since you asked
also the SVs after the last note aren't needed since the map fades out anyway
also the SVs after the last note aren't needed since the map fades out anyway
Nivrad00 wrote:
Hey dudemodI bet you didn't think I could write so much about a bunch of Easy diffs! I didn't either Dx The mod is long and this map needs much more modding than I expected.The meter needs to be 3/4 on all diffs! Done.
One style many mappers use on easy maps is the 100% technical style based on pitch and consistency. I like this style because it gives me a feeling like I'm actually playing this song, which doesn't happen on hard maps. However, the style you used here -- a blend of pitch and visual symmetry -- is equally as valid. I'll do my best to help the pitch while also respecting this style Alright, let's see!
4K Easy
00:14:154 - if you made this chord [14] it would make a pleasing consistency with the first three chords. Notice that the second and third chord actually are the same pitch in the melody Yeah, you're right!
00:26:680 (26680|1,27144|2) - moving this to the left would improve both the hand balance and the pitch relevancy That's true
01:01:783 (61783|1,62402|0) - switching these lanes would emphasize the upward movement in the melody and give the map more finality because [23] is a symmetrical chord! especially because [23] is actually found nowhere else in this diff What a great idea!
5K Easy
00:14:773 (14773|1,15391|1,16010|1) - moving these to the first lane will improve left-right balance and pitch Done.
00:42:453 (42453|3) - moving to the first lane improves pitch + balance and creates an interesting 1-3-5 pattern You're right. However, did you notice the bigger gap between 3 and 5 note? Applied anyway
00:59:927 - consider changing to this http://puu.sh/wipW5.png for both pitch and for contrast with the previous pattern (right now they're both almost identical) Hmmm... Well, This is Easy diff and first two notes can be confusing. Applied.
6K Easy
00:14:773 - same suggestion as 5K. Notice that up to this point, there are no notes on the first lane, but there are multiple notes on the sixth lane. So this would help the lane balance! Hahaha Done.
00:42:453 - I don't have a specific change to suggest, but this feels unbalanced towards the right side Moved note to column 2 (so it makes similar patten like in 5k diff)
7K Easy
What a nice diff! Thank you!
8K Easy
The beginning of this map is severely biased towards the left for apparently no reason http://puu.sh/wirUi.png ;_; I think you should try to balance it I did that on purpose. I tried to make 8K on right scratch, not left That's why it might look like it's biased towards the left. (moved one note to the right)
00:41:989 (41989|4) - consider moving this to the fourth lane. I like how this pattern starts all left hand and changes to all right hand, but I think it would feel more intuitive if the emphasized beat here had notes in both hands. Done.
You should make 00:47:556 - and 00:51:268 - the same like in all the other diffs. Done.
9K Easy
00:43:536 - I advise saving the repeated presses for repeated pitches. You don't seem to use this sort of "expressive" repeated press in any other Easy diff
lmao, why did I make jack here. Fixed.
All diffs
All easy diffs except 4K: 00:26:680 - it would be nice if you followed pitch here (switching the lanes of the last two notes) because all the notes before it follow pitch almost perfectly! Done!
01:01:783 - one method I use in my own maps is placing symmetrical chords at the end of maps or the ends of sections for a sense of finality. For example, you might consider using [37] on 9K Easy or [36] on 8K Easy. I also think you should emphasize the pitch here (moving upward) because this is an important progression! The step from the leading tone (G) to the tonic (Ab) gives the song a sense of completion. On 4K Easy you might use [1][23], and on 5K Easy you could consider [3][24]. Hmmm... I see, That's brilliant idea. Fixed on almost all diffs.
00:33:948 - consider placing the first note to the left of the second note to match the upward pitch of the grace note.
00:59:927 - same
Done on all diffs.
One of the most effective parts of pitch relevancy, as my friend spoonguy once pointed out, is identifying the repeated pitches. There are a few places where adding repeated notes to emphasize the pitch could make the map feel a lot more intuitive. Especially in higher keymodes. You seem to avoid using repeated notes in 7K, 8K, and 9K, which is a shame, since these are the keymodes that really need purposeful strucure. Here are the places I'm talking about:
00:17:556 -
00:25:288 -
00:32:402 -
00:47:092 -
00:58:381 -
Adding repeated presses might ruin your intended pattern in some of these places, but I hope you can find a way to work around that. Well. I don't want my map to be boring with the same pattern. Those patterns are... good I guess.
I noticed that on all Easy diffs except 4K, you really prefer to use chords with notes in the first lane or the last lane (which I call anchored chords, by the way). Anchored chords feel more stable than other chords and provide structure when used correctly! You also like to avoid chords with notes on consecutive lanes (which I call bars). I think this style is very appropriate for this song because there tends to be a lot of distance pitch-wise between the bass and melody notes, which is represented well by the distance between the two notes in the chord. Didn't know that. You're right, those chords fit this song perfectly. I think it's also one of my characteristic patterns on my maps.
However, your use of anchored chords often creates repeated presses in the first or last lane that feel too "same-y" to me. Example: In the ending of 8K Easy, all four of the last chords have a note in the first lane, while the actual pitch of the bass note is different for each chord. A pattern like http://puu.sh/wis8a.png would better represent the music (I also made the last three chords rotationally symmetrical, just for fun). Here's another example: 00:19:721 (19721|0,21577|0,25288|0) - three repeated notes in lane 1 in 6K Easy. Try to find a balance between the structure given by of anchored chords and the variety given by other chords. Okay. I can see your point, my mistake. Fixed 8K Easy, 9K Easy and 6K Easy
Another way you could improve your map is by looking at repeated phrases. For example, you might notice that 00:14:154 - and 00:29:000 - are both the same. It may be possible to emphasize this part of the song's structure without just using the same pattern in both places. You could use mirrored patterns, like [35][1][1][1] and [13][5][5][5] on 5K Easy. Or horizontally shifted patterns, like [35][1][1][1] and [57][3][3][3] on 7K Easy. These are all just examples, but taking advantage of repeated passages, in general, would greatly improve the structure and logic of this map. Yeah, that's soo true. Done.
I only went through the Easy diffs, but I think the mod is plenty long already The Normal diffs actually have a lot of added symmetry and consistency in the doubles, which is nice. I did notice that the beginning of 9K Normal is biased towards the right because it doesn't have any notes in lane 1
Good luck Thank you! ^_^ Thanks for modding my map.
Thank you so much! ^_^Protastic101 wrote:
what's this? prot actually doing stuff? :thinking: :thinking:boop[General]note: use the 4K normal as the base on which the other diffs are built on. Basically, I mentioned some snap and keysound fixes in that diff, so it should be applied to every diff too then
- I believe the offset is wrong. It should probably be more around 6774 or +42 to all timing points. I would check this with another BN though because pretty much anyone will tell you Im horribly awful at finding offsets. Im modding with the old offset though just in case Im wrong lol Oops, I'm bad at finding correct either. Oh well, thanks for mentioning that!
- Tone down the OD/HP of all your easies cause 8/8 is way too punishing for the target audience this is aimed towards. Maybe OD/HP 6.5/6.5 is better since it's not very dense to begin with. You're right. Changed it.
- Same thing goes for the normals, I would make them all OD/HP 7/7 cause they're all still considered easy diffs and you mostly just use 1/1 jumps Okay! ^^
- Checked all samples and they're all used, so yay =w=)b Yaaay~!
[Normals]
4K
00:17:556 (17556|1,17866|2) - Might consider stacking these notes since they're the same pitch, like so https://osu.ppy.sh/ss/8560690 That's nice idea. Done.
00:26:680 (26680|1) - I'd move this to col 3 to break the long stack at 00:25:288 (25288|1,25752|1,26216|1,26680|1) - Done.
00:32:711 (32711|1) - Move this to col 1 to stack with the jump at 00:32:402 (32402|3,32402|0) - for pitch relevancy Done.
00:34:025 (34025|2) - This actually belongs at 00:34:000 - on the 1/12 snap. Please change this in all difficulties as this is an incorrectly snapped note. Done on all difficulties.
00:45:701 (45701|1) - Pretty sure this note is also a 1/12 grace and should be put on 00:45:752 - . Be sure that the note you move is the one with C#5 on it How could I miss that, done.
00:58:690 (58690|0) - Move to col 2 to make a stack with the previous jump because they're the same pitch Done.
01:00:005 (60005|3) - 1/12 grace at 00:59:979 - , and its pitch is wrong. The A#5 should actually be C#5, and the C#5 is actually C5, like so https://puu.sh/wGy2T.png Done.
5K
00:17:556 (17556|3,17866|4) - Stack for PR? Sure, why not!
00:32:402 (32402|2,32402|0,32711|3,32711|1) - I'd also stack these two for PR like so https://osu.ppy.sh/ss/8560781 eyyyy, that actually looks pretty good
00:33:987 (33987|4) - tfw use 1/16 here but used 1/8 in the 4K normal :veryhardthenk: Note that I already said in the 4k diff that it's a 1/12 grace so the rest of the graces in this diff should be 1/12 okay, done :p
00:35:804 (35804|2,35804|0) - I'd make this [24] instead since the following chord at 00:36:422 - is a much lower pitch than the jump I just highlighted You are right
00:38:278 (38278|1,38278|3) - Would move this left one column cause it's a different pitch from 00:37:659 (37659|1,37659|3) - so I think the difference in columns should be more pronounced Sure, why not. I think the previous pattern looked better but the new one is good too.
00:47:556 (47556|3) - Move to col 3 to stack with 00:47:092 (47092|2) - for PR? Done. Moved also 00:51:268 (51268|3) - to third column.
00:58:381 (58381|1,58381|4,58690|3,58690|0,58690|2) - stack dat pitch relevancy fam orz, sorry. Done
6K
00:17:556 (17556|3,17866|4) - Stack these in the same column for PR Done
00:32:402 (32402|4,32402|2,32711|3,32711|5) - Also stack these too. To make it a bit more balanced across both hands though, I'd just do it like this https://osu.ppy.sh/ss/8560822 Okay ^_^
00:38:278 (38278|5) - Would move this to col 1, and then move 00:38:278 (38278|1) - to col 4 since it's lower than the D# done.
00:40:134 (40134|1) - I'd move this to col 1 so that it isn't unused from 00:37:350 - to 00:43:845 - lol hahah, true :p
00:47:092 (47092|3,47092|1,47556|2,47556|4) - stack for PR too, like so https://osu.ppy.sh/ss/8560832 Why I have to change nice looking patterns :c. Done.
00:58:381 (58381|2,58381|5,58690|4,58690|1) - Same suggestion as above Done.
7K
00:11:680 (11680|2,12299|2) - Might move this to col 1 since it hasn't been used since the very beginning of the song. If accepted, I would move 00:11:989 (11989|3) - one col to the left to avoid a possible right hand bias for right spacers Done.
00:17:556 (17556|4,17866|6) - stack for PR Done.
00:19:721 (19721|0) - Move to col 2 as the pitch at 00:20:958 - is lower than the first timestamp given. Done.
00:32:402 (32402|5,32402|2,32711|3,32711|6) - stack for PR, maybe this would work https://osu.ppy.sh/ss/8560987 Sure! It looks nice
00:47:092 (47092|4,47092|1,47556|3,47556|0,47556|6) - same thing as above Done.
00:58:381 (58381|1,58381|5,58690|6,58690|3,58690|2) - ^ Done. I've also rearranged few notes in this diff
8K
00:17:556 (17556|5,17866|7) - Stack for PR. I wouldn't recommend stacking it on the pinky finger though, so I'd do stack it in col 7 instead on the ring finger Done. But what about people who have 8th column on the right side? :thinking:
00:32:402 (32402|6,32402|3,32711|4,32711|7) - stack for PR =w= Done.
00:47:092 (47092|5,47092|2,47556|4,47556|1) - ^ Done.
9K
00:10:443 (10443|0,10443|2) - Ok, in 9K, this pattern pretty much makes me want to kms because of the pinky + middle combination. It's cause of the ring finger that also tries to press down that makes it so annoying, so I'd either make this hand [247] or something close. Changed it to [159]
00:12:299 (12299|7,12299|1) - I get that this is for symmetry, but I think it's best to stack this with 00:11:680 (11680|6,11680|2) - since they're the same pitch. You've also been doing that in all the other normal diffs, so it's inconsistent to not do it now I guess. Rearranged some notes
00:17:556 (17556|6,17866|8) - Stack notes for PR? I think in this case, for hand balance, pinky in col 9 would be fine. Done
00:31:783 (31783|5,31783|2,32092|6,32092|3) - I'd shift this left by one column since the pitch is different from 00:30:855 (30855|2,30855|5) - , so like this https://osu.ppy.sh/ss/8561420 Done!
00:34:567 (34567|0,34567|2,36422|2,36422|0) - Same thing I mentioned previously about these chords. I think it'd be better to use [14] instead as it's pinky + index which is easier to execute due to the fact that the middle finger isnt being anchored down by the press, which would cause the ring finger to wanna press too. You're right!
00:47:092 (47092|4,47092|1,47556|3,47556|6) - stack dem notes o-okay
00:54:979 (54979|8,54979|6) - Oh yeah, this too is eugh for the pinky + middle on the right hand. The entire chord is on the right hand actually, assumign the player is a right spacer :thinking: :thinking: Fixed.
00:58:381 (58381|2,58381|7,58690|8,58690|5,58690|3) - stack for pr Okay~
I think Niv did a nice job of looking at the easier diffs, but I'd prefer to go over them via IRC to talk about what you can do for the graces since I dont think they're acceptable in an easy diff despite the low bpm. Sure, we can do IRC soon.
Thank you so much froggo! ^^Weber wrote:
Let's get this underway.
1/2/3/4/5/6/7/8/9
(btw just noticed this but throughout my mods I use keyboard shortcuts to describe what should be changed, make sure not to mess up any of the keysounding with these, sorry)4KEZ
00:21:619 (21619|3,22547|1) - Ctrl-J these for better PR Done.
NM
00:22:547 (22547|3,22547|2,22856|0,22856|1,23475|0,23475|1) - Ctrl-H would do wonders here. It would, you're right :p
00:42:959 (42959|3) - This on column 2 would be more accurate for 00:42:031 (42031|3,42031|2,42495|0,42495|1). That might create too big of a hand balance issue for column 2 though, so switching 00:43:578 (43578|1,43887|2) might also work pretty well. Sounds interesting, done.
01:02:444 (62444|3) - Move to column 2, I don't like how it's the same pattern as 01:00:588 (60588|3,60588|2,60588|0) but definitely not the same sound. Done something else instead. Moved 01:02:444 (62444|2) - to 2 and 01:01:825 (61825|1,61825|0) - one to the right.5KEZ
00:29:042 (29042|0,29042|2,29660|4,30279|4,30897|4) - Should be Ctrl-H'd, pitch is accurate in the NM: https://osu.ppy.sh/ss/9315687 Done.
00:55:639 (55639|3,56258|3,56877|3) - I feel like these would fit better in column 2, since it is pretty distinctly lower in pitch (and also because they are no notes in column 2 for like 11 seconds straight LMAO) True, lol :d done!
NM
00:22:547 (22547|0) - Move to column 5, PR Well, you're right but if I do that, I would have to move 00:24:402 (24402|0) - to 5 as well. Not sure what to do here.6KEZ
00:29:042 (29042|2,29042|0,29660|5,30279|5,30897|5) - Same as 5K, Ctrl-H (if this also applies to later keymodes, also apply) Done.
NM
00:42:495 (42495|4) - You didn't really have room for it in the lower keymodes, but moving this to column 1 is now viable for better PR. Wow, this looks really good. Fixed.7KEZ
00:45:743 (45743|0,46206|5,46670|3,47134|1) - 7-5-3-1 might work better for PR, both with the descending note pitch, as well as 00:47:134 (47134|1,47598|0) - having the same sounds. you're right, fixed.
NM
00:37:392 (37392|0,37392|3,37701|1,37701|4,38011|5,38011|2,38320|1,38320|4) - Ctrl-H, PR, you know the drill Done.8KNM
00:37:392 (37392|7,37392|3,37701|6,37701|2,38011|1,38011|5,38320|6,38320|2) - Same as 7K, Ctrl-H Done.9KLooks good! Call me back.EZ
00:42:495 (42495|3,42959|2) - Switch these columns Done.
00:43:887 (43887|7) - Column 5 seems better, both for pitch as well as structure Done.
NM
00:37:392 (37392|7,37392|3,37701|2,37701|6) - Ctrl-J for PR Done.
00:42:495 (42495|7,42495|3,42959|2,42959|6) - Same ^ Done.
:thinking:ByBy wrote:
did weber passed probation period??!
yesByBy wrote:
did weber passed probation period??!
Kim_GodSSI wrote:
hello I tried it because I was interested but found something snap errorGeneral thinkI honestly don't know what your map's sv intent about.:Thinking:[4K Normal]
00:34:042 (34042|2) - It's not a 1/12 snap. It's 1/16. 00:34:029 -
you can heare that with 25%
00:45:794 (45794|1) - Same thing but, It's unknown snap
but I think this note have to move 1/16 at 00:45:781 - here
Also
01:00:021 (60021|3) - Samething
1/16 01:00:008 - this snap
I only watched the 4K Normal
Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.error_exe777 wrote:
some snaps are wrong
00:33:990 - 1/16th
00:45:743 - also 1/16th
00:59:969 - also 1/16th
just listen closely at 25% playback rate.
rip weber
qqqant wrote:
what the heck this sv lol
are you sure this is alright ? i have some concern but then again i am not experienced at all haha
Those SVs are alright.Benzopirene wrote:
Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.
Benzopirene wrote:
qqqant wrote:
what the heck this sv lol
are you sure this is alright ? i have some concern but then again i am not experienced at all hahaThose SVs are alright.Benzopirene wrote:
Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.