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Qrispy Joybox feat.Sana - Twinkle Wonderland [OsuMania]

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Topic Starter
AchsanLovers
kudos gratis mz
Ilham
M4M

Beginner
- 00:32:867 (32867|2) - mulai dari sini transisinya di kick ke echo nya agak aneh imo, saran layer aja suara yang ini 00:32:708 - 00:33:027 - -> https://osu.ppy.sh/ss/8179845

- 00:35:421 (35421|0) - ^ -> https://osu.ppy.sh/ss/8179850

- 00:37:974 (37974|3) - ^ -> biar beda sama normal? https://osu.ppy.sh/ss/8179857

- 01:05:421 (65421|1) - correct me if im wrong, ini ln start disini? 01:05:261 - coba pake 25%, nih sugesti https://osu.ppy.sh/ss/8179894 untuk diff lain bisa dibikin variasi sendiri, at least for meh, that's wrong snapped

- 01:33:825 (93825|2) - move ke col |4| biar ga sama kek 01:32:867 (92867|2) -

- 01:35:421 (95421|3) - buat ending dibikin double aja deh, serasa anti-klimaks gitu single

Normal
- 00:04:623 (4623|2) - ini keknya mending di double biar kerasa impactnya, kan soalnya gak kayak awalnya itu jaraknya cuma 1 beat, jadi kalo single kurang kerasa, imo

- 00:37:655 (37655|0) - double?

- 01:21:218 (81218|2) - kepanjangan 1/2, liat beginner

- 01:22:176 (82176|1) - ini double bisa kalo lnnya dipendekin

- 01:35:421 (95421|3) - sama kek gw bilang di beginner

Hyper
- 00:10:048 (10048|0,10048|3,10367|1,10367|3,10687|2,10687|0) - gw ga recommend ini patternya sama kek Normal, coba bbrp variasi plz :x

- gw bingung sama penggunaan ln disini, jadi skip dulu

- 01:04:144 (64144|0) - gw kok kepikiran gini, pake 25% https://osu.ppy.sh/ss/8180034

segitu aja dulu dari gw xD gl ya o/
Topic Starter
AchsanLovers

Ilham wrote:

M4M

Beginner
- 00:32:867 (32867|2) - mulai dari sini transisinya di kick ke echo nya agak aneh imo, saran layer aja suara yang ini 00:32:708 - 00:33:027 - -> https://osu.ppy.sh/ss/8179845

- 00:35:421 (35421|0) - ^ -> https://osu.ppy.sh/ss/8179850

- 00:37:974 (37974|3) - ^ -> biar beda sama normal? https://osu.ppy.sh/ss/8179857

- 01:05:421 (65421|1) - correct me if im wrong, ini ln start disini? 01:05:261 - coba pake 25%, nih sugesti https://osu.ppy.sh/ss/8179894 untuk diff lain bisa dibikin variasi sendiri, at least for meh, that's wrong snapped

- 01:33:825 (93825|2) - move ke col |4| biar ga sama kek 01:32:867 (92867|2) -

- 01:35:421 (95421|3) - buat ending dibikin double aja deh, serasa anti-klimaks gitu single ga deh, focous to instrumental aja xD

Normal
- 00:04:623 (4623|2) - ini keknya mending di double biar kerasa impactnya, kan soalnya gak kayak awalnya itu jaraknya cuma 1 beat, jadi kalo single kurang kerasa, imo

- 00:37:655 (37655|0) - double?

- 01:21:218 (81218|2) - kepanjangan 1/2, liat beginner

- 01:22:176 (82176|1) - ini double bisa kalo lnnya dipendekin

- 01:35:421 (95421|3) - sama kek gw bilang di beginner nah yg ini baru setuju

Hyper
- 00:10:048 (10048|0,10048|3,10367|1,10367|3,10687|2,10687|0) - gw ga recommend ini patternya sama kek Normal, coba bbrp variasi plz :x

- gw bingung sama penggunaan ln disini, jadi skip dulu style mapping tersendiri 8-) wajar lah kalau buat mapper yg sering buat pattern jumpstream :'v

- 01:04:144 (64144|0) - gw kok kepikiran gini, pake 25% https://osu.ppy.sh/ss/8180034 lagi ga pakai earphone jadi w keep aja dulu

segitu aja dulu dari gw xD gl ya o/
Thanks for mod!! ^^
No reply = apply!!
so yeah, after i ask some 2 BN for testplay, they're say my SV is kinda weird or whatever, that slowjam and speedup is strange and unneccesary (tbh idk what unneccesary in indonesia lol) so i give up to give some SV to wonderful diff and decide todelete all SV in Wonderful diff some player already said if wonderful diff will be good if i delete all SV so yeah =w= but dont worry, i will try my best to rank this !!

whoever still like the SV in wonderful diff you can donwload it in https://puu.sh/w3kV3/e0e9d63e7e.osu and place it in this folder map ._.

thank you ~!
Gemu-
Hi!

Request from Gemu's Taiko & Mania Queue (M4M & GD)



Columns:

| 1 | 2 | 3 | 4 |





  • [ Beginner]

    HP: 6
  1. 00:26:484 (26484|0) - Move to the column 2.
  2. 00:31:591 (31591|1,31910|0) - Ctrl G.

  • [ Normal]
  1. 00:22:016 (22016|2,22176|3) - Ctrl G.
  2. 00:56:644 (56644|1) - Move to the column 4.
  3. 01:28:718 (88718|0) - Remove, then Ctrl G 01:28:559 (88559|2,88718|3) - and move this 01:28:878 (88878|1,88878|2) - to the column 1-2

  • [ Hyper]
  1. 00:28:240 (28240|3) - Move to the column 2.
  2. 00:59:357 (59357|1) - Move to the column 1 or 4.
  3. 01:11:325 (71325|0) - Move to the column 2.
  4. 01:35:740 (95740|1,95899|0) - Ctrl G.

  • [ Wonderful]
  1. 00:41:484 - Add a LN in the column 3 and end in 00:41:804 - Also this is similar to 00:51:378 -
  2. 01:14:835 (74835|2) - Move to the column 4.
  3. 01:28:399 (88399|0,88559|2) - Ctrl G.


Amazing Beatmap, Good luck!
Topic Starter
AchsanLovers

game rock wrote:

Hi!

Request from Gemu's & Mania Queue (M4M & GD)



Columns:

| 1 | 2 | 3 | 4 |





  • [ Beginner]

    HP: 6 i think no ...
  1. 00:26:484 (26484|0) - Move to the column 2.
  2. 00:31:591 (31591|1,31910|0) - Ctrl G. but it will make unbalance with 00:32:229 (32229|3,32548|1,32708|2) -

  • [ Normal]
  1. 00:22:016 (22016|2,22176|3) - Ctrl G.
  2. 00:56:644 (56644|1) - Move to the column 4.
  3. 01:28:718 (88718|0) - Remove, then Ctrl G 01:28:559 (88559|2,88718|3) - and move this 01:28:878 (88878|1,88878|2) - to the column 1-2 well just agree with your Ctrl G idea

  • [ Hyper]
  1. 00:28:240 (28240|3) - Move to the column 2.
  2. 00:59:357 (59357|1) - Move to the column 1 or 4.
  3. 01:11:325 (71325|0) - Move to the column 2. hmm, i think no
  4. 01:35:740 (95740|1,95899|0) - Ctrl G.

  • [ Wonderful]
  1. 00:41:484 - Add a LN in the column 3 and end in 00:41:804 - Also this is similar to 00:51:378 - actually so much ppl protest this to so maybe its time i will give my answer, 00:41:484 - itself just have a sound just like "sssssssssssst" or whatever, but it pretty different with 00:51:378 - , 00:51:378 - have a sound like, hmm, "trrrrrtrtrtrtrtrt" and "that "ssssssst' sound, so i leave 00:41:484 - without anything cuz in there already have a cymbal sound for emphasize that "sssssst" sound, i dont think its a big problem and idk what i try to say in here lol :3
  2. 01:14:835 (74835|2) - Move to the column 4.
  3. 01:28:399 (88399|0,88559|2) - Ctrl G. hmm i think no . . .


Amazing Beatmap, Good luck! really? thank you so much! >w<
thanks for mod!! ^^
i think its already good enough for check so lets catch the BN now 'w'

Edit 31/05/2017 - add more tags
Protastic101
twinkie wonderland
[General]
  1. Imo, BG is a bit low quality and seems like it's from an unrelated anime or something like that. Instead, might try this https://puu.sh/w8jhU.jpg
  2. Lots of empty silence at the end of soft-hitclap, here's the fix https://puu.sh/w8juk.wav
  3. Could reduce the file size of soft-hitnormal https://puu.sh/w8JXL.wav
  4. soft-hitwhistle is pretty quiet, here's the same sample but with the audio boosted a little https://puu.sh/w8K2u.wav
  5. Might consider using HP 7 for the basic since there's quite a few 1/1 notes with short 1/2 bursts present, so you might not want to make it too mashable
  6. I'm not well versed with how some games name their difficulties, but I thought reflec beat used Basic instead of beginner? Again, I'm unsure, so I'm just questioning it now.

[Wonderful]
00:08:453 (8453|0,8612|0) - Not really that sure about why this stack is here. It doesn't seem like you use stacks at all in this intro section, so I would suggest moving the first note to 3, or the second note to 3 to avoid the stack

00:10:846 (10846|2) - I would suggest shortening this LN to end at 00:11:006 - so that you can make room for a triple at 00:11:165 - for the crash

00:11:325 - 00:12:282 - I'm unsure of why these notes are jumps when there is no clear pattern or sound that you are following. It seems as if they were just added randomly simply to have them. I would change them to singles for consistency.

00:15:155 - Pattern here feels a bit unnatural at places due to some direction turns at places like 00:15:234 (15234|2,15314|1,15394|2) - , so I'd do this instead https://osu.ppy.sh/ss/8245758

00:24:729 - There's a kick here in the music, so I would add another note here, preferably in 4 to avoid a possible 3 note stack in col 3

00:28:320 (28320|2,28320|3) - I don't think that the sound here is strong enough to be deserving of a jump. Instead, I would just use a single and turn this into a simple roll like so https://osu.ppy.sh/ss/8245779

00:28:718 (28718|1) - Consider moving this to col 1 since the sounds are similar at 00:28:559 (28559|0,28718|1) - and stacking them would get that feeling of repetition through

00:28:878 (28878|3) - If the above is accepted, move this to 2 to avoid a stack with 00:28:718 (28718|3) -

00:31:272 - Consider adding an LN here for the reverse cymbal, like this https://osu.ppy.sh/ss/8245806

00:35:899 (35899|1,35899|0) - The sound here is just a bell(?) or something similar, I would only use a single here for it. Perhaps remove the note in 1

00:36:218 (36218|2,36218|0) - As for this, I would recommend adding a 3/2 LN for the bass that begins here and ends on the downbeat of the next measure https://osu.ppy.sh/ss/8245834

00:38:931 (38931|2,39091|3) - Since the pitch descends here, I think it'd be nice to flip the order of the columns so the short LN is in 3 and the longer LN in 4

00:43:399 (43399|2,43559|2,43639|3,43718|2) - A bit too straining on the right hand. I'd try to balance it out a bit more like this https://osu.ppy.sh/ss/8245844

01:00:314 (60314|2) - Move this to 2 to avoid a 3 note stack in column 3

01:02:229 - I would add another note in col 1 here for the piano and also because it starts a new slow section, so it would serve to kind of end off the previous section imo.

01:04:144 (64144|3,64463|2,65421|3) - I would remove these notes since they don't have the piano layered on top of them. Having them here kind of removes the emphasis you would get from the notes such as 01:04:782 - in this slow section

01:06:218 - I'd vary the pattern from the beginning since they're the same right now https://osu.ppy.sh/ss/8245906

01:08:453 (68453|3) - It'd be ok to end this off at 01:09:729 - and add a note in 4 at 01:09:889 - for the triple

01:16:750 (76750|3,76830|2,76990|2,77070|3,77149|2) - this pattern made me cry a bit lol. It's due to all the direction changes within it that make it kind of difficult to execute https://osu.ppy.sh/ss/8245920
01:17:468 - Going off the above though, I'm pretty sure you're missing a note here

01:20:101 - This measure is inconsistent with how you mapped previously at 00:18:825 - because you didn't overlap the LNs the first time it came around.Try this instead, it keeps the same general structure as before and reduces a few of the stacks https://osu.ppy.sh/ss/8245961

01:21:777 (81777|2,81937|2,82096|2,82256|2) - Unneeded stack imo, I'd try to rearrange the notes a bit and make them more directional to avoid it, like this https://osu.ppy.sh/ss/8245976

01:27:123 (87123|2,87123|1,87203|3,87282|2,87282|1,87362|3) - this pattern makes me sad because of how heavily weighted it is on the right hand compared to left. I would try to break it up (especially the jumps) in different arrangements like so https://osu.ppy.sh/ss/8246044

01:31:431 (91431|2,91431|1) - I'd suggest ending one of these off a bit earlier at 01:32:229 - and then adding another LN for the reverse cymbal, like this https://osu.ppy.sh/ss/8246054

Hitsounds
00:13:240 (13240|1) - I think you mean to make this a finish and a whistle as opposed to a clap since there's a crash and kick in the music. This applies for all places throughout the rest of the song and in the other difficulties, so I won't mention them now.
00:14:835 (14835|0) - add c
00:17:389 (17389|2) - add w
00:21:857 (21857|2,22176|0,23453|2,23772|2,24410|1,24729|1) - and so on. You're missing tons of whistles in this section for the kicks, so you should probably recheck this in all your difficulties
00:26:006 (26006|2) - add w
00:28:399 (28399|1) - ^
00:30:155 (30155|1,30474|0,30793|0) - ^
00:40:208 (40208|2,40687|1,41165|2) - ^
01:20:101 (80101|1) - ^
01:29:676 (89676|2) - remove w, there's no kick here
01:32:867 (92867|0) - add f


[Hyper]
00:02:628 (2628|2,2708|1) - I'd suggest control H and shifting it one column to the left to make the pattern a bit more balanced across both hands
00:07:734 (7734|1,7814|2) - Same thing as the above but shift it one column to the right instead, like this https://osu.ppy.sh/ss/8246073

00:08:293 (8293|1,8453|0) - I would combine these two LNs into one since the reverse cymbal is just one singular sound. As for the piano sound or whatever, you can just add a note at 00:08:453 - like this https://osu.ppy.sh/ss/8246081

00:11:325 (11325|2,11325|0) - 00:12:282 (12282|1,12282|2) - Similar to what I mentioned in the wonderful diff, I don't really see the reason for these sounds to be jumps. I assume they're not really following anything emphasized because if it were to follow the piano for example, you would be missing notes at 00:12:921 - 00:17:070 - 00:18:027 - and so on

00:13:240 - 00:14:835 - 00:15:793 - and so on. For places like these where there are short crashes, I think it's ok to add another note and make these triples since they stand out a lot in the music.

00:48:506 (48506|3,48665|2,48825|3,48984|2,49144|3) - this whole pattern is very right hand heavy. I would try to spread the notes out a bit more evenly like this https://osu.ppy.sh/ss/8246117
00:58:718 (58718|0,58878|1,59038|0,59197|1,59357|0) - Same thing as above, it's much more straining on the left hand than it is the right, so I would try a rearrange https://osu.ppy.sh/ss/8246125

01:13:559 (73559|1,73718|2,73718|0,73878|3) - Control H to make the pattern a bit more even across both hands
01:14:038 - if the above is accepted, try rearranging the next few notes a bit like so https://osu.ppy.sh/ss/8246136
01:16:431 (76431|2,76591|1,76591|3,76750|2,76910|1,76910|3) - needlessly heavy on the right hand now :/ https://osu.ppy.sh/ss/8246142


[Normal]
00:02:389 - to 00:02:708 - might just use an LN here instead to represent the 1/4 since the 1/2 notes don't really stand out from the rest of the measure https://osu.ppy.sh/ss/8246236

00:04:942 - A single LN here feels too slow and boring imo. I'd try to have some fun with the releases and holds to better keep the player's attention, like this https://osu.ppy.sh/ss/8246253

00:15:314 - 00:15:633 - I like the change in feeling here to represent those 1/4 notes in the harmony, but I think that the density should remain about the same, if not increase a little since there's more things happening in the music, so I would add jumps on the downbeats to be consistent with that aspect of this section, like this https://osu.ppy.sh/ss/8246266

00:23:293 - to 00:24:889 - rip column 2. I'd try to balance out the columns a bit more like this https://osu.ppy.sh/ss/8246274

00:38:931 - 00:39:091 - Add notes in col 2 and 3 respectively because the piano run still continues from 00:38:293 - and I don't think it makes much sense to only map half of it and stop straight in the middle.

00:41:165 (41165|1) - I'd turn this into a 2/1 ln for the reverse cymbal which can act as a transition between the two different musical phrases

01:06:218 - Would suggest something similar to the first suggestion here, but simplified a bit more because there's only 3 columns in use https://osu.ppy.sh/ss/8246351

01:16:591 - 01:16:910 - same thing I mentioned at 00:15:314 - 00:15:633 -

01:35:421 - I'd do something similar to what you did in the wonderful and hyper diffs by just adding the 3 1/2 notes, like this https://osu.ppy.sh/ss/8246394


[Beginner]
00:08:612 (8612|0,9250|0) - I don't really know why you would stack these notes when their pitches (assuming the vocal here) are different. Instead I'd move it to 3, and then move 00:10:367 (10367|2) - to 1.
01:09:889 (69889|3,70527|3) - ^

00:17:548 (17548|3) - I would either remove this note or move it up to 00:17:708 - to be consistent with how the rest of the 1/2 crashes like 00:14:676 (14676|2,14835|3) - or 00:13:080 (13080|3,13240|0) - are mapped.

00:26:006 (26006|0) - Might be cool to make this into a 3/2 LN for the bass that leads into the downbeat of the next measure

00:31:272 - Similarly, would add an LN in 3 for the reverse cymbal and lead into the next measure at 00:31:591 -
00:41:165 (41165|1) - ^. I might also add another note in 3 for the crash in the same place

00:33:825 - 00:33:984 - Same thing I mentioned in the normal diff, I would rather you map the full 1/2 piano run here as opposed to just half of it since the music clearly continues with the 1/2 despite the chart not reflecting that
00:38:931 - 00:39:091 - ^

00:42:123 - to 00:44:676 - column 2 oppression reeee. I'd try to balance out your notes a bit more so you don't accidentally leave columns empty for entire measures

00:54:250 (54250|0,54889|0,55527|0) - I don't really understand the point of this three note stack. You could easily move some of them over to col 4 which isn't used from 00:53:931 - to 00:56:165 -

00:57:123 (57123|3,57442|3) - I don't think this needs to be stacked either since there's no emphasis you're getting at here. I'd move this to a different column to avoid it in that case.

01:35:421 (95421|3) - I would end this at 01:37:974 - instead so it ends on a clear downbeat and also at the same place that the final 3 1/2 notes are.
Topic Starter
AchsanLovers
oh well, here we go ! ^^

just hope my google chrome not get crash when i applied this mod lol

Protastic101 wrote:

twinkie wonderland
[General]
  1. Imo, BG is a bit low quality and seems like it's from an unrelated anime or something like that. Instead, might try this https://puu.sh/w8jhU.jpg yes, its from shigatsu wa kimi no uso anime :3 so yeah, your BG suggestion is kinda not fit with this song for me so i try to resize again that BG and this new one have more good quality http://puu.sh/w9bQj/6b0b70459b.jpg maybe it will be look weird cuz i just crop it with paint lol if you think this one still not have a good quality, can you give more BG suggestion? maybe i will accept it :3
  2. Lots of empty silence at the end of soft-hitclap, here's the fix https://puu.sh/w8juk.wav
  3. Could reduce the file size of soft-hitnormal https://puu.sh/w8JXL.wav
  4. soft-hitwhistle is pretty quiet, here's the same sample but with the audio boosted a little https://puu.sh/w8K2u.wav if its about hitsound i will accept it :3333
  5. Might consider using HP 7 for the basic since there's quite a few 1/1 notes with short 1/2 bursts present, so you might not want to make it too mashable lol idk what masahable mean but yeah i accept it
  6. I'm not well versed with how some games name their difficulties, but I thought reflec beat used Basic instead of beginner? Again, I'm unsure, so I'm just questioning it now. yes, you right, reflec beat named a used a easy name with "Basic" but i wanna keep this one with "beginner" its look very cool when i named it like that lol, reference : https://osu.ppy.sh/s/530756 < this one from reflec beat but he use a BMS diff name :3 cmon it just a diff name ._.

[Wonderful]
00:08:453 (8453|0,8612|0) - Not really that sure about why this stack is here. It doesn't seem like you use stacks at all in this intro section, so I would suggest moving the first note to 3, or the second note to 3 to avoid the stack just moving the first note to 3

00:10:846 (10846|2) - I would suggest shortening this LN to end at 00:11:006 - so that you can make room for a triple at 00:11:165 - for the crash great idea!

00:11:325 - 00:12:282 - I'm unsure of why these notes are jumps when there is no clear pattern or sound that you are following. It seems as if they were just added randomly simply to have them. I would change them to singles for consistency. lol yea actually i bit confused with that so i change it to single note

00:15:155 - Pattern here feels a bit unnatural at places due to some direction turns at places like 00:15:234 (15234|2,15314|1,15394|2) - , so I'd do this instead https://osu.ppy.sh/ss/8245758 cool pattern! aplpied ~ kampret nih si bang virtue, nyaranin pattern yg engga engga wkwkw :v

00:24:729 - There's a kick here in the music, so I would add another note here, preferably in 4 to avoid a possible 3 note stack in col 3 i already know it just still confused is a kick or no :/ btw applied make a stack in col 4

00:28:320 (28320|2,28320|3) - I don't think that the sound here is strong enough to be deserving of a jump. Instead, I would just use a single and turn this into a simple roll like so https://osu.ppy.sh/ss/8245779 great!

00:28:718 (28718|1) - Consider moving this to col 1 since the sounds are similar at 00:28:559 (28559|0,28718|1) - and stacking them would get that feeling of repetition through looks gud :3

00:28:878 (28878|3) - If the above is accepted, move this to 2 to avoid a stack with 00:28:718 (28718|3) - sure

00:31:272 - Consider adding an LN here for the reverse cymbal, like this https://osu.ppy.sh/ss/8245806 your reason make me applied it lol

00:35:899 (35899|1,35899|0) - The sound here is just a bell(?) or something similar, I would only use a single here for it. Perhaps remove the note in 1 its a piano sound for me ._. hmm i use a single note in here cuz it just a one sound, make it to 1 l 2 l 3 to follow pitch

00:36:218 (36218|2,36218|0) - As for this, I would recommend adding a 3/2 LN for the bass that begins here and ends on the downbeat of the next measure https://osu.ppy.sh/ss/8245834 good idea, but i wanna make that LN to 2 l 3 just like a say to follow pitch

00:38:931 (38931|2,39091|3) - Since the pitch descends here, I think it'd be nice to flip the order of the columns so the short LN is in 3 and the longer LN in 4 good :3

00:43:399 (43399|2,43559|2,43639|3,43718|2) - A bit too straining on the right hand. I'd try to balance it out a bit more like this great!https://osu.ppy.sh/ss/8245844

01:00:314 (60314|2) - Move this to 2 to avoid a 3 note stack in column 3 lol didn't realize that stack ;w; apllied anyway

01:02:229 - I would add another note in col 1 here for the piano and also because it starts a new slow section, so it would serve to kind of end off the previous section imo. sure

01:04:144 (64144|3,64463|2,65421|3) - I would remove these notes since they don't have the piano layered on top of them. Having them here kind of removes the emphasis you would get from the notes such as 01:04:782 - in this slow section hmm, first disagree btw :/ for me its fine i just mapped that instrumen with that hmm, hit sound or whatever LN = instrument, note = hit sound, so why not xD, giving a note with a LN for giving a impact should be fine :3 so i keep (btw i dont understand what i say lol)

01:06:218 - I'd vary the pattern from the beginning since they're the same right now https://osu.ppy.sh/ss/8245906 great!

01:08:453 (68453|3) - It'd be ok to end this off at 01:09:729 - and add a note in 4 at 01:09:889 - for the triple dem this is very good idea

01:16:750 (76750|3,76830|2,76990|2,77070|3,77149|2) - this pattern made me cry a bit lol. It's due to all the direction changes within it that make it kind of difficult to execute https://osu.ppy.sh/ss/8245920
actually, its first time for me to make some stream in my style so its normal if its bad lol :3 applied btw

01:17:468 - Going off the above though, I'm pretty sure you're missing a note here yes, you right, but i wanna give a little break here before that cymbal

01:20:101 - This measure is inconsistent with how you mapped previously at 00:18:825 - because you didn't overlap the LNs the first time it came around.Try this instead, it keeps the same general structure as before and reduces a few of the stacks https://osu.ppy.sh/ss/8245961 dem great pattern, lol i just not have a idea what pattern should i make lol

01:21:777 (81777|2,81937|2,82096|2,82256|2) - Unneeded stack imo, I'd try to rearrange the notes a bit and make them more directional to avoid it, like this https://osu.ppy.sh/ss/8245976 sure

01:27:123 (87123|2,87123|1,87203|3,87282|2,87282|1,87362|3) - this pattern makes me sad because of how heavily weighted it is on the right hand compared to left. I would try to break it up (especially the jumps) in different arrangements like so https://osu.ppy.sh/ss/8246044 i agree with your idea :3 but there no sound in 01:27:681 -

01:31:431 (91431|2,91431|1) - I'd suggest ending one of these off a bit earlier at 01:32:229 - and then adding another LN for the reverse cymbal, like this https://osu.ppy.sh/ss/8246054 cool!

seriously, how can be that SR to be 3.44* aaaaaaa ;w;

Hitsounds
00:13:240 (13240|1) - I think you mean to make this a finish and a whistle as opposed to a clap since there's a crash and kick in the music. This applies for all places throughout the rest of the song and in the other difficulties, so I won't mention them now. hmm, i get what you mention i here tbh need 5 minute to understand what you say so yes this sound just like a cymbal, but it just a medium cymbal not like a high cymbal like this 00:13:718 - but this 00:13:240 - is just a med cymbal, i still prefer use a clap hitsound than a cymbal in here, how do you think?
00:14:835 (14835|0) - add c
00:17:389 (17389|2) - add w
00:21:857 (21857|2,22176|0,23453|2,23772|2,24410|1,24729|1) - and so on. You're missing tons of whistles in this section for the kicks, so you should probably recheck this in all your difficulties
00:26:006 (26006|2) - add w
00:28:399 (28399|1) - ^
00:30:155 (30155|1,30474|0,30793|0) - ^
00:40:208 (40208|2,40687|1,41165|2) - ^
01:20:101 (80101|1) - ^
01:29:676 (89676|2) - remove w, there's no kick here
01:32:867 (92867|0) - add f


all applied as you said


[Hyper]
00:02:628 (2628|2,2708|1) - I'd suggest control H and shifting it one column to the left to make the pattern a bit more balanced across both hands
00:07:734 (7734|1,7814|2) - Same thing as the above but shift it one column to the right instead, like this https://osu.ppy.sh/ss/8246073

00:08:293 (8293|1,8453|0) - I would combine these two LNs into one since the reverse cymbal is just one singular sound. As for the piano sound or whatever, you can just add a note at 00:08:453 - like this https://osu.ppy.sh/ss/8246081

00:11:325 (11325|2,11325|0) - 00:12:282 (12282|1,12282|2) - Similar to what I mentioned in the wonderful diff, I don't really see the reason for these sounds to be jumps. I assume they're not really following anything emphasized because if it were to follow the piano for example, you would be missing notes at 00:12:921 - 00:17:070 - 00:18:027 - and so on

00:13:240 - 00:14:835 - 00:15:793 - and so on. For places like these where there are short crashes, I think it's ok to add another note and make these triples since they stand out a lot in the music. i dont think give a 3 note for a med cymbal for a diff like this will be good, i just wanna give a 3 note for a high cymbal for this diff like 00:16:272 - so i wanna keep 'w')/

00:48:506 (48506|3,48665|2,48825|3,48984|2,49144|3) - this whole pattern is very right hand heavy. I would try to spread the notes out a bit more evenly like this https://osu.ppy.sh/ss/8246117

00:58:718 (58718|0,58878|1,59038|0,59197|1,59357|0) - Same thing as above, it's much more straining on the left hand than it is the right, so I would try a rearrange https://osu.ppy.sh/ss/8246125

01:13:559 (73559|1,73718|2,73718|0,73878|3) - Control H to make the pattern a bit more even across both hands
01:14:038 - if the above is accepted, try rearranging the next few notes a bit like so https://osu.ppy.sh/ss/8246136
01:16:431 (76431|2,76591|1,76591|3,76750|2,76910|1,76910|3) - needlessly heavy on the right hand now :/ https://osu.ppy.sh/ss/8246142

all applied as you say


[Normal]
00:02:389 - to 00:02:708 - might just use an LN here instead to represent the 1/4 since the 1/2 notes don't really stand out from the rest of the measure https://osu.ppy.sh/ss/8246236 hmm, wanna keep this, that notes fits that piano sound for me

00:04:942 - A single LN here feels too slow and boring imo. I'd try to have some fun with the releases and holds to better keep the player's attention, like this https://osu.ppy.sh/ss/8246253 lol :3 trust me that LN so very hard for a normal player so i try to re-arrange some

00:15:314 - 00:15:633 - I like the change in feeling here to represent those 1/4 notes in the harmony, but I think that the density should remain about the same, if not increase a little since there's more things happening in the music, so I would add jumps on the downbeats to be consistent with that aspect of this section, like this https://osu.ppy.sh/ss/8246266 b-b-but... i dont think its good adding some jump to 1/2 like this also it will make a inconsistent cuz i use 1 note for kick

00:23:293 - to 00:24:889 - rip column 2. I'd try to balance out the columns a bit more like this https://osu.ppy.sh/ss/8246274

00:38:931 - 00:39:091 - Add notes in col 2 and 3 respectively because the piano run still continues from 00:38:293 - and I don't think it makes much sense to only map half of it and stop straight in the middle. seriously, i didn't realize that :/

00:41:165 (41165|1) - I'd turn this into a 2/1 ln for the reverse cymbal which can act as a transition between the two different musical phrases idk somehow i wanna keep this one :/ just wanna give some little

01:06:218 - Would suggest something similar to the first suggestion here, but simplified a bit more because there's only 3 columns in use https://osu.ppy.sh/ss/8246351 lol again :/ i try to re-arrange again

01:16:591 - 01:16:910 - same thing I mentioned at 00:15:314 - 00:15:633 - same thing i mentioned to you above :/

01:35:421 - I'd do something similar to what you did in the wonderful and hyper diffs by just adding the 3 1/2 notes, like this https://osu.ppy.sh/ss/8246394 hmm, actually for beginner and normal diff, in the ending, i wanna focus to instrumental only



[Beginner]
finally, last diff take 2 hour just for check 3 diff, im serious :v

00:08:612 (8612|0,9250|0) - I don't really know why you would stack these notes when their pitches (assuming the vocal here) are different. Instead I'd move it to 3, and then move 00:10:367 (10367|2) - to 1.
01:09:889 (69889|3,70527|3) - ^

00:17:548 (17548|3) - I would either remove this note or move it up to 00:17:708 - to be consistent with how the rest of the 1/2 crashes like 00:14:676 (14676|2,14835|3) - or 00:13:080 (13080|3,13240|0) - are mapped. hmm, i know about it, but that kick more audible in here than that hit sound, so wanna keep

00:26:006 (26006|0) - Might be cool to make this into a 3/2 LN for the bass that leads into the downbeat of the next measure dem, this is pretty great idea

00:31:272 - Similarly, would add an LN in 3 for the reverse cymbal and lead into the next measure at 00:31:591 -
00:41:165 (41165|1) - ^. I might also add another note in 3 for the crash in the same place oops, its a high cymbal, forgot to add 2 note lol

00:33:825 - 00:33:984 - Same thing I mentioned in the normal diff, I would rather you map the full 1/2 piano run here as opposed to just half of it since the music clearly continues with the 1/2 despite the chart not reflecting that
00:38:931 - 00:39:091 - ^

00:42:123 - to 00:44:676 - column 2 oppression reeee. I'd try to balance out your notes a bit more so you don't accidentally leave columns empty for entire measures easy just move 00:43:399 (43399|0) - to 2 and it will balance

00:54:250 (54250|0,54889|0,55527|0) - I don't really understand the point of this three note stack. You could easily move some of them over to col 4 which isn't used from 00:53:931 - to 00:56:165 -

00:57:123 (57123|3,57442|3) - I don't think this needs to be stacked either since there's no emphasis you're getting at here. I'd move this to a different column to avoid it in that case.

01:35:421 (95421|3) - I would end this at 01:37:974 - instead so it ends on a clear downbeat and also at the same place that the final 3 1/2 notes are. great idea, did it too in normal diff

thanks for check~
well need much recheck about hitsound in all diff idk but i think its already good, just like you cant find the mistake by yourself, nah its just like a make a map, you try to make a map by yourself but you cant fine the problem in your map, sad lyfe
i spend 1 hour just for hitsound tbh
Protastic101
[wonderful]
00:27:282 - add another note here for consistency because the hyper uses a double whereas this diff only uses a single

00:19:304 (19304|3) - remove w
01:25:208 (85208|2) - add w
01:29:835 (89835|1) - ^
01:30:314 (90314|2,90793|0,91431|2) - ^

[hyper]
01:30:633 (90633|2,90633|1) - Make this a single since the sound here isn't super accented. Also, the wonderful diff only uses a single note so I think it would make more sense that the second to highest diff be more or less the same density.

00:19:304 (19304|3) - remove w
01:25:208 (85208|1) - add w
01:29:835 (89835|2) - ^
01:30:314 (90314|3,90793|0,91431|2) - ^

[Normal]
00:33:825 - 00:33:984 - Would add notes here to continue the synth like bell run here

00:19:304 (19304|1) - remove w
01:25:208 (85208|2) - add w
01:30:314 (90314|3,90793|0,91431|2) - ^

[Basic]
00:30:155 (30155|0,30474|0,30793|0) - add w
00:46:431 (46431|2) - add w
00:50:580 (50580|3,50899|3) - ^
01:25:208 (85208|3) - ^
01:30:314 (90314|3,90793|0,91431|3) - ^
Topic Starter
AchsanLovers
[Basic]

00:46:431 (46431|2) - i already put some storyboard hitsound, so no need to give a hitsound, also give 2 hitsound in 1 note is unrankable (?)

00:50:580 (50580|3,50899|3) - this too

-others is applied! thanks! ^^
Protastic101
twinkies
had a short discussion in irc about one of the rhythms in the latter half of the song + hitsounds above, so it should be good to go now!
Topic Starter
AchsanLovers
thank you so much prot! :D

prot to lazy copy irc so i did it
2017-06-03 11:02 Protastic101: boop
2017-06-03 11:03 AchsanLovers: o//
2017-06-03 11:03 AchsanLovers: hey :3
2017-06-03 11:03 Protastic101: k, so I just started reading through the reply (only in general atm lol), and concerning diff name, if you can use Basic, that would be better since it's reflective of the game the song comes from
2017-06-03 11:04 Protastic101: Other maps are separate, I don't have anything to do with those so you can't really present them as evidence for why you shouldn't change the diff name if it would be more accurate
2017-06-03 11:04 AchsanLovers: hmm, k change it to basic ;w;
2017-06-03 11:04 Protastic101: ;n;
2017-06-03 11:05 AchsanLovers: hope my reply isn't weird ._.
2017-06-03 11:05 AchsanLovers: so hard to understand your english ;w;
2017-06-03 11:05 Protastic101: Im still going through it rn
2017-06-03 11:05 Protastic101: sorry about that orz
2017-06-03 11:05 Protastic101: I struggle explaining stuff D:
2017-06-03 11:05 AchsanLovers: hmm i see ._.
2017-06-03 11:06 AchsanLovers: change beginner to "Basic" done
2017-06-03 11:07 AchsanLovers: you wanna continue to mod this?
2017-06-03 11:07 Protastic101: give me like 10 minutes to finish going through the response and all
2017-06-03 11:07 AchsanLovers: sure :3
2017-06-03 11:10 Protastic101: also, in regard to your pm, it took you two hours to apply but it took me two hours to mod :D
2017-06-03 11:10 AchsanLovers: lol same :3
2017-06-03 11:10 AchsanLovers: really - really tired to reply your mod ._. spend much time ;w;
2017-06-03 11:11 Protastic101: sorry bout that, nothing I can really do to help that since I was just doing my job D:
2017-06-03 11:12 AchsanLovers: hehe its fine, at least, you already check this map right? :D
2017-06-03 11:12 Protastic101: yeah, gonna recheck soon tho
2017-06-03 11:13 AchsanLovers: "soon" hope not in 2-3 days lol
2017-06-03 11:13 Protastic101: no lol, like tonight as soon as I'm done reading the response
2017-06-03 11:14 AchsanLovers: oh okay, i will wait :3
2017-06-03 11:14 Protastic101: Im assuming no response = applied?
2017-06-03 11:14 AchsanLovers: oh yes, forget to say it in my post, oops
2017-06-03 11:15 Protastic101: ok
2017-06-03 11:17 Protastic101: ok, finished reading the reply
2017-06-03 11:18 AchsanLovers: hmm, okay, do you think my reply.. weird? i not have a good reason after all ;w;
2017-06-03 11:19 Protastic101: im about to go over those
2017-06-03 11:19 Protastic101: to start with the background, it's still meh
2017-06-03 11:19 Protastic101: lemme see if I can find something else
2017-06-03 11:20 AchsanLovers: oh okay, wanna some anime scenery BG it would be fits with the song
2017-06-03 11:20 AchsanLovers: but up to you
2017-06-03 11:20 Protastic101: I mean, in general, I'm just against using a background from an unrelated anime
2017-06-03 11:20 AchsanLovers: hmm ._.
2017-06-03 11:24 Protastic101: https://puu.sh/w9joh.jpg try this?
2017-06-03 11:25 AchsanLovers: looks cool, but i think its not fits with song too ._.
2017-06-03 11:27 Protastic101: https://puu.sh/w9jw8.jpg ?
2017-06-03 11:28 AchsanLovers: hmm, not good for me too, seems i gonna use that first ._.
2017-06-03 11:28 AchsanLovers: or i will search a new BG again ._.
2017-06-03 11:29 Protastic101: I'm not resting until we get a better bg lol
2017-06-03 11:29 AchsanLovers: lol so the problem just that bg? :v
2017-06-03 11:30 Protastic101: yes
2017-06-03 11:30 Protastic101: https://puu.sh/w9jCf.jpg ?
2017-06-03 11:32 AchsanLovers: hmm not looks good for me too ._. maybe i should try this one? https://puu.sh/w9jDr/a6af3568e6.jpg
2017-06-03 11:32 AchsanLovers: i think its connect to the song
2017-06-03 11:32 Protastic101: eh, sure
2017-06-03 11:33 AchsanLovers: okay will change
2017-06-03 11:33 AchsanLovers: hmm i change it, you will bubble it? :3
2017-06-03 11:34 Protastic101: we still have to go over hitsounds
2017-06-03 11:34 AchsanLovers: oh my
2017-06-03 11:34 AchsanLovers: ok then
2017-06-03 11:34 Protastic101: yeah! cause I never catch everything the first time since I'm dumb
2017-06-03 11:35 AchsanLovers: lol
2017-06-03 11:35 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1244809 Qrispy Joybox feat. Sana - Twinkle Wonderland [Wonderful]]
2017-06-03 11:35 Protastic101: 01:04:144 (64144|3,64463|2,65421|3) - anyways, so I kind of want to push this point.
2017-06-03 11:36 Protastic101: I really do think it takes away emphasis from the piano if you make everything in this part doubles
2017-06-03 11:36 Protastic101: the piano is comes in heavier than the strings do, so making them the same density just lets both sounds blend into each other in terms of importance when you can obviously pick out the piano much more easily due to how sudden and quick it comes
2017-06-03 11:37 AchsanLovers: hmm, yeah
2017-06-03 11:37 AchsanLovers: aaaaaaaaa ;w; okay okay
2017-06-03 11:37 AchsanLovers: delete it ._.
2017-06-03 11:37 Protastic101: \o/
2017-06-03 11:37 AchsanLovers: lol you happy? :3
2017-06-03 11:38 Protastic101: 01:17:468 - as for here, if you're going to leave this note out, you'll have to remove it at 00:16:192 - for consistency reasons
2017-06-03 11:38 Protastic101: no, im never happy
2017-06-03 11:38 AchsanLovers: ok, i not use my earphone so maybe it will make this hard ._.
2017-06-03 11:38 Protastic101: o rip
2017-06-03 11:38 AchsanLovers: my brother borrow it, just try my best to hear it ._.
2017-06-03 11:39 AchsanLovers: 00:16:192 (16192|2) - remove
2017-06-03 11:39 Protastic101: ok
2017-06-03 11:39 AchsanLovers: didn't realize tbh :/
2017-06-03 11:40 Protastic101: gotta brb and do something real quick
2017-06-03 11:40 AchsanLovers: oh okay
2017-06-03 11:47 Protastic101: ok back
2017-06-03 11:47 AchsanLovers: okay
2017-06-03 11:48 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1250663 Qrispy Joybox feat. Sana - Twinkle Wonderland [Normal]]
2017-06-03 11:48 AchsanLovers: ACTION is editing [http://osu.ppy.sh/b/1250663 Qrispy Joybox feat. Sana - Twinkle Wonderland [Normal]]
2017-06-03 11:48 Protastic101: 00:04:942 - here, I would try to do LNs of some sort just to vary the pattern a bit so it stands out from the other short notes that are just for the piano
2017-06-03 11:49 AchsanLovers: yes i get back my earphone
2017-06-03 11:49 AchsanLovers: so how you want for that part? maybe you can explain it with some screenshot?
2017-06-03 11:50 Protastic101: so maybe just using simple 1/2 LNs instead would be nice, like thishttps://osu.ppy.sh/ss/8248789
2017-06-03 11:50 Protastic101: just sent the screenshot above
2017-06-03 11:51 AchsanLovers: hmm looks good maybe i gonna try it
2017-06-03 11:51 AchsanLovers: lets do it fats
2017-06-03 11:51 AchsanLovers: fast i mean :v
2017-06-03 11:52 AchsanLovers: btw done
2017-06-03 11:52 Protastic101: ok
2017-06-03 11:54 Protastic101: alright, guess I really have no qualms about the response then aside from those two things
2017-06-03 11:54 Protastic101: time to check hitsounds weee
2017-06-03 11:54 AchsanLovers: hooray \o/
2017-06-03 11:55 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1244809 Qrispy Joybox feat. Sana - Twinkle Wonderland [Wonderful]]
2017-06-03 11:55 Protastic101: 00:16:272 (16272|0) - add w since the structure is kick - snare - kick - snare here
2017-06-03 11:55 AchsanLovers: doneeeeeeee
2017-06-03 11:56 Protastic101: 00:23:453 (23453|2) - add w
2017-06-03 11:56 AchsanLovers: cool, next!
2017-06-03 11:57 AchsanLovers: ACTION i reply fast for you can rest more fast too :3
2017-06-03 11:57 Protastic101: 00:27:601 (27601|2) - add w, also add another note, maybe in like col 2 or something since the kick here is rather prominent and similar in structure to 00:24:729 -
2017-06-03 11:57 Protastic101: 00:28:240 (28240|0) - add w
2017-06-03 11:57 Protastic101: 00:32:389 (32389|1) - w
2017-06-03 11:57 Protastic101: 00:34:623 (34623|2) - ^
2017-06-03 11:57 Protastic101: 00:34:942 (34942|1) - ^
2017-06-03 11:58 AchsanLovers: dem it was too fast :v
2017-06-03 11:58 Protastic101: 00:35:261 (35261|0) - ^
2017-06-03 11:58 Protastic101: 00:37:176 (37176|2,37495|1,37814|1,39729|0) - w
2017-06-03 11:58 AchsanLovers: done
2017-06-03 11:58 AchsanLovers: didn't check it just apply wat you say tbh :/
2017-06-03 11:59 Protastic101: 00:43:559 (43559|1,43878|1,45155|2,45474|2,46112|1,46431|1) - w ^
2017-06-03 11:59 Protastic101: r u srs
2017-06-03 11:59 AchsanLovers: yes i srs
2017-06-03 11:59 AchsanLovers: but maybe will recheck it again
2017-06-03 11:59 Protastic101: christ
2017-06-03 11:59 AchsanLovers: lol i check it and still cool
2017-06-03 11:59 AchsanLovers: next
2017-06-03 12:00 Protastic101: 00:48:027 (48027|3,48665|1) - w
2017-06-03 12:00 Protastic101: 00:50:101 (50101|3) - double hitsound, remove this whistle
2017-06-03 12:00 AchsanLovers: done
2017-06-03 12:00 AchsanLovers: next next next
2017-06-03 12:00 AchsanLovers: go go go!
2017-06-03 12:01 Protastic101: omfg, lost my highlgith
2017-06-03 12:01 Protastic101: gdi
2017-06-03 12:01 AchsanLovers: lol
2017-06-03 12:02 Protastic101: 00:52:495 (52495|3,52814|3,53133|0,55048|0,55367|0,55687|1,57601|0,57921|1,58240|2,59197|1,60155|3,60474|2,60633|2) - w
2017-06-03 12:02 AchsanLovers: done
2017-06-03 12:02 Protastic101: 01:00:474 (60474|2,60474|3,60474|1) - also, does this really need to be a triple? it's only for the kick here, so the sound isn't as prominent as say, the snares/claps
2017-06-03 12:03 AchsanLovers: oh my
2017-06-03 12:03 AchsanLovers: didn't realize that 'w'
2017-06-03 12:04 AchsanLovers: okay anyway
2017-06-03 12:04 Protastic101: 01:19:623 (79623|2) - might add an F
2017-06-03 12:04 Protastic101: 01:20:421 (80421|1) - w
2017-06-03 12:04 Protastic101: 01:20:740 (80740|0,81059|0,81218|3) - w
2017-06-03 12:04 Protastic101: 01:23:931 (83931|2) - w
2017-06-03 12:04 Protastic101: 01:24:729 (84729|1) - w
2017-06-03 12:05 AchsanLovers: doneeeeeeeeeeee
2017-06-03 12:05 AchsanLovers: next
2017-06-03 12:05 Protastic101: 01:24:889 (84889|1,84889|2,84889|0) - I would remove the clap here, and also reduce this chord to a single note because the density suddenly drops such as what you would have heard at 00:13:399 -
2017-06-03 12:05 Protastic101: 01:25:208 (85208|2) - ^
2017-06-03 12:05 Protastic101: 01:25:048 (85048|0) - w
2017-06-03 12:05 Protastic101: 01:29:197 (89197|1,89516|0) - w
2017-06-03 12:06 Protastic101: 01:29:357 (89357|0,89357|1,89357|2) - same thing I mentioned about the chord here
2017-06-03 12:06 Protastic101: 01:29:835 (89835|1) - w
2017-06-03 12:06 AchsanLovers: oh wait wait wait
2017-06-03 12:06 AchsanLovers: lemme check them all
2017-06-03 12:06 Protastic101: 01:30:314 (90314|2,90793|0,91431|2) - w
2017-06-03 12:06 AchsanLovers: or whatever
2017-06-03 12:06 Protastic101: 01:35:421 (95421|3) - end this at 01:37:974 - for consistency in the lower diffs (applies to hyper as well I assume)
2017-06-03 12:07 AchsanLovers: 01:35:421 (95421|3) - hmm
2017-06-03 12:07 AchsanLovers: but i want to end this in 01:37:814 -
2017-06-03 12:08 Protastic101: http://puu.sh/w9kZK.jpg pls b consistent
2017-06-03 12:08 Protastic101: I would personally end it on the downbeat at 01:37:974 - since that's where the last sound is (everything else is reverb), so it ends in pretty much the exact same place the song does
2017-06-03 12:08 AchsanLovers: pls i not inconsistent human irl u.u
2017-06-03 12:09 Protastic101: D:
2017-06-03 12:09 AchsanLovers: oh okay, your reason seems good ._.
2017-06-03 12:09 AchsanLovers: okay done
2017-06-03 12:10 AchsanLovers: doneeeeeee senpai :/
2017-06-03 12:10 Protastic101: yey
2017-06-03 12:10 Protastic101: update the map so I can check out the hitsounds now
2017-06-03 12:11 Protastic101: and please apply them all to the rest of the diffs ._.
2017-06-03 12:12 AchsanLovers: maybe i should use hitsound copier for save my time ._.
2017-06-03 12:12 Protastic101: oh god
2017-06-03 12:12 Protastic101: hitsound copiers give me a nightmare
2017-06-03 12:12 AchsanLovers: just why? it save your time right?
2017-06-03 12:13 Protastic101: it sometimes doesn't copy over well and gives everyone a headache
2017-06-03 12:13 Protastic101: oh well, use the copier, we can deal with inconsistencies then
2017-06-03 12:13 AchsanLovers: oh sure, gimme 30 minute to do it >w<
2017-06-03 12:14 AchsanLovers: but i should recheck again again and again about this hitsound
2017-06-03 12:14 AchsanLovers: cuz i just random apply your hitsound mod and check it little bit lol :v
2017-06-03 12:14 Protastic101: ok, poke me when you're done
2017-06-03 12:14 Protastic101: gdi
2017-06-03 12:14 AchsanLovers: hmm, wat gdi mean? ._. idk wat it is ._.
2017-06-03 12:15 Protastic101: god dammit
2017-06-03 12:15 AchsanLovers: oh i see
2017-06-03 12:19 AchsanLovers: BSS broke, can't update :^
2017-06-03 12:19 AchsanLovers: rip
2017-06-03 12:20 Protastic101: rip af lol
2017-06-03 12:50 AchsanLovers: yes im done
2017-06-03 12:50 Protastic101: yay!
2017-06-03 12:50 Protastic101: meanwhile i've just been checking 70 different keysounds for the past 30 minutes because i hate myself
2017-06-03 12:51 AchsanLovers: "because i hate myself" you just make your world more bad if you hate yourself
2017-06-03 12:51 Protastic101: i know :/
2017-06-03 12:51 Protastic101: is the map up to date then?
2017-06-03 12:51 AchsanLovers: yeah
2017-06-03 12:51 AchsanLovers: wanna sleep now, cuz too tired 'w'
2017-06-03 12:52 Protastic101: aw, ok
2017-06-03 12:52 AchsanLovers: before that i need you bubble confirmed first ._.
2017-06-03 12:52 Protastic101: I'll post a recheck in the forums then
2017-06-03 12:52 Protastic101: gdi patience child
2017-06-03 12:52 Protastic101: Ill get around to it
2017-06-03 12:52 AchsanLovers: lol ok ok
2017-06-04 08:24 Protastic101: ACTION poke
2017-06-04 08:24 AchsanLovers: okay
2017-06-04 08:24 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1266535 Qrispy Joybox feat. Sana - Twinkle Wonderland [Basic]]
2017-06-04 08:24 AchsanLovers: round 2 ?
2017-06-04 08:25 AchsanLovers: ACTION is editing [http://osu.ppy.sh/b/1266535 Qrispy Joybox feat. Sana - Twinkle Wonderland [Basic]]
2017-06-04 08:25 Protastic101: remove the sb sample at 0:46:431 soft-hitwhistle.wav@40% and then add a whistle on top of the finish at 00:46:431 (46431|2) -
2017-06-04 08:25 Protastic101: 2 hitsounds on one note is perfectly rankable
2017-06-04 08:25 AchsanLovers: wat?
2017-06-04 08:25 AchsanLovers: lol my friend say its not rankable qwq
2017-06-04 08:25 AchsanLovers: but ok
2017-06-04 08:25 Protastic101: Otherwise hitsounding in lower diffs would be very different because you would be unable to stack multiple samples onto the same note
2017-06-04 08:25 Protastic101: which friend?
2017-06-04 08:26 AchsanLovers: just my friend who have a 1 ranked map
2017-06-04 08:26 AchsanLovers: and i trust him
2017-06-04 08:26 AchsanLovers: btw done
2017-06-04 08:26 Protastic101: eh, ranked maps don't mean anything tbh
2017-06-04 08:26 Protastic101: but no, seriously, multiple samples on the same note is fine, dunno what your friend is doing
2017-06-04 08:27 AchsanLovers: well idk too
2017-06-04 08:27 Protastic101: 0:50:580 soft-hitwhistle.wav@40%
2017-06-04 08:27 Protastic101: 0:50:899 soft-hitwhistle.wav@40%
2017-06-04 08:27 Protastic101: same for those two, put the whistle onto the note with the finish at 00:50:580 (50580|3,50899|3) -
2017-06-04 08:27 AchsanLovers: done
2017-06-04 08:28 Protastic101: update pls
2017-06-04 08:28 AchsanLovers: update
2017-06-04 08:31 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1244809 Qrispy Joybox feat. Sana - Twinkle Wonderland [Wonderful]]
2017-06-04 08:32 AchsanLovers: ACTION is editing [http://osu.ppy.sh/b/1244809 Qrispy Joybox feat. Sana - Twinkle Wonderland [Wonderful]]
2017-06-04 08:32 Protastic101: 00:55:527 (55527|1) - quick thing here, I'd move this to col 3 to avoid a 1/2 stack with 00:55:527 (55527|1,55687|1) -
2017-06-04 08:32 AchsanLovers: move it to 3 ~
2017-06-04 08:33 Protastic101: 01:04:144 (64144|1,64463|0) - alright, this is like the first time I've legit listened to this section, but these LNs don't actually follow the rhythm of the strings
2017-06-04 08:33 AchsanLovers: how do yo mean?
2017-06-04 08:34 Protastic101: 01:03:346 (63346|2) - this should end at 01:04:304 - and 01:04:144 (64144|1,64463|0) - should be combined into two LNs like this https://osu.ppy.sh/ss/8257358
2017-06-04 08:34 AchsanLovers: oh wait
2017-06-04 08:34 Protastic101: 01:03:187 (63187|3) - I also don't think this really needs to be an LN either since it's just a short click sound while the rest of the strings continues through it
2017-06-04 08:35 AchsanLovers: 01:03:187 (63187|3) - so this change to note?
2017-06-04 08:35 Protastic101: yeah
2017-06-04 08:36 Protastic101: 01:02:229 (62229|2) - to add to that, this should continue until 01:04:304 - , so remove 01:03:346 (63346|2) - and add another note at the LN start in col 1, like this https://osu.ppy.sh/ss/8257369
2017-06-04 08:37 AchsanLovers: oh wait wait
2017-06-04 08:38 Protastic101: basically, your lns don't actually follow anything right now
2017-06-04 08:38 AchsanLovers: eh, seriously?
2017-06-04 08:38 Protastic101: yeah
2017-06-04 08:39 Protastic101: 01:05:421 (65421|2) - this should start at 01:05:261 - , and 01:04:782 (64782|1) - should end at 01:05:261 -
2017-06-04 08:39 AchsanLovers: done
2017-06-04 08:40 Protastic101: 01:01:112 (61112|1) - tbh, the bass sound here ends at 01:01:910 - so you're kind of just making the player hold the LN for longer than they need to
2017-06-04 08:40 Protastic101: this goes for all the other diffs in the set
2017-06-04 08:41 Protastic101: ok, so to summarize:
2017-06-04 08:41 AchsanLovers: wait gonna did it to all diff
2017-06-04 08:41 Protastic101: 01:01:112 - to 01:01:910 - is the bass sound, so you can add a 3/1 ln there.
2017-06-04 08:41 Protastic101: 01:01:112 (61112|3) - this is fine
2017-06-04 08:41 Protastic101: 01:02:229 (62229|2) - this extends to 01:04:304 -
2017-06-04 08:42 Protastic101: remove the two LNs at 01:04:144 - and 01:04:463 - so that it's only one LN beginning on 01:04:304 - and ending at 01:04:782 -
2017-06-04 08:42 Protastic101: 01:04:782 (64782|1) - this needs to end at 01:05:261 -
2017-06-04 08:42 AchsanLovers: le dont to fast please D:
2017-06-04 08:42 Protastic101: 01:05:421 (65421|2) - this begins at 01:05:261 - , and you can end it a little earlier on 01:05:740 - since there's a bit of an audible stop
2017-06-04 08:42 AchsanLovers: hmm
2017-06-04 08:42 Protastic101: that's it
2017-06-04 08:43 AchsanLovers: > <
2017-06-04 08:43 AchsanLovers: okay will see that all
2017-06-04 08:43 Protastic101: when you're done with the wonderful diff at least, update the map so I can confirm the rhythm is right, then you can shift everything in the other diffs
2017-06-04 08:44 AchsanLovers: okay, just wait :D
2017-06-04 08:44 AchsanLovers: le its time to use translator aaaa
2017-06-04 08:44 Protastic101: rip af
2017-06-04 08:44 AchsanLovers: yea
2017-06-04 08:45 Protastic101: ok, uhm, here, lemme give a screenshot of the entire rhythm
2017-06-04 08:45 AchsanLovers: oh okay maybe it will help
2017-06-04 08:46 Protastic101: https://osu.ppy.sh/ss/8257421
2017-06-04 08:48 AchsanLovers: really, thats help :')
2017-06-04 08:48 AchsanLovers: but this part 01:07:335 - that LN is okay?
2017-06-04 08:50 Protastic101: 01:07:335 (67335|3,68453|3) - are different pitches, so you could do this instead https://osu.ppy.sh/ss/8257444
2017-06-04 08:52 AchsanLovers: okay, let me fix all LN in here, then i will poke you again :3
2017-06-04 08:52 Protastic101: ok
2017-06-04 08:56 Protastic101: I'm going to be rip for about 10 minutes, be back shortly
2017-06-04 08:57 AchsanLovers: okay
2017-06-04 08:57 AchsanLovers: btw done all diff, just tell me if something wrong
2017-06-04 08:59 AchsanLovers: hope nothing wrong now cuz i hate myself
2017-06-04 09:09 Protastic101: back
2017-06-04 09:09 Protastic101: just hate me instead :D
2017-06-04 09:09 Protastic101: aw, don't hate yourself D:
2017-06-04 09:10 AchsanLovers: :/
2017-06-04 09:11 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1250663 Qrispy Joybox feat. Sana - Twinkle Wonderland [Normal]]
2017-06-04 09:11 Protastic101: 01:00:633 (60633|1) - try and be consistent with your upper diffs and end this off at 01:00:953 - since the vocal doesn't drag on
2017-06-04 09:11 AchsanLovers: `/np
2017-06-04 09:11 AchsanLovers: ACTION is editing [http://osu.ppy.sh/b/1250663 Qrispy Joybox feat. Sana - Twinkle Wonderland [Normal]]
2017-06-04 09:11 Protastic101: same thing goes for the basic diff
2017-06-04 09:12 AchsanLovers: sure
2017-06-04 09:12 AchsanLovers: done
2017-06-04 09:12 Protastic101: ok, update
2017-06-04 09:13 AchsanLovers: ow yeah update! :D
2017-06-04 09:14 Protastic101: alright, cool then
2017-06-04 09:14 AchsanLovers: good to go?
2017-06-04 09:15 Protastic101: bubbled
2017-06-04 09:15 AchsanLovers: yes, thank you! :D
2017-06-04 09:16 AchsanLovers: btw why you didn't post irc?
2017-06-04 09:16 Protastic101: too lazy
2017-06-04 09:16 AchsanLovers: okay let me do it
2017-06-04 09:16 Protastic101: you can post if you want, but it was like 2 things so meh
2017-06-04 09:17 AchsanLovers: le jst for evidence if we really2 did a irc :/
2017-06-04 09:17 Protastic101: ok o/

wawa, your turn now o/
Raveille
Hey there, just saw this map and checked the tags, I am not sure if this is a valid tag but maybe Nostalgia can be a tag as this song is in that arcade game.

Check with the next BN when you get that heart. Good luck :) :)
Kawawa
[General]
※ Size
Check once again :: https://puu.sh/wbWQn/8519c744f1.png
It has already been modified, or I might my old files overlapped to me.

※ Chart
01:05:261 - I recommend you to make this LNs consistent with all the difficulties. Two diffs are ended here 01:05:740 - And other's are here 01:05:899 - It appears as an intention for the next patterns, but It's out of line with the consistent of the between basic and normal.
so If you can make it consitent for the all diffs, It will be better.
And I recommend to end them here 01:05:740 -

[Normal]
01:25:048 - Add a note. It can be important rhythm. Since you used two here from Hyper, If you add a note, It will be make gap less to each other. And hitsound "w" also should be added.

[Hyper]
00:33:665 (33665|1,33825|2,33984|3) - I know the intention which you expressed synth bundle as a LN with some.
but actually this does not represent as a long rhythm like this. And I feel awkward here. This is a personal opinion.
however I think that and you need to consider it. btw last difficulty is fine for this part, so does not need to change that.

00:38:612 (38612|1,38772|2,38931|0,39091|3) - Same with above

[Wonderful]
00:36:218 (36218|1) - Feels over extended to me.
It is a short synth instrument like 00:35:899 (35899|0,36538|2) - And you did not used it as reverse cymbal like 00:31:272 (31272|2) -
I think this needs to be changed as a normal note.
At the same time, you can make here quad too. here the feedback.

01:21:218 - ~ 01:22:655 - Since the long note intentionally ended at a certain point, I think I can make this more readable and intelligible, Just a feedback :: https://puu.sh/wbWa5/07c2180eec.jpg
For further explanation, the "2note" points are vocal section. You will be able to make additional highlights here.

I will confirm the metadata, and back sooner.
Topic Starter
AchsanLovers

Kawawa wrote:

[General]
※ Size
Check once again :: https://puu.sh/wbWQn/8519c744f1.png
It has already been modified, or I might my old files overlapped to me. lol didn't realize that i try to resize it again http://puu.sh/wclcZ/2f2feade7c.jpg

※ Chart
01:05:261 - I recommend you to make this LNs consistent with all the difficulties. Two diffs are ended here 01:05:740 - And other's are here 01:05:899 - It appears as an intention for the next patterns, but It's out of line with the consistent of the between basic and normal.
so If you can make it consitent for the all diffs, It will be better.
And I recommend to end them here 01:05:740 - sure, end all diff in 01:05:740 -

[Normal]
01:25:048 - Add a note. It can be important rhythm. Since you used two here from Hyper, If you add a note, It will be make gap less to each other. And hitsound "w" also should be added.oops, fixed

[Hyper]
00:33:665 (33665|1,33825|2,33984|3) - I know the intention which you expressed synth bundle as a LN with some.
but actually this does not represent as a long rhythm like this. And I feel awkward here. This is a personal opinion.
however I think that and you need to consider it. btw last difficulty is fine for this part, so does not need to change that. i try to focus with that bell sound now, try to make something like this http://puu.sh/wckCn/fc178a6572.png

00:38:612 (38612|1,38772|2,38931|0,39091|3) - Same with abovei try to change it something like this http://puu.sh/wckGH/91f340b440.png

[Wonderful]
00:36:218 (36218|1) - Feels over extended to me.
It is a short synth instrument like 00:35:899 (35899|0,36538|2) - And you did not used it as reverse cymbal like 00:31:272 (31272|2) -
I think this needs to be changed as a normal note.
At the same time, you can make here quad too. here the feedback. changed it to normal note

01:21:218 - ~ 01:22:655 - Since the long note intentionally ended at a certain point, I think I can make this more readable and intelligible, Just a feedback :: https://puu.sh/wbWa5/07c2180eec.jpg
For further explanation, the "2note" points are vocal section. You will be able to make additional highlights here. i agree with your feedback but i disagree with that double note for vocal, i think there's no vocal impact so i keep . .

I will confirm the metadata, and back sooner.
yey thank you for check wawa 'w'

if you still have something to complaint, just poke me in game ^^

btw metadata reference > https://remywiki.com/Twinkle_Wonderland but some old ranked map "S" in "Sana" didn't use a capital like this map https://osu.ppy.sh/s/60479, i already ask Kwan for checking metadata but he's still not reply my message..

Edit!! 07/06/2017

metadata confirmed from Kwan !!

IamKwaN wrote:

yes sure

Unicode Title: Twinkle Wonderland
Unicode Artist: Qrispy Joybox feat.Sana (seems to have no space btween feat. and Sana)
Source: REFLEC BEAT limelight

References:
http://www.konamistyle.jp/item/71664
https://www.youtube.com/watch?v=TDcgB-0sFWc
https://www.youtube.com/watch?v=1oCh9cT9D-8

good luck!

Raveille wrote:

Hey there, just saw this map and checked the tags, I am not sure if this is a valid tag but maybe Nostalgia can be a tag as this song is in that arcade game.

Check with the next BN when you get that heart. Good luck :) :)
thanks for check it and for support!! will check it soon :)
Kawawa
ok, Gratz!
Topic Starter
AchsanLovers
thank you wawa 'w'

i planning to qualify this on my birthday but it was 1 day too fast :'v
Surono
ahaahaha mamfus koe votjah ga pas ha be de weka kawe
hati2 jgn fokus ngereng map molo, ntar indo berdjaja leee
Syadow-
Wasoee gils gils 2nd map rengket v: w kira quali bsok
Ha be de sam
erlinadewi-
krispi kress kress kriukkk...
Topic Starter
AchsanLovers

Surono wrote:

ahaahaha mamfus koe votjah ga pas ha be de weka kawe
hati2 jgn fokus ngereng map molo, ntar indo berdjaja leee
biarin yg penting ranked :v
indo berdjadja di mania kan bagus itu wkwokwkwo :v

Syadow- wrote:

Wasoee gils gils 2nd map rengket v: w kira quali bsok
Ha be de sam
yey thanks bang \o/

erlinadewi- wrote:

krispi kress kress kriukkk...
aduh keinget fried chicken jadinya :3
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