now there's just so many sounds that makes it confusing, specially the transition...same goes for 00:28:468 (1) - . just feels like I'm playing one thing and hearing another one completly different
- Well to be honest I just feel like you don't need this diff at all, the spread is perfect enough with just the easy. The beginner sound/feel so weird and ''Off'' that a true Osu!Beginner would benefit and learn more by just playing the Easy (specially because this is a kind of song that doesn't need a ''beginner'' diff).
if most ppl concerned about the rhytm in the diff, I might delete this diff.. this song's rhythm is really hard to make a beginner diff indeed orz[Normal]
- 00:35:815 (1) - From here until 00:37:652 (3) - the Rythm feels too weird and unecessarily complicated...if you replace this rythm section for a full 1/1 rythm it will feel way more instinctive and natural, which would also help you start the Strong beat from 00:38:264 - with a single note, making 3 single taps that makes the vocal representative better by also making it consistent with the 3 next single clicks 00:39:489 (3,4,5) - (even though 5 is a slider, but you get my point)
I'll consider this later, if more ppl mentioned this I'll end the first slider at 00:36:428 - and removing the circle 2- 01:15:152 (2,3) - this plays and sounds weird and Off too...I suggest you replace 2 for a slider with same lenght of 01:14:387 (1) - and place him at 01:15:305 - and then another one with the same lenght starting at 01:16:223 - . This way you'll get a better representative of the vocals+instruments using the rythm structure you used so far, and have a 10x better transition for 01:16:989 (2,1) - which is more instinctive. The only bad thing here is that you'll have to adjust the patterns with these 2 new sliders, but the outcome will be worth.
thanks, your rhythm is better indeed[Hard]
- 01:11:019 (1,2) - These notes break the hype and the rythm structure you had so far. A good fix would be to exchange their orders, put the slider first and then the single note, this way you'll represent the rythm you wanted but will still have a clickable feedback for the intensities of the 1/1 constant sound.
well the slider is actually following the vocal at the starting(01:11:172 - ), I used a slider end at 01:11:325 - is to follow the drums. it might be a little werid but if you looks at them carefully you might find them reasonable- 01:13:468 (4) - It's ok how it is now, but i'll give you another suggestion: The ''SANKYU'' vocal sound is better felt if it's clickable, I'm talking about the tail of this slider...you already used 3 clickable single notes before(here for example 00:42:550 (4,5,6) - ), you could replace this slider for 2 single notes stacked on 01:13:774 (1) - (that would require an adjustment on the DS, but is a good option)
I don't think a more density rhythm is better to follow the "thank you" sound here.. a curve slider is also nice imo[Insane]
- 00:23:264 (5) - For a bit more of consistency, maybe remove 2 reverse here and then place a single note at 00:23:570 - ? This feels better because it's a strong sound and a clickable feedback would be amazing (and all those reverses were kind of a titanic overmap hehe)
to use a clickable object to follow the beat I have to reduce the slider length, however the sound is constant in the song, 2 objects would make a gap when following it, the gap is not good imo- 01:19:744 (1) - place it at x424|y208 ? will remove the useless overlap and have a better aestethic. The few mm difference in DS that you'll have will be literally pointless and irrelevant in the movement in gameplay, but will give you a better feeling/look. (and don't forget to fix next notes blankets/placements you have in case you apply this)
the spacing between 01:18:979 (2) - ‘s end and 01:19:744 (1) - is easy to see in editor, however it's hard to realized when playing imo. your pattern makes the jump a bit too large for a Hard diff imo so I changed it to the current one[Extra]
- 00:07:037 (9) - Since you're already using some 1/8 stuff, maybe use an 1/8 slider here just to represent a bit better the piano sound? although it's not really necessary
I'll confirm this note assp.. I can't tell it's the timing problem or snapping problem atm.. (if you know anyone who can tell which problem it is, please let me know)- 00:34:132 (5) - just a suggestion for a bit of improvement on flow in case you aggree: 00:34:132 (5) - place it just a bit above like x480|y136 and 00:34:438 (6) - at x312|y360. the distance between 6 and 1 this way plays better because of the whole flow speed you've been using so far ;
the current spacing and pattern is fine imo- 00:56:325 (6) - x272|y280 for a bit more of aesthetics on the pattern
umm, no much difference here imo- 01:05:050 (1) - this touchy touchy is a bit more random than the other ones that were actually ok, I suggest placing it at x192|y112, it will have a good flow for 01:05:509 (2,3,4) - and the 4 will have a ''kind'' of blanket that still have the feeling of your entire structure
your idea has a better looking but I think mine is better at flow, though there's a bit overlapping. I'd like to keep currently- 01:11:785 (3,5) - 01:11:785 (3) - at x256|y160 and 01:11:938 (4) - at x360|y112. you'll still have your oldschool structure on this pattern with the overlap from 01:11:632 (2,5) - and will remove the one with 01:11:785 (3) - that looks and feels actually silly instead of ''oldschool''
I considered here with high rhythm density so used a bit small(compare with average of the diff) spacing to put the notes. so I left the overlapping. it would be too hard to play if I use your pattern here imofun map with that ''old'' feeling xD it's enjoyable and interesting, best of luck If you think my mod was helpfull, feel free to ask for more whenever possible :p
- 00:07:037 (1) - same 1/8 suggestion as the insane
^- 00:13:672 (5,6,7) - this actually plays really bad lulz. I suggest at least stacking them or doing something like 00:23:417 (7,1) -
this triple is pretty much fine imo- 00:37:958 (8,1,2,3,4,5,6,7) - this have a bad playing transition becase of the sounds that I don't think you ''got'' well...here's my suggestion to fix it: 00:37:958 (8) - make this 8 a single note and place a 1/4 slider at 00:38:111 - pointing to 00:38:264 (1) - . The sounds you wanted will be better represented and the gameplay will be waaaay more smoother to read and feel
your idea is nice, to use a 1/4 slider to follow the vocal sound at 00:38:111 - . however mine is also a way to follow, with useing a jump. either way is ok imo- 00:45:458 (8) - this is calling for a better intensity, it would feel godlike if you placed it somewhere like x304|y160, waddaya think?
the tone of the vocal at 00:45:152 (6,7,8) - are the same, so I stacked the notes. this would be better to follow the vocals imo- 00:48:060 (1,2) - maybe a slower SV ?
well, I didn't change sv usually in the diff, it's better to keep a regular sv here
F1r3tar
F1r3tar wrote:
[Beginner][Easy]
- 01:04:591 (3) - Maybe just ignore this beat. It's confusing since you introduced an incorrect 3/2 rhythm out of the blue. New players won't be prepared to hit that. I understand that you did this for the sake of rhythm consistency between both sliders, but that just made it more confusing. If you listen to the music, the vocal actually begins on red, not white. That's why it sounds wrong on white.
this note is following the vocal indeed, but I don't see why it's wrong if it's not the first sound in the vocal.. 01:04:438 - 01:04:591 - 01:04:744 - this 3 sounds in the vocal is same important imo[Extra]
- 00:21:734 (2) - There's no audible sound that the slider starts on. It feels like a continuation of (1)'s vocal.
the reverse and end is following the song well imo, though the head looks a bit werid
- 00:32:907 (5) - NC to indicate new vocal?
- 00:39:336 (9) - Doesn't the NC sound like it begins here instead of 00:39:489 (1)?
- 00:40:407 (8) - ^ {instead of 00:40:560 (1)}
I used nc in every long white beat line, not following the details in the song- 01:11:172 (1) - I don't think you should start this on red. There's an obvious percussion sound on the white ticks, which should be prioritized over the vocals on red ticks (they're quieter than the percussion sound).
the sound is heavier than the vocal indeed, but I don't see it's the reason to follow the drum mainly. as you can see I follow the vocal mostly in the diff, so I did same thing here. at least I followed it using slider reverse- 01:20:968 (1,2,3,4,5) - Flows awkwardly. Movement from the slider to that burst feels jerky.
the flow is fine imo. you don't need to touch the end of the slider when playing actually..- 01:24:030 (4) - Could you space farther away from (2,3)? It's kind of hard to tell that this is 1/2 when the spacing differs from (1,2). Or you could NC to indicate that the song progressively intensifies on this note.
the spacing is really easy to tell imo, I used spacing a bit more than 2.0x as 1/2 gap in this part
Sinnoh
all diffs updated, thanks for modding :3Sinnoh wrote:
i thought i modded this last season
00:07:037 (1) - can make 1/4 slider or something else
nice idea, thanks :3
Beginner
00:00:308 (1) - HS inconsistent with other sldiers, no whistle
uh.. I did the same hitsounds here in all diffs..
normal
00:42:550 (4) - are triples allowed in normals
sure, only if they're reasonable
01:26:402 (1) - imo spinner better end on large white tick
spinner start immediately after any other objects are totally fine even in normal imo
Insane
00:09:183 (2) - should really be simplified to triples imo, too hard at this level
so I stacked them, won't be too hard
00:45:152 (5,6,7) - Maybe change, more readable if it wasn't stacked, same for hard since all diffs are copy paste xP
this stack objects are easy to read
extra
00:21:274 (2,3) - space further better flow
current spacing is big enough imo
pretty much nothing to find, gl