just curious.
Couldn't have put it better~Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
This is i see a bunch of notes equally spaced, i'd expect them to be equal in the timeline as well, on the opposite case, unless the music hints me for a jump, or the spacing has a REALLY BIG INCREASE, i tend to think its later in the song, but when i see the approach circle i go to hit it sooner and end up getting a 100 or 50 or even a miss.Odaril wrote:
I read spacing before reading the approach circles. Which is why stupid spacing or badly spaced maps make me rage~
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
This.KRZY wrote:
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
See: Beat SpacingMarKKaM777 wrote:
Can anybody explain, what does "spacing" mean?
Oh yes.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
Oh yes yes.ykcarrot wrote:
Oh yes.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
Do you use spacing to help you read rhythms? help you read rhythms?Yes, always, but I mainly read rhythms by knowing the music and the map. It's much easier to know the song than to notice spacing.
orz your map, masterpiece, made me first thought it was a stream.pieguy1372 wrote:
I never use spacing at all. The only time I like constant spacing is when it looks nice.
...
Most of the time, I rely on when the notes fade in. This causes me to sometimes miss three or four notes in a row if I read the map wrong. Sometimes I use spacing, so if there are two equally spaced notes that aren't equally spaced on the timeline and it's not intuitive enough I'll miss there...
Me too.Echo wrote:
Somewhere between the second and third options for me.
This + what really helps reading the rhythm, is the rhythm itself aka listen to the map/song that you are playing :pKRZY wrote:
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
You must love http://osu.ppy.sh/s/18434 !Chuggles wrote:
It's probably bad that I do, but if I see a map with beatspacing other than "fast notes next to each other, slow ones further away", I feel like punching a tree.
...Ekaru wrote:
You must love http://osu.ppy.sh/s/18434 !Chuggles wrote:
It's probably bad that I do, but if I see a map with beatspacing other than "fast notes next to each other, slow ones further away", I feel like punching a tree.