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Dunderpatrullen - Interlude (Fantasy Friendship Forever) [Os

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Topic Starter
Benzopirene
This beatmap was submitted using in-game submission on 20 października 2017 at 17:17:07

Artist: Dunderpatrullen
Title: Interlude (Fantasy Friendship Forever)
Tags: Keygeneration 8bit chiptune dance techno
BPM: 97
Filesize: 4934kb
Play Time: 01:02
Difficulties Available:
  1. 4K Easy - 4Key (0,99 stars, 100 notes)
  2. 4K Normal - 4Key (1,48 stars, 171 notes)
  3. 5K Easy - 5Key (0,99 stars, 100 notes)
  4. 5K Normal - 5Key (1,46 stars, 171 notes)
  5. 6K Easy - 6Key (0,97 stars, 100 notes)
  6. 6K Normal - 6Key (1,46 stars, 171 notes)
  7. 7K Easy - 7Key (0,98 stars, 100 notes)
  8. 7K Normal - 7Key (1,42 stars, 171 notes)
  9. 8K Easy - 8Key (0,97 stars, 100 notes)
  10. 8K Normal - 8Key (1,42 stars, 171 notes)
  11. 9K Easy - 9Key (0,97 stars, 100 notes)
  12. 9K Normal - 9Key (1,42 stars, 171 notes)
Download: Dunderpatrullen - Interlude (Fantasy Friendship Forever)
Information: Scores/Beatmap Listing
---------------
Special thanks to Modren who helped me a lot with hitsounds and to everyone who modded this beatmap:
Protastic101
Nivrad00
Hydria
Weber


Special thanks to Interlude for favoriting the map before he changed his username.
Modren
elo joł joł to ten no
Keysoundy itditd
https://puu.sh/uM2ue/c4099d391c.txt
Hydria
since you asked




also the SVs after the last note aren't needed since the map fades out anyway
Nivrad00
Hey dude
mod
The meter needs to be 3/4 on all diffs!

On easy maps many mappers choose to use the 100% technical style based on pitch and consistency. However, the style you used here -- a blend of pitch and visual symmetry -- is equally as valid, and perhaps more interesting because it's less common. I'll do my best to help the pitch while also respecting this style 8-)

4K Easy
00:14:154 - if you made this chord [14] it would make a pleasing consistency with the first three chords. Notice that the second and third chord actually are the same pitch in the melody
00:26:680 (26680|1,27144|2) - moving this to the left would improve both the hand balance and the pitch relevancy
01:01:783 (61783|1,62402|0) - switching these lanes would emphasize the upward movement in the melody and give the map more finality because [23] is a symmetrical chord! especially because [23] is actually found nowhere else in this diff

5K Easy
00:14:773 (14773|1,15391|1,16010|1) - moving these to the first lane will improve left-right balance and pitch
00:42:453 (42453|3) - moving to the first lane improves pitch + balance and creates an interesting 1-3-5 pattern
00:59:927 - consider changing to this http://puu.sh/wipW5.png for both pitch and for contrast with the previous pattern (right now they're both almost identical)

6K Easy
00:14:773 - same suggestion as 5K. Notice that up to this point, there are no notes on the first lane, but there are multiple notes on the sixth lane. So this would help the lane balance!
00:42:453 - I don't have a specific change to suggest, but this feels unbalanced towards the right side

7K Easy
What a nice diff!

8K Easy
The beginning of this map is severely biased towards the left for apparently no reason http://puu.sh/wirUi.png ;_; I think you should try to balance it
00:41:989 (41989|4) - consider moving this to the fourth lane. I like how this pattern starts all left hand and changes to all right hand, but I think it would feel more intuitive if the emphasized beat here had notes in both hands.
You should make 00:47:556 - and 00:51:268 - the same like in all the other diffs.

9K Easy
00:43:536 - I advise saving the repeated presses for repeated pitches. You don't seem to use this sort of "expressive" repeated press in any other Easy diff
:?

All diffs
All easy diffs except 4K: 00:26:680 - it would be nice if you followed pitch here (switching the lanes of the last two notes) because all the notes before it follow pitch almost perfectly!

01:01:783 - one method I use in my own maps is placing symmetrical chords at the end of maps or the ends of sections for a sense of finality. For example, you might consider using [37] on 9K Easy or [36] on 8K Easy. I also think you should emphasize the pitch here (moving upward) because this is an important progression! The step from the leading tone (G) to the tonic (Ab) gives the song a sense of completion. On 4K Easy you might use [1][23], and on 5K Easy you could consider [3][24].

00:33:948 - consider placing the first note to the left of the second note to match the upward pitch of the grace note.
00:59:927 - same

One of the most effective parts of pitch relevancy, as my friend spoonguy once pointed out, is identifying the repeated pitches. There are a few places where adding repeated notes to emphasize the pitch could make the map feel a lot more intuitive. Especially in higher keymodes. You seem to avoid using repeated notes in 7K, 8K, and 9K, which is a shame, since these are the keymodes that really need purposeful strucure. Here are the places I'm talking about:

00:17:556 -
00:25:288 -
00:32:402 -
00:47:092 -
00:58:381 -

Adding repeated presses might ruin your intended pattern in some of these places, but I hope you can find a way to work around that.

I noticed that on all Easy diffs except 4K, you really prefer to use chords with notes in the first lane or the last lane (which I call anchored chords, by the way). Anchored chords feel more stable than other chords and provide structure when used correctly! You also like to avoid chords with notes on consecutive lanes (which I call bars). I think this style is very appropriate for this song because there tends to be a lot of distance pitch-wise between the bass and melody notes, which is represented well by the distance between the two notes in the chord.

However, your use of anchored chords often creates repeated presses in the first or last lane that feel too "same-y" to me. Example: In the ending of 8K Easy, all four of the last chords have a note in the first lane, while the actual pitch of the bass note is different for each chord. A pattern like http://puu.sh/wis8a.png would better represent the music (I also made the last three chords rotationally symmetrical, just for fun). Here's another example: 00:19:721 (19721|0,21577|0,25288|0) - three repeated notes in lane 1 in 6K Easy. Try to find a balance between the structure given by of anchored chords and the variety given by other chords.

Another way you could improve your map is by looking at repeated phrases. For example, you might notice that 00:14:154 - and 00:29:000 - are both the same. It may be possible to emphasize this part of the song's structure without just using the same pattern in both places. You could use mirrored patterns, like [35][1][1][1] and [13][5][5][5] on 5K Easy. Or horizontally shifted patterns, like [35][1][1][1] and [57][3][3][3] on 7K Easy. These are all just examples, but taking advantage of repeated passages, in general, would greatly improve the structure and logic of this map.

I only went through the Easy diffs, but I think the mod is plenty long already :? The Normal diffs actually have a lot of added symmetry and consistency in the doubles, which is nice. I did notice that the beginning of 9K Normal is biased towards the right because it doesn't have any notes in lane 1
I bet you didn't think I could write so much about a bunch of Easy diffs! I didn't either Dx

Good luck :)
Topic Starter
Benzopirene

Nivrad00 wrote:

Hey dude
mod
The meter needs to be 3/4 on all diffs! Done.

One style many mappers use on easy maps is the 100% technical style based on pitch and consistency. I like this style because it gives me a feeling like I'm actually playing this song, which doesn't happen on hard maps. However, the style you used here -- a blend of pitch and visual symmetry -- is equally as valid. I'll do my best to help the pitch while also respecting this style 8-) Alright, let's see!

4K Easy
00:14:154 - if you made this chord [14] it would make a pleasing consistency with the first three chords. Notice that the second and third chord actually are the same pitch in the melody Yeah, you're right!
00:26:680 (26680|1,27144|2) - moving this to the left would improve both the hand balance and the pitch relevancy That's true
01:01:783 (61783|1,62402|0) - switching these lanes would emphasize the upward movement in the melody and give the map more finality because [23] is a symmetrical chord! especially because [23] is actually found nowhere else in this diff What a great idea!

5K Easy
00:14:773 (14773|1,15391|1,16010|1) - moving these to the first lane will improve left-right balance and pitch Done.
00:42:453 (42453|3) - moving to the first lane improves pitch + balance and creates an interesting 1-3-5 pattern You're right. However, did you notice the bigger gap between 3 and 5 note? Applied anyway :D
00:59:927 - consider changing to this http://puu.sh/wipW5.png for both pitch and for contrast with the previous pattern (right now they're both almost identical) Hmmm... Well, This is Easy diff and first two notes can be confusing. Applied.

6K Easy
00:14:773 - same suggestion as 5K. Notice that up to this point, there are no notes on the first lane, but there are multiple notes on the sixth lane. So this would help the lane balance! Hahaha :D Done.
00:42:453 - I don't have a specific change to suggest, but this feels unbalanced towards the right side Moved note to column 2 (so it makes similar patten like in 5k diff)

7K Easy
What a nice diff! Thank you!

8K Easy
The beginning of this map is severely biased towards the left for apparently no reason http://puu.sh/wirUi.png ;_; I think you should try to balance it I did that on purpose. I tried to make 8K on right scratch, not left :D That's why it might look like it's biased towards the left. (moved one note to the right)
00:41:989 (41989|4) - consider moving this to the fourth lane. I like how this pattern starts all left hand and changes to all right hand, but I think it would feel more intuitive if the emphasized beat here had notes in both hands. Done.
You should make 00:47:556 - and 00:51:268 - the same like in all the other diffs. Done.

9K Easy
00:43:536 - I advise saving the repeated presses for repeated pitches. You don't seem to use this sort of "expressive" repeated press in any other Easy diff
:?
lmao, why did I make jack here. Fixed.

All diffs
All easy diffs except 4K: 00:26:680 - it would be nice if you followed pitch here (switching the lanes of the last two notes) because all the notes before it follow pitch almost perfectly! Done!

01:01:783 - one method I use in my own maps is placing symmetrical chords at the end of maps or the ends of sections for a sense of finality. For example, you might consider using [37] on 9K Easy or [36] on 8K Easy. I also think you should emphasize the pitch here (moving upward) because this is an important progression! The step from the leading tone (G) to the tonic (Ab) gives the song a sense of completion. On 4K Easy you might use [1][23], and on 5K Easy you could consider [3][24]. Hmmm... I see, That's brilliant idea. Fixed on almost all diffs.

00:33:948 - consider placing the first note to the left of the second note to match the upward pitch of the grace note.
00:59:927 - same
Done on all diffs.

One of the most effective parts of pitch relevancy, as my friend spoonguy once pointed out, is identifying the repeated pitches. There are a few places where adding repeated notes to emphasize the pitch could make the map feel a lot more intuitive. Especially in higher keymodes. You seem to avoid using repeated notes in 7K, 8K, and 9K, which is a shame, since these are the keymodes that really need purposeful strucure. Here are the places I'm talking about:

00:17:556 -
00:25:288 -
00:32:402 -
00:47:092 -
00:58:381 -

Adding repeated presses might ruin your intended pattern in some of these places, but I hope you can find a way to work around that. Well. I don't want my map to be boring with the same pattern. Those patterns are... good I guess.

I noticed that on all Easy diffs except 4K, you really prefer to use chords with notes in the first lane or the last lane (which I call anchored chords, by the way). Anchored chords feel more stable than other chords and provide structure when used correctly! You also like to avoid chords with notes on consecutive lanes (which I call bars). I think this style is very appropriate for this song because there tends to be a lot of distance pitch-wise between the bass and melody notes, which is represented well by the distance between the two notes in the chord. Didn't know that. You're right, those chords fit this song perfectly. I think it's also one of my characteristic patterns on my maps.

However, your use of anchored chords often creates repeated presses in the first or last lane that feel too "same-y" to me. Example: In the ending of 8K Easy, all four of the last chords have a note in the first lane, while the actual pitch of the bass note is different for each chord. A pattern like http://puu.sh/wis8a.png would better represent the music (I also made the last three chords rotationally symmetrical, just for fun). Here's another example: 00:19:721 (19721|0,21577|0,25288|0) - three repeated notes in lane 1 in 6K Easy. Try to find a balance between the structure given by of anchored chords and the variety given by other chords. Okay. I can see your point, my mistake. Fixed 8K Easy, 9K Easy and 6K Easy

Another way you could improve your map is by looking at repeated phrases. For example, you might notice that 00:14:154 - and 00:29:000 - are both the same. It may be possible to emphasize this part of the song's structure without just using the same pattern in both places. You could use mirrored patterns, like [35][1][1][1] and [13][5][5][5] on 5K Easy. Or horizontally shifted patterns, like [35][1][1][1] and [57][3][3][3] on 7K Easy. These are all just examples, but taking advantage of repeated passages, in general, would greatly improve the structure and logic of this map. Yeah, that's soo true. Done.

I only went through the Easy diffs, but I think the mod is plenty long already :? The Normal diffs actually have a lot of added symmetry and consistency in the doubles, which is nice. I did notice that the beginning of 9K Normal is biased towards the right because it doesn't have any notes in lane 1
I bet you didn't think I could write so much about a bunch of Easy diffs! I didn't either Dx The mod is long and this map needs much more modding than I expected.

Good luck :) Thank you! ^_^ Thanks for modding my map.
Protastic101
what's this? prot actually doing stuff? :thinking:

boop
[General]
  1. I believe the offset is wrong. It should probably be more around 6774 or +42 to all timing points. I would check this with another BN though because pretty much anyone will tell you Im horribly awful at finding offsets. Im modding with the old offset though just in case Im wrong lol
  2. Tone down the OD/HP of all your easies cause 8/8 is way too punishing for the target audience this is aimed towards. Maybe OD/HP 6.5/6.5 is better since it's not very dense to begin with.
  3. Same thing goes for the normals, I would make them all OD/HP 7/7 cause they're all still considered easy diffs and you mostly just use 1/1 jumps
  4. Checked all samples and they're all used, so yay =w=)b
note: use the 4K normal as the base on which the other diffs are built on. Basically, I mentioned some snap and keysound fixes in that diff, so it should be applied to every diff too then

[Normals]
4K
00:17:556 (17556|1,17866|2) - Might consider stacking these notes since they're the same pitch, like so https://osu.ppy.sh/ss/8560690

00:26:680 (26680|1) - I'd move this to col 3 to break the long stack at 00:25:288 (25288|1,25752|1,26216|1,26680|1) -

00:32:711 (32711|1) - Move this to col 1 to stack with the jump at 00:32:402 (32402|3,32402|0) - for pitch relevancy

00:34:025 (34025|2) - This actually belongs at 00:34:000 - on the 1/12 snap. Please change this in all difficulties as this is an incorrectly snapped note.

00:45:701 (45701|1) - Pretty sure this note is also a 1/12 grace and should be put on 00:45:752 - . Be sure that the note you move is the one with C#5 on it

00:58:690 (58690|0) - Move to col 2 to make a stack with the previous jump because they're the same pitch

01:00:005 (60005|3) - 1/12 grace at 00:59:979 - , and its pitch is wrong. The A#5 should actually be C#5, and the C#5 is actually C5, like so https://puu.sh/wGy2T.png


5K
00:17:556 (17556|3,17866|4) - Stack for PR?

00:32:402 (32402|2,32402|0,32711|3,32711|1) - I'd also stack these two for PR like so https://osu.ppy.sh/ss/8560781

00:33:987 (33987|4) - tfw use 1/16 here but used 1/8 in the 4K normal :veryhardthenk: Note that I already said in the 4k diff that it's a 1/12 grace so the rest of the graces in this diff should be 1/12

00:35:804 (35804|2,35804|0) - I'd make this [24] instead since the following chord at 00:36:422 - is a much lower pitch than the jump I just highlighted

00:38:278 (38278|1,38278|3) - Would move this left one column cause it's a different pitch from 00:37:659 (37659|1,37659|3) - so I think the difference in columns should be more pronounced

00:47:556 (47556|3) - Move to col 3 to stack with 00:47:092 (47092|2) - for PR?

00:58:381 (58381|1,58381|4,58690|3,58690|0,58690|2) - stack dat pitch relevancy fam


6K
00:17:556 (17556|3,17866|4) - Stack these in the same column for PR

00:32:402 (32402|4,32402|2,32711|3,32711|5) - Also stack these too. To make it a bit more balanced across both hands though, I'd just do it like this https://osu.ppy.sh/ss/8560822

00:38:278 (38278|5) - Would move this to col 1, and then move 00:38:278 (38278|1) - to col 4 since it's lower than the D#

00:40:134 (40134|1) - I'd move this to col 1 so that it isn't unused from 00:37:350 - to 00:43:845 - lol

00:47:092 (47092|3,47092|1,47556|2,47556|4) - stack for PR too, like so https://osu.ppy.sh/ss/8560832

00:58:381 (58381|2,58381|5,58690|4,58690|1) - Same suggestion as above


7K
00:11:680 (11680|2,12299|2) - Might move this to col 1 since it hasn't been used since the very beginning of the song. If accepted, I would move 00:11:989 (11989|3) - one col to the left to avoid a possible right hand bias for right spacers

00:17:556 (17556|4,17866|6) - stack for PR

00:19:721 (19721|0) - Move to col 2 as the pitch at 00:20:958 - is lower than the first timestamp given.

00:32:402 (32402|5,32402|2,32711|3,32711|6) - stack for PR, maybe this would work https://osu.ppy.sh/ss/8560987

00:47:092 (47092|4,47092|1,47556|3,47556|0,47556|6) - same thing as above
00:58:381 (58381|1,58381|5,58690|6,58690|3,58690|2) - ^


8K
00:17:556 (17556|5,17866|7) - Stack for PR. I wouldn't recommend stacking it on the pinky finger though, so I'd do stack it in col 7 instead on the ring finger

00:32:402 (32402|6,32402|3,32711|4,32711|7) - stack for PR =w=
00:47:092 (47092|5,47092|2,47556|4,47556|1) - ^


9K
00:10:443 (10443|0,10443|2) - Ok, in 9K, this pattern pretty much makes me want to kms because of the pinky + middle combination. It's cause of the ring finger that also tries to press down that makes it so annoying, so I'd either make this hand [247] or something close.

00:12:299 (12299|7,12299|1) - I get that this is for symmetry, but I think it's best to stack this with 00:11:680 (11680|6,11680|2) - since they're the same pitch. You've also been doing that in all the other normal diffs, so it's inconsistent to not do it now I guess.

00:17:556 (17556|6,17866|8) - Stack notes for PR? I think in this case, for hand balance, pinky in col 9 would be fine.

00:31:783 (31783|5,31783|2,32092|6,32092|3) - I'd shift this left by one column since the pitch is different from 00:30:855 (30855|2,30855|5) - , so like this https://osu.ppy.sh/ss/8561420

00:34:567 (34567|0,34567|2,36422|2,36422|0) - Same thing I mentioned previously about these chords. I think it'd be better to use [14] instead as it's pinky + index which is easier to execute due to the fact that the middle finger isnt being anchored down by the press, which would cause the ring finger to wanna press too.

00:47:092 (47092|4,47092|1,47556|3,47556|6) - stack dem notes

00:54:979 (54979|8,54979|6) - Oh yeah, this too is eugh for the pinky + middle on the right hand. The entire chord is on the right hand actually, assumign the player is a right spacer :thinking:

00:58:381 (58381|2,58381|7,58690|8,58690|5,58690|3) - stack for pr

I think Niv did a nice job of looking at the easier diffs, but I'd prefer to go over them via IRC to talk about what you can do for the graces since I dont think they're acceptable in an easy diff despite the low bpm.
Topic Starter
Benzopirene

Protastic101 wrote:

what's this? prot actually doing stuff? :thinking: :thinking:

boop
[General]
  1. I believe the offset is wrong. It should probably be more around 6774 or +42 to all timing points. I would check this with another BN though because pretty much anyone will tell you Im horribly awful at finding offsets. Im modding with the old offset though just in case Im wrong lol Oops, I'm bad at finding correct either. Oh well, thanks for mentioning that!
  2. Tone down the OD/HP of all your easies cause 8/8 is way too punishing for the target audience this is aimed towards. Maybe OD/HP 6.5/6.5 is better since it's not very dense to begin with. You're right. Changed it.
  3. Same thing goes for the normals, I would make them all OD/HP 7/7 cause they're all still considered easy diffs and you mostly just use 1/1 jumps Okay! ^^
  4. Checked all samples and they're all used, so yay =w=)b Yaaay~!
note: use the 4K normal as the base on which the other diffs are built on. Basically, I mentioned some snap and keysound fixes in that diff, so it should be applied to every diff too then

[Normals]
4K
00:17:556 (17556|1,17866|2) - Might consider stacking these notes since they're the same pitch, like so https://osu.ppy.sh/ss/8560690 That's nice idea. Done.

00:26:680 (26680|1) - I'd move this to col 3 to break the long stack at 00:25:288 (25288|1,25752|1,26216|1,26680|1) - Done.

00:32:711 (32711|1) - Move this to col 1 to stack with the jump at 00:32:402 (32402|3,32402|0) - for pitch relevancy Done.

00:34:025 (34025|2) - This actually belongs at 00:34:000 - on the 1/12 snap. Please change this in all difficulties as this is an incorrectly snapped note. Done on all difficulties.

00:45:701 (45701|1) - Pretty sure this note is also a 1/12 grace and should be put on 00:45:752 - . Be sure that the note you move is the one with C#5 on it How could I miss that, done.

00:58:690 (58690|0) - Move to col 2 to make a stack with the previous jump because they're the same pitch Done.

01:00:005 (60005|3) - 1/12 grace at 00:59:979 - , and its pitch is wrong. The A#5 should actually be C#5, and the C#5 is actually C5, like so https://puu.sh/wGy2T.png Done.


5K
00:17:556 (17556|3,17866|4) - Stack for PR? Sure, why not!

00:32:402 (32402|2,32402|0,32711|3,32711|1) - I'd also stack these two for PR like so https://osu.ppy.sh/ss/8560781 eyyyy, that actually looks pretty good

00:33:987 (33987|4) - tfw use 1/16 here but used 1/8 in the 4K normal :veryhardthenk: Note that I already said in the 4k diff that it's a 1/12 grace so the rest of the graces in this diff should be 1/12 okay, done :p

00:35:804 (35804|2,35804|0) - I'd make this [24] instead since the following chord at 00:36:422 - is a much lower pitch than the jump I just highlighted You are right :)

00:38:278 (38278|1,38278|3) - Would move this left one column cause it's a different pitch from 00:37:659 (37659|1,37659|3) - so I think the difference in columns should be more pronounced Sure, why not. I think the previous pattern looked better but the new one is good too.

00:47:556 (47556|3) - Move to col 3 to stack with 00:47:092 (47092|2) - for PR? Done. Moved also 00:51:268 (51268|3) - to third column.

00:58:381 (58381|1,58381|4,58690|3,58690|0,58690|2) - stack dat pitch relevancy fam orz, sorry. Done


6K
00:17:556 (17556|3,17866|4) - Stack these in the same column for PR Done

00:32:402 (32402|4,32402|2,32711|3,32711|5) - Also stack these too. To make it a bit more balanced across both hands though, I'd just do it like this https://osu.ppy.sh/ss/8560822 Okay ^_^

00:38:278 (38278|5) - Would move this to col 1, and then move 00:38:278 (38278|1) - to col 4 since it's lower than the D# done.

00:40:134 (40134|1) - I'd move this to col 1 so that it isn't unused from 00:37:350 - to 00:43:845 - lol hahah, true :p

00:47:092 (47092|3,47092|1,47556|2,47556|4) - stack for PR too, like so https://osu.ppy.sh/ss/8560832 Why I have to change nice looking patterns :c. Done.

00:58:381 (58381|2,58381|5,58690|4,58690|1) - Same suggestion as above Done.


7K
00:11:680 (11680|2,12299|2) - Might move this to col 1 since it hasn't been used since the very beginning of the song. If accepted, I would move 00:11:989 (11989|3) - one col to the left to avoid a possible right hand bias for right spacers Done.

00:17:556 (17556|4,17866|6) - stack for PR Done.

00:19:721 (19721|0) - Move to col 2 as the pitch at 00:20:958 - is lower than the first timestamp given. Done.

00:32:402 (32402|5,32402|2,32711|3,32711|6) - stack for PR, maybe this would work https://osu.ppy.sh/ss/8560987 Sure! It looks nice :)

00:47:092 (47092|4,47092|1,47556|3,47556|0,47556|6) - same thing as above Done.
00:58:381 (58381|1,58381|5,58690|6,58690|3,58690|2) - ^ Done. I've also rearranged few notes in this diff


8K
00:17:556 (17556|5,17866|7) - Stack for PR. I wouldn't recommend stacking it on the pinky finger though, so I'd do stack it in col 7 instead on the ring finger Done. But what about people who have 8th column on the right side? :thinking:

00:32:402 (32402|6,32402|3,32711|4,32711|7) - stack for PR =w= Done.
00:47:092 (47092|5,47092|2,47556|4,47556|1) - ^ Done.


9K
00:10:443 (10443|0,10443|2) - Ok, in 9K, this pattern pretty much makes me want to kms because of the pinky + middle combination. It's cause of the ring finger that also tries to press down that makes it so annoying, so I'd either make this hand [247] or something close. Changed it to [159]

00:12:299 (12299|7,12299|1) - I get that this is for symmetry, but I think it's best to stack this with 00:11:680 (11680|6,11680|2) - since they're the same pitch. You've also been doing that in all the other normal diffs, so it's inconsistent to not do it now I guess. Rearranged some notes :)

00:17:556 (17556|6,17866|8) - Stack notes for PR? I think in this case, for hand balance, pinky in col 9 would be fine. Done

00:31:783 (31783|5,31783|2,32092|6,32092|3) - I'd shift this left by one column since the pitch is different from 00:30:855 (30855|2,30855|5) - , so like this https://osu.ppy.sh/ss/8561420 Done! :)

00:34:567 (34567|0,34567|2,36422|2,36422|0) - Same thing I mentioned previously about these chords. I think it'd be better to use [14] instead as it's pinky + index which is easier to execute due to the fact that the middle finger isnt being anchored down by the press, which would cause the ring finger to wanna press too. You're right!

00:47:092 (47092|4,47092|1,47556|3,47556|6) - stack dem notes o-okay

00:54:979 (54979|8,54979|6) - Oh yeah, this too is eugh for the pinky + middle on the right hand. The entire chord is on the right hand actually, assumign the player is a right spacer :thinking: :thinking: Fixed.

00:58:381 (58381|2,58381|7,58690|8,58690|5,58690|3) - stack for pr Okay~

I think Niv did a nice job of looking at the easier diffs, but I'd prefer to go over them via IRC to talk about what you can do for the graces since I dont think they're acceptable in an easy diff despite the low bpm. Sure, we can do IRC soon.
Thank you so much! ^_^
Protastic101
Mania's been getting a lot of keysounded maps lately :thinking:

boop
13:03 Protastic101: doot
13:03 Benzopirene: Hi
13:03 Protastic101: alright, so where was the keysounding stuff you fixed?
13:03 Protastic101: Was it just the one I mentioned in thread or was there another besides that?
13:03 Benzopirene: So, the first grace was wrong
13:03 Benzopirene: by my mistake
13:04 Benzopirene: Hold on
13:05 Benzopirene: 00:33:990 -
13:05 Protastic101: you need to fix the offset on the 8K normal lol. All the notes are unsnapped
13:05 Benzopirene: oh damn
13:05 Benzopirene: woops
13:06 Benzopirene: Speaking of this grace, it was C#6 C6 (which is wrong)
13:06 Protastic101: also, didn't you say you were gonna nerf the SVs to start at 1.4x to 0.6x?
13:06 Protastic101: what should it be then?
13:06 Benzopirene: it is supposed to be C6 C#6
13:06 Benzopirene: I didn't nerf SV :o
13:06 Protastic101: I remember you saying you wanted to make them lighter
13:06 Benzopirene: wait...
13:07 Benzopirene: the offset on 8k normal is good
13:07 Benzopirene: Have you updated it?
13:07 Protastic101: oh lord, I forgot to update the 8K normal then lol
13:07 Benzopirene: :)
13:07 Protastic101: I thought I updated all diffs oops
13:07 Benzopirene: I said I won't change those SVs
13:07 Benzopirene: woops
13:07 Protastic101: ok
13:07 Benzopirene: it's okay :3
13:08 Protastic101: 00:33:990 - ok, so this is C# to C, but 00:59:969 - is C to C#
13:08 Benzopirene: Okay, so what about graces on Easy diffs?
13:08 Protastic101: Shouldn't they be the same order?
13:08 Benzopirene: let me check
13:08 Benzopirene: No no no
13:09 Benzopirene: 00:33:990 - is C to C#
13:09 Benzopirene: 00:59:969 - is C to C# but one octave higher
13:09 Protastic101: 00:33:990 - but this starts on C# and goes to C, instead of the other way around
13:10 Benzopirene: you're right, it does on 4K Normal, lmao
13:10 Benzopirene: fixing
13:10 Benzopirene: Checking all diffs once again
13:11 Protastic101: ok
13:11 Benzopirene: All normals except 4K Normal are good
13:11 Protastic101: cool
13:11 Protastic101: let's see what else
13:11 Protastic101: ah right, so the easy diff
13:12 Protastic101: I dont think the grace notes are acceptable at that general difficulty
13:12 Benzopirene: Okay, the only mistake with this grace was in 4K Normal. It's fixed now.
13:13 *Protastic101 is editing [https://osu.ppy.sh/b/1242393 Dunderpatrullen - Interlude [4K Easy]]
13:13 Benzopirene: So, you try to say that I should replace graces with two note chord?
13:13 Benzopirene: on easy diff
13:13 Protastic101: Yes
13:13 Protastic101: but the only problem with that is because they're a halfstep apart, the sound will be dissonant
13:14 Benzopirene: Unfortunately...
13:14 Protastic101: what I think you should do instead is what I suggested to Asherz007 in his Zanarkand night map, and put 00:34:042 (34042|2) - into the storyboard
13:14 Protastic101: so just control + double click the note and it brings it into the SB
13:14 Benzopirene: Magic
13:15 Benzopirene: Wow
13:15 Protastic101: this creates an osb file which you can just remove
13:16 Protastic101: ok wait no, dont delete the .osb
13:16 Protastic101: aaaa
13:16 Benzopirene: Didn't... yet :p
13:16 Benzopirene: but I moved that note into the storyboard
13:17 Protastic101: ok, control + shift + I, select C#6, set at 40%, and then sample instead of import, and that will put it into the difficulty instead of in an osb
13:17 Benzopirene: but I saved it :C
13:17 Benzopirene: okay, updating~
13:17 Protastic101: wait, do that in all easy diffs pls
13:18 Protastic101: and for all the grace notes
13:18 Protastic101: 00:45:794 (45794|2) - and 01:00:021 (60021|3) -
13:18 Benzopirene: Yes yes
13:18 Benzopirene: I know :)
13:18 Protastic101: =w=)b
13:18 Protastic101: tell me when you've done that and then I'll move onto actually modding the chart lol
13:19 Benzopirene: I have to remove that note, right?
13:19 Benzopirene: orz
13:19 Protastic101: yeah
13:27 Benzopirene: Done
13:27 Benzopirene: can I update it now? just in case?
13:27 Protastic101: yeah, go for it
13:27 Benzopirene: just in case I do something bad ._.
13:27 Protastic101: lol, i get the feel
13:27 Benzopirene: so, 4K Normal and all Easy diffs are changed now
13:27 Protastic101: update whenever you want and there's only like two things I wanna mention and then ill bubble
13:27 Benzopirene: just graces
13:28 Benzopirene: updated, can you check if everything is alright?
13:29 Protastic101: yeah
13:29 Protastic101: please delete the .osb in the folder
13:30 Protastic101: 0:34:42 C#6.wav@40%
13:30 Protastic101: you have two of these lol, delete one
13:30 Protastic101: 4K easy btw
13:30 Benzopirene: WOOPS
13:30 Protastic101: rip lol
13:31 Benzopirene: .osb deleted
13:31 Protastic101: that's the case for all the easy difficulties
13:31 Protastic101: there's two of the same storyboarded samples
13:31 Benzopirene: what
13:31 Benzopirene: why :o what have I done
13:32 Protastic101: all you have to do is delete one of them tho so it's fine
13:33 Benzopirene: but I can't see them
13:33 Benzopirene: orz
13:34 Protastic101: press taqb
13:34 Protastic101: tab*
13:34 Benzopirene: woah
13:34 Benzopirene: magi
13:34 Benzopirene: magic
13:34 Protastic101: ikr
13:34 Benzopirene: didn't know tab was doing this
13:35 Benzopirene: but there is only one???????
13:35 Protastic101: there's two for me :thinking:
13:35 Protastic101: and I have most up to date ver
13:35 Protastic101: :veryhardthenk:
13:35 Protastic101: https://osu.ppy.sh/ss/8574835 :thinkingintense:
13:35 Benzopirene: https://osu.ppy.sh/ss/8574836
13:35 Benzopirene: :thinking:
13:35 Protastic101: oh, there's one now
13:35 Benzopirene: seriously, checking second diff and there is only one
13:36 Benzopirene: whattt
13:36 Protastic101: seems I had to delete the .osb myself lol
13:36 Benzopirene: oh, right
13:36 Protastic101: anyways
13:36 *Protastic101 is editing [https://osu.ppy.sh/b/1242393 Dunderpatrullen - Interlude [4K Easy]]
13:36 Protastic101: 00:14:196 (14196|0) - I'd move this to col 3 since it isn't used since for a while
13:37 Benzopirene: Hmmm... Then I would have to move this 00:29:042 (29042|3) - to 2
13:38 Protastic101: why?
13:38 Protastic101: I think it's fine in col 4 right now
13:38 Protastic101: if you move it, then it becomes unbalanced cause col 4 wont be used from 00:25:794 - to 00:32:753 -
13:38 Benzopirene: Nivrad recommended to use same patterns for the same sounds
13:38 Benzopirene: in his mod
13:38 Benzopirene: I know
13:39 Protastic101: hm
13:39 Benzopirene: What about...
13:39 Protastic101: im kind of leaning more towards PR in this map since there's nothing to really hinder the playability tho
13:39 Benzopirene: 00:11:722 (11722|0,12031|1,12341|0) - one column to the right?
13:39 Benzopirene: yeah
13:39 Benzopirene: true
13:40 Protastic101: I guess that'd work
13:40 Benzopirene: and it's the same pitch as00:11:103 (11103|2) -
13:40 Protastic101: yey
13:40 Benzopirene: (00:12:031 (12031|1) - the same pitch as 00:11:103 (11103|2) - )
13:40 Benzopirene: Okay, moved them
13:40 Protastic101: 00:21:619 (21619|0) - I'd move this to col 4 though cause there's no point in stacking 00:21:000 (21000|0,21619|0) - when they're not the same pitch
13:41 Protastic101: it's also accurate for pitch because C6 is a lower sounding pitch than G#6
13:41 Benzopirene: done
13:42 Protastic101: ok, 4K easy is fine then
13:42 *Protastic101 is editing [https://osu.ppy.sh/b/1242395 Dunderpatrullen - Interlude [5K Easy]]
13:42 Benzopirene: Awesome
13:42 Protastic101: 00:12:031 (12031|2) - move this to col 4 similar to what you did in the 4K easy by stacking 00:11:103 (11103|3,12031|2) - for pitch?
13:43 Benzopirene: sure
13:43 Benzopirene: but...
13:43 Benzopirene: space is missing now :v
13:43 Protastic101: 00:17:289 (17289|0,17598|1,17908|2) - I think it's fine to shift this one column to the right because 00:17:289 (17289|0) - is not the same pitch as 00:14:815 (14815|0,15433|0,16052|0) -
13:43 Protastic101: 00:21:000 (21000|2) - and you can move this to col 2 since G6 is lower than A#6
13:44 Benzopirene: so those patterns are the same
13:44 Benzopirene: can I move 00:19:145 (19145|4,19454|3,19763|2) - too?
13:44 Benzopirene: but mirrored
13:45 Protastic101: yeah sure
13:45 Benzopirene: but at this point moving 00:21:000 (21000|2) - doesn't really matter I think
13:46 Protastic101: I think it doest if you wanna make it more accurate for pitch, and also hand balance because col 2 isnt used from 00:17:289 - 00:24:402 -
13:46 Benzopirene: since both A#6 are located in first and second column
13:46 Benzopirene: then I can move 00:22:856 (22856|2,23475|2) - to the left
13:47 Protastic101: I'd do this actually https://osu.ppy.sh/ss/8574924 cause then you'd have 00:22:856 (22856|2,23475|2) - G#6 being stacked with the other G#6
13:47 Benzopirene: but then it's even worse
13:47 Benzopirene: look at the gap between first column
13:48 Benzopirene: 00:19:763 - to00:25:330 -
13:48 Protastic101: :veryhardthenk:
13:48 Benzopirene: https://osu.ppy.sh/ss/8574948
13:48 Protastic101: https://osu.ppy.sh/ss/8574951 so this?
13:49 Protastic101: your screenshot works better tbh
13:49 Benzopirene: so, should I leave it how it is now?
13:49 Benzopirene: no changes to 00:21:000 (21000|2) -
13:49 Benzopirene: 00:22:856 (22856|2,23475|2) - moved to the left
13:49 Protastic101: Yeah, what you did is fine
13:50 Benzopirene: Okay
13:50 Protastic101: 00:36:464 (36464|2) - I'd move this to col 4 for balance cause it isnt used from 00:32:444 - to 00:37:701 -
13:51 Benzopirene: Done
13:51 Protastic101: 00:40:639 (40639|1,41103|0,41567|1) - You could technically make these ascend since you have enough columns to prevent stacking, like this https://osu.ppy.sh/ss/8574971
13:51 Protastic101: that's all for 5K
13:51 *Protastic101 is editing [https://osu.ppy.sh/b/1242396 Dunderpatrullen - Interlude [6K Easy]]
13:52 Protastic101: 00:17:289 (17289|0) - would move this to col 2 to avoid a stack with 00:14:815 (14815|0,15433|0,16052|0) - despite the A# being higher pitched
13:52 Benzopirene: hmmm Okay, done
13:52 Benzopirene: but then I will have to make that change everywhere
13:52 Protastic101: you could then move 00:19:145 (19145|5) - to col 5 if you wanna mirror it
13:53 Benzopirene: but it is supposed to be like this orz
13:53 Protastic101: not really. I think that's the only time that appears tho ;c
13:53 Benzopirene: Nivrad said it's good
13:53 Benzopirene: it's i think everywhere
13:54 Protastic101: https://osu.ppy.sh/ss/8575004 I just mean like this so it's mirrored just the same way
13:54 Benzopirene: okay then
13:54 Benzopirene: moved and mirrored
13:55 Protastic101: 00:40:639 (40639|2,41103|1,41567|2) - you could also make these ascend for pitch, like so https://osu.ppy.sh/ss/8575023
13:55 Protastic101: 00:42:959 (42959|3) - I moved this to col 3 to be stacked with 00:41:567 (41567|2) - for pitch
13:56 Benzopirene: rip 5 column
13:56 Benzopirene: 00:37:701 - to 00:46:670 -
13:56 Benzopirene: Fixed what you mentioned
13:56 Protastic101: 00:43:578 (43578|5) - could move this to 5 then?
13:57 Benzopirene: why not
13:57 *Protastic101 is editing [https://osu.ppy.sh/b/1243027 Dunderpatrullen - Interlude [8K Easy]]
13:58 Protastic101: 00:25:794 (25794|5) - shouldn't this be stacked with 00:25:330 (25330|7) - like you did in all the other easy diffs?
13:59 Benzopirene: Right
14:00 Benzopirene: moved 00:26:258 (26258|4) - to the left
14:00 Protastic101: ok
14:00 Benzopirene: and 00:27:186 (27186|2) - to the right
14:00 Benzopirene: woops
14:00 Benzopirene: right
14:00 Benzopirene: both to the right
14:01 Protastic101: 00:34:609 (34609|0,34609|2) - oh lord, please don't use this combination in 8K. The pinky + middle finger is really hard to do cause of the difficulty in keeping the ring finger up while the other two are down
14:01 Benzopirene: https://osu.ppy.sh/ss/8575059
14:01 Protastic101: 00:34:609 (34609|0) - I'd move this to col 7 maybe
14:01 Protastic101: that works
14:02 Benzopirene: I was doing this 8k for right scratch
14:02 Benzopirene: <3
14:02 Benzopirene: moved anyway
14:02 Protastic101: rip
14:03 Protastic101: 00:47:598 (47598|2,47598|0) - same thing here too
14:03 *Protastic101 shudders
14:03 Protastic101: 00:51:310 (51310|0,51310|2) - and this
14:03 Protastic101: basically, avoid pinky + middle combinations
14:03 Benzopirene: Nooo :c
14:03 Protastic101: pinky + index works , or ring + index
14:04 Benzopirene: moving this 00:45:743 (45743|1,46206|5,46670|4,47134|3,47598|0,47598|2,49454|6,49454|4,51310|2,51310|0) - one to the right
14:04 Protastic101: ok
14:04 Benzopirene: and then 00:47:598 (47598|1,51310|1) - to the left
14:04 Protastic101: everything else is fine in the 8k diff then
14:05 *Protastic101 is editing [https://osu.ppy.sh/b/1242397 Dunderpatrullen - Interlude [7K Easy]]
14:05 Protastic101: 00:25:330 (25330|6,25794|5) - stack these for pitch relevancy?
14:05 Protastic101: 00:10:485 - to 00:26:722 - col 2 rip af
14:06 Protastic101: 00:17:289 (17289|0,19145|6) - I'd move these two notes to col 2 and col 6 respectively
14:06 Benzopirene: but then 00:26:722 (26722|1) - to the 1st column
14:07 Protastic101: ok, that's fine
14:07 Protastic101: you really just need to use column 2 more often
14:07 Benzopirene: or maybe not
14:07 Benzopirene: huge gap
14:08 Benzopirene: done
14:08 Protastic101: cause col 2 only has 11 notes in the entire song, all of which are focused in the end
14:08 Benzopirene: orz
14:09 Protastic101: 00:40:639 (40639|2,41103|0,41567|1) - you could do reverse PR here where you have the notes going from right -> left or you can just do what you've done in the other diffs by amking them ascend, like so https://osu.ppy.sh/ss/8575133
14:09 Benzopirene: What about 00:42:495 (42495|4,42959|2) - ?
14:10 Benzopirene: to the 6th column?
14:10 Protastic101: you could chalk it up to reverse PR or move it to be stacked with 00:41:103 (41103|1,41567|2) - if you want
14:11 Benzopirene: done
14:12 Protastic101: one last diff weee
14:12 Benzopirene: yaaay~
14:12 Benzopirene: 00:40:176 (40176|8,40176|6) - hi
14:12 Benzopirene: :D
14:12 Protastic101: die pls
14:12 Protastic101: why isnt my np command working
14:12 Protastic101: aaaa
14:12 Benzopirene: <3
14:13 Protastic101: 00:25:330 (25330|8,25794|7) - stack for pr?
14:13 Benzopirene: sure
14:14 Protastic101: 00:40:176 (40176|6) - move this to col 6 pls
14:14 Benzopirene: ekhm ekhm 00:40:176 (40176|8,40176|5,42031|5,42031|8) -
14:14 Protastic101: they're the same pitch though aren't they?
14:14 Protastic101: oh, you already did it nvm
14:14 Protastic101: ok, update and I should be good to bubble
14:15 Benzopirene: ok hold on
14:16 Benzopirene: Updated, but wait
14:16 Benzopirene: what about source?
14:17 Protastic101: what about it? Is this from a game or something?
14:18 Benzopirene: No
14:18 Benzopirene: By the way
14:18 Benzopirene: I'm not sure about the title
14:19 Protastic101: Why?
14:19 Benzopirene: https://www.youtube.com/watch?v=H878hMNTT_8
14:19 Benzopirene: (Fantasy Friendship Forever)
14:19 Protastic101: oh dear
14:19 Protastic101: lemme see
14:19 Benzopirene: It's just "Interlude" in the bg
14:19 Benzopirene: idk
14:20 Benzopirene: It can be disqualified because of this I think
14:20 Protastic101: btw, you can remove "electronic" from tags cause that'll be added as the genre later
14:20 Benzopirene: Ok
14:20 Protastic101: you can also remove "sweden" because it's kind of irrelevant to the song
14:20 Benzopirene: Electronica too?
14:20 Benzopirene: yeah
14:20 Benzopirene: haha
14:21 Protastic101: yes
14:21 Benzopirene: Keygeneration 8bit chiptune dance techno
14:21 Protastic101: so title should be "Interlude (Fantasy Friendship Forever)" cause that's how it's listed on his youtube and bandcamp http://music.dunderpatrullen.nu/album/keygeneration
14:21 Protastic101: yeah, that's fine
14:21 Benzopirene: Okay
14:23 Protastic101: poke me when that's all updated
14:23 Benzopirene: Ok
14:25 Benzopirene: Updated
14:25 Protastic101: yay
14:26 Protastic101: alright, you got any last minute changes you wanna do or am I good to bubble?
14:27 Benzopirene: Hmmm
14:27 Benzopirene: I can change description at any time?
14:27 Protastic101: yeah, you can edit the map description no problem
14:27 Protastic101: in that case, I'll bubble now then
14:28 Benzopirene: Sure, thank you! ^_^
14:28 Benzopirene: Yaaay~

Edit: description went derp so map was updated to fix it, rebubbled
Bursthammy
Let's get this underway.

1/2/3/4/5/6/7/8/9

(btw just noticed this but throughout my mods I use keyboard shortcuts to describe what should be changed, make sure not to mess up any of the keysounding with these, sorry)

4K
EZ
00:21:619 (21619|3,22547|1) - Ctrl-J these for better PR

NM
00:22:547 (22547|3,22547|2,22856|0,22856|1,23475|0,23475|1) - Ctrl-H would do wonders here.
00:42:959 (42959|3) - This on column 2 would be more accurate for 00:42:031 (42031|3,42031|2,42495|0,42495|1). That might create too big of a hand balance issue for column 2 though, so switching 00:43:578 (43578|1,43887|2) might also work pretty well.
01:02:444 (62444|3) - Move to column 2, I don't like how it's the same pattern as 01:00:588 (60588|3,60588|2,60588|0) but definitely not the same sound.

5K
EZ
00:29:042 (29042|0,29042|2,29660|4,30279|4,30897|4) - Should be Ctrl-H'd, pitch is accurate in the NM: https://osu.ppy.sh/ss/9315687
00:55:639 (55639|3,56258|3,56877|3) - I feel like these would fit better in column 2, since it is pretty distinctly lower in pitch (and also because they are no notes in column 2 for like 11 seconds straight LMAO)

NM
00:22:547 (22547|0) - Move to column 5, PR

6K
EZ
00:29:042 (29042|2,29042|0,29660|5,30279|5,30897|5) - Same as 5K, Ctrl-H (if this also applies to later keymodes, also apply)

NM
00:42:495 (42495|4) - You didn't really have room for it in the lower keymodes, but moving this to column 1 is now viable for better PR.

7K
EZ
00:45:743 (45743|0,46206|5,46670|3,47134|1) - 7-5-3-1 might work better for PR, both with the descending note pitch, as well as 00:47:134 (47134|1,47598|0) - having the same sounds.

NM
00:37:392 (37392|0,37392|3,37701|1,37701|4,38011|5,38011|2,38320|1,38320|4) - Ctrl-H, PR, you know the drill

8K
NM
00:37:392 (37392|7,37392|3,37701|6,37701|2,38011|1,38011|5,38320|6,38320|2) - Same as 7K, Ctrl-H

9K
EZ
00:42:495 (42495|3,42959|2) - Switch these columns
00:43:887 (43887|7) - Column 5 seems better, both for pitch as well as structure

NM
00:37:392 (37392|7,37392|3,37701|2,37701|6) - Ctrl-J for PR
00:42:495 (42495|7,42495|3,42959|2,42959|6) - Same ^
Looks good! Call me back.
Topic Starter
Benzopirene

Weber wrote:

Let's get this underway.

1/2/3/4/5/6/7/8/9

(btw just noticed this but throughout my mods I use keyboard shortcuts to describe what should be changed, make sure not to mess up any of the keysounding with these, sorry)

4K
EZ
00:21:619 (21619|3,22547|1) - Ctrl-J these for better PR Done.

NM
00:22:547 (22547|3,22547|2,22856|0,22856|1,23475|0,23475|1) - Ctrl-H would do wonders here. It would, you're right :p
00:42:959 (42959|3) - This on column 2 would be more accurate for 00:42:031 (42031|3,42031|2,42495|0,42495|1). That might create too big of a hand balance issue for column 2 though, so switching 00:43:578 (43578|1,43887|2) might also work pretty well. Sounds interesting, done.
01:02:444 (62444|3) - Move to column 2, I don't like how it's the same pattern as 01:00:588 (60588|3,60588|2,60588|0) but definitely not the same sound. Done something else instead. Moved 01:02:444 (62444|2) - to 2 and 01:01:825 (61825|1,61825|0) - one to the right.

5K
EZ
00:29:042 (29042|0,29042|2,29660|4,30279|4,30897|4) - Should be Ctrl-H'd, pitch is accurate in the NM: https://osu.ppy.sh/ss/9315687 Done.
00:55:639 (55639|3,56258|3,56877|3) - I feel like these would fit better in column 2, since it is pretty distinctly lower in pitch (and also because they are no notes in column 2 for like 11 seconds straight LMAO) True, lol :d done!

NM
00:22:547 (22547|0) - Move to column 5, PR Well, you're right but if I do that, I would have to move 00:24:402 (24402|0) - to 5 as well. Not sure what to do here.

6K
EZ
00:29:042 (29042|2,29042|0,29660|5,30279|5,30897|5) - Same as 5K, Ctrl-H (if this also applies to later keymodes, also apply) Done.

NM
00:42:495 (42495|4) - You didn't really have room for it in the lower keymodes, but moving this to column 1 is now viable for better PR. Wow, this looks really good. Fixed.

7K
EZ
00:45:743 (45743|0,46206|5,46670|3,47134|1) - 7-5-3-1 might work better for PR, both with the descending note pitch, as well as 00:47:134 (47134|1,47598|0) - having the same sounds. you're right, fixed.

NM
00:37:392 (37392|0,37392|3,37701|1,37701|4,38011|5,38011|2,38320|1,38320|4) - Ctrl-H, PR, you know the drill Done.

8K
NM
00:37:392 (37392|7,37392|3,37701|6,37701|2,38011|1,38011|5,38320|6,38320|2) - Same as 7K, Ctrl-H Done.

9K
EZ
00:42:495 (42495|3,42959|2) - Switch these columns Done.
00:43:887 (43887|7) - Column 5 seems better, both for pitch as well as structure Done.

NM
00:37:392 (37392|7,37392|3,37701|2,37701|6) - Ctrl-J for PR Done.
00:42:495 (42495|7,42495|3,42959|2,42959|6) - Same ^ Done.
Looks good! Call me back.
Thank you so much froggo! ^^
Bursthammy
First qualify for both of us! Congrats!
meii18
did weber passed probation period??!
Pachiru

ByBy wrote:

did weber passed probation period??!
:thinking:
Bursthammy

ByBy wrote:

did weber passed probation period??!
yes
Kim_GodSSI
hello I tried it because I was interested but found something snap error

General think
I honestly don't know what your map's sv intent about.


:Thinking:
[4K Normal]
00:34:042 (34042|2) - It's not a 1/12 snap. It's 1/16. 00:34:029 -
you can heare that with 25%

00:45:794 (45794|1) - Same thing but, It's unknown snap
but I think this note have to move 1/16 at 00:45:781 - here

Also

01:00:021 (60021|3) - Samething
1/16 01:00:008 - this snap

I only watched the 4K Normal
error_exe777
some snaps are wrong

00:33:990 - 1/16th

00:45:743 - also 1/16th

00:59:969 - also 1/16th

just listen closely at 25% playback rate.

rip weber
Topic Starter
Benzopirene

Kim_GodSSI wrote:

hello I tried it because I was interested but found something snap error

General think
I honestly don't know what your map's sv intent about.


:Thinking:
[4K Normal]
00:34:042 (34042|2) - It's not a 1/12 snap. It's 1/16. 00:34:029 -
you can heare that with 25%

00:45:794 (45794|1) - Same thing but, It's unknown snap
but I think this note have to move 1/16 at 00:45:781 - here

Also

01:00:021 (60021|3) - Samething
1/16 01:00:008 - this snap

I only watched the 4K Normal

error_exe777 wrote:

some snaps are wrong

00:33:990 - 1/16th

00:45:743 - also 1/16th

00:59:969 - also 1/16th

just listen closely at 25% playback rate.

rip weber
Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.

Now I'm not sure about those snaps. It used to be 1/16 but after received mod I changed it to 1/12.
error_exe777
probably going to need a dq to open it up for discussion.

i'm pretty adamant on those being 1/16th eeeeeeeeeeeeeeeeeeeeeeeeeeeee prot you dumbass
Kim_GodSSI
I'm definitely sure about 1/16 snap
Litharrale
Checked, can confirm snaps are off. Whole set is pre dumb too but thats a different topic
Feerum
Greetings

Since some people came already up with the snap i am here to confirm it. The 1/12 snap is wrong. Please change them to 1/16

To the SV: I think that's a personal thing. I don't really like the SV too but technically the SV are okay. If someone is really really REALLY against it, feel free to keep up a discussion here about it before qualify it again.

Disqualified for now
-mint-
what the heck this sv lol

are you sure this is alright ? i have some concern but then again i am not experienced at all haha
Topic Starter
Benzopirene

qqqant wrote:

what the heck this sv lol

are you sure this is alright ? i have some concern but then again i am not experienced at all haha

Benzopirene wrote:

Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.
Those SVs are alright.
Protastic101
rip snaps orz
lenpai

Benzopirene wrote:

qqqant wrote:

what the heck this sv lol

are you sure this is alright ? i have some concern but then again i am not experienced at all haha

Benzopirene wrote:

Those SVs were created for certain sound. You can hear it for example here: 00:32:753 - or 00:34:609 - (sound in the background, that low pitched bell). Since I couldn't create Hard diffs on this mapset (due to lack of low pitched bell hitsounds), I decided to make SV that points out those bells.
Those SVs are alright.
Bursthammy
Genryuu
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