General
- Metadata here!: http://www.lovelive-anime.jp/otonokizaka/release.html#cd57
- I think the offset is a bit off here. You should try something closer to 312-314. Sounds better to me
Cup
- 00:07:822 - I find the SV up until this point to be really lackluster in a sense that there is no emphasis through movement to be made here. Most sliders are vertical or almost vertical, making for a really bland opener
- 00:02:572 (2) - There's like no sound here to support this object. Whats more, you shouldnt group sounds with different synths/instruments together. Regarding this certain part of the song, I would recommend this rhythm. Ticker starting on 00:01:822 -. With this rhythm
- 00:02:947 - 00:02:759 - these sounds are differentiated
- The rhythm is overall more interesting
- You dont overmap.
make sure you offer more movement between the objects in this pattern. The standstill you currently have is really unintuitive
- 00:04:072 (2,3) - Since you did place a triple in the previous pattern (wrongly so, if you read the above), I would expect a triple here instead, considering the strength of the tick here 00:04:259 -
- 00:05:947 (2,3) - Switching through layers in the middle of the measure makes for some really awkward rhythm. 00:05:947 (2) - going for the guitar here, then switching directly to background kicks 00:06:509 (3) - ( While layering all of them under a single slider) is somewhat questionable in my opinion and should be investigated
- 00:11:384 (2) - I would have hoped for this to be as tilted as 00:10:822 (1) - in order to encourage more movement
- 00:17:009 (5,6) - This doesnt retain the same choppy vocal as 00:16:447 (3,4) - so I wouldn't express it in a similar manner
- 00:19:447 (2,3,4,5) - Here you try to focus on too many layers at the same time resulting in a rhythmic mess. 00:19:447 (2,3) - I could justify this, but expressing 00:20:009 (4,5) - this in the same exact way even though its on the vocal layer seems offputting to me. Rhythm should vary here, it comes down to what you want to emphasize, so I wont delve into that.
- 00:28:447 (3,4,5,6) - Same point as 00:17:009 (5,6) -
- 00:35:759 (9,1) - Really weak movement here considering the strength of the current beat
- 00:37:634 (4) - Would work as a nice 1/1 slider up to here 00:38:009 - , will also differentiate this sound with the following 3 circles
- 00:39:322 (1) - Really strong vocal line its a pity that its placed as a vertical slider and as a result, no emphasis is placed
- 00:41:197 (4,5,6) - Since these are part of the same vocal line I would place them on a similar diection and then offer a direction change here 00:41:947 (6,1) -
- 00:44:197 (4) - This doesnt correspond to neither the vocal sound layer nor the instrumental one, Its like a slider that tried to be a little bit of both, resulting in something really awkward
- 00:53:197 (1,2,3) - Would have expected more movement here seems really bare at the moment
- 00:54:884 (2,3) - Would have worked so much better as a 1/1 slider to better accentuate the vocal
- 00:58:072 - This break in rhythm here isnt the ideal choice in my opinion, you are leaving so many notes unmapped even for a cup difficulty
- 01:05:759 - 1/2 slider would have been expected since you mostly play with 1/2 sliders on sounds like this one
- 01:09:322 - Regarding this section, you didnt really hit the mark with your rhythmic represantiation in this part. Therefore, heres the rhythm im proposing ticker starting on 01:09:322 -
- 01:21:322 (1,2,3) - Similar rhythm could be applied here!
- 01:12:322 - Wouldnt be wise to keep this on a sliderend considering how strong the sound on the downbeat is
- 01:23:947 (2) - Similar point here!
- 01:13:447 (3) - It would be more interesting to use a similar rhythm as 01:14:197 (4,5) - here
- 01:18:322 (1,2,3,4) - Not an optimal rhythm choice here. If you refer to your first stanza 01:06:322 (1,2,3) - here the rhythm is way more interesting and musically correct, I would expect a similar rhythm here as well
- 01:25:447 (5,6,7,8) - Even though you mainly map vocals, this here is too dense for the vocals present, should be reworked
- 01:39:322 (1,2,3,4) - I would suggest mapping the vocals here. Mapping something else doesnt really sound well cuz theres undermapping involved that isnt the best thing you could for, when vocals are so prominent
- 01:42:322 (1,2,3,4,5,6,1,2,3) - Rhythm could have been more diverse, as you do later in this section, plain 1/2 fails to give out the diversity of the current rhythm, and it kinda inconsistent to present a different rhythm later thats based on a similar sound
Salad
- It would be a neat idea to CTRL-H 00:00:322 (1,2) - These and 00:01:822 (1) - this to offer more impact on 00:00:697 (2,3) - 00:01:447 (5,1) - . However make sure there is adequate spacing 00:00:697 (2,3) - here so it isnt too awkward to play and 00:01:447 (5,1) - is a dash distance
- 00:02:947 (4,5) - Not sure why this jump has so much spacing, its supported on a relatively weak sound. If you wanted that sort of spacing I would have put it on 00:02:197 (2,3) - instead since it has a stronger guitar string
- 00:05:947 (3,1) - This definitely deserves a dash imo the guitar is too strong to be ignored. Also the NC should be removed as it is inconsistent wiht your current NC Structure
- 00:06:134 (1,2,3,4) - Not sure about your motives here, You distinctively map the drum yet you space according to guitar. seems awkward to play through. It would be a cool idea to differentiate the different sounds with more impactful spacing changes
- 00:07:822 (1,2,3) - Your rhythm is a bit off here, if you consider similar parts like 00:04:822 (1,2) - , using this new rhythm you tried seems musically awkward
- 01:51:322 (1,2,3,4) - Similar Point here!
- 00:11:947 (3,1) - Another strong sound for a dash
- 00:13:259 (4,5) - I find this spacing too large for the current sound. Such spacing I would expect on sounds such as this 00:14:572 (9,10) - but it seems its the other way around here. Consider changing this
- 00:15:322 - NC should have been here instead, to be consistent with your NC Structure
- 00:17:009 (5,6,7) - Vocal is not as snappy as you present it here. A rhythm such as 00:18:322 (1,2,3) - seems like a more reasonable choice
- 00:24:134 - Hmm circle could fit nicely here considering the vocal on this tick. Also consider making a dash right after this circle, song's asking for it
- 00:25:259 - Similar point as above, circle could fit here
- 00:33:322 (9,1) - This movement is too strong and kinda makes the previous jump to the downbeat have less impact. I suggest reworking this. Also swap NCs with 00:33:697 (1) -
- 01:12:322 (5,1) - Same point here
- And remove NC from here 00:34:634 (1) -
- 00:37:259 (2,1) - Not a fan of this rhythm pause since you are ignoring many strong sounds. Also remove the NC from 00:38:197 (1) -
- 00:39:322 (1,2,3) - About this rhythm, I feel like it would be better like this This way, 00:40:447 (3) - stands out more as a note. Make sure to adjust the distancing so as the (2)->(3) is a dash
- 00:42:322 (1,2,3) - Similar point here!
- 00:51:322 (1,2,3,4) - Same here!
- 00:49:072 (5,6,7) - Rhythm definitely could have been more dense here. salad is predominantly 1/2 rhythm and right here theres a lot of prominent ones so its awkward why you didnt go for the denser choice. Your current rhythm choices are more reminiscent of a cup rather than a salad
- 01:48:884 - Too strong of a sound to ignore here
- The lack of distancing notes ( Create/Remove Dash - Increase/Decrease Spacing)
- The fact that my suggestions suddenly dissapear from 00:49 and jump to 1:48
Platter
- 00:01:447 (5,1) - Personally I would have expected more distancing here to better accentuate the strong drums
- 00:06:134 (4,5,6) - About the strong drums here, it would be cooler if there was some sort of direction change to differentiate them better from normal guitar notes
- 00:07:540 (8,9) - undermapping piano ticks doesnt really do the trick here as you mapped 2 out of the 8 or more piano ticks. And since there isnt any 1/4 drum present, this seems like a weird rhythm choice
- 00:08:384 (2,3,4,5,6) - Not too keen on this rhythm, for 2 main things
- 00:08:572 (3,4,5) - this is clearly overmapped
- The rhythm is completely random and doesnt conform with anything you were previously following
I would suggest a more staple approach
- 00:11:384 (2,3) - You chose to map the 1/4 here, yet you didnt here 00:09:978 - . In my opinion, i dont think its nessary to map that. However if you really want to keep then you should map the other 1/4 as well
- 00:14:572 (1,2,1) - Would have expected something more intense distancing wise here, in my eyes the current distancing doesnt really bring out the intensity of the drums
- 00:16:072 (3,4) - Careful with the antiflow here, I'd say this this an unrankable issue
- 00:17:197 (5,6) - Similar point here!!! Careful !!
- 00:19:634 (4) - Not a fan of the sudden pause here, even though its a held sound, and its the same sound that was emphasized as 1/1 sliders in the past so it seems awkawrd to me to have a flow killer Here
- 00:31:634 (4,5) - Same point here!
- 00:22:072 (2,3) - CTRL-G the rhythm here so its slider -> circle instead, and place a dash between 00:21:697 (1,2) - for the extra emphasis on vocals !
- 00:23:759 (7,1) - antiflow!
- 00:28:072 (3,1) - Even more antiflow!
- 00:35:947 (7,8) - Yup, more antiflow
Generally you should investigate all other instances of antiflow. Me doing so will clutter this mod even more and Im sure you can spot them yourself - 00:34:072 (3,4) - You should have had a HDash here to be consistnt with your HDash structure.
- 00:36:322 (8) - Should have been NCed, instead of 00:37:634 (1) -
- 00:38:290 - I dont hear anything here that would justify a note. On the other hand 00:38:478 - this is a strong note that wasnt mapped so yeah, you should skim through this part again and fix the rhythm as well as the placements
- 00:44:947 (4,5) - You could turn this into a slider instead, in the basis that there isnt a piano sound on (5) so grouping it with the other piano notes in terms of placement is a bit awkward
- 00:58:634 (4) - I'd map this as a reverse instead on the basis that the vocal is more active here than how u express it, it isnt that held so that it would require 1/1
- 01:01:072 (3,4) - Really weak movement. Either make this a dash or a HDash, however I would recommend a HDash
- 01:07:447 (3,4) - Good place for a HDash imo
- 01:10:259 (2,3) - Same point here, either make this a Dash or HDash
- 01:17:197 (5,6) - Not a lot of impact here even though the song is asking for something more intense
- 01:28:447 (5,6) - Also HDash here since its a jump to the downbeat
- 01:29:572 (1) - You could NC this to avoid object clutter in the followup stream
- 01:31:634 (4) - This is overmapped.
- 01:31:072 (3) - This is unfit for the current rhythm. The whole section here is playing around 1/2 drums so have a 1/1 slider ruins the whole cohesion
- 01:34:072 (3,4) - HDash here!
Rest fine if you exclude all the antiflow i didnt bring up
Sinnyi's Rain
Sinnoh
- 00:03:884 (2,3) - Here I would suggest a slight distance buff to emphasize the stronger drums here better
- 00:10:260 (6,7) - Well the snare here is particularly strong, to be honest it would nice to add a dash here to better emphasize that
- 00:13:635 (5,1) - I'd swap the NC here, since the 00:14:009 (1) - is the followup sound to 00:13:635 (5) - , Making (5) the most prominent note out of the two
- 00:16:447 (4,1) - Would have expected to have the HDash here instead. I get that you follow the vocal peak here, however on the similar drum tick here 00:19:072 (3,1) - , there was an HDash.
- 00:27:134 (5) - Would be nice to give this more of a tilt to give this movement more impact
- 00:44:197 (3,4) - Personally I would group these 2 sounds together as a 1/2 slider since its a more held piano sound, and then follow up with three distinct circles here 00:44:572 (5,6,7) - , as you did so, however in order to properly differentiate these 2 sets of sounds i would suggest a small direction change or a distance buff on (4) - > (5)
- 00:50:384 (3,4) - Consider making this a 1/1 slider as well to better match up 00:49:634 (1) - and add a HDash 00:50:197 (2,3) - instead to emphasize the cymbal
- 01:14:197 (2,3) - Dash would work nicely here as it is weaker version a previous vocal which was a HDash. If a dash feels too much for you then consider adding a direction change instead here!
- 01:31:822 (1,2) - I think just mapping the passive 1/2 here as 2 sliders is enough to express this part's vocal and also offer more snappy 1/2 movements!
Sanyi - 00:29:572 (4) - Would have expected more movement here, based on the fact that this sound is the same as 00:29:947 (5) - ( And both of them are pretty strong piano notes!). Naturally, 00:29:572 (4) - should retain the same movement as 00:29:947 (5) -
- 00:35:197 (2,3) - Cool place for a HDash considering both guitar and vocal strength. Right now it seems a bit underemphasized to me
- 00:38:665 (5,6,7) - Here you lower the DS even though the drum just keeps getting stronger. I feel like theres a better way to map the drums here
- 00:56:197 (2,3,4,5,6) - I find this really weak as a movement in the sense that the strong drum triple isnt accentuated as much as I would have liked
- 00:59:572 (4,5) - I feel like you mixed up your rhythm choices here. Let me explain!
- 00:57:322 (1,2) - Here you switched either on vocals or on the xylophone sound thats also present on 00:59:572 (4,5) - which you emphasized as sliders.
- However you didnt follow up on your idea of following either vocal or xylophone, and ended up following a weird mix of vocals and drums.
How to fix this now! - If you want to follow the xylophone, then the ideal rhythm would be this
- If you want to follow the vocals, then the ideal rhythm imo would be this, Which i dont really recommend since the vocals arent that impactful here
- Lastly if you want to follow the drums, the rhythm would be this, With dashes or HDashes on (5)->(6) and (8)->(9)
All screenshots above start on 00:57:322 - !
- 01:01:634 (1,2,3,4) - Really barebones rhythm imo unfit for the buildup to the kiai. Here's what I would recommend with ticker starting on 01:02:197 - . Make sure to emphasize the snares correctly!
- 01:26:384 (3,4) - This is too impactful for the sound its representing and its also the first time a movment like this is introduced. Would have just kept it as normal triple
- 01:47:197 (3,4) - More emphasis would have been nice here! something like a dash
Angel
- 00:00:697 (2,3) - This retains the same intensity in drums as 1->2 so it seems awkward to bump up the intensity that much. If i were you I would go for 00:01:259 (4,5) - just this HDash instead to properly emphasize the actual strong drum here!
- 00:01:822 (1,2) - Rather offputting rhythm here, considering all previous difficulties in which you ( or the GDers ) map the guitar so this whole rhythm seems way out of the ordinary. Consider doing this rhythm instead
- 00:03:884 (2,3,4,5,6) - Again i dont find this rhythm as the ideal rhythm here. What I would suggest suggest is something like this, with an HDash on (2) -> (3) and a dash on (3) -> (4). Dont forget to keep 00:04:447 (4,1) - as an HDash!!
- 00:10:072 (3,4,5,1) - 1/4 here feels way to forced, overemphasizing sounds that were previously rightfully expressed through 1/2 in the past stanza
- 00:15:322 (1,2) - Again with the overemphasizing 1/4s, Personally I would recommend using this as a technique as it makes the flow too forced to play on. Using simple 1/2 here would have carried on the same impact and also be more musically correct
- 00:21:697 (1) - Would express the vocals better if it was a 1/2 reverse slider instead of a 1/1 slider
- 00:27:322 (7,1) - Similar point about overemphasizing 1/4s snaps!
- 00:34:634 (4,5) - Rhythmically this would work better as a 1/1 slider, not only to be consistent with the rhythm you have already presented but also express the vocal better in this current instance
- 00:38:947 (1) - There isnt any direct indication of 1/4 sounds here, so I'd keep this as a 3/4 slider instead
- 00:46:634 (3,4,5) - You could rearrange the rhythm here in order to offer more emphasis on the drum here 00:47:103 - towards the next white tick here 00:47:197 - , through the form of a HDash!
- 00:53:572 (2,3) - I would at least expect a dash here instead, since the current movement feels incredibly underwhelming
- 00:54:884 (3) - Not really fitting to put a 1/2 reverse here. 1/1 sliders worked just fine to emphasize the vocals in this current section
- 01:04:634 (1,2,3) - I'd space these a tad bit less. Right now they are pretty awkward to adjust to cause of the sudden horizontal movement.
- 01:06:322 (1) - Straight up movement killer. Placing such a vertical slider after such a strainful part kills all of the accumulated momentum resulting in undermphasizing the kiai start. I'd suggest making this a tad bit more horizontal to account for this!
- 01:10:447 (4,1) - Huge jump out of nowhere, and on a sound that doesnt particularly demand such a strong jump. Definitely nerf this as this is overemphasizing the current pattern quite a bit
- 01:17:197 (2,3) - This is just asking for a HDash in my opinion. Its a vocal thats really strong and I Personally could have placed a HDash there
- 01:26:197 (5,6) - Not really hearing the 1/4 here, I'd say this is cleary overmapped
- 01:33:884 (4,5,6) - Again i dont think there's 1/4 here either
- 01:54:322 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5) - General point about this section. I find too overdone for the music at this specific section. The distancing is almost the same as all the other map and the patterns are also presents in parts like the kiai. I would suggest remapping this section to somehting fitting of the calmer instruments or rearranging the patterns so its more correct in terms of song intesity!
Best of luck!~