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tomatomerde - Brave Shine

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Topic Starter
Mir
8-)

Yohanes wrote:

Hello! - Hi!

Reflection
Why your combos are so long? Please put a new combo around the downbeat, I really see no reason to do so ._.
- 00:10:949 (9,10,1) - I'd say that this pattern could be caught player by surprise because of how unusual they put together. By lining them up in a simple line and doesn't make the slider tail of each slider placed in the opposite direction, it would pretty much fix the problem for me http://puu.sh/v19uy/bc07d0703f.jpg - it... actually doesn't matter either way lol. it's the same sliders just different direction - the way it plays literally doesn't change
- 00:15:920 (1,1,1) - This particular pattern actually play better if you ctrl+g 00:16:177 (1) - nah i like it as it is
- 00:17:291 (3,4,5) - How this pattern flows actually is pretty unnatural. If you notice, the angle that these patten makes is quite large (more than 150 degrees). It actually defy player cursor's movement momentum which will makes it quite difficult to hit that comfortably, (watch this -Mo- video for more explanation https://www.youtube.com/watch?v=0uGeZzyobSY). This in particular can be fixed by simply placing (6) lower in the playfield example= http://puu.sh/v19Nx/5025a283c1.jpg - it's actually fine because slider leniency
- 00:24:149 (8,9,10,1) - you can place them like this instead for better circular flow http://puu.sh/v1a2j/990e03e5ff.jpg - not intended to be circular
- 00:25:520 (1,1,1,1,1,1) - these pattern feels so disconnecte while the music calls for continuous, kinda "flowy" patterns. I think you should re-arrange them
- 00:27:406 (4) - put it around 370|362 instead? - it's my interpretation lol it's fine for me
- 00:37:520 (8,9) - I'd rather change this into one 1/2 slider instead, because on the red tick there're no drum that you'd seems to be following - bass is 1/2
- 01:02:549 (8,9,10,1,2) - I have to say that this jump isn't optimal because it feels like you forcing your way moving from (10) to (1). I'd arrange them like this instead http://puu.sh/v1aoV/f8f81f8d52.jpg - nono that's the point ;-;
- 01:10:434 (3,4,5,6,7) - Not gonna lie, I messed up every single time at this pattern. One main problem is mostly your rhythm choice here, try to swap 01:10:434 (3,4) - rhythm, and then arrange them like http://puu.sh/v1aDK/e22ad1add3.jpg that should make it have more intuitive pattern - actually agree with this lol what was i thinking
- 01:10:949 (5,6,7) - and 01:22:263 (8,9,1) - same thing as I mentioned before - yeah same tbh
- 01:26:549 (1,2,3,4,5,6,7,8,9,10,1) - imo this would be better if you make them as 1 continuous pattern instead of "break stream" with occasional 1/4 slider. Or at least make them more flowy like in your insane diff - then there's no emphasis, and the flow is supposed to be harsher because.. it's a higher diff level xD
- 01:37:520 - start your last slider here instead? there're no sound at 01:37:863 - it's okay for me, having it start on a white is more intuitive
some jumps could be improved, but overall not bad

Insane
Same about NC
- 00:37:520 (7) - same thing as on reflection - actually applies here the flow is absolute shit lol
- 01:01:006 (3) - do not cover the clap with the reverse, it strong enough to be clicked - vocals
- 01:19:349 (12) - put it around 334|344 instead? - it's fine where it is
- 01:37:520 (1,1) - same as on reflection diff - same reply
actually, some that I said on highest diff is also applicable here. So, do pay attention to the things that I pointed out that are similar

Light Insane
Yeah, NC again
- 00:21:920 (6,1) - this jump feels too forced, I would suggest you to rotate 00:22:091 (1,2,3) - by at least 30 degrees counter-clockwise. Oh, don't forget to re-arrange some pattern if it'd be out of the playing field - it's meant to be forced lol
- 00:58:777 (3,4) - The difference in snapping and spacing wil definetly make this looks and probably plays awkwardly. Try to put (4) behind (3) instead so that It can hides the spacing & snapping difference better - nc'd instead
- 01:16:263 (1) - this is a no-no for light insane as it could confuse the hell out of people. Change this into a circle to make it a regular stream is highly recommended - changed in previous mod
I have to say this diff is more solid than reflection and Insane lol

I did take a look at other diffs, and they seems fine to me
Good Luck! :D
NC is my style tbh, song has stronger downbeats every two than one.

Thanks for mod!
Grrum
Hi. Here for M4M. I started this mod before your most recent updates, so if anything sounds off/old, that's why. Hope this helps!

[Easy]

00:15:920 – I can understand that you have some intention by skipping this beat and doing (6), but it still feels weird not to play this strong beat. Consider 1/1 slider here.

00:31:520 (5) – When I played this, I did not like that the strong beat at 00:32:377 – was skipped. When I listened closer to the song though, I absolutely see what you're going for, and I like what you're going for, but I think it could be conveyed way stronger/more intuitively if you put a whistle on the reverse at 00:32:034 - . This will make it way more clear what instrument the map follows, and you'll have less players like me wanting to go with that strong white tick at the end.

00:50:549 (2) – ½ slider with a 1/1 gap is too complex for what is overall a calm part of the song. Please consider a simpler rhythm. Suggestion if you want it: http://puu.sh/v1gt2/cec5a5f893.png

01:07:006 (3,5) – this looks too close and so the equilateral triangle of 3,4,5 looks off. Very easy fix is to take all of 01:05:463 (1,1,2,3) – and move it so that 01:05:463 (1) – is at 104, 340

01:16:091 (4) – I really expected this to be at 01:16:263 - . I'm okay with 3/2 rhythms, but what beat in the music are you trying to reflect? I don't really hear anything strong at 01:16:091 – , but I do hear a strong beat at 01:16:263 - .

01:22:434 (1) - Easy Guidelines suggest avoiding multiple reverses since they are hard to read for Easy players. I think that applies here, especially since doing one reverse into circle like http://puu.sh/v1hbp/b376c53e48.jpg fits very well. If you insist, then please provide an explanation on the information page on why it's better to have multiple reverses.
01:33:406 (1,2) - ^

01:25:863 (2) – I know my skin's a bit messed up, but I see that this overlaps the HP bar http://puu.sh/v1hd4/5a199d7087.jpg please give yourself more room to avoid this issue
01:30:663 (1) - ^

01:28:606 (2,3,4) – some level of symmetry or other aesthetic like blankets could be nice here: http://puu.sh/v1hmD/e712386f01.png

[Normal]

00:27:577 (1,2) – Rhythm got kind of complicated here which is strange because this part is kind of clam, but that's not my issue. Really consider stacking these guys. Like, test it out and if you don't like it go back, but I do think putting stacks on some of these ½ rhythms will be nice.
00:30:320 (8,1) - ^ implement elsewhere while testing like here and other ½ rhythms.

00:40:949 (7,8,1,2) – This rhythm felt pretty complex to me. I suggest not trying to do too much at once. Either follow the drums or follow the singer, but making transitions between the two seems too complicated and you left me with an intense, unintuitive rhythm here.

00:58:091 (2) – You're following the singer quite strongly in general, but this part felt odd because this note doesn't go with the singer (the singer's 'ku' lyric is so hushed it's really like she doesn't have a note here), and there's no strong harmony/drum to transition to. Test out how it feels deleting this note and leaving a 3/2 pause.

01:10:434 (4,5) – 3/2 pause felt awkward

[Hard]

00:37:006 (3,4) – Delete and make a ½ slider here? This feels a bit dense/intense as a whole and I don't really hear too strong a note at (4) to justify it (in the music).

00:50:206 (2) – delete this and make (1) end here.

00:57:234 (1,2,3) – This feels weird. The only note at 00:58:091 (2) – is the singer's hushed 'ku' sound, and that's a way weaker sound than her strong note at 00:57:749 - . So in the map, it feels weird that you underemphasize this strong note with a sldier end and then emphasize a weak note with a circle. Getting 00:57:749 – to be a 1/1 slider seems better to me.

01:06:320 (2,3) – consider making these a ½ slider.

01:15:577 (5,6,7) – really did not enjoy the ¼ rhythms here. I don't know how to describe it, it's just that 01:15:577 (5,6,7,1,2,3,4,5) – was too complex and too intense for enjoyment.

01:17:977 (6,8,9) – Try getting the visual spacing to be nicer here.

[Light Insane]

01:13:177 (7,8,9,10) – DS seems a bit weak for a bit too long. Consider putting a small jump somewhere (like into 9).

01:16:263 (1,2) – This is a cool effect, but I'm very skeptical that this is the right difficulty to use it. Having a more normal direction and letting the 1/8 do the work of expressing the music seems more appropriate for a Light Insane since right now it might be too hard to read.

[Insane]

00:33:749 (3) – This spacing into this object felt more intense than expected. Originally I wasn't going to mention it and blamed myself for being bad, but when I looked back on the map, you haven't been emphasizing these snare beats at all in this section. Get more reactions to this jump and consider a weaker DS.

00:57:234 (8) – purely from a DS perspective, I think doing a small jump into this object could be cool because the singer seems emphasized here. I think there is a good aesthetic that could incorporate a jump here, so think about it.

[Reflection]

00:10:949 (9,10,1) – By making (9,10) opposite directions, you make them pretty intense. I'd rather you save this level of intensity for the chorus to match the pacing of the song better, so consider making them go the same direction for now.

00:27:063 (2,3) – If you move this so that (2) is at 230, 293, your trapezoid will look a little more symmetric

00:27:577 (1,2) – This small DS made the transition between a strong section of music and a weak section of music too abrupt. Try finding a way to increase the DS between these guys. (Not that suggestions help, but if you'd like one, you could make a different trapezoid like http://puu.sh/v0fku/6111d9c7b6.jpg and then blanket the (2) circle with your (2) slider)

00:37:863 (10) – moving this to 458, 315 will make (8,9,10) collinear.

01:19:177 (6,7,1) – I think making this angle be more acute would make it nicer, so try moving (1) down (I have an idea of a structure to use, but if you want it, find me in game)

Your higher level diffs are nice fun maps! You may want to use more NC (not really a big issue though). Your lower diffs are also good but may need some rhythm/complexity issues looked at. Good luck!
Topic Starter
Mir

pinataman wrote:

Hi. Here for M4M. I started this mod before your most recent updates, so if anything sounds off/old, that's why. Hope this helps!

[Easy]

00:15:920 – I can understand that you have some intention by skipping this beat and doing (6), but it still feels weird not to play this strong beat. Consider 1/1 slider here. - works for me

00:31:520 (5) – When I played this, I did not like that the strong beat at 00:32:377 – was skipped. When I listened closer to the song though, I absolutely see what you're going for, and I like what you're going for, but I think it could be conveyed way stronger/more intuitively if you put a whistle on the reverse at 00:32:034 - . This will make it way more clear what instrument the map follows, and you'll have less players like me wanting to go with that strong white tick at the end. - cool, added whistle

00:50:549 (2) – ½ slider with a 1/1 gap is too complex for what is overall a calm part of the song. Please consider a simpler rhythm. Suggestion if you want it: http://puu.sh/v1gt2/cec5a5f893.png - removed it

01:07:006 (3,5) – this looks too close and so the equilateral triangle of 3,4,5 looks off. Very easy fix is to take all of 01:05:463 (1,1,2,3) – and move it so that 01:05:463 (1) – is at 104, 340 - i actually think that this looks fine o.o maybe it's just me but there's no reason in my eyes to move everything like that

01:16:091 (4) – I really expected this to be at 01:16:263 - . I'm okay with 3/2 rhythms, but what beat in the music are you trying to reflect? I don't really hear anything strong at 01:16:091 – , but I do hear a strong beat at 01:16:263 - . there's a snare there that i'm mapping to which is actually the stronger note here

01:22:434 (1) - Easy Guidelines suggest avoiding multiple reverses since they are hard to read for Easy players. I think that applies here, especially since doing one reverse into circle like http://puu.sh/v1hbp/b376c53e48.jpg fits very well. If you insist, then please provide an explanation on the information page on why it's better to have multiple reverses.
01:33:406 (1,2) - ^ - for the build-up's sake. I don't want to make it too repetitive and this is a good introduction for 1/2 reverses seeing as they're not actually too fast

01:25:863 (2) – I know my skin's a bit messed up, but I see that this overlaps the HP bar http://puu.sh/v1hd4/5a199d7087.jpg please give yourself more room to avoid this issue
01:30:663 (1) - ^ - these are both fine considering they don't heavily overlap it

01:28:606 (2,3,4) – some level of symmetry or other aesthetic like blankets could be nice here: http://puu.sh/v1hmD/e712386f01.png - i tried

[Normal]

00:27:577 (1,2) – Rhythm got kind of complicated here which is strange because this part is kind of clam, but that's not my issue. Really consider stacking these guys. Like, test it out and if you don't like it go back, but I do think putting stacks on some of these ½ rhythms will be nice.
00:30:320 (8,1) - ^ implement elsewhere while testing like here and other ½ rhythms. - I actually prefer having these 1/2 rhythms unstacked since it encourages a more flowy experience

00:40:949 (7,8,1,2) – This rhythm felt pretty complex to me. I suggest not trying to do too much at once. Either follow the drums or follow the singer, but making transitions between the two seems too complicated and you left me with an intense, unintuitive rhythm here. - I think this might have been changed in the update? That said I removed the reverse to maybe make it easier

00:58:091 (2) – You're following the singer quite strongly in general, but this part felt odd because this note doesn't go with the singer (the singer's 'ku' lyric is so hushed it's really like she doesn't have a note here), and there's no strong harmony/drum to transition to. Test out how it feels deleting this note and leaving a 3/2 pause. - I prefer having this note mapped since it is technically an audible vocal note

01:10:434 (4,5) – 3/2 pause felt awkward - added a 1/2

[Hard]

00:37:006 (3,4) – Delete and make a ½ slider here? This feels a bit dense/intense as a whole and I don't really hear too strong a note at (4) to justify it (in the music). - I'm following the bass here and it is a sort of transition section so I mapped it more dense. It's also a sort of "wake up call" to say that there will be a lot of tapping later in the map

00:50:206 (2) – delete this and make (1) end here. - done

00:57:234 (1,2,3) – This feels weird. The only note at 00:58:091 (2) – is the singer's hushed 'ku' sound, and that's a way weaker sound than her strong note at 00:57:749 - . So in the map, it feels weird that you underemphasize this strong note with a sldier end and then emphasize a weak note with a circle. Getting 00:57:749 – to be a 1/1 slider seems better to me. - gonna agree here since it's a hard diff xd

01:06:320 (2,3) – consider making these a ½ slider. - i would rather them be circles, it's the kiai so should be intense

01:15:577 (5,6,7) – really did not enjoy the ¼ rhythms here. I don't know how to describe it, it's just that 01:15:577 (5,6,7,1,2,3,4,5) – was too complex and too intense for enjoyment. - then I can't really change it can I? just saying it's bad doesn't help me lol, nc'd it to make it a bit more obvious that it's a rhythm change

01:17:977 (6,8,9) – Try getting the visual spacing to be nicer here. - i tried

[Light Insane]

01:13:177 (7,8,9,10) – DS seems a bit weak for a bit too long. Consider putting a small jump somewhere (like into 9). - tried something

01:16:263 (1,2) – This is a cool effect, but I'm very skeptical that this is the right difficulty to use it. Having a more normal direction and letting the 1/8 do the work of expressing the music seems more appropriate for a Light Insane since right now it might be too hard to read. - i'm not sure i get your point, but I made the 1/8 a reverse that goes into a triple if that's any better

[Insane]

00:33:749 (3) – This spacing into this object felt more intense than expected. Originally I wasn't going to mention it and blamed myself for being bad, but when I looked back on the map, you haven't been emphasizing these snare beats at all in this section. Get more reactions to this jump and consider a weaker DS. - 00:35:120 (7) - 00:36:320 (2,3) - 00:44:377 (3,4) - yeah i'm emphasizing them

00:57:234 (8) – purely from a DS perspective, I think doing a small jump into this object could be cool because the singer seems emphasized here. I think there is a good aesthetic that could incorporate a jump here, so think about it. - I'm willing to sacrifice that jump for the emphasis on 00:57:749 (1) - instead

[Reflection]

00:10:949 (9,10,1) – By making (9,10) opposite directions, you make them pretty intense. I'd rather you save this level of intensity for the chorus to match the pacing of the song better, so consider making them go the same direction for now. - since everyone seems to be so against this minor change that actually doesn't affect how this pattern plays whatsoever, I'll change it. Fine

00:27:063 (2,3) – If you move this so that (2) is at 230, 293, your trapezoid will look a little more symmetric - moved 4 instead

00:27:577 (1,2) – This small DS made the transition between a strong section of music and a weak section of music too abrupt. Try finding a way to increase the DS between these guys. (Not that suggestions help, but if you'd like one, you could make a different trapezoid like http://puu.sh/v0fku/6111d9c7b6.jpg and then blanket the (2) circle with your (2) slider) - I think this abrupt change emphasizes the change in intensity quite well though

00:37:863 (10) – moving this to 458, 315 will make (8,9,10) collinear. - okay

01:19:177 (6,7,1) – I think making this angle be more acute would make it nicer, so try moving (1) down (I have an idea of a structure to use, but if you want it, find me in game) - i actually like this angle, so i made the one before it like this as well instead.

Your higher level diffs are nice fun maps! You may want to use more NC (not really a big issue though). Your lower diffs are also good but may need some rhythm/complexity issues looked at. Good luck!
NCing is staying because song is stronger on every two downbeats.

Thanks for the mod.~
Vivyanne
brave shawn
anna apple
I think I told you I wanted to mod this ? lol

Having these files in the folder is unrankable since they are unused

Easy

  1. Base sv of .7 and DS of 1.4 is really weird and seems unfitting esp for this bpm. You should try to keep the pace of the cursor relatively even throughout the diff and this counter acts it seeing the sliders move slowly and between objects are essentially jumps.
  2. 00:24:834 (1) - should probably remove nc because it breaks the 4 measure nc rule you had going so far.
  3. 00:30:320 (8,1) - swap nc :^)
  4. 00:35:120 (3,4) - since you have some interesting rhythm gaps in this map (like 3/2) this should be more obvious as 2/1
  5. 00:37:177 (1,3) - nc swap OR you should nc 3 if you want to nc that change in phrase and keep your nc system relevant
  6. 00:41:291 (1,2,3) - this should not be only 2 measures long since rest of NC's are 4 measure based or have some kind of reason for breaking the rule. Though I think you can change your NC density at shifting points of intensity: for example 00:27:577 - this is the start of the section out of the intro. so you could change to 2 measures. (or vice versa since the intro seems more intense.)
  7. 00:49:520 - this section is super dense for a lesser intense section. also some of the rhythms are unintuitive for lower level plays since you make a lot of 3/2 gaps and red ticks clickable when the music isn't providing something simple for these easy players to follow.
  8. I can suggest some rhythms to try and solve this high rhythm density like this and this one is more ??.
  9. 01:05:463 (1) - personally I would not NC this just to avoid the three 1's in a row. its not really important since you have a clear reason for it LOL
  10. 01:05:977 - nice sv change (not sarcasm I like it.)
  11. 01:05:977 - you can lower NC density at this point also.
  12. 01:22:434 (1,2) - 01:33:406 (1,2) - double repeats with only 1/1 gap might be hard for easy players to read, I suggest getting testplays to figure this out :^)

Normal

  1. 00:13:520 (5) - 00:24:491 (6) - I don't think you need this note. Your rhythms so far have been focused around the drums an d you don't map the hi-hat sounds at 00:08:034 - or 00:10:777 - so its kind of weird to do one here just to accommodate for the guitar sound
  2. 00:27:577 - this drum/vocal hybrid focus is interesting. but it has draw backs when I can say you are inconsistent for not mapping 00:28:434 - and 00:31:177 - . but if you want to say its drum focus then you should explain parts like 00:27:749 - and 00:29:977 -
  3. 00:40:949 (7,1,2,3) - couple of things I can bring up about this. the first being you have 1/2 clickability here 00:41:291 (1,2) - although its much weaker than places like 00:37:863 (5,6,1) - which could use it. The second point I can bring up is you have a pattern of making the snare sounds clickable when it wouldn't conflict with another drum sound., so its strange you decide to do something like this 00:41:806 (3) - as late as you did
  4. 00:53:291 (2,3) - should have more sounds mapped to some kind of object if referencing this 00:50:549 (2) - . Though again I think you just tried to map too many sounds for this less intense part.
  5. 01:07:006 - it doesn't make sense to reduce ds during SV change.
  6. 01:10:434 (4,5) - 01:13:177 (5,6) - this jump :eyes: tbh just polish up ur ds and stuff its kind of messy LOL
  7. 01:25:177 (1,1) - you never used this concept before this point, thus its not fitting. (plus the bounces aren't even that intense for normal players lol) I understand you tried to make something work with your buildup but I'm not sure what to pose to you for a solution other than 01:22:434 - make these 1/1 sliders and start from there, : ^)
    -Also note when you do slider bounces that you should try and make the red point as centered in the slider tick as you possibly can lmao

Hard


  • Base sv from .8 to 1.2 :thinking:
  1. 00:05:634 - you should match the normal diff and make NC every two measures.
  2. 00:37:006 (3,4,5,6,7,8,9) - is this a diff spike ? it almost seems unwarranted the amount of diff spike it could be considered as.
  3. 00:49:520 - so far this is the best rhythm of the lower diffs of this section. probably because hard diffs make more sense with this dense of rhythm for this part, though I would still try to avoid being this dense relative to parts like 00:38:549 (1,2,3,4,5) -
  4. 01:02:891 (6,1,2) - these look all the same, it might be too difficult for a hard player to read because of this. you should probably stack 1 and 6 to avoid this.
  5. 01:05:977 - this section would make more sense to increase NC density to 1 measure.
  6. 01:05:977 (1,2,3,4,5,6,7,8,9,10) - 01:11:463 (1,2,3,4,5,6,7,8,9,10,11) - this combo is rhythm to mostly drums where as the next combo is mostly vocals. DON'T DO THAT MIR!!
  7. 01:37:520 (5,1) - this would be super sexy if you stacked considering how the sound on 01:37:863 - works

Light Insane

  1. 00:05:634 (1,2) - this blanket denies the effect of the first slider. Players at this level start to realize they don't need to play the sliders all the way and start to abuse slider leniency and because of this your slider end has no meaning behind it. (plus you don't even continue a circular motion that the blanket could enforce.
  2. 00:10:949 (6) - are you trying to offend me
  3. 00:49:520 - this started off really well because you prioritized the guitar and put the motion on vocals which is a cool ass effect. then you chose to YOLO for no reason and change it up here 00:54:491 (8) - and 00:57:234 (7) - and on.
  4. 00:59:806 - how come you didn't map this sound, I thought you would since its technically a vocal xD
  5. 01:16:263 (1,2,3,4) - I hate 1/8 for this diff level, in other places with isolated 1/8 its technically makes more sense, but it doesn't fit the spread since the hard diff does 1/4 clickable and instead. (example of isolated 1/8 that I'm talking about 00:10:949 (6) - 01:10:949 (8) - )
  6. 01:22:349 (10) - 01:33:320 (8) - this is a bit spicy for this diff tho
  7. 01:37:520 (1,1) - YES YES YES DUDE HEL SKDJFALS;F

Insane

  1. 00:06:149 (2,3,4,5,6,7,8) - did you just meme monstrata??? :^)
  2. 00:10:434 (8,9) - you would consider this to be a jump right? if so doesn't make much sense, also I think you should map this as 1/4 to spread balance top diff. (basically same thing as light insane too.
  3. 00:15:063 - 00:23:291 (5) - this isn't a snare sound you should avoid making this a jump to create a more clear distinction between your sound representation.
  4. 00:15:920 (1,2,3) - nice effect.
  5. 00:27:577 - it doesn't make sense to me to switch to full vocal focus in this section. and the next.
  6. 00:37:006 (4,5,6,7,8,9,10,11,12) - some spacing here makes sense becuase of snare sounds, but sounds like 00:37:691 (8) - make no sense to have large spacing like this.
  7. 00:49:520 - I can make roughly the same comment as I did with the light insane though you could be more specific with movement and w/e
  8. 01:16:263 (5) - lol

I'm not a fan of jump maps so not going to talk about top diff, Good luck with rank!
Topic Starter
Mir

bor wrote:

I think I told you I wanted to mod this ? lol

Having these files in the folder is unrankable since they are unused - deleted them already


Easy

  1. Base sv of .7 and DS of 1.4 is really weird and seems unfitting esp for this bpm. You should try to keep the pace of the cursor relatively even throughout the diff and this counter acts it seeing the sliders move slowly and between objects are essentially jumps. - i don't think anyone else has complained about this but if it gets mentioned again i'll consider upping the sv
  2. 00:24:834 (1) - should probably remove nc because it breaks the 4 measure nc rule you had going so far.
  3. 00:30:320 (8,1) - swap nc :^)
  4. 00:35:120 (3,4) - since you have some interesting rhythm gaps in this map (like 3/2) this should be more obvious as 2/1 - are you implying I should make it move obvious or that it is obvious? o.O
  5. 00:37:177 (1,3) - nc swap OR you should nc 3 if you want to nc that change in phrase and keep your nc system relevant
  6. 00:41:291 (1,2,3) - this should not be only 2 measures long since rest of NC's are 4 measure based or have some kind of reason for breaking the rule. Though I think you can change your NC density at shifting points of intensity: for example 00:27:577 - this is the start of the section out of the intro. so you could change to 2 measures. (or vice versa since the intro seems more intense.)
  7. 00:49:520 - this section is super dense for a lesser intense section. also some of the rhythms are unintuitive for lower level plays since you make a lot of 3/2 gaps and red ticks clickable when the music isn't providing something simple for these easy players to follow. - true, I made some changes
  8. I can suggest some rhythms to try and solve this high rhythm density like this and this one is more ??.
  9. 01:05:463 (1) - personally I would not NC this just to avoid the three 1's in a row. its not really important since you have a clear reason for it LOL - eeeeeeeeeeeeeeeeeeeeee i'll keep it xd
  10. 01:05:977 - nice sv change (not sarcasm I like it.) - thanks dad
  11. 01:05:977 - you can lower NC density at this point also. - did
  12. 01:22:434 (1,2) - 01:33:406 (1,2) - double repeats with only 1/1 gap might be hard for easy players to read, I suggest getting testplays to figure this out :^) - yeah will do

Did all NC stuff.

Normal

  1. 00:13:520 (5) - 00:24:491 (6) - I don't think you need this note. Your rhythms so far have been focused around the drums an d you don't map the hi-hat sounds at 00:08:034 - or 00:10:777 - so its kind of weird to do one here just to accommodate for the guitar sound - aaand removed because i didn't really like it to begin with
  2. 00:27:577 - this drum/vocal hybrid focus is interesting. but it has draw backs when I can say you are inconsistent for not mapping 00:28:434 - and 00:31:177 - . but if you want to say its drum focus then you should explain parts like 00:27:749 - and 00:29:977 - made more drum focus
  3. 00:40:949 (7,1,2,3) - couple of things I can bring up about this. the first being you have 1/2 clickability here 00:41:291 (1,2) - although its much weaker than places like 00:37:863 (5,6,1) - which could use it. The second point I can bring up is you have a pattern of making the snare sounds clickable when it wouldn't conflict with another drum sound., so its strange you decide to do something like this 00:41:806 (3) - as late as you did
  4. 00:53:291 (2,3) - should have more sounds mapped to some kind of object if referencing this 00:50:549 (2) - . Though again I think you just tried to map too many sounds for this less intense part. - tried to reduce density
  5. 01:07:006 - it doesn't make sense to reduce ds during SV change. - reverted ds decrease
  6. 01:10:434 (4,5) - 01:13:177 (5,6) - this jump :eyes: tbh just polish up ur ds and stuff its kind of messy LOL - fixed all
  7. 01:25:177 (1,1) - you never used this concept before this point, thus its not fitting. (plus the bounces aren't even that intense for normal players lol) I understand you tried to make something work with your buildup but I'm not sure what to pose to you for a solution other than 01:22:434 - make these 1/1 sliders and start from there, : ^) - yeah i tried something else ;/
    -Also note when you do slider bounces that you should try and make the red point as centered in the slider tick as you possibly can lmao

Hard


  • Base sv from .8 to 1.2 :thinking: - they can handle it :^)
  1. 00:05:634 - you should match the normal diff and make NC every two measures. - done
  2. 00:37:006 (3,4,5,6,7,8,9) - is this a diff spike ? it almost seems unwarranted the amount of diff spike it could be considered as. - nerfed
  3. 00:49:520 - so far this is the best rhythm of the lower diffs of this section. probably because hard diffs make more sense with this dense of rhythm for this part, though I would still try to avoid being this dense relative to parts like 00:38:549 (1,2,3,4,5) - nerfed a tiny bit and made placement more intuitive
  4. 01:02:891 (6,1,2) - these look all the same, it might be too difficult for a hard player to read because of this. you should probably stack 1 and 6 to avoid this. - done
  5. 01:05:977 - this section would make more sense to increase NC density to 1 measure. - Okay
  6. 01:05:977 (1,2,3,4,5,6,7,8,9,10) - 01:11:463 (1,2,3,4,5,6,7,8,9,10,11) - this combo is rhythm to mostly drums where as the next combo is mostly vocals. DON'T DO THAT MIR!! - actually I wanted a more vocal focus but the previous combo has no discernable vocal, so I mapped to the drums instead. The vocals come in on the second combo each time so I mapped them there instead. If this becomes an issue i'll rework it too
  7. 01:37:520 (5,1) - this would be super sexy if you stacked considering how the sound on 01:37:863 - works - yeah i did this elsewhere so xd

Light Insane

  1. 00:05:634 (1,2) - this blanket denies the effect of the first slider. Players at this level start to realize they don't need to play the sliders all the way and start to abuse slider leniency and because of this your slider end has no meaning behind it. (plus you don't even continue a circular motion that the blanket could enforce. - changed
  2. 00:10:949 (6) - are you trying to offend me - no dad i changed it
  3. 00:49:520 - this started off really well because you prioritized the guitar and put the motion on vocals which is a cool ass effect. then you chose to YOLO for no reason and change it up here 00:54:491 (8) - and 00:57:234 (7) - and on. - okay did more of it
  4. 00:59:806 - how come you didn't map this sound, I thought you would since its technically a vocal xD - it's just a breathe in and doesn't really count to me as a vocal sound xD
  5. 01:16:263 (1,2,3,4) - I hate 1/8 for this diff level, in other places with isolated 1/8 its technically makes more sense, but it doesn't fit the spread since the hard diff does 1/4 clickable and instead. (example of isolated 1/8 that I'm talking about 00:10:949 (6) - 01:10:949 (8) - ) - removed all 1/8
  6. 01:22:349 (10) - 01:33:320 (8) - this is a bit spicy for this diff tho
  7. 01:37:520 (1,1) - YES YES YES DUDE HEL SKDJFALS;F - oh boy

Insane

  1. 00:06:149 (2,3,4,5,6,7,8) - did you just meme monstrata??? :^) - i don't know x.x
  2. 00:10:434 (8,9) - you would consider this to be a jump right? if so doesn't make much sense, also I think you should map this as 1/4 to spread balance top diff. (basically same thing as light insane too. - mmmm I think i'll actually keep this 1/8 because eventually i'll have to use it to balance the spread
  3. 00:15:063 - 00:23:291 (5) - this isn't a snare sound you should avoid making this a jump to create a more clear distinction between your sound representation. - the first one I'm keeping because the entire song is emphasizing that note, but the second one I fixed
  4. 00:15:920 (1,2,3) - nice effect. - thanks
  5. 00:27:577 - it doesn't make sense to me to switch to full vocal focus in this section. and the next. - well the vocals are the main focus of the song here so i switched map focus as well
  6. 00:37:006 (4,5,6,7,8,9,10,11,12) - some spacing here makes sense becuase of snare sounds, but sounds like 00:37:691 (8) - make no sense to have large spacing like this. - adjusted
  7. 00:49:520 - I can make roughly the same comment as I did with the light insane though you could be more specific with movement and w/e - tried
  8. 01:16:263 (5) - lol - lol

I'm not a fan of jump maps so not going to talk about top diff, Good luck with rank!
Thanks bor!
Halfslashed
[Easy]
Your DS is way too high compared to your base SV, which violates the guideline for DS in Easy diffs. If you want to keep a DS close to what you have right now, you should raise your base SV. Also, you use 1/2 sliders too frequently in this difficulty, which also doesn't fit with being an Easy, though it is fine to use them occasionally to highlight some important parts.
00:07:691 (3,4) - I agree with bor on this as well, you should increase the visual distance between 00:06:834 (2,4) to make this 2/1 gap more readable.
00:13:863 (4,6) - Fix overlap pls, I know you care so I pointed it out.
00:20:549 (5,6) - This is quite a jerky movement you're having easy level players do, and honestly it's kind of confusing since they haven't gotten used to slider mechanics yet. I recommend placing 6 farther away from the head of 5.
00:24:491 (4) - You've skipped sounds like this quite a bit before, and though I understand it's more intense right now, I recommend deleting this and changing 00:24:149 (3) into a 1/1 slider or just skipping it anyways to avoid the chain of sliders.
00:35:806 (4,5,6) - If you can, I'd space 4 and 6 farther apart visually to avoid a confusing path for newbies. You've got quite a few like this and some are "fine but edgy" and some are pretty ambiguous.
00:42:491 (2,3) - Honestly, something like this would work better as a base rhythm and progression from the previous one. If you don't like that, starting a 3/2 slider on 00:43:006 also works.
01:00:491 (1,2) - Yeah this rhythm is both unnecessarily hard and simple at the same time. Try something like this since you're following drums?
01:07:006 (3,4,5) - Here's an example of where the equal distance makes the path ambiguous.
01:22:434 (1,2) - If you wanted the build up feeling, I don't see why you couldn't just make these pairs of 1/1 sliders and turn 01:36:834 (2) into circles.
01:33:406 (1,2) - ^

[Normal]
00:37:006 (3,4) - I just recommend a 3/2 slider here honestly, since making 4 clickable makes this rhythm a bit hard to follow.
01:06:491 (2,3) - These rhythms would be okay if they didn't lead to consistently massive 1/2 chains later on. It's better to just change these into pairs of circles. Though it might be more straining to tap, it's not as hard to keep up with as these rhythm chains.
01:16:263 (5,6) - It hurts, I know, but you really need to turn these into circles with 1/1 gaps, since right now this object chain is way too big.
01:20:206 (2) - Please just use 1/1 circles here, this chain of sliders is extremely stressful.
01:38:377 - It's not an easy anymore, use a 1/2 slider here like you did with 01:05:463 (1).

[Hard]
00:07:349 (4) - This isn't a normal anymore. This rhythm is way too simple for this difficulty when you have such a strong beat on the reverse arrow. Find a solution to make that clickable, maybe something along these lines.
00:27:577 - Lowering SV for intensity contrast is cool and all, but now you created a massive difference between slider speed and distance. Though it's not as strict in Hard diffs as it is for Easy/Normals, it becomes a big problem when your base DS ends up being 1.9x or something like that. I'd just suggest raising the SV here.
00:52:091 (1) - I don't like the rhythm here at all honestly, since you have the vocal you're following skipped over. Try this.
00:54:149 (5) - Similar to the above.
01:02:891 (6) - Shouldn't be clickable if you're following drums considering how weak this is, I recommend turning 01:02:549 (5) into a 1/1 slider.
01:09:577 (3,1) - Jump comes out of nowhere honestly, and you don't use these sorts of jumps anywhere else.
01:34:949 (2,3,4,5,6,7,1,2) - You've got the stress completely backwards here. There isn't a reason for 6 clickable objects in a row when there aren't strong red ticks. I'd just advise not mapping 01:34:949 (2,4,6). I'd also change 01:34:434 (1) -to a pair of circles if you're doing this, by the way.
01:37:863 (1) - Feels so out of place to start on such a weak beat, even if there is an increasing sound here. Also this isn't a normal anymore, so you can make 01:38:377 clickable, and space it accordingly.

[Light Insane]
00:07:349 (5) - Okay, maybe Ijust straight up hate 1/1 reverses for difficulties this high. I recommend some 1/1 circles so that it doesn't feel like the pace is completely dead.
00:15:920 (6) - This is an Insane, and the 3/4 are pretty important in this song, I'd recommend this.
00:32:034 (6,7) - Using 1/1 stacks all the time might work out great when 1/1 isn't common, but when it's so common I'd recommend spacing them out, especially when the stop-and-go effect doesn't really fit.
00:36:834 (4,5,1,2,3,4,5,6,7,8,1) - Kill the PP. Jokes aside, this is a massive difficulty spike within a calm section, I don't really care how fitting it might seem, but these do not all deserve the spacing emphasis they have, nor do they really all deserve to be clickable. 00:36:834 (4,5) - One of these should be passive, whether by making 00:36:491 (3) a 1/1 slider or making 00:36:834 (4) a 1/2 slider. 00:37:520 (3,4) - doesn't really deserve this kind of spacing. As far as the rest of the jumps, they're just in general too big imo. Something like 2.6x might work well here.
00:41:120 (8,9) - 9 is so faint, it's not worth mapping as a circle honestly. Try a 1/4 slider here.
00:49:520 - This isn't a calm section at all. It has more 1/2 filler than both of the more intense parts before this. I shouldn't have to tell you how to approach lowering the rhythm density here to be more appropriate, but I will definitely tell you that it feels like the 1/2 is way too continuous here.

Good luck!
Underdogs
add aimer to tags or change artist to Aimer and the song title as "Brave Shine (tomatomerde remix)

no kds, also feel free to apply or reject
Topic Starter
Mir

Halfslashed wrote:

[Easy]
Your DS is way too high compared to your base SV, which violates the guideline for DS in Easy diffs. If you want to keep a DS close to what you have right now, you should raise your base SV. Also, you use 1/2 sliders too frequently in this difficulty, which also doesn't fit with being an Easy, though it is fine to use them occasionally to highlight some important parts.
00:07:691 (3,4) - I agree with bor on this as well, you should increase the visual distance between 00:06:834 (2,4) to make this 2/1 gap more readable. - done
00:13:863 (4,6) - Fix overlap pls, I know you care so I pointed it out. - fixed
00:20:549 (5,6) - This is quite a jerky movement you're having easy level players do, and honestly it's kind of confusing since they haven't gotten used to slider mechanics yet. I recommend placing 6 farther away from the head of 5. - fixed
00:24:491 (4) - You've skipped sounds like this quite a bit before, and though I understand it's more intense right now, I recommend deleting this and changing 00:24:149 (3) into a 1/1 slider or just skipping it anyways to avoid the chain of sliders. - remapped
00:35:806 (4,5,6) - If you can, I'd space 4 and 6 farther apart visually to avoid a confusing path for newbies. You've got quite a few like this and some are "fine but edgy" and some are pretty ambiguous. - ok
00:42:491 (2,3) - Honestly, something like this would work better as a base rhythm and progression from the previous one. If you don't like that, starting a 3/2 slider on 00:43:006 also works. - ok
01:00:491 (1,2) - Yeah this rhythm is both unnecessarily hard and simple at the same time. Try something like this since you're following drums? - changed?
01:07:006 (3,4,5) - Here's an example of where the equal distance makes the path ambiguous. - changed
01:22:434 (1,2) - If you wanted the build up feeling, I don't see why you couldn't just make these pairs of 1/1 sliders and turn 01:36:834 (2) into circles.
01:33:406 (1,2) - ^ - did both

[Normal]
00:37:006 (3,4) - I just recommend a 3/2 slider here honestly, since making 4 clickable makes this rhythm a bit hard to follow. -
01:06:491 (2,3) - These rhythms would be okay if they didn't lead to consistently massive 1/2 chains later on. It's better to just change these into pairs of circles. Though it might be more straining to tap, it's not as hard to keep up with as these rhythm chains.
01:16:263 (5,6) - It hurts, I know, but you really need to turn these into circles with 1/1 gaps, since right now this object chain is way too big.
01:20:206 (2) - Please just use 1/1 circles here, this chain of sliders is extremely stressful.
01:38:377 - It's not an easy anymore, use a 1/2 slider here like you did with 01:05:463 (1).

Applied all.


[Hard]
00:07:349 (4) - This isn't a normal anymore. This rhythm is way too simple for this difficulty when you have such a strong beat on the reverse arrow. Find a solution to make that clickable, maybe something along these lines. - actually like the snare being on the reverse here because there isn't actually much going on in the back so simplifying this in a way that makes the reverse at least hold some emphasis is fine for me
00:27:577 - Lowering SV for intensity contrast is cool and all, but now you created a massive difference between slider speed and distance. Though it's not as strict in Hard diffs as it is for Easy/Normals, it becomes a big problem when your base DS ends up being 1.9x or something like that. I'd just suggest raising the SV here. - changed
00:52:091 (1) - I don't like the rhythm here at all honestly, since you have the vocal you're following skipped over. Try this.
00:54:149 (5) - Similar to the above. - it's fine because reverse still has emphasis, but not as strong. I'm reducing clickable rhythm to reflect the lower density of the song
01:02:891 (6) - Shouldn't be clickable if you're following drums considering how weak this is, I recommend turning 01:02:549 (5) into a 1/1 slider. - removed it xd
01:09:577 (3,1) - Jump comes out of nowhere honestly, and you don't use these sorts of jumps anywhere else.
01:34:949 (2,3,4,5,6,7,1,2) - You've got the stress completely backwards here. There isn't a reason for 6 clickable objects in a row when there aren't strong red ticks. I'd just advise not mapping 01:34:949 (2,4,6). I'd also change 01:34:434 (1) -to a pair of circles if you're doing this, by the way.
01:37:863 (1) - Feels so out of place to start on such a weak beat, even if there is an increasing sound here. Also this isn't a normal anymore, so you can make 01:38:377 clickable, and space it accordingly.

[Light Insane]

00:07:349 (5) - Okay, maybe Ijust straight up hate 1/1 reverses for difficulties this high. I recommend some 1/1 circles so that it doesn't feel like the pace is completely dead. - Don't hate me but I disagree, this is fine since the pace of the song is relatively slow this rhythm fits
00:15:920 (6) - This is an Insane, and the 3/4 are pretty important in this song, I'd recommend this. - hmeh I think it's still pushing it but I tried something even more simple
00:32:034 (6,7) - Using 1/1 stacks all the time might work out great when 1/1 isn't common, but when it's so common I'd recommend spacing them out, especially when the stop-and-go effect doesn't really fit. - the stop and go effect does fit imo and the stacks shouldn't take much getting used to
00:36:834 (4,5,1,2,3,4,5,6,7,8,1) - Kill the PP. Jokes aside, this is a massive difficulty spike within a calm section, I don't really care how fitting it might seem, but these do not all deserve the spacing emphasis they have, nor do they really all deserve to be clickable. 00:36:834 (4,5) - One of these should be passive, whether by making 00:36:491 (3) a 1/1 slider or making 00:36:834 (4) a 1/2 slider. 00:37:520 (3,4) - doesn't really deserve this kind of spacing. As far as the rest of the jumps, they're just in general too big imo. Something like 2.6x might work well here. - nerfed all of it xd
00:41:120 (8,9) - 9 is so faint, it's not worth mapping as a circle honestly. Try a 1/4 slider here. - removed it instead
00:49:520 - This isn't a calm section at all. It has more 1/2 filler than both of the more intense parts before this. I shouldn't have to tell you how to approach lowering the rhythm density here to be more appropriate, but I will definitely tell you that it feels like the 1/2 is way too continuous here. - lowered density

Good luck!
Thanks Halfy. <3
-Promise
Hi!,
From my modding queue.
Insert self advertisement here: p/5928394/

Kinda tired when making this, sorry if anythings wrong.

Reflection
Turn the volume up for the kiai timings. Keeping it at the same volume just makes it blend in with everything else. Volume increase can also signal the difficulty spike in the kiai.
00:27:749 (2) - Turn down volume for this section since you made SV slower too.
^ Do for all difficulties.
Also, consider using the clap hitsound for the notes that are on the same tick as the drum.

Insane
Same as above, map also feels copy pasta'd

Light's Insane
Nothing wrong, still feels like some copy pasta
Topic Starter
Mir

-Fluffy wrote:

Hi!,
From my modding queue.
Insert self advertisement here: p/5928394/

Kinda tired when making this, sorry if anythings wrong.

Reflection
Turn the volume up for the kiai timings. Keeping it at the same volume just makes it blend in with everything else. Volume increase can also signal the difficulty spike in the kiai.
00:27:749 (2) - Turn down volume for this section since you made SV slower too.
^ Do for all difficulties.
Also, consider using the clap hitsound for the notes that are on the same tick as the drum.

Insane
Same as above, map also feels copy pasta'd

Light's Insane
Nothing wrong, still feels like some copy pasta
uhhh thanks for the mod?

I just changed the hitsound volume. I guess.
Lefia
Brave shwain~
Sorry for late

mod
[General]
  1. Disable widescreen support if you didn't used storyboard
[Easy]

00:11:120 (1,2) maybe blanket here?
00:24:491 (4) if you used circle here, why you didn't used circle here 00:13:177 ? or you can use 1/1 slider here 00:13:177 and 00:24:149 since it's just intro of the song
00:32:377 (6) why you didn't used 1/2 slider here since if you used that, it just make 1 1/2 space to the next slider
00:34:263 (2) why 1 1/4 slider here?
00:42:491 (2) it'll better if you make it like 00:31:520 before
01:03:234 (1) you should use 1/2 slider here since the duration to the next object is lame
01:05:463 (1) this object too, i think it's alright to use 1/2 slider here since if you used that, it just make 1/1 space to the next slider
01:08:034 (4,5,1) make it triangle for better view // same with - 01:16:949 (1,2,3)

[Normal]

00:13:177 (4) you shouldn't put this circle here, it's likes have 1/2 space to the next rhythm, don't use different DS in this diff, it's hard for newbie
01:08:377 (7,1) blanket?
01:22:434 (1,2,1) what happend here? why you used different DS? Just use the same DS
01:23:248 (1,2,3,4) why this part have 1/2 slider and 01:25:177 (1,2,3,4) part don't have it, i think it'll works better if you use 1/2 slider here and circle in previous part, since this part have stronger beat than previous part
01:31:006 (6,3) stack?

looks great

[Hard]

00:11:806 (2,3,4) make it triangle, block (3,4) then move it
00:19:349 (1,2,3) make it triangle
00:23:291 (3,4) it'll looks nicer if you use same shape, just copy (3) and then make it parallel
00:30:320 (1) increase the curve, then it'll looks like this
00:37:006 (3,4) you should make 00:37:349 clickable to give it more emphasis, block (3,4) then ctrl+g and arrange it like jpg
00:55:863 why you ignore this? The vocalist star singing here, you should make it clickable, just move the 00:55:863 (2) to 00:55:863 then give it reverse to make it followed the vocal's better
01:02:891 why you ignore the vocal in this diff? you should make it clickable with the rhythm like this , of course you can use different way to make it clickable
01:03:234 (1,2) make jump here to give more emphasis
01:15:577 (1,2) the (1) tail is too close with (2) tail, it'll make the players confused for first time played it(honestly me too) , put it like this
01:20:720 (1) if you used 1 1/2 slider here, then why you used different rhythm here 01:09:577 (3,1) ? you should make 01:20:891 clickable to follow the vocal better just like you did before, just change it with circle and 1/1 slider

[Light Insane]

00:15:920 (6,7) i don't know why you put the circle on the white thick, it'll works better if you use 1/2 slider and put the circle on the blue thick // same with
00:49:520 (1)1/2 slider with two times reverse is rare, i think it'll better if you use two 1/2 slider // same with 00:55:006 (1)
00:52:434 please make it clickable to follow the vocal, try smth like this
01:14:206 (1,2) blanket?
01:17:977 (5,6) if you make the previous part have jump, then why you didn't make jump here? it'll works better if you make it

Nice diff

Sorry only that

Good Luck~
Hope it'll get ranked
Sotarks
Hello M4M!
sorry for late~

[Reflection]
00:25:349 (2) - maybe more spacing here for this kick?
00:35:634 (11,1) - swap nc's ?
00:46:606 (11,1) - ^ and all others idk
01:14:034 (1) - that reverse here doesn't fit at all, since you skip downbeat and make it not clickable... maybe juste circle + 1/2 slider instead?
01:13:863 (7,4) - stack xd?
01:19:520 (1) - same downbeat thingy
01:38:891 (1) - x204 y344 ?

[Insane]
00:32:977 (10) - kinda overmaped here since u don't use 1/4 previously, just remove it imo.
01:10:949 (9,10) - reverse like you did previously ?
01:22:263 (11,12) - ^
01:26:377 (8,9) - stack xd?
01:38:891 (1) - x412 y280
awesome diff!!!

[Light Insane]
00:35:634 (8,9) - maybe avoid 1/4 here for light insane could be nice
00:41:120 (8,9) - ^
00:46:606 (9,10) - ^
01:38:891 (1) - x 204 y 312
nice one too

[Hard]
00:32:977 (7) - even worse in hard, please avoid 1/4 in this diff since they are not so loud tbh, it won't affect gameplay tbh
if you do that here apply it for next 1/4s pls.

[]
rest are fine! gl!!
Topic Starter
Mir

Sotarks wrote:

Hello M4M!
sorry for late~

[Reflection]
00:25:349 (2) - maybe more spacing here for this kick? - more focusing on the snare here and the transition into the 3/4 rhythm
00:35:634 (11,1) - swap nc's ?
00:46:606 (11,1) - ^ and all others idk - kinda prefer it as it is xd
01:14:034 (1) - that reverse here doesn't fit at all, since you skip downbeat and make it not clickable... maybe juste circle + 1/2 slider instead? - I like to use reverses like this when the vocal is 1/2 and I can capture the downbeat on the reverse tick. It has a lot of movement emphasis due to flow change so I think I'll keep this as it is
01:13:863 (7,4) - stack xd? - sure
01:19:520 (1) - same downbeat thingy - same
01:38:891 (1) - x204 y344 ? - hmm i get the idea but kinda prefer it like this as the snare is much stronger and deserves the snap, plus the song ends so i guess i think it's not too important to emphasize the start of nothing xD

[Insane]
00:32:977 (10) - kinda overmaped here since u don't use 1/4 previously, just remove it imo. - i think it's okay since i do hear a hihat there and i use 1/4 pretty often later on so this isn't too bad imo
01:10:949 (9,10) - reverse like you did previously ?
01:22:263 (11,12) - ^ - kinda wanna introduce this 1/8 slider before the topdiff but i'll consider this
01:26:377 (8,9) - stack xd? - yep
01:38:891 (1) - x412 y280 - same as topdiff xd
awesome diff!!! - thanks~

[Light Insane]
00:35:634 (8,9) - maybe avoid 1/4 here for light insane could be nice
00:41:120 (8,9) - ^
00:46:606 (9,10) - ^
01:38:891 (1) - x 204 y 312 - same
nice one too

If I'm ever gonna introduce 1/4 it's gonna be here or in Insane, still debating on if I need this diff.


[Hard]
00:32:977 (7) - even worse in hard, please avoid 1/4 in this diff since they are not so loud tbh, it won't affect gameplay tbh
if you do that here apply it for next 1/4s pls. - gonna remove the inaudible ones yeah, you're right

[]
rest are fine! gl!!
Thanks Sotarks.~
Topic Starter
Mir

Lefia wrote:

Brave shwain~
Sorry for late

[General]
  1. Disable widescreen support if you didn't used storyboard
[Easy]

00:11:120 (1,2) maybe blanket here?
00:24:491 (4) if you used circle here, why you didn't used circle here 00:13:177 ? or you can use 1/1 slider here 00:13:177 and 00:24:149 since it's just intro of the song
00:32:377 (6) why you didn't used 1/2 slider here since if you used that, it just make 1 1/2 space to the next slider
00:34:263 (2) why 1 1/4 slider here?
00:42:491 (2) it'll better if you make it like 00:31:520 before
01:03:234 (1) you should use 1/2 slider here since the duration to the next object is lame
01:05:463 (1) this object too, i think it's alright to use 1/2 slider here since if you used that, it just make 1/1 space to the next slider
01:08:034 (4,5,1) make it triangle for better view // same with - 01:16:949 (1,2,3)

Applied pretty much everything.

[Normal]

00:13:177 (4) you shouldn't put this circle here, it's likes have 1/2 space to the next rhythm, don't use different DS in this diff, it's hard for newbie - broken ds lol
01:08:377 (7,1) blanket? - not necessary
01:22:434 (1,2,1) what happend here? why you used different DS? Just use the same DS - broke ds
01:23:248 (1,2,3,4) why this part have 1/2 slider and 01:25:177 (1,2,3,4) part don't have it, i think it'll works better if you use 1/2 slider here and circle in previous part, since this part have stronger beat than previous part - redone
01:31:006 (6,3) stack? - i don't think it's necessary

looks great

[Hard]

00:11:806 (2,3,4) make it triangle, block (3,4) then move it
00:19:349 (1,2,3) make it triangle - did this one but not the first one
00:23:291 (3,4) it'll looks nicer if you use same shape, just copy (3) and then make it parallel - done
00:30:320 (1) increase the curve, then it'll looks like this - k
00:37:006 (3,4) you should make 00:37:349 clickable to give it more emphasis, block (3,4) then ctrl+g and arrange it likejpg - i think this is okay tbh the bass is way more noticeable here
00:55:863 why you ignore this? The vocalist star singing here, you should make it clickable, just move the 00:55:863 (2) to 00:55:863 then give it reverse to make it followed the vocal's better - done
01:02:891 why you ignore the vocal in this diff? you should make it clickable with the rhythm like this , of course you can use different way to make it clickable - gives more emphasis to the 1,2 if i skip this beat
01:03:234 (1,2) make jump here to give more emphasis - done
01:15:577 (1,2) the (1) tail is too close with (2) tail, it'll make the players confused for first time played it(honestly me too) , put it like this - done
01:20:720 (1) if you used 1 1/2 slider here, then why you used different rhythm here 01:09:577 (3,1) ? you should make 01:20:891 clickable to follow the vocal better just like you did before, just change it with circle and 1/1 slider - done

[Light Insane]

00:15:920 (6,7) i don't know why you put the circle on the white thick, it'll works better if you use 1/2 slider and put the circle on the blue thick // same with - I simplified it but I can try to make it more complex if more people mention it
00:49:520 (1)1/2 slider with two times reverse is rare, i think it'll better if you use two 1/2 slider // same with 00:55:006 (1) - changed
00:52:434 please make it clickable to follow the vocal, try smth like this - not making it clickable but i will cover it
01:14:206 (1,2) blanket? - not necessary
01:17:977 (5,6) if you make the previous part have jump, then why you didn't make jump here? it'll works better if you make it - agreed, changed

Nice diff

Sorry only that

Good Luck~
Hope it'll get ranked
Thanks for the mod!
Lasse
01:37:863 - don't mute clickable objects

ex
00:27:577 - sping in this part in pretty high in some spots considering it's not very intense. things like 00:30:320 (1,2) - 00:34:606 (7,8) - 00:35:463 (10,11) - etc. could probably be reduced a bit to make it fit the song better
00:43:263 - could be nice to map this pretty obvious 1/4 as it fits vocals well too // 00:48:749 - same

01:05:634 (2,1) - http://i.imgur.com/r9zotOs.jpg tilt. tail overlap is also a bit gross so maybe http://i.imgur.com/KV59dtq.jpg
01:10:949 (5,6) - this patterning makes me feel uncomfortable for some reason, I think the way you did it before (both sliders point in same direction) was nicer. or maybe something like http://i.imgur.com/U847zip.jpg ? // 01:22:263 (8,9,1) -

01:11:977 (3,5) - would make more sense if this used your normal overlap ds http://i.imgur.com/LYLv0Pl.jpg
01:28:949 (1) - how about http://i.imgur.com/Td7G21G.jpg ?

01:35:120 (3,4,5,6,7,8) - would be so much better as sliders to match the song building up kick rhythm on 01:36:149 (1,2,3,4,1,2,3,4) - lacks some differentiation right now



insane
00:10:949 (9,1) - should be buffered, even more so cause only insane diff
00:32:977 (10) - delet, top diff rhythm makes more sense
00:43:949 (9) - you didnt even map this on top diff and it seems really unfitting cause you ignore more obvious 1/4 just before
01:01:691 (5) - angle into/on this is fucked, you could probably just flip 3+4 http://i.imgur.com/qCC1IHN.jpg (you will have to rotate 3/move tail cause it's pretty far off the grid and make sure it's not offscreen, but it should be way nicer like that)
01:05:463 (1,2) - did you consider something like http://i.imgur.com/HiXTAZh.jpg or http://i.imgur.com/boQZK3e.jpg? I think that would be cute
01:34:949 (2,3,4,5,6,7,8) - same as top diff


light insane
00:16:263 (7) - pretty pointless to map lol. could just be http://i.imgur.com/hdTPt9s.jpg
00:21:920 (6,1) - what is this spacing. could stack 6 on 00:20:549 (4) - head and ctrlg 00:22:091 (1) - ? http://i.imgur.com/cP529S7.jpg
00:32:977 (9) - same as insane
00:44:034 (1,2,3) - would look so much better if visuals spacing was even

hard
intro needs some more circles lol
00:33:063 (1) - could be http://i.imgur.com/YYVakFB.jpg cause vocals
01:09:920 - ignoring this is pretty unfitting, could just http://i.imgur.com/gMYsPDG.jpg // 01:20:720 (1) -
01:36:834 (1,2,3,4,5) - is this supposed to be a hex grid, could really be more polished

normal
ar4.5-5 would be nice cause hard is 7.5
00:33:063 (1,2,3) - would be much better to read if 1 actually lead into 2 more than 3 http://i.imgur.com/HDZX2Ro.jpg or http://i.imgur.com/ncKzALr.jpg
01:00:149 (1) - nice snap
01:09:749 (3) - similar to hard
01:11:120 (6,1) - could not overlap head + tail http://i.imgur.com/OlyLzfv.jpg
01:20:720 (4) - what
01:25:177 (1,2,3,4,1,2,3,4) - could be slightly less dense. something like http://i.imgur.com/MziBTAs.jpg for example

easy
01:03:234 (1) - could be a circle
01:05:463 - could probably be http://i.imgur.com/2K0bIax.jpg or deleted
01:07:006 (3,4,5,1) - pretty ambiguous pattern for new players. because of the short break you can easily rearrange 01:05:977 (1,2,3,4,5) - to get something like http://i.imgur.com/WxMmg9L.jpg for example
01:25:177 (1,2,3,4) - ^ similar
01:31:691 (3,4,5,1) - ^ probably too
01:37:520 (1) - sv change messes up spacing, would look better if you kept spacing from 1-2-3-4

👀
Topic Starter
Mir

Lasse wrote:

01:37:863 - don't mute clickable objects - i want to kill myself

ex
00:27:577 - sping in this part in pretty high in some spots considering it's not very intense. things like 00:30:320 (1,2) - 00:34:606 (7,8) - 00:35:463 (10,11) - etc. could probably be reduced a bit to make it fit the song better - nerfed some stuff
00:43:263 - could be nice to map this pretty obvious 1/4 as it fits vocals well too // 00:48:749 - same - you say "obvious" but i can only really hear the second one, so i mapped that one and left the first one unmapped

01:05:634 (2,1) - http://i.imgur.com/r9zotOs.jpg tilt. tail overlap is also a bit gross so maybe http://i.imgur.com/KV59dtq.jpg - done lmao agree
01:10:949 (5,6) - this patterning makes me feel uncomfortable for some reason, I think the way you did it before (both sliders point in same direction) was nicer. or maybe something like http://i.imgur.com/U847zip.jpg ? // 01:22:263 (8,9,1) - holy shit i really like that slight curve there, i'll use that instead thanks lasse

01:11:977 (3,5) - would make more sense if this used your normal overlap ds http://i.imgur.com/LYLv0Pl.jpg - done
01:28:949 (1) - how about http://i.imgur.com/Td7G21G.jpg ? - aaa I kinda like what I have more, the front being to short makes it less cute imo

01:35:120 (3,4,5,6,7,8) - would be so much better as sliders to match the song building up kick rhythm on 01:36:149 (1,2,3,4,1,2,3,4) - lacks some differentiation right now - actually i can explain this, what i've been doing for the entirety of the latter part of the map is mapping those 1/2 wubble things (i really don't know what they're called) and here i knew there would be issues in differentiation, so what i did was vary flow instead. 01:35:120 (3,4,5,6,7,8) - are back and forth monstrata-style triangles which are representing the wubble things and then i transition into 01:36:149 (1,2,3,4,1,2,3,4,1) - welcome to tokyo rotating back-and-forths to show that the drums are coming in too so there's more difficult flow as well as a spacing increase.



insane
00:10:949 (9,1) - should be buffered, even more so cause only insane diff
00:32:977 (10) - delet, top diff rhythm makes more sense
00:43:949 (9) - you didnt even map this on top diff and it seems really unfitting cause you ignore more obvious 1/4 just before
01:01:691 (5) - angle into/on this is fucked, you could probably just flip 3+4 http://i.imgur.com/qCC1IHN.jpg (you will have to rotate 3/move tail cause it's pretty far off the grid and make sure it's not offscreen, but it should be way nicer like that)
01:05:463 (1,2) - did you consider something like http://i.imgur.com/HiXTAZh.jpg or http://i.imgur.com/boQZK3e.jpg? I think that would be cute - thanks so much this actually fits really well
01:34:949 (2,3,4,5,6,7,8) - same as top diff - yeah i can't really justify this one .-.

Applied the rest.


light insane
00:16:263 (7) - pretty pointless to map lol. could just be http://i.imgur.com/hdTPt9s.jpg
00:21:920 (6,1) - what is this spacing. could stack 6 on 00:20:549 (4) - head and ctrlg 00:22:091 (1) - ? http://i.imgur.com/cP529S7.jpg
00:32:977 (9) - same as insane
00:44:034 (1,2,3) - would look so much better if visuals spacing was even

Applied all.

hard
intro needs some more circles lol
00:33:063 (1) - could be http://i.imgur.com/YYVakFB.jpg cause vocals
01:09:920 - ignoring this is pretty unfitting, could just http://i.imgur.com/gMYsPDG.jpg // 01:20:720 (1) -
01:36:834 (1,2,3,4,5) - is this supposed to be a hex grid, could really be more polished

Did everything here too. >_>

normal
ar4.5-5 would be nice cause hard is 7.5
00:33:063 (1,2,3) - would be much better to read if 1 actually lead into 2 more than 3 http://i.imgur.com/HDZX2Ro.jpg or http://i.imgur.com/ncKzALr.jpg
01:00:149 (1) - nice snap
01:09:749 (3) - similar to hard - I think to keep density down I'll skip the vocal since the bass is way stronger for this part
01:11:120 (6,1) - could not overlap head + tail http://i.imgur.com/OlyLzfv.jpg
01:20:720 (4) - what - what in the seven hells is that LOL i don't know how that happened for you cuz it plays fine for me
01:25:177 (1,2,3,4,1,2,3,4) - could be slightly less dense. something like http://i.imgur.com/MziBTAs.jpg for example - done but i want the whites clickable so i changed the rhythm slightly

easy
01:03:234 (1) - could be a circle
01:05:463 - could probably be http://i.imgur.com/2K0bIax.jpg or deleted - deleted this
01:07:006 (3,4,5,1) - pretty ambiguous pattern for new players. because of the short break you can easily rearrange 01:05:977 (1,2,3,4,5) - to get something like http://i.imgur.com/WxMmg9L.jpg for example
01:25:177 (1,2,3,4) - ^ similar
01:31:691 (3,4,5,1) - ^ probably too
01:37:520 (1) - sv change messes up spacing, would look better if you kept spacing from 1-2-3-4

Fixed all of these.

👀
Thanks Lasse!
Lasse
anime
Pentori
hi
[Easy]
00:15:920 (7) - mapping the white tick on 00:16:263 - kinda ruins the effect of the 3/4 drums imo. you might as well use a circle instead to ignore the beats instead of mapping stuff that doesnt exist
01:01:520 (2,1) - can probably avoid the overlap
01:15:234 (3,4) - the 3/2 gap might be hard to catch onto, there are lots of sounds between 01:15:577 - and the next slider. id try a rhythm like http://puu.sh/vtshZ/d89ef70d42.jpg where its a lot more obvious as to whats being clicked

[Normal]
00:48:491 (4,5) - is this supposed to be a jump?
01:28:949 (1) - nc patterning gets a bit messy, should probably just keep them to downbeats 01:30:663 (5) . 01:28:949 (1,2,3,4,5,6,7) - ends up being a lot longer than 01:31:691 (1,2,3,4)
01:36:149 (1) - seems like something u would normally nc
might want to check aimod ds errors again

[Hard]
00:32:549 (6,1) - is this spacing intentional? kinda looks like extended slider spacing but it isnt lol
00:48:834 (6,7,8,9) - the sounds have different intensities, but are mapped to be the same. using 1/2 sliders or stacking them in 2s would work better
01:27:234 (6,7) - probably nicer to visually space this as if it were 1/2. the overlap doesnt really make sense since u have stuff like 01:16:606 (5,1) -

[Light Insane]
00:10:949 (6) - idk about these, buffering them to 1/4s makes you miss the actual audible sound on 00:11:077 . adding another repeat should be fine, or u could just use a 1/4 triplet like 01:33:234 (7,8,1)
00:25:520 (3,4) - 00:26:206 (6,7) - i dont really think this is a nice way to represent 3/4 rhythms. u have the weaker white ticks clicked over the blue :c

[Insane]
00:47:977 (5,6) - would work better as a slider. 00:48:149 (6) - feels so insignificant, especially cos of the held vocal
01:10:949 (9,10) - 01:22:263 (11,12) - 01:33:234 (8,9) - should achieve some consistency with 00:10:949 (9,10) - here, since theyre the same. personally i think 00:10:949 (9,10) - looks nicer
01:26:549 (1,2,3,4,5,6,7,8,9) - emphasis could be better here if placed on the snares, u have jumps to the weaker kicks 01:27:063 (6,9) - while the snares arent given much attention 01:26:891 (5,8) . doing rhythms like http://puu.sh/vtwq2/7928bb9f15.jpg lets u place jumps on the snares

[Reflection]
01:26:549 - same as insane
01:33:234 (8,9) - and this seems different from ur other 1/8 patterns

let me kno when you've replied
Topic Starter
Mir

Pentori wrote:

hi
[Easy]
00:15:920 (7) - mapping the white tick on 00:16:263 - kinda ruins the effect of the 3/4 drums imo. you might as well use a circle instead to ignore the beats instead of mapping stuff that doesnt exist
01:01:520 (2,1) - can probably avoid the overlap
01:15:234 (3,4) - the 3/2 gap might be hard to catch onto, there are lots of sounds between 01:15:577 - and the next slider. id try a rhythm like http://puu.sh/vtshZ/d89ef70d42.jpg where its a lot more obvious as to whats being clicked

Applied all.

[Normal]
00:48:491 (4,5) - is this supposed to be a jump?
01:28:949 (1) - nc patterning gets a bit messy, should probably just keep them to downbeats 01:30:663 (5) . 01:28:949 (1,2,3,4,5,6,7) - ends up being a lot longer than 01:31:691 (1,2,3,4)
01:36:149 (1) - seems like something u would normally nc
might want to check aimod ds errors again

Applied all.

[Hard]
00:32:549 (6,1) - is this spacing intentional? kinda looks like extended slider spacing but it isnt lol
00:48:834 (6,7,8,9) - the sounds have different intensities, but are mapped to be the same. using 1/2 sliders or stacking them in 2s would work better
01:27:234 (6,7) - probably nicer to visually space this as if it were 1/2. the overlap doesnt really make sense since u have stuff like 01:16:606 (5,1) -

Applied all.

[Light Insane]
00:10:949 (6) - idk about these, buffering them to 1/4s makes you miss the actual audible sound on 00:11:077 . adding another repeat should be fine, or u could just use a 1/4 triplet like 01:33:234 (7,8,1)
00:25:520 (3,4) - 00:26:206 (6,7) - i dont really think this is a nice way to represent 3/4 rhythms. u have the weaker white ticks clicked over the blue :c

Applied all.

[Insane]
00:47:977 (5,6) - would work better as a slider. 00:48:149 (6) - feels so insignificant, especially cos of the held vocal
01:10:949 (9,10) - 01:22:263 (11,12) - 01:33:234 (8,9) - should achieve some consistency with 00:10:949 (9,10) - here, since theyre the same. personally i think 00:10:949 (9,10) - looks nicer
01:26:549 (1,2,3,4,5,6,7,8,9) - emphasis could be better here if placed on the snares, u have jumps to the weaker kicks 01:27:063 (6,9) - while the snares arent given much attention 01:26:891 (5,8) . doing rhythms like http://puu.sh/vtwq2/7928bb9f15.jpg lets u place jumps on the snares - okay here I can actually explain, I feel like the hold on the snare as you go into the next jump provides a sufficient level of emphasis due to holding the kickslider in the middle of a bunch of 1/4. Imo the jump actually doesn't do very much in terms of emphasis

Applied the rest.

[Reflection]
01:26:549 - same as insane - same as insane too
01:33:234 (8,9) - and this seems different from ur other 1/8 patterns - fixed

let me kno when you've replied
Okiedokes.~
Pentori
qualified!
Shiirn
ranks maps faster than i do smh
_Meep_
same
Kujinn
gratz bruv
Yohanes
o grats!
Topic Starter
Mir
Thanks guys!~
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