just curious.
Couldn't have put it better~Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
This is i see a bunch of notes equally spaced, i'd expect them to be equal in the timeline as well, on the opposite case, unless the music hints me for a jump, or the spacing has a REALLY BIG INCREASE, i tend to think its later in the song, but when i see the approach circle i go to hit it sooner and end up getting a 100 or 50 or even a miss.Odaril wrote:
I read spacing before reading the approach circles. Which is why stupid spacing or badly spaced maps make me rage~
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
This.KRZY wrote:
This plus sightreading. When I'm playing HD, it is only after I played the map with nomod once or twice to memorize any spacing issues that might trip me up had I played HD on my first try.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
See: Beat SpacingMarKKaM777 wrote:
Can anybody explain, what does "spacing" mean?
Oh yes.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.
Oh yes yes.ykcarrot wrote:
Oh yes.Card N'FoRcE wrote:
It depends on the structure of the map.
If i see a map using patterns based on regular spacing, I'll adapt to that concept.
If i see a map using "double-spacing" patterns (Shinxyn and gowww's maps, for example), I'll adapt to that.
If i see a "new-combo jump" map, I'll adapt to that concept.
And this goes on for every kind of thing you can think of that's been used until now.
My only demand when i see weird but playable patterns is that they are consistent tyhrough the mapset.