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F-777 - He's a Pirate

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Topic Starter
TicClick
I removed that repeating slider on Normal and it doesn't confuse me anymore. Thanx.

I also changed hitsounds, some of them didn't sound well (now they do, ha-ha).
rust45
[Kiai]
00:28:830 - I don't find this kiai time to be really that necessary as this section is just like the one before it so it doesn't stand out. IMO kiai should be used for sections that stand out, so it works for the second kiai time, but not for this one IMO. If you really want the kiai at this point I suggest putting it only at 00:41:630 - as it's completely different from any other part of the song.

[Hard]
00:38:830 (2,4,6) - Looks really fugly because of the way 6 is behind the 2 and 4. That, and for some reason this part kept tripping me up. I suggest you try to unclutter this combo.
01:19:630 (1,1) - Really? This is just lazy mapping to me. I think you should get rid of at least one of these and map the section. It would actually be preferable if both went away, but that's just me.
01:55:230 (1,1) - ^ Same as above. And I think this section might work with some slow sliders, but it's your map, you decide what to do with it.

[hackSL's Insanse]
00:00:076 (1) - I don't really like spinners like these that just start that song. Especially since this one prevents you from the mapping the beginning of the actual song. You can keep if you like, but I really don't think it adds to the map.

Pretty good maps, but there are things that bug me and I'm sure would bug others. But you get a star.

Edit: I messed up with a time in the kiai part of the mod, fixed now.
Topic Starter
TicClick
rust45
Thank you. These spinners were the first what came in my mind and later I didn't change them.
I mapped these parts and left only 01:22:830 (1) - .

Insane is being remapped.
Kert
[Hard]
00:04:476 (1,2) - лучше бы были короткие слайдеры+круги
01:34:030 (1) - не звучит. я бы сократил и добавил круг
02:14:430 (5) - брейк дальше на мой взгляд не подходит. можно начать его отсюда например 02:16:830 (X) -
в звуках мне не нравятся только слайдеры со свистком.. если ты хочешь их оставить, то мб поставь на начало этих слайдеров ещё свистки

[Normal]
02:14:430 (5) - тоже самое с брейком =\
самая цельная сложность в мапсете

собственно всё от меня
Topic Starter
TicClick

CracK wrote:

[Hard]
00:04:476 (1,2) - лучше бы были короткие слайдеры+круги — Исправил. И правда лучше.
01:34:030 (1) - не звучит. я бы сократил и добавил круг — Исправил.

в звуках мне не нравятся только слайдеры со свистком.. если ты хочешь их оставить, то мб поставь на начало этих слайдеров ещё свистки — Я убрал свисток с большинства тел, поставил на начало.

02:14:430 (5) - — Пофиксил брейк, как ты и посоветовал.
Заодно нашёл ещё один неритмичный момент. Спасибо.
Lizzehb
[Normal]

00:23:230 (4) - Add whistle?
03:01:230 (4,5,6) - strange triple since it's not in the rest of the map.
03:09:630 (2) - This slider needs to decide if it's straight or curved.
03:19:630 (2) - Center this beetween the sliders better, it's a bit off.
03:21:830 (2,3,4,5) - What I said before...not in the rest of the map except twice? Kinda strange.

[Hard]

00:22:230 (8) - This slider shape could be better.
00:23:030 (10) - ^
00:28:830 (1) - ^
00:32:630 (2) - Move this note to it's in the center of those sliders.
00:40:030 (7) - Ahhh I dislike this slider shape too.
01:26:430 (x) - I'd end the slider here.
01:55:630 (2) - I don't hear any music at this part, kinda strange for a note to be there.

I don't play taiko or insanes so I don't mod them. <3

I love this song, gl on ranking,
Topic Starter
TicClick

Lizzehb wrote:

[Normal]

00:23:230 (4) - Add whistle? — Not bad.
03:01:230 (4,5,6) - strange triple since it's not in the rest of the map. — No. But I found another mistakes, thank you.
03:09:630 (2) - This slider needs to decide if it's straight or curved. — Okay. It decided to be curved.
03:19:630 (2) - Center this beetween the sliders better, it's a bit off. — Remapped.
03:21:830 (2,3,4,5) - What I said before...not in the rest of the map except twice? Kinda strange. — I like this moment so I think I leave it as it is.

[Hard]

00:22:230 (8) - This slider shape could be better. — No; that's exactly what I want.
00:23:030 (10) - ^ — The same.
00:28:830 (1) - ^ — Okay, fixed.
00:32:630 (2) - Move this note to it's in the center of those sliders. — Done.
00:40:030 (7) - Ahhh I dislike this slider shape too. — Me too; I deleted it and used notes here.
01:26:430 (x) - I'd end the spinner here. — No, I think it sounds better when it ends at 01:25:630.
01:55:630 (2) - I don't hear any music at this part, kinda strange for a note to be there. — I made slider instead of two notes
Thanx for the help.
Kert
[hackSL's Insane]
00:00:076 (1) - лучше бы поставил что-нибудь начиная с 00:01:276
00:02:342 (X) - круг
00:03:076 (1,2,3) - не подходит. потому что здесь не 1/4 и нет такого в самой музыке
переделай под 1/3. и следующий слайдер тоже
00:06:342 (X) - круг
я бы и здесь ещё добавил правда 00:06:209 (X)
01:03:730 (X) - круг
01:10:130 (4) - перенеси на 01:10:330
01:29:630 (1,2,3,4,5,6,7,8,9) - что-то неладное со спейсингом здесь. если хочешь - можешь не менять, но хотя бы отодвинь всё подальше от следующего слайдера
02:00:696 (8) - плохо. потому как должна быть кнопочка на 02:00:830, иначе странно звучит
02:07:630 (1,2,3,4,5) - переделай в 1/3. такие слайдеры с возвратами очень не ок
02:14:230 (9) - тоже
02:16:230 (2) - ^
02:18:530 (6,7) - ^
hackSL

CracK wrote:

[hackSL's Insane]
00:00:076 (1) - лучше бы поставил что-нибудь начиная с 00:01:276
00:02:342 (X) - круг
00:03:076 (1,2,3) - не подходит. потому что здесь не 1/4 и нет такого в самой музыке
переделай под 1/3. и следующий слайдер тоже
00:06:342 (X) - круг
я бы и здесь ещё добавил правда 00:06:209 (X)
01:03:730 (X) - круг
01:10:130 (4) - перенеси на 01:10:330
01:29:630 (1,2,3,4,5,6,7,8,9) - что-то неладное со спейсингом здесь. если хочешь - можешь не менять, но хотя бы отодвинь всё подальше от следующего слайдера
02:00:696 (8) - плохо. потому как должна быть кнопочка на 02:00:830, иначе странно звучит
02:07:630 (1,2,3,4,5) - переделай в 1/3. такие слайдеры с возвратами очень не ок
02:14:230 (9) - тоже
02:16:230 (2) - ^
02:18:530 (6,7) - ^
Done~
K i R a
Et Tic :D here is my mod ;), good luck with your song and remember, this is only suggestion :D

Offset and BPM ok ;)

I think you need a kiai more: 01:28:030 to 01:40:830 ;), like the others.

Normal

03:22:830 (6) - That I think sounds better in soft, I think.
00:06:076 (2) - That finish in the white line.
00:20:830 (1) - Try whistle
00:40:830 (4,5) - Try soft :D

Hard

00:42:830 (1) - Remove new combo to make 00:43:230 (2) here the new combo.
00:52:830 (1,2) - Move it to stack "2".
01:16:030 (8) - Finish in taiko in middle of a stream is imposible I think.
01:19:096 (9) - ^
01:29:430 (7) - Stack
01:36:030 (7) - New combo
02:14:430 (3) - ^
02:16:030 (3) - ^
02:30:030 (1) - Remove new combo to put new combo in 02:30:430 (3)
02:49:630 (1,2,3,4,5,6,7,8) - Hmm, correct the spacing of the circles.
03:01:630 (9,1) - Very near I think.
03:18:030 (1) - Remove new combo to put new combo in 03:18:430 (3)

Insane

00:29:030 (1) - Remove new combo to put in 00:28:830 (13)
00:35:230 (7) - New combo and remove new combo here: 00:35:630 (1) -
00:38:430 (4) - New combo
00:44:830 (5) - ^
00:45:430 (1) - Remove new combo
00:46:430 (9) - New combo
00:46:830 (1) - Remove new combo
00:48:030 (7) - New combo
00:48:430 (1) - Remove new combo
00:51:230 (4) - New combo
00:52:030 (1) - Remove new combo
00:52:830 (7) - New combo
01:34:030 (1) - Remove New combo
01:34:430 (2) - New combo...
01:37:630 (8) - ^
01:38:430 (1) - Remove
01:39:230 (6) - New
02:14:430 (9) - New combo
02:17:630 (5) - ^
02:36:830 (8) - ^
02:37:830 (1) - Remove
02:38:430 (6) - New
02:41:630 (6) - ^
02:42:830 (1) - Remove
02:44:830 (7) - New
02:45:030 (1) - Remove
02:46:230 (1) - ^
02:46:430 (9) - New
02:48:030 (3) - ^
02:58:430 (1) - Remove
02:59:230 (15) - New
03:01:630 (1) - Remove
03:02:430 (13) - Neeew
03:03:230 (1) - Remove...
03:04:030 (7) - New
03:05:630 (6) - ^
03:06:030 (1) - Remove
03:06:830 (1) - Remove
03:07:230 (10) - New
03:08:030 (1) - Remove
03:08:830 (4) - New
03:09:830 (1) - Remove
03:10:430 (7) - New
03:12:030 (7) - ^
03:12:430 (1) - Remove
03:13:630 (6) - New
03:14:430 (1) - Remove
03:15:230 (9) - New
03:16:230 (1) - Remove
03:17:430 (1) - Remove
03:18:430 (17) - New

So much combo correctiosn for a map... I think you need to learn about combo and a little bit of music theory: viewtopic.php?f=56&t=58959

Good map ;) I hope you rank it :D

;) Bye
Topic Starter
TicClick

K i R a wrote:

Normal

03:22:830 (6) - That I think sounds better in soft, I think. — Yea!
00:06:076 (2) - That finish in the white line. — No.
00:20:830 (1) - Try whistle — No.
00:40:830 (4,5) - Try soft :D — No.

Hard

00:42:830 (1) - Remove new combo to make 00:43:230 (2) here the new combo. — Nope. I want all 4 sliders with the same colour
00:52:830 (1,2) - Move it to stack "2". — Done
01:16:030 (8) - Finish in taiko in middle of a stream is imposible I think. — I have Taiko diff for taiko, hah. Also it is 1/3, not 1/4.
01:19:096 (9) - ^ — The saem thing.
01:29:430 (7) - Stack — Done.
01:36:030 (7) - New combo — Done
02:14:430 (3) - ^ — No.
02:16:030 (3) - ^ — Fixed.
02:30:030 (1) - Remove new combo to put new combo in 02:30:430 (3) — Fixed.
02:49:630 (1,2,3,4,5,6,7,8) - Hmm, correct the spacing of the circles. — Fixed
03:01:630 (9,1) - Very near I think. — Yea.
03:18:030 (1) - Remove new combo to put new combo in 03:18:430 (3) — Yea.

Insane
00:29:030 (1) - Remove new combo to put in 00:28:830 (13)
00:35:230 (7) - New combo and remove new combo here: 00:35:630 (1) -
00:38:430 (4) - New combo
00:44:830 (5) - ^
00:45:430 (1) - Remove new combo
00:46:430 (9) - New combo
00:46:830 (1) - Remove new combo
00:48:030 (7) - New combo
00:48:430 (1) - Remove new combo
00:51:230 (4) - New combo
00:52:030 (1) - Remove new combo
00:52:830 (7) - New combo
01:34:030 (1) - Remove New combo
01:34:430 (2) - New combo...
01:37:630 (8) - ^
01:38:430 (1) - Remove
01:39:230 (6) - New
02:14:430 (9) - New combo
02:17:630 (5) - ^
02:36:830 (8) - ^
02:37:830 (1) - Remove
02:38:430 (6) - New
02:41:630 (6) - ^
02:42:830 (1) - Remove
02:44:830 (7) - New
02:45:030 (1) - Remove
02:46:230 (1) - ^
02:46:430 (9) - New
02:48:030 (3) - ^
02:58:430 (1) - Remove
02:59:230 (15) - New
03:01:630 (1) - Remove
03:02:430 (13) - Neeew
03:03:230 (1) - Remove...
03:04:030 (7) - New
03:05:630 (6) - ^
03:06:030 (1) - Remove
03:06:830 (1) - Remove
03:07:230 (10) - New
03:08:030 (1) - Remove
03:08:830 (4) - New
03:09:830 (1) - Remove
03:10:430 (7) - New
03:12:030 (7) - ^
03:12:430 (1) - Remove
03:13:630 (6) - New
03:14:430 (1) - Remove
03:15:230 (9) - New
03:16:230 (1) - Remove
03:17:430 (1) - Remove
03:18:430 (17) - New
Thanx. I'll fix the rest of your mod tomorrow.
Aleks719
Ну, сам попросил.

General
Source : Newgrounds
да ладно? во-первых: newgrounds.com
во-вторых : сайт, откуда ты это сдул, нельзя считать полноценным источником. Не писать же всем источники iTunes или какой-нибудь freakenergy.ru , Источник - это если данный трек играл в каком-то аниме, фильме, игре и тп.
исходя из вышесказанного, удали источник вообще. Т.к. замиксованный он вообще не играл нигде, как я полагаю.
Дальше больше.

Artist: F-777
Некто F-777 известен как Jesse Valentine. Не веришь - на : http://puu.sh/4WDw
По-моему вполне ясно, что исполнитель именно Jesse Valentine, а F-777 пора спульнуть в тэги.
http://www.newgrounds.com/audio/listen/439735 <= просто ссылка на песню, но там исполнитель чотко виден. яснее, чем на его странице.
Если будешь менять артиста, то ознакомься : viewtopic.php?f=56&t=24443&start=0

Title: He's a Pirate
Кстати о его странице. http://f-777.newgrounds.com/audio/
Я был бы рад, если бы ты мне показал данный трек в аудиозаписях этого исполнителя. ибо его там элементарно нет. Следовательно я и в титле не очень уверен.
it was my bad

Tags: Hans Zimmer Pirates of the Carribean hackSL
Окей, Hans Zimmer - автор оригинала
Pirates of the Carribean - тоже все понятно, но вот тебе линки : http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
http://osu.ppy.sh/p/beatmaplist?s=7&o=1 ... 0&g=0&la=0
Что он показывает? он показывает, что осу!поисковик мап работает минимум от 4х букв в слове. предлоги типа of или the не работают, а with с 4мя буквами - работает,поэтому в нем бы смысл был, но он тут неуместен :). Поэтому по идее of the как бы и не нужны. Никто их удалять не заставляет, читабельность, все дела. просто инфа на будущее, мб пригодится.
hackSL - у него тут инсейн
HeatKai - упс, тэги неодинаковые. в hackSL's Insane не хватает этого словечка.

Taiko BG
Можешь говорить, что я придираюсь, но тут уж назвался груздем, как гриццо...
Твой титл : He's a Pirate
На бг написано : He's A Pirate
Да-да, letter "a" was capitalized without any reason. По идее, если бы это несовпадение произошло в титле, то это важно - нужен фуллсабмит, все дела. Тут вроде как нет, но лучше поправить.
Comboburst
ох уж мне эти тохопикчи из ниоткуда с привязкой в никуда...
А по делу : Combo-burst has wrong resolution : 578x600.
Official Ranking Submission Criteria says :

Темплэйт комбобёрст : 383х767
Примечание от МАТа :

Gonzvlo wrote:

Just a side-note: "500px" is the max width for the Combo-Burst file, I guess the current file it's alright.
Надеюсь, ты понял, что с ним делать. Всегда можно удалить на крайняк.

hackSL's Insane
HP 5 , OD 8 => выстави семерки оба
Не вижу причин для тикрейта 2, когда везде 1. Поставь тикрейт 1 в этой диффе.
00:27:230 (7) - новое комбо сюда
02:14:430 (1) - добавь финиш
02:19:230 (2) - а сюда бы нормал-финиш
02:20:830 (5) - здесь бы тоже нормал финиш вместо софта
02:44:830 (3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - весь вот этот стрим-червяк просит себе софт вистлов везде.и рассавь комбо как на картинке :
02:58:230 (8) - нк сюда
03:01:430 (8) - ^
03:02:030 (13,14) - 1 грид вправо, чтобы держать спейсинг в стриме постоянным

Hard
наличие нормал свистков радует. но стоят слишком просто, ими же можно такой ритм накрутить... ну ладно, нестрашно.
Вообще, по стримам... эта диффа сложнее.
00:59:830 (3) - 1 грид вправо
00:59:830 (3) - такие слайдеры лучше выглядит по центру, ну ок
01:46:430 (6) - не ок, смотри, 1/6 в конце :
02:52:830 (9) - лучше финиш вместо свстка
03:22:830 (1) - убери нк


H's Taiko
00:34:163 (145,146,147) - 1/3 sounds off

Normal
03:22:030 (3,4) - дистанс снэп х)
в целом, без ошибок
Topic Starter
TicClick
Some changes:

— Removed comboburst
— Changed tick rate to 1 for Insane
— Changed metadata a little
— Added some new combos for Insane and also removed some
— Edited taiko BG ("A" letter is not capitalized now, ha-ha)
MMzz
Requested Taiko Mod:

Initial Overveiw: Fun map, creative patterns although the flow isn't so good.

First off, change the Slider Velocity to 1.4, 1.6 is unnecessary at this BPM.

Change the HP Drain to 6
Change the Overall Difficulty to 6

Delete all those 1.3 speed up points, the speed up is not needed at all and unrankable.

00:41:030 - Try changing this 1/6 pattern to kkkd, it plays a lot smoother.
00:59:630 - add d
01:28:030 - change to d
01:30:530 - add k
01:30:730 - ^
01:30:830 - remove finish
01:46:630 - unnecessary 1/6 roll, try a different pattern.
01:53:630 - change to d
03:11:230 - unnecessary 1/6 roll, try a different pattern.
HeatKai

MMzz wrote:

Requested Taiko Mod:

Initial Overveiw: Fun map, creative patterns although the flow isn't so good.

First off, change the Slider Velocity to 1.4, 1.6 is unnecessary at this BPM.

Change the HP Drain to 6
Change the Overall Difficulty to 6

Delete all those 1.3 speed up points, the speed up is not needed at all and unrankable.

00:41:030 - Try changing this 1/6 pattern to kkkd, it plays a lot smoother.
00:59:630 - add d
01:28:030 - change to d
01:30:530 - add k
01:30:730 - ^
01:30:830 - remove finish
01:46:630 - unnecessary 1/6 roll, try a different pattern.
01:53:630 - change to d
03:11:230 - unnecessary 1/6 roll, try a different pattern.
THANKS , some of them I didn't fix , i think :3


Thanks again , mapper 666 combo :3

Download: F-777 - He's a Pirate (TicClick) [H's Taiko].osu
eldnl
[General]

~

[Normal]

OD-1? I know this is a normal, but is the easier difficulty in the mapset.
00:54:430 (3) This is the only stacked note in this difficulty, this is not recommended for the easier difficulty, please move it.
03:21:230 (1,2,3,4,5,6) Put something like this at the end of the difficulty is not good, the player becomes accustomed to a pattern, this may be something unexpected.

[Hard]

00:01:276 - Increase the distance between these notes, feels tight.
00:22:230 (8) Considering the previous pattern and how has this slider, at the first time that was very confusing, I thought the slider was 1/2 shorter.
00:34:830 (1) I don't feel an Anti jump here, please move this slider, don't fit with the music.
01:13:630 - Change these claps for whistles, don't fit with the music.
01:15:496 - The rhythm of this stream is very hard to read, I miss here, I suggest to change it for a slider, then it would be easier to keep up with the following streams.
02:09:896 - ^ Same problem with this stream, I can't read it, totally unexpected rhythm for me.
02:46:430 - Totally disagree with this pattern, is like an insane difficulty, to be honest, is more hard than the insane difficulty. I suggest to change it for sliders.
02:56:030 - In this moment, the difficulty ceases to be "Hard", becomes in insane for me, I suggest to change these streams, don't fit with the difficulty.

[Insane]

00:26:030 (3,4,5) Inconsistent spacing, looks bad when you're playing.
00:29:030 (1,2,3) Ok, that was strange for me, why not use the same distance in this stream that the previous stream?
01:15:496 - Why you decrease the distance in this stream?, is an 1/3 stream so you must increase the distance between the notes, not decrease.
01:18:696 (8) New combo? that was really confusing, due the hit-burst and the rhythm that you're following before, pressed to half thinking they had notes. Explain: http://puu.sh/58Gy
01:37:630 - Forgot the claps here ~
01:40:830 - Very long stream imo, please start the break here 01:47:230. Work better imo
02:20:830 - Very long break again, but if you reduce the previous break this work fine. Also, to reduce the break you can add a spin here 02:30:430 feels good.
02:57:630 - These streams sounds empty, add some claps?
03:02:030 (6) Clap?
03:06:830 (10) ^

[Taiko]

Please down a little the volume, sounds really noisy, 80% work fine.
What is the point to make the BG blurry? is annoying @.@


I love the song, I would like to make a difficulty, double star for you ~
Good luck !
Topic Starter
TicClick

eldnl wrote:

[Normal]

OD-1? I know this is a normal, but is the easier difficulty in the mapset. — I'll think about it.
00:54:430 (3) This is the only stacked note in this difficulty, this is not recommended for the easier difficulty, please move it. — Done.
03:21:230 (1,2,3,4,5,6) Put something like this at the end of the difficulty is not good, the player becomes accustomed to a pattern, this may be something unexpected. — 2 is removed.

[Hard]

00:01:276 - Increase the distance between these notes, feels tight. — It's 0.8x and it's fine.
00:22:230 (8) Considering the previous pattern and how has this slider, at the first time that was very confusing, I thought the slider was 1/2 shorter. — Err.. why? It's clear enough to see that it's longer that prev.
00:34:830 (1) I don't feel an Anti jump here, please move this slider, don't fit with the music. — I tried to place it further, but it becomes ugly :|
01:13:630 - Change these claps for whistles, don't fit with the music. — Done.
01:15:496 - The rhythm of this stream is very hard to read, I miss here, I suggest to change it for a slider, then it would be easier to keep up with the following streams. — Okay, I put three sliders instead.
02:09:896 - ^ Same problem with this stream, I can't read it, totally unexpected rhythm for me. — Eh. I love these 1/3s so I won't delete 'em.
02:46:430 - Totally disagree with this pattern, is like an insane difficulty, to be honest, is more hard than the insane difficulty. I suggest to change it for sliders. — No, thanks.
02:56:030 - In this moment, the difficulty ceases to be "Hard", becomes in insane for me, I suggest to change these streams, don't fit with the difficulty. — «No, thanks» again. I think I should keep player awake until the last note.

[Insane] — Let's see what will be fixed.
[Taiko]

Please down a little the volume, sounds really noisy, 80% work fine. — 75% now.
What is the point to make the BG blurry? is annoying @.@ — Hm, I just noticed that. Strange thing.


I love the song, I would like to make a difficulty, double star for you ~ — Thanks for the stars. Sorry, but you're a lil' bit late to make diff.
Fixed.
Backfire
Taiko -
00:06:342 (23,24,25,26,27,28,29,30) - Make this dkddkddk as it plays better in 1/3rd.
00:17:230 (19) - Makee this a Big Don and all similarly place big katsu's should be a don. It doesent make any sense to make them big katsu. plus they sound so nasty...
00:34:296 - - d
00:34:430 - k

Uhh thats all I really see. After that, it got pretty good. Cept your use of 1/6. Consider using less of it.
HeatKai
ALL DONE

MY MESSAGE IS TOO SHORT , WHY WHY ?
Okay

Still short orz
how many word/alphabet do you need ? orz

Download: F-777 - He's a Pirate (TicClick) [H's Taiko].osu
lepidopodus
H's Taiko
- I guess you need to consider more about composition of the music and the map.
- Some of big notes are random to me. Big notes are significant, so it can disrupt the map if it doesn't placed it correctly.
- Some 1/6s are kinda 'risky'.
00:04:176 (X) - Add k?
00:13:830 (1) - Even if you put finish in this, there won't be any sound in 00:14:430 when you really play this map, and there is a downbeat in there. I guess you'd better shorten it and add a note in 00:14:430. (and I think making this to start in 00:13:630 would be better.
00:34:163 (145,146,147) - The music isn't 1/3 here?
00:39:630 (X) - Add something here?
00:45:030 (219) - Can't understand this big note.
00:50:430 (251) - ^
00:55:030 (278,279,280) - d k d?
00:56:030 (281,282,283,284,285) - K d  d K d?
00:57:630 (286,287,288,289,290) - K d  d k d?
01:41:496 (542,543) - The sounds here aren't 1/3.
01:42:296 (545,546) - ^
01:43:330 (X) - Add a note?
01:55:230 ~ 02:19:230 - Big note placement is generally random.
02:21:230 (686) - Remove finish.
02:23:363 (X) - Add a note?
02:29:830 (731,732,733,734,735,736,737,738,739,740) - To me this 1/6s don't make sense.
03:00:230 (948,949) - Finish in 949 instead of 948.
03:11:230 (1020,1021,1022,1023,1024,1025,1026) - To me this 1/6s don't make sense.

Mah, I'm kinda lazy.
nooodl_old
General: shouldn't the timing point at 00:08:030 start one beat earlier, where the techno kicks in? You'll want measures to line up though, so place two of them.

Normal
Large parts of the map use only white ticks... this gets boring. Maybe move some notes to red/purple ones.
00:38:830 (2) - kinda confusing for Normal.
00:51:630 (2) - nice slider art!
01:55:230 (1) - feels jaggy, line up red anchor points with beats
02:16:030 (3) - the break after this circle is awkwardly placed.
02:20:830 (1,2,3) - move one white tick earlier, then fill up the space after it? (not important)
03:08:830 (1) - i'd end Kiai time here.

Hard
00:37:430 (9) - why no whistle on the start point?
01:06:430 (9) - make slider like 01:03:630 (1)
01:46:430 (6,7,8) - make one beat
01:46:830 (9) - end with finish
02:00:430 (5) - align end point with (6)?
02:23:830 (2,3,4,5) - i'd also make these sliders like the following ones. Then again, that might be boring; maybe make the combo spiral out a little
03:04:630 (10) - make three beats

Insane
03:22:330 (2,3,4,5,6) - feels a bit overmapped
Couldn't find much wrong except for the final combo, though.
Topic Starter
TicClick

nooodl wrote:

General: shouldn't the timing point at 00:08:030 start one beat earlier, where the techno kicks in? — Hmm... No?

Normal
Large parts of the map use only white ticks... this gets boring. Maybe move some notes to red/purple ones.
00:38:830 (2) - kinda confusing for Normal. — Not sure
01:55:230 (1) - feels jaggy, line up red anchor points with beats — I made a circle out of this
02:16:030 (3) - the break after this circle is awkwardly placed. — Done on both diffs
02:20:830 (1,2,3) - move one white tick earlier, then fill up the space after it? (not important)
03:08:830 (1) - i'd end Kiai time here. — No

Hard
00:37:430 (9) - why no whistle on the start point? — Because it should be at 00:37:630
01:06:430 (9) - make slider like 01:03:630 (1) — No, because if I do that, I'll have to fill the rest of the break. I'll think about it later.
01:46:430 (6,7,8) - make one beat — Um.. no, don't think so
01:46:830 (9) - end with finish — Ok
02:00:430 (5) - align end point with (6)? — Done with SHIFT
02:23:830 (2,3,4,5) - i'd also make these sliders like the following ones. Then again, that might be boring; maybe make the combo spiral out a little — No, I tried but it doesn't look nice
03:04:630 (10) - make three beats — Good!

Insane
03:22:330 (2,3,4,5,6) - feels a bit overmapped — Hah, a bit, yeah. But it's not critical. Let's see what others will say.
Couldn't find much wrong except for the final combo, though.
HeatKai

lepidopodus wrote:

H's Taiko
- I guess you need to consider more about composition of the music and the map.
- Some of big notes are random to me. Big notes are significant, so it can disrupt the map if it doesn't placed it correctly.
- Some 1/6s are kinda 'risky'.
00:04:176 (X) - Add k?
00:13:830 (1) - Even if you put finish in this, there won't be any sound in 00:14:430 when you really play this map, and there is a downbeat in there. I guess you'd better shorten it and add a note in 00:14:430. (and I think making this to start in 00:13:630 would be better.
00:34:163 (145,146,147) - The music isn't 1/3 here?
00:39:630 (X) - Add something here?
00:45:030 (219) - Can't understand this big note.
00:50:430 (251) - ^
00:55:030 (278,279,280) - d k d?
00:56:030 (281,282,283,284,285) - K d  d K d?
00:57:630 (286,287,288,289,290) - K d  d k d?
01:41:496 (542,543) - The sounds here aren't 1/3.
01:42:296 (545,546) - ^
01:43:330 (X) - Add a note?
01:55:230 ~ 02:19:230 - Big note placement is generally random.
02:21:230 (686) - Remove finish.
02:23:363 (X) - Add a note?
02:29:830 (731,732,733,734,735,736,737,738,739,740) - To me this 1/6s don't make sense.
03:00:230 (948,949) - Finish in 949 instead of 948.
03:11:230 (1020,1021,1022,1023,1024,1025,1026) - To me this 1/6s don't make sense.

Mah, I'm kinda lazy.
done most of them :)
Thanks lepid

Download: F-777 - He's a Pirate (TicClick) [H's Taiko].osu
ziin
I like the map, errors are few, so mostly suggestions.

[easy]
00:38:830 (2) - This slider slides over the long white tick. Could you shorten and put a circle there? Helps with the flow of the rhythm a lot if you always hit something on the long white tick. Plus, 2x+ repeating sliders don't play well in general, since you don't know how many repeats there are.
01:10:830 (3) - sliders like these are sort of lazy. If you could at least attempt to make it more symmetrical that would be awesome. You don't have to use grid snap either.


I sorta ran outta time unexpectedly, I'll finish this up in a little while.

okay I'm back

[normal] (oops, I don't always read diff names)
00:51:630 (2) - just want to point out how much WIN this is.
01:59:630 (2) - boo. I am not a fan of overmapping (putting a note where nothing exists in music). This whole section has a bunch. This isn't unrankable, and plenty of people don't care on osu!, but I do.
02:19:630 (5) - ^ only pointing out this one because it's not close to the rest of them.
02:24:030 (1,3) - these would look and play better if the "bounce" were in the middle. If you can make them symmetrical, do it.
02:48:030 (1) - ctrl H+J and you get a symmetrical pattern
03:21:230 (1,2) - reverse these 2

[hard]
00:22:230 (8,9,10,11) - move 8-10 1/2 later, and put 11 in the new empty space. see below for the rhythm i want.
00:25:630 (5,6,7) - This sounds really good, better than previous.
00:45:830 (4,2,3) - You don't have to fix these, but keep an eye out for these sliders that start on a red tick. If you put too many in a row, it plays awkward. I would say change (2) so it starts on a white tick instead. As long as you are consciously putting in offbeat sliders, it's okay.
01:55:230 (1) - overmapping as in normal. However, sliders are a bit different from circles as their ends aren't that important. I would be fine with making each note a slider, but to make it better, you should just use circles, or silence the end of the slider.
02:11:896 - end slider here?
02:43:230 (1) - http://puu.sh/5LFb

[insane]
00:03:409 (3) - delete, I don't really hear a clear note here, and even if there is one, it doesn't fit the previous patterns. Or you can do the next one
00:04:209 - move 3-5 back 1/3 to map this note. If you don't, add a note here.
00:04:742 (1,2,3,4,5) - press ctrl R after highlighting this rhythm and use that pattern (circle, repeating slider x4). This puts the repeating sliders ON the beat, rather than on the pickup.
00:07:142 (5) - if you feel the need to put in a slider here, do it anywhere but here or the first note in the stack. Otherwise just make it 2 circles.
00:16:630 (1,2,3) - for these types of compressed streams, it's best not to use the grid at all. If you click on 2, you'll see it's spacing is .71 and .78, which is close enough to be "okay" but clearly looks uneven, and thus looks bad. In general, you should use grid snap on the first and last notes of a compressed stream, but don't bother with the middle. If you do this for all the compressed streams it would look a lot better.
00:20:030 (5,6,7,8,9) - I'm also a bit confused on the stream spacing. Some are compressed, others aren't. It's just a bit inconsistent, that's all. Using only a few spacings would also be good. I see .4x, .56x, .7x, .8x, 1.2x, 1.3x, and the varying jump spacings (which don't really matter). Using .7x for compressed streams and 1.2x for normal spacing would be good.
00:41:230 (7,1) - unless you really like this, I think it's stupid.
00:46:430 (1,2) - ^
00:54:430 - new note here with new combo.
00:54:830 (1) - move back 1/2.
00:55:630 (5) - delete
about the previous 3 parts: you're mapping a tiny little echo that is completely insignificant. If this were taiko or you mapped everything in this section it would be okay, but picking and choosing what to map is akin to making up a new part, which I really hate, because it never fits.
01:00:830 - add circle, new combo or new combo 01:00:430 (5) - here.
01:03:130 (3) - delete, overmapped
01:03:430 (5) - ^
01:09:830 (2) - ^
01:13:930 (3) - not snapped right
01:19:630 (1) - add repeat, move 2 underneath the end
01:55:230 (1) - take whistle off the end of all these. It would be better to silence the ends...
02:01:230 (6) - delete, overmapped
02:02:296 - add a note
02:07:630 (1) - make this a normal slider of same length
02:09:230 (4) - circle
02:17:496 - add a note
02:18:830 (1) - make this a normal slider of same length
02:20:696 - add a note
02:45:630 (9) - new combo
03:08:030 (2) - This would sound better as a 1/2 slider, so that 3 and 4 are alone as a double.

[general]
Timing is off. I think it's 10 ms late (so +10ms) but I didn't really check. Normally I'm an early hitter too, so there's something wrong here.
Topic Starter
TicClick

ziin wrote:

I like the map, errors are few, so mostly suggestions.

[easy]
00:38:830 (2) - This slider slides over the long white tick. Could you shorten and put a circle there? Helps with the flow of the rhythm a lot if you always hit something on the long white tick. Plus, 2x+ repeating sliders don't play well in general, since you don't know how many repeats there are. — Done
01:10:830 (3) - sliders like these are sort of lazy. If you could at least attempt to make it more symmetrical that would be awesome. You don't have to use grid snap either. — Done.. as I see
01:59:630 (2) - boo. I am not a fan of overmapping (putting a note where nothing exists in music). This whole section has a bunch. This isn't unrankable, and plenty of people don't care on osu!, but I do. — Removed 'em all
02:24:030 (1,3) - these would look and play better if the "bounce" were in the middle. If you can make them symmetrical, do it. — Done
02:48:030 (1) - ctrl H+J and you get a symmetrical pattern — Umm.. I rotated every repeating slider by 60 degrees, didn't try to make it symmetrical
03:21:230 (1,2) - reverse these 2 — I don't get it. What do you mean?

[hard]
00:22:230 (8,9,10,11) - move 8-10 1/2 later, and put 11 in the new empty space. see below for the rhythm i want. — Brilliant!
00:45:830 (4,2,3) - You don't have to fix these, but keep an eye out for these sliders that start on a red tick. — Done. Now I know why sliders like these sound a lil bit strange. Thank you!
01:55:230 (1) - overmapping as in normal. However, sliders are a bit different from circles as their ends aren't that important. I would be fine with making each note a slider, but to make it better, you should just use circles, or silence the end of the slider. — Done!
02:11:896 - end slider here? — Not bad
02:43:230 (1) - http://puu.sh/5LFb — He-he. Changed.

Insane
00:03:409 (3) - delete, I don't really hear a clear note here, and even if there is one, it doesn't fit the previous patterns. Or you can do the next one
00:04:209 - move 3-5 back 1/3 to map this note. If you don't, add a note here.
00:04:742 (1,2,3,4,5) - press ctrl R after highlighting this rhythm and use that pattern (circle, repeating slider x4). This puts the repeating sliders ON the beat, rather than on the pickup.
00:07:142 (5) - if you feel the need to put in a slider here, do it anywhere but here or the first note in the stack. Otherwise just make it 2 circles.
00:16:630 (1,2,3) - for these types of compressed streams, it's best not to use the grid at all. If you click on 2, you'll see it's spacing is .71 and .78, which is close enough to be "okay" but clearly looks uneven, and thus looks bad. In general, you should use grid snap on the first and last notes of a compressed stream, but don't bother with the middle. If you do this for all the compressed streams it would look a lot better.
00:20:030 (5,6,7,8,9) - I'm also a bit confused on the stream spacing. Some are compressed, others aren't. It's just a bit inconsistent, that's all. Using only a few spacings would also be good. I see .4x, .56x, .7x, .8x, 1.2x, 1.3x, and the varying jump spacings (which don't really matter). Using .7x for compressed streams and 1.2x for normal spacing would be good.
00:41:230 (7,1) - unless you really like this, I think it's stupid.
00:46:430 (1,2) - ^
00:54:430 - new note here with new combo.
00:54:830 (1) - move back 1/2.
00:55:630 (5) - delete
about the previous 3 parts: you're mapping a tiny little echo that is completely insignificant. If this were taiko or you mapped everything in this section it would be okay, but picking and choosing what to map is akin to making up a new part, which I really hate, because it never fits.
01:00:830 - add circle, new combo or new combo 01:00:430 (5) - here.
01:03:130 (3) - delete, overmapped
01:03:430 (5) - ^
01:09:830 (2) - ^
01:13:930 (3) - not snapped right
01:19:630 (1) - add repeat, move 2 underneath the end
01:55:230 (1) - take whistle off the end of all these. It would be better to silence the ends...
02:01:230 (6) - delete, overmapped
02:02:296 - add a note
02:07:630 (1) - make this a normal slider of same length
02:09:230 (4) - circle
02:17:496 - add a note
02:18:830 (1) - make this a normal slider of same length
02:20:696 - add a note
02:45:630 (9) - new combo
03:08:030 (2) - This would sound better as a 1/2 slider, so that 3 and 4 are alone as a double.
I leave it for haskSL. Done. Some things are changed, some are not.

[general]
Timing is off. I think it's 10 ms late (so +10ms) but I didn't really check. Normally I'm an early hitter too, so there's something wrong here. — I'll ask somebody because I can't catch it, don't know why.
Also, I've got answer from Jesse!
F-777 all the way haha thank you!
Yee-haw, I don't need to change Artist field.
Aleks719
Yee-haw, I don't need to change Artist field.
Окей, все равно "Jesse Valentine" в тэги-то добавь
Shiirn
plop this in the folder and full submit and your timing is perfect. re-encoded from source to have what the current offset is (38). recommended that people still-redl so that the timing is good~

http://puu.sh/5Nfw
Topic Starter
TicClick
Hell yeah, all done.
Screw you, keystrokes.
Kombala
When it will be submitted? Who knows? .........................................
Nymph
Hi Nymph here and request from: Jojo's mod queue~

General:
Preview time are not the same. Please check the osu files of each diff.

Normal:
Issue/unrankable stuff
00:41:644 (1) - unnecessary timing line, delete it.
Beatmap design/suggestion
00:48:444 (2,3,4) - I suggest to make these spacing more neatly, like:

Hard:
Beatmap design/suggestion
01:56:044 (1) - delete the new combo here?
Hitsound
00:32:044 (1) - add a whistle on the head to fit with the whistle before?
00:33:644 (5) - don't understand why a whistle on the tail


hackSL's Insane:
Issue/unrankable stuff
Maybe OD+1? the score can be more than 13million.
00:41:644 (1) - unnecessary timing line. delete it.

01:34:044 (11) - a little hidden by the combo burst.
Beatmap design/suggestion
Fine for me, played well~
Hitsound
01:37:644 (1,2,3,4,5,6,7,8,9) - no claps here is on purpose? I suggest to add some.


About Insane: I think it played very well for me. I support it.


Good work! I wish you good luck! have my star~
Topic Starter
TicClick

Nymph wrote:

General:
Preview time are not the same. Please check the osu files of each diff. — Done

Normal:
00:41:644 (1) - unnecessary timing line, delete it. — Done
00:48:444 (2,3,4) - I suggest to make these spacing more neatly — Done


Hard:
01:56:044 (1) - delete the new combo here? — Done
00:32:044 (1) - add a whistle on the head to fit with the whistle before? — Done
00:33:644 (5) - don't understand why a whistle on the tail — There's no whistle on the tail!


hackSL's Insane:
Maybe OD+1? the score can be more than 13million. — Okay, let's make it 'real' insane
00:41:644 (1) - unnecessary timing line. delete it. — Yea. I forgot to delete it after deleting kiai
01:34:044 (11) - a little hidden by the combo burst. — Err.. what? It's in center!
01:37:644 (1,2,3,4,5,6,7,8,9) - no claps here is on purpose? I suggest to add some. — Added. Maybe he just forgot about it.
Thank you.
Nymph

TicClick wrote:

Nymph wrote:

Hard:
00:33:644 (5) - don't understand why a whistle on the tail — There's no whistle on the tail!

I mean: 00:34:444.


hackSL's Insane:
01:34:044 (11) - a little hidden by the combo burst. — Err.. what? It's in center!


only a little. not a big issue. Because I suck at playing =.=
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you (or any guest mapper) have any question, feel free to ask me in-game. :)

General
  • I'm pretty sure the timing is off in the end. Try adding a red line at 115261ms (+17ms). Remember to resnap all notes and the kiai sections.
  1. For Hard and Insane, tick rate 2 sounds a lot better, and fixes unreadable speed changes.
Normal
  • There are lots of breaks, it makes the map feel a bit weird. Try mapping in most of them (leaving the second and 5th one) ?
    There are few things to say about this diff, so I'll enter über nazi mode:
  1. 00:51:644 (2) - unsymmetrical D:
  2. 01:06:844 (1) - This slider breaks the comboing. The new combo should be on its end because you went for a new combo every second big white tick in the diff.
  3. 01:10:044 (1,2) - For the same reason, swap the new comboes.
  4. 01:16:444 (1,2) - Same.
  5. 01:31:244 (5,1) - Same.
  6. 01:35:644 (4) - If you look carefully at the slider you will notice the blanket isn't perfect. Try to improve it !
  7. 01:55:244 (1) - Unsymmetrical. D:
Hard
  1. The gap in difficulty (and score) between Normal and this is too big. D: Make this diff a bit easier to fix that. You can reduce the amount of 1/2 and 1/4 (and... 1/6).
  2. 02:20:444 (3,1,2) - Extremely confusing. The spacing is exactly the same (despite the new combo) and the time gap aren't.
hackSL's Insane
There are too many beats that don't fit the music at all. :|

H's Taiko
  1. Rename to HeatKai's Taiko Oni ? It took me years to figure the mapper was HeatKai, and I hate to see "Taiko" diffs. You wouldn't name a diff "osu! standard" right ? Giving an idea of the difficulty is always a good thing. :/
Hard and Insane both need more work.
Topic Starter
TicClick

Odaril wrote:

General
  • I'm pretty sure the timing is off in the end. Try adding a red line at 115261ms (+17ms). Remember to resnap all notes and the kiai sections. — I'll try to catch someone. That's funny, I help some people with it but I can't find timing on my own map
  1. For Hard and Insane, tick rate 2 sounds a lot better, and fixes unreadable speed changes. — Okay, changed
Normal
  • There are lots of breaks, it makes the map feel a bit weird. Try mapping in most of them (leaving the second and 5th one) — I'll do it
    There are few things to say about this diff, so I'll enter über nazi mode:
  1. 00:51:644 (2) - unsymmetrical — I swear that I used calculator to find coordinates :D But I see that central tick isn't on Y axis, so.. you're right. Fixed it a little
  2. 01:06:844 (1) - This slider breaks the comboing. The new combo should be on its end because you went for a new combo every second big white tick in the diff. — Done. I tried to create 'pattern combo'
  3. 01:10:044 (1,2) - For the same reason, swap the new comboes. — Done
  4. 01:16:444 (1,2) - Same. — Same
  5. 01:31:244 (5,1) - Same. — Same
  6. 01:35:644 (4) - If you look carefully at the slider you will notice the blanket isn't perfect. Try to improve it! — Done
  7. 01:55:244 (1) - Unsymmetrical. — Yeah, isn't done well. Now it is
Hard
  1. The gap in difficulty (and score) between Normal and this is too big. D: Make this diff a bit easier to fix that. You can reduce the amount of 1/2 and 1/4 (and... 1/6). — Ok..
  2. 02:20:444 (3,1,2) - Extremely confusing. The spacing is exactly the same (despite the new combo) and the time gap aren't. — That's why I tried to leave this break. Okay, what if I..
hackSL's Insane
There are too many beats that don't fit the music at all. — Lol ok. I hear it second time, so I'll do something

H's Taiko
  1. Rename to HeatKai's Taiko Oni ? It took me years to figure the mapper was HeatKai, and I hate to see "Taiko" diffs. You wouldn't name a diff "osu! standard" right ? Giving an idea of the difficulty is always a good thing. — Hm-hm. Okay
Update will come later.

NB:
  1. Тайминг
  2. Промапать перерывы в нормале
  3. Срезать (?) часть битов в харде
  4. Срезать лишние биты в инсейне
Thunderstorm

TicClick wrote:

NB:
[*]Срезать (?) часть битов в харде
[*]Срезать лишние биты в инсейне
:O

Простите за вопрос, нахуя?

Хард и инсэйн имеют ок паттерны, поэтому не вижу смысла в выпиливании битов.
Алсо, карта имеет право иметь собственный звуковой паттерн, который может ДОПОЛНЯТЬ трэк, а не ЛОЖИТЬСЯ прямо под него (чем любят пользоваться модеры, поинтя данные фишки.) Имхо меня следует после того, как тебе на это уже БАТ указал (и то обьяснив, почему данный паттерн/овермап не подлежит ранку)

Пара вещей в Хаковом инсэйне

00:04:710 (1) - 00:06:310 (6) - вот это реальне не ложится
00:37:944 (3) - я хз, по моему без этой нотки получше
01:07:244 - 01:13:244 попробуй на этой секции под музыку на белые тики положить тихие нормал финиши (~20-30%)
01:15:510 (10) - new combo imo
01:55:244 - 01:57:644 - сайленс на энды
02:03:244 - 02:05:644 - ^

собсно всё
Брр, Хард

01:55:261 - 02:05:661 - сайленси слайдеры включая тики, звучит странно =)
Topic Starter
TicClick

Thunderstorm wrote:

TicClick wrote:

NB:
[*]Срезать (?) часть битов в харде
[*]Срезать лишние биты в инсейне
:O
Простите за вопрос, нахуя? Хард и инсэйн имеют ок паттерны, поэтому не вижу смысла в выпиливании битов.
00:20:044 (5,6,7,8,9) - cередина стрима «пустая»
00:23:244 (2,3,4,5,6) - same
И это не единственные моменты.

В некоторых местах нот нет, где они есть в музыке. У себя мне достаточно несколько моментов подменить слайдерами, например, тот квадрат («торнадо») около начала, чтобы урезать очки.

Edit: fixed some of TS's suggestions.
HeatKai

Odaril wrote:

H's Taiko
  1. Rename to HeatKai's Taiko Oni ? It took me years to figure the mapper was HeatKai, and I hate to see "Taiko" diffs. You wouldn't name a diff "osu! standard" right ? Giving an idea of the difficulty is always a good thing. :/
Hard and Insane both need more work.[/list]
Odaril check tags would be good :3 ?
change my taiko diff to " 52's Taiko " please TicClick , I forgot to tell x)
I make " 52's Taiko " now like samiljul (31's mapper) do now :)
making a bro taiko xD
IceBeam
привет

с папкой и настройками всё окей - только изю бы добавить
хоть нормал и вполне легкий,1/1 ритм,но для полного мапсета могут заставить мапить изю - уж поверь

[Normal]
раз уж это легчайшая сложность в мапсете - я бы убавил OD на 1

00:01:244 (1) - лично для меня - легче выбить больше объектов,но которые следуют ритму,чем держать вот такой слайдер,который его игнорирует..в общем, я бы заменил на два 1/1 слайдера: (00:01:244 - 00:01:644) и (00:02:044 - 00:02:444)
00:04:444 (1) - ^ тоже самое
00:08:044 - я не очень люблю оттянутые брейки,тем более,если очевидно подходит нота с финишом
00:14:444 (1) - вот,кстати,когда слышишь ударные,добавляй финиш - намного лучше звучит
00:16:844 - может и сюда тогда свисток добавить?
00:28:844 (1) - финиш
00:30:444 (3) - вот этот слайдер немного оверлапится с 00:32:044 (1) - не особо важно,но выглядит немного небрежно
т.к. 00:32:044 (1,2,3,4) симметричны,думаю легче сдвинуть 00:28:844 (1,2,3) на пару гридов в сторону

00:34:444 - свисток не связан с другими,поэтому рандомно звучит,либо делай ритм из них,либо убери вообще отсюда
00:41:244 (6) - ну вроде неплохо звучит,но я бы софт хитсаунд поставил
00:51:644 (3) - красивый слайдер,конечно,но вот закончить бы его на 00:53:644 - и в ритм бы даже попало,и как раз не хватает там ноты для свисточков
01:28:044 (x) - может и тут киаи фонтанчик сделать?
01:35:644 (4) - опять же немного не в ритм,повтор должен быть на 01:36:444
кстати,если изменишь этот слайдер - можешь сделать хороший паттерн из свистков:
01:33:644 (5) - вот начать с этого
01:35:644 - добавить сюда
01:37:244 - ^
а потом 4/1 переменить на 2/1 свистки и продолжить добавлять:
01:38:044 - сюда
01:38:844 - ^
01:39:244 - ^ (если хочешь можешь и до 1/1 довести,но не всем нравится когда подряд свистки)
01:39:644 - ^
01:40:044 - ну и сюда финиш,чтоб логически закончить,например

этот приём во многих мапках использовать можно,если умело и в тему ставить - может очень даже неплохо выйти

01:47:244 (x) - отсюда брейк начать?
02:11:244 (1) - тоже не очень красивый оверлапчик
такие оверлапы (просто для примера) желательно делать так,будто он был намеренным
02:19:194 (4) - передвинь на 02:19:244
02:43:244 (1,2,3,4,5,6) - вот лучше сделать этот паттерн симметричным - 5 кружочков в пятиугольник и слайдер симметричный
02:47:644 (2) - все эти ноты звучат слишком грубо с нормал хитсаундами/такой громкостью
02:49:244 (2) - ^
02:50:844 (2) - ^
02:51:344 (1) - начни с 02:51:244
02:57:244 - свисток сюда?
02:58:044 (4) - а вот отсюда убери с самого слайдера и конкретно с 02:58:444 потом
02:58:844 (5) - и сюда добавь
03:00:444 - оставь на слайдере,но и добавь на 03:00:444 нотку свисток
03:02:444 (2) - пару гридов вниз,чтоб не оверлапилось с 03:01:244 (4,5,6)?

[Hard]
что тут с таймингом? :roll:
поставь как везде

00:14:443 (1) - финиш?

свистки хороши,но лично я слышу немного другой ритм
можешь их комбинировать со своим ритмом
для примера возьмем 00:14:443 (1,2,3,4,5,6,7,8,9,10)

00:14:443 - сюда свисток
00:16:043 - убрать
00:16:243 - добавить

всё остальное в этом комбо оставь как есть

00:21:243 (3) - оверлапится некрасиво и как-то флоу сбивает,её бы правее от слайдера
00:43:243 (1) - это может показаться мелочью,но именно из-за такого лопаются баблы
очень тяжело разглядеть слайдертрек во время игры,и совсем не видно конца слайдера - всё закрывает хитбёрст от 00:42:643 (5)
и вообще - паттерн,конечно,красивый - но то,что не в одном комбо - визуально плоховато

01:07:243 (x) - отсюда брейк начать?
01:46:443 (4,5,6) - убери эти нотки и сдвинь сюда 1/8 слайдер,тот,что на 01:46:843 стоит
01:47:243 (x) - тогда начать брейк отсюда
02:06:061 - вот нотку не советую сайленсить
02:12:861 (1) - могу только посоветовать начать слайдер с 02:13:261,а сюда поставить сиркл
02:19:461 (x) - такие брейки неранкабельны,слишком короткий,убери
02:29:261 (9) - вот тут уже 1/2 ритм должен же быть,нотка нужна на 02:29:461,а лучше и на 02:29:561 добавить
02:47:643 - как и в нормале - сделай меньше звук/юзай софт хитсаунд для этой ноты
02:49:243 - ^
03:22:843 (8) - либо подальше поставь,либо новое комбо

[hackSL's Insane]
я так понял тоже на русском писать? :<
в начале нормал хитсаунды меня убили
оооочень громкие они,убавь звук

на счёт самой карты - я не хочу обидеть маппера,но я лично привык мапать совсем иначе - с какой-то логикой в дистаниции,прыжках и т.п.
поэтому, большинство паттернов и прыжков для меня слишком рандомны,так что я вообще-то даже не могу ничего посоветовать
буду только указывать на очень серьезные недостатки тогда

00:03:110 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - ох как-то вот это я даже не осилил модить
сделай ритм как на харде

00:37:444 (4,5,6) - вот тут из-за хитберстов не видно ничего совсем..думаю лучше стакнуть (4,5) со слайдером
00:46:444 (1,2) - как-то не очень подходит - более очевидным и читаемым был бы 1/2 ритм,так что,может добавить нотку на 00:46:644?
00:57:644 (6) - слишком близка нотка к предыдущим сирклам,тем более,предыдущий паттерн был идентичен,но дистанция там намного больше
01:12:644 (3,4,5) - вот тут тоже дистанция неверная,(5)-ый сиркл должен быть в 2 раза дальше,чем он сейчас же
01:16:177 (6) - можно начать слайдер прям с 01:16:044
01:23:110 (1) - начни с 01:23:244

вроде всё
у мапки есть большой потенциал,да и твои сложности мне понравились
но её ещё можно улучшить
проси больше модов,и да,на тайко тоже не забывай просить отдельные

удачи тебе с ней
Topic Starter
TicClick

IceBeam wrote:

Хоть нормал и вполне легкий, 1/1 ритм, но для полного мапсета могут заставить мапить изю - уж поверь — Ну, пока гром не грянет, можно не волноваться. Как-то спрашивал Garven'a по этому поводу, он сказал, что вроде всё ок

Normal
раз уж это легчайшая сложность в мапсете - я бы убавил OD на 1 — Ок

00:01:244 (1) - лично для меня - легче выбить больше объектов,но которые следуют ритму,чем держать вот такой слайдер,который его игнорирует..в общем, я бы заменил на два 1/1 слайдера: (00:01:244 - 00:01:644) и (00:02:044 - 00:02:444) — Переделал чуть по-другому
00:04:444 (1) - ^ тоже самое — Немного переработал
00:08:044 - я не очень люблю оттянутые брейки,тем более,если очевидно подходит нота с финишом — Домапал, ты прав
00:14:444 (1) - вот,кстати,когда слышишь ударные,добавляй финиш - намного лучше звучит — Угу-у, попробую
00:16:844 - может и сюда тогда свисток добавить? — Ладно
00:28:844 (1) - финиш — Да
т.к. 00:32:044 (1,2,3,4) симметричны,думаю легче сдвинуть 00:28:844 (1,2,3) на пару гридов в сторону — Подправил

00:34:444 - свисток не связан с другими,поэтому рандомно звучит,либо делай ритм из них,либо убери вообще отсюда — Убрал
00:41:244 (6) - ну вроде неплохо звучит,но я бы софт хитсаунд поставил — Его не слышно вообще. Проще у этого свистка убавить громкость до 45% где-нибудь
00:51:644 (3) - красивый слайдер,конечно,но вот закончить бы его на 00:53:644 - и в ритм бы даже попало,и как раз не хватает там ноты для свисточков — Готово, укоротил его
01:28:044 (x) - может и тут киаи фонтанчик сделать? — А почему бы и нет
01:35:644 (4) - опять же немного не в ритм,повтор должен быть на 01:36:444 — Угу-у, всё никак руки не доходили переделать
кстати,если изменишь этот слайдер - можешь сделать хороший паттерн из свистков:
01:33:644 (5) - вот начать с этого — Да
01:35:644 - добавить сюда — Да (хотя странно звучит)
01:37:244 - ^ — Да
а потом 4/1 переменить на 2/1 свистки и продолжить добавлять:
01:38:044 - сюда — Да
01:38:844 - ^ — Да
01:39:244 - ^ (если хочешь можешь и до 1/1 довести,но не всем нравится когда подряд свистки) — Нет, лучше попозже поставлю
01:39:644 - ^ — Да
01:40:044 - ну и сюда финиш,чтоб логически закончить,например — Как-то он там не звучит, лучше свисток оставлю, а финиш на следующий применю
01:47:244 (x) - отсюда брейк начать? — В точку
02:11:244 (1) - тоже не очень красивый оверлапчик — Заменил его кое-чем, надеюсь, вышло неплохо. Примерчик запомнил
02:19:194 (4) - передвинь на 02:19:244 — Видимо, уже исправил раньше
02:43:244 (1,2,3,4,5,6) - вот лучше сделать этот паттерн симметричным - 5 кружочков в пятиугольник и слайдер симметричный — Сделал.. почти
02:47:644 (2), 02:49:244 (2), 02:50:844 (2) все эти ноты звучат слишком грубо с нормал хитсаундами/такой громкостью — Переделал этот кусок
02:51:344 (1) - начни с 02:51:244 — И правда, съехал как-то
02:57:244 - свисток сюда? — Только если на конец
02:58:044 (4) - а вот отсюда убери с самого слайдера и конкретно с 02:58:444 потом — Со слайдера убрал, а на конце ну он же прямо в музыке есть!
02:58:844 (5) - и сюда добавь — Не-а, не катит
03:00:444 - оставь на слайдере,но и добавь на 03:00:444 нотку свисток — Да
03:02:444 (2) - пару гридов вниз,чтоб не оверлапилось с 03:01:244 (4,5,6)? — Угу-у

Hard
что тут с таймингом? :roll:
поставь как везде — Наоборот, я везде поставлю как тут :]

00:14:443 (1) - финиш? — Зачем?

свистки хороши,но лично я слышу немного другой ритм
можешь их комбинировать со своим ритмом
для примера возьмем 00:14:443 (1,2,3,4,5,6,7,8,9,10)

00:14:443 - сюда свисток
00:16:043 - убрать
00:16:243 - добавить

всё остальное в этом комбо оставь как есть — Обалденно. Оставлю такой

00:21:243 (3) - оверлапится некрасиво и как-то флоу сбивает,её бы правее от слайдера — Всегда раздражала форма этих слайдеров. Сменил, подвинул ноты
00:43:243 (1) - это может показаться мелочью,но именно из-за такого лопаются баблы. Очень тяжело разглядеть слайдертрек во время игры,и совсем не видно конца слайдера - всё закрывает хитбёрст от 00:42:643 (5) — Уф, переделал. Кто бы мог подумать
и вообще - паттерн,конечно,красивый - но то,что не в одном комбо - визуально плоховато — Ну, я хотел сделать одноцветный, но подумал «надо под ритм же»

01:07:243 (x) - отсюда брейк начать? — Да
01:46:443 (4,5,6) - убери эти нотки и сдвинь сюда 1/8 слайдер,тот,что на 01:46:843 стоит — И правда, лучше
01:47:243 (x) - тогда начать брейк отсюда — Да. Добавил туда нотку
02:06:061 - вот нотку не советую сайленсить — Окей, не сайленсю (какое стнанное слово — «не сайленсю»)
02:12:861 (1) - могу только посоветовать начать слайдер с 02:13:261,а сюда поставить сиркл — Почему бы и нет
02:19:461 (x) - такие брейки неранкабельны,слишком короткий,убери — Продлил спиннер
02:29:261 (9) - вот тут уже 1/2 ритм должен же быть,нотка нужна на 02:29:461,а лучше и на 02:29:561 добавить — Сделал
02:47:643 - как и в нормале - сделай меньше звук/юзай софт хитсаунд для этой ноты — Да
02:49:243 - ^ — Да
03:22:843 (8) - либо подальше поставь,либо новое комбо — Новое комбо
Спасибо!
-Ryosuke
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