This.KRZY wrote:
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.