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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Topic Starter
-Latias-
This beatmap was submitted using in-game submission on Saturday, June 10, 2017 at 11:30:28 PM

Artist: Hanasaka Yui(CV: M.A.O)
Title: Harumachi Clover
Source: OneRoom
Tags: tv size one_room カントク nevo shogunmoon ed ending
BPM: 142
Filesize: 2984kb
Play Time: 00:30
Difficulties Available:
  1. Easy (1.43 stars, 34 notes)
  2. Hard (3.06 stars, 93 notes)
  3. Nevo's Insane (3.66 stars, 119 notes)
  4. Shogun's Normal (1.73 stars, 54 notes)
Download: Hanasaka Yui(CV: M.A.O) - Harumachi Clover
Information: Scores/Beatmap Listing
---------------
p

Kaifin wrote:

how many sets of this song do we need
we did it
crowwwwww
Hi! This is my first mod, so tell me anything I can do to improve; thanks!

Easy:

00:00:284 (1) - This slider is kinda unnecessary; no distinct sounds occur during this time that could represented through a single slider. What you could do is substitute it for a slow moving reverse slider and a circle near it, so that each vocal has its own hit/beat.

00:04:721 (1) - This reverse slider doesn't tie in with the song because it doesn't represent any trios of notes. Maybe turn it into a slider + a circle or the other way around.

00:06:411 (3) - Same thing as ^

00:09:791 (3) - This breaks flow in the same combo when the music doesn't call for it. Either do a NC for it or translate it to somewhere it would be more comfortable.

00:20:355 (1) - This slider is held for a longer time than it needs to be, covering two notes when it could be one. Shorten + add circle.


Normal:

00:00:284 (1,2,3) - These are spaced pretty far for normal. You might want to shorten the distance between them.

00:00:918 (4) - You might want to turn this into a curved slider; the momentum from the 3rd circle to this slider will have the player going more to the right, and so the slider should curve to account for that.

00:04:932 (4) - This circle overlaps with the slidertail, which might not seem like a problem but will get most players off guard. Move the following slider and space this circle in between, so as to prevent confusion.

00:06:834 (10) - This one is just like last one, but you might want to keep it in; it isn't as bad. That said, if you keep this circle overlapping with its slidertail, keep the other one too, so that it's consistent.

00:06:834 (10) - ^

00:12:749 (4) - The spacing on this is greatly larger than in most of the rest of the map. You should probably shorten the distance.

00:13:383 (2,3,4) - WOAH there buddy, calm down. This is normal!

00:17:820 (2,2,2,5,4) - These all overlap with their corresponding slidertails. Honestly, I would like it better without them overlapping, but you seem to have used this gimmick extensively, so if you really want to you should just go ahead.


Nevo's Insane:

00:03:453 (2,3) - These two hitobjects break flow. In my opinion, you should reverse the slider head/tail, to keep comfortable flow. Or just use a new combo.

Wow; that was the only complaint I had for that one.




Okay! Good luck, and thx for the map!
Topic Starter
-Latias-

mortuslumus wrote:

Hi! This is my first mod, so tell me anything I can do to improve; thanks!

Easy:

00:00:284 (1) - This slider is kinda unnecessary; no distinct sounds occur during this time that could represented through a single slider. What you could do is substitute it for a slow moving reverse slider and a circle near it, so that each vocal has its own hit/beat. i dont want to map everything since its easy and you want to undermap a lot of things

00:04:721 (1) - This reverse slider doesn't tie in with the song because it doesn't represent any trios of notes. Maybe turn it into a slider + a circle or the other way around.same thing as above, want to under map

00:06:411 (3) - Same thing as ^ ^

00:09:791 (3) - This breaks flow in the same combo when the music doesn't call for it. Either do a NC for it or translate it to somewhere it would be more comfortable. it breaks flow for 2 reasons. one cause ds would make it a horrible overlap ,xd, and its a new sound so i guess its ok to break flow ? ¯\_(ツ)_/¯

00:20:355 (1) - This slider is held for a longer time than it needs to be, covering two notes when it could be one. Shorten + add circle. want to undermap :v


Normal: its hard xd

00:00:284 (1,2,3) - These are spaced pretty far for normal. You might want to shorten the distance between them. its hard, and even if for hard its ok distance

00:00:918 (4) - You might want to turn this into a curved slider; the momentum from the 3rd circle to this slider will have the player going more to the right, and so the slider should curve to account for that. its more of a mapping style more than anything here, i dont want to make it a curve for aesthics reasopns xd

00:04:932 (4) - This circle overlaps with the slidertail, which might not seem like a problem but will get most players off guard. Move the following slider and space this circle in between, so as to prevent confusion. i dont want to move since i dont want to give more distance between objects?
¯\_(ツ)_/¯


00:06:834 (10) - This one is just like last one, but you might want to keep it in; it isn't as bad. That said, if you keep this circle overlapping with its slidertail, keep the other one too, so that it's consistent. same as above ¯\_(ツ)_/¯

00:06:834 (10) - ^ ¯\_(ツ)_/¯

00:12:749 (4) - The spacing on this is greatly larger than in most of the rest of the map. You should probably shorten the distance. its to differntiate this part since its going in to higher spacing

00:13:383 (2,3,4) - WOAH there buddy, calm down. This is normal! its hard xd

00:17:820 (2,2,2,5,4) - These all overlap with their corresponding slidertails. Honestly, I would like it better without them overlapping, but you seem to have used this gimmick extensively, so if you really want to you should just go ahead. ¯\_(ツ)_/¯



Okay! Good luck, and thx for the map!
thanks for the mod ! :D
Nevo

mortuslumus wrote:

Hi! This is my first mod, so tell me anything I can do to improve; thanks!



Nevo's Insane:

00:03:453 (2,3) - These two hitobjects break flow. In my opinion, you should reverse the slider head/tail, to keep comfortable flow. Or just use a new combo.

Wow; that was the only complaint I had for that one.
fixed



Okay! Good luck, and thx for the map!
wow!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Nevo's Insane
Source:OneRoom
Tags:tv size one_room カントク nevo
BeatmapID:1247515
BeatmapSetID:588160

[Difficulty]
HPDrainRate:6.6
CircleSize:3.8
OverallDifficulty:6.2
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-779388.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Plaudible
hey! quick 3 AM mod, oh my
sorry i didnt mod your other map, got super lazy after leaving it in queue for a bit so i'm modding this instead ^^

might need diff between top diff and hard, that's quite a gap

hard
  1. 00:00:496 (2,3) - ctrl+g these, this flow's pretty awkward.
  2. 00:11:059 (5,1) - blanket could be done a little more nicely
  3. 00:17:820 (2,5) - rip stack
  4. 00:27:327 (3) - kickslider this? triple doesn't feel too represented

    there's plenty of 1/4 in this song to work with, try to add more so it's not all densely placed at the end
nevo's insane
  1. 00:04:298 (4) - make vocals on end clickable maybe?
  2. 00:16:552 (1,2,3,4) - might wanna up the spacing here a bit, it's really small compared to the rest of the map
  3. 00:18:242 (1,2,1,2,3,4,5,6) - ayy cmon improve this hexagon :( ctrl+shift+d it if you have to
  4. this being the topdiff i suggest you map the rhythm out where you can, you ignore some triples for example at: 00:02:925 - 00:07:996- 00:18:136 - 00:24:052 -
  5. 00:12:643 (4) - feels overmapped.
harumachi #3 i believe
Nevo

Plaudible wrote:

nevo's insane
  1. 00:04:298 (4) - make vocals on end clickable maybe? I left to keep it consistant with 00:07:679 (5) -
  2. 00:16:552 (1,2,3,4) - might wanna up the spacing here a bit, it's really small compared to the rest of the map fixed
  3. 00:18:242 (1,2,1,2,3,4,5,6) - ayy cmon improve this hexagon :( ctrl+shift+d it if you have to I wasn't trying to make a hexa but I made it a hexagon now :D thx
  4. this being the topdiff i suggest you map the rhythm out where you can, you ignore some triples for example at: 00:02:925 - 00:07:996- 00:18:136 - 00:24:052 - Added 00:07:996- i didnt hear the other ones sorry
  5. 00:12:643 (4) - feels overmapped. I hear a triple it prob is overmapped so if someone else points out i'll kill it
harumachi #3 i believe theres already three dont tell latias
thank for mod :D

osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Nevo's Insane
Source:OneRoom
Tags:tv size one_room カントク nevo
BeatmapID:1247515
BeatmapSetID:588160

[Difficulty]
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CircleSize:3.8
OverallDifficulty:6.2
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[Events]
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Topic Starter
-Latias-

Plaudible wrote:

hey! quick 3 AM mod, oh my¯\_(ツ)_/¯
sorry i didnt mod your other map, got super lazy after leaving it in queue for a bit so i'm modding this instead ^^¯\_(ツ)_/¯

might need diff between top diff and hard, that's quite a gap¯\_(ツ)_/¯

hard
  1. 00:00:496 (2,3) - ctrl+g these, this flow's pretty awkward.
  2. 00:11:059 (5,1) - blanket could be done a little more nicely
  3. 00:17:820 (2,5) - rip stack rip
  4. 00:27:327 (3) - kickslider this? triple doesn't feel too represented ¯\_(ツ)_/¯ i dont like kickslider here since hard, but if other people say something about it ill change it :)

    there's plenty of 1/4 in this song to work with, try to add more so it's not all densely placed at the end
harumachi #3 i believealready 3 ¯\_(ツ)_/¯ naotoshi lit120 karen
Thanks for the mod ! :D
Xinying
p/5942449/

General

  1. Tags : Add "ED" & "Ending"
  2. whoever did Normal diff, add his name to the tags
  3. disable widescreen support for every diff

Easy

  1. OD: 1 -> 2
  2. HP: 1 -> 2, fits spread better, and since you use AR3 I don't know why you would put OD and HP at 1
  3. 00:09:791 (1,3) - swap NCs
  4. 00:13:172 (5) - head and rebound add Finish
  5. 00:18:242 (1) - Finish
  6. 00:21:622 (1) - Finish
  7. 00:24:158 (3) - Curve the tail of this towards 00:22:467 (2) - to make it a perfect blanket
  8. 00:26:481 (1) - tail Finish

Shogun's Normal

  1. disable widescreen support
  2. 00:08:101 (1) - Finish head
  3. 00:11:481 (1) - ^
  4. 00:13:172 (4) - Finish both head & tail
  5. 00:18:242 (1) - Finish head
  6. 00:19:932 (4) - Finish head
  7. 00:21:622 (1) - ^
  8. 00:23:101 (3) - ^
  9. 00:26:481 (4) - Finish both head & tail

Hard

  1. 00:00:496 (2,4) - what is the clap here for? there's nothing except vocal here
  2. From 00:01:341 (1) - to 00:06:834 (10) - , remove every single clap on the downbeat and 3rd tick. Replace them with whistle instead. Basically your entire map hitsound is affected. Playback rate 25% will help when hitsounding
  3. Finish hitsounds are placed wrongly all over the place. 00:03:031 (6) - and 00:03:665 (1) - are just some examples. If you listen to this song at 25% playback rate and redo your hitsounds I don't think you'll miss them
  4. 00:21:200 (2,3,4) - this spacing should be used here 00:07:679 (2,3,4) - exactly same rhythm with emphasis placed on 00:08:101 (4) - . Spacing in this map overall is very arbitrary. You mapped some emphasis decently like 00:24:580 (5,1) - , but completely neglected them here 00:26:270 (5,1) -
  5. I can't really follow what you're NC'ing to. I suppose the end of a line of lyric, which is an oxymoron by itself. At the same time, making several combo chain redundantly long 00:03:665 (1,2,3,4,5,6,7,8,9,10) - . Maybe just follow downbeat NC? or if you're dead serious about lyrics NC, once every 2 downbeat will do

Won't be checking insane, so that's all from me. Good luck
Topic Starter
-Latias-

Xinying wrote:

https://osu.ppy.sh/forum/p/5942449/

Easy

  1. OD: 1 -> 2
  2. HP: 1 -> 2, fits spread better, and since you use AR3 I don't know why you would put OD and HP at 1
  3. 00:09:791 (1,3) - swap NCs
  4. 00:13:172 (5) - head and rebound add Finish
  5. 00:18:242 (1) - Finish
  6. 00:21:622 (1) - Finish
  7. 00:24:158 (3) - Curve the tail of this towards 00:22:467 (2) - to make it a perfect blanket
  8. 00:26:481 (1) - tail Finishused clap instead

Hard

  1. 00:00:496 (2,4) - what is the clap here for? there's nothing except vocal here to emphasize the vocals since its the only thing there
  2. From 00:01:341 (1) - to 00:06:834 (10) - , remove every single clap on the downbeat and 3rd tick. Replace them with whistle instead. Basically your entire map hitsound is affected. Playback rate 25% will help when hitsounding
  3. Finish hitsounds are placed wrongly all over the place. 00:03:031 (6) - and 00:03:665 (1) - are just some examples. If you listen to this song at 25% playback rate and redo your hitsounds I don't think you'll miss them i know hitsounds in this difficulty are a bit of a mess. going to be redoing them in the future
  4. 00:21:200 (2,3,4) - this spacing should be used here 00:07:679 (2,3,4) - exactly same rhythm with emphasis placed on 00:08:101 (4) - . Spacing in this map overall is very arbitrary. You mapped some emphasis decently like 00:24:580 (5,1) - , but completely neglected them here 00:26:270 (5,1) - ill try my best to fix
  5. I can't really follow what you're NC'ing to. I suppose the end of a line of lyric, which is an oxymoron by itself. At the same time, making several combo chain redundantly long 00:03:665 (1,2,3,4,5,6,7,8,9,10) - . Maybe just follow downbeat NC? or if you're dead serious about lyrics NC, once every 2 downbeat will doi tried to fix it :c
no reply = fixed
Thanks for the mod ! :D
Shunao

Xinying wrote:

https://osu.ppy.sh/forum/p/5942449/

Shogun's Normal

  1. disable widescreen support
  2. 00:08:101 (1) - Finish head
  3. 00:11:481 (1) - ^
  4. 00:13:172 (4) - Finish both head & tail I prefer clap
  5. 00:18:242 (1) - Finish head
  6. 00:19:932 (4) - Finish head this is not very necessary this is not a important sound
  7. 00:21:622 (1) - ^
  8. 00:23:101 (3) - ^ whistle sound better i think..
  9. 00:26:481 (4) - Finish both head & tail

Won't be checking insane, so that's all from me. Good luck
no reply= fixed~

Thanks for mod!~

here :o
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Shogun's Normal
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
BeatmapID:1261067
BeatmapSetID:588160

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Rizen
Easy
  1. 00:01:763 (2,3) - consider slider then circle? I think this as the slider would work better with the rolling vocals at 00:02:186 (3) -
  2. 00:20:355 (4) - use same rhythm as 00:16:974 (4,5) - ? both parts are basically the same in the music
Shogun's Normal
  1. 00:08:946 (2,3,4) - try ctrl+g the rhythm so it's circle slider slider? to make the drum cymbals at 00:09:791 - clickable as you have done at 00:11:481 (1) - . or you can do the reverse and make 00:11:059 (6,1) - follow the vocals
Hard
  1. 00:00:284 (1,2,3) - make the DS all even? I don't really see a reason why give less spacing to circle 2
  2. 00:02:397 (4,5) - ctrl+g rhythm so it's circle then slider? makes the drum snare clickable
  3. 00:04:510 (1,2) - ^ the large white tick is strong so should be clickable imo
  4. 00:15:284 (2,3) - ^ the snare in this song should be clickable imo as it's quite strong (unless mapping sustained vocals as you have done at 00:17:186 (3) - )
  5. 00:18:031 (1,2) - ^ same reason as 00:04:510 (1,2) -
  6. 00:22:996 (6) - overmapped (nothing in music to support it)
Nevo's Insane
  1. 00:08:312 (2) - space this out? spacing too similar to the 1/4 spacing you did at 00:07:679 (5,6,1) -
  2. 00:09:580 (1) - consider mapping that drum cymbal crash?
  3. 00:14:228 (3,4,5,6) - consider mapping out the entire stream? currently is a bit undermapped
  4. 00:25:214 (2,3,4,5,6) - space out a bit more? seems a bit small compared to previous 1/2 spacing
gl
Topic Starter
-Latias-

Rizen wrote:


  • Hard
  1. 00:02:397 (4,5) - ctrl+g rhythm so it's circle then slider? makes the drum snare clickablei like current rythem :c
  2. 00:15:284 (2,3) - ^ the snare in this song should be clickable imo as it's quite strong (unless mapping sustained vocals as you have done at 00:17:186 (3) - )vocals!
  3. 00:22:996 (6) - overmapped (nothing in music to support it)i want to emphasize this part with overmapping with a triple :D
gl
not added from orignal post = fixed
Thanks for the mod ! :D
Nevo

Rizen wrote:

Nevo's Insane
  1. 00:08:312 (2) - space this out? spacing too similar to the 1/4 spacing you did at 00:07:679 (5,6,1) -
  2. 00:09:580 (1) - consider mapping that drum cymbal crash?
  3. 00:14:228 (3,4,5,6) - consider mapping out the entire stream? currently is a bit undermapped
  4. 00:25:214 (2,3,4,5,6) - space out a bit more? seems a bit small compared to previous 1/2 spacing
gl
applied all
bad map
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Nevo's Insane
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
BeatmapID:1247515
BeatmapSetID:588160

[Difficulty]
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CircleSize:3.8
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ApproachRate:8.8
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Kaifin
how many sets of this song do we need


Easy

  1. 00:00:284 (1) - making the curves of this slider even will make it 10000000x less ugly, since both ends are different amount of curved it looks alsfjkasdfj
  2. 00:06:411 (3,4,1) - making this a proper triangle will improve both the flow, the structure, AND the aesthetic :O
  3. 00:09:791 (3,4,1) - if this was meant to be a line its uneven, if it wasn't meant to be a line it's so close to one that it just looks like you meant to make a line and failed so either make this more distinct or make it a line
  4. 00:18:242 (1,2) - flow like this in Easy is :no_good: because the easy player cannot easily distinguish between slider ends and slider heads: if you must do this patterning ctrl g 00:19:087 (2) - for a flow that makes sense to low level player

Shogun's Normal

  1. 00:02:186 (2,3,4) - unstraight/uneven spacing
  2. 00:05:566 (2,3,4) - same as above
  3. 00:10:214 (4,5,6) - uneven triangle
  4. 00:19:087 (2,3,4) - uneven spacing line
  5. 00:25:425 (2,4) - blanket could be slightly improved (bottom)
    just nazi sorry this diff seems fine

Hard

  1. 00:00:284 (1,2,3,4) - make this even so that 3 is in the middle if you're going to do this weird extended top triangle???? it would probably be better just to make it an evenly spaced traingle though anyways tbh
  2. 00:20:355 (2,3) - bbbblanket
  3. 00:26:481 (1,3) - blanket as well
    not going to nazi the triangles in this diff but you should comb through them because almost all of them are unevenly spaced (such as 00:10:636 (2,3,4) - )

Nevo's Insane

  1. why does this diff have these weird ass hitsounds when none of the other ones have them? they don't fit the song at all that
  2. 00:27:960 (1,2,3,4,5) - this stream is uneven/not straight

    i like this concept/theme of this diff though nice one
Shunao

Rizen wrote:

Easy

Shogun's Normal
  1. 00:08:946 (2,3,4) - try ctrl+g the rhythm so it's circle slider slider? to make the drum cymbals at 00:09:791 - clickable as you have done at 00:11:481 (1) - . or you can do the reverse and make 00:11:059 (6,1) - follow the vocals I don't like this rythm :/
gl
Thanks for modding!~ o/

Kaifin wrote:

how many sets of this song do we need

Shogun's Normal

  1. 00:02:186 (2,3,4) - unstraight/uneven spacing
  2. 00:05:566 (2,3,4) - same as above
  3. 00:10:214 (4,5,6) - uneven triangle
  4. 00:19:087 (2,3,4) - uneven spacing line i don't see a problem here
  5. 00:25:425 (2,4) - blanket could be slightly improved (bottom)
    just nazi sorry this diff seems fine
no reply= fixed ~

Thanks for modding!~

s
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Topic Starter
-Latias-
u modded way to early and didnt get to update :////

Kaifin wrote:

how many sets of this song do we needinfinite


Easy

  1. 00:00:284 (1) - making the curves of this slider even will make it 10000000x less ugly, since both ends are different amount of curved it looks alsfjkasdfjdsadasdasqwewqadwf
  2. 00:06:411 (3,4,1) - making this a proper triangle will improve both the flow, the structure, AND the aesthetic :O:OOOOO
  3. 00:09:791 (3,4,1) - if this was meant to be a line its uneven, if it wasn't meant to be a line it's so close to one that it just looks like you meant to make a line and failed so either make this more distinct or make it a lineuhh, fixed in mod before xddd
  4. 00:18:242 (1,2) - flow like this in Easy is :no_good: because the easy player cannot easily distinguish between slider ends and slider heads: if you must do this patterning ctrl g 00:19:087 (2) - for a flow that makes sense to low level player
:no_good:

Hard

  1. 00:00:284 (1,2,3,4) - make this even so that 3 is in the middle if you're going to do this weird extended top triangle???? it would probably be better just to make it an evenly spaced traingle though anyways tbhfixed in mod before xddd
  2. 00:20:355 (2,3) - bbbblanket fixed in mod before xddd
  3. 00:26:481 (1,3) - blanket as well
    not going to nazi the triangles in this diff but you should comb through them because almost all of them are unevenly spaced (such as 00:10:636 (2,3,4) - )
Thanks for the mod ! :D
Nevo
im a cat
osu file format v14

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-Nya-
Hi, from queue.

General:
  1. Since the BG you’re using has a white background, you shouldn’t have white as a combo colour since it can easily blend in making it a bit difficult to see the objects clearly. Also, the white combo bursts may cause problems as well. Rather change the colour to something else. Perhaps purple or light brown.
  2. I’m not sure if “tv size” in the tags really fit in here since this song isn’t the normal opening length. This is the chorus. But perhaps I’m missing something. Just doublecheck this though.
  3. The volume in the beginning of the diffs are very low and can hardly be heard (the 20%). The vocals/music aren’t that soft at all so having low volume doesn’t really support it. Consider lifting the volume to at least 40% or 35%. This counts for all diffs that are applicable.
  4. 00:00:284 – This green line is unnecessary since the volume is already correct on the red line so a green line isn’t needed. This applies to all diffs if applicable.

Nevo’s Insane:
  1. Check the last two bullets in “General” about the volume of the hitsounds. Decide if you think it should be lifted or not.
  2. 00:04:932 (2,3) –The spacing here is the smallest in this entire section: 00:04:721 (1,2,3,4,5,6,7) – which is a bit weird since the beat on 00:05:143 (3) – isn’t that soft at all. I see you tried to go from the smallest spacing to the largest spacing but to achieve that the first spacing have to be smaller than the second spacing, thus the spacing here: 00:04:721 (1,2) – should be smaller than the spacing here: 00:04:932 (2,3) – to achieve the correct effect. So just increase the spacing a bit here: 00:04:932 (2,3) – Tbh, I don’t think the vocals really start off calm and then get more intense so the pattern don’t really reflect the vocals correctly imo. Just a thought.
  3. 00:05:566 (5,6,7) –I also want to point out that the jumps you have here are much bigger than the jumps here: 00:02:186 (3,4,5,6) – If the vocals were getting stronger then I would have understood the increase in jumps, but in this case I don’t. I suggest trying to keep spacings similar for consistency since the vocals remain quite similar in this section of the song.
  4. 00:07:045 (4) –Same as above. This jump is also rather big when compared to the jump you have here: 00:03:665 (3) – Since the two vocals are the same it’s better if the pattern/spacing reflects that too for consistency.
  5. 00:08:101 –At this point the momentum starts building up so bigger spacings would make more sense than previously.
  6. 00:08:524 (3) –Emphasize the beat on this object with a bit more spacing like you did here: 00:06:834 (3) – Having a bigger jump here: 00:06:834 (3) – but not here: 00:08:524 (3) – looks inconsistent. Also, I feel the spacing for the (3) should be bigger than the spacing here: 00:08:735 (4) – since the beat on (3) is stronger than the beat on (4). So rather increase the spacing for (3) a bit and decrease the spacing for (4).
  7. 00:09:791 (1) –You forgot a finish on the head of this slider. A cymbal can be heard in the background.
  8. 00:11:481 (6) –Add new combo here and remove new combo here: 00:11:693 (1) – for consistency with 00:08:101 (1) –
  9. 00:11:693 (1,2) –Having sliders start on red ticks are usually not a good idea since the music isn’t being followed perfectly. Sometimes it can’t be helped and is the only solution but in this case it would play much better if the sliders start on the white ticks instead. Here:
  10. 00:13:172 (2,2,2) –The new combo’s should rather be on these strong beats since they stand out much more. So remove NC here: 00:12:960 (1) – and add it here: 00:13:172 (2) – then remove NC here: 00:13:383 (1) – and add it here: 00:13:594 (2) – then remove NC here: 00:13:805 (1) – and add it here: 00:14:017 (2) –
  11. 00:14:545 –There’s a clear beat here so it’s a bit weird to leave it out since a stream here would feel natural. Consider it.
  12. 00:15:707 (5,6,7,8) –The problem that I have with this spacing is that it’s not consistent to the other similar section: 00:02:186 (3,4,5,6) – They have the same intensity but still differ in spacing. I feel it’s important to have consistency when mapping spacings otherwise spacings will look random.
  13. 00:18:453 (2) –I think you placed the hitsounds on the wrong object. It should be on 00:18:242 (1) – instead.
  14. 00:22:679 (5,6) –Increase the spacing here a bit for consistency and also because of the strong beat on (6)
  15. 00:26:481 (1) –Since this slider is placed on an important and strong vocal I suggest increasing the spacing of it a bit more for more emphasis.
  16. 00:28:489 –The long vocal starts here so rather start the spinner: 00:28:594 (1) – here to show that.

Hard:
  1. 00:01:341 (1,2) –I suggest rather making this spacing similar to 00:02:186 (3,4,5) – The reason is because there’s nothing in the music that really suggests a jump here: 00:01:341 (1,2) – and also, if you want to place a jump on that beat it would be a good idea to remain consistent by placing jumps here too: 00:03:031 (1,2) - 00:03:665 (3,4) – etc.
  2. 00:05:989 (5,6) –Why a larger spacing here? There isn’t really anything in the vocal or music that would suggest it. It’s also inconsistent with the spacing here: 00:02:397 (4,5) – Try to remain consistent in Hard.
  3. 00:06:411 (1,2) –I really don’t suggest stacks like this for such beats. The main reason is because the beat is quite strong and players will want it to be a bit more challenging, so rather space it out. If it’s a very fast rhythm then it would make sense but in this case it would be better to not stack. There are more cases like this but I’m not gonna point them out.
  4. 00:08:524 (2,3) –Same as 00:05:989 (5,6) – There’s nothing significant in the music that would suggest a sudden jump here.
  5. 00:20:566 (3) –The spacing here isn’t similar to 00:16:974 (2,3) – so there’s no jump on 00:20:566 (3) – making it inconsistent with the other similar patterns. Try placing a jump here: 00:20:566 (3) – as well for consistency.
  6. 00:22:679 (4) –The current placement of this object can be improved. Try placing it here instead for aesthetics and also better flow:
  7. 00:28:382 (6) –Add new combo here to emphasize the strong beat at the end. You’ll realize nova also did it in his diff.

Go over the spacings in this diff again. Usually it’s advised to have a consistent distance spacing throughout the entire diff for neatness and structure. Except in the case of jumps. Usually a consistent distance spacing for jumps are also used. Places that stood out to me are: 00:03:031 (1,2) - 00:03:665 (3,4) - 00:22:045 (2,3) –

Shogun's Normal:
  1. Check the last two bullets in “General”.
  2. 00:19:932 (4) – A finish should be added on the head of this slider to support the cymbal in the background. It’s also added in other diffs.
  3. 00:20:777 (5,2,3) –This might cause a bit of a hassle but I’m still gonna point it out since it bothered me and I believe you want your diff to be as clean and tidy as it can be. These overlaps bothered me a bit and there is a solution. Perhaps this:
  4. 00:23:101 (3) –The beat on the head of this slider should be emphasized a bit more. Add a finish as well. Other diffs have a finish there too.
  5. 00:28:383 –Since this is a strong and important note, rather map it out with a circle and start the spinner afterwards. Like this:
    Remember the hitsound if you decide to do this.

Easy:
  1. 00:00:284 (1) –The shape of this slider can be improved and look more symmetrical. Like this:
    It’s actually just the last dip of the slider that’s the problem. Try to smooth it out a bit like in the pic above.
  2. 00:01:341 –Since the chorus officially starts here and this is a very important beat, it would be best to emphasize that with a circle or a slider’s head but not a slider’s tail. So rather something like this:
  3. 00:02:186 (3) –You misplaced the clap hitsound here. The clap should be on the tail of the slider and not on the head of the slider.
  4. 00:08:946 (2,3) –Not the best flow for an Easy since the tail of (2) goes up and the flow goes downwards to (3) which is a bit awkward. Try something like this:
    You don’t have to copy my slidershape but I do suggest that you try to create an interesting slidershape with the 1/1 sliders.
  5. 00:21:622 (1,2) –Doublecheck the spacing here. You accidentally broke the distance spacing. Make sure it’s 1.2x
  6. 00:25:848 (4,1) –Same here. The spacing must be 1.2x.

Good Luck~
Shunao

-Nya- wrote:

Hi, from queue.

Shogun's Normal:
  1. Check the last two bullets in “General”. Why? .-.
  2. 00:19:932 (4) – A finish should be added on the head of this slider to support the cymbal in the background. It’s also added in other diffs.
  3. 00:20:777 (5,2,3) –This might cause a bit of a hassle but I’m still gonna point it out since it bothered me and I believe you want your diff to be as clean and tidy as it can be. These overlaps bothered me a bit and there is a solution. Perhaps this:
  4. 00:23:101 (3) –The beat on the head of this slider should be emphasized a bit more. Add a finish as well. Other diffs have a finish there too.
  5. 00:28:383 –Since this is a strong and important note, rather map it out with a circle and start the spinner afterwards. Like this:
    Remember the hitsound if you decide to do this.

Good Luck~
no reply= fixed!

Thanks for modding!~

sho
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Shogun's Normal
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
BeatmapID:1261067
BeatmapSetID:588160

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-779388.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-349,422.535211267606,4,2,1,5,1,0
284,-100,4,2,1,20,0,0
1341,-100,4,2,1,60,0,0
30284,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,124,185
Combo2 : 255,111,147
Combo3 : 210,210,210

[HitObjects]
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Topic Starter
-Latias-
hi, i fixed alland going to remap hardaka ds xdd
Thanks for the mod ! :D
Edit: Forgot to say, didn't do 00:01:341 –Since the chorus officially starts here and this is a very important beat, it would be best to emphasize that with a circle or a slider’s head but not a slider’s tail. So rather something like this since i dont like how the sound of the slider stops with nothing else to click.
Nevo

-Nya- wrote:

Hi, from queue.



Nevo’s Insane:
  1. Check the last two bullets in “General” about the volume of the hitsounds. Decide if you think it should be lifted or not.
  2. 00:04:932 (2,3) –The spacing here is the smallest in this entire section: 00:04:721 (1,2,3,4,5,6,7) – which is a bit weird since the beat on 00:05:143 (3) – isn’t that soft at all. I see you tried to go from the smallest spacing to the largest spacing but to achieve that the first spacing have to be smaller than the second spacing, thus the spacing here: 00:04:721 (1,2) – should be smaller than the spacing here: 00:04:932 (2,3) – to achieve the correct effect. So just increase the spacing a bit here: 00:04:932 (2,3) – Tbh, I don’t think the vocals really start off calm and then get more intense so the pattern don’t really reflect the vocals correctly imo. Just a thought.
  3. 00:05:566 (5,6,7) –I also want to point out that the jumps you have here are much bigger than the jumps here: 00:02:186 (3,4,5,6) – If the vocals were getting stronger then I would have understood the increase in jumps, but in this case I don’t. I suggest trying to keep spacings similar for consistency since the vocals remain quite similar in this section of the song.
  4. 00:07:045 (4) –Same as above. This jump is also rather big when compared to the jump you have here: 00:03:665 (3) – Since the two vocals are the same it’s better if the pattern/spacing reflects that too for consistency.
  5. 00:08:101 –At this point the momentum starts building up so bigger spacings would make more sense than previously.
  6. 00:08:524 (3) –Emphasize the beat on this object with a bit more spacing like you did here: 00:06:834 (3) – Having a bigger jump here: 00:06:834 (3) – but not here: 00:08:524 (3) – looks inconsistent. Also, I feel the spacing for the (3) should be bigger than the spacing here: 00:08:735 (4) – since the beat on (3) is stronger than the beat on (4). So rather increase the spacing for (3) a bit and decrease the spacing for (4).
  7. 00:09:791 (1) –You forgot a finish on the head of this slider. A cymbal can be heard in the background.
  8. 00:11:481 (6) –Add new combo here and remove new combo here: 00:11:693 (1) – for consistency with 00:08:101 (1) –
  9. 00:11:693 (1,2) –Having sliders start on red ticks are usually not a good idea since the music isn’t being followed perfectly. Sometimes it can’t be helped and is the only solution but in this case it would play much better if the sliders start on the white ticks instead. Here:
  10. 00:13:172 (2,2,2) –The new combo’s should rather be on these strong beats since they stand out much more. So remove NC here: 00:12:960 (1) – and add it here: 00:13:172 (2) – then remove NC here: 00:13:383 (1) – and add it here: 00:13:594 (2) – then remove NC here: 00:13:805 (1) – and add it here: 00:14:017 (2) –
  11. 00:14:545 –There’s a clear beat here so it’s a bit weird to leave it out since a stream here would feel natural. Consider it.
  12. 00:15:707 (5,6,7,8) –The problem that I have with this spacing is that it’s not consistent to the other similar section: 00:02:186 (3,4,5,6) – They have the same intensity but still differ in spacing. I feel it’s important to have consistency when mapping spacings otherwise spacings will look random.
  13. 00:18:453 (2) –I think you placed the hitsounds on the wrong object. It should be on 00:18:242 (1) – instead.
  14. 00:22:679 (5,6) –Increase the spacing here a bit for consistency and also because of the strong beat on (6)
  15. 00:26:481 (1) –Since this slider is placed on an important and strong vocal I suggest increasing the spacing of it a bit more for more emphasis.
  16. 00:28:489 –The long vocal starts here so rather start the spinner: 00:28:594 (1) – here to show that.


Good Luck~
No reply means fixed!

Latias do hitsounds kkthxbai
i reset the hitsounds also
how do you hitsound?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.5

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Nevo's Insane
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
BeatmapID:1247515
BeatmapSetID:588160

[Difficulty]
HPDrainRate:6.6
CircleSize:3.8
OverallDifficulty:6.2
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-779388.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 210,210,210

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Smokeman
Hello everybody, It's C1tIk4L here...

today i saw this one map, and it started sliding inside my rectum so hard i fainted seconds after...

Osu needs about 13~ sets of this song//

Ez

00:00:284 (1) - if you ctrl+g this twice the slight inaccuracy of the second curve part will fix itself \o/ before http://puu.sh/vBef7/3e9be03947.jpg, after http://puu.sh/vBegD/25878c1725.jpg
00:08:946 (2) - make this a rotated version of 00:08:101 (1) - . It stands out in a wierd way if you ask me. Keeping some aesthetic consistency would be cool (like 60° would do the trick)
00:09:791 (3) - and use 2 white nodes if you put the red node this late, the curve looks more like an elipse like this :< (and maybe put a slider curve on the part after the red node aswell so it flows visually better into 00:11:059 (4) - ) http://puu.sh/vBeEE/352a5aa493.jpg
00:11:481 (1) - i would press you to make this a curved slide ror angle it a bit so it doesnt have this full vertical stem (like -5°) http://puu.sh/vBf8y/931824465e.jpg
00:14:862 (1,2,3,4) - maybe go for some curvy slider pattern here to contrast 00:13:172 (3) - http://puu.sh/vBfh1/aa37aa4a55.jpg
00:24:158 (3,4,1) - i got acctually confused a bit with the spacing here when playing. The 3/2 gap was quite a surprise. You coudl change 00:25:848 (4) - to a 1/2 slider pointing to 00:26:481 (1) - this would make it less of a surprise since you would keep the 1/1 gaps consistent in the whole map : )


Normal

00:13:172 (4) - make this into 2 notes so you dont repeat the same pattern too much (and also to emphasise the drums a bit more uniquely)


Hard

00:00:284 (1,2,3,4) - make the spacing here consistent? 2 Is like way up there for some reason hmm..
00:10:214 (1,2,3,4) - only have a spacing increase between 00:11:059 (4,5) - so it emphasises the vocals better ?
00:11:904 (1,3) - can you move this pattern around a bit so 3 isnt this close to 1? Its kinda offputting since they appear in such a short span of time from eachother
00:13:172 - it would also be benefitial for the rythm if you hed this note clickable since its the start of a dominanst drum pattern (see how you mapped 00:13:383 (2,3,4,5) - with higher intensity) You could go against the vocal a abit and map a slider on 00:12:749 (3) - instead.
00:16:129 (5) - have this of similar curvature as 00:15:496 (3) - for pattern unity
00:22:890 (5,6,1) - i dont think its necessary to have a triplet here for emphasis (00:24:158 (4,5,1) - you didnt keep it consistent either). Just stacking 00:22:890 (5,1) - or having 00:22:890 (5) - in another position fit to emphasise 00:23:101 (1) - the way you would expect
00:27:327 (3) - curve this a bit for cool curve play C: http://puu.sh/vBg25/9acf3fd868.jpg

Insane is cool but

00:10:214 (2,3) - felt wierdly low spaced compared to everything else (slider liniency)
AR felt a bit too high for a 142 BPM song. Maybe try something closer to AR 8 ?
EZ: 3 -> NM:5 -> HR:7 -> IN:8

thanks for the meme, its hard to keep up with all his vids since they are all so... eh.. yeah C:
Topic Starter
-Latias-

Smokeman wrote:

Hello everybody, It's C1tIk4L here...hey what's up guys its leafy

today i saw this one map, and it started sliding inside my rectum so hard i fainted seconds after...probably see a doctor

Osu needs about 13~ sets of this song//\o/ : ))))

Ez

00:00:284 (1) - if you ctrl+g this twice the slight inaccuracy of the second curve part will fix itself \o/ before http://puu.sh/vBef7/3e9be03947.jpg, after http://puu.sh/vBegD/25878c1725.jpg i couldnt tell the diffrence xdd
00:11:481 (1) - i would press you to make this a curved slide ror angle it a bit so it doesnt have this full vertical stem (like -5°) http://puu.sh/vBf8y/931824465e.jpgi like straight sliders though xd
00:14:862 (1,2,3,4) - maybe go for some curvy slider pattern here to contrast 00:13:172 (3) - http://puu.sh/vBfh1/aa37aa4a55.jpg i dont like curve's like that
00:24:158 (3,4,1) - i got acctually confused a bit with the spacing here when playing. The 3/2 gap was quite a surprise. You coudl change 00:25:848 (4) - to a 1/2 slider pointing to 00:26:481 (1) - this would make it less of a surprise since you would keep the 1/1 gaps consistent in the whole map : )i prefer current rythem :))

Hard

00:00:284 (1,2,3,4) - make the spacing here consistent? 2 Is like way up there for some reason hmm..its the same y value as 1 doe
00:10:214 (1,2,3,4) - only have a spacing increase between 00:11:059 (4,5) - so it emphasises the vocals better ? already emphasize enough since one of few times circles are like this
00:13:172 - it would also be benefitial for the rythm if you hed this note clickable since its the start of a dominanst drum pattern (see how you mapped 00:13:383 (2,3,4,5) - with higher intensity) You could go against the vocal a abit and map a slider on 00:12:749 (3) - instead.i want to keep on mapping vocal though:/
00:22:890 (5,6,1) - i dont think its necessary to have a triplet here for emphasis (00:24:158 (4,5,1) - you didnt keep it consistent either). Just stacking 00:22:890 (5,1) - or having 00:22:890 (5) - in another position fit to emphasise 00:23:101 (1) - the way you would expecti dont like the way just stacking sounds when played with the music. i think triple does one of the best jobs here :)
00:27:327 (3) - curve this a bit for cool curve play C: http://puu.sh/vBg25/9acf3fd868.jpg i dont like curves that much c:

thanks for the meme, its hard to keep up with all his vids since they are all so... eh.. yeah C:i have more memes : ))))contact me if u need memes
anything not included from orignal post = fixed
Thanks for the mod ! :D
Shunao

Smokeman wrote:

Hello everybody, It's C1tIk4L here...

today i saw this one map, and it started sliding inside my rectum so hard i fainted seconds after...

Osu needs about 13~ sets of this song//

Normal

00:13:172 (4) - make this into 2 notes so you dont repeat the same pattern too much (and also to emphasise the drums a bit more uniquely) Fixed!

thanks for the meme, its hard to keep up with all his vids since they are all so... eh.. yeah C:
Thanks for modding!~

shooo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Shogun's Normal
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
BeatmapID:1261067
BeatmapSetID:588160

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thumb-1920-779388.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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284,-100,4,2,1,20,0,0
1341,-100,4,2,1,60,0,0
30284,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,124,185
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Combo3 : 210,210,210

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Nevo

Kaifin wrote:

how many sets of this song do we need




Nevo's Insane

  1. why does this diff have these weird ass hitsounds when none of the other ones have them? they don't fit the song at all that
  2. 00:27:960 (1,2,3,4,5) - this stream is uneven/not straight

    i like this concept/theme of this diff though nice one
Applied :^)
Affirmation
Q

[Easy]
00:01:341 - should be clickable

[Hard]
00:00:284 (1,2,3,4) - Too big DS, but no drum sound.
00:03:453 (2,3) - DS error
00:06:834 (2,3) - ^
00:07:996 - add a beat here
00:25:636 (3,4) - unstack since stack doen't fit with this music well.

GL
Topic Starter
-Latias-

Neoskylove wrote:

Q

[Easy]
00:01:341 - should be clickableif i did this i would need to break up the slider and i dont like how the pause feels with 1/1 divisor :P
GL
not from orignal post = fixed
Thanks for the mod ! :D
Kalibe
!eno rehtona

[easy]

- 00:00:284 (1) - same as shogun
- 00:00:284 (1,4) - prefer to avoid overlaps in easy, it's kinda confusing for newbie players to actually read that though...
- 00:08:946 (2) - missing clap on end
- 00:11:059 (4,1) - what's up with spacing lol, u know what to do!
- 00:11:481 (1,2) - but here spacing is too small lmao, use distance snappp
- 00:16:552 (3) - missing whistle
- 00:18:242 (1,2) - 00:24:158 (3,4) - spacing error

[shogun]

- 00:00:284 (1,2) - 20% volume is too calm to hear bruh.. try with 35-40% should be much better w
- also btw why ur diff have 60% volume at main diff when latias used 55% ?? :(
- 00:26:481 (4) - using 3/2 here is fine, but u could do better rhythm here since easy is in spread you can use more harder rhythms, so maybe look and give a try for this? http://puu.sh/vHMSI/adcb0ab25f.jpg

[hard]

- 00:00:284 (1,2,3,4) - same as shogun
- 00:03:665 (3,4) - 00:07:045 (3,4) - 00:17:186 (3,4) - 00:20:566 (3,4) - why are you trying to stack kick sounds? it should be spaced to emphasis music properly though :C
- 00:07:890 (5,6,1) - not sure about this triplet, could decrease spacing to be safe imo.
- 00:09:580 (6) - skipping downbeat by 1/1 slider is meh idea tbh, rather would use 1/2 slider + circle or even better follows the downbeat sound http://puu.sh/vHNhx/42df55a5c5.jpg pls reconsider that, same thing on 00:11:270 (6) -
- 00:12:749 (3,1) - would ctrl G this to get circle clicked on really strong downbeat w
- 00:18:031 (1,2) - switch NC ?
- 00:19:087 (4) - don't overuse claps when there's no claps in song, use whistle instead :S
- 00:22:996 (6) - overmapped to me tbh, really prefer to delete that
- 00:27:960 (2,3,4,5) - feels empty, add claps!!!

[nevo]

- 00:00:284 (1,2,3,4) - same as shogun
- 00:10:636 (3) - how about ctrl H and parallel with 00:10:214 (2) - and 00:11:059 (4) - would be cool visually w https://osu.ppy.sh/ss/8020021
- 00:18:453 (2) - i suppose this finish should be here instead 00:18:242 (1) - lmao
- 00:19:087 (5) - unnessesary clap, pls remove / 00:19:510 (7) - add clap here tho
- 00:27:960 (1,2,3,4) - u can add claps, feels empty hitsounding here zzz
- use higher od for sure, try OD 7 cuz your current one is kinda low man

gl
Shunao

Kalibe wrote:

!eno rehtona

[shogun]

- 00:00:284 (1,2) - 20% volume is too calm to hear bruh.. try with 35-40% should be much better w Yes w
- also btw why ur diff have 60% volume at main diff when latias used 55% ?? :( oo idk
- 00:26:481 (4) - using 3/2 here is fine, but u could do better rhythm here since easy is in spread you can use more harder rhythms, so maybe look and give a try for this? http://puu.sh/vHMSI/adcb0ab25f.jpg kk

gl
Thanks for modding!~ w

shoo
osu file format v14

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TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
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Tags:tv size one_room カントク nevo shogunmoon ed ending
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Topic Starter
-Latias-
i fixed all kalibe : )))
ty <3
Nevo
wow!!
osu file format v14

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nevo

- 00:00:284 (1,2,3,4) - same as shogun
- 00:10:636 (3) - how about ctrl H and parallel with 00:10:214 (2) - and 00:11:059 (4) - would be cool visually w https://osu.ppy.sh/ss/8020021
- 00:18:453 (2) - i suppose this finish should be here instead 00:18:242 (1) - lmao
- 00:19:087 (5) - unnessesary clap, pls remove / 00:19:510 (7) - add clap here tho
- 00:27:960 (1,2,3,4) - u can add claps, feels empty hitsounding here zzz
- use higher od for sure, try OD 7 cuz your current one is kinda low man

Applied all
3 page hype
Yoshimaro
hi im modder c:

General

Hitsound mod
  1. 00:09:791 (1) - Finish
  2. 00:11:481 (2) - Finish
  3. 00:18:453 (2) - Hitsounds should be here im p sure: 00:18:242 (1) -
  4. 00:20:777 (4,5,7) - Hitwhistle

Easy

  1. 00:01:341 - TBH, this should really be the starting point of the difficulty. Not only because the music emphasizes this heavily, but even the way you hitsound this beat warrants a clickable functionality.
  2. 00:22:467 (2) - Would flow much more naturally if you Ctrl + H. Although, because of this, you'd be in a tight space in the lower right portion of the screen. Therefore, I heavily suggest you apply a directional impact on 00:21:622 - not only because it's a heavily emphasized beat both vocally and instrumentally, but it would better allow you to manipulate the mapping space in a way that flows nicer than how you have 00:21:622 (1,2) - currently set up.

    Here is a picture of why this flow is awkward for an easy difficulty. The green represents the flow, the red represents what is awkward about it.

    Notice that the flow from the end of 00:21:622 (1) - to the start of 00:22:467 (2) - does not follow the same curvature as 00:22:467 (2) - itself. There are 2 flows that have to be aimed in order to land 1 element.
    Notice how this removes the extraneous flow change and flows smoother using the curvature of the slider better using only a simple Ctrl + H.

    Which is why if you oriented 00:21:622 (1) - in a way that is more naturally emphasized by the music and giving it a directional change, you would be able to better construct the transitional flow between 00:21:622 (1,2) - and notes from then on.

Shogun's Normal

  1. 00:08:946 - Try this rhythm instead?
    This would allow you to capture the syncopation of the vocals as well as continue the trend of the instrumental downbeat, emphasizing both with clickable functionality and is already structurally enforced because you introduced the elements to support this rhythm structure earlier in the map.

Nevo's Insane

  1. 00:18:242 (1) - there should be a flow reverse here to be thematically consistent with what you have developed up to this point, it's a nice theme and I feel like not implementing it consistently is detrimental to the map quality. 00:18:242 (1,2,3,4,5,6,7,8) - Can be played with the same clockwise flow as what came before it.
  2. 00:27:960 (1,2,3,4,1) - I think if you blanketed this around 00:27:538 (6) - , the flow would be nicer

short mod, also what the hell why so many versions of this song now lol
Topic Starter
-Latias-

- Yoshimaro - wrote:

hi im modder c:hi

Easy

  1. 00:01:341 - TBH, this should really be the starting point of the difficulty. Not only because the music emphasizes this heavily, but even the way you hitsound this beat warrants a clickable functionality. but theres a sound starting on 00:00:284 which needs to be click as well
short mod, also what the hell why so many versions of this song now lolb/c pp thats why
not from orignal post means fixed
Thanks for the mod ! :D
Shunao

- Yoshimaro - wrote:

hi im modder c:

Shogun's Normal

  1. 00:08:946 - Try this rhythm instead?
    This would allow you to capture the syncopation of the vocals as well as continue the trend of the instrumental downbeat, emphasizing both with clickable functionality and is already structurally enforced because you introduced the elements to support this rhythm structure earlier in the map. Tbh I find that it's not a problem because I emphasis the vocal (the vocal is strong here) and this is for consistency too

short mod, also what the hell why so many versions of this song now lol
Thanks for modding!~
Nevo
remap done and stuf
osu file format v14

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Title:Harumachi Clover
TitleUnicode:Harumachi Clover
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:Hanasaka Yui(CV: M.A.O)
Creator:-Latias-
Version:Nevo's Insane
Source:OneRoom
Tags:tv size one_room カントク nevo shogunmoon ed ending
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BeatmapSetID:588160

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Topic Starter
-Latias-
ddddd
dddd
I have read the rules in Kibbleru's queue
Monstrata
Nevo's Insane

00:07:679 (4,1,2,3) - The flow felt a bit weird here. Was expecting a counterclockwise flow.
00:08:524 (1) - Unnecessary NC.
00:11:904 (4,5) - Poor flow here too. You have a counterclockwise motion here, 5 is the wrong angle.
00:28:172 (4,1) - Could do a jump here for the ending imo.

Aside from those two places where flow is ??? good map. I want to see those two places fixed though xP.

Hard

00:01:341 (1,2) - Use the same slider shape for consistency.
00:03:031 (1,2,3) - Spacing is inconsistent for no reason. Makes the pattern look bad xP.
00:04:298 (4,1,2,3) - Your triangles are kinda off.
00:07:890 (5,6,1) - Just stack them. Spaced triplets look awful, and you're spacing them really far apart for a Hard anyways. I always recommend stacking on Hard diffs.
00:13:171 (1,2,3,4,5) - Can you make them neater? Placement is quite erratic.
00:15:284 (2,3) - Ctr;+G is the better rhythm xP. But if you want variety, ehh. okay.
00:16:552 (1,2,3) - Why spacing xd
00:18:242 (1,2,3) - Use the same slider and copy paste please. Using different slider shapes makes the map really messy and inconsistent.

This needs work. Mostly has to do with a lack of copy/paste techniques in editor, and poor pattern set up. Like, your "idea" for the pattern is usually good, but the execution is rather sloppy. Slider shapes can be more consistent, and visual flow could use some work too. 00:19:932 (1,2) - looks pretty bad imo, since 1 is curving downward but 2 is upward. 00:23:946 (3,4) - same idea, 2>3 is giving a counterclockwise movement but 4 is the wrong way. For example, Ctrl+G'ing 4 would compliment the direction 2 and 3 were setting up.

Okay good luck.
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