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May'n - Kyou ni Koiiro

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Total Posts
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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Friday, November 3, 2017 at 10:43:06 PM

Artist: May'n
Title: Kyou ni Koiiro
Source: いなり、こんこん、恋いろは。
Tags: Inari konkon koi iroha livetune opening inari fushimi tv size
BPM: 170
Filesize: 19969kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.55 stars, 102 notes)
  2. Hard (3.18 stars, 247 notes)
  3. Insane (4.38 stars, 350 notes)
  4. Normal (1.99 stars, 163 notes)
Download: May'n - Kyou ni Koiiro
Download: May'n - Kyou ni Koiiro (no video)
Information: Scores/Beatmap Listing
---------------
#51 いなり、こんこん、恋いろは。


mp3 and video from fumika
kunka
Hi.
From your Q
Insane

  1. 00:22:171 (1) - I didn't feel need of nc.
  2. 00:17:759 (3) - Because there is piano sound, would you add whistle to the head of the slider? You should add it to 00:18:112 (4) - equally if you added it.
  3. 00:48:641 (3) - I recommend setting of hitsound same as 00:48:112 (1) - . I think that I match a piano sound very much. and, I recommend that I add whistle to tail of 00:49:171 (5) -
  4. 01:26:582 (3) - umm,,Here thinks that whistle is necessary. I think that I match a whistle of the 01:25:347 (2) -
Hard

  1. The widescreen support is not necessary.
  2. I recommend that I make the distance of the piano part of the intro the same. Different distance is mixed and feels it unnaturally.
Normal

  1. 00:44:229 (4,1) - Rhythm is good. However, I think that vocal follow becomes the better rhythm. https://puu.sh/uOAey.jpg or https://puu.sh/uOAhH.jpg
  2. 00:58:700 (5) - I recommend ctrl+H to improve a flow.
Easy

  1. 00:13:523 (2) - Is this note necessary? This sound really starts from 00:13:347 - . I think that it is difficult to take the timing for me. I recommend deletion.
nice map! gl ;)
Kilabarus
M4M From Your Queue!

First map to mod that have no warnings is Modding Assistant o_o

Easy:

00:10:523 (3) - This slider end should be here 00:10:876 - bcs this sound is much stronger than sound on white tick
01:05:053 (1,2) - Blanket is really off
01:07:876 (1,2) - ^

Normal:

00:26:053 (2,3) - Bad rhythm imo, maybe Ctrl G to support sound on 00:26:229 - ?
00:28:876 (2,3) - ^

Hard:

00:09:112 (2,3,4) - This flow seems bad to me, maybe try something like this? https://puu.sh/uQr6z/d3e9731437.jpg
00:10:523 (3,4,5) - Dont like rhythm here, especially strong sound on the end of the slider, I see rhythm here could be smth like this https://puu.sh/uQriT/10001ecc88.jpg
00:32:229 (4,1,2,3) - Maybe it's just me, but you are doing so smooth flow here 00:28:876 (2,3,1,2,3,4,5,6,1,2,3,4) - and then come these antiflow jumps, I would change it somehow IMO
01:23:053 (4,1) - Blanket maybe?

Insane:

00:10:523 (1,2,3) - Same thing as in Hard diff.
00:17:053 (1,3) - Dont like this kind of overlaps, it seems dirty for me


Great mapset, GL!
Rad-
Hello, from M4M


Easy
To not ignore the strong beat and start of vocal of 00:42:994 - , make this slider 00:42:465 (1) - end on that red tick point i mentioned, while slider 00:43:171 (2) - should instead start on 00:43:523 (2) - ending with a red tick as well to follow the music

That's it for easy lel im bad

Normal
00:26:935 (4) - I think to avoid confusion and harder reading for a normal, the slider end should be placed lower, or players might click on the next slider too soon, placing it on like y:366
00:44:935 (1,2) - You should switch NC for consistency here
00:54:994 (3) - It might be me but this slider's overlap seems to be a bit confusing to place on a Normal

Hard
00:09:112 (2,3) - CTRL+G to play with the rhythm better, and 00:09:641 (4) - CTRL+G, remove the repeat on this slider and add a circle to where the end was, again for better rhythm
01:08:935 (3) - CTRl+G and rotate it -90º from selection center for better flow
01:10:171 (3) - Instead placing stacked on end of slider, place it on start of slider

Insane
00:07:347 (2) - You should rotate this slider 45º from selection center and align it more with circle 3 so it doesnt look so out of place
00:16:700 (7) - Space this slider more by placing somewhere like x:150 y:253
00:18:994 (3) - NC either the first circle on the triple or the last one for consistency and also NC 00:19:876 (4)
00:21:818 (3,4,5) - Same as above
00:27:288 (5) - CTRL+G
00:33:641 (3) - This circle should also have a 2x spacing from the next circle, so place it on x297 y:234 to make it a better looking and playing pattern
00:55:523 (3) - CTRL+G this slider and place the stacked circles on its end now, which also helps with movement for the upcoming jumps
00:57:818 (1) - place on x:273 y:159
01:12:994 (1) - no need to NC this since you didn't do this on similar patterns
01:15:112 (2) - NC this since you changed it's speed
01:15:994 (2) - ^ these help to differentiate a change of pattern when playing

That's really it i could find, sorry if it didnt help much...
Good Luck!
Lasse
my map: https://osu.ppy.sh/s/684242

insane
od felt a bit low, maybe 7.8 ?
00:03:288 (2,3) - why suddenly moves whistles to red ticks? piano is rather consistent and your mapping emphasizes downbeats
happens a few times until 00:08:582 -
like 00:07:347 (2) - makes sense since you prioritize the red tick here, but some others are weird
00:25:435 - should mute this imo
00:46:612 (1) - seeing what you did later https://i.imgur.com/3EwEAPA.jpg fits better I think
01:05:406 (2,3) - would be cute to follow offbeat vocal emphasis here like https://i.imgur.com/kL8LeSw.jpg
01:06:465 - seems weird to skip the vocal here completely when 00:55:171 - is basically the same thing, 1/1 feels a bit forced here
01:15:112 (3) - how about doing https://i.imgur.com/WxAdc9h.jpg here? there is a really outstanding thing on the blue tick


hard
00:14:759 (2,3) - seems weird to use a jump here but then none in the whole part


normal
00:53:759 - I think your chorus could use some clickable 1/2, like changing this to https://i.imgur.com/EFE3Wa0.jpg
01:03:465 (3) - ^
or 01:00:818 (4,5) - could be https://i.imgur.com/6cv1TdL.jpg
just to name some examples
second half seems better


easy
01:27:641 - why not make this clickable or a sliderend?
[]

yea, set looks alright to me
Mir
my map: https://osu.ppy.sh/s/681410

Insane
- 00:53:406 - This is so strong to leave on a slider end and the resulting blue tick NC afterwards throws me off. I would suggest to shorten it to the blue and do something like https://i.imgur.com/RUmNi5D.jpg ?
- 01:03:994 (2) - Everything in the song suggests two circles here so maybe try that?
- 01:11:935 (1,2,3) - Not sure why this is a triple since there's nothing in the song and no vocal syncopation. I think it would be better of as just circle into slider.

00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here...

Normal: Basically Lasse.

Looks fine to me as well. Call us back whenever you're ready!
Topic Starter
Momochikun
Didn't expect you guys to mod this at once xD
reviving this first and i'll check mods tonight because i need to go class soon
thanks !

will mod your maps soon
Topic Starter
Momochikun

kunka wrote:

Hi.
From your Q
Insane

  1. 00:22:171 (1) - I didn't feel need of nc. i just use it becuasei d ont want the combo to be too long
  2. 00:17:759 (3) - Because there is piano sound, would you add whistle to the head of the slider? You should add it to 00:18:112 (4) - equally if you added it.
  3. 00:48:641 (3) - I recommend setting of hitsound same as 00:48:112 (1) - . I think that I match a piano sound very much. and, I recommend that I add whistle to tail of 00:49:171 (5) - nope i dont prefer add whistle here
  4. 01:26:582 (3) - umm,,Here thinks that whistle is necessary. I think that I match a whistle of the 01:25:347 (2) - same
Hard

  1. The widescreen support is not necessary. ay fixed
  2. I recommend that I make the distance of the piano part of the intro the same. Different distance is mixed and feels it unnaturally.
Normal

  1. 00:44:229 (4,1) - Rhythm is good. However, I think that vocal follow becomes the better rhythm. https://puu.sh/uOAey.jpg or https://puu.sh/uOAhH.jpg
  2. 00:58:700 (5) - I recommend ctrl+H to improve a flow. okay
Easy

  1. 00:13:523 (2) - Is this note necessary? This sound really starts from 00:13:347 - . I think that it is difficult to take the timing for me. I recommend deletion. personally i feel weirdd to leave this empty lol
nice map! gl ;)

MashaSG wrote:

M4M From Your Queue!

First map to mod that have no warnings is Modding Assistant o_o

Easy:

00:10:523 (3) - This slider end should be here 00:10:876 - bcs this sound is much stronger than sound on white tick
01:05:053 (1,2) - Blanket is really off
01:07:876 (1,2) - ^

Normal:

00:26:053 (2,3) - Bad rhythm imo, maybe Ctrl G to support sound on 00:26:229 - ? why
00:28:876 (2,3) - ^

Hard:

00:09:112 (2,3,4) - This flow seems bad to me, maybe try something like this? https://puu.sh/uQr6z/d3e9731437.jpg looks fine for me
00:10:523 (3,4,5) - Dont like rhythm here, especially strong sound on the end of the slider, I see rhythm here could be smth like this https://puu.sh/uQriT/10001ecc88.jpg same
00:32:229 (4,1,2,3) - Maybe it's just me, but you are doing so smooth flow here 00:28:876 (2,3,1,2,3,4,5,6,1,2,3,4) - and then come these antiflow jumps, I would change it somehow IMO i see, fixed
01:23:053 (4,1) - Blanket maybe?

Insane:

00:10:523 (1,2,3) - Same thing as in Hard diff. nope
00:17:053 (1,3) - Dont like this kind of overlaps, it seems dirty for me changed


Great mapset, GL!

Rad- wrote:

Hello, from M4M


Easy
To not ignore the strong beat and start of vocal of 00:42:994 - , make this slider 00:42:465 (1) - end on that red tick point i mentioned, while slider 00:43:171 (2) - should instead start on 00:43:523 (2) - ending with a red tick as well to follow the music

That's it for easy lel im bad

Normal
00:26:935 (4) - I think to avoid confusion and harder reading for a normal, the slider end should be placed lower, or players might click on the next slider too soon, placing it on like y:366
00:44:935 (1,2) - You should switch NC for consistency here fix
00:54:994 (3) - It might be me but this slider's overlap seems to be a bit confusing to place on a Normal

Hard
00:09:112 (2,3) - CTRL+G to play with the rhythm better, and 00:09:641 (4) - CTRL+G, remove the repeat on this slider and add a circle to where the end was, again for better rhythm
01:08:935 (3) - CTRl+G and rotate it -90º from selection center for better flow
01:10:171 (3) - Instead placing stacked on end of slider, place it on start of slider too far

Insane
00:07:347 (2) - You should rotate this slider 45º from selection center and align it more with circle 3 so it doesnt look so out of place
00:16:700 (7) - Space this slider more by placing somewhere like x:150 y:253 nope and so on
00:18:994 (3) - NC either the first circle on the triple or the last one for consistency and also NC 00:19:876 (4)
00:21:818 (3,4,5) - Same as above
00:27:288 (5) - CTRL+G nice
00:33:641 (3) - This circle should also have a 2x spacing from the next circle, so place it on x297 y:234 to make it a better looking and playing pattern changed
00:55:523 (3) - CTRL+G this slider and place the stacked circles on its end now, which also helps with movement for the upcoming jumps
00:57:818 (1) - place on x:273 y:159
01:12:994 (1) - no need to NC this since you didn't do this on similar patterns for stream
01:15:112 (2) - NC this since you changed it's speed
01:15:994 (2) - ^ these help to differentiate a change of pattern when playing

That's really it i could find, sorry if it didnt help much...
Good Luck!

Lasse wrote:

my map: https://osu.ppy.sh/s/684242

insane
od felt a bit low, maybe 7.8 ? od 7,5 feels fine for me but ok i use 7.7 instead
00:03:288 (2,3) - why suddenly moves whistles to red ticks? piano is rather consistent and your mapping emphasizes downbeats
happens a few times until 00:08:582 - nope i do emphasize whistle in red tick because it's louder there, also it becames 1/2 whistle per 1/1 later
like 00:07:347 (2) - makes sense since you prioritize the red tick here, but some others are weird
00:25:435 - should mute this imo ok
00:46:612 (1) - seeing what you did later https://i.imgur.com/3EwEAPA.jpg fits better I think mm i used nc there bcause i stacked the notes,
its fine imo

01:05:406 (2,3) - would be cute to follow offbeat vocal emphasis here like https://i.imgur.com/kL8LeSw.jpg i'd rather keep the 3 jump notes pattern here since i like it, tbh
01:06:465 - seems weird to skip the vocal here completely when 00:55:171 - is basically the same thing, 1/1 feels a bit forced here same reason ^
01:15:112 (3) - how about doing https://i.imgur.com/WxAdc9h.jpg here? there is a really outstanding thing on the blue tick i used 3/4 to kinda emphasizing the high vocals, using 1/2 and triplet later would ruin it imo, also for 01:15:641 (1,2) - same thing right


hard
00:14:759 (2,3) - seems weird to use a jump here but then none in the whole part kay fix


normal
00:53:759 - I think your chorus could use some clickable 1/2, like changing this to https://i.imgur.com/EFE3Wa0.jpg
01:03:465 (3) - ^
or 01:00:818 (4,5) - could be https://i.imgur.com/6cv1TdL.jpg
just to name some examples fixed, arranged some pattern in the 1st half of kiai
second half seems better


easy
01:27:641 - why not make this clickable or a sliderend? nah i prefer it to be a bit longer spinner
[]

yea, set looks alright to me

Mir wrote:

my map: https://osu.ppy.sh/s/681410

Insane
- 00:53:406 - This is so strong to leave on a slider end and the resulting blue tick NC afterwards throws me off. I would suggest to shorten it to the blue and do something like https://i.imgur.com/RUmNi5D.jpg ? nah that's my intention actually, nc on blue tick isnt a trouble imo. also a 1/2 slider here means i lost the pressure made at 00:53:053 (4) - because the slider beign too short
- 01:03:994 (2) - Everything in the song suggests two circles here so maybe try that? nah i prefer a 1/2 sliders here and next (3) to keep the opposite left right flow from (1)
- 01:11:935 (1,2,3) - Not sure why this is a triple since there's nothing in the song and no vocal syncopation. I think it would be better of as just circle into slider. alright

00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here... i dont really understand this part though, i spaced 00:37:171 (2,3) - quite far tbh

Normal: Basically Lasse.

Looks fine to me as well. Call us back whenever you're ready!

Thanks a lot guys
Lasse
b
Mir

Momochikun wrote:

00:36:818 - Kinda disappointing that most of the red tick emphasis gets ignored here... i dont really understand this part though, i spaced 00:37:171 (2,3) - quite far tbh

Thanks a lot guys
Yeah that's like the only red tick that's actually emphasized lol. Look at 00:39:288 (7) - 00:40:171 (6) - 00:41:229 (4) - 00:41:759 (1,3) - those could be more emphasized since you don't want to change the focus of the section, which is fine, but just.. yeah. The song is doing emphasis there so I just hoped the map would too.

The rest seems okay now though. Call me when 24 hours have passed since bubble.
Mir
sorted it in pm, seems good to go
Topic Starter
Momochikun
Thanks !

it's kinda old anime but the story is good, in case you haven't read the manga go read it
hope you enjoy map :D
HabiHolic
congratz momochi

so fast lolol
kunka
gratz!
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